https://bugs.winehq.org/show_bug.cgi?id=48413
Bug ID: 48413
Summary: Unable to Run DelftShip keep getting "Runtime Error
217 at 00000000004140EC"
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drctheboss(a)charter.net
Distribution: ArchLinux
Was able to install and use last year using Mint 19.1 and Wine 4.0.1 using the
following fix, that I had posted in the AppDB for DelftShip. I have since moved
over to Manjaro 18.1.5 and using Staging 5.0-rc2. I followed the procedure
below and it installed acouple of extra files and I didnt see any errors on the
installation, but when I run the program I get "Runtime Error 217 at
00000000004140EC"
Last working fix
"Possible problem with some distro/wine combination - found was that the
downloaded "exe" installer would hang up at "moving files"; see below for
workaround.
Set Winecfg default to Windows 7 The exe installer is affected by bug 34989 /
33345, and the workaround mentioned in that bug report works for DELFTship. Run
the downloaded exe with the following command to extract the files within it:
wine /path/to/version_of_delftship.exe /extract Example: dave@dave-GB-BXBT-1900
~ $ wine /home/dave/Downloads/DELFTship_90_300_mc0_sa.exe /extract This will
create a subdirectory with the extracted files in the directory where the exe
is located. The name of the subdirectory will be some combination of letters
and numbers. Example: /home/dave/Downloads/323610A Within the directory are two
files, Delftship.msi and DelftShip.x64.msi one is 32 bit and one 64 bit. take
your pick, both worked fine on my version of wine 2.0. Once you click on the
version you want it will install DelftShip and ask you if you want to run the
program. That's all folks ;-0"
I hope this can work again thanks for your hard work
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https://bugs.winehq.org/show_bug.cgi?id=45039
Bug ID: 45039
Summary: Mono: System.UnauthorizedAccessException when trying
to read from stdin when both stdout and stderr are
redirected
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mk+winehq1803(a)pimpmybyte.de
Distribution: ---
I wrote a simple C# program that reads a line from stdin and prints it in
uppercase (01_shout.cs in [1]).
The exe (compiled on Ubuntu with "mcs") is available for download at
http://l.proggr.de/?1839m7ier
It accepts interactive input when run in cmd.exe on windows 7, even with both
stdout and stderr redirected (02_log_win7.txt in [1]).
In Ubuntu, it crashes when trying to read the line while stdin is a TTY and
both stdout and stderr are redirected (03_log_wine.txt in [1]).
Ubuntu 14.04.5 LTS trusty, wine-3.6,
Mono JIT compiler version 3.2.8 (Debian 3.2.8+dfsg-4ubuntu1.1)
Kernel 3.13.0-142-generic #191-Ubuntu SMP Fri Feb 2 12:14:37 UTC 2018 i686 i686
i686 GNU/Linux
[1] https://gist.github.com/mk-pmb/adae211e875ff11274d9b81248d033a3
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https://bugs.winehq.org/show_bug.cgi?id=37644
Bug ID: 37644
Summary: .NET 3.5 crash when running System.Console.Clear()
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: james(a)jameswarner.us
Distribution: ---
Created attachment 50099
--> https://bugs.winehq.org/attachment.cgi?id=50099
Example program, source code to said program and output log
When running System.Console.Clear() under .NET 3.5 in WINE (installed in a
clean .wine through Winetricks), it will crash with:
Unhandled Exception: System.IO.IOException: Invalid handle.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.Console.GetBufferInfo(Boolean throwOnNoConsole, Boolean&
succeeded)
at System.Console.Clear()
This can be reproduced by running System.Console.Clear() under any application
in .NET 3.5.
Attached is a demo application to reproduce this, the source code to produce
this issue and the log generated.
WINE version: 1.7.30 under Debian (sid) x86.
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https://bugs.winehq.org/show_bug.cgi?id=50193
Bug ID: 50193
Summary: Minimizing a window of a Delphi app leads to a window
completely disappearing without any ability to restore
it
Product: Wine
Version: 1.2-rc2
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression, source, testcase
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Regression SHA1: 61e50e15ba45ad54655f98619f5ef33917033165
Distribution: ---
Created attachment 68708
--> https://bugs.winehq.org/attachment.cgi?id=68708
test app (source + binary)
Applications created with Delphi create secondary top level windows without
WS_EX_APPWINDOW style set, and minimizing such a window leads to a window
completely disappearing without any ability to restore it.
This is a regression caused by
commit 61e50e15ba45ad54655f98619f5ef33917033165
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri May 28 12:14:43 2010 +0200
winex11: Map zero-size windows and set an empty window region for them.
Admittedly Windows behaviour is weird: it minimizes such windows in an MDI
style with desktop as an MDI client and Delphi window as an MDI child.
https://source.winehq.org/patches/data/196455 is an attempt to fix this
regression.
Before this patch: no taskbar window for a normal or minimized owned window.
After this patch: no taskbar window for normal owned window, after a window
being minimized a taskbar button appears, after a window being restored a
taskbar button gets removed.
Attachment contains a simple test app (source + binary) that reproduces this
problem.
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http://bugs.winehq.org/show_bug.cgi?id=23015
Summary: PL\SQL Developer: shows standard message boxes behind
main window
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chaostya(a)gmail.com
When I write a query in PL\SQL Developer window, then issue it against DB and
then want to close the window I click [x] and it looks like nothing happens,
but if I move main window down I would see a standard "question" message dialog
box asking me if I want to save my changes. I'm on 1.2-rc2 and it's a
regression from 1.2-rc1
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https://bugs.winehq.org/show_bug.cgi?id=55986
Bug ID: 55986
Summary: Gunner3 has flickering in fullscreen
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Since wine-6.1 there is flickering when running Gunner3 in fullscreen mode.
Also, from time to time old frame data is shown for a few moments making the
game
It works with winecfg virtual desktop mode, and making screenshots in
fullscreen is hard. It looks similar to the glitches in bug 45168 (but it is
unrelated).
Don't try to click on a level without having the fix from bug 41977 though, it
might crash. The menu is enough to reproduce the issue.
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https://bugs.winehq.org/show_bug.cgi?id=53751
Bug ID: 53751
Summary: RollerCoaster Tycoon 1-2: rename dialog is hidden
behind game screen
Product: Wine
Version: 6.1
Hardware: x86-64
URL: https://archive.org/download/RollerCoasterTycoon2Demos
/RCT2_Demo.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 4ce1d7f93a35322d149cbde29d619e2580159a80
Distribution: ---
Created attachment 73216
--> https://bugs.winehq.org/attachment.cgi?id=73216
What it looked like the last time it worked
When you click on an attraction or person in RollerCoaster Tycoon 1 & 2 you can
rename the object. A standard windows text-box should open in the upper-left
corner of the screen letting you input a new name for that object.
This text window is hidden behind the game screen when it is opened thus it is
inaccessible/not usable.
Tried with virtual desktop mode and fullscreen: both have the same issue.
Nothing obvious appears in the terminal.
Last version when it worked: Wine-6.0.
Bisecting revealed commit 4ce1d7f93a35322d149cbde29d619e2580159a80
was the culprit. Can't revert it on current Wine but the rename window appears
properly with the previous commit.
Steps to reproduce in RCT 2 demo:
Start a new game with the left-most icon at the bottom, select either "Crazy
Castle" or "Six Flags Belgium" scenario.
Left-click on an object to open an information window, select the rename icon
(looks like a brownish name-tag). A text-box is opened but it is placed behind
the game screen.
RCT2_Demo.exe (69M)
md5: 2d07a92c72ed5077a933ec9bf395f4d2
Still present in wine-7.18-120-g001665d7354.
Xfwm4 version 4.16.1
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.141.03
OpenGL core profile shading language version string: 4.60 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=44840
Bug ID: 44840
Summary: Icewind Dale unusably glitchy starting with Wine
Version 3.2
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wodencafe(a)gmail.com
Distribution: ---
Starting with Wine 3.2 and on, Icewind Dale (2.0.0.11 (GOG)) is having very
strange input / glitchy rendering issues.
I have attached a video comparison with 3.1 where it works fine.
Tested with 3.2, 3.3, and 3.4, and all have the strange input and glitchy
problem.
There are no additional wine modifications.
Please see the video for example of problem, and comparison of when it was
working with 3.1
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https://bugs.winehq.org/show_bug.cgi?id=44821
Bug ID: 44821
Summary: Gothic 1 inventory objects not rendered
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: w1t3sc4(a)cybergal.com
Distribution: ---
Created attachment 60854
--> https://bugs.winehq.org/attachment.cgi?id=60854
Inventory objects are not rendered.
Object icons in the inventory are not rendered (screenshot).
This bug was absent in Wine 3.1, but appears in Wine 3.3 and 3.4.
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http://bugs.winehq.org/show_bug.cgi?id=21483
Summary: changed token security breaks .NET Framework SDK tools
Product: Wine
Version: 1.1.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
some of Microsoft's tools from .NET Framework SDKs - namely managed debuggers
(CLR) - stopped working after 1.1.33+ release. They seem to be very picky about
object security.
I bisected this one but technically this isn't a regression because Rob's token
patches made Wine more correct - exposing another object security problem.
--- snip ---
$ git bisect bad
bd56916f90e68632993a7275fe30a55a7efa222a is the first bad commit
commit bd56916f90e68632993a7275fe30a55a7efa222a
Author: Rob Shearman <robertshearman(a)gmail.com>
Date: Mon Nov 16 20:11:06 2009 +0000
server: Extend get_token_user server call to also retrieve SIDs for the
token's owner or primary group.
:040000 040000 829f1543526675ae48f6fde8c8cedff74fd51797
7a77653291795c209ec529dd6660d52fc922a58c M dlls
:040000 040000 57735b53b28db37ac4627dc009000e225175164a
4dcc1388cb136e559c06106632c08e8e610fe557 M include
:040000 040000 4e83227cb0133c7e288a1e930461d4efe1130882
cf1c3539d6b3c91c854fa2b9b672f68ea601f639 M server
--- snip ---
"old" behaviour, where default process token was like this:
Token owner -> S-1-5-4 "NT AUTHORITY\INTERACTIVE" (well-known group)
Token user -> S-1-5-4 "NT AUTHORITY\INTERACTIVE" (well-known group)
Token primary group -> S-1-5-32-544 "BUILTIN\Administrators" (alias)
NtQueryInformationToken had the token owner info hard-coded (to
SECURITY_INTERACTIVE_RID) while Rob's patches moved the actual query to
wineserver.
---
Basically the app code that verifies the security of created objects goes like
this:
- get SD from created object (event) handle -> GetKernelObjectSecurity(
OWNER_SECURITY_INFORMATION | DACL_SECURITY_INFORMATION)
- get owner SID of SD -> GetSecurityDescriptorOwner() -> SID1
- get DACL of SD -> GetSecurityDescriptorDacl()
- for each ACE from DACL (GetAce) -> SID2: check ACE SID against SD owner SID
-> EqualSid( SID1, SID2)
- match -> profit! not -> fail!
--- snip ---
...
0023: create_event( access=001f0003, attributes=00000080, manual_reset=1,
initial_state=0, objattr={rootdir=0014,sd={control=00000004,owner=<not
present>,group=<not
present>,sacl={},dacl={{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-4}},{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-4}}}},name=L"Global\\CorDBIPCSetupSyncEvent_36"}
)
0023: create_event() = 0 { handle=01c4 }
...
