https://bugs.winehq.org/show_bug.cgi?id=43969
Bug ID: 43969
Summary: openGL SwapBuffers with NULL context
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: jp-dev(a)inbox.ru
Distribution: ---
A fragment of openGL code works under Windows and crashes under wine staging
2.19 at glxdrv_wglSwapBuffers. This code can be found under the VSTGUI project
(see https://git.io/vFCwl).
The problem in wine is triggered because the library makes a null context
current before the invocation of swapBuffers. As strange as it may be, Windows
is able to render in this condition.
wglMakeCurrent (deviceContext, 0);
SwapBuffers (deviceContext);
When I pass a context instead of 0, wine works as well.
This reveals a pair of problems. First, there is a null pointer dereference in
wgl_SwapBuffers. ctx->hdc is an invalid access because of the null context (I
have added the `&& ctx` check).
if (escape.gl_drawable && ctx) ExtEscape( ctx->hdc, X11DRV_ESCAPE,
sizeof(escape), (LPSTR)&escape, 0, NULL );
This change allows the program to run without crash, but the result is no
rendering. My test configuration on Windows was 8.1 with the vmware GL
passthrough driver.
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http://bugs.winehq.org/show_bug.cgi?id=17735
Summary: andrew rudson's drum machine: makes wine segfault upon
start
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://andrewrudson.com/drummachine/main.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timonator(a)perpetuum-immobile.de
When starting up Drum Machine (see URL for download link; this bug report is
for drum machine version "1.36 beta") Wine crashes with a Segfault like this:
zsh: segmentation fault wine DrumMachine.exe
I can briefly see a window pop up and immediately close again.
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https://bugs.winehq.org/show_bug.cgi?id=46152
Bug ID: 46152
Summary: Ravage Lite VST plugin fails to register
Product: Wine
Version: 3.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: alexthebassist(a)yandex.ru
Distribution: ---
Created attachment 62792
--> https://bugs.winehq.org/attachment.cgi?id=62792
Terminal output
I've got a legitimate license of Ravage Lite distortion plugin, but cannot
register and get rid of trial period. Every time I try to use it, I get a stack
overflow. Otherwise the plugin functions fine, despite multiple fixme warnings
it throws out when run in a terminal. I'm using Carla as a host application and
a wrapper for Ardour.
System info:
OS: KDE Neon 18.04 x86_64;
Wine: wine-rt 3.0.2;
Native overrides: winhttp and secur32.
What can I do to investigate the problem further?
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https://bugs.winehq.org/show_bug.cgi?id=44391
Bug ID: 44391
Summary: Star Trek Online: Hang when clicking "Engage"
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mbt(a)fortifiedtechsystems.com
Distribution: ---
Updated to Wine 3.0 and decided to try STO to see if it would work.
The upside is that it works better than it did when I tried it last time, but
it still doesn't work. It patches (slowly, but it does finish), but when
clicking the "Engage" button after the patch has done, the program blocks,
never to be heard from again.
Now, the debug output in total is too large to even really attach as a
compressed archive of files, so I'm going to defer to waiting for a detailed
request for information. However, what I _do_ know is that the program is
blocking on a read of a pipe file descriptor that is apparently not ready. The
pipe is created during program startup:
pipe2([7, 8], O_CLOEXEC) = 0
And then (MUCH, MUCH LATER), when I click on the Engage button:
write(3,
"\v\1\0\0\0\0\0\0\0\0\0\0\234\1\0\0D\244\254E\0\0\0\0D\244\254E\0\0\0\0"...,
64) = 64
read(5, "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"...,
64) = 64
rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0
rt_sigprocmask(SIG_BLOCK, [HUP INT USR1 USR2 ALRM CHLD IO], [], 8) = 0
writev(3,
[{iov_base="\32\0\0\0000\0\0\0\0\0\0\0\2\0\0\0\330\3162\0\0\0\0\0\377\377\377\377\377\377\377\177"...,
iov_len=64},
{iov_base="\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"...,
iov_len=40}, {iov_base="\1\0\0\0\340\1\0\0", iov_len=8}], 3) = 112
read(5,
"\3\1\0\0\0\0\0\0\377\377\377\377\377\377\377\177\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"...,
64) = 64
rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0
read(7,
It will sit for _forever_ that way. (At that point, it is still the socket
from earlier; I actually worked backwards from the fd number in /proc/$PID/fd/7
in order to figure out where it was instantiated in the log file.) The only
way out of it is to kill the process, which then wraps out the log as thus:
read(7, <unfinished ...>) = ?
+++ killed by SIGKILL +++
At that point, of course, the program ends and Wine shuts back down. Retrial
does the same time, and it does not appear to matter what version of Windows
WINE is set to report.
I would _love_ to report more information. But I need to be told what to
gather to turn this into a _really_ useful bug report. STO is just about the
only thing I boot up Windows for... it'd sure be nice to be rid of that
requirement!
Thanks, and keep up the good work.
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https://bugs.winehq.org/show_bug.cgi?id=44545
Bug ID: 44545
Summary: LOTRO: crash on startup with D3D11 graphics
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: a34ypool3voiz(a)t-online.de
Distribution: ---
Created attachment 60506
--> https://bugs.winehq.org/attachment.cgi?id=60506
log after trying to enter game with D3D11 graphics
While The Lord of the Rings Online (LOTRO) runs fine in Wine (target OS: Win7)
with the GraphicsCore=OpenGL or GraphicsCore=D3D9 selected in
.wine/drive_c/users/USERNAME/My Documents/The Lord Of The Rings
Online/UserPreferences.ini, it does not work with D3D11 (or D3D10 but that is a
different topic).
