http://bugs.winehq.org/show_bug.cgi?id=27528
Summary: Half Life Software Rendering completely wrong
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
The Software mode rendering of Half Life (the original 1998 game) is completely
wrong: the colours are messed up (purple, mostly) and the selected screen size
is squashed into half the selected width.
Although noone in their right mind would run Half Life in software mode, this
bug must expose problems in the Half Life rendering engine that must affect
other games of this and earlier vintage.
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http://bugs.winehq.org/show_bug.cgi?id=32641
Bug #: 32641
Summary: Breath of Fire IV: Crash on starting the game
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 43068
--> http://bugs.winehq.org/attachment.cgi?id=43068
Output of Wine
On starting the game it crashes with an error window that the application has
encountered a serious problem. In the attachments is a log with the console
output.
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https://bugs.winehq.org/show_bug.cgi?id=45546
Bug ID: 45546
Summary: Magic The Gathering Arena updater crashes with
Unhandled exception
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lubosz(a)gmail.com
Distribution: ---
Created attachment 61954
--> https://bugs.winehq.org/attachment.cgi?id=61954
Backtrace produced with UI
$ wine --version
wine-3.13 (Staging)
$ uname -a
Linux bcube 4.17.11-arch1 #1 SMP PREEMPT Sun Jul 29 10:11:16 UTC 2018 x86_64
GNU/Linux
$ lsb_release -a
LSB Version: 1.4
Distributor ID: Arch
Description: Arch Linux
Release: rolling
Codename: n/a
Using win32 prefix on 64bit OS.
====
The game seems to install fine, even though some errors pop up during the set
up.
After running MTGA.exe, the game uses an in-engine (Unity) downloading process
for updates.
The updater is able to download some files, and also able to continue when
restarted, but most of the times the following error is produced.
This Unity engine error is showed as a pop up window:
Fatal error in gc, GetThreadContext failed
After closing the error popup wine reports an Unhandled exception:
wine: Unhandled exception 0x80000003 in thread 95 at address 0x7bcab4ec (thread
0095), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=37996
Bug ID: 37996
Summary: Wine mono does not support https connection
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
Created attachment 50628
--> https://bugs.winehq.org/attachment.cgi?id=50628
Test https connection
Simple C# program like Client.DownloadFile("https://chocolatey.org/api/v2/",
"index2.html"); doesn't work at all, see source code and logs.
Workaround by `winetricks -q dotnet40`
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https://bugs.winehq.org/show_bug.cgi?id=46503
Bug ID: 46503
Summary: Call of Juarez has shadows issue
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63354
--> https://bugs.winehq.org/attachment.cgi?id=63354
screenshot
First thing is that no shadows at all until commit
56d4de0fdee57b0acf02399525a893cc1b42d759
After that shadows become visible/invisible while moving mouse.
wine-4.0-52-gf5d7d9cccc
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https://bugs.winehq.org/show_bug.cgi?id=39156
Bug ID: 39156
Summary: magicka 2 doesn't start
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
Distribution: ---
Created attachment 52185
--> https://bugs.winehq.org/attachment.cgi?id=52185
+loaddll
Hi,
I have added Magicka 2 as new app on wine app db, it should come soon.
The game doesn't start at all and I'm trying to figure out why.I run it in a 32
bits clean prefix.
disabling d3d10 and d3d11 removes the error output about d3d.Adding vcrun2005
using winetricks removes the error about msvcrt (I've added this specific
version because +loaddll shows it's trying to load msvcr80)
Anyway, even after this the game still doesn't start.I've also tried to add the
component for magicka 1 with winetricks in case it uses some common components
without success (dotnet35 xna31 xinput)
I've added the +loaddll log as attachement, but here is the default wine output
:
fixme:winediag:start_process Wine Staging 1.7.47 is a testing version
containing experimental patches.
fixme:winediag:start_process Please report bugs at http://bugs.wine-staging.com
(instead of winehq.org).
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:console:AttachConsole stub ffffffff
fixme:ver:GetCurrentPackageId (0x33fa38 (nil)): stub
fixme:d3d11:D3D11CreateDevice adapter 0x13d6d0, driver_type
D3D_DRIVER_TYPE_UNKNOWN, swrast (nil), flags 0, feature_levels 0x33f6e4, levels
0x6, sdk_version 7, device (nil), feature_level 0x33f6e0, context (nil) stub!
err:ole:CoCreateInstance apartment not initialised
fixme:msvcrt:__clean_type_info_names_internal (0x64085a64) stub
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https://bugs.winehq.org/show_bug.cgi?id=43896
Bug ID: 43896
Summary: Elex renders most parts as big white glowing area
Product: Wine-staging
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holzminister(a)t-online.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59514
--> https://bugs.winehq.org/attachment.cgi?id=59514
Terminal log, compressed; uncompressed size is 43 MB
When I start up Elex(GOG version) most parts ingame are kind of glowing
white/yellow/green and are overshadowing the game graphics(see screenshots). I
can move ingame and collect things from the ground, but with the rendering bug
it is more or less unplayable.
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https://bugs.winehq.org/show_bug.cgi?id=46368
Bug ID: 46368
Summary: The game Evil Twin segfaults when loading saved state.
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
Distribution: ---
Created attachment 63107
--> https://bugs.winehq.org/attachment.cgi?id=63107
Bactrace in 4.02 (staging)
I still can play the game in previous version of wine (stable 3.04) bot it
fails in modern versions.
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https://bugs.winehq.org/show_bug.cgi?id=45911
Bug ID: 45911
Summary: Rocksmith 2014 crashes after playing Score Attack
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: milo(a)meelo.org
Distribution: ---
Created attachment 62440
--> https://bugs.winehq.org/attachment.cgi?id=62440
crashlog
Rocksmith 2014/remastered (steam) crashes roughly 10 minutes after starting
Score Attack mode, even if you play just one song in it and move on to Learn a
Song mode.
Reproducing the easiest way:
* Go to Guitarcade -> Score Attack
* Pick a song that's 4-5 minutes long
* Play the same song until the game crashes
** Should crash during third playthrough
Workaround:
Restarting game client after every two playthroughs in Score Attack.
Wine-prefix is 64bit.
system:
CPU: AMD FX(tm)-8320 Eight-Core Processor
GPU: GeForce GTX 960 (2 GB video memory)
nvidia-drivers-396.24
RAM: 16 GB
OS: Gentoo, with 4.16.14 kernel
Wine versions tested:
wine-staging 3.9 - 3.16
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