http://bugs.winehq.org/show_bug.cgi?id=11673
Summary: WiX cannot validate created .msi, due to lacking
MsiMergeDatabase
Product: Wine
Version: unspecified
Platform: Other
URL: http://bugs.winehq.org/show_bug.cgi?id=11414#c10
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jdahlin(a)async.com.br
Finally, using latest GIT it is possible to generate .msi using WiX, however to
be able to do so one I have to pass in the -sval parameter.
See the instructions in bug 11414, comment 10 for information on how to
reproduce.
Obviously, stubbing out MsiMergeDatabase to always succeed is not enough for
the validation to work properly.
I sent a patch to wine-patches which adds the stub, Adding the stub merely
prevents wine from crashing, but the validation does not succeed.
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https://bugs.winehq.org/show_bug.cgi?id=40167
Bug ID: 40167
Summary: theWord: popup doesn't work correctly after first
Shift-MouseOver
Product: Wine
Version: unspecified
Hardware: x86-64
URL: http://www.theword.net/files/setup/getmulti.php/en-sma
ll
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: therapon(a)roadrunner.com
Distribution: Ubuntu
bug is present in all versions of wine 1.1.14 through 1.9.3
MouseOver a hyperlink (cross-reference, commentary, etc.) displays a popup up
with the content of whatever is linked. Instruction at bottom of popup says:
Press SHIFT key and move mouse over popup to keep visible. Works properly the
first time only. The only way to keep subsequent popups visible is to press
SHIFT before MouseOver.
To reproduce:
1. MouseOver a hyperlink. Popup displays with standard background until the
mouse is moved off the link, then it disappears.
2. MouseOver a hyperlink, press SHIFT and move the mouse over the popup. Popup
displays with blue gradient background until the mouse is moved off the popup.
3. MouseOver a hyperlink. Popup flashes with blue gradient background and
disappears unless it has a vertical scrollbar. If it has a scrollbar, the popup
displays and functions as if SHIFT had been pressed.
Expected behavior:
1. MouseOver a hyperlink. Popup displays with standard background until the
mouse is moved off the link, then it disappears.
2. MouseOver a hyperlink, press SHIFT and move the mouse over the popup. Popup
displays with blue gradient background until the mouse is moved off the popup.
3. MouseOver a hyperlink. Popup displays with standard background until the
mouse is moved off the link, then it disappears.
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https://bugs.winehq.org/show_bug.cgi?id=45503
Bug ID: 45503
Summary: msiexec crashes during Office 2000 setup
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: isiraseneviratne(a)yahoo.com
Distribution: ---
Created attachment 61877
--> https://bugs.winehq.org/attachment.cgi?id=61877
Backtrace produced after msiexec crashes.
While Office 2000 installation is completing, msiexec crashes, producing the
attached backtrace. However, the installation itself is successful and all the
applications are fully functional.
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https://bugs.winehq.org/show_bug.cgi?id=45166
Bug ID: 45166
Summary: Mafia III has messed and very dark graphics
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 61366
--> https://bugs.winehq.org/attachment.cgi?id=61366
Wine log
Mafia III has messed and very dark graphics and it cannot be played. I can't
get apitrace for the game doesn't start with it. I try it on Nvidia GTX 1080 Ti
and I tried a a couple of versions past 11-12 months, all with the same effect.
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https://bugs.winehq.org/show_bug.cgi?id=38104
Bug ID: 38104
Summary: 7k2: Game screen don't repaint
Product: Wine
Version: 1.7.35
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: slawek(a)lach.art.pl
Distribution: ---
Created attachment 50772
--> https://bugs.winehq.org/attachment.cgi?id=50772
Output from console
Once game is started 7k2 don't repaint screen. It only repaint screen on mouse
position(small rectangle - possible with size of cursor size).
In menu screen was repainted normally.
I submited many years ago path for it, but it wasn't applied. I submited it to
wine-hackers mailing list. The response was: Microsoft never released dx6 for
Windows - it was only version for Sega Dreamcast.
In these moment menu don't show - there was only displayed error message "Wine
cann't attach flipping surface". The error don't appears now, the menu is
correctly draw, but no screen in game is repainted.
But this is another error. Now only screen don't repaint. As I remeber, this is
possible bug with locks.
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https://bugs.winehq.org/show_bug.cgi?id=47165
Bug ID: 47165
Summary: iTunes 12.9 - new GUI issue - black, unusable
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetaste(a)gmx.net
Distribution: ---
Created attachment 64410
--> https://bugs.winehq.org/attachment.cgi?id=64410
log for 12.9 with wine 4.8
iTunes 12.7 works fine, but iTunes 12.9 is just a black window with few menu
text. Native gdiplus doesn't help.
Wine 4.8, 64bit, Ubuntu 19.4.
Download for iTunes 12.
https://secure-appldnld.apple.com/itunes12/091-45357-20180123-72201840-FFEA…
Do you need any extra output?
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https://bugs.winehq.org/show_bug.cgi?id=42236
Bug ID: 42236
Summary: Error running CintaNotes 3.5
Product: Wine
Version: 2.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugz.b(a)mailhero.io
Distribution: ---
Created attachment 56893
--> https://bugs.winehq.org/attachment.cgi?id=56893
first log file
I downloaded CintaNotes (the portable version, from http://cintanotes.com/) and
it seems to run, but any note insertion results in errors. I've attached the
logs.
This is a pretty awesome app, any help in running it appreciated!
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http://bugs.winehq.org/show_bug.cgi?id=27122
Summary: NotaBene initial installer window has wrong title:
(null)
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Created an attachment (id=34589)
--> (http://bugs.winehq.org/attachment.cgi?id=34589)
Screenshot in w2k
...instead of "Nota Bene Trial Version - Welcome".
Additionally, "Nota Bene Trial Version" in the text box should be in bold.
See screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=35685
Bug ID: 35685
Summary: can't read DivX 10.1.1 license agreement
Product: Wine
Version: 1.7.13
Hardware: x86
URL: http://dist.divx.com/divx/DivXInstaller.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 47651
--> https://bugs.winehq.org/attachment.cgi?id=47651
tid,richedit
Similar to bug 22986, however that bug is fixed for Divx 7 in wine-1.7.13
(sometime before 1.6).
10.1.1, however, does not show its license agreement.
austin@aw25 ~ $ sha1sum DivXInstaller.exe
baeab7938aecf58ca1a9668ff72e72ffa87e7795 DivXInstaller.exe
austin@aw25 ~ $ du -h DivXInstaller.exe
976K DivXInstaller.exe
austin@aw25 ~ $ wine --version
wine-1.7.13-53-g37e0a1a
winetricks riched20 works around the bug.
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http://bugs.winehq.org/show_bug.cgi?id=21661
Summary: RichEdit: Wrong behaviour when formating an empty
selection
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://www.teamviewer.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: caliga(a)arcor.de
In our Software TeamViewer, a Richedit control is used to display chat
messages.
The nick names are colored green or blue, the text should remain black.
This works in general...
But if one side sends several chat messages in row, the nick name is omitted
(by TeamViewer).
And then, an empty selection (where the nickname would be) is formated green or
blue.
It seems, that if this happens the second time, something is screwed up and the
color becomes the default color...
Of course TeamViewer could just NOT format the empty selection with
EM_SETCHARFORMAT, (and this will be done in an upcoming release), but still
this is a wine bug, I think.
To reproduce, start a remote support session in TeamViewer from your Linux-box
to a different TeamViewer, then click on Audio/Video/Chat and type three or
more messages.
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http://bugs.winehq.org/show_bug.cgi?id=34875
Bug #: 34875
Summary: WordFlood 2.0 Program Error Won't Launch
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gowtham.pro(a)gmail.com
Classification: Unclassified
Created attachment 46479
--> http://bugs.winehq.org/attachment.cgi?id=46479
The dump created
I am trying to run this software to run on my Linux destro (Ubuntu 12.04). It's
called WordFlood 2.0. Not a popular software but quintessential for me.
Anyways installed this software with Wine and installation went without any
problem. But when I launch the application I get an error.
I am attaching the dump here just in case you people need to take a look.
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https://bugs.winehq.org/show_bug.cgi?id=38688
Bug ID: 38688
Summary: Icon overlays not drawn in some cases
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: Christoph(a)ApiViewer.de
Distribution: ---
ImageList_DrawIndirect does not draw overlay icons in three cases where the
function is taking a shortcut with "goto end;".
This was tested with ReactOS\base\applications\mscutils\devmgmt_new on ReactOS
which is using comctl32 from wine.
Test results:
in 32bit color no overlay icons are not shown at all.
if (!bMask && (has_alpha || (fState & ILS_ALPHA)))
...
if (bIsTransparent)
bResult = alpha_blend_image ...
goto end;
in 16bit Color mode the overlay icons are drawn, but only the part on which the
underlying icon is not transparent (wrong ROP code?)
I don't think this application will work on wine because it relies on setupapi
code which wine will probably does not have.
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http://bugs.winehq.org/show_bug.cgi?id=18382
Summary: SubEdit fails to start
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://matinf.pcz.pl/~subedit/download/subedit_b4072_ins
tall.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=20962)
--> (http://bugs.winehq.org/attachment.cgi?id=20962)
Fatal error
I'm using Wine 1.1.20 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is that SubEdit fails to start and shows fatal error.
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https://bugs.winehq.org/show_bug.cgi?id=48023
Bug ID: 48023
Summary: Visual Studio 2019 not starting
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 65561
--> https://bugs.winehq.org/attachment.cgi?id=65561
Hack for RegLoadAppKey
After https://bugs.winehq.org/show_bug.cgi?id=47626 just out of curiosity I
tried running Visual Studio: winetricks corefonts dotnet472 msxml6 and applied
the attached patch/hack.
Result: splash screen is shown and then welcome screen is displayed. But after
clicking "Not now, maybe later" it halts with:
Application: devenv.exe
Framework Version: v4.0.30319
Description: The application requested process termination through
System.Environment.FailFast(string message).
Message: Failed to schedule time on the UI thread. A continuation would never
execute.
It crashes much earlier without the patch/hack as it cannot bind binary
registry file and read/create registry keys.
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https://bugs.winehq.org/show_bug.cgi?id=42171
Bug ID: 42171
Summary: IrfanView's 4.44 Help -> About window has wrong
placement for textboxes
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ArchLinux
Created attachment 56775
--> https://bugs.winehq.org/attachment.cgi?id=56775
Wrong placement of labels
Note: Split of and blocked by 6682, only works with patches not yet in wine.
https://source.winehq.org/patches/data/128612https://source.winehq.org/patches/data/128613
The textboxes in irfanviews about dialog overlap the image.
The issue is somehow related to Bug 41639.
If my lib32-freetype2 is up to date with version 2.7, the font is ugly, but it
renders fine. If downgraded, the font is fine, but the placement is wrong.
I can submit a testcase for that, but which font can I rely on? Wine doesn't
have all fonts after all. Tahoma maybe?
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http://bugs.winehq.org/show_bug.cgi?id=35756
Bug ID: 35756
Summary: Bugzilla robots.txt prevents google indexing
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
https://bugs.winehq.org/robots.txt
This is annoying as bugs cant be found through google.
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http://bugs.winehq.org/show_bug.cgi?id=28674
Bug #: 28674
Summary: using OpenID login is a necessity
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: A.Pirard(a)ulg.ac.be
Classification: Unclassified
>We are sorry to report that recently our login database for the
>WineHQ Bugzilla Database was compromised.
>To prevent further damage we have reset your password to what is shown
>below. We strongly suggest that if you shared your WineHQ bugs
>password on any other sites that you change that password as soon
>as possible.
How is it possible to manage passwords on 200 sites if they don't use OpenID?
Is it so hard to understand?
PLEASE USE OPENID LOGIN !!!!!!
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https://bugs.winehq.org/show_bug.cgi?id=49802
Bug ID: 49802
Summary: Crash at AfxBeginThread of x64 apps on macOS when
built with VS2019
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Created attachment 68117
--> https://bugs.winehq.org/attachment.cgi?id=68117
Samples to demonstrate the issue
Our x64 apps built with Visual Studio 2010 (VS2010) run on macOS for a long
time. We recently have started a project to move to Visual Studion 2019
(VS2019). The same x64 app which works fine when built with VS2010 crashes on
macOS when it is built with VS2019. The crash occurs when the MFC function
AfxBeginThread is called. Static linking is used for linking the MFC and other
libs.
After a very painful research we identified that a simular report has been made
in Nov. 2019 in the Wineskin area
(see https://github.com/Gcenx/WineskinServer/issues/22).
The reporter said "I ended up replacing the AfxBeginThread call with a call to
CreateThread which works fine on all versions." We did the same thing with the
same result. Replacing AfxBeginThread by CreateThread works fine with VS2019.
However, according to
https://stackoverflow.com/questions/21718674/difference-between-afxbeginthr…
a replacement of AfxBeginThread by CreateThread is not really recommended when
MFC is used.
The crash happens on all macOS versions with Wine 5.4, 5.7 and 5.16 (we took
5.16 from Gcenx (https://github.com/Gcenx/macOS_Wine_builds)). On Windows and
Linux the VS2019 app runs fine. Further, the Win32 equivalent app runs fine on
macOS.
In summary:
A crash happens for AfxbeginThread in an x64 app on macOS with Wine 5.4, 5.7,
5.16.
We did a deeper dive and found that the crash happens inside AfxbeginThread,
module Thread.cpp inside the function __acrt_get_begin_thread_init_policy.
See address:
0001:001ab7cc __acrt_get_begin_thread_init_policy 00000001401ac7cc f
libucrt:win_policies.obj
According to the backtrace.txt (attached) the exception happens when reading
from a 32 bit address. This sounds strange to me for a x64 app.
Any help is highly appreciated.
Reinhold
==========================================================================
As a C++ sample I have compiled a trivial app which AfxBeginThread which
demonstrate the problem.
In the attached zip file you can find
backtrace.txt
Test_of_AfxBeginThread_VS2019.exe
Test_of_AfxBeginThread_VS2010.exe
The code and project files for VS2010 and VS2019 can be downloaded from
www.notation.com/download/Wine/Bugzilla/Project_Files_AfxBeginThread_sample…
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http://bugs.winehq.org/show_bug.cgi?id=36917
Bug ID: 36917
Summary: Synthmasters fails to draw correctly
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: bique.alexandre(a)gmail.com
Created attachment 49028
--> http://bugs.winehq.org/attachment.cgi?id=49028
Screenshot
Synthmaster is a Windows VST (synthesizer).
I use it along with vst-bridge and renoise.
https://github.com/abique/vst-bridgehttp://renoise.com/
It fails to render correctly, and I think that it is related to the following
lines:
fixme:wincodecs:PngDecoder_Block_GetCount stub
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:resample_bitmap_pixel Unimplemented interpolation 7
Is it an issue coming from wine or SynthMaster?
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=50071
Bug ID: 50071
Summary: When I try to run Eve Online, qt5webenginecore crashes
after some time.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: liamtheprogrammer(a)gmail.com
Distribution: ---
Created attachment 68527
--> https://bugs.winehq.org/attachment.cgi?id=68527
A backtrace for the crash of the QT5 web engine.
When I try to run Eve Online, qt5webenginecore crashes after some time. It does
this saying that it encountered a serious error and needs to close.
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https://bugs.winehq.org/show_bug.cgi?id=49735
Bug ID: 49735
Summary: EVE Online crashes when undocking with wine-devel
5.15~buster
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: biz(a)mynetblog.com
Distribution: ---
Created attachment 68027
--> https://bugs.winehq.org/attachment.cgi?id=68027
backtrace
This bug is for the latest version of EVE Online. Backtrace attached.
https://binaries.eveonline.com/EveLauncher-1770799.exe
My OS:
Debian 10 Buster with wine-devel 5.15~buster amd64
Linux 4.19.0-10-amd64 #1 SMP Debian 4.19.132-1 (2020-07-24) x86_64 GNU/Linux
Using video driver version 440.100 (via buster-backports) for:
GeForce GTX 1660 SUPER
https://wiki.debian.org/NvidiaGraphicsDrivers#Version_440.100_.28via_buster…
The client crashes when I undock my ship, the launcher still works. The client
worked fine until I undocked. The graphics were turned up to high without
anti-aliasing turned on. It looked great.
When I installed the game, it did not make a shortcut to the game, so I have to
launch it via the terminal. I'm using Gnome.
I made the client windowed because I use multiple accounts (but I only had one
logged in), I then made it full screen. When I did that, it made the full
screen size not be full screen and it asked if I wanted to make it full screen
and I could not click on anything. I had to manually kill the client. Then when
I started the client again, it was a normal full screen.
There is a lot of "fixme" in the terminal screen when I run the game via the
terminal.
I am unable to install the stable version of wine 5. I filed a bug about that
already. So, I had no choice but to install the development version (which
appears to not have the bug).
To get this game to install, I first installed wine-devel.
I made a .wine directory using "/opt/wine-devel/bin/wine wineboot"
I installed the winetricks that is standard in the Buster version of Debian
because that is all I could figure out how to install. The instructions said to
use that to install corefonts and I don't know how to do it without using that
program.
I used that winetricks to install core fonts.
I installed the Visual C++ Runtime packages.
I uninstalled winetricks and the wine stuff it installed as dependencies.
I then installed the game and launched it from the installer. It seemed to work
great until I undocked.
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https://bugs.winehq.org/show_bug.cgi?id=45939
Bug ID: 45939
Summary: wineserver hits ulimit, too many open files (eve
online)
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: showard314(a)gmail.com
Distribution: ---
Created attachment 62469
--> https://bugs.winehq.org/attachment.cgi?id=62469
ls -l /proc/17977/fd
When playing eve online, the wineserver linux process hits the default 4096
limit in ubuntu.
$ ls /proc/17977/fd | wc -l
4096
The wineserver has thousands of files open of this form:
'/tmp/.wine-1000/server-805-73a277/anonmap.jD13vQ (deleted)'
Attachments are:
lsof -p 17977
ls -l /proc/17977/fd
This sounds like:
https://bugs.winehq.org/show_bug.cgi?id=45251
but I can't tell if it is a different bug in wine since so many are those tmp
anonmaps
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https://bugs.winehq.org/show_bug.cgi?id=45873
Bug ID: 45873
Summary: EVE Online: Starting a client sometimes errors
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yomoejoe(a)gmail.com
Distribution: ---
Created attachment 62378
--> https://bugs.winehq.org/attachment.cgi?id=62378
Eve Error Log
When starting a client from the windows launcher using wine, it will
occasionally error; while other times it starts just fine the first time.
Usually after a few attempts the client starts successfully and runs fine after
that initial hurdle.
Linux 4.9.0-8-amd64 #1 SMP Debian 4.9.110-3+deb9u4 (2018-08-21) x86_64
GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=45818
Bug ID: 45818
Summary: Eve Online loader works, Eve Online client crashes
upon launch
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stacy(a)guppylog.com
Distribution: ---
Created attachment 62279
--> https://bugs.winehq.org/attachment.cgi?id=62279
The backtrace wine generated and told me to attach to the bug
Eve Online loader works, Eve Online client crashes upon launch
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https://bugs.winehq.org/show_bug.cgi?id=43646
Bug ID: 43646
Summary: Wine Viewer keeps freezing up
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: synctuarie(a)protonmail.com
Created attachment 59071
--> https://bugs.winehq.org/attachment.cgi?id=59071
Freeze Bug
Viewer keeps freezing up.
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https://bugs.winehq.org/show_bug.cgi?id=43634
Bug ID: 43634
Summary: Eve Online weird mouse behavior
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aidan(a)jmad.org
Distribution: ---
I have i3 configured so that the top bar appears when the super key is held,
and so that I can scroll on the bar to change workspaces. For some reason,
this very often does not work in Eve Online, and instead the bar will appear,
but scrolling on it has no effect, and the mouse pointer keeps the Eve style,
instead of returning to the default as it is supposed to. Other windows allow
me to use the bar to change workspaces, including other fullscreen games
(native (I haven't tried any other wine games)).
This may be an issue with grabbing in fullscreen, as although I have the eve
options set to stay in window mode, pressing the i3 key combination to toggle
fullscreen causes the issue to disappear temporarily. The issue also appears
to occur much less often when I have two monitors enabled.