- select Win7 as target OS in WINE
- install the game from https://www.lotro.com/en/game/download and create an
account
- once game is installed and fully patched, click the 'v' down arrow button in
the launcher, click options, and make sure "use legacy client" is checked to
avoid incompatibility with the ingame store browser (this does not affect the
graphics options available!)
- quit the launcher
- edit UserPreferences.ini and
- after installation and fully patching close the launcher, edit the above
UserPreferences.ini and set GraphicsCore=D3D11 .
- start the launcher with "wine TurbineLauncher.exe" from the install folder
- log in, select a world and start
=> the launcher closes, but the game engine immediately crashes without opening
a window with the attached console errors
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https://bugs.winehq.org/show_bug.cgi?id=43359
Bug ID: 43359
Summary: Sonic Adventure 2 (Steam) runs too fast, almost as if
VSync is off
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerbilsoft(a)gerbilsoft.com
Distribution: ---
Sonic Adventure 2 (Steam version) is normally locked to 60 fps and has no
framedrop or frameskip mechanism. On my ThinkPad X230, menus run normally on
VirtualBox with Windows 7. On Wine, menus run significantly faster than they
should, which makes it hard to select the correct option.
Game URL: http://store.steampowered.com/app/213610/Sonic_Adventure_2/
OS: Gentoo Linux (kernel 4.12)
CPU: Intel Core i5-3210M
GPU: Intel HD 4000
>From Mesa:
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile
OpenGL core profile version string: 4.2 (Core Profile) Mesa 17.2.0-devel
(git-b70829708a)
OpenGL core profile shading language version string: 4.20
Setting vblank_mode=3 did nothing to change this.
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https://bugs.winehq.org/show_bug.cgi?id=43147
Bug ID: 43147
Summary: The Sims3Launcher.exe application does not work
Product: Wine-staging
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58380
--> https://bugs.winehq.org/attachment.cgi?id=58380
Not Working
I want to install the fashion for the game The Sims 3 (License), for I want to
launch Launcher, but it does not start, I do not know what to do now.
Configuring my PC:
Intel Core i5-760 2.80GHz
Ram: 8 GB
Nvidia GForse 760 GTX 4 GB
OS: Linux Mint 18.1 Serena 64-bit
Kernel: 4.10
Wine 2.9
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https://bugs.winehq.org/show_bug.cgi?id=48383
Bug ID: 48383
Summary: Home Designer Suite 21.3.1.1x64 encounters "a serious
error" when attempting a 3D view
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 74.schutt(a)gmail.com
Distribution: ---
Created attachment 66142
--> https://bugs.winehq.org/attachment.cgi?id=66142
Wine terminal outout
I'm testing Home Designer Suite 21.3.1.1x64 on 5.3-rc3 with the patch from bug
48371 applied, and using "winetricks vcrun2017" as suggested in bug 48377.
After starting home designer and opening a new plan, I am trying to get a 3D
view of my first enclosed space.
First, I use the external wall tool to draw an enclosed space with four walls.
Then, from the Home Designer menu bar I select "3D -> Create Camera View ->
Full Camera". That creates a camera cursor on cross-hairs, which I can move
around with the mouse to where I want to position the camera. Then I
left-mouse-button down and drag to point the camera in some direction.
When I release the mouse button, the Home Designer window goes blank, and I get
a popup that says "A serious error occurred. ... Please restart the program and
contact Technical Support." I can use "File -> Exit" to leave the program.
I've attached the terminal output from Wine.
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https://bugs.winehq.org/show_bug.cgi?id=44624
Bug ID: 44624
Summary: [Subnautica] Every now and then mouse goes haywire
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Every now and then (3-15 minutes from starting the game) my mouse input starts
malfunctioning every time I switch between character controls (Character spins
and mouse homes in to the top or bottom) or an interface such as the PDA or
Fabricator (Mouse stops responding).
Alt-Tabbing out and back (or switching desktop away and back) fixes it but only
until enter another interface or exit the one I was in.
Only semi-permanent fix is restarting the game completely.
I couldn't find any pattern in what triggers it. Alt-tabbing or desktop
switching alone doesn't. It can happen with any of the interfaces I used so far
(Storage / PDA, Fabricator, Mobile vehicle bay). It is always triggered when
entering an interface, never when leaving it, but once triggered the Alt-Tab
fix has to be done every time after either entering or leaving an interfaace,
until game is restarted.
Reproduced every time I play, after a seemingly random interval.
Arch Linux 64bit + KDE 5
64bit prefix
Steam verison of game
OpenGL mode (DX11 mode causes game breaking glitches)
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http://bugs.winehq.org/show_bug.cgi?id=34896
Bug #: 34896
Summary: Borderlands slows down on anything after 1.4.1
Product: Wine
Version: 1.7.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie_ryushu(a)yahoo.com
Classification: Unclassified
Under Rosa 2012.1, Borderlands runs at about half the speed it did under Rosa
2012lts because of the fact Rosa has Wine 1.5.28.
The error:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fills the entire bug dialogue. Constantly. Other information will be
forthcoming.
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