0025:trace:advapi:GetKernelObjectSecurity
(0xc4,0x00000005,0x14ef40,0x00000050,0x33f7e8)
0025:trace:ntdll:NtQuerySecurityObject
(0xc4,0x00000005,0x14ef40,0x00000050,0x33f7e8)
0025: get_security_object( handle=00c4, security_info=00000005 )
0025: get_security_object() = 0 { sd_len=00000050,
sd={control=00000037,owner={S-1-5-4},group=<not
present>,sacl={},dacl={{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-4}},{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-4}}}}
}
0025:trace:ntdll:RtlGetDaclSecurityDescriptor
(0x14ef40,0x33f7c3,0x33f7ec,0x33f7c2)
0025:trace:ntdll:RtlGetAce (0x14ef60,0,0x33f7f0)
0025:trace:ntdll:RtlLengthSid sid=0x14ef54
0025: open_event( access=001f0003, attributes=00000002, rootdir=0034,
name=L"Global\\CorDBIPCLSEventAvailName_36" )
0025: open_event() = 0 { handle=00c8 }
...
--- snip ---
"new" behaviour, where default process token is now like this:
Token owner -> S-1-5-32-544 "BUILTIN\Administrators" (alias)
Token user -> S-1-5-4 "NT AUTHORITY\INTERACTIVE" (well-known group)
Token primary group -> S-1-5-32-544 "BUILTIN\Administrators" (alias)
--- snip ---
...
0024:trace:ntdll:NtOpenProcessTokenEx (0x1b0,0x00000008,0x00000000,0x318e6d0)
0024: open_token( handle=01b0, access=00000008, attributes=00000000,
flags=00000000 )
0024: open_token() = 0 { token=01b4 }
...
0024:trace:advapi:GetTokenInformation (0x1b4, TokenOwner, 0x184130, 20,
0x318e6e0):
0024:trace:ntdll:NtQueryInformationToken (0x1b4,4,0x184130,20,0x318e6e0)
0024: get_token_sid( handle=01b4, which_sid=00000004 )
0024: get_token_sid() = 0 { sid_len=16, sid={S-1-5-32-544} }
...
0024: create_event( access=001f0003, attributes=00000080, manual_reset=1,
initial_state=0, objattr={rootdir=0018,sd={control=00000004,owner=<not
present>,group=<not
present>,sacl={},dacl={{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-32-544}},{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-32-544}}}},name=L"Global\\CorDBIPCSetupSyncEvent_37"}
)
0024: create_event() = 0 { handle=01c8 }
...
0026:trace:advapi:GetKernelObjectSecurity
(0xc8,0x00000005,(nil),0x00000000,0x33f7e8)
0026:trace:ntdll:NtQuerySecurityObject
(0xc8,0x00000005,(nil),0x00000000,0x33f7e8)
0026: get_security_object( handle=00c8, security_info=00000005 )
0026: get_security_object() = 0 { sd_len=00000058,
sd={control=00000037,owner={S-1-5-4},group=<not
present>,sacl={},dacl={{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-32-544}},{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-32-544}}}}
}
...
--- snip ---
Using the "admins" sid (alias) as token user in
server/token.c:token_create_admin() instead of current "interactive" sid fixes
the problem. Though I don't know if this is the right thing to do.
I hope I provided enough infos and let Alexandre handle it ;-)
To get detailed token infos/dumps you might be interested in this little
console app, from cygwin's Corinna Vinschen ;-)
http://www.mail-archive.com/cygwin@cygwin.com/msg71800.html
It might provide useful information when run under different security
principals.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45000
Bug ID: 45000
Summary: Ziphead by CNCD & Fairlight fails with
GL_OUT_OF_MEMORY
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: arabek+wine(a)gmail.com
Distribution: ---
Created attachment 61129
--> https://bugs.winehq.org/attachment.cgi?id=61129
wine-staging ziphead.log (gzipped)
A demoscene demo from 2015 fails to show any kind of output.
I'm attaching the log.
Expected result: running as under native Windows.
Wine version: 3.6 & 3.6-staging (basically the same output, attached is the log
from staging).
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https://bugs.winehq.org/show_bug.cgi?id=44899
Bug ID: 44899
Summary: Access violation at address 000406686 read of address
FFFFFFFFFE8
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Created attachment 60979
--> https://bugs.winehq.org/attachment.cgi?id=60979
the Program exe
attempte to install (PowerISO7-x64.exe) when I got;
"Access violation at address 000406686 read of address FFFFFFFFFE8" and no
trace dump
using wine version 3.2
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https://bugs.winehq.org/show_bug.cgi?id=49987
Bug ID: 49987
Summary: Application freeze when trying to open file chooser
dialog
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
Created attachment 68389
--> https://bugs.winehq.org/attachment.cgi?id=68389
Full log
When I download my GTK app -
https://github.com/qarmin/czkawka/releases/download/1.1.0/windows_czkawka_g…
and run it, then when clicking at "+Add" directly below "Included Directories",
then app freeze
Suspicious errors from console
```
01d8:fixme:imm:ImmGetOpenStatus (000000000383F3B0): semi-stub
01d8:fixme:imm:ImmReleaseContext (0000000000030082, 000000000383F3B0): stub
01d8:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\users\\rafal\\Local
Settings\\Application Data\\recently-used.xbel"
01d8:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\users\\rafal\\Local
Settings\\Application Data\\gtk-3.0\\bookmarks"
01d8:err:shell:SHGetFileInfoW pidl is null!
01d8:err:shell:SHGetFileInfoW pidl is null!
(czkawka_gui.exe:468): Gtk-WARNING **: 14:44:44.483: Error loading theme icon
'list-add' for stock: Icon 'list-add' not present in theme Adwaita
01d8:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\users\\rafal\\Local
Settings\\Application Data\\gtk-3.0\\bookmarks"
01d8:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\users\\rafal\\Local
Settings\\Application Data\\gtk-3.0\\servers"
```
On Windows none of this errors is shown
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https://bugs.winehq.org/show_bug.cgi?id=54927
Bug ID: 54927
Summary: grepwinNP3 (part of Notepad3) crashes inside uxtheme
Product: Wine
Version: 8.7
Hardware: x86-64
URL: https://github.com/rizonesoft/Notepad3/releases/downlo
ad/RELEASE_6.23.203.2/Notepad3_6.23.203.2_x64_Setup.ex
e
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
This is a kind of "grep with GUI":
Unhandled exception: page fault on read access to 0x0000000000000004 in 64-bit
code (0x0000006d5089f5).
=>0 0x0000006d5089f5 DrawThemeTextEx+0x45(hTheme=000000000025CA20,
hdc=0000000001410094, iPartId=0x2, iStateId=0, pszText=L"Regex search",
iCharCount=0xffffffff, flags=0x2450, rect=00000000001FC400,
options=0000000000000000)
[/home/louis/sda2/wine64-build/../wine/dlls/uxtheme/draw.c:1790] in uxtheme
(0x000000001fc400)
Apparently crashes in next line because "options" pointer is NULL:
if (options->dwFlags & ~(DTT_TEXTCOLOR | DTT_FONTPROP))
FIXME("unsupported flags 0x%08lx\n", options->dwFlags);
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https://bugs.winehq.org/show_bug.cgi?id=54858
Bug ID: 54858
Summary: Multiple games call for
"Windows.System.DispatcherQueue" (Tannenberg, The Last
Stand: Aftermath, The Long Dark)
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Lots of
0e8c:fixme:combase:RoGetActivationFactory (L"Windows.System.DispatcherQueue",
{00000035-0000-0000-c000-000000000046}, 00007FEEE4A0FA00): semi-stub
0e8c:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.System.DispatcherQueue"
8.6-29-ga19c1ff1697
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https://bugs.winehq.org/show_bug.cgi?id=50182
Bug ID: 50182
Summary: Hotline Miami 2 GOG version not launch after install.
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: pamungkassendy(a)gmail.com
Distribution: ---
Created attachment 68700
--> https://bugs.winehq.org/attachment.cgi?id=68700
Hotline Miami 2 GOG Version
Game Didn't launch and instead give a crasth report
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https://bugs.winehq.org/show_bug.cgi?id=47251
Bug ID: 47251
Summary: add support for ConPTY API (pseudo console)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: programmerjake(a)gmail.com
Distribution: ---
as in title.
API reference:
https://docs.microsoft.com/en-us/windows/console/creating-a-pseudoconsole-s…
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https://bugs.winehq.org/show_bug.cgi?id=52251
Bug ID: 52251
Summary: Airport tycoon crashes
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-30575/Airline-Tyc
oon-Demo/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 71372
--> https://bugs.winehq.org/attachment.cgi?id=71372
console output
Airport tycoon crashes when loading. The welcome picture appears but game
crashes early.
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https://bugs.winehq.org/show_bug.cgi?id=48109
Bug ID: 48109
Summary: Lynx web browser shows console window that gradually
gets smaller and then quits
Product: Wine
Version: 4.20
Hardware: x86-64
URL: ftp://ftp.invisible-island.net/lynx/lynx2.8.9rel.1-set
up.exe
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 65693
--> https://bugs.winehq.org/attachment.cgi?id=65693
screencast
$ wine --version
wine-4.20
$ openssl sha256 lynx2.8.9rel.1-setup.exe
SHA256(lynx2.8.9rel.1-setup.exe)=
89673bb3b5a8c85dbcd9ada860d5cedeae760ea9c302884b9e6108b5b59722a5
When I try to start the lynx web browser it just shows a console window that
gradually gets smaller, then the app quits.
Shown in the attached screencast.
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https://bugs.winehq.org/show_bug.cgi?id=51630
Bug ID: 51630
Summary: "Enemy Territory: Quake Wars SDK 1.5 (EditWorld)" When
typing in dialog forms (values, file names, etc.)
program crashes
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: tx3nl5aq(a)protonmail.com
Distribution: Slackware
Created attachment 70486
--> https://bugs.winehq.org/attachment.cgi?id=70486
console output with WINEDEBUG=+seh,+tid,+loaddll
DESCRIPTION:
-------------
When typing in dialog forms (values, file names, etc.) program crashes on first
character. Pasting text in these forms works with "SHIFT+INS", but confirming
it with "Enter" causes the program crash.
REPRODUCTION:
-------------
# set "Windows Version: Windows XP" with winecfg on new wineprefix
WINEARCH=win32 WINEPREFIX=[WINEPREFIX] winecfg
# install ETQW from disk
WINEPREFIX=[WINEPREFIX] wine /mnt/dvd/setup.exe
# upgrade game to 1.5 version from:
#
https://cdn.splashdamage.com/downloads/games/etqw/ETQW-client-1.0-1.5-updat…
# cfdea517cca5c34eda3100d6097f372e30484118 ETQW-client-1.0-1.5-update.exe
WINEPREFIX=[WINEPREFIX] wine ETQW-client-1.0-1.5-update.exe
# install ETQW-SDK-1.5 from:
# https://cdn.splashdamage.com/downloads/games/etqw/ETQW-SDK-1.5.exe
# 6ef6913398aa37401165328b4886bf5b33bd33f7 ETQW-SDK-1.5.exe
WINEPREFIX=[WINEPREFIX] wine ETQW-SDK-1.5.exe
# launch sdklauncher.exe from "SDK 1.5" installation directory
cd [WINEPREFIX]/[PATH]/SDK\ 1.5
WINEPREFIX=[WINEPREFIX] wine sdklauncher.exe
# set the game path and choose the tool to launch: "editWorld"
# click on "Property Editor" tab inside "Inspectors" window
# type something in "Value" form
# at this point the program crashes
ATTACHMENTS:
------------
console output with WINEDEBUG=+seh,+tid,+loaddll: "console.txt"
corresponding backtrace: "backtrace.txt"
images of windows forms: "save.jpg", "value.jpg"
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https://bugs.winehq.org/show_bug.cgi?id=45533
Bug ID: 45533
Summary: Puyo Puyo Tetris (Steam) - Game crashes on startup
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sirmentio123(a)gmail.com
Distribution: ---
Created attachment 61934
--> https://bugs.winehq.org/attachment.cgi?id=61934
These logs are made from the moment I launch steam through the wine prefix to
when the application crashes and when I close it/steam itself out
The program crashes upon launch in the Steam version. win64 was required in
order to play. This was tested obviously with the Steam version and I'm not
sure if it's the same for the one from the SEGA store. As far as I know.