I filed a bug in i3 here that got closed as working-as-intended:
https://github.com/i3/i3/issues/2774
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https://bugs.winehq.org/show_bug.cgi?id=41440
Bug ID: 41440
Summary: EVE Online: CTRL-key stuck when switching between
windows (multiple accounts)
Product: Wine-staging
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nt(a)divzero.at
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When playing EVE Online with multiple accounts the CTRL-key will be
(constantly) activated when switching between windows. One can "unstuck" the
key by repeatedly clicking CTRL + mouse key somewhere in the window. I can and
will provide any DEBUG logs just someone please tell me the required flags.
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https://bugs.winehq.org/show_bug.cgi?id=42258
Bug ID: 42258
Summary: Error when in Eve causes game to crash when using
Razor Kraken USB Headset
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jrfleming82(a)gmail.com
Created attachment 56950
--> https://bugs.winehq.org/attachment.cgi?id=56950
Bug file
Bug happens as you load into eve. Say wine.exe has encountered an error and
game freezes,
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https://bugs.winehq.org/show_bug.cgi?id=43288
Bug ID: 43288
Summary: Eve online opengl crash on mac OS X in library
libGPUSupportMercury.dylib at function
gpusSubmitDataBuffers()
Product: Wine-staging
Version: 2.11
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davec.bugs(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 58632
--> https://bugs.winehq.org/attachment.cgi?id=58632
eve_online_openg_crash_lldb_backtrace
Eve online crashes on mac OS X in library libGPUSupportMercury.dylib at
function gpusSubmitDataBuffers(). The crashes occurs randomly.
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https://bugs.winehq.org/show_bug.cgi?id=44875
Bug ID: 44875
Summary: Eve Online crash: Program error and trace files
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: enslinpj(a)gmail.com
Distribution: ---
Created attachment 60942
--> https://bugs.winehq.org/attachment.cgi?id=60942
Program Error reported initially
Eve Online crashes with program error on my 2017 iMac which is running MacOS
High Sierra. I have included a screen capture of the error as well as the
error log.
I am using the software as downloaded from the Eve Online site - and have made
no amendments to the Wine software
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https://bugs.winehq.org/show_bug.cgi?id=37948
Bug ID: 37948
Summary: EVE Launcher crashes when importing/exporting patches
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex_y_xu(a)yahoo.ca
Distribution: Gentoo
Created attachment 50555
--> https://bugs.winehq.org/attachment.cgi?id=50555
Wine backtrace
Steps to reproduce:
Step 1: wine eve.exe
Step 2: Press gear icon, go to Patches.
Step 3: Press Import or Export.
Expected results:
Dialog opens.
Actual results:
Launcher crashes.
The bug can be reproduced after installing EVE without a subscription
(http://www.eveonline.com/), but it is quite a large download (~5 GB).
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https://bugs.winehq.org/show_bug.cgi?id=42721
Bug ID: 42721
Summary: Freezing
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marshall.lee.feather(a)gmail.com
Created attachment 57701
--> https://bugs.winehq.org/attachment.cgi?id=57701
the log it gives displays to me when it freezes up
about on average it freezes up 4 or five times a day during a 10 hr play. and
then this box pops up giving me info which i uploaded below. This started just
in the last week. have been playing for a year on same systems. Thanks guys
for all the hard work you put into this game for us. just hope i can play more
without more problems.
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https://bugs.winehq.org/show_bug.cgi?id=42610
Bug ID: 42610
Summary: EVE-Online crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m4xch3(a)gmail.com
Created attachment 57555
--> https://bugs.winehq.org/attachment.cgi?id=57555
This is bureport from the game
Periodically, during the game, the client falls. This often happens when
loading a large number of ships and departing from the station or with the
rapid opening of gaming windows.
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https://bugs.winehq.org/show_bug.cgi?id=42492
Bug ID: 42492
Summary: EVE Online cannot be started
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomsk.slovak(a)gmail.com
Distribution: ---
Created attachment 57358
--> https://bugs.winehq.org/attachment.cgi?id=57358
Crash log from EVE Online
After start EVE Online launcher, it crash.
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https://bugs.winehq.org/show_bug.cgi?id=39652
Bug ID: 39652
Summary: Battlefield 2142 Demo fails to start - full DirectX
9.0c installer resolves problem
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 52853
--> https://bugs.winehq.org/attachment.cgi?id=52853
battlefield_2142_demo_backtrace
Download from:
http://www.gamershell.com/download_15855.shtml
Installation of the Battlefield 2142 Demo (aka training video simulator 2015)
in clean 32-bit Wineprefix.
Launching game without any winetricks verbs, etc. results in the attached
backtrace and console logs.
Executing:
winetricks directx9
and removing all the Wine library overrides allows the game demo to
successfully launch, display a training video and reach the main login screen
(as it can get - due to the shutdown, last year, of the Gamespy Master
Servers).
I haven't been able to successfully launch the game by installing the
individual components of the DirectX9 installer. I did attempt to do this in a
clean 32-bit Wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=41157
Bug ID: 41157
Summary: DX11 game "Heretics" crashes with an error message
after game menu is loaded
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 55378
--> https://bugs.winehq.org/attachment.cgi?id=55378
Heretics crash screenshot
When you run "Heretics" using WineD3D on Windows you recieve an error message.
Here is a link where you can find Heretics binaries and sources.
https://zachhoefler.com/portfolio/heretics/
Can somebody test it on Linux?
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http://bugs.winehq.org/show_bug.cgi?id=33769
Bug #: 33769
Summary: Strong Bad's Cool Game for Attractive People Demo
crashes without native d3dcompiler_43
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
The demo
dd2f18068f16a1353a3490d95723b746cec8050f SBCG4AP_Homestar_Ruiner_setup.exe
from
http://www.strategyinformer.com/pc/strongbadscoolgameforattractivepeople/de…
tested with wine-1.6-rc1, crashes unless you do
winetricks d3dcompiler_43
I'll attach a +seh,trace+d3dcompiler log.
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http://bugs.winehq.org/show_bug.cgi?id=34004
Bug #: 34004
Summary: Broken Sword: The Angel of Death demo needs native
d3dx9_36
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.fileplanet.com/167033/160000/fileinfo/Broke
n-Sword:-The-Angel-of-Death-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com, wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45184
--> http://bugs.winehq.org/attachment.cgi?id=45184
log+d3dx
Without native d3dx9_36 shows a grey screen.
43e497c98f638e3b572b81d77a089bf6a03c3327 broken_sword_4-demo.zip
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http://bugs.winehq.org/show_bug.cgi?id=33770
Bug #: 33770
Summary: Strong Bad's Cool Game for Attractive People Demo has
interesting rendering glitches on initial menu screen
without native d3dx_36 (purist)
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
First, go purist with 'winetricks alldlls=builtin', then
work around bug 33769 with 'winetricks d3dcompiler_43'.
The game seems to start ok, but the initial menu screen
(where Strong Bad speaks the left-hand menu items as you
mouse over them) shows ghosts of Strong Bad and his sidekick
when they move.
'winetricks d3dx9_36' works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=26673
Summary: wine start foo.url does not open the url
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, testcase
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
An application I installed provides a nice little .url file:
-----------
[InternetShortcut]
URL=http://www.winehq.org/
-----------
on windows, double clicking that opens up my default browser and gives me the
webpage. Running 'cygstart foo.url' in windows does the same (wrapper around
windows start.exe).
On wine, however, I get:
fixme:exec:SHELL_execute flags ignored: 0x00000100
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: Success
and I don't get a nice wine gecko window :(.
perhaps it only needs to be added to tools/wine.inf?
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http://bugs.winehq.org/show_bug.cgi?id=30984
Bug #: 30984
Summary: Some keys do not work in Trine and Skyrim
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yves.embil(a)orange.fr
Classification: Unclassified
Regression SHA1: 43984f355a2905e16075a9df3d7fbe463761e853
Created attachment 40666
--> http://bugs.winehq.org/attachment.cgi?id=40666
result of the regression test
In Trine the key to select the thief and Skyrim the key to open the console
does not work,with wine-1.5.5 it works.
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https://bugs.winehq.org/show_bug.cgi?id=45605
Bug ID: 45605
Summary: Letter keys doesn't work in DirectX aplications
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: ilya77105(a)gmail.com
Distribution: ---
Created attachment 62035
--> https://bugs.winehq.org/attachment.cgi?id=62035
Screenshot without keys
I will use Far Cry 3 for demonstration, but all applications, that i tested
shows the same behavior.
When English layout is not selected as default in keyboard settings (in OS
settings, not Wine) games doesn't recognize keys at all (screenshot). When i
select English layout as default, all is ok. Console output have no information
about it.
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https://bugs.winehq.org/show_bug.cgi?id=48291
Bug ID: 48291
Summary: Detroit: Become Human crashes on launch
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 65990
--> https://bugs.winehq.org/attachment.cgi?id=65990
backtrace
For now I've only uploaded a backtrace, but it's a bit unusual:
0x0000000000000000: -- no code accessible --
Let me know if you need anything else.
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https://bugs.winehq.org/show_bug.cgi?id=49108
Bug ID: 49108
Summary: Error when starting application LTspice XVII
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2010tch(a)gmail.com
Distribution: ---
Created attachment 67081
--> https://bugs.winehq.org/attachment.cgi?id=67081
System generated error report
When starting LTspice XVII a "serious error" is encounterd.
After 30 - 90 seconds, LTspice XVII will start as normal but at some point the
program will hang. I have to use a Ctrl-alt-del to restart my computer.
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https://bugs.winehq.org/show_bug.cgi?id=49987
Bug ID: 49987
Summary: Application freeze when trying to open file chooser
dialog
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
Created attachment 68389
--> https://bugs.winehq.org/attachment.cgi?id=68389
Full log
When I download my GTK app -
https://github.com/qarmin/czkawka/releases/download/1.1.0/windows_czkawka_g…
and run it, then when clicking at "+Add" directly below "Included Directories",
then app freeze
Suspicious errors from console
```
01d8:fixme:imm:ImmGetOpenStatus (000000000383F3B0): semi-stub
01d8:fixme:imm:ImmReleaseContext (0000000000030082, 000000000383F3B0): stub
01d8:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\users\\rafal\\Local
Settings\\Application Data\\recently-used.xbel"
01d8:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\users\\rafal\\Local
Settings\\Application Data\\gtk-3.0\\bookmarks"
01d8:err:shell:SHGetFileInfoW pidl is null!
01d8:err:shell:SHGetFileInfoW pidl is null!
(czkawka_gui.exe:468): Gtk-WARNING **: 14:44:44.483: Error loading theme icon
'list-add' for stock: Icon 'list-add' not present in theme Adwaita
01d8:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\users\\rafal\\Local
Settings\\Application Data\\gtk-3.0\\bookmarks"
01d8:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\users\\rafal\\Local
Settings\\Application Data\\gtk-3.0\\servers"
```
On Windows none of this errors is shown
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https://bugs.winehq.org/show_bug.cgi?id=43585
Bug ID: 43585
Summary: Calling PageSetupDlgA with invalid default printer
leads to an unhandled exception
Product: Wine
Version: 2.15
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: kamil.hornicek(a)reactos.org
Created attachment 58997
--> https://bugs.winehq.org/attachment.cgi?id=58997
possible solution
This was tested in Windows XP with Wine's comdlg32.dll.
Steps to reproduce:
1. set Software\Microsoft\Windows NT\CurrentVersion\Windows\Device to a
non-existent printer
2. run comdlg32 printdlg test
Expected result:
PageSetupDlgA should fail with PDERR_NODEFAULTPRN
Acutal result:
test_PageSetupDlgA crashes after null pointer dereference in
GdiConvertToDevmodeW
Remarks:
If the value of the system default printer stored in Software\Microsoft\Windows
NT\CurrentVersion\Windows\Device gets corrupted or is not properly set upon
printer
removal, PageSetupDlgA called with the PSD_RETURNDEFAULT flag will cause an
unhandled exception in gdi32:GdiConvertToDevmodeW after calling it with a null
devmode.
At comdlg32:pagesetup_common@3862 get_default_printer will succeed but the
returned printer will be bogus. Then pagesetup_change_printer will fail trying
to get the default driver. When pagesetup_update_papersize is called few lines
below the devmode stored in the pagesetup_data struct passed to it will be
null, which will lead to the crash.
Solution:
Function comdlg32:pagesetup_common needs to check the return value of
comdlg32:pagesetup_change_printer and return if it fails. Attached is a
possible solution to this bug.
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https://bugs.winehq.org/show_bug.cgi?id=47068
Bug ID: 47068
Summary: fixme:ntdll:create_logical_proc_info Only 64 Threads
are usable
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: coolx67(a)gmx.at
Distribution: ---
When running heavy multi threaded programs such as scientific applications or
benchmarks it shows that only 64 threads can be used.
> 002a:fixme:ntdll:create_logical_proc_info Improve CPU info reporting: system supports 96 logical cores, but only 64 supported!
The problem is here
https://github.com/wine-mirror/wine/blob/master/dlls/ntdll/nt.c#L1687
I don't know how much time I have to fix this.
But if someone would brainstorm this with me.
It were my first 5 minutes in the Wine code so please have some understanding.
If there would be some mentor who would give me some advice I could probably
fix some of the 22k+ FIMES in the code :)
Here the WINEDBG from Cinebench
https://pastebin.com/FrgSGxGw
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https://bugs.winehq.org/show_bug.cgi?id=47278
Bug ID: 47278
Summary: Europa Universalis 4 Golden Century require TGA
support in D3DXSaveSurfaceToFileInMemory
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ---
HI.
As the title says, Europa Universalis 4 Golden Century (so version 1.28.3
Spain), require TGA file support for D3DXSaveSurfaceToFileInMemory function.
In the log there is :
0057:fixme:d3dx:D3DXSaveSurfaceToFileInMemory File format 0x2 is not supported
yet
After the line the application catch a MEMORY_ACCESS_VIOLATION and close
itself.
In the log there is also a bunch of:
0057:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
For now winetricks d3d9x_43 is a workaround
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https://bugs.winehq.org/show_bug.cgi?id=46012
Bug ID: 46012
Summary: Command & Conquer 3: Kane's Wrath (1.03) Invisible
units and tiberium
Product: Wine-staging
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: huematrix(a)mailinator.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62582
--> https://bugs.winehq.org/attachment.cgi?id=62582
Log file
When loading in Command and Conquer 3: Kane's Wrath (Unofficial patch 1.03, but
from Origin), every unit, tiberium, as well as some of the scenery, are
invisible.
Changing the graphics settings didn't change anything, attached is the log with
tons of d3d9 errors.
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http://bugs.winehq.org/show_bug.cgi?id=33943
Bug #: 33943
Summary: Battle.net client region dropdown does not appear
until you hover its options
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
When opening the Battle.net client (currently in closed beta), the region
dropdown is invisible until the cursor actually goes over its options.
No relevant console output.
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https://bugs.winehq.org/show_bug.cgi?id=44795
Bug ID: 44795
Summary: Need for Speed: Shift demo needs
ID3DXEffectImpl_SetRawValue
Product: Wine
Version: 3.4
Hardware: x86-64
URL: http://www.fileplanet.com/205212/200000/fileinfo/Need-
For-Speed:-Shift-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0009:fixme:d3dx:ID3DXEffectImpl_SetRawValue iface 0x1aae78e8, parameter
0x1aae8ca8, data 0x8f4a2b0, byte_offset 0, bytes 256 stub!
0009:fixme:d3dx:ID3DXEffectImpl_SetRawValue iface 0x1aae78e8, parameter
0x1aae8d18, data 0x8f4a3b0, byte_offset 0, bytes 16 stub!
0009:fixme:d3dx:ID3DXEffectImpl_SetRawValue iface 0x1aae78e8, parameter
0x1aae8d88, data 0x8f4a3c0, byte_offset 0, bytes 16 stub!
0009:fixme:d3dx:ID3DXEffectImpl_SetRawValue iface 0x1aae78e8, parameter
0x1aae8df8, data 0x8f4a3d0, byte_offset 0, bytes 16 stub!
0009:fixme:d3dx:ID3DXEffectImpl_SetRawValue iface 0x1aae78e8, parameter
0x1aae8e68, data 0x8f4a3f0, byte_offset 0, bytes 64 stub!
Car textures are dark. During a race road almost black.
wine-3.4-120-gafef57f872
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https://bugs.winehq.org/show_bug.cgi?id=42117
Bug ID: 42117
Summary: Chessmaster 9000 windows with double caption/title
bars
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bkbk9(a)yahoo.ca
Distribution: ---
Created attachment 56643
--> https://bugs.winehq.org/attachment.cgi?id=56643
Screenshot, windows with double captions, wine 2.0-rc3
Chessmaster 9000 window and child windows have 2 title bars/captions.
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https://bugs.winehq.org/show_bug.cgi?id=46662
Bug ID: 46662
Summary: absolute value of unsigned type 'unsigned int' has no
effect
Product: Wine
Version: 4.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
I compiled in macOS with clang and see numerous messages like this
~~~~
/Volumes/MacHD/Users/sergey/Documents/Projects/wine/dlls/d3d12/tests/d3d12.c:28:9:
warning:
taking the absolute value of unsigned type 'unsigned int' has no effect
[-Wabsolute-value]
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
^
/Volumes/MacHD/Users/sergey/Documents/Projects/wine/dlls/d3d12/tests/d3d12.c:28:9:
note: remove
the call to 'abs' since unsigned values cannot be negative
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
^~~
~~~
Let me explain it is not negligible. It is error.
For example c2 = 8, c1 = 7
abs(c1 - c2) = 0xFFFFFFFF > max_diff
The condition is TRUE!!!
There is other places, not only in tests, for example
dlls/gdiplus/image.c
and hundreds such mistakes.
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http://bugs.winehq.org/show_bug.cgi?id=14218
Summary: OleLoadPictureEx is not fully implemented (ole32)
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mehlers(a)adata.de
Created an attachment (id=14504)
--> (http://bugs.winehq.org/attachment.cgi?id=14504)
Wine Output for OleLoadPictureEx
The Main Window of our Software under Windows shows a Picture. If we use the
builtin-Version of ole32 the Picture is not displayed. It seems that
"OleLoadPictureEx" ist not fully implemented.
See attachment "output.txt" for more information.
adata Software GmbH
Michael Ehlers
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https://bugs.winehq.org/show_bug.cgi?id=42893
Bug ID: 42893
Summary: Cann't insert any HBITMAP in RichEdit control
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: xiewei(a)deepin.com
Distribution: ---
1.Run Edit.exe with wine
2.Select any emoticon insert to the richedit,but nothing happened.
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https://bugs.winehq.org/show_bug.cgi?id=44514
Bug ID: 44514
Summary: Elder Scrolls Online (Dragon Bones update) requires
more than 32 samplers in pixel shaders with D3D11
renderer
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: ssorgatem(a)gmail.com
Distribution: ---
Practically the same as https://bugs.winehq.org/show_bug.cgi?id=41213
Missing ground textures that make the game rather hard to play, same as in the
screenshots for that patch.
The difference is that back then the game required more than 16 samplers...
which was fixed, but it now requries more than 32 samplers:
fixme:d3d:context_bind_shader_resources Shader 0x7fff03eb85a0 needs 37
samplers, but only 32 are supported.
Happens in latest staging, 3.0 and 3.1
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http://bugs.winehq.org/show_bug.cgi?id=22846
Summary: wine's internet explorer can't download firefox
Product: Wine
Version: 1.2-rc1
Platform: x86
URL: http://www.getfirefox.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
As everyone who's installed Windows (and isn't in the EU) knows, the main use
of Internet Explorer is to download firefox. Unfortunately, wine's IE can't
download firefox:
$ wine iexplore.exe http://www.getfirefox.com
Click download, choose windows, and...nothing. Relevant terminal output:
fixme:mshtml:nsChannel_IsNoStoreResponse (0x2a06a38)->(0x32ee7c)
fixme:mshtml:nsChannel_IsNoCacheResponse (0x2a06a38)->(0x32ee78)
fixme:mshtml:nsChannel_Cancel (0x2a06a38)->(804b0002)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x2affaf8)->()
fixme:mshtml:nsChannel_SetReferrer (0x2affaf8)->(0x2bf3b38)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:urlmon:Binding_Abort (0x2b46008)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x2b162b0)->(0x32f108 0x32f34c 0)
fixme:wininet:InternetLockRequestFile STUB
err:mshtml:read_stream_data buffer is full
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https://bugs.winehq.org/show_bug.cgi?id=42254
Bug ID: 42254
Summary: iTunes 12.5.4 window maximized with margin
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetaste(a)gmx.net
Distribution: ---
Created attachment 56939
--> https://bugs.winehq.org/attachment.cgi?id=56939
output maximizing
iTunes window has 4 px margin on every side when maximized.
It is the same for 32 and 64bit iTunes.
I tested on two different machines both with Ubuntu 16.10 64bit. Same result
with KDE Plasma 5, MATE and Cinnamon. Same with builtin and native gdiplus.
Output when I click maximize button, see attachment.
I don't know if I missed that before, because I didn't really maximized iTunes
that often before. Now I tested with rc3-5 and it is the same result.
iTunes 12.5.4.42
$ sha1sum iTunesSetup.exe
3a70cb1f8215efab5ae3723ab5ddde21f8394108 iTunesSetup.exe
iTunes 12.5.4.42 x64:
$ sha1sum iTunes6464Setup.exe
e24e12bf876d1cb683081ef4bd2427d1d2d377cd iTunes6464Setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=25532
Summary: iTunes under Wine doesn't find shared libraries
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: computers57(a)hotmail.com
It seems that iTunes 10.1 under Wine cannot find shared libraries. I think
this has something to do with mdnsresponder not able to talk on the required
port.
Steps to reproduce:
1. Go to preferences in iTunes running either on Mac or natively on Windows.
2. click on Sharing.
3. Enable Music Sharing.
4. Go to a wine directory which has iTunes installed.
5. Start up iTunes under Wine.
6. Wait about a minute.
7. Look under Sharing on the sidebar.
Expected result:
You should see the shared library.
Actual result:
The share doesn't show up at all.
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https://bugs.winehq.org/show_bug.cgi?id=47980
Bug ID: 47980
Summary: Corel DRAW 2019 installer halts at "Initializing" step
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bignintyfan(a)gmail.com
Distribution: ---
Created attachment 65490
--> https://bugs.winehq.org/attachment.cgi?id=65490
Corel DRAW 2019
Applications such as CorelDRAW 2019 hang at the "Initializing" step when trying
to install. This has been occurring since at least Wine Staging 4.5, but has
persisted to Wine Staging 4.18.
Steps to reproduce:
1. Make sure the "winbind" package is installed (`sudo apt install winbind`)
2. Make a new 64-bit Wine Prefix (`export WINEPREFIX=~/.wine-corel`)
3. Download the trial of CorelDRAW 2019 (https://www.coreldraw.com/en/)
4. (optional) Install dotnet40 using winetricks (`winetricks dotnet40)
5. Run the installer (`wine CorelDRAWGraphicsSuite2019Installer_RW.exe`)
Tracelog is added as an attachment, the final error shown when the window hangs
is "{}:err:seh:setup_exception_record stack overflow 1024 bytes in thread {}
eip f7b34198 esp 00230f30 stack 0x230000-0x231000-0x330000"
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https://bugs.winehq.org/show_bug.cgi?id=48678
Bug ID: 48678
Summary: USB serial under .NET 4.0 enters into an infinite loop
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forum(a)abtelecom.ro
Distribution: ---
Created attachment 66531
--> https://bugs.winehq.org/attachment.cgi?id=66531
WineHQ LokProgrammer5 using USB to SERIAL
Hi,
I'm trying to run ESU LokProgrammer5 under Wine 5.0.
Seems that when it wants to read from the serial port is entering into an
infinite loop.
OS: Debian Bullseye
Kernel: 5.4.0-4-amd64 #1 SMP Debian 5.4.19-1 (2020-02-13) x86_64 GNU/Linux
WineHQ: 5.0
DOS Devices:
$ ls .wine/dosdevices/ -l
total 8
lrwxrwxrwx 1 adrian adrian 10 Dec 1 12:50 c: -> ../drive_c
lrwxrwxrwx 1 adrian adrian 10 Feb 27 00:07 com1 -> /dev/ttyS0
lrwxrwxrwx 1 adrian adrian 10 Feb 27 00:07 com2 -> /dev/ttyS1
lrwxrwxrwx 1 adrian adrian 10 Feb 27 00:07 com3 -> /dev/ttyS2
lrwxrwxrwx 1 adrian adrian 10 Feb 27 00:07 com4 -> /dev/ttyS3
lrwxrwxrwx 1 adrian adrian 62 Feb 27 00:07 com5 ->
/dev/serial/by-id/usb-FTDI_FT232R_USB_UART_A506V8O5-if00-port0
lrwxrwxrwx 1 adrian adrian 81 Feb 27 00:07 com6 ->
/dev/serial/by-id/usb-Prolific_Technology_Inc._USB-Serial_Controller_D-if00-port0
lrwxrwxrwx 1 adrian adrian 12 Feb 27 00:07 com7 -> /dev/ttyUSB0
lrwxrwxrwx 1 adrian adrian 12 Feb 27 00:07 com8 -> /dev/ttyUSB1
lrwxrwxrwx 1 adrian adrian 14 Dec 1 12:50 d:: -> /dev/mmcblk0p1
lrwxrwxrwx 1 adrian adrian 12 Dec 1 12:50 e:: -> /dev/mmcblk0
lrwxrwxrwx 1 adrian adrian 1 Dec 1 12:50 z: -> /
Logs are made with "WINEDEBUG=+comm wine drive_c/Program\ Files\
\(x86\)/LokProgrammer5/LokProgrammer.exe" using COM5 and COM6.
I've test the COM ports with PuTTY.EXE and they work ok, but under this
software are not working.
Kind regards,
Adrian
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http://bugs.winehq.org/show_bug.cgi?id=31554
Bug #: 31554
Summary: PDF Annotation crashes on second startup
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Now that bug 31206 is fixed, PDF Annotator starts up ok the first time,
but it still crashes on 2nd run with
fixme:msxml:internal_getProperty (0x3e27008)->(L"charset") unsupported property
fixme:msxml:internal_getProperty (0x3e27008)->(L"xmldecl-encoding") unsupported
property
fixme:msxml:internal_getProperty (0x3e27008)->(L"xmldecl-version") unsupported
property
err:seh:setup_exception_record stack overflow 2032 bytes in thread 0009 eip
004063aa esp 00240b40 stack 0x240000-0x241000-0x340000
'winetricks msxml3' still works around it, as does
rm "$WINEPREFIX/dosdevices/c:/users/$LOGNAME/Local Settings/Application
Data/PDF
Annotator/3.0/Tools/paStampTools.xml"
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http://bugs.winehq.org/show_bug.cgi?id=36958
Bug ID: 36958
Summary: Wine emulates file creation time instead of fetching
it from the underlying filesystem
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Created attachment 49071
--> http://bugs.winehq.org/attachment.cgi?id=49071
Far2 showing file modification/creation/lass access times.
In Linux at least ext4 supports file creation time field (crtime), but Wine
doesn't use it. Instead it uses mtime.
Please, implement crtime for filesystems which impelement this field.
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http://bugs.winehq.org/show_bug.cgi?id=32493
Bug #: 32493
Summary: MOTORM4X Crash
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jarkamirov(a)gmail.com
Classification: Unclassified
The Game closed with error
Kubuntu 12.04.1
Radeon HD6850
Catalyst 12.11b
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https://bugs.winehq.org/show_bug.cgi?id=48680
Bug ID: 48680
Summary: iTunes Dark GUI
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: cb2mail(a)icloud.com
Distribution: ---
Created attachment 66534
--> https://bugs.winehq.org/attachment.cgi?id=66534
Dark screen in iTunes, cannot be read
iTunes has dark screen that cannot be read.
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http://bugs.winehq.org/show_bug.cgi?id=29579
Bug #: 29579
Summary: winhelp: winhlp32.exe doesn't support making its
window non-resizeable or without menu strip
Product: Wine
Version: 1.3.36
Platform: x86-64
URL: http://download.microsoft.com/download/aoe/Trial/1.0/W
IN98/EN-US/MSAoE.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
In Windows, help files can cause the winhlp32 window to open with fixed
(non-resizeable) dimensions, and/or with no menu strip. Wine winhlp32 does not
support that feature.
For example, download the Age of Empires trial version from
http://www.microsoft.com/games/empires/downloads.htm
direct download URL is
http://download.microsoft.com/download/aoe/Trial/1.0/WIN98/EN-US/MSAoE.exe
Either run MSAoE.exe to install the demo, or use cabextract to unpack the files
inside.
Run winhlp32.exe from Windows under Wine and load Empires.hlp. Notice the
window has no menu strip and cannot be resized. (I tested winhlp32.exe from
Windows 98 and XP.)
Run Wine winhlp32.exe and load Empires.hlp. (The window contents are completely
messed up and unusable, but that's not what this bug covers.) Notice the
winhlp32 window is resizeable and has a menu strip.
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http://bugs.winehq.org/show_bug.cgi?id=33743
Bug #: 33743
Summary: Fullscreen with two monitors of different size
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: enicon(a)gmail.com
Classification: Unclassified
Created attachment 44681
--> http://bugs.winehq.org/attachment.cgi?id=44681
Fullscreen Word window in the biggest monitor (1440x900) is clipped
On Linux Mint (both Nadia and Maya) on a laptop with build-in monitor 1024x768
and external monitor (now 1440x900).
On the biggest monitor, wine application don't go fullscreen correctly,
vertically size seems to be limited by the size of the smallest monitor. In my
example if I fullscreen WORD I get some of the UI missing and a desktop
background stripe in the lower part of the monitor.
Notice that if I don't use fullscreen but drag the windows border I cat enlarge
word on all the surface of the monitor and all the ui is correctly displayed.
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https://bugs.winehq.org/show_bug.cgi?id=40523
Bug ID: 40523
Summary: legrand xlpro3 400 : unable to insert a pictogram
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: tomlohave(a)gmail.com
Distribution: ---
Created attachment 54340
--> https://bugs.winehq.org/attachment.cgi?id=54340
inserting a pictogram
inserting a pictogram (emf file) does not work
logs show :
fixme:olepicture:OLEPictureImpl_Save (0x851a938,0x33de48,0),PICTYPE_ENHMETAFILE
not implemented!
err:olepicture:OLEPictureImpl_Load Failure while reading picture header (hr is
0, nread is 4).
fixme:olepicture:OLEPictureImpl_Save (0xdccff38,0x33def4,1), [unknown type] not
implemented!
and logs are spammed with this line :
err:olepicture:OLEPictureImpl_Load Failure while reading picture header (hr is
0, nread is 4).
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https://bugs.winehq.org/show_bug.cgi?id=45119
Bug ID: 45119
Summary: Multiple applications from Google
sandbox-attacksurface-analysis-tools (targeting native
API) need 'ntdll.NtGetNextProcess' implementation
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
required by various .NET-based apps from
https://github.com/google/sandbox-attacksurface-analysis-tools
--- quote ---
sandbox-attacksurface-analysis-tools
(c) Google Inc. 2015, 2016, 2017, 2018
Developed by James Forshaw
This is a small suite of tools to test various properties of sandboxes on
Windows. Many of the checking
tools take a -p flag which is used to specify the PID of a sandboxed process.
The tool will impersonate
the token of that process and determine what access is allowed from that
location. Also it's recommended
to run these tools as an administrator or local system to ensure the system can
be appropriately enumerated.
CheckExeManifest: Check for specific executable manifest flags.
CheckNetworkAccess: Check access to network stack.
NewProcessFromToken: Create a new process based on existing token.
TokenView: View and manipulate various process token values.
NtApiDotNet: A basic managed library to access NT system calls and objects.
NtObjectManager: A powershell module which uses NtApiDotNet to expose the NT
object manager.
ViewSecurityDescriptor: View the security descriptor from an SDDL string or an
inherited object.
--- quote ---
It's actually a pretty neat "testsuite" for native API, Wine could benefit from
it. I've already found 20+ bugs within one hour of playing with this (missing
exports, stubs, incomplete + incorrect impl. etc.).
Will create more tickets as time/mood permits ;-)
Prerequisite:
* 32-bit WINEPREFIX
* .NET Framework 4.5 -> 'winetricks -q dotnet45'
--- snip ---
$ wine ./TokenViewer.exe
...
Unhandled Exception: System.EntryPointNotFoundException: Unable to find an
entry point named 'NtGetNextProcess' in DLL 'ntdll.dll'.
at NtApiDotNet.NtSystemCalls.NtGetNextProcess(SafeKernelObjectHandle
ProcessHandle, ProcessAccessRights DesiredAccess, AttributeFlags
HandleAttributes, Int32 Flags, SafeKernelObjectHandle& NewProcessHandle)
at NtApiDotNet.NtProcess.GetFirstProcess(ProcessAccessRights desired_access)
at NtApiDotNet.NtProcess.GetProcesses(ProcessAccessRights desired_access,
Boolean from_system_info)
at TokenViewer.MainForm.RefreshProcessList(String filter, Boolean
hideUnrestricted)
at TokenViewer.MainForm..ctor()
at TokenViewer.Program.Main(String[] args)
--- snip ---
https://github.com/mirror/processhacker/blob/master/2.x/trunk/phlib/include…
--- snip ---
#if !(PHNT_VERSION >= PHNT_WS03)
typedef NTSTATUS (NTAPI *_NtGetNextProcess)(
_In_ HANDLE ProcessHandle,
_In_ ACCESS_MASK DesiredAccess,
_In_ ULONG HandleAttributes,
_In_ ULONG Flags,
_Out_ PHANDLE NewProcessHandle
);
...
--- snip ---
$ sha1sum Release-v1.1.14.7z
8cd7991e675a995a3d67ef0aca2a8bf0e1512f6a Release-v1.1.14.7z
$ du -sh Release-v1.1.14.7z
384K Release-v1.1.14.7z
$ wine --version
wine-3.7-50-g8dca6c35e1
Regards
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https://bugs.winehq.org/show_bug.cgi?id=41427
Bug ID: 41427
Summary: [Game Maker Studio - Android][Subst.exe] - not working
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thunderstormpolska(a)o2.pl
Distribution: Debian
Hello.
subst.exe is (from Windows) probably something like Linux mount or Winecfg
Disks, but it's not available in Wine. I tried to borrow it from Windows XP,
but it doesn't work.
Game maker try to create "virtual disk" to Y: using subst.exe, but subst
doesn't work.
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https://bugs.winehq.org/show_bug.cgi?id=38879
Bug ID: 38879
Summary: wbemprox fill_videocontroller calls are expensive
Product: Wine
Version: 1.7.41
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: c10ud.dev(a)gmail.com
Distribution: ---
Created attachment 51812
--> https://bugs.winehq.org/attachment.cgi?id=51812
wbemprox: cache videocontroller queries
Specifically League of Legends likes to continuously ask for video controller
specs while in game (every 4 seconds or so).
On my (old?) box this leads to a pretty big framedrop (~15fps when capped at
60) due to dxgi being initialized every time (and thus wined3d) by the
fill_videocontroller function.
The proposed solution caches results for subsequent calls, but I'm not sure
about the implications (i.e. do we expect any of those fields to change in the
lifespan of a wine application?)
Comments welcome
Greets
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https://bugs.winehq.org/show_bug.cgi?id=43894
Bug ID: 43894
Summary: FTDI Vinculum II IDE V2.0.2-SP2 some of the toolbar
tabs are not visible
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skenton(a)ou.edu
Distribution: ---
After working around bug 38350 the IDE opens and functions but some of the
toolbar tabs are not visible. Specifically those on the blue line with the help
button on the far right that is between the two lines of icons at the top of
the IDE. They normally select which toolbar to show for edit, build, debug,
program etc. Clicking where they are known to be reveals a different color
rectangle but no text.
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https://bugs.winehq.org/show_bug.cgi?id=49028
Bug ID: 49028
Summary: X-plane 11 (windows) falls back to opengl when trying
to run with vulkan.
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hubert(a)limitset.net
Distribution: ---
Created attachment 67006
--> https://bugs.winehq.org/attachment.cgi?id=67006
X plane log
When attempting to run the windows version of X-plane 11 (to get access to
windows only add-ons) the game will not run with vulkan enabled. When
attempting to start the simulator in vulkan mode this is the error message:
"The graphics card or driver lacks support for a required extension:
VK_KHR_external_memory_win32" and coontinues to run but with opengl. This
happens on Arch Linux and Debian Sid, and so far this issue has occurred for
everyone who has tried running the game with wine using vulkan.
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http://bugs.winehq.org/show_bug.cgi?id=25682
Summary: Super Crate Box runs slowly
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
On Wine, Super Crate Box runs slowly enough to actually be playable. While this
is arguably an improvement, we should match the Windows behavior which is to
run unplayably fast.
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http://bugs.winehq.org/show_bug.cgi?id=34108
Bug #: 34108
Summary: Rally Trophy: Controller configuration is very buggy
Product: Wine
Version: 1.6
Platform: x86-64
URL: http://games.softpedia.com/get/Games-Demo/Rally-Trophy
.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jettis(a)gmail.com
Classification: Unclassified
Created attachment 45353
--> http://bugs.winehq.org/attachment.cgi?id=45353
Rally Trophy log trace+dinput
Rally Trophy uses DirectInput's device configuration window. There are some
bugs that make device configuration difficult and for example a racing wheel
impossible to use.
Device configuration usually doesn't show the currently mapped keys for
keyboard especially when a racing wheel is connected. If it shows they are only
default keys and not the currently mapped keys.
If a function is already mapped to a key by you, you can't change it to an
another key anymore. For example you set 'shift up' to 's' key and go to play,
then you go back to device configuration and set 'shift up' to 'd' key and
again go to play. You will notice that 'd' key does not change a gear.
In full version of Rally Trophy the key mappings are saved, but in Rally Trophy
Demo in wine they are not. The keys are always the default ones when you start
the game.
In Windows you can select a player (Pelaaja 1/Player 1) for the device when you
want to use it. Wine does not see the player and shows only a blank list, so
you can't get a racing wheel in to use.
However a racing wheel becomes usable if keyboard and mouse enumeration is
deleted from IDirectInput8AImpl_EnumDevicesBySemantics from wine's code.
Logs are made with these steps:
1. Start the game
2. Go to device configuration
3. Set key 's' to 'shift up'
4. Go to in game
5. Close the game with alt+f4
A racing wheel is connected when logging.
Tested wine version is the latest git.
Demo can be downloaded from:
http://games.softpedia.com/get/Games-Demo/Rally-Trophy.shtml
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https://bugs.winehq.org/show_bug.cgi?id=40495
Bug ID: 40495
Summary: Impossible to function at 64 bit on FreeBSD
Product: Wine
Version: 1.7.46
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexandrosperdikomatis(a)gmail.com
Created attachment 54269
--> https://bugs.winehq.org/attachment.cgi?id=54269
the regular backtrace report
I've compiled wine64 several times in many ways at FreeBSD.
32 bit version always works fine.
This is the port emulators/wine-devel from RELEASE ports collection at FreeBSD
10.2
Application tried was Wow-64.exe
I am really disappointed with wine64 at FreeBSD. On Linux it flies.
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https://bugs.winehq.org/show_bug.cgi?id=42308
Bug ID: 42308
Summary: LTspice XVII: some checkboxes not shown or being
overlapped by labels
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Rakusan2(a)gmail.com
Distribution: ---
Created attachment 57042
--> https://bugs.winehq.org/attachment.cgi?id=57042
Missing checkboxes and their labels bellow the textboxes
In LTspice XVII when opening "Edit Simulation cmd" the checkboxes and their
labels are not shown. After switching tabs the labels appear but some slightly
overlap their checkbox
This problem does not occur in native windows
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https://bugs.winehq.org/show_bug.cgi?id=39120
Bug ID: 39120
Summary: Right-clicking on IE 8 causes a crash
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tblodt(a)icloud.com
Created attachment 52128
--> https://bugs.winehq.org/attachment.cgi?id=52128
backtrace
When you install IE 8 (either using winetricks, or by creating a bunch of dll
overrides and running the installer), run it, and right click anywhere on a web
page, IE crashes.
Backtrace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=46201
Bug ID: 46201
Summary: Xenia fails to initialize graphics pipeline
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: chridye(a)gmail.com
Distribution: ---
Created attachment 62874
--> https://bugs.winehq.org/attachment.cgi?id=62874
backtrace from today (nov 26 2018)
the latest build of xenia can be found at
https://ci.appveyor.com/api/projects/benvanik/xenia/artifacts/xenia-d3d12.z…
I got this error in the terminal window:
vkd3d_dxbc_compiler_get_register_info: Assertion `reg->idx[0].offset <
compiler->temp_count' failed.