Using the staging version of 3.13
Ubuntu 18.04 x86 64
Nvidia driver 390
X.Org X Server 1.19.6
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https://bugs.winehq.org/show_bug.cgi?id=52371
Bug ID: 52371
Summary: Horizon Zero Dawn : Gamepad not recognized
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 71561
--> https://bugs.winehq.org/attachment.cgi?id=71561
+timestamp,+pid,+seh,+debugstr,+loaddll,+hid,+hidp,+xinput,+dinput,+plugplay
log
Hi,
With wine-7.0-rc5, my gamepad (XBox Series) is not recognized in-game - I tried
with wireless or wired mode and in both cases, the pad does not work.
On Win11, the gamepad is automatically recognized, no need to modify controller
in settings.
Tried with Proton-6.3 outside Steam and same issue.
Thanks,
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=50017
Bug ID: 50017
Summary: Atmel studio 7.0.2397 installer stops (without any
error).
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ArchLinux
Created attachment 68444
--> https://bugs.winehq.org/attachment.cgi?id=68444
Console messages
ummary:
Atmel studio 7.0.2397 installer stops (without any error).
Steps to reproduce:
0) reset the wine environment:
$ rm -rf ~/.wine/ &&
$ wineserver -k
$ wineboot
1) Download Atmel studio 7:
http://studio.download.atmel.com/7.0.2397/as-installer-7.0.2397-web.exe
$ sha256sum as-installer-7.0.2397-web.exe
f934c7f1a201a296e45303c464931dd1346f712b9db675a4512001f02dc55732
as-installer-7.0.2397-web.exe
2) Start the web installer:
$ wine as-installer-7.0.2397-web.exe
Now the Atmel studio splash screen comes up briefly, and then the installer
stops.
My versions:
$ wine --version
wine-5.19 (Staging)
[cedric@cedric-p4 Downloads]$ pacman -Q wine
wine-staging 5.19-1
[cedric@cedric-p4 Downloads]$ uname -a
Linux cedric-p4 5.8.14-arch1-1 #1 SMP PREEMPT Wed, 07 Oct 2020 23:59:46 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=46568
Bug ID: 46568
Summary: 64-bit msxml6.dll from Microsoft Core XML Services 6.0
redist package fails to load (Wine doesn't respect
44-bit user-mode VA limitation from Windows < 8.1)
Product: Wine
Version: 4.0
Hardware: x86-64
URL: https://download.microsoft.com/download/2/e/0/2e01308a
-e17f-4bf9-bf48-161356cf9c81/msxml6_x64.msi
OS: Linux
Status: NEW
Keywords: download, win64
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
reported by Louis in https://bugs.winehq.org/show_bug.cgi?id=46107#c2
--- quote ---
I tried winetricks msxml3 and msxml6, but somehow it didn`t work out in 64-bit
wineprefix; i get errors that msxml is not registered etc,
Does anyone know a workaround to use native msxml on 64-bit prefix?
--- quote ---
Relevant part of trace log:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Altium/AD18
$ WINEDEBUG=+seh,+relay,+loaddll,+virtual wine64 ./X2.EXE >>log.txt 2>&1
...
002a:Call KERNEL32.LoadLibraryExW(0053f2b0
L"C:\\windows\\system32\\msxml6.dll",00000000,00000008) ret=7fbe435d7558
...
002a:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\msxml6.dll"
at 0x7ff79e00000: native
002a:Call PE DLL (proc=0x7ff79e0101c,module=0x7ff79e00000
L"msxml6.dll",reason=PROCESS_ATTACH,res=(nil))
...
002a:Call KERNEL32.HeapCreate(00000001,00000000,00000000) ret=7ff79e18411
002a:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00110000
2000 00000004
002a:trace:virtual:map_view got mem with anon mmap
0x7fbe39819000-0x7fbe39929000
002a:trace:virtual:VIRTUAL_DumpView View: 0x7fbe39820000 - 0x7fbe3992ffff
(valloc)
002a:trace:virtual:VIRTUAL_DumpView 0x7fbe39820000 - 0x7fbe3992ffff --rw-
002a:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff 0x7fbe39820000
00010000 1000 00000004
002a:trace:virtual:mprotect_exec forcing exec permission on
0x7fbe39820000-0x7fbe3982ffff
002a:trace:virtual:VIRTUAL_DumpView View: 0x7fbe39820000 - 0x7fbe3992ffff
(valloc)
002a:trace:virtual:VIRTUAL_DumpView 0x7fbe39820000 - 0x7fbe3982ffff c-rw-
002a:trace:virtual:VIRTUAL_DumpView 0x7fbe39830000 - 0x7fbe3992ffff --rw-
002a:Ret KERNEL32.HeapCreate() retval=7fbe39820000 ret=7ff79e18411
...
002a:Call ntdll.RtlAllocateHeap(7fbe39820000,00000000,00000060) ret=7ff79e03c10
002a:Ret ntdll.RtlAllocateHeap() retval=7fbe39822730 ret=7ff79e03c10
002a:Call msvcrt.memset(7fbe39822740,00000000,00000042) ret=7ff79e03a5a
002a:Ret msvcrt.memset() retval=7fbe39822740 ret=7ff79e03a5a
002a:trace:seh:NtRaiseException code=c0000005 flags=0 addr=0x7ff79e03efe
ip=7ff79e03efe tid=002a
002a:trace:seh:NtRaiseException info[0]=0000000000000000
002a:trace:seh:NtRaiseException info[1]=ffffffffffffffff
002a:trace:seh:NtRaiseException rax=000000000011b2d0 rbx=6c61567274736270
rcx=0000000000000008 rdx=0000000000000000
002a:trace:seh:NtRaiseException rsi=0000000000007fbe rdi=0000000000000730
rbp=00000ff7c73044e8 rsp=000000000053ea70
002a:trace:seh:NtRaiseException r8=00007fbe39822740 r9=0000000000000000
r10=0000000000000000 r11=0000000000000000
002a:trace:seh:NtRaiseException r12=00007fbe39822740 r13=000007ff79f8dc80
r14=00007fbe436c6160 r15=000000000053f708
...
002a:exception c0000005 in PE entry point
(proc=0x7ff79e0101c,module=0x7ff79e00000,reason=PROCESS_ATTACH,res=(nil))
002a:Ret PE DLL (proc=0x7ff79e0101c,module=0x7ff79e00000
L"msxml6.dll",reason=PROCESS_ATTACH,res=(nil)) retval=0
002a:Call PE DLL (proc=0x7ff79e0101c,module=0x7ff79e00000
L"msxml6.dll",reason=PROCESS_DETACH,res=(nil))
002a:Ret PE DLL (proc=0x7ff79e0101c,module=0x7ff79e00000
L"msxml6.dll",reason=PROCESS_DETACH,res=(nil)) retval=1
002a:trace:loaddll:free_modref Unloaded module
L"C:\\windows\\system32\\msxml6.dll" : native
002a:Ret KERNEL32.LoadLibraryExW() retval=00000000 ret=7fbe435d7558
002a:err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\msxml6.dll"
--- snip ---
It seems that certain older 64-bit components such as Microsoft XML libs make
assumptions about the 64-bit user-mode virtual address space layout.
This is different from the usual broken apps a la "I failed at porting my
32-bit app to 64-bit" (pointer truncation).
In this case, pointers from certain allocations are broken into multiple parts
and used as indices into multi-level lookup tables.
Pitfall: there is a 44-bit user-mode VA limitation (8TB) for 64-bit Windows
which was lifted starting with Windows 8.1+.
Wine doesn't respect the 44-bit pre-Windows 8.1 virtual address space limits,
allowing process heaps to be placed in 0000'7Fxx'0000'0000 range (128 TB) which
causes out-of-bounds access to lookup tables when indices overflow (derived
from pointer bits). The exception occurs in entry point, causing 'msxml6.dll'
to be unloaded.
One workaround is to move Wine's top-down allocations/heaps into 8 TB VA range
(Wine preloader) and impose same user-mode address space bits limits as with
all 64-bit Windows versions < 8.1 to stay "compatible". I've tested it and it
works for native here. Not sure if it's worth to change though.
I don't know if a separate 64-bit MSXML6 re-distributable package exists that
has been fixed wrt Windows 8.1+ address space limits.
MSXML6 is part of Windows OS for newer versions and automatically kept
up-to-date.
$ sha1sum msxml6_x64.msi
1eb84eeae7729ea5db7fe79779f4e216114261ba msxml6_x64.msi
$ du -sh msxml6_x64.msi
2.6M msxml6_x64.msi
$ wine --version
wine-4.0-276-g84459ba94b
Regards
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http://bugs.winehq.org/show_bug.cgi?id=23077
Summary: UltraEdit 16.10: Plus sign doesn't appear in directory
tree
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=28652)
--> (http://bugs.winehq.org/attachment.cgi?id=28652)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install UltraEdit
3) wine Uedit32.exe
4) close all popup windows (buy now, tip of the day etc.)
5) In "File View" Window click on plus sign of "C" then "Program Files"
6) Click on plus sign of "Internet Explorer" branch will unfold, plus sign
changes to minus sign
7) Click on minus sign of "Internet Explorer" branch will fold
Behaviour:
After seventh step minus sign of "Internet Explorer" stays minus sign and I
cannot unfold that branch anymore
Expected behaviour:
After seventh step minus sign of "Internet Explorer" should convert itself into
plus sign and I should have ability to unfold the branch
In terminal I get only
fixme:win:LockWindowUpdate (0x100a0), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
for every successful fold/unfold operation
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https://bugs.winehq.org/show_bug.cgi?id=41930
Bug ID: 41930
Summary: Civilization III Complete shows black terrain (Wine
compiled with OSMesa support)
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de
Regression SHA1: e618ab65ed5b623785c58ea5ece6e39895d43063
Distribution: ---
Created attachment 56311
--> https://bugs.winehq.org/attachment.cgi?id=56311
screenshot
This is one of the few games that I know of which makes some use of OpenGl in
bitmaps. When Wine was compiled with OSMesa support, tiles containing terrain
turn black as soon as I launch a game.
Reproduced with Nvidia binary drivers 375.20 and nouveau/mesa.
I tried Civilization III Complete (both the Steam and the GOG.com versions have
this bug).
Terminal output:
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:ole:CoGetClassObject class {5959df60-2911-11d1-b049-0020af30269a} not
registered
err:ole:CoGetClassObject no class object {5959df60-2911-11d1-b049-0020af30269a}
could be created for context 0x1
Reverting the following patch on top of git fixes the problem:
commit e618ab65ed5b623785c58ea5ece6e39895d43063
Author: Michael Müller <michael(a)fds-team.de>
Date: Tue Feb 3 11:07:38 2015 +0100
gdi32: Fix arguments for OSMesaMakeCurrent when using 16 bit formats.
Please let me know if you need debug logs.
wine-1.9.24-105-g1d3b944
Fedora 24 x86_64
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.20
Installed packages:
mesa-libOSMesa.i686 13.1.0-0.12.git95ddb37.fc24
mesa-libOSMesa.x86_64 13.1.0-0.12.git95ddb37.fc24
mesa-libOSMesa-devel.i686 13.1.0-0.12.git95ddb37.fc24
mesa-libOSMesa-devel.x86_64 13.1.0-0.12.git95ddb37.fc24
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https://bugs.winehq.org/show_bug.cgi?id=54626
Bug ID: 54626
Summary: Saving files in Microsoft Word/Excel 2010 creates
useless shortcut files
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Here follows a new bug report regarding the problem observed in old bug report
15480.