A quick search on google says this was some graceful way of dealing with
unimplemented registers. That change was proposed on Jan 9.
http://wine.1045685.n8.nabble.com/PATCH-vkd3d-1-7-libs-vkd3d-shader-Handle-…
The version of vkd3d I'm using was built from source using a commit from today
(nov 26). I'm on ubuntu 18.10 without vkd3d installed via package manager. wine
was ran in 64-bit mode and was also built from source today after doing a `git
pull`. The exact command I ran was `wine64 xenia.exe.`
I have attached the back trace.
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https://bugs.winehq.org/show_bug.cgi?id=46190
Bug ID: 46190
Summary: Low FPS on Zombie Army Trilogy
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: patoplc(a)live.com
Created attachment 62851
--> https://bugs.winehq.org/attachment.cgi?id=62851
Compressed version of the Zombie Army Trilogy console log.
Several errors are thrown in console by the d3d dlls. The log from playing
Zombie Army Trilogy for a very short time is over 340 MB due to the sheer
amount of errors, so I cannot attach it uncompressed here. The attachment
provided is a .tar.xz version of the log from opening Steam and playing for
less than 1 minute.
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https://bugs.winehq.org/show_bug.cgi?id=42119
Bug ID: 42119
Summary: Unigine Heaven Benchmark 4.0 not working in dx11 mode
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Created attachment 56646
--> https://bugs.winehq.org/attachment.cgi?id=56646
10.0 is not supported
The message is not true. My graphics card supported DX11 and SM5.0
macOS Sierra supported OpenGL4.1
In log there are few messages
~~~~
fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
fixme:dxgi:dxgi_device_init Ignoring adapter type.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x1a1774,
container_parent 0x1a13f8, wined3d_desc 0x33e820, wined3d_texture 0x1dc6c8
partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d
usage conversion.
fixme:d3d:context_create OpenGL implementation does not support
GL_PRIMITIVE_RESTART_FIXED_INDEX.
fixme:dxgi:dxgi_factory_CreateSwapChain iface 0x1a41d8, device 0x1a1748, desc
0x33ec44, swapchain 0x48c888 partial stub!
fixme:dxgi:dxgi_factory_CreateSwapChain Ignoring SwapEffect 0.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x1a1774,
container_parent 0x1dd158, wined3d_desc 0x33eab0, wined3d_texture 0x1de730
partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d
usage conversion.
fixme:d3d:context_create OpenGL implementation does not support
GL_PRIMITIVE_RESTART_FIXED_INDEX.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x1a1774,
container_parent 0x1dd158, wined3d_desc 0x33eab0, wined3d_texture 0x1e0718
partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d
usage conversion.
fixme:dxgi:dxgi_factory_MakeWindowAssociation iface 0x1a41d8, window 0x10092,
flags 0x3 stub!
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http://bugs.winehq.org/show_bug.cgi?id=31592
Bug #: 31592
Summary: Wine uses legacy /proc/scsi interface
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pb-2004(a)hotmail.com
Classification: Unclassified
Wine uses /proc/scsi interface to populate
HKEY_LOCAL_MACHINE\HARDWARE\DEVICEMAP\Scsi registry key. Because /proc/scsi is
missing on some linux distributions(i.e. Debian) Wine can't write information
to this key. This situation breaks wn32aspi emulation and windows programs
which access cd/dvd drives through aspi.
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http://bugs.winehq.org/show_bug.cgi?id=25381
Summary: Trackmania Nation Forever crashes on OS X when sound
is enabled
Product: Wine
Version: 1.3.8
Platform: x86
URL: http://www.trackmaniaunited.com
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: qparis(a)playonlinux.com
Created an attachment (id=32283)
--> (http://bugs.winehq.org/attachment.cgi?id=32283)
Screenshot + Terminal content
Application : Track Mania Nation forever (http://www.trackmaniaunited.com)
System information :
- Tested both with XQuartz 2.6.0 beta (for Randr support) and stable version
- Mac OS 10.6.5
Step to reproduce :
- I downloaded the latest version of Trackmania Nation Forever (free)
(http://www.trackmaniaunited.com)
- The game installation run fine
- I started a single player game, it will crash at the end of the loading
process
- I runned wineserver -k in a terminal to kill wine
- I went to settings menu -> Advanced -> Audio
- I unchecked the box "Enable sound"
- I retried to start a single player race, and it worked perfectly
(I retried several time and the problem seems to be linked to the sound)
Other details
- The menu works fine with
- The problem does not exist on Linux
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http://bugs.winehq.org/show_bug.cgi?id=35349
Bug ID: 35349
Summary: NC Corrector spams terminal with
"fixme:olepicture:OLEPictureImpl_SaveAsFile"
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plaes(a)plaes.org
Classification: Unclassified
`NC Corrector 4.0` from http://www.nc-corrector.inf.ua/index_EN.htm spams
following continuously in the terminal:
[snip]
...
fixme:olepicture:OLEPictureImpl_SaveAsFile (0x1fe9b0)->(0x19ad098, 0, (nil)),
hacked stub.
fixme:olepicture:OLEPictureImpl_SaveAsFile (0x2064d8)->(0x19ad098, 0, (nil)),
hacked stub.
....
[/snip]
This could be also duplicate for #20222
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http://bugs.winehq.org/show_bug.cgi?id=18959
Summary: MetaTrader 4 installer hangs at the very end of file
extraction
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.metatrader4.com/files/mt4setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
CC: julliard(a)winehq.org
With today's Git (wine-1.1.23-221-gafce86b), the MetaTrader installer hangs at
the very end of file extraction at "C:\Program Files\MetaTrader
4\mailbox\1190736044.english" with sufficient responsiveness to handle the
Cancel button being pressed, which merely hides the installer window until a
Ctrl+C interrupt is sent to the installer. The installer worked properly in
1.0.1, and the regression test revealed:
1c91d54503f9b2afa513dc4dd79bf19bc9bad51a is first bad commit
commit 1c91d54503f9b2afa513dc4dd79bf19bc9bad51a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Feb 18 14:44:17 2009 +0100
msvcrt: Don't try to duplicate invalid handles. Don't reset std handles if
we didn't set them.
:040000 040000 2abf5f9a82de1d29b1fccadc658fc3a956388ac4
86464380dfe4aca4c5c11ea2a539a1fc5def03b8 M dlls
Reverting the commit in HEAD allows the installer to start.
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http://bugs.winehq.org/show_bug.cgi?id=22740
Summary: Lifbase freezes when minimized
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.sri.com/psd/lifbase/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drakkk(a)centrum.cz
Created an attachment (id=28035)
--> (http://bugs.winehq.org/attachment.cgi?id=28035)
terminal output
When I minimize lifbase there is an error window "Runtime Error '380' Invalid
property value" with OK button. But OK button doesn't respond to mouse click,
program becomes unresponsive and must be manually killed.
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http://bugs.winehq.org/show_bug.cgi?id=24354
Summary: Webtrends Log Analyzer 6.5c : cannot write BMP files
to disk
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)apex-internet.com
Installed Webtrends Log Analyzer 6.5 which works fine, then created a new
profile which also works fine. The problem is when trying to create a new
Report for a profile, it is able to read the web server logs OK, but errors out
when it starts to generate the report to write to disk. The error reported in
Webtrends is:
Unable to extract bmpinfo (using VIC32.DL) from file "C:\Program
Files\WebTrends Log Analyzer\reports\Web
Analysis\TempGraphFiles\ms-2010-0800.bmp"
This BMP file is created, but it is zero bytes in size. At the same time that
this error occurs in Webtrends, in the bash terminal Wine is reporting this
error:
fixme:ole:OLEPictureImpl_SaveAsFile (0x1011dd8)->(0x1017db0, 1, 0x2efde0),
hacked stub.
Here's a link for the Webtrends 6.5c demo:
http://www.tucows.com/preview/195171
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http://bugs.winehq.org/show_bug.cgi?id=17743
Summary: Undocked toolbars are displayed incorrectly
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=19959)
--> (http://bugs.winehq.org/attachment.cgi?id=19959)
Text toolbar
I'm using Wine 1.1.17 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is with undocked toolbars which are incorrectly displayed.
The problem is also with dragging them. They should be also draggable when I
click and hold mouse pointer over title of the toolbar.
Problem exists in AutoCAD 2008 and AutoCAD Mechanical 2008.
I attached image that shows the problem. All cuttings were done with unchecked
option "Allow the window manager to decorate the windows". Last cutting was
done in MS Windows XP running AutoCAD 2007. The problem exists also in Wine
1.0.1
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http://bugs.winehq.org/show_bug.cgi?id=36781
Bug ID: 36781
Summary: palringo: The Chat Box view not txt !!
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmedsaber20005(a)gmail.com
Created attachment 48850
--> http://bugs.winehq.org/attachment.cgi?id=48850
Log of palringo crash
when i want to chat with someone the palringo not show any text :/ and some
times it is crash
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http://bugs.winehq.org/show_bug.cgi?id=11336
Summary: typing an open parenthesis "(" in vba causes an error
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=10442)
--> (http://bugs.winehq.org/attachment.cgi?id=10442)
picture of the error
When programming in VBA under excel the application throws up an error when I
try to enter the open parenthesis
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http://bugs.winehq.org/show_bug.cgi?id=33211
Bug #: 33211
Summary: C&C: Red Alert 2 still runs very slowly and mouse
cursor flickers
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brymaster(a)gmail.com
Classification: Unclassified
The game runs slowly, especially while moving the cursor in-game.
I've tried various winetricks configs with: ddr=opengl/ddr=gdi, rtlm=readtex,
orm=backbuffer as well as setting a flag in ra2.ini for
[Video]VideoBackBuffer=no - nothing works. Even looked at a 'lag fix' here that
does nothing: http://www.stuffhost.de/files/cnc/CnCPatcher.html
>From looking at past related issues
(http://bugs.winehq.org/show_bug.cgi?id=2784,
http://bugs.winehq.org/show_bug.cgi?id=5526,
http://bugs.winehq.org/show_bug.cgi?id=14438), I get the feeling that someone
was trigger happy and 'CLOSED FIXED' these without actually testing - people
are still reporting its a problem.
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https://bugs.winehq.org/show_bug.cgi?id=40738
Bug ID: 40738
Summary: Notepad open file dialog does not remember its
location
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gur.stavi(a)gmail.com
Distribution: ---
Reproduced in notepad when using File->Open... dialog.
In Windows if dragging the open file dialog to a new location, on the next time
it is opened it will be opened at the same location.
In Wine it is always opened at the top left corner of the application.
This is quite inconvenient on a big screen with maximized app.
Note that when resizing the dialog, wine does remember the size on the next
open so hopefully the position could be a slight extension to this.
Regards,
Gur
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https://bugs.winehq.org/show_bug.cgi?id=39474
Bug ID: 39474
Summary: MSWT Kart 2004 does not work
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamershell.com/download_5628.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Download and install the game, after the intro videos the game will crash while
loading bitmaps. The crash happens shortly after a BMP image is loaded.
This is a continuation of bug 21012.
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https://bugs.winehq.org/show_bug.cgi?id=39057
Bug ID: 39057
Summary: Support for Indexed Vertex Blending
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: swswine(a)gmail.com
Distribution: ---
Created attachment 52025
--> https://bugs.winehq.org/attachment.cgi?id=52025
Patch to implement indexed vertex blending support
Vertex blending support has been added recently
(https://bugs.winehq.org/show_bug.cgi?id=6955 was closed). But indexed vertex
blending is not supported yet.
I've implemented rather straightforward patch to do it which works for me, it
is attached. Though I am far not familiar with wined3d development and not
quite sure that my patch is complete and does not have any caveats.
A potential caveat with this patch is the following. Besides using indexes in
vertex shaders, a big enough number of supported vertex blend matrices is
required to really support this Direct3D feature. It was 4 in 1.7.47, I changed
to 128 using the same framework developed in 1.7.47. It may potentially fail on
some graphic cards due to large number of uniforms in vertex shader generated.
Besides the transfer of those uniforms may probably be optimized not to call
glUniformMatrix for every matrix when only one or few has changed.
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http://bugs.winehq.org/show_bug.cgi?id=32572
Bug #: 32572
Summary: Alpha Polaris doesn't play well with built-in d3dx9
libraries
Product: Wine
Version: 1.5.20
Platform: x86
URL: http://www.gamershell.com/download_75822.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 42985
--> http://bugs.winehq.org/attachment.cgi?id=42985
terminal output
The game comes with native d3dx9_34.dll installed in the game directory, the
reported problems happen only when you set it to built-in.
wine-1.5.20-57-gdabde6a or newer is needed to test this bug (a follow-up to bug
#27627).
The game starts and loads to the menu fine with the built-in d3dx9_34 but you
will face several issues throughout the game.
Install the demo then start it with AlphaPolaris.exe. Click <OK> in the
launcher and get in the game. Start a new game from the menu, skip the intro
video. Here are some issues I noticed with built-in d3dx:
- anytime you press a key (either in the menu or in mid-game) a black bar
appears in the upper left corner. An error message from the game engine
(Wintermute) is hiding behind those black bars, as I've seen those in the game
from bug #29495. "Script runtime error. View log for details".
- the game begins with a conversation but dialogues/subtitles are displayed so
fast that you can hardly read them. Probably due to this, most of the audio
(speech) is missing from the game.
- when the opening conversation ends you should see the main character standing
in front of his bed. With built-in d3dx the character is missing (invisible).
- the game tends to crash on exit as can be seen in the attached log file.
All those issues are non-existent when d3dx9_34=native.
Saved games that were created with built-in d3dx9_34 are also affected. If you
load a saved game created with built-in, those issues are present, even if the
game was started with native.
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http://bugs.winehq.org/show_bug.cgi?id=19153
Summary: DX3 game does not recognize graphics capabilities
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=9396
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bobbyg(a)gmx.net
Resident Evil 1 does not start giving the error "Failed to initialize the
Graphics Hardware Device.(3)". It's a DirectX 3 game using immediate mode.
After some debugging I found that it relies on 3 (three) entries returned by
EnumDevices whereas wine returns only the Direct3D HAL entry in this case
(d3dversion == 1). Removing the if-clause in ddraw/direct3d.c and duplicating
the HAL entry solves the problem and the game actually runs almost perfectly
(Garbage -> Platinum).
I checked a Windows installation which returns "HAL", "RGB Emulation" and "Ramp
Emulation" but the comments in the file suggest that not all games are happy
about that. So how to fix this properly?
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https://bugs.winehq.org/show_bug.cgi?id=46206
Bug ID: 46206
Summary: Altium Designer 17 account sign in fails as of 3.19
Product: Wine
Version: 3.19
Hardware: x86-64
URL: https://s3.amazonaws.com/altium-release-manager/Altium
_Designer_17/OfflineSetup_Altium_Designer_Public_17_1_
9.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Account sign-ins are broken in Altium Designer 17.1.9 (and probably other
releases) as of Wine 3.19.
Steps to reproduce:
1. Launch Altium Designer.
2. Close floating window (Storage, etc.) which will likely trigger an error
(probably bug #39765 which I'll verify later)
3. At MyAccount/License Management page click "Sign in" link
4. At "Account Sign In" dialog (which can get stuck behind main window) enter
anything for user name and password, check the "I have read and understand the
warning" privacy invasion checkbox, then the "Sign in" button.
Expected behavior:
Dialog box closes then reappears a moment later when sign-in fails.
Wine 3.19-3.21 behavior:
Dialog closes then an "Out of memory" error dialog is displayed.
Installation:
1. Download the offline installer from the URL (3.6GB). Extract to
subdirectory.
2. winetricks -q corefonts dotnet461 mdac28 win7
I used winetricks 20180815-next. Verified NET Runtimes with
netfx_setupverifier-20180517.exe. Manually triggered GAC rebuild via ngen.exe
since winetricks didn't seem to do so and it cluttered up the logs when it
randomly started on its own.
3. Run the Altium installer. To save time deselect the optional items.
Other:
There's a nuisance rundll32.exe error at start-up reporting "This application
could not be started". It doesn't seem to be related to this bug although I
haven't found the cause of it yet.
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http://bugs.winehq.org/show_bug.cgi?id=27002
Summary: Shadow Company: Left for Dead fails with "No usable 3D
Devices installed".
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cfiend(a)talent.edu.pl
Shadow Company: Left for Dead shows a messagebox with text "No usable 3D
Devices installed. Exiting." on startup.
Googling for more information suggests that it needs a Glide wrapper to work.
However, I failed to get the game working with either OpenGlide, dgVoodoo and
Zeckensack's Glide Wrapper. Tried putting dll files in game dir, in
windows/system32 dir, setting overrides in winecfg, running on a virtual
desktop and many different combinations of the above on two machines: one
equipped with Intel graphics card, the other with rather old (~5 years) NVidia
GeForce graphics card running binary blob drivers.
Wine console output spews a few fixmes about EnumDisplayDevicesW stub.
Attaching log below.
Failure occurs in full version as well as in demo version of the game. Link to
demo version: http://www.fileplanet.com/10258/download/Shadow-Company-Demo
I'll gladly provide additional information on request.
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http://bugs.winehq.org/show_bug.cgi?id=24308
Summary: Fullscreen fails for MechWarrior 4 games (Only one D3D
device per DirectDraw object)
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: georg298(a)gmx.de
For all MechWarrior 4 games, fullscreen fails with message
fixme:ddraw:d3d7_CreateDevice Only one Direct3D device per DirectDraw object
supported.
Obviously, the game falls back to window'ed mode, as
static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
returns
DDERR_INVALIDPARAMS
changing this behaviour (returning D3D_OK instead):
if (ddraw->d3ddevice)
{
FIXME("Only one Direct3D device per DirectDraw object supported.\n");
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
// return DDERR_INVALIDPARAMS;
}
makes fullscreen work for these games.
Probably it's not "legal" to return D3D_OK in this case, but maybe there is a
real solution for this problem?
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https://bugs.winehq.org/show_bug.cgi?id=41930
Bug ID: 41930
Summary: Civilization III Complete shows black terrain (Wine
compiled with OSMesa support)
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de
Regression SHA1: e618ab65ed5b623785c58ea5ece6e39895d43063
Distribution: ---
Created attachment 56311
--> https://bugs.winehq.org/attachment.cgi?id=56311
screenshot
This is one of the few games that I know of which makes some use of OpenGl in
bitmaps. When Wine was compiled with OSMesa support, tiles containing terrain
turn black as soon as I launch a game.
Reproduced with Nvidia binary drivers 375.20 and nouveau/mesa.
I tried Civilization III Complete (both the Steam and the GOG.com versions have
this bug).
Terminal output:
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:ole:CoGetClassObject class {5959df60-2911-11d1-b049-0020af30269a} not
registered
err:ole:CoGetClassObject no class object {5959df60-2911-11d1-b049-0020af30269a}
could be created for context 0x1
Reverting the following patch on top of git fixes the problem:
commit e618ab65ed5b623785c58ea5ece6e39895d43063
Author: Michael Müller <michael(a)fds-team.de>
Date: Tue Feb 3 11:07:38 2015 +0100
gdi32: Fix arguments for OSMesaMakeCurrent when using 16 bit formats.
Please let me know if you need debug logs.
wine-1.9.24-105-g1d3b944
Fedora 24 x86_64
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.20
Installed packages:
mesa-libOSMesa.i686 13.1.0-0.12.git95ddb37.fc24
mesa-libOSMesa.x86_64 13.1.0-0.12.git95ddb37.fc24
mesa-libOSMesa-devel.i686 13.1.0-0.12.git95ddb37.fc24
mesa-libOSMesa-devel.x86_64 13.1.0-0.12.git95ddb37.fc24
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https://bugs.winehq.org/show_bug.cgi?id=49167
Bug ID: 49167
Summary: Wine staging 5.8 not available on macos download page
Product: Wine-staging
Version: 5.8
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmkk(a)atlas.cz
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Please check the reason
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http://bugs.winehq.org/show_bug.cgi?id=10522
Summary: endless WM_PAINT loop bug (update regions, queue paint
count)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.microsoft.com/whdc/devtools/debugging/install
x86.mspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Created an attachment (id=9265)
--> (http://bugs.winehq.org/attachment.cgi?id=9265)
trace with WINEDEBUG=+tid,+message,+win,+server
Hello,
I've seen this bug a while ago in other apps but ignored it because it was not
easily to reproduce.
Well until recently when I tested some stuff with windbg from "Debugging Tools
for Windows" (Microsoft).
I used debugging tools version 6.8.4.0 and recent GIT
(wine-0.9.49-302-g58b85bb).
Immediately when a child window was opened using toolbar (register, locals, ..
whatever), windbg would become unresponsive, eating most CPU.
Happens in both GUI modes - "floating/docking toolwindow" and "MDI emulation.
Though "MDI emulation" is more obvious, it actually shows the endless
refreshing (window caption).
Attached is WINEDEBUG=+tid,+message,+win,+server log.
Additionally I added a trace message which prints the current queue paint count
(when incremented or fetched) which makes some things easier to spot.
Printed as "inc_queue_paint_count: %d" and "get_message_paint_count: %d".
The window hierarchy is as follows:
--- snip ---
*root*=0x10020
Shell_TrayWnd=0x10022
WinDbgFrameClass=0x10024
DockClass=0x10026
ToolbarWindow32=0x10028
msctls_statusbar32=0x1002a
tooltips_class32=0x1002e
WinBaseClass=0x10030
ToolbarWindow32=0x10032
SysListView32=0x10034
SysHeader32=0x10036
RichEdit20W=0x10038
--- snip ---
After the child windows are created the queue paint count never drops to zero,
resulting in endless WM_PAINT processing.
Maybe some update (region) code path missed or flags problem?
I played a bit with ignoring null region updates and it seemed to help a bit
(preventing endless WM_PAINT loop) though other stuff wasn't drawn properly
then.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30111
Bug #: 30111
Summary: Crysis 2 ingame crashes
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.frank(a)gmx.de
Classification: Unclassified
Hi Guys,
after getting the crysis2 loading issue fixed, i noticed that the game itself
runs well, but very very unstable.
The game simply crashes. The last i see on the console is (the d3d_texure fixme
is repeatedly displayed all the time you play)
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x159925c8 stub!
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x15992338 stub!
fixme:faultrep:ReportFault 0x32df20 0x0 stub
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x159925c8 stub!
The sound of the game is still running but the process is [defunct].
Any ideas on how to debug this issue ? Any recommend traces ?
I also noticed a freeze after a ingame video sequence.
Many thanks,
Christian
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http://bugs.winehq.org/show_bug.cgi?id=21811
Summary: 3impact tech demo collection crashes on first demo
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.3impact.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://www.3impact.com/3Impact_Engine/dyruk89b/3impact51_demo.exe
is a set of demos showing mannekins flailing about and boulders rolling.
Runs great on Vista.
It installs fine on Wine. To start the app, do
cd ~/".wine/drive_c/Program Files/3impact5demos"
wine demos.exe skinnedragdoll.dll
The first problem is bug 21790; do 'winetricks vcrun2005' to get past that.
The next problem is a crash related to
d3dx9_36.D3DXAssembleShaderFromResourceW,
roughly bug 12020. Work around this with 'winetricks d3dx9'.
The next problem is that full-screen mode doesn't work (bug 21791).
Work around this by telling the demo to run in a window.
This prompts you to press N, and then crashes after you do, with
wine: Unhandled page fault on read access to 0x0000001c at address 0x431c10
(thread 0009), starting debugger...
I'll attach a +relay,+seh log.
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https://bugs.winehq.org/show_bug.cgi?id=37382
Bug ID: 37382
Summary: Kyonyuu fantajii:A adult adventure games can install
games but cannot start
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kddc3s(a)gmail.com
Created attachment 49716
--> https://bugs.winehq.org/attachment.cgi?id=49716
Console messages when starting the game
The day before yesterday I updated wine 1.7.28 can't run ,but original wine
1.7.27 was still work. I re-install the game and recover to wine 1.7.27 was
still can't work.
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https://bugs.winehq.org/show_bug.cgi?id=43768
Bug ID: 43768
Summary: crash game
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paolinidiego(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59271
--> https://bugs.winehq.org/attachment.cgi?id=59271
log
crash while loading the character.
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https://bugs.winehq.org/show_bug.cgi?id=45623
Bug ID: 45623
Summary: Audio cracking since 3.13
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Since wine 3.13 version came out, the audio in a game I play (Overwatch) after
a while starts to crack a lot. This happens with both winepulse and winealsa
driver.
This does not happen 3.12 so should probably be marked as regression.
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http://bugs.winehq.org/show_bug.cgi?id=33295
Bug #: 33295
Summary: Vietcong: Connecting to a multiplayer server does not
work
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Connecting to any multiplayer server in the server list will result in the
phone sound that the connection has failed. Even servers with default maps (and
logically compatible versions) does not work.
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http://bugs.winehq.org/show_bug.cgi?id=11718
Summary: d3d 2/3 blackout, world editor
Product: Wine
Version: 0.9.56.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugzilla(a)gmail.com
Created an attachment (id=10944)
--> (http://bugs.winehq.org/attachment.cgi?id=10944)
d3d 2/3 blackout
Warcraft 3x world editor, version 1.21b (6052)
The mouse cursor does not line up with the on screen cursor, thanks to 2/3 of
the screen does not get draw.
Trigger editor panel in wrong overlaps.
(A pictures is worth a thousand words)
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https://bugs.winehq.org/show_bug.cgi?id=37421
Bug ID: 37421
Summary: Internet Explorer 8: crashes on startup
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: swdevelop1981(a)gmail.com
Created attachment 49768
--> https://bugs.winehq.org/attachment.cgi?id=49768
terminal output
After updating wine above 1.7.25 starting ie8 (installed with winetricks)
crashes on startup.
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http://bugs.winehq.org/show_bug.cgi?id=16876
Summary: .NET 3.0: WIC installer hangs due to bug in property
sheet control
Product: Wine
Version: 1.1.12
Platform: Other
URL: http://www.microsoft.com/downloads/details.aspx?FamilyID
=10cc340b-f857-4a14-83f5-25634c3bf043
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
after bug 16875 is fixed, there is another bug unearthed by WIC installer.
Normally you won't notice it because the main installer claims success on this
sub-installer.
If you run WIC installer manually and press "finish" in last property page it
simply hangs.
Prerequisite:
1. clean WINEPREFIX
2. download .NET 3.0 Framework installer from: http://download.microsoft.com
/download/4/d/a/4da3a5fa-ee6a-42b8-8bfa-ea5c4a458a7d/dotnetfx3setup.exe
(sha1sum:
a566bcd2ffffc3842a95adc57f7df3f8cd11577f)
3. export _SFX_CAB_SHUTDOWN_REQUEST=1 (workaround, see bug 9158)
4. wine ./dotnetfx3setup.exe
It might take a while until all required packages are downloaded using BITS.
Note: If you need to redo steps, backup the directory "dotnetfx304506.30" from
"c:\\windows\\temp" to a different location, remove ~/.wine, copy
"dotnetfx304506.30" again to "c:\\windows\\temp" to prevent BITS from
downloading over and over again.
There is a (ui) thread spawned to display and handle property sheet:
--- snip ---
0084:Starting thread proc 0x1043904 (arg=(nil))
...
0084:Call comctl32.CreatePropertySheetPageW(7ec515b4) ret=01045ccb
...
0084:Ret comctl32.CreatePropertySheetPageW() retval=00149568 ret=01045ccb
...
0084:Call comctl32.PropertySheetW(7ec516e0) ret=01045ffc
0084:Call KERNEL32.GlobalAlloc(00000040,00000084) ret=7763bc0e
0084:Ret KERNEL32.GlobalAlloc() retval=006026a8 ret=7763bc0e
0084:trace:propsheet:PropertySheetW (0x7ec516e0)
0084:trace:propsheet:PROPSHEET_CollectSheetInfoW
** PROPSHEETHEADER **
dwSize 52
dwFlags 01198100
hwndParent (nil)
hInstance (nil)
pszCaption L"\1828\7ec5"
nPages 5
pfnCallback 0x1043cb1
...
0084:trace:propsheet:PROPSHEET_PropertySheet startpage: 0 of 5 pages
0084:trace:propsheet:PROPSHEET_CreateDialog
...
0084:trace:propsheet:PROPSHEET_Finish active_page 4
...
0084:trace:propsheet:PROPSHEET_CleanUp
...
0084:trace:propsheet:PROPSHEET_Finish msg result 0
...
0084:Ret comctl32.PropertySheetW() retval=00000001 ret=01045ffc
..
0084:Call user32.GetMessageA(7ec519ec,00000000,00000000,00000000) ret=01043942
<hangs here>
--- snip ---
Relevant code:
--- snip dlls/comctl32/propsheet.c ---
static BOOL PROPSHEET_Finish(HWND hwndDlg)
{
..
if (psInfo->result == 0)
psInfo->result = IDOK;
if (psInfo->isModeless)
psInfo->activeValid = FALSE;
else
psInfo->ended = TRUE;
return TRUE;
}
--- snip dlls/comctl32/propsheet.c ---
--- snip dlls/comctl32/propsheet.c ---
static INT_PTR PROPSHEET_PropertySheet(PropSheetInfo* psInfo, BOOL unicode)
{
...
if(!psInfo->isModeless)
{
parent = psInfo->ppshheader.hwndParent;
if (parent) EnableWindow(parent, FALSE);
}
bRet = PROPSHEET_CreateDialog(psInfo);
if(!psInfo->isModeless)
{
bRet = do_loop(psInfo);
if (parent) EnableWindow(parent, TRUE);
}
return bRet;
}
--- snip dlls/comctl32/propsheet.c ---
--- snip dlls/comctl32/propsheet.c ---
static INT do_loop(const PropSheetInfo *psInfo)
{
MSG msg;
INT ret = -1;
HWND hwnd = psInfo->hwnd;
while(IsWindow(hwnd) && !psInfo->ended && (ret = GetMessageW(&msg, NULL, 0,
0)))
{
if(ret == -1)
break;
if(!IsDialogMessageW(hwnd, &msg))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
}
if(ret == 0)
{
PostQuitMessage(msg.wParam);
ret = -1;
}
if(ret != -1)
ret = psInfo->result;
DestroyWindow(hwnd);
return ret;
}
--- snip dlls/comctl32/propsheet.c ---
This propery sheet is modal.
When the message pumps exits, the return value is derived from "psInfo->result"
which is set to IDOK (button "finish") in PROPSHEET_Finish().
Unfortunately this tells the app the property sheet is modeless and it tries to
setup it's own message pump after PropertySheetW() return which obviously hangs
because the control is no more present at this time.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=39893
Bug ID: 39893
Summary: wine builtin IE can't download .exe file
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
wine iexplore
https://download-installer.cdn.mozilla.net/pub/firefox/releases/43.0.3/win3…
Got
fixme:urlmon:create_object Could not find object for MIME
L"application/x-msdownload"
fixme:ieframe:handle_navigation_error Navigate to error page
Maybe a dup of bug 33676?
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https://bugs.winehq.org/show_bug.cgi?id=47086
Bug ID: 47086
Summary: Vertical scrollbar does not display in Chessbase 11
when changing contents of window
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 64283
--> https://bugs.winehq.org/attachment.cgi?id=64283
Dude, where's my scrollbar? [should appear on far right]
On the main screen of Chessbase 11, if you are viewing the contents of a
database which does not need a vertical scrollbar, and then switch to one which
does the scrollbar does not automatically appear. Clicking where the scrollbar
should be causes it to render again.
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https://bugs.winehq.org/show_bug.cgi?id=41309
Bug ID: 41309
Summary: Cannot activate ChessbaseLight 2009
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dbacc(a)posteo.de
Distribution: ---
Created attachment 55639
--> https://bugs.winehq.org/attachment.cgi?id=55639
log
Installation runs fine. Activation screen shows up. I enter my code, then it
contacts the activation server until I eventually run in to the message "not
implemented yet". If I remember correctly, I had this running in a WINE
installation years ago.
Program can be downloaded here:
http://web.archive.org/web/20090822130548/http://www.chessbase.com/download…
Activation try needs a valid key though.
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https://bugs.winehq.org/show_bug.cgi?id=41350
Bug ID: 41350
Summary: Chessbase 12 does not activate
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dbacc(a)posteo.de
Distribution: ---
Created attachment 55701
--> https://bugs.winehq.org/attachment.cgi?id=55701
log
Installation works fine.
Activation of program is not working.
Get message "... not implemented"
Probably related to bug 41309
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https://bugs.winehq.org/show_bug.cgi?id=46580
Bug ID: 46580
Summary: HoMM3 WOG: can't enter russian text speaking with
sphynx
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Created attachment 63460
--> https://bugs.winehq.org/attachment.cgi?id=63460
Log with +keyboard
Heroes of Might and Magic 3.5 In The Wake Of Gods
It is unofficial mod of old Heroes III game having own site, with opened
source.
http://wforum.heroes35.net/index.php?language=english
I know, there are other reports about cyrillic characters, mostly closed
invalid.
Anyway there is a new problem.
In the game I can enter Russian and English text in the field of gamer name.
There is no problem to switch keyboard and no problem with fonts.
The problem if speak with Sphynx which is WOG addition to the game.
Testing with different wine versions I got different results.
1.7 - can't switch keyboard
1.9 - showing ???? instead of text. Sphynx does not accept the input even if it
true.
3.0 - can enter english text but nothing inputted in russian layout
4.0 - the dialog even not appeared looks like the text already inputted.
I proposed the input occurred by some other protocol and this protocol is not
supported supported character sets.
The log with +keyboard shows many lines but I see no answer.
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https://bugs.winehq.org/show_bug.cgi?id=39576
Bug ID: 39576
Summary: Sound in StarCraft 2 breaks after
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
At least since StarCraft 2 Legacy of the void (released 2015-11-10) and Wine
1.7.52 (currently 1.7.54) I'm experiencing sound issues. I'll try to find out
some more about it in the next weeks...
The problem:
After playing a while, especially in missions with many units, the sound
becomes very strange. Suddenly there is a lot of loud noise and voices are
spoken very fast. Playback is probably about two times the speed of normal.
I can temporarily let the sound return to normal, by opening the StarCraft 2
sound options and changing the number of sound channel to any other value
(which value doesn't seems to be important).
Sometimes (very rarely) the sound suddenly returns to normal without any
further actions.
I tried setting the value "default-fragment-size-msec" in the file
/etc/pulse/daemon.conf
to different value. Afterwards I always did "killall pulseaudio" and restartet
Wine/StarCraft. But that didn't helped.
Values I tried: 5, 100, 400
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https://bugs.winehq.org/show_bug.cgi?id=46702
Bug ID: 46702
Summary: GNUTLS_CURVE_TO_BITS not found
Product: Wine
Version: 4.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Using latest gnutls3.6.6 I got compilation error
~~~
Undefined symbols for architecture i386:
"_GNUTLS_CURVE_TO_BITS", referenced from:
_key_asymmetric_generate in gnutls.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
winegcc: clang failed
make[1]: *** [bcrypt.dll.so] Error 2
make: *** [dlls/bcrypt] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=35981
Bug ID: 35981
Summary: Battlefield: Bad Company 2 Updater has missing glyphs
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 48100
--> http://bugs.winehq.org/attachment.cgi?id=48100
screenshot
In English game locale BFBC2Updater has a normal text, but in Russian isn't.
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https://bugs.winehq.org/show_bug.cgi?id=41342
Bug ID: 41342
Summary: Build with winegcc is not reproducible
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: javier--fqu3sqxsVIm7PkQvPySPMwTV4r0Nxk(a)jasp.net
Distribution: ---
Building with winegcc is not reproducible because the name of a temporary file
is included.[1] The function that creates this file should try
char* tmp = strmake("%s%s", prefix, suffix);
fd = open(tmp, O_CREAT | O_EXCL, 0600);
before mkstemps().[2]
About reproducible builds: https://reproducible-builds.org/
[1]
https://tests.reproducible-builds.org/debian/dbd/unstable/i386/lmms_1.1.3-5…
,
look for "spec.".
[2]
http://source.winehq.org/git/wine.git/blob/HEAD:/tools/winegcc/winegcc.c#l2…
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https://bugs.winehq.org/show_bug.cgi?id=39733
Bug ID: 39733
Summary: OpenGL Extensions Viewer 4.1 is not started
Product: Wine
Version: 1.8-rc2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Infinite loop. If stop last messages are
~~~
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"configSections"
in state 2
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"sectionGroup" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"section" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"userSettings" in
state 2
fixme:mscoree:ConfigFileHandler_startElement Unknown element
L"openglex.Properties.Settings" in state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"setting" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"value" in state
6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"setting" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"value" in state
6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"setting" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"value" in state
6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"setting" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"value" in state
6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"setting" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"value" in state
6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"appSettings" in
state 2
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 6
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipGetLineSpacing ignoring style
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http://bugs.winehq.org/show_bug.cgi?id=27245
Summary: Internet Settings security zones not i18n-ed
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Created an attachment (id=34829)
--> (http://bugs.winehq.org/attachment.cgi?id=34829)
Internet Settings screenshot (French)
In the control panel (wine control), tab "Security", the security zones and
their associates descriptions aren't translatable.
They seem to be hardcoded in dll/urlmon/urlmon.inf
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https://bugs.winehq.org/show_bug.cgi?id=47647
Bug ID: 47647
Summary: Laragon hangs while "Initializing data"
Product: Wine
Version: 4.14
Hardware: x86-64
URL: https://github.com/leokhoa/laragon/releases/download/4
.0.15/laragon-full.exe
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ openssl sha256 laragon-full.exe
SHA256(laragon-full.exe)=
55f1c421a6631755da5de30dcdc72c361b8dbf688fc8b773bdd5a10f36dd2f73
When trying to start the server in Laragon, it yields the following error
message:
Steps to reproduce:
1. Download and install Laragon from the provided URL.
2. Start the program from the default location (mine was C:/laragon)
3. Click the "Start all" button in the bottom left hand corner.
Laragon hangs while "Initializing data"... C:\laragon\data\mysql
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http://bugs.winehq.org/show_bug.cgi?id=22849
Summary: Printing coupons from online sites results in a blank
coupon
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tribes2player2003(a)yahoo.com
Many stores / sites use a product called "coupon activator" to support online
coupon distribution (Target on-line is my test case), but a quick net search
reveals that many sites use this service.
When printing should take place, the following messages are printed to console:
fixme:psdrv:PSDRV_GetDeviceCaps (0x1f5c): unsupported capability 1, will return
0
fixme:psdrv:PSDRV_GetDeviceCaps (0x1f5c): unsupported capability 3, will return
0
...
(capability numbers go from 1 to 31).
The coupon boarders, expiration date, and scissors icon print, but the
internals of the coupon are blank (bar codes, images, etc).
Steps to reproduce (using Default Fedora 12 wine install):
- Install firefox on wine
- Visit target.com, goto "get coupons"
- Allow install of coupon activator
- Select a coupon to print
- Print
If there's any additional steps I can take to help with this, please let me
know.
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https://bugs.winehq.org/show_bug.cgi?id=40625
Bug ID: 40625
Summary: photoshop 6 froze after wine upgrade from 1.6 to 1.8
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: site(a)rotasul.net
Distribution: ---
Created attachment 54491
--> https://bugs.winehq.org/attachment.cgi?id=54491
wine error log
Hi,
When I used the wine 1.6 and Ubuntu Wily with kernel 3.4 the Photoshop
6 worked fine (yes a very old 32bit version six just 70MB)!!
After an upgrading the to kernel 4.2 and same wine 1.6 the Photoshop stopped
during the program load!
Now, some upgrades later, with Xenial and kernel 4.4.8 and wine 1.9.9 the
Photoshop load a little more during the opening but froze! I made several tries
winecfg XP and Win7.
Any solution in horizon?
Att.
Art
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http://bugs.winehq.org/show_bug.cgi?id=33547
Bug #: 33547
Summary: Nokia PC Suite can't connect to phone
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emerson.prado.eng(a)gmail.com
Classification: Unclassified
Created attachment 44402
--> http://bugs.winehq.org/attachment.cgi?id=44402
App output to the shell when run from the command line
I installed Nokia PC Suite 7.1.180.94 on Linux Mint Debian Edition with kernel
3.2.0-3-686-pae i686. The installation required mono-complete and
libwine-gecko-1.4 packages to be installed first. Although the installation
went fine, and menus and buttons worked OK, the application complained of no
connections available thru both the Connection Wizard and Connection Manager.