It was told me that I should open a new bug report. ;-)
Okay, the issue regarding the creation of useless shortcut files is back in
Wine 8.0 (stable).
When I open a *.xlsx file at the desktop and save it (with the same name) to an
*.ods file then Excel 2010 will create two files. One is a *.lnk (which points
to the original xlsx) and the other is a shortcut regarding the ods file but
also with *.ods ending.
As mentioned, both of them are non-functional.
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https://bugs.winehq.org/show_bug.cgi?id=55981
Bug ID: 55981
Summary: Dragon Age Origins: Runs slowly when using the
experimental wow64 mode
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 75572
--> https://bugs.winehq.org/attachment.cgi?id=75572
Dragon Age : Origins main menu with new wow64 + OpenGL renderer
Dragon Age : Origins works with the new wow64 experimental mode but it's very
slowly and unplayable. This bug affect "Beyond Good & Evil" too.
Use DXVK fix this issue so something wrong with new wow64 + opengl renderer ?
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https://bugs.winehq.org/show_bug.cgi?id=47154
Bug ID: 47154
Summary: Rise of the Tomb Raider crashes after 1st bink video
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 64383
--> https://bugs.winehq.org/attachment.cgi?id=64383
Rise of the Tomb Raider d3d12 log
Hello,
I'm on Gentoo + AMD Rx580 + Mesa Git + LLVM git (9.0.0) + Vkd3d Git and i
decided to try the only d3d12 game i have : Rise of the Tomb Raider.
The game runs but crash after the 1st bink video when the main menu must be
appear. The game runs on wined3d/d3d11 but it's unplayable, works (of course
with DXVK) and with the Native version.
I attach the +d3d12 log. Josef, i you need something else to help you, don't
hesitate.
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https://bugs.winehq.org/show_bug.cgi?id=53542
Bug ID: 53542
Summary: Hog4PC 3.17 installer VBScript custom action needs
IWshShell::Run to return signed type.
Product: Wine
Version: 7.11
Hardware: x86-64
URL: https://web.archive.org/web/20211128125004/https://cdn
.etcconnect.com/Hog_4_PC_3.17.0.3327.msi.zip
OS: Linux
Status: NEW
Keywords: download, Installer, patch
Severity: normal
Priority: P2
Component: wshom.ocx
Assignee: wine-bugs(a)winehq.org
Reporter: sloper42(a)yahoo.com
CC: focht(a)gmx.net, sloper42(a)yahoo.com, temp82(a)luukku.com
Depends on: 52128
Distribution: ---
+++ This is successor to Bug #52128 +++
After applying scrrun::Movefolder patch, we get script error in msi custom
action
$WINEDEBUG=+vbscript ./wine msiexec -i C:\Hog_4_PC_3.17.0.3327.msi
...
01c4:trace:vbscript:do_icall L"unpack1" 0
01c4:trace:vbscript:interp_int 0
01c4:trace:vbscript:interp_equal
01c4:trace:vbscript:var_cmp 0017A75C {VT_UI4: 0} 00176FB8 {VT_I2: 0}
01c4:trace:vbscript:VBScriptError_GetExceptionInfo (0017AE58)->(03D0FB10)
01c4:err:msi:MsiActiveScriptSite_OnScriptError script error: L"Type mismatch"
Excerpt from script file:
...
Set objShell = CreateObject("Shell.Application")
...
firstCmd = """" & TargetDir & "\7za.exe"" x -y " & """" & FixtureLib &
"""" & " -o""" & FixtureLibDir & """"
unpack1 = shell.Run(firstCmd, 0, True)
If ( unpack1 = 0 ) Then
...
Return value of shell.Run is of type VT_UI4 which is no integrated type of
vbscript.
Output value of IWshShell::Run [out, retval] DWORD* out_ExitCode)
seems to be int* in native and not DWORD* as in wine.
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https://bugs.winehq.org/show_bug.cgi?id=54670
Bug ID: 54670
Summary: 16-bit applications fail in wow64 mode
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, Installer, wow64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
$ wineserver -k ; rm -rf ~/.wine ; WINE=/opt/oldwownew/wine-8.0/bin/wine
winetricks -q icodecs
------------------------------------------------------
Executing load_icodecs
Executing cabextract -q -d
/home/austin/.wine/dosdevices/c:/windows/temp/codinstl/
/home/austin/.cache/winetricks/icodecs/codinstl.exe
Executing cd /home/austin/.wine/dosdevices/c:/windows/temp/codinstl/
Executing /opt/oldwownew/wine-8.0/bin/wine setup.exe /s
0284:err:environ:init_peb starting L"C:\\windows\\syswow64\\winevdm.exe" in
experimental wow64 mode
0284:fixme:wow:wow64_NtSetLdtEntries 0107 02d0323f 0100f338 0000 00000000
00000000: stub
0284:err:module:LdrInitializeThunk "krnl386.exe16" failed to initialize,
aborting
0284:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\syswow64\\winevdm.exe" failed, status c0000005
------------------------------------------------------
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https://bugs.winehq.org/show_bug.cgi?id=54925
Bug ID: 54925
Summary: World of Warcraft WotLK Classic crashes on receiving
inputs very frequently
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chagatai(a)bitigchi.xyz
Distribution: ---
Created attachment 74446
--> https://bugs.winehq.org/attachment.cgi?id=74446
wine debug log
After logging in and selecting a character the game seems to run as normal
without issues. If I don't do anything and just leave the game as is without
inputs it runs for quite a while without issue. But without fail, if I start
making inputs the game crashes within a minute or two.
Most of the debug log is just this one line:
010c:err:sync:RtlLeaveCriticalSection section 0000000000FD26C0 (null) is not
acquired
And when the application stops responding it's:
01d4:err:sync:RtlpWaitForCriticalSection section 0000000000FD26F0 (null) wait
timed out in thread 01d4, blocked by 0000, retrying (60 sec)
At which point the application stops responding and I'm forced to terminate it.
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https://bugs.winehq.org/show_bug.cgi?id=54508
Bug ID: 54508
Summary: psapi:psapi_main - The 64-bit
test_EnumProcessModulesEx() gets unexpected snapshot
counts on Windows 7 and 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: psapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
psapi:psapi_main - The 64-bit test_EnumProcessModulesEx() gets unexpected
snapshot counts on Windows 7 and 11:
w7pro64:
psapi_main.c:483: Test failed: pcs-6432: Wrong count 23 in C:\Windows\SysWOW64
psapi_main.c:488: Test failed: pcs-6432: Wrong count 2 in C:\Windows\system32
w11pro64:
psapi_main.c:488: Test failed: pcs-6432: Wrong count 0 in C:\Windows\system32
See https://test.winehq.org/data/patterns.html#psapi:psapi_main
These failures don't happen on Windows 8 to Windows 10!
These tests and failures were introduced in the following commit:
commit e38455a2181ab5ce0bf842f2c9a638b3ee9b538c
Author: Eric Pouech <eric.pouech(a)gmail.com>
AuthorDate: Tue Feb 14 11:06:57 2023 +0100
psapi/tests: Test directory of enumerated loaded modules.
Showing that Wine incorrectly reports, for a Wow64 process, the system
DLLs from within the wow64 directory while they should be from system32.
Signed-off-by: Eric Pouech <eric.pouech(a)gmail.com>
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https://bugs.winehq.org/show_bug.cgi?id=54436
Bug ID: 54436
Summary: wine-staging-8.0 regression (not working): Command &
Conquer 3: Tiberium Wars Kane's Wrath
Product: Wine-staging
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73981
--> https://bugs.winehq.org/attachment.cgi?id=73981
wine-staging-8.0: left is fine, right is broken
With wine-staging-7.0 "Command & Conquer 3: Tiberium Wars Kane's Wrath" was
working fine.
In wine-8.0 and wine-staging-8.0 it's broken.
With wine-staging-8.0 the menu looks broken.
See attached screenshot. (left is fine, right is broken)
With wine-8.0 the menu loads, but starting a skirmish game crashes the
application. There's an error dialog window saying:
Direct3D error 0x8007000e (E_OUTOFMEMORY)
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https://bugs.winehq.org/show_bug.cgi?id=44827
Bug ID: 44827
Summary: FL Studio: 32-bit/64-bit VST plugin bit bridging soft
locks the host
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajduck(a)outlook.com
Distribution: ---
Trying to bridge a 32-bit VST plugin in FL Studio 64-bit, or bridge a 64-bit
VST plugin in FL Studio 32-bit, leads to this being outputted:
003c:err:ntdll:RtlpWaitForCriticalSection section 0x1ac6028 "?" wait timed out
in thread 003c, blocked by 002a, retrying (60 sec)
And the DAW soft locks with a loading cursor as it blocks the UI until the
plugin's loaded, forever trying to bridge the plugin.
(By "soft lock", I mean that FL Studio itself is still responsive, but you're
completely blocked from doing anything and the only way to get out of it is to
kill the process.)
======
Steps to reproduce:
1. Download and install FL Studio 12 Demo:
https://support.image-line.com/redirect/FLStudio_Installer_Google
The demo and the full version are the same executable.
You will need the Arial font or any ttf named as arial.ttf in
"C:/Windows/fonts/". If you have Winetricks just run "winetricks corefonts"
(you will need the cabextract package).
2. Download any 32-bit or 64-bit VST to test.
This is the one I tried, a 32-bit plugin (http://veg.by/en/projects/syxg50/).
The plugin itself is working perfectly. You can use any VST you want, as long
as you know whether it's 32-bit or 64-bit.
Put the dll file in "~/.wineprefix/drive_c/Program Files
(x86)/Steinberg/VstPlugins/".
3. Open the FL Studio version which DOESN'T match the instruction set of the
VST you're using. If you're using a 32-bit VST plugin, open FL Studio 12
(64-bit). If you're using a 64-bit VST plugin, open FL Studio 12 (32-bit). (If
you're using the VST I linked to, open FL Studio 12 (64-bit))
4. When FL Studio is launched for the first time, a featured project file is
automatically loaded. Click "File" in the top left corner and then "New" to
create an empty project.
5. Click "Options" > "Manage Plugins"
6. Click the "Start scan" button with "Verify plugins" enabled (make sure the
light is red). Let it scan for plugins.
7. Close the window, click "Add", and then "More plugins..." (under System)
8. Find and select "S-YXG50" (or if you used another VST, pick that).
9. Because the instruction set of the VST plugin doesn't match the host
program's (FL Studio), FL Studio will try to run the VST plugin under a
"bridge" (which uses ilbridge.exe, the bridging program installed as part of FL
Studio). However, the plugin never loads. The UI blocks any interaction while
plugins are being loaded so FL Studio is effectively soft locked.
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http://bugs.winehq.org/show_bug.cgi?id=30155
Bug #: 30155
Summary: secdrv.sys from SafeDisc v2.05.030 does not work
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)codeweavers.com
Classification: Unclassified
Created attachment 39336
--> http://bugs.winehq.org/attachment.cgi?id=39336
service,relay,winedevice,ntoskrnl log
SafeDisc 2.05.030 does not work out of the box. The user-visible symptom is
that the application exits with exit code 0 without any output. This affects
for example the Command and Conquer Red Alert 2 installer, which is safedisc
protected for some reason.
The problem seems to be related to the specific secdrv.sys version. If I take a
secdrv.sys from a newer safedisc version(e.g. 2.40.010 from the RA2 Yuri's
revenge expansion) and put it in C:\windows\system32\drivers, the installer
works.
ProtectId says:
Scanning -> D:\Setup\Setup.exe
File Type : 32-Bit Exe (Subsystem : Win GUI / 2), Size : 1308863 (013F8BFh)
Byte(s)
-> File has 733375 (0B30BFh) bytes of appended data starting at offset 08C800h
[File Heuristics] -> Flag : 00000000000000000100000000100111 (0x00004027)
[!] Safedisc v2.05.030 detected !
[i] Appended data contents....
[.] o: 0x0008C828 / t: <0x00000001> <0x00000000> <0x00000001> / s: 00194947
byte(s) -> ~de7bc4.tmp
[.] o: 0x000BC1D2 / t: <0x00000001> <0x00000000> <0x0000044C> / s: 00030208
byte(s) -> clcd32.dll
[.] o: 0x000C37F9 / t: <0x00000001> <0x00000000> <0x0000044C> / s: 00006784
byte(s) -> clcd16.dll
[.] o: 0x000C529D / t: <0x00000001> <0x00000000> <0x0000044D> / s: 00067584
byte(s) -> mcp.dll
[.] o: 0x000D5AC5 / t: <0x00000001> <0x00000000> <0x00000000> / s: 00327220
byte(s) -> ~df394b.tmp
[.] o: 0x00125920 / t: <0x00000001> <0x00000000> <0x00000002> / s: 00034304
byte(s) -> drvmgt.dll
[.] o: 0x0012DF47 / t: <0x00000001> <0x00000000> <0x00000002> / s: 00018768
byte(s) -> secdrv.sys
[.] o: 0x001328BF / t: <0x00000001> <0x00000000> <0x00000000> / s: 00053248
byte(s) -> ~ef7194.tmp
[CompilerDetect] -> Visual C++ 6.0
- Scan Took : 0.640 Second(s)
The md5sum of the broken secdrv.sys is XXX. The md5sum of the working 2.40.010
driver is f376a1580204e47f37a721e1cbc5582a.
I am attaching a +relay,+service,+winedevice+ntoskrnl log of a failed run of
the setup tool.
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https://bugs.winehq.org/show_bug.cgi?id=52710
Bug ID: 52710
Summary: Line wrapping with newlines in command line tool
output (ISCC.exe)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 20220321.winehq.org(a)darkart.com
[This was discovered using CrossOver by CodeWeavers, going from version 20.0.4
to 21.1.0 and CodeWeavers has asked me to open a bug here for it.]
Output from the command line tool "ISCC.exe" (part of the InnoSetup tools) now
has extra newlines that are doing line wrapping. Unfortunately this breaks up
words in the output which impedes our parsing of the output.
Example output when running under wine from CrossOver 21.1.0:
\r\r\n\u001b[?25h\u001b[?25lCopyright (C) 2001-2004 Alex Yackimoff. All rights
reserved.\r\r\n\u001b[?25h\r\r\n\u001b[?25lCompiler engine version: Inno Setup
5.5.9 (u)\r\r\n\u001b[?25h\r\r\n\u001b[?25l[ISPP]
Preprocessing.\r\r\n\u001b[?25h\u001b[?25l[ISPP]
Preprocessed.\r\r\n\u001b[?25h\r\r\n\u001b[?25lParsing [Setup] section, line
28\r\r\n\u001b[?25h\u001b[?25lParsing [Setup] section, line 29\r\r\n\u001b[?25h
I believe the "[?25h" and "[?25l" are escape sequences that were not present
when running under CrossOver 20.0.4.
The '\r' and '\n' characters are showing up in what used to be single-line
text, like:
Using an external code-signing tool, pleas\r\r\ne attach your digital signature
to the following executable file
Note how the word "please" has been fragmented.
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http://bugs.winehq.org/show_bug.cgi?id=20947
Summary: Slow mouse and menus in Kdeops studio anventure game
engine
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 4plague(a)gmail.com
Created an attachment (id=25113)
--> (http://bugs.winehq.org/attachment.cgi?id=25113)
full console output
Every Kheops Studio adventure game tested (Echo: Secrets of the Lost Cavern;
Return to Mysterious Island; Voyage: Journey to the Moon; Escape from Treasure
Island) has the same problem:
When entering a menu (overlay over the 3D game world and the main menu) mouse
is extremely slow as are background sprite graphics (butterflies etc).
console is flooded by:
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6174
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http://bugs.winehq.org/show_bug.cgi?id=35371
Bug ID: 35371
Summary: Battlefield 2: Wine crashes on mic setup
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: crazy.just(a)verizon.net
Classification: Unclassified
Created attachment 47174
--> http://bugs.winehq.org/attachment.cgi?id=47174
Program Error Details
Battlefield 2: Wine crashes on mic setup.
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https://bugs.winehq.org/show_bug.cgi?id=54817
Bug ID: 54817
Summary: Inquisitor hags in a black screen at opening movies
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Created attachment 74317
--> https://bugs.winehq.org/attachment.cgi?id=74317
console output
Inquisitor screen stays black when launching opening movies. Can be
workarounded by editing the file gfx.ini with the option VideoFileLoadMode=0
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https://bugs.winehq.org/show_bug.cgi?id=52361
Bug ID: 52361
Summary: Spaceforce: Only a few columns of pixels are drawn
when video plays
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-45836/Spaceforce-
Rogue-Universe-Demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 71547
--> https://bugs.winehq.org/attachment.cgi?id=71547
console output with msvideo and avifile channels enabled
At first sight, it looks the video are completely black. It is not the case.
One can see at the very left of the screen one (?) column of pixels drawn when
video plays.
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https://bugs.winehq.org/show_bug.cgi?id=54573
Bug ID: 54573
Summary: win64 bug: err:module:import_dll Library iconv.dll
Product: Wine-staging
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74116
--> https://bugs.winehq.org/attachment.cgi?id=74116
wine pant.net logfile
When I run:
wine paint.net.5.0.2.install.anycpu.web.exe
See attached log.
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http://bugs.winehq.org/show_bug.cgi?id=11536
Summary: Worms World Party doesn't respond after match
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rpgraca(a)gmail.com
After most matches, like missions and deathmatch and in multiplayer games in
the 3rd game, the game doesn't respond to mouse input and I only get beeps when
I click on the window. This does't happen in multiplayer games whenever the
final result 2-0 or 1-0.
I get no stange message in the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=55176
Bug ID: 55176
Summary: Regression: Wing Commander Secret Ops/Prophecy unable
to launch.
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jcarthew(a)gmail.com
Distribution: ---
Game fails to load with a fatal error:
"file 'game\\cdlayout.iff' not found and not optional"
0024:err:vxd:MONODEBG_DeviceIoControl "Fatal: "
0024:err:vxd:MONODEBG_DeviceIoControl "Iff::Iff open file 'game\\cdlayout.iff'
not found and not optional"
0024:fixme:event:wait_for_withdrawn_state window 0x10070/a00001 wait timed out
0024:fixme:event:wait_for_withdrawn_state window 0x20070/a00004 wait timed out
Bug was introduced between WINE 7.8 and 7.9. Generating regression testing to
locate exact patch.
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https://bugs.winehq.org/show_bug.cgi?id=40639
Bug ID: 40639
Summary: Can't run a game with Wine
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmbeer2(a)gmail.com
Distribution: ---
Testing with GTA San Andreas.
Running direct with ./wine cause a halt and stooped game in the memory, i only
can run normaly if i execute ./wineboot with a active desktop.
Not show nothing in the log.
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http://bugs.winehq.org/show_bug.cgi?id=29780
Bug #: 29780
Summary: XPS Viewer EP shows garbage in the toolbar background
Product: Wine
Version: 1.4-rc2
Platform: x86-64
URL: http://download.microsoft.com/download/2/5/2/2526f55d-
32bc-410f-be18-164ba67ae07d/XPSEP XP and Server 2003
32 bit.msi
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: bunglehead(a)gmail.com
Classification: Unclassified
Regression SHA1: 1c1b1c0073c3dea34ff4096d749a459accf5e337
Created attachment 38676
--> http://bugs.winehq.org/attachment.cgi?id=38676
Terminal output
The background of the toolbar in XPS Viewer EP is not displayed properly,
showing garbage (previous screen content). This worked in 1.4-rc1, and
regression testing indicated:
1c1b1c0073c3dea34ff4096d749a459accf5e337 is the first bad commit
commit 1c1b1c0073c3dea34ff4096d749a459accf5e337
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Wed Feb 1 00:07:00 2012 +0300
comctl32: More tests for Toolbar window style handling.
:040000 040000 dd921cd22cea799bb21627f6e80aba024d087098
ee93a6dccb2bc9c894dc6330dbae8fc4650b2b82 M dlls
Reverting the patch fixed it.
To reproduce:
1. In system32, make a copy of acledit.dll named xpssvcs.dll
2. Install (occasionally crashes - retry if needed)
3. wine xpsrchvw
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http://bugs.winehq.org/show_bug.cgi?id=29714
Bug #: 29714
Summary: mmdevapi/capture test often fails on debian testing
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: hoehle(a)users.sourceforge.net
Classification: Unclassified
Regression SHA1: f24b31fcf2047e8b4d0d8b910c54c0815c54d1cf
Created attachment 38565
--> http://bugs.winehq.org/attachment.cgi?id=38565
+tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dmusic,+mci,+oss,+alsa,+coreaudio
trace
austin@debian-buildbot:~/wine-git$ git bisect bad
f24b31fcf2047e8b4d0d8b910c54c0815c54d1cf is the first bad commit
commit f24b31fcf2047e8b4d0d8b910c54c0815c54d1cf
Author: J��rg H��hle <hoehle(a)users.sourceforge.net>
Date: Thu Jan 12 22:36:31 2012 +0100
mmdevapi/tests: Perform capture protocol tests in shared mode.
:040000 040000 8251887bab3583e1327626d8e7492e61fa5e0285
255d9de316fae3fc6fc5b26a87b771593858e8c6 M dlls
+tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dmusic,+mci,+oss,+alsa,+coreaudio
trace attached.
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http://bugs.winehq.org/show_bug.cgi?id=21187
Summary: OLE Exception code 80004002 - AmiBroker + AmiQuote
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mxn(a)atlas.cz
Steps to reproduce:
1) Download AmiBroker (trial application ver. 5.20) from
http://www.amibroker.com/download.html
2) Install it with command 'wine AmiBroker520.exe'
3) 'cd' to directory where AmiBroker trianl is installed
4) Start AmiBroker with command 'wine Broker.exe'
5) Start AmiQuote with command 'wine AmiQuote/Quote.exe'
6) In 'AmiQuote' choose 'Tools -> Auto-update Amibroker database'
7) Error dialog pops up 'OLE Exception code 80004002'
8) downgrade wine to ver. 1.1.33
9) Repeat steps 4) - 6), no Error dialog is displayed and everything works
correctly (database is updated)
Note: I believe bug is also reproducible in wine 1.1.34.
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https://bugs.winehq.org/show_bug.cgi?id=52115
Bug ID: 52115
Summary: Horizon Zero Dawn crashes during loading
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hello,
I tried this game from GoG with vkd3d-git and it crashes during the 1st loading
(see https://youtu.be/3qpdE9FUBQg) -
The game works with vkd3d-proton without issue (https://youtu.be/MA3ehphVWsg)
I attach the WINEDEBUG=+vkd3d VKD3D_DEBUG="trace" log
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http://bugs.winehq.org/show_bug.cgi?id=32342
Bug #: 32342
Summary: PlanetSide2 Error message and bugreport.txt and
debug.log in Steam.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 42683
--> http://bugs.winehq.org/attachment.cgi?id=42683
PlanetSide2 bugreport.txt
Cannot run PlanetSide 2 on x64 Fedora 17. Popuing up three similar error log
message with attached bugreport. Also attached debug.log is generated in Steam
install dir.