I ran the app from the command line and redirected the shell output to the file
Log.txt. Most messages went to stdout anyway, so I copied them and pasted in
Shell messages.txt, which I'll attach here in case it helps.
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https://bugs.winehq.org/show_bug.cgi?id=49994
Bug ID: 49994
Summary: Starcraft2 shows blank screen: DVI-D out of range
89.5Khz, 60Hz
Product: Wine
Version: 5.18
Hardware: x86-64
URL: https://www.blizzard.com/en-us/download/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ArchLinux
Summary
Starcraft2 shows blank screen: DVI-D out of range 89.5Khz, 60Hz
Prepare wine:
$ rm -rf ~/.wine/
$ wineserver -k
$ wineboot
https://www.blizzard.com/en-us/download/https://www.blizzard.com/download/confirmation?platform=windows&locale=en_U…
$ sha256sum StarCraft-II-Setup.exe
4e1afeba8130a9665b402f9550e86bca6c78022ff2b6d83d2813be13ac553d55
StarCraft-II-Setup.exe
wine StarCraft-II-Setup.exe
Choose English (US), continue
Install location (default), continue
Now the login screen appears, enter email and password, login
Now the Starcraft 2 installer starts for real. Choose the defaults, and start
install.
Now the scan for games reports no games found. press close
Now Starcraft2 is downloading 27GB
Press play when it has downloaded enough. Now my monitor goes blank
(unsupported video mode, and I hear the Protoss intro video.)
Press alt-f4. Now the desktop re-appears.
A retest with another monitor shows the same thing with this message on the
screen: DVI-D out of range 89.5Khz, 60Hz
My video card:
$ lspci -vvv
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Lexa
PRO [Radeon 540/540X/550/550X / RX 540X/550/550X] (rev c7) (prog-if 00 [VGA
controller])
Subsystem: Micro-Star International Co., Ltd. [MSI] Device 8a90
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr-
Stepping- SERR- FastB2B- DisINTx+
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort-
<MAbort- >SERR- <PERR- INTx-
Latency: 0, Cache Line Size: 64 bytes
Interrupt: pin A routed to IRQ 36
NUMA node: 0
Region 0: Memory at c0000000 (64-bit, prefetchable) [size=256M]
Region 2: Memory at d0000000 (64-bit, prefetchable) [size=2M]
Region 4: I/O ports at e000 [size=256]
Region 5: Memory at fea00000 (32-bit, non-prefetchable) [size=256K]
Expansion ROM at 000c0000 [disabled] [size=128K]
Capabilities: <access denied>
Kernel driver in use: amdgpu
Kernel modules: amdgpu
My versions
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.14-arch1-1 #1 SMP PREEMPT Wed, 07 Oct 2020 23:59:46 +0000
x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=32128
Bug #: 32128
Summary: Incorrect links in the mailing list archives
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Email addresses such as wineconf(a)winehq.org are being converted into links to
the wine-devel mailing list (which happens to be the mailing list where the
email was posted).
See for instance:
http://www.winehq.org/pipermail/wine-devel/2012-November/097669.html
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https://bugs.winehq.org/show_bug.cgi?id=37815
Bug ID: 37815
Summary: onigirl
Product: Wine
Version: 1.7.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: Crazy_TrickzZzz(a)yahoo.com
Distribution: ---
Created attachment 50364
--> https://bugs.winehq.org/attachment.cgi?id=50364
i dont understand it runs so smothly but when i log it it just crashes
i cant play the game right after i log into it
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https://bugs.winehq.org/show_bug.cgi?id=46992
Bug ID: 46992
Summary: Battle.net won't start after installing.
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bellucc.e(a)gmail.com
Distribution: ---
Created attachment 64157
--> https://bugs.winehq.org/attachment.cgi?id=64157
the error appearing after few secs
When i launch battle.net the first window (login window) appears but i can do
nothing but writing my credentials. The loading animation (some rays rotating,
i guess it's the connect wait) keep rotating. After few seconds the error
appears.
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http://bugs.winehq.org/show_bug.cgi?id=19386
Summary: Please provide single login for all websites of
winehq.org portal.
Product: WineHQ.org
Version: unspecified
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P5
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yurikoles(a)gmail.com
For every website users must create new account. I think it's really annoying.
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https://bugs.winehq.org/show_bug.cgi?id=47894
Bug ID: 47894
Summary: mfreadwrite error dialog causes the user32:winstation
tests to fail
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
Distribution: ---
When mfreadwrite is not present, a dialog appears, which seems to cause the
user32:winstation tests to fail:
https://test.winehq.org/data/b360cd67e8f7f8c01f09457bacb032fd4a248d0a/2008_…
Sometimes it disappears just in time, in which case the tests succeed:
https://test.winehq.org/data/b360cd67e8f7f8c01f09457bacb032fd4a248d0a/2008_…
I'm not sure whether to file this under user32 or mfreadwrite.
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https://bugs.winehq.org/show_bug.cgi?id=47163
Bug ID: 47163
Summary: Photoshop 6 not working on Wine Ubuntu
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ichbinleider1(a)web.de
Distribution: ---
Created attachment 64396
--> https://bugs.winehq.org/attachment.cgi?id=64396
Description of Bug Report, Photoshop 6 not working on Wine Ubuntu
Photoshop 6 not working on Wine Ubuntu, not even starting up! Log file is
attached
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https://bugs.winehq.org/show_bug.cgi?id=49767
Bug ID: 49767
Summary: All resources deleted during update Logos Bible
Software
Product: Wine
Version: 5.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
Created attachment 68072
--> https://bugs.winehq.org/attachment.cgi?id=68072
Console output from during update
Updates result in data wipe.
Logos stores all resources, eg. ebooks, videos etc in a subdir like
drive_c/users/$username/Local Settings/Application
Data/Logos/Data/$uniqueid/ResourceManager/
When an update to Logos Bible Software becomes available there is a
notification in the app. The update will usually install ok however on wine the
Resources are all wiped. The user is now stuck with a massive download eg.
40gb+. On Windows the resources are always still there after an update.
It's as if the msi somehow overwrites the directory rather than merging with
it?
I've attached a console log updating from 8.15.0.0004 to 8.16.0.0002 - in this
case the update also did not relaunch the newly updated app but simply kept
running. At this point I checked and confirmed all resources were wiped. Once
quit and reloaded it was clear the update had completed but it began to
download everything again.
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https://bugs.winehq.org/show_bug.cgi?id=45151
Bug ID: 45151
Summary: patches: 'git send-email' through Zoho SMTP causes
patch queue to go berserk
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.auble(a)zoho.com
Distribution: ---
Created attachment 61339
--> https://bugs.winehq.org/attachment.cgi?id=61339
I'm starting to get embarrassed
So I'll probably just start using my Gmail account for submissions to Wine
anyways, but I've been having problems sending patches through Zoho.
I've followed the instructions on
https://wiki.winehq.org/Submitting_Patches
and when running 'git send-email', there are no issues on my computer. I'm
prompted for my SMTP password, git does its thing, and I've received an "OK /
250" return code every time.
Small, one-off patches seem to make it through fine, but beyond that, then the
wine-devel or the patch-list doesn't get them. Furthermore, Zoho delivers me a
message saying that wine-devel can't be reached and that they'll keep retrying
the delivery. And they do, which is where I think part of the problem might be
coming from.
---
In the first case, I tried sending a series of 7 patches. The first patch was a
very short text change, the next five were larger batch substitutions on
different strings, and the last one was a relatively short binary patch to
delete five images.
The first patch made it through pretty quickly, but the rest never showed up.
To make things more confusing, I received Zoho notices that patches 5-7
couldn't reach the list and would be retried, but nothing about 2-4. Then a few
hours later, the mailing list confirmed that patch 7 had made it through fine,
but no sign of the middle 5.
Since I had no notification from wine-devel or Zoho for patches 2-4, I tried
resending patch 2 a couple times. Everything besides patches 1 & 7 seemed to
just be falling into a black-hole though... until the next morning, every last
patch I had sent (including the repeats of patch 2) was on both wine-devel and
the patch-list, showing the original send dates, as if they had been there all
along.
---
In the second case, I had three large binary patches for deleting old images
that have since been moved onto the wiki. I tried sending them one-at-a-time,
'git send-email' gave me an OK / 250, and they never made it to the list. This
time Zoho sent me a notice saying that there was a fatal error with
wine-devel's address, specifically
"ResponseCode 421, Read timed out"
The notice said they would keep retrying the delivery for 4 days, but then I
didn't hear anything... until all of a sudden, today I see this on the patch
queue (screenshot attached). I know I didn't resend either of these patches,
much less 17 times. Weirdly enough, the wine-devel mailing list seems to
understand what's going on a little better and only shows the message once.
---
The one other pattern I have noticed is that it almost seems like the mailing
list is clocking out for business hours. The first was on a Wed evening, but it
wasn't until the next morning that everything suddenly appeared. The second
time, I tried sending in my patches before Friday evening, but there was still
no sign of them when I checked yesterday (Sun). Sure enough, they're all there
today though.
TL/DR: I know very little about how mail protocols work, and it could very well
be on my mail service's end, but it almost seems like the mailing-list is
actually receiving the emails. It then puts them in quarantine outside of
normal work-hours, which doesn't seem like a problem in isolation. Somehow the
sender is getting "delivery failed" codes though, and I only seem to get
delivery receipts sporadically, despite turning on delivery receipts in my
pipermail settings for wine-devel.
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https://bugs.winehq.org/show_bug.cgi?id=43443
Bug ID: 43443
Summary: mouse pointer/focusing issues with wine 2.11.1
Product: Wine
Version: 2.11
Hardware: x86
URL: https://bugzilla.redhat.com/show_bug.cgi?id=1468889
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
Distribution: Fedora
Description of problem:
Since wine got updated to 2.11-1 this morning, i had trouble with the mouse
pointer in "Runes of Magic" .
The pointer got invisible/stuck/both randomly when moving it on and off the
monitor ( dual monitor here ) where ROM was running, wenn moving the char
around with WASD controls. This was disturbing and made "dangerouse" gameplay
next to impossible, i.o.w. i couldn't risk dangerouse actions in game, because
it was uncertain if i could control the game while doing it.
After downgrading, it works again flawless ( said that in context with ROM,
means something :D )
Version-Release number of selected component (if applicable):
2.11.1-fc25
List of packages installed - Action taken to revert wine back to 2.10 :
wine-2.11-1.fc25.i686 38/74
wine-2.11-1.fc25.i686 39/74
wine-fonts-2.11-1.fc25.noarch40/74
wine-desktop-2.11-1.fc25.noarch 41/74
wine-pulseaudio-2.11-1.fc25.i686 42/74
wine-alsa-2.11-1.fc25.i686 43/74
wine-capi-2.11-1.fc25.i686 44/74
wine-cms-2.11-1.fc25.i686 45/74
wine-ldap-2.11-1.fc25.i686 46/74
wine-openal-2.11-1.fc25.i686 47/74
wine-opencl-2.11-1.fc25.i686 48/74
wine-twain-2.11-1.fc25.i686 49/74
wine-core-2.11-1.fc25.i686 50/74
wine-common-2.11-1.fc25.noarch 51/74
wine-times-new-roman-fonts-2.11-1.fc25.noarch 52/74
wine-tahoma-fonts-system-2.11-1.fc25.noarch 53/74
wine-pulseaudio-2.11-1.fc25.i686 54/74
wine-tahoma-fonts-2.11-1.fc25.noarch 55/74
wine-alsa-2.11-1.fc25.i686 56/74
wine-capi-2.11-1.fc25.i686 57/74
wine-cms-2.11-1.fc25.i686 58/74
wine-ldap-2.11-1.fc25.i686 59/74
wine-openal-2.11-1.fc25.i686 60/74
wine-opencl-2.11-1.fc25.i686 61/74
wine-twain-2.11-1.fc25.i686 62/74
wine-systemd-2.11-1.fc25.noarch 63/74
wine-arial-fonts-2.11-1.fc25.noarch 64/74
wine-courier-fonts-2.11-1.fc25.noarch 65/74
wine-fixedsys-fonts-2.11-1.fc25.noarch 66/74
wine-marlett-fonts-2.11-1.fc25.noarch 67/74
wine-ms-sans-serif-fonts-2.11-1.fc25.noarch 68/74
wine-small-fonts-2.11-1.fc25.noarch 69/74
wine-symbol-fonts-2.11-1.fc25.noarch 70/74
wine-system-fonts-2.11-1.fc25.noarch 71/74
wine-wingdings-fonts-2.11-1.fc25.noarch 72/74
wine-core-2.11-1.fc25.i686 73/74
wine-filesystem-2.11-1.fc25.noarch 74/74
Bug has been reported to Fedoras Bugzilla:
https://bugzilla.redhat.com/show_bug.cgi?id=1468889
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https://bugs.winehq.org/show_bug.cgi?id=45416
Bug ID: 45416
Summary: mousepointer of runes of magic disapears if the window
gets blurred and refocused
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
Distribution: Fedora
Version: wine-3.11-1.fc27.x86_64 / wine-staging-common-3.11-1.i686
mousepointer of runes of magic disapears if the window gets blurred and
refocused
aka.. mouse out of the window and back in.
After selecting an item in the back, it gets back to normal, but if you can't
hit one, the mousepointer gets only updated when left or right mb is pressed.
the button click just updates the position, but it does not stop the problem,
only a item drop (in the bag ) does.
it was no problem with this version:
# cat /root/wine.works.rpm.liste
mingw32-wine-gecko-2.47-2.fc26.noarch
mingw64-wine-gecko-2.47-2.fc26.noarch
wine-2.10-1.fc25.i686
wine-2.10-1.fc25.x86_64
wine-alsa-2.10-1.fc25.i686
wine-alsa-2.10-1.fc25.x86_64
wine-arial-fonts-2.10-1.fc25.noarch
wine-capi-2.10-1.fc25.i686
wine-capi-2.10-1.fc25.x86_64
wine-cms-2.10-1.fc25.i686
wine-cms-2.10-1.fc25.x86_64
wine-common-2.10-1.fc25.noarch
wine-core-2.10-1.fc25.i686
wine-core-2.10-1.fc25.x86_64
wine-courier-fonts-2.10-1.fc25.noarch
wine-debuginfo-1.9.3-1.fc23.x86_64
wine-desktop-2.10-1.fc25.noarch
wine-filesystem-2.10-1.fc25.noarch
wine-fixedsys-fonts-2.10-1.fc25.noarch
wine-fonts-2.10-1.fc25.noarch
wine-ldap-2.10-1.fc25.i686
wine-ldap-2.10-1.fc25.x86_64
wine-marlett-fonts-2.10-1.fc25.noarch
wine-mono-4.7.0-1.fc25.noarch
wine-ms-sans-serif-fonts-2.10-1.fc25.noarch
wine-openal-2.10-1.fc25.i686
wine-openal-2.10-1.fc25.x86_64
wine-opencl-2.10-1.fc25.i686
wine-opencl-2.10-1.fc25.x86_64
wine-pulseaudio-2.10-1.fc25.i686
wine-pulseaudio-2.10-1.fc25.x86_64
wine-small-fonts-2.10-1.fc25.noarch
wine-staging-2.10-1.i686
wine-staging-common-2.10-1.i686
wine-symbol-fonts-2.10-1.fc25.noarch
wine-systemd-2.10-1.fc25.noarch
wine-system-fonts-2.10-1.fc25.noarch
wine-tahoma-fonts-2.10-1.fc25.noarch
wine-tahoma-fonts-system-2.10-1.fc25.noarch
wine-times-new-roman-fonts-2.10-1.fc25.noarch
winetricks-20170517-1.fc25.noarch
wine-twain-2.10-1.fc25.i686
wine-twain-2.10-1.fc25.x86_64
wine-wingdings-fonts-2.10-1.fc25.noarch
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http://bugs.winehq.org/show_bug.cgi?id=35179
Bug ID: 35179
Summary: Quake Live standalone login window crashes when TAB
pressed
Product: Wine
Version: 1.7.8
Hardware: x86-64
URL: http://quakelive.com
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: alexandru.balut(a)gmail.com
Classification: Unclassified
Steps to reproduce:
1. Open QuakeLive's Launcher.exe
2. Wait a few seconds for the round Play button to become red. At this point
the username field should be focused.
3. Press TAB three times, notice the app crashes
$ sha1sum .wine-ql/drive_c/Program\ Files\ \(x86\)/Quake\ Live/Launcher.exe
b4d565634bdac72047790d64dbc870b8b8bb5f48 .wine-ql/drive_c/Program Files
(x86)/Quake Live/Launcher.exe
$ sha1sum QuakeLiveSetup_840.exe
843d1542bccaaf1bd46bee0acec95d4bfdfc898b QuakeLiveSetup_840.exe
$ wine --version
wine-1.7.8
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https://bugs.winehq.org/show_bug.cgi?id=46740
Bug ID: 46740
Summary: Photoshop CS5 crashes upon opening in Wine-4.0
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Syogren.Asherushi(a)gmail.com
Distribution: ---
Created attachment 63744
--> https://bugs.winehq.org/attachment.cgi?id=63744
The backtrace
See attachment.
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https://bugs.winehq.org/show_bug.cgi?id=47345
Bug ID: 47345
Summary: When clicking on the Drivers tab, winecfg crashes
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: soulsofblack12(a)hotmail.com
Distribution: ---
Created attachment 64676
--> https://bugs.winehq.org/attachment.cgi?id=64676
The error
I am running wine-staging, when i launch winecfg from the console and try to
click on the Drivers tab, winecfg crashes and closes itself.
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https://bugs.winehq.org/show_bug.cgi?id=42741
Bug ID: 42741
Summary: StarCraft I: 1.18 PTR fails to initialize
ClientSdk.dll
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: li.davidm96(a)gmail.com
Distribution: ---
Created attachment 57743
--> https://bugs.winehq.org/attachment.cgi?id=57743
stderr output of Wine when running StarCraft.exe
The 1.18 public test release of the upcoming version of StarCraft I does not
launch, as ClientSdk.dll fails to initialize.
Tested with Wine 2.4 (latest from Arch repositories), in a fresh 64-bit
wineprefix. Architecture is AMD64.
The download is here:
https://us.battle.net/forums/en/starcraft/topic/20753915707
sha1sum:
2d6702a425f13659227814fbc903568d63daeb08
/home/lidavidm/Downloads/Starcraft+1.18+PTR+1202.zip
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http://bugs.winehq.org/show_bug.cgi?id=33199
Bug #: 33199
Summary: iexplore crash when changing location.href in if
stamtement xhtml
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thepouar(a)gmail.com
Classification: Unclassified
Created attachment 43914
--> http://bugs.winehq.org/attachment.cgi?id=43914
xhtml file that crashes iexplore
iexplore crashes when trying to change the URL in javascript within an if
statement, attached a file that causes the crash
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https://bugs.winehq.org/show_bug.cgi?id=40570
Bug ID: 40570
Summary: Skype 7 - Unhandled exception in thread 9 or Unhandled
page fault on read access
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmoisto(a)gmail.com
Distribution: ---
The latest Skype desktop client for Windows (currently 7.23.0.105) does not
work with wine 1.9.9 but works fine with 1.9.7 and 1.9.8.
Starting Skype with 1.9.9 spits out various errors.
In some instances Skype.exe will go in an infinite loop and the debugger hangs,
other times the debugger exists instantly.
Exists cleanly:
wine: Unhandled exception 0xc0000409 in thread 9 at address 0x115d6b8 (thread
0009), starting debugger...
Hangs forever:
wine: Unhandled page fault on write access to 0x65756cf1 at address 0x63656ee6
(thread 0009), starting debugger...
I can attach more console output if needed.
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https://bugs.winehq.org/show_bug.cgi?id=48605
Bug ID: 48605
Summary: MuseScore 3 shows splash screen, then quits
Product: Wine
Version: 5.1
Hardware: x86-64
URL: https://musescore.org/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ wine --version
wine-5.1
$ openssl sha256 MuseScore-3.4.2-x86_64.msi
SHA256(MuseScore-3.4.2-x86_64.msi)=
8d2fc9d79cb0a5b0a8a5ccbb8ec80a972d1ecd264cb416c75ae42ab0b8b6d475
Steps to reproduce:
1. Install MuseScore using msiexec.
2. Start the game after installation of using the explorer.
Expected result:
MuseScore starts and shows the main window.