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http://bugs.winehq.org/show_bug.cgi?id=32010
Bug #: 32010
Summary: Guild Wars 2 updater uses always 100% of a CPU core
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nob.dir.info(a)gmail.com
Classification: Unclassified
The launcher of Guild Wars 2 (where you enter your user name and password) uses
a complete core to run (even if I don't write anything or move it).
I think it's bug, because X comes laggy too, and on Windows 7 its don't uses a
whole core to run.
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https://bugs.winehq.org/show_bug.cgi?id=55172
Bug ID: 55172
Summary: Guild Wars 2 - Black Lion Trading Company
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: garciamiguel3(a)gmail.com
Distribution: ---
Created attachment 74752
--> https://bugs.winehq.org/attachment.cgi?id=74752
Program Error Detail
If you open the "Black Lion Trading Company" window in the Guild Wars 2 game
and then enter the Gem Store or Trading Store tab. The error window will pop
up. Stating cefhost.exe encountered an error. However, the tab Currency
Exchange does not encounter any error.
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https://bugs.winehq.org/show_bug.cgi?id=50612
Bug ID: 50612
Summary: Guild Wars 2: Arcdps causes game to crash after
character select
Product: Wine-staging
Version: 5.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ibrokemypie(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69298
--> https://bugs.winehq.org/attachment.cgi?id=69298
WINEDLLOVERRIDES="d3d9=n,b" wine Gw2-64.exe -autologin -fps 144
Arcdps, a dps counter addon for Guild Wars 2 which works with a dll override
for d3d9.dll (https://www.deltaconnected.com/arcdps/), causes the game to crash
after the after character select load screen ends on wine staging 5.14 and up
(weirdly, wine staging built with the TKG scripts works up to 5.19 but breaks
the same way on 5.20) but works fine on all the plain wine versions I tested
(5.18, 5.19, 5.20, 6.1)
https://www.deltaconnected.com/arcdps/x64/d3d9.dll
shasum d3d9.dll
7d88823a20386430dc6b22d5ebf173fdc034e5ff d3d9.dll
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https://bugs.winehq.org/show_bug.cgi?id=52174
Bug ID: 52174
Summary: Guild Wars 2: Accent keys (^ and ´) don't work for
ingame controls
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lingm+winebz(a)posteo.org
Distribution: ---
The default key for swapping weapons in Guild Wars 2 with a German keyboard
layout is '^' (Circumflex accent). However, nothing happens if you press that
key to swap weapons under Wine.
You can type '^' in chat just fine though. Likewise, you can swap weapons if
you bind it to another key like 't' or if you press the swap button with the
mouse.
Once you change the binding away from ^, it is no longer possible to return to
^ since the dialog doesn't register the key press either. (You can still reset
all controls back to default; there's a button for that.)
Testing further, it turns out that you also can't bind the ´ key (Acute
accent).
>From images online I do believe English keyboards have a ` (Grave accent)
button, which probably works the same as the German ^ and ` keys. To make sure
I'll spell it out anyway:
1. Press ^ once and you get a sort of preview of that character.
2. Usually you'd now press e.g. 'a' to get 'â'. If you actually want ^ without
anything below it, you have to press ^ a second time.
I suspect that this special behavior is why these two specifically are
affected.
It's very possible that the English ` is also affected, but that's not testable
for me.
The easiest way to reproduce should be to go Esc -> Options -> Control options
(lowest button on the left) -> Double click on anything to try to change the
binding.
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https://bugs.winehq.org/show_bug.cgi?id=53913
Bug ID: 53913
Summary: Guild Wars 2 fails to run in wine 7.0.1
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: conrad.classen(a)gmail.com
Distribution: ---
Created attachment 73465
--> https://bugs.winehq.org/attachment.cgi?id=73465
wine console output and Guild Wars 2 dump output
Guild Wars 2 fails to run in wine 7.0.1
I have no clue how to even approach this problem.
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https://bugs.winehq.org/show_bug.cgi?id=56069
Bug ID: 56069
Summary: [Vulkan ]Very low performance + crashes with Days Gone
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 75732
--> https://bugs.winehq.org/attachment.cgi?id=75732
Output console log
hi,
I tried DAMAVAND (wine-9.0-rc2 + vkd3d-git).
The game runs but very badly, I have ~4 FPS in the main menu, it crashes when i
launch a new game and the main menu does not appear correctly.
For information, the game has bad performance with DXVK too but WINEFSYNC fix
this issue. FSYNC + DAMAVAND has not effect.
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https://bugs.winehq.org/show_bug.cgi?id=48605
Bug ID: 48605
Summary: MuseScore 3 shows splash screen, then quits
Product: Wine
Version: 5.1
Hardware: x86-64
URL: https://musescore.org/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ wine --version
wine-5.1
$ openssl sha256 MuseScore-3.4.2-x86_64.msi
SHA256(MuseScore-3.4.2-x86_64.msi)=
8d2fc9d79cb0a5b0a8a5ccbb8ec80a972d1ecd264cb416c75ae42ab0b8b6d475
Steps to reproduce:
1. Install MuseScore using msiexec.
2. Start the game after installation of using the explorer.
Expected result:
MuseScore starts and shows the main window.
Current result:
MuseScore shows a splash screen and then quits.
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http://bugs.winehq.org/show_bug.cgi?id=33492
Bug #: 33492
Summary: Yukon Trail installer fails to install its font
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: Installer, win16
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 10349
Classification: Unclassified
The installer will offer to let you install its custom font (optional, not
required). If you choose to, it then fails, saying:
=========
FATAL ERROR AT SCRIPT LINE 260
Cannot find section header
=========
if you open ~/.wine/drive_c/windows/win.ini, and add:
[fonts]
to the end, the font will install fine
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http://bugs.winehq.org/show_bug.cgi?id=24466
Summary: Sid Meier's Pirates! frequent hiccups, temporary
lock-ups
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30870)
--> (http://bugs.winehq.org/attachment.cgi?id=30870)
terminal output
Sid Meier's Pirates! (patched to the latest 1.0.2 version) performs badly in
Wine. This issue is described in several test results on the Appdb page of the
game, too.
I can observe the following symptoms:
- After the intro video played, it takes almost 2 minutes to get into the main
menu (without noticeable hdd activity).
- When I get into the game and visit any places in the port (Governor,
Merchant, Tavern etc.) it usually takes the game 15-20 seconds to display the
next screen (although music plays continuously).
- While sailing, the game frequently "freezes" for 2-3 seconds without no
apparent reasons.
When those hiccups occur all animations freeze on the current screen until the
next screen is loaded but music plays fluently.
Reducing the screen resolution, graphical details or disable audio doesn't
help.
I remember playing this game several years ago in a native Win XP without this
issues.
No demo available.
Fedora 13 x86
AMD Athlon 64 x2 4200+
3 GB Ram
Kernel 2.6.34.6
Nvidia 7600 GT / driver 256.53
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https://bugs.winehq.org/show_bug.cgi?id=48787
Bug ID: 48787
Summary: WineD3D C&C Generals Zero Hour takes a lot time to
load or maximize
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: moceap(a)hotmail.com
As you know (C&C Generals Zero Hour) is an old game. And it use DirectX 8.1.
These type of games don't stable in current Windows' versions.
So WineD3D used to valid run them on Windows.
Using: C&C Generals Zero Hour (Last Version 1.04)
Windows 10 (1909)
WineD3D (From Wine 5.4)https://fdossena.com/?p=wined3d/index.frag
Both (Intel and AMD) cards tested
Expected Result: Works fine with high speed.
Actual Result: Very long time on maximize the game after minimize or switch to
another application
Long time on loading the game (Not happen on MS DirectX)
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https://bugs.winehq.org/show_bug.cgi?id=48027
Bug ID: 48027
Summary: cmd pipe | not triggering ReadFile EOF
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Test program is find.exe as of wine commit
ccec532879ec14b2e79da08288152a69221ec4d1.
I implemented the program so it waits for ReadFile to return FALSE, that's when
the input is supposed to be over:
######
BOOL success = ReadFile(handle, buffer, 4096, &buffer_max, NULL);
if (!success)
return FALSE;
######
Now that's not right anyways, but it exposes a slight difference in Wine cmd:
1) Following input hangs on Wine, but not on Windows: "echo test | find test"
It works on Wine when using "winetricks -q cmd"
2) Following input hangs on both Windows and Wine: "find test < test.txt"
Wine's implementation of the pipe | uses the redirect operator < internally.
This leads to the pipe working differently on Wine, i.e. blocking ReadFile when
it's not supposed to.
I'm not aware of a real program being affected by that, just noting.
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http://bugs.winehq.org/show_bug.cgi?id=10349
Summary: Yukon Trail installer crashes at the end
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9017)
--> (http://bugs.winehq.org/attachment.cgi?id=9017)
Crash Log
After the Yukon Trail's installer is done installing, it crashes, taking the
file browser it spawns with it.
To reproduce:
-Run installer
-Complete installation
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https://bugs.winehq.org/show_bug.cgi?id=39013
Bug ID: 39013
Summary: Cannot change the location of the folder put in
/tmp/.wine-uid
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sstewartgallus00(a)mylangara.bc.ca
Distribution: ---
I want to set /tmp on my machine to be only readable and writeable by root and
I cannot use Wine with that configuration unless I can change that folder.
Also, only allowing the static folder in /tmp opens up a denial-of-service
attack against other users. A user can be a jerk and create /tmp/.wine-uid
directories to block other users.
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http://bugs.winehq.org/show_bug.cgi?id=14838
Summary: TMPDIR environment variable is not used at all
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://en.wikipedia.org/wiki/TMPDIR
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killertux(a)suomi24.fi
Tested on Wine 1.1.2-307-g520ab5c
Wine simply does not use TMPDIR environment variable and as far as I know Wine
has never used this environment variable... it just defaults to /tmp
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https://bugs.winehq.org/show_bug.cgi?id=44769
Bug ID: 44769
Summary: unable to run lumen software
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nmad1(a)nmad1.plus.com
Distribution: ---
Created attachment 60790
--> https://bugs.winehq.org/attachment.cgi?id=60790
Lumen backtrace
I am trying to use software called Lumen for the Light camera, which is only
available in either a Windows or IOS version. The windows version is available
from
https://light.co/lumen/windows
Besides the Lumen (Beta) software, the installer installs Qt Licensed Software
Redistributables and Visual Studio C++ Runtime Redistributables. In order to
get the latter to install, I followed a suggestion to use the Windows XP
version in winecfg for the installer. This seems to do the trick with the
installation. However, when I try to run the software, it bombs out. A
backtrace is posted here.
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http://bugs.winehq.org/show_bug.cgi?id=9314
Summary: Borland C++ Builder 5 expects registry values to be read
in the same order they were written
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
Created an attachment (id=7584)
--> (http://bugs.winehq.org/attachment.cgi?id=7584)
test
It arranges the component palettes in the same order in which it read the
values from the registry (even if MSDN exlicitly says not to rely on the order
in which the values are read). We store the values in the alphabetical order to
binsearch them so the palettes under Wine are in alphabetical order instead of
the configured order.
I attach a small test showing that under Windows the values are read in the
same order as they were written.
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https://bugs.winehq.org/show_bug.cgi?id=52430
Bug ID: 52430
Summary: Ubi Connect Launcher forever shows a black window
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 71690
--> https://bugs.winehq.org/attachment.cgi?id=71690
Console Log
When you try to run the Ubi Connect Launcher, it never finishes the start
sequence. Instead of showing the "Ubisoft Connect" Text alongside a logo inside
a frame with small status updates in the lower left corner before displaying
news and installed games, it just shows an empty black window that never
vanishes and never gets content.
On the console variuous notes about shaders are repeated.
The AppDB says using corefonts via winetricks should make it boot, but it
doesn't.
The Card is an amd rtx480 on a Kubuntu 21.10.
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https://bugs.winehq.org/show_bug.cgi?id=56014
Bug ID: 56014
Summary: Steam app displays a black screen on the Wayland
driver with the new wow64 mode but not x11
Product: Wine
Version: 0.9-pre
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
*with dxvk if I remember correctly steam doesn't work on the new wow64 mode
without it
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https://bugs.winehq.org/show_bug.cgi?id=52741
Bug ID: 52741
Summary: Missing chakra.dll to run Minecraft Windows 10 Edition
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bdard.antoine(a)gmail.com
Distribution: ---
Hello,
I am trying to run Windows 10, but there is this weird missing dll
(chakra.dll).
Could it be added?
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https://bugs.winehq.org/show_bug.cgi?id=38320
Bug ID: 38320
Summary: HDM_SETORDERARRAY sent to ListView header doesn't
affect column order in a list
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
We currently only support LVM_SETCOLUMNORDERARRAY to do same thing. When header
items are reordered separately with HDM_SETORDERARRAY cached column data at
ListView side is not updated accordingly (there's no notification to do that).
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https://bugs.winehq.org/show_bug.cgi?id=45695
Bug ID: 45695
Summary: UNDER NIGHT IN-BIRTH Exe:Late[st]: in game graphics
show only green screen
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrniex(a)protonmail.com
Distribution: ---
Created attachment 62124
--> https://bugs.winehq.org/attachment.cgi?id=62124
terminal output while running the game
The game starts up fine and all menus work, including audio, however, once the
gameplay portion of the game starts, the game only renders the HUD and a bright
green screen. The game works, audio plays, inputs are recognized, AI works (the
player is being attacked), only that no graphics ever show up. Tested so far
with both Wine 3.13, 3.14, and 3.14-staging. Not sure what output would be
helpful in this case, so I at least attached the terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=31704
Bug #: 31704
Summary: AutoCAD 2008: Next button doesn't work in activation
window
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 41677
--> http://bugs.winehq.org/attachment.cgi?id=41677
Activation window
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20sp2
3) install AutoCAD
4) wine acad.exe
5) select that you want to activate product and click next
6) enter your registrations data
6) click next (see attached image)
Behaviour:
Nothing happens.
Expected behaviour:
Content of window should change.
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https://bugs.winehq.org/show_bug.cgi?id=47747
Bug ID: 47747
Summary: DMM Game Player crashes on startup
Product: Wine
Version: 4.15
Hardware: x86
URL: http://dl-gameplayer.dmm.com/admin/win/installer/DMMGa
mePlayerSetup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 65226
--> https://bugs.winehq.org/attachment.cgi?id=65226
Terminal output with WINEDEBUG=msgbox,seh
DMM Game Player is a downloader for online games (download-type) and a launcher
for browser games. It has similar functions to Steam Client.
After the install, DMMGamePlayer.exe shows the loading window and complains
with following message:
JET RUNTIME HAS DETECTED UNRECOVERABLE ERROR: system exception at 0x0ecbc743
Please, contact the vendor of the application.
Extra information about error is saved in the "jet_err_8.txt" file.
I tested with the following file:
SHA1(DMMGamePlayerSetup.exe) = 00cedd319fccf77542ee3ffc695e46f15103401d
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http://bugs.winehq.org/show_bug.cgi?id=33769
Bug #: 33769
Summary: Strong Bad's Cool Game for Attractive People Demo
crashes without native d3dcompiler_43
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
The demo
dd2f18068f16a1353a3490d95723b746cec8050f SBCG4AP_Homestar_Ruiner_setup.exe
from
http://www.strategyinformer.com/pc/strongbadscoolgameforattractivepeople/de…
tested with wine-1.6-rc1, crashes unless you do
winetricks d3dcompiler_43
I'll attach a +seh,trace+d3dcompiler log.
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https://bugs.winehq.org/show_bug.cgi?id=40283
Bug ID: 40283
Summary: Cheat Engine Access Violation
Product: Wine
Version: 1.8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pavluk6(a)mail.ru
Distribution: ---
You still can edit applications' data, but speedhack doesn't works (DLL
injection failed)
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http://bugs.winehq.org/show_bug.cgi?id=11995
Summary: Wipeout XL hangs at startup
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.3dgamers.com/dlselect/games/wipeoutxl/wipeout
xl.zip.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In http://jmikeneedham.dyndns.org/?p=10, a user complained
that Psygnosis Wipeout XL hangs on startup. I confirmed
this with the downloadable demo,
http://www.3dgamers.com/dlselect/games/wipeoutxl/wipeoutxl.zip.html
Name wipeoutxl.zip
Size 6153701
sha1sum 5e420f8e79ac63e1e3bb76692dbfb0ae1caf1161
Looking at the log, it seems to be looping endlessly looking
for an audio CD to be inserted. This was common practice
back in the day; gamers would always throw an audio
CD-ROM in the drive so they could listen to music
while they played. Games often came on hybrid audio/data cds.
When you insert a hybrid audio/data cd, though,
you have to tell the system to mount the data portion,
else wine won't give it a drive letter.
So, if you jump through those hoops (e.g. insert a
cd-rom and tell the system to mount it), the
game will continue to the next problem: you can
tell the game to start, and the welcome screen then
goes away, but no game window comes up. The log shows:
fixme:win:EnumDisplayDevicesW ((null),0,0x34f820,0x00000000), stub!
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 8
err:xrandr:X11DRV_XRandR_SetCurrentMode Resolution change not successful --
perhaps display has changed?
So I guess the next step is to try this on an 8 bit display.
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http://bugs.winehq.org/show_bug.cgi?id=31232
Bug #: 31232
Summary: The Way Things Work 2.0 installer froze after finished
copying files
Product: Wine
Version: 1.1.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
Regression SHA1: 54d7c8012d1d7369a56779955ced5a09e448a1cd
When started The Way Things Work 2.0 installer (setup.exe),
the setup proceeds normally, through the welcome screen,
quicktime installer prompt (though QuickTime 16bit 2.1.1 installation didn't
work [bug #18260]),
installation options (express/custom), files copying progress window.
But as soon as the file copying window disappeared, the installer froze, no
screen repainting, no message from WINE's console.
(Normally this stage should be creating program groups and ends at the 'Setup
Complete' window)
54d7c8012d1d7369a56779955ced5a09e448a1cd is first bad commit
commit 54d7c8012d1d7369a56779955ced5a09e448a1cd
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Wed Apr 29 15:17:35 2009 +0900
explorer: Initialize the Progman DDE interface when starting explorer.
:040000 040000 4a347655bb6f41b8b8377d8e3e3e25c1551d1730
05513d15b76a99fe5033c4422a82008667425088 M programs
With WINE before this commit, the installation would continue, with WINE's
Program Manager (progman)
popped up with a dialog from the setup program: "Unable to start DDE
communication with Program Manager." [Abort/Retry/Ignore]
If clicked 'Ignore' (aka. continue despite the error), this step will be
repeated for another five time, each time leaving one Program Manager window
opened (6 window total at the end).
And finished with 'Setup Complete' window.
Note:
The Way Things Work is a 16-bit application, and supports Windows 3.1.
Tested using WINE's Windows version 98.
WINE: wine-1.1.21 source distribution
System: Debian GNU/Linux 5.0 "Lenny" i386 (Intel Pentium 4 2.66GHz)
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http://bugs.winehq.org/show_bug.cgi?id=21796
Summary: Syberia game can`t start normally
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
Created an attachment (id=26360)
--> (http://bugs.winehq.org/attachment.cgi?id=26360)
Console output
Whel i load syberia game, i hear the sound, but on screen i see only my desktop
without mouse, etc. I can switch to other windows by window manager, but don`t
see anything. Game locks image. Keyboard work, so i switch to console and kill
wineserver.
The game works fine, if compositing enable, but switch to other windows don`t
work.
My videodrivers are xf86-video-ati
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https://bugs.winehq.org/show_bug.cgi?id=39352
Bug ID: 39352
Summary: Soulbringer launcher doesn't paint buttons initially
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://www.gog.com/game/soulbringer
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 52445
--> https://bugs.winehq.org/attachment.cgi?id=52445
screenshot (comparison)
Originally reported in https://bugs.wine-staging.com/show_bug.cgi?id=96
When I start the game launcher, the 4 buttons in it (play,video,advanced,quit)
are not drawn either in fullscreen or in virtual desktop mode.
If I grab the launcher window and move it towards the edge of the screen, the
buttons appear when that part of the window which holds the buttons moves
beyond the screen.
The launcher needs mfc42.dll.
There is no demo version available.
In the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x33d9f8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:win:EnumDisplayDevicesW ((null),0,0x33d9f8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33ddd8,0x00000000), stub!
The patch from staging to blame:
https://github.com/wine-compholio/wine-staging/blob/master/patches/user32-D…
The patch fixes bug #35652.
wine-1.7.51-225-g3966aff
Fedora 22
XFCE 4.12
XOrg 1.17.2
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https://bugs.winehq.org/show_bug.cgi?id=50458
Bug ID: 50458
Summary: Tooltips block input in Foobar2000
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: debilerpc(a)web.de
Distribution: ---
**Context:**
Like with most media players, Foobar2000's playlist view is essentially a
spreadsheet where each line is a track and each column displays a tag or
metadata field.
If the length of the tag exceeds the width of the column, it gets cut off. You
can see the full tag in a tooltip by hovering over it with a mouse in that
case.
**The problem:**
As long as the tooltip is displayed, the app registers neither keyboard nor
mouse input.
I suspect this problem exists in a variety of
[apps](https://bugs.winehq.org/show_bug.cgi?id=16227), not just Foobar2000, but
here it is especially annoying.
**Expected behavior:**
When input is sent, the tooltip should disappear, and Foobar2000 should react
to the input. This is what happens under Windows 10.
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https://bugs.winehq.org/show_bug.cgi?id=52959
Bug ID: 52959
Summary: Some games are rendered in square instead fullscreen
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: slawek(a)lach.art.pl
Distribution: ---
Some games (like Empire Earth: Gold, Commandos: Behind Enemy Lines) do not
render property. It renders only in top-left square (full game frame). Rest of
screen is black.
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https://bugs.winehq.org/show_bug.cgi?id=47301
Bug ID: 47301
Summary: Visual basic 1.0 Installer crashes
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 64604
--> https://bugs.winehq.org/attachment.cgi?id=64604
Crashlog
This is an old 16Bit program, the installer crashes instantly.
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https://bugs.winehq.org/show_bug.cgi?id=55336
Bug ID: 55336
Summary: Touhou 6 : Full-screen with Alt-tabbing or using DXVK
breaks inputs
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riyu12383(a)gmail.com
Distribution: ---
-The Game
Here is a very small demo version of the game from archive.orghttps://archive.org/compress/KoumaTr013/formats=ARCHIVE%20BITTORRENT,METADA…
To launch this version, you'll need to add Japanese locale like this :
LANG=ja_JP.UTF-8 wine 東方紅魔郷.exe
-The bug
When launching the game in Full-screen and Alt-Tabbing or using DXVK, the game
inputs breaks, its scrolls the menu infinitely or quit the game by itself, the
user can't control anything anymore. On the demo version it seems the user only
loose the control.
Interestingly on Windows, since Windows 10, the game has an exaggerated
speed/framerate in full-screen. Which was fixed using this dx8 to dx9 converter
: http://enbdev.com/convertor_dx8_dx9_v0036.htm However this doesn't change
anything with wine.
I originally discovered this bug here :
https://github.com/AlpyneDreams/d8vk/issues/155
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http://bugs.winehq.org/show_bug.cgi?id=25386
Summary: Poker Night: random long delays between turns and
conversations
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: VincentBeers(a)gmail.com
Game is from TellTale Games by the name of Poker Night at the Inventory.