Current result:
MuseScore shows a splash screen and then quits.
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https://bugs.winehq.org/show_bug.cgi?id=44081
Bug ID: 44081
Summary: Office graphics suitable for HiDPI displays
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmenzel+bugs.winehq.org(a)molgen.mpg.de
Distribution: ---
Visiting https://www.winehq.org/ with a HiDPI Dell UP3214Q monitor, the icons
and graphics look blurry. It’d be great, if the Web site could be improved to
also look good on HiDPI displays.
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https://bugs.winehq.org/show_bug.cgi?id=41751
Bug ID: 41751
Summary: Retire docs.git
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
The Developer's, Wine User's, and Winelib User's guides have all been moved to
the wiki, and the SGML files will not be updated.
Since the SGML files are still on the website, people who follow a direct link
to one of the pages still end up in the old document and sometimes file bugs
for outdated information that has already been fixed in the wiki version (e.g.,
bug 40491).
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https://bugs.winehq.org/show_bug.cgi?id=41236
Bug ID: 41236
Summary: Darksiders 2 graphical glitches
Product: Wine-staging
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zentarim(a)rambler.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 55522
--> https://bugs.winehq.org/attachment.cgi?id=55522
Graphical glitch
I have successfully launched Darksiders 2 Steam version (But in AppDB this game
marked as 'garbage') on wine 1.9.17-staging on win32 prefix.
My library mapping:
d3dcompiler_43 native,builtin
winecfg->staging set flag 'enable CSMT for better grapfic perfomance'
But there are some problems with graphics (screenshots in attachement). What
other information should be provided?
Thanks in advance.
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http://bugs.winehq.org/show_bug.cgi?id=35732
Bug ID: 35732
Summary: Adobe CC (Creative Cloud) fails to install.
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: giorgosk67(a)gmail.com
Created attachment 47719
--> http://bugs.winehq.org/attachment.cgi?id=47719
The error screen.
CC fails to install and exits with an error (A12E1).
(For error details, please see the attached screenshot).
For help, points to this page:
https://helpx.adobe.com/creative-cloud/topics/getting-started.html
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http://bugs.winehq.org/show_bug.cgi?id=17258
Summary: M.A.X.2 : error "Screen init failed" when starting the
game
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jazzedupj0sh(a)gmail.com
Created an attachment (id=19245)
--> (http://bugs.winehq.org/attachment.cgi?id=19245)
Game does not start, instead shows this error
Installation works fine. This is a game meant for Windows 98. Not sure which
version of Directx it uses.
The game does not start, instead I get an error. The screenshot of the error is
attached.
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http://bugs.winehq.org/show_bug.cgi?id=9418
Summary: Colasoft Mac Scanner 1.1 doesn't work
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.colasoft.com/mac_scanner/
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user complained in
http://www.linuxforums.org/forum/wine/101536-problem-tcp-ip.html
"[Running colasoft mac scan in wine complains
Cannot find any valid ip address...]"
So I downloaded it and tried it.
It found my IP address right away, so that's fine.
But it wasn't able to actually scan for MAC addresses; it
had lots of
fixme:iphlpapi:SendARP (DestIP 0xda01a8c0, SrcIP 0x00000000, pMacAddr
0x7abcc808, PhyAddrLen 0x7abcc7fc): stub
messages. On Linux, at least, the way to do this is
probably to send the packet, wait a millisec, then do
ioctl SIOCGARP. (Or the command arp -n W.X.Y.Z. Or look in /proc/net/arp.)
It'd be cheesy beans to implement, if anybody cares to.
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https://bugs.winehq.org/show_bug.cgi?id=45113
Bug ID: 45113
Summary: Dai-Senryaku Perfect3: Very slowly with OpenGL
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: whatisthis.sowhat(a)gmail.com
Distribution: ---
When playing "Dai-Senryaku Perfect 3",Japanese war board simulation
game,drawing screen is very slowly with OpenGL rendering.
Using with GDI rendering, drawing is little slowly, but faster than OpenGL.
Product page (written in Japanese):
https://www.ss-alpha.co.jp/products/dsperfect3.html
Playing sample:
https://www.ss-alpha.co.jp/products/dsperfect3/download.html
This issue may seem to be similar to BUG #43231.
https://bugs.winehq.org/show_bug.cgi?id=43231
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https://bugs.winehq.org/show_bug.cgi?id=40736
Bug ID: 40736
Summary: In notepad Ctrl+[Grey /] cause '/' char to be added
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gur.stavi(a)gmail.com
Distribution: ---
The issue is about pressing the combination of CTRL + sys keys from the right
side numeric keypad of the keyboard:
CTRL-[/]
CTRL-[*]
CTRL-[-]
CTRL-[+]
It can be reproduced in Notepad.
In Notepad under Windows these sequences will do nothing.
In Notepad under Wine these sequences will cause the character to be added to
the document.
Perhaps it is related to 'TranslateAccelerator' API but this is just a guess.
The real problem is with 'Notepad++' where these sequences are the default
accelerators for zoom control so chars are added to the document whenever zoom
is changed.
Regards,
Gur
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https://bugs.winehq.org/show_bug.cgi?id=44920
Bug ID: 44920
Summary: Starcraft II Arcade Crash during load
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: antonio.e.russo(a)gmail.com
Distribution: ---
Created attachment 61011
--> https://bugs.winehq.org/attachment.cgi?id=61011
WINEDEBUG=warn+all log of crash (gzipped)
Starcraft II is a moving target. After the most recent patch, I was unable to
use wine-staging 2.21, which had been working excellently for me. Wine 3.5 has
trouble: loading the "Hero Attack 3X" (popular) arcade game, the game crashes.
I've attached a "WINEDEBUG=warn+all" log, and can help debug.
I checked "use 32-bit version", and I am using a clean prefix.
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https://bugs.winehq.org/show_bug.cgi?id=38303
Bug ID: 38303
Summary: NHL09 menus automatically navigating ( non-stop
clicking down arrow without actual keyboard button
pressing )
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
When I launch the game, menus are navigated by themselves. Still - the game
responds on actual pressing of the arrow buttons on my keyboard.
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http://bugs.winehq.org/show_bug.cgi?id=33759
Bug #: 33759
Summary: Some applications reset the X color profile
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Classification: Unclassified
Some applications tend to reset the X color profile when they start. This
profile is set by xcalib and shouldn't be mindlessly messed with.
I could not determinate a pattern as to which programs do this. It seems games
are especially prone.
A simple test case:
Get xcalib, and use it to set some random color profile, such as with
xcalib -a -gc 5
Get CPU-Z. There is a simple no-installation zip available. Click away the
initial error message and then watch as it resets the profile as it loads
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https://bugs.winehq.org/show_bug.cgi?id=39164
Bug ID: 39164
Summary: Starcraft 2: broken after alt-tab
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: m4rkusxxl(a)web.de
Distribution: ---
I play starcraft 2 in kde4 with desktop effects enabled.
When I alt-tab to get back to the desktop it works fine. But I dont get back
into the game.
When I try to, I see the game but the screen never changes (no animations,
nothing happens when clicking buttons). The mouse cursor is not catched as
well.
When I disable desktop effects in kde (shift+alt+f12) I can still get back into
the game and it is redrawn correctly.
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https://bugs.winehq.org/show_bug.cgi?id=49094
Bug ID: 49094
Summary: "err:ntdll:RtlpWaitForCriticalSection" racy hang when
starting/running StarCraft 2
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bat.misc(a)batbytes.com
Distribution: ---
Created attachment 67060
--> https://bugs.winehq.org/attachment.cgi?id=67060
wine stdout/stderr
When starting StarCraft 2, I get this error message:
[code]00d8:err:ntdll:RtlpWaitForCriticalSection section 0xe76344 "?" wait timed
out in thread 00d8, blocked by 00d0, retrying (60 sec)[/code]
It is a racy hang. It sometimes happens during startup or when starting an
custom game.
The version used is from the master branch,
d1f858e03da732c621504f90e349d5170ca3336e from April 30th.
This is with debugging and unstripped executables but I'm unsure where to dig
into this with gdb to give more helpful information. Please let me know if I
can help provide better information.
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http://bugs.winehq.org/show_bug.cgi?id=29384
Bug #: 29384
Summary: Voobly fails to launch Age of Empires II multiplayer
game (DirectPlay)
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lapommegolden(a)gmail.com
Classification: Unclassified
Instead of entering AOE II's brown multiplayer game screen, game will now be
automatically aborted & cancelled unrated instead.
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https://bugs.winehq.org/show_bug.cgi?id=48479
Bug ID: 48479
Summary: kernel: wineserver[13829]: segfault at 60 ip
0000000000428d8f sp 00007fff60b2e5c0 error 4 in
wineserver[403000+53000]
Product: Wine-staging
Version: 5.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66269
--> https://bugs.winehq.org/attachment.cgi?id=66269
journal of the wineserver crash
Wine-Staging Rc5 crashed with a core dump.
thousands!! of these lines come before the dump:
022b:fixme:rawinput:GetRawInputBuffer data (nil), data_size 0x22f7b0,
header_size 24 stub!
System is:
CPU: AMD FX-8350
GPU: Nvidia GTX1050 with Nvidia drivers
OS: Fedora 30
Special Patches: Vulcan Dxvk driver installed ( latest )
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https://bugs.winehq.org/show_bug.cgi?id=49243
Bug ID: 49243
Summary: https://dl.winehq.org/wine-builds/debian/ is very slow
in China
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: widon1104(a)qq.com
Distribution: ---
I use deepin15.11, I find out "deb https://dl.winehq.org/wine-builds/debian/
stretch main " this link is very slow in China.
It's very hard to download all the packages in this link, often it will take
more than 2 hours to download all the packages and sometimes the download will
fail I have to download again and again.
I hope winehq.org make Chinese user download new version of wine faster.
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https://bugs.winehq.org/show_bug.cgi?id=47589
Bug ID: 47589
Summary: WineHQ requires email to sign up, sign in and to
recover access
Product: WineHQ.org
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
It may be inacceptible for users living in jurisdictions with oppressive
regimes requiring all the email providers either collect the personal data
tying an account to a government-issued ID or being blocked. For example
cellphone numbers.
Now most of email providers require cellphone number validation. But not all.
Ironically the only email providers not enforcing this I know are Russian ones.
But the State Duma is preparing a law requiring all the email providers to do
that, so I expect there will be no free email providers not doing that
(probably except Riseup, but I won't use Riseup services).
So it is important to allow users contribute without having a email addreess.
For access recovery crypto protocols or a sheet of one-time passwords can be
used.
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https://bugs.winehq.org/show_bug.cgi?id=46585
Bug ID: 46585
Summary: Some unicode characters cut off the rest of
description
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 63469
--> https://bugs.winehq.org/attachment.cgi?id=63469
test.txt with the issue
Looks like posting certain unicode characters makes rest of the description be
cut off.
Here's pasting of contents of the attached test.txt:
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=28467
Summary: Chromium Browser restore button doesn't work
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
1. Download chromium from
http://build.chromium.org/f/chromium/snapshots/Win/95816/chrome-win32.zip
unpack chrome-win32.zip, cd to the directory.
2. start chrome.exe with --no-sandbox, works around Bug 21232
$ wine chrome.exe --no-sandbox
Notice that the chrome window is decorated by the Linux native window manager.
Is it a bug? On windows, chrome have no traditional "window bar".
Now there is two "Maximal" button: one is drawn by Linux native window manager,
the other is drawed by wine chrome browser it self.
3. Click on the "Maximal" button which is drawn by Linux native window manager,
then chrome browser switch to maximal mode as expect.
This time, the Linux native window bar is disappear.
4. Click on the "Restore" button of wine chrome browser. However it doesn't
work. Wine chrome switch to normal mode for a second, then switch back to
maximal mode automatically.
I use ubuntu 11.04 , with traditional gnome desktop, gnome 2.32.1 .
There is some ways to work around:
I. Instead of clicking on the native "Maximal" button in step 3, try to click
the wine chrome "Maximal" button, then everything works as expect.
II. Do not set "Allow the window manager to decorate the windows" in winecfg,
then everything works as expect.
III. Do not set "Allow the window manager to control the windows" in winecfg,
then everything works as expect.
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http://bugs.winehq.org/show_bug.cgi?id=36692
Bug ID: 36692
Summary: Bad performance when combineng SetEvent /
WaitForSingleObject for synchronizing worker threads
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: milasudril(a)gmail.com
In a 2d simulation program, each worker thread has its own pair of events. One
event is used to signal master thread that the worker thread is ready. The
other is used by the master thread to signal that the worker thread may
continue.
In Master thread:
while(!m_stop)
{
auto proc_ptr=processors.begin();
while(proc_ptr!=processors.end())
{
// Call SetEvent on "start" event object owned by the object pointed
// to by proc_ptr
proc_ptr->frameNext();
++proc_ptr;
}
proc_ptr=processors.begin();
while(proc_ptr!=processors.end())
{
// Call WaitForSingleObject on "ready" event object owned by
// the object pointed to by proc_ptr
proc_ptr->wait();
++proc_ptr;
}
++framecounter;
}
In worker thread:
while(!m_stop)
{
// Wait for master thread signaling start event (Calls
WaitForSingleObject)
start.wait();
m_model->process(m_framecounter,m_buffers[0].first
,m_buffers[0].second,m_offset);
swap(m_buffers[0],m_buffers[1]);
// Signal master thread that we are ready for next frame (Calls SetEvent)
ready.set();
}
On Wine, the framerate is half of that on Windows 7 on the same machine
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz. Also there seems to be a huge
different workload on differnt cores when running under Wine.
I realize that SetEvent/WaitForSingleObject are heavy functions on Windows too
as they need kernel assistance, so it might be hard to make it perform better.
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https://bugs.winehq.org/show_bug.cgi?id=43766
Bug ID: 43766
Summary: Safrosoft RoX - Level editor doesn't start
Product: Wine
Version: 2.17
Hardware: x86-64
URL: http://www.autofish.net/shrines/rox/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ArchLinux
Created attachment 59268
--> https://bugs.winehq.org/attachment.cgi?id=59268
wine log
The game's level editor crashes with a messagebox:
"Run-time error '481': Invalid picture"
Getting an oleaut32.dll from win7, copying it into wine's system32 folder and
adding a dll override fixes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=44900
Bug ID: 44900
Summary: Colour problem with builtin gdiplus
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Created attachment 60981
--> https://bugs.winehq.org/attachment.cgi?id=60981
Good looking with a native gdiplus
With a builtin gdiplus, there is a problem with coloring the cases of channel.
Problem does not occur with a native gdiplus dll. Compare the two screenshot:
the first one with native dll, the second one with the builtin dll.
Note the behaviour in a real Windows 10 box is the behaviour of the native dll.
So, there is a problem with the builtin dll.
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http://bugs.winehq.org/show_bug.cgi?id=24063
Summary: World in conflict fails to start in DX10 mode
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=30246)
--> (http://bugs.winehq.org/attachment.cgi?id=30246)
Log +d3d10
World in Conflict is unable to start in DX10 mode. Native dxdiagn.dll was used
to avoid http://bugs.winehq.org/show_bug.cgi?id=11114 and sh winetricks d3dx10
was run too.
I uploaded a +d3d10 log. If you need other debug channels, please ask.
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http://bugs.winehq.org/show_bug.cgi?id=19471
Summary: Earthworm Jim 3D: Extensive graphics errors
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=22632)
--> (http://bugs.winehq.org/attachment.cgi?id=22632)
Terminal output.
While running Earthworm Jim 3D the background to the title screen and intro
video/scene are black and during the game there are various graphics errors
including: missing textures, corrupt textures, low quality textures.
There are also quite a few 3D model animation errors.
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http://bugs.winehq.org/show_bug.cgi?id=10845
Summary: Application Menu doesn't work
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gizmo.gentoo(a)gmx.de
In Propellerheads Reason 3.0 and 4.0 the application menu doesn' work. This
affects, in my experience, all versions >wine-0.9.46 or 0.9.47.
The problem is that i can't give you log files or something else, because
there's no error message. It's just that u click on the menu and nothing
happens.
You can download a demo version from the software here:
http://www.propellerheads.se/download/index.cfm?fuseaction=download_reason_…
Let me know if i can do something to provide more information.
thanks,
marc
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https://bugs.winehq.org/show_bug.cgi?id=46976
Bug ID: 46976
Summary: All games suffer from moderated to severe stuttering
with mouse polling ~1000
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: zeioth(a)hotmail.com
Distribution: ---
Description: Any game running over Wine will stutter under the next conditions:
How to reproduce:
* Use a mouse with a polling rate of 1000.
* Open any game with wine, using any frametimes measurement tool.
* Move the camera quickly in circles. You will experience severe stuttering
and frametimes spikes.
* The issue is solved when the mouse use a polling rate of 125hz
This issue DOESN'T affect linux native games. This fact has been tested with
the games:
* Bioshock: Infinite
* Portal 1
This issue DOES Affect the next Wine (non DXVK) games:
* Doom 2016
This issue DOES affect the next wine games:
* Sekiro
* Quake Champions
* The witcher 3
* Quake Champions
* Paladins
* And every other game I've tested
Wine versions tested:
* 3.16 stating + dxvk 0.61 (Can reproduce)
* 3.18 stating + dxvk 0.61 (Can reproduce)
* 3.20 tkg + dxvk 0.61 (Can reproduce)
* 4.0 + dxvk 0.61 (Can reproduce)
* 4.5 + dxvk 0.61 (Can reproduce)
* 4.5 + dxvk 1.0.2 (Can reproduce)
* 4.5 (Can reproduce) -> Pure wine on command line, no lutris, dxvk... etc.
* esync-staging-pba-3.16 + dxvk 0.61 -> This build doesn't present FPS
drops when the player move the camera. In sekiro, the camera jiggers instead.
All other games run without camera stuttering.
Video demostration: https://youtu.be/5dAHbvSS-P8
To find more details about this issue, please read:
* https://github.com/ValveSoftware/Proton/issues/2455#issuecomment-480502473
* https://forum.winehq.org/viewtopic.php?f=8&t=32235
Personal notes:
Feel free to ask me anything you need. I'm willing to help as much as I can.
Regards.
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http://bugs.winehq.org/show_bug.cgi?id=33643
Bug #: 33643
Summary: Dungeons & Dragons Neverwinter: stuttering mouse input
Product: Wine
Version: 1.5.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kisak42(a)gmail.com
Classification: Unclassified
While in the Dungeons & Dragons Neverwinter game client, I experience a
consistent stutter to to all mouse rotation. Also, every now and then the mouse
input bogs down and causes the player to overcompensate, then wait until the
moment passes. One possible cause of this is the multiple megabytes per minute
of:
fixme:win:GetRawInputBuffer (pData=(nil), pcbSize=0x1212e818, cbSizeHeader=16)
stub!
fixme:win:GetRawInputBuffer (pData=0x278daf8, pcbSize=0x1212bbb8,
cbSizeHeader=16) stub!
This is merely speculation from a users point of view.
The ie8 winetricks was used to workaround bug#33495, other than that I am using
a clean 32bit wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=35968
Bug ID: 35968
Summary: postgresql 9.3.4-3 has a problem initializing its
database
Product: Wine
Version: 1.7.16
Hardware: x86
URL: http://www.postgresql.org/download/windows/
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 35966, 35967
Created attachment 48075
--> https://bugs.winehq.org/attachment.cgi?id=48075
cmd,tid trace
After winetricks wsh57 to work around bug 35966, and applying the patch from
bug 35967, the installer downgrades the database problem to a non-fatal
warning.
The installer log tells us:
Called IsVistaOrNewer()...
Granting service account access to the data directory (using icacls) to NT
AUTHORITY\NetworkService:
Executing batch file 'rad222B0.bat'...
Can't recognize 'icacls "C:\Program Files\PostgreSQL\9.3\data" /T /C /grant
"NT AUTHORITY\NetworkService":(OI)(CI)(F) ' as an internal or external
command, or batch script.
Failed to grant service account access to the data directory (C:\Program
Files\PostgreSQL\9.3\data)
initcluster.vbs ran to completion
Script stderr:
Can't recognize 'CHCP 1252' as an internal or external command, or batch
script.
Can't recognize 'CHCP 1252' as an internal or external command, or batch
script.
Can't recognize 'CHCP 1252' as an internal or external command, or batch
script.
+cmd,+tid attached (with patch from 35967 applied)
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https://bugs.winehq.org/show_bug.cgi?id=40178
Bug ID: 40178
Summary: Native dll packet.dll fail on PacketGetAdapterNames
Product: Wine
Version: 1.9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zhangjianqiu13(a)gmail.com
Distribution: ---
Created attachment 53683
--> https://bugs.winehq.org/attachment.cgi?id=53683
Source code for my testcase
When try to use native packet.dll to run a demo program that calls
PacketGetAdapterNames and then return the result in a string , it fails on
windows native packet.dll
Test program source code and binary file will be produced in attachment
I see from relay log that PacketGetAdapterNames calls a series of Reg*
functions
and a lot of entries cannot be found on wine reg , So I import the
"HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{4d36e972-e325-11ce-bfc1-08002be10318}"
Key Entry from Windows XP, then the function still fails
The key export file will be attached below
The two versions wine relay log (+relay,+ntdll,+tid), one not import the
missing register entry, one imported, will be attached below
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http://bugs.winehq.org/show_bug.cgi?id=10893
Summary: Guildwars Minimize Bug
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: wine-directx-dshow
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: core1993(a)web.de
Hello and a good day.
I have a Problem on Guildwars: If i minimize the Guildwars Window it will be
minimized. Ok, thats what i wanted. But if i resize the window the window will
have be a size of 32 * 32 Pixel. Thats sad :(
Its not so much requed because i will not minimize Guildwars often but
sometimes. And if i farm and i cant see anything thats nod fine.
I hope that you will fix this bug asap ( as soon as possible ).
Thank you. Asmar from Germany
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https://bugs.winehq.org/show_bug.cgi?id=38478
Bug ID: 38478
Summary: Captvty crashes at start
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Extracting captvty works well. But when one wants to start the software, it
crashes immediately. The backtrace is quite short. So I copy it instead of
attaching it.
~/captvty$ wine Captvty.exe
fixme:mscoree:parse_supported_runtime
sku=L".NETFramework,Version=v4.0,Profile=Client" not implemented
fixme:mscoree:ConfigFileHandler_startElement Unknown element
L"loadFromRemoteSources" in state 4
Unhandled Exception:
System.InvalidOperationException: WinForms_SeeInnerException --->
System.TypeLoadException: A type load exception has occurred.
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(System.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj,
System.Object[] parameters) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at ÔÇëÔÇÇ+.[Main] (Captvty.Main ) [0x00000] in <filename unknown>:0
at ÔÇëÔÇÇ+. () [0x00000] in <filename unknown>:0
at ÔÇëÔÇÇ.OnCreateMainForm () [0x00000] in <filename unknown>:0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun ()
[0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run
(System.String[] commandLine) [0x00000] in <filename unknown>:0
at ÔÇëÔÇÇ. (System.String[] ) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidOperationException:
WinForms_SeeInnerException ---> System.TypeLoadException: A type load exception
has occurred.
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(System.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj,
System.Object[] parameters) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at ÔÇëÔÇÇ+.[Main] (Captvty.Main ) [0x00000] in <filename unknown>:0
at ÔÇëÔÇÇ+. () [0x00000] in <filename unknown>:0
at ÔÇëÔÇÇ.OnCreateMainForm () [0x00000] in <filename unknown>:0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun ()
[0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run
(System.String[] commandLine) [0x00000] in <filename unknown>:0
at ÔÇëÔÇÇ. (System.String[] ) [0x00000] in <filename unknown>:0
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http://bugs.winehq.org/show_bug.cgi?id=23464
Summary: Installer windows for several Disney Interactive
products do not render correctly
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
This bug report applies to at least three Disney Interactive products from the
years 1999 and 2000: Dinosaur Activity Centre, Magic Artist Studio and Toy
Story 2 Action Game.
On starting Setup.exe from the game CD, the initial window is not rendered
properly. It mainly consists of a grey background; the only part which is
rendered properly is the "sparkling" Disney logo. If you move the pointer over
where the buttons should be, they are drawn when the pointer passes over them.
(See the Windows screenshot to find where the hotspots are.)
With Wine *not* in virtual desktop mode, if you drag the window or activate
another window, it refreshes/renders correctly. (In virtual desktop mode the
window has no decorations, so cannot be dragged.)
After the window has refreshed, if you partly cover it with another window,
then click in the Setup window to bring it to the front, the just-revealed
parts are blank. That also happens in virtual desktop mode.
I have created an archive containing only those files sufficient to allow
Setup.exe to run. You can download it from
http://rapidshare.com/files/404357546/Disney.tar.bz2.html
228740 bytes, MD5 checksum fc0b0f7926209db6b4b83ff002e79219
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https://bugs.winehq.org/show_bug.cgi?id=49003
Bug ID: 49003
Summary: Old DX7 game "Dinosaur Worlds" crashes on start
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 66978
--> https://bugs.winehq.org/attachment.cgi?id=66978
Log
This is basically a recreation of the long abandoned bug 1934. I found the
program in archive.org, and the issue still remains.
As soon as it starts, it crashes.
Fair warning: It switches to super low resolution which won't be reset on
crash, so enable the virtual desktop in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=48501
Bug ID: 48501
Summary: U.S. Naval Observatory MICA2 software has annoying
error message upon closing
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: distroastro(a)gmail.com
Distribution: ---
Created attachment 66295
--> https://bugs.winehq.org/attachment.cgi?id=66295
The backtrace.txt file generated by Wine.
The program "U.S. Naval Observatory - Multiyear Interactive Computer Almanac
(MICA) 1800-2050" has an annoying issue that says:
"The program MICA2.exe has encountered a serious problem and needs to close. We
are sorry for the inconvenience."
Note: This message did not appear in Wine 1.8. (though I have not tested it in
versions of Wine between 1.8 and 5.0)
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https://bugs.winehq.org/show_bug.cgi?id=47036
Bug ID: 47036
Summary: Game Yuri's Revenge Work perfectly in wine-4.5-1 but
has problem in wine-4.6-1
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zhoujian8585169(a)126.com
Distribution: ---
See https://bugs.archlinux.org/task/62365
Description:
Game Command & Conquer: Yuri's Revenge
(https://en.wikipedia.org/wiki/Command_%26_Conquer:_Yuri%27s_Revenge) run
perfectly in wine-4.5-1 but has problem in wine-4.6-1
Steps to reproduce:
1. sudo pacman -U /var/cache/pacman/pkg/wine-4.5-1-x86_64.pkg.tar.xz
2. WINEARCH=win32 WINEPREFIX=~/.win32 wine ~/sda4/games/yuri/yuri/YURI.EXE
run perfectly see image 1 in attach file
3. sudo pacman -U /var/cache/pacman/pkg/wine-4.6-1-x86_64.pkg.tar.xz
4. WINEARCH=win32 WINEPREFIX=~/.win32 wine ~/sda4/games/yuri/yuri/YURI.EXE
has problem see image 2.
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https://bugs.winehq.org/show_bug.cgi?id=37295
Bug ID: 37295
Summary: wine builtin iexplore crashes when clicking on the
activex control of
https://mybank.icbc.com.cn/icbc/perbank/index.jsp
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Created attachment 49602
--> https://bugs.winehq.org/attachment.cgi?id=49602
screenshot: activex-control.png
1. open https://mybank.icbc.com.cn/icbc/perbank/index.jsp
2. click on the activex control as soon as the web page loads.
See attachment activex-control.png
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http://bugs.winehq.org/show_bug.cgi?id=37076
Bug ID: 37076
Summary: Silent Hunter 5 crashes after showing the intro video
with Wine Mono
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49276
--> http://bugs.winehq.org/attachment.cgi?id=49276
terminal output
Game version is v1.2, installed on Steam, the game uses Ubisoft Game Launcher
(Uplay).
Dwrite.dll and Steam gameoverlayrenderer disabled, native d3dx9_42 and
d3dcompiler_43 are installed to work around an early crash on launch.
After showing the intro movies the game throws an exception:
Unhandled Exception:
System.InvalidProgramException: Invalid IL code
in<Module>:ScriptedEntityHelper.LoadScriptFromFile
(ScriptedEntityHelper*,sScriptedEntity*,sbyte*,sbyte*): IL_0040: ret
at (wrapper native-to-managed) <Module>.ScriptedEntityHelper.LoadScriptFromFile
(ScriptedEntityHelper*,sScriptedEntity*,sbyte*,sbyte*) <0x0003b>
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidProgramException: Invalid IL
code in <Module>:ScriptedEntityHelper.LoadScriptFromFile
(ScriptedEntityHelper*,sScriptedEntity*,sbyte*,sbyte*): IL_0040: ret
at (wrapper native-to-managed) <Module>.ScriptedEntityHelper.LoadScriptFromFile
(ScriptedEntityHelper*,sScriptedEntity*,sbyte*,sbyte*) <0x0003b>
'winetricks dotnet20' is sufficient to get rid of the crash and the game loads
fine to the menu.
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http://bugs.winehq.org/show_bug.cgi?id=35394
Bug ID: 35394
Summary: Maxthon Cloud Browser V4.2.1: No items are displayed
graphics and the buttons of the installer are mixed
together.
Product: Wine
Version: 1.7.10
Hardware: x86
URL: http://dl.maxthon.com/mx4/mx4.2.1.1000.exe
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: yonatan.el.amigo(a)gmail.com
Classification: Unclassified
Regression SHA1: $ sha1sum mx4.2.1.1000.exe
4e25013c159cdf4e8b8ec457f7e65fdb1e63370a
mx4.2.1.1000.exe
Can be installed maxthon (Although the installer looks awful) but when I try to
run maxthon the window appears blank. Maxthon run multiple processes
simultaneously, I guess some of them is not working.
It also gives me this message in the log file "ERROR: gpu_info_collector_win.cc
(102)] Can not retrieve a valid assessment WinSAT.".
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http://bugs.winehq.org/show_bug.cgi?id=17339
Summary: 602XML Filler fails to open ZFO/FO document
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: supp(a)kpo.zcu.cz
602XML Filler (ID: is tool to fill government issued ZFO/FO forms.
When opening form located at
http://epodatelna.justice.cz/ePodatelna/epo1200new/form.do (select "El.
platební rozkaz" and click on "Další>>",
program hangs with continuous stream of
"fixme:font:GetCharacterPlacementW flags 0x00100000 ignored" errors.
Reproducibility: 100%
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http://bugs.winehq.org/show_bug.cgi?id=34498
Bug #: 34498
Summary: Garena Lan button doesn't work
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: invinciblesharad(a)gmail.com
Classification: Unclassified
Created attachment 45925
--> http://bugs.winehq.org/attachment.cgi?id=45925
Console output
Garena freezes few sec when Lan button is pressed. After that Garena runs
normally but Lan button is not working.
After pressing lan button should have opened another window
you can download Garena from http://intl.garena.com/
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http://bugs.winehq.org/show_bug.cgi?id=27211
Summary: runtime error R6025 while start usbclient.exe
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
A free demo can be downloaded from http://www.usb-over-network.com/
$ wget http://www.usb-over-network.com/usb-over-network-client.msi
Install:
$ msiexec /i usb-over-network-client.msi
make sure use the git source to avoid bug 27033
Start:
$ wine usbclient.exe
Then a runtime error message display:
Program: C:\windows\system32\ftusbsrvc.exe
R6025
-pure virtual function call
After click the "OK" button, the program will crash.
All log is below:
fixme:win:RegisterDeviceNotificationA (hwnd=0x12d998,
filter=0x99e9c8,flags=0x00000001) returns a fake device notification handle!
wine: Unhandled exception 0x40000015 at address 0x7bc90073:0x00409026 (thread
0015), starting debugger...
not sure whether this is a duplicate of bug 25869 or Bug 26835.
winetricks vcrun2005 vcrun2008 vcrun2010 not work.
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http://bugs.winehq.org/show_bug.cgi?id=33439
Bug #: 33439
Summary: Master of orion 3 crashed when scrolling mouse
wheeling down: Planets -> location
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: santzi76(a)suomi24.fi
Classification: Unclassified
Created attachment 44247
--> http://bugs.winehq.org/attachment.cgi?id=44247
Save game and crash dump
Platform:
Linux nuhapumppu 3.2.0-4-amd64 #1 SMP Debian 3.2.32-1 x86_64 GNU/Linux
Wine crashed when loading this saved game (attached).
This save situation is done this same moo3 and wine version earlier.
STEPS how to crash happen:
Go to "Planets" -> "Locations" and scroll mouse wheeling to down. Crash
happened always. If you take a new game, this feature working quite well.
Crash dump and save game attached.
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http://bugs.winehq.org/show_bug.cgi?id=29045
Bug #: 29045
Summary: Unable to read Kindle books
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamundso(a)gmail.com
Classification: Unclassified
Created attachment 37424
--> http://bugs.winehq.org/attachment.cgi?id=37424
stderr
Kindle starts after deleting
~/.wine/drive_c/windows/winsxs/manifests/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4148_none_deadbeef.manifest
as per the comments. However, now trying to read any book causes another crash.
This worked with Fedora 15 and Wine 1.3.24.
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http://bugs.winehq.org/show_bug.cgi?id=34631
Bug #: 34631
Summary: 163music: shadow of windows is always on the top of
desktop
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 46149
--> http://bugs.winehq.org/attachment.cgi?id=46149
the log
reproduce follow this:
0. download and install 163music:
"下一步(N)" -> "我接受(I)" -> "安装(I)" -> "完成(L)"
And it will start up automatically after the installation;
2. There will be a login window, and shadow of it is always on the top.(as
picture 1.png)
You may need a white background to make it more clear.(as picture 2.png)
This is a software in Chinese and I can't find a version in english. So if you
need any help when you trying to reproduce it, please feel free to ping me in
#winehackers or email me.
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http://bugs.winehq.org/show_bug.cgi?id=29301
Bug #: 29301
Summary: Master of Orion 3 shows only black screen with
resolutions>800x600
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 7e3985e1fea60da73bae2b9465b94e5d110909fc
Only black screen and the mouse pointer can be seen when starting MoO 3 with
resolutions higher than 800x600 (that's the only resolution supported by the
game, and there is no way to change it via game option). This happens both in
full-screen and virtual desktop mode. Apart from that the game is running, you
can hear the sound of the intros and the sound effect when the mouse pointer
passes a menu option, but nothing can be seen.
Workaround: either set a virtual desktop sized to 800x600, or change your
desktop resolution to 800x600 before launching the game in Wine's full-screen
mode.
In the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef94,0x00000000), stub!
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
800x600x16 @85! (XRandR)
fixme:d3d_surface:wined3d_surface_blt Blit clipping not implemented.
...
The last fixme is repeated over and over again, filling up the logfile until I
quit the game. That line is not present when the game is running @800x600.
This is a regression, caused by
7e3985e1fea60da73bae2b9465b94e5d110909fc is the first bad commit
commit 7e3985e1fea60da73bae2b9465b94e5d110909fc
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Nov 8 11:50:33 2010 +0100
ddraw: Setup the device window in SetCooperativeLevel().
git checkout 7e3985e1fea60da73bae2b9465b94e5d110909fc >>black screen
git reset --hard HEAD^ >>game screen appears correctly at any screen
resolutions
Other opened bug report(s) with this commit: bug #25417.
No demo available.
Please let me know if you need a log with debug channels enabled.
Fedora 16 x86
Nvidia 250 / driver 290.10
X.Org X Server 1.11.2
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http://bugs.winehq.org/show_bug.cgi?id=27429
Summary: alphabetical drop down list not working in ie6 in
ubuntu
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: battinirajkumar(a)gmail.com
Created an attachment (id=35077)
--> (http://bugs.winehq.org/attachment.cgi?id=35077)
not listing alphabet in dropdown list
I have a tool i.e. tools/netratings.com/pls/tools/internal_login In this tools
there is a drop down list in which when we enter a alphabet in the list the
cursor goes to that given alphabet link in the list but this is not working in
ie6 in ubuntu
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http://bugs.winehq.org/show_bug.cgi?id=33881
Bug #: 33881
Summary: CommFort chat image posting bug
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)asdasd.ru
Classification: Unclassified
Here is one little bug in
http://commfort.com/ (CommFort is a client-server program designed for
communication over a home or corporate network.)
client can received images in chat.
If client-chat connected to server over Internet in 99.999999% time posting
image
just dropped. And client stop working on some time.
it's bug really really looong time ago! And testet on toooo many wine versions!
Try it!
In Win* OS all functions worked perfectly.
Because this is proprietary software we can nothing. But u can! Please!
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http://bugs.winehq.org/show_bug.cgi?id=30728
Bug #: 30728
Summary: Microsoft SQL Server Management Studio Express 2005:
Connection window is stretched vertically
Product: Wine
Version: 1.5.4
Platform: x86
URL: http://www.microsoft.com/download/en/details.aspx?id=8
961
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 40232
--> http://bugs.winehq.org/attachment.cgi?id=40232
To the left screenshot from wine 1.5.4, to the right wine 1.5.2
After fixing bug 30559 there appeared another one: the connection window that
is displayed on startup of Microsoft SQL Server Management Studio 2005 Express
is taller than it should be. See attached screenshots: one is taken from wine
1.5.4 and is stretched, the other one is taken from wine 1.5.2 and has correct
height. You may also google "sql management studio" for lots of screenshots
taken under different versions of Windows. Note that under Windows there is no
gray area between app logo and Title bar and between app logo and the red
strip.
I tested the application in wine 1.5.2 with native gdiplus installed and it
looked the same way as it looks now with wine 1.5.4, so the patches are not the
source of the problem, they merely exposed a problem located elsewhere.
To reproduce the problem:
MS SQL Server Management Studio Express 2005:
http://www.microsoft.com/download/en/details.aspx?id=8961
Prerequisites:
winetricks dotnet20
recent version of Windows (Vista or newer) selected in winecfg
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https://bugs.winehq.org/show_bug.cgi?id=35424
Bug ID: 35424
Summary: tcc fails its libtest
Product: Wine
Version: 1.7.11
Hardware: x86
URL: http://bellard.org/tcc/
OS: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Classification: Unclassified
I tried building tinycc and running its tests under wine. The first problem:
------------ libtest ------------
./libtcc_test.exe lib_path=..
C:/windows/system32/msvcrt.dll:1: error: unrecognized file type
tcc: error: cannot find library: msvcrt
tcc: error: undefined symbol 'printf'
make[1]: *** [libtest] Error 1
To reproduce:
#!/bin/bash
rm -rf $HOME/.wine
wineboot
wget "http://downloads.sourceforge.net/mingw/files/mingw-get-setup.exe"
wine mingw-get-setup.exe
cd $HOME/.wine/drive_c/
git clone git://repo.or.cz/tinycc.git
cd tinycc
# Known good commit (on windows7)
git reset --hard 32a4962593d6a2006cdd725480124717e7f5377d
cat > build.sh << _EOF
#!/bin/bash
set -e
set -x
export PATH="/c/MinGW/bin/:$PATH"
./configure
make
make test
_EOF
cd $HOME/.wine/drive_c/MinGW/msys/1.0
wine start msys.bat
####
run that script. During the mingw install, select the 'mingw-developer-toolkit'
and 'mingw32-base' packages. After install, when the msys prompt appears, do:
$ cd /c/tinycc
$ ./build.sh
the same procedure works fine on native windows 7.
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https://bugs.winehq.org/show_bug.cgi?id=40690
Bug ID: 40690
Summary: Thin Basic Script Abends
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fengshui(a)webleicester.co.uk
Distribution: ---
Created attachment 54561
--> https://bugs.winehq.org/attachment.cgi?id=54561
The trace of the Abend as produced by Wine ?
I've just installed Thinbasic 1.8.9 under Wine 1.9.10 (POL "install non listed
program" was used to manage the install & wine versions).
Linux Mint 17 Cinnamon desk top.
Upon executing the script in the ThinAir component of Thinbasic, TA abended
(please see attached file for diagnostics). TA & the script run fine in Windows
XP (SP3) 32bit & as a 32bit app in Windows 7 64bit.
I then tested against various versions of Wine. The script runs to completion
upto & including Wine 1.7.39. In later versions it abends (1.7.40, .43, .55 &
1.8.2 were tried) I also tried XP & W7 emulations.
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