Basically, the problem I have is that sometimes, between turns, the game will
have long delays in which nothing seems to happen (ie the application hangs).
It takes much, much longer than usual to load or interpret a resource than it
should take (or so I assume).
A bigger problem is that these delays are much longer when starting up the game
or any significant screen changes. It can take more than a minute longer to
load the game or any specific areas than it would in Windows.
The terminal isn't spewing out anything during these loading periods, so
attached is all terminal output generated by the app, even outside of these
hanging bits. Steam output may be mixed in too.
Notes:
Unfortunately, this game is not available for free, however, it is available
for fairly cheap (5 euros) for those willing to try. I think some other
TellTale games (and free demos) have the same issue however (they all run on
the same engine, though all of them have some minor differences, improvements,
etc.).
Using the Steam version, but I'm sure the non-Steam version has the same issue
(though I couldn't test as Wine 1.3.7 wouldn't load the game for me). The game
works in 1.3.8, though with loading problems.
Another note is that I am playing the game on a FAT32 partition. This may
affect performance, but I do not expect it to take this much longer, thus it
would still be a bug.
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https://bugs.winehq.org/show_bug.cgi?id=40199
Bug ID: 40199
Summary: Medibang Pro: Pressure sensitivity not working
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: takojagi(a)gmail.com
Distribution: ---
Hello.
It does not work the pressure sensitivity of the stylus in Medibang Pro.
However, it works perfectly in native Linux applications (Gimp, Krita, MyPaint,
AzPainter, etc) and other applications under Wine as OpenCanvas.
-Motion Computing J3400 (Tablet PC)
-Manjaro Linux 15.2 Capella
-Medibang Paint Pro
-Wine 1.9.2-4 / 1.5.5 -SAI / and many other
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=52633
Bug ID: 52633
Summary: Some buttons from Free Virtual Keyboard's setting
dialog are unthemed.
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 71957
--> https://bugs.winehq.org/attachment.cgi?id=71957
A screenshot of the issue on Wine 7.3.
Steps to reproduce:
1. `wine FreeVK.exe`.
2. Open its setting dialog by clicking the key between the right Alt and the
right Ctrl.
These three buttons are unthemed:
"Online help..."
"About Free Virtual Keyboard 5.0.0.0..."
"About Hot Virtual Keyboard..."
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https://bugs.winehq.org/show_bug.cgi?id=38987
Bug ID: 38987
Summary: tlReader crashes when searching dictionary
Product: Wine
Version: 1.7.47
Hardware: x86
URL: http://tshwanedje.com/downloads/download.php?app=tlRea
der
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leftmostcat(a)gmail.com
Distribution: ---
Created attachment 51942
--> https://bugs.winehq.org/attachment.cgi?id=51942
log with warn+all
Using the Manx-English dictionary at http://tshwanedje.com/downloads/files/ and
the latest version of tlReader from the download URL provided, opening the
dictionary and typing in the search box causes the application to crash and
attempt to report the issue.
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https://bugs.winehq.org/show_bug.cgi?id=46823
Bug ID: 46823
Summary: in wcmd.exe, trailing slash in "if exist SomeDir/"
cause always false
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: alter(a)ukr.net
Distribution: ---
Created attachment 63849
--> https://bugs.winehq.org/attachment.cgi?id=63849
fix issue with instant false due to trailing slash in 'if exist SomeDir/'
if exist SomeDir/ do-smth.cmd
statement (with ending slash) always return false since
'if exist' CMD implementation start using FindFirstFileW() instead of
GetFileAttributesW() in builtins.c
Such condition appears in MS VisualStudio generated makefiles
There is special case for trailing '\\', but there is no handling for '/'.
The patch proposed fixes this issue and adds corresponding tests for
if exist SomeDir/ do-smth.cmd
if exist "SomeDir/" do-smth.cmd
cases
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https://bugs.winehq.org/show_bug.cgi?id=51119
Bug ID: 51119
Summary: INSIDE ground is black rendered with OpenGL renderer
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69984
--> https://bugs.winehq.org/attachment.cgi?id=69984
example
0684:fixme:d3d:wined3d_debug_callback 0xc8a060: "Program undefined behavior
warning: The current GL state uses a sampler (3) that has depth comparisons
disabled, with a texture object (226) with a non-depth format, by a shader that
samples it with a shadow sampler. This will result in undefined behavior.".
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https://bugs.winehq.org/show_bug.cgi?id=46603
Bug ID: 46603
Summary: Metro 2033 crashes on exit
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63501
--> https://bugs.winehq.org/attachment.cgi?id=63501
backtrace
Game crashes on exit.
wine-4.1-85-g957a1f0216
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http://bugs.winehq.org/show_bug.cgi?id=16214
Summary: Copy command does not work as expected
Product: Wine
Version: 1.0.1
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From Launchpad: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/272921
In Windows, the COPY command run in a command prompt allows users to
concatenate files by using a plus ("+") operator, for example:
copy file1+file2 outfile
In wine's cmd.exe, it seems to read file1+file2 as a single path and therefore
outputs a "Path Not Found". Also, it does not recognize the "con" keyword used
to represent stdout/stdin. Therefore another method of concatenating files:
copy file1 outfile
copy file2 con >> outfile
does not work either.
My Ubuntu version is 8.04, AMD64 architecture, though I have seen the same
issue on the x86 version as well.
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https://bugs.winehq.org/show_bug.cgi?id=55414
Bug ID: 55414
Summary: Ultimate Spider-Man: Widescreen Fix shifts HUD too
much to the right
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)tutanota.com
Distribution: ---
Created attachment 74975
--> https://bugs.winehq.org/attachment.cgi?id=74975
Logs taken from fresh prefix, with `WINEDEBUG=warn+all`
The game Ultimate Spider-Man works well in Wine (I played it from start to
finish).
I also played with the Widescreen Fix, which works except for one thing.
The mod offers the option (enabled by default) to fix the HUD (without it, the
HUD would be stretched). That is the problematic part under Wine, because with
it the HUD is shifted too much to the right, rendering the mod unusable.
It works no problem with it disabled (which is how I played).
So, to reproduce:
- Install Ultimate Spider-Man
- Install the mod:
https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/usm
- Set `WINEDLLOVERRIDES` for `dsound`
- Make sure that in the mod settings, `FixHUD` is set to `1` (it's the default)
- Launch the game, you should see the problem right in the main menu.
Source code of the mod:
https://github.com/ThirteenAG/WidescreenFixesPack/tree/master/source/Ultima…
Images of the issue (made an issue on GitHub in case the issue wasn't on from
Wine's side): https://github.com/ThirteenAG/WidescreenFixesPack/issues/1309
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https://bugs.winehq.org/show_bug.cgi?id=55097
Bug ID: 55097
Summary: cmd.exe does not handle PATH with leading or
sequential semicolons
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: loothelion(a)nvidia.com
Distribution: ---
Created attachment 74657
--> https://bugs.winehq.org/attachment.cgi?id=74657
Repro program for PATH separator bug
Wine's cmd.exe doesn't properly handle PATH values with:
- A leading semicolon
- Two sequential semicolons
Windows handles this fine, as shown in the attached test program. Simply
extract and then run test.bat from cmd.exe
Output looks like such in wine:
```
Z:\home\loothelion\repos\wine-path-bug>test.bat
"Expecting failure (no print)"
Can't recognize 'test.bat' as an internal or external command, or batch script.
"Expecting SUCCESS"
"PATH=Z:\home\loothelion\repos\wine-path-bug/a"
SUCCESS
"Expecting SUCCESS (exposes WINE bug)"
"PATH=;Z:\home\loothelion\repos\wine-path-bug/a"
"Expecting SUCCESS"
"PATH=D:/;Z:\home\loothelion\repos\wine-path-bug/a"
SUCCESS
"Expecting SUCCESS (exposes WINE bug)"
"PATH=D:/;;Z:\home\loothelion\repos\wine-path-bug/a"
```
I have a fix for this that I plan to send for review shortly, as well as a new
test case to protect against regressions.
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https://bugs.winehq.org/show_bug.cgi?id=53092
Bug ID: 53092
Summary: Animated Puzzles crashes on start
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user16
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
16bit application Animated Puzzles crashes on start. This bug report tracks
commit
https://github.com/otya128/winevdm/commit/9868db40f249595fcffc57050ce4a29ae…
in otvdm. The same fix in Wine makes the application start and run correctly.
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https://bugs.winehq.org/show_bug.cgi?id=54978
Bug ID: 54978
Summary: vbscript fails to compile Sub when End Sub on same
line
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Distribution: ---
Sub Sw35_UnHit()Controller.Switch(35)=0: End Sub
has to be changed to
Sub Sw35_UnHit()
Controller.Switch(35)=0
End Sub
to work
see also Bug 53873
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https://bugs.winehq.org/show_bug.cgi?id=54532
Bug ID: 54532
Summary: msidb.exe: page fault on read access to 00000007 when
importing a .idt file
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: luc.bournaud(a)gmail.com
Distribution: ---
Created attachment 74078
--> https://bugs.winehq.org/attachment.cgi?id=74078
Backtrace
I am trying to import a .idt table generated by Wine's msidb into a MSI. This
operation systematically lead to an NULL pointer dereferencement error. I
tried multiples names and MSI files, It occurs on a up-to-date Wine 8.1-staging
and Wine 8.2 (non staging) from official ArchLinux repositories. Wine prefixes
were cleaned before each try.
For reference this is my command line and short output:
$ '/usr/bin/msidb' '-f' 'packaging/arcollect.msi.p' '-d'
'/tmp/meson-1.0.0-64.msi' '-i' 'Control1'
0134:fixme:file:NtLockFile I/O completion on lock not implemented yet
wine: Unhandled page fault on read access to 00000007 at address 6E42D714
(thread 0134), starting debugger...
0150:fixme:imm:ImeSetActiveContext (00030048, 1): stub
0150:fixme:imm:ImmReleaseContext (0002005A, 00030048): stub
013c:fixme:imm:ImeSetActiveContext (00020034, 0): stub
013c:fixme:imm:ImmReleaseContext (00020078, 00020034): stub
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https://bugs.winehq.org/show_bug.cgi?id=54380
Bug ID: 54380
Summary: WINE debugger shows up at the start of every program.
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: tch(a)protonmail.com
Distribution: ---
When i run a program with WINE, the debugger window shows up and says
"Unhandled exception: unimplemented function ntoskrnl.exe.Ke386QueryIoAccessMap
called in 32-bit code (0x[address]).", then displays some other messages, then
disappears.
Then the program runs normally, but this did not happen before i upgraded to
WINE 8.0.
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https://bugs.winehq.org/show_bug.cgi?id=54166
Bug ID: 54166
Summary: Compilation fails with gcc 4.8.4 (error:
‘HTTP_STATUS_CONTINUE’ undeclared)
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 73692
--> https://bugs.winehq.org/attachment.cgi?id=73692
log.txt
Compiling in 32 bit distro with:
compiler version 4.8.4
# gcc --version
glibc 2.19
# ldd --version
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compile error in wine-8.0-rc1
In function ‘cups_write_doc’
error: ‘HTTP_STATUS_CONTINUE’ undeclared (first use in this function)
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https://bugs.winehq.org/show_bug.cgi?id=55670
Bug ID: 55670
Summary: Word 2007 and Wordpad are no longer able to print
multiple copies of a page
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: piotr(a)codeweavers.com
Distribution: ---
This problem has been noticed with Word 2007 however it's also possible to
reproduce with wordpad ('wine write' is a nice wrapper to run wordpad).
Steps to reproduce:
1. wine write
2. Ctrl+P (File -> Print), it's fine to print empty document
3. Select "Print to file", set "Number of copies" to 2, select Pages 1 - 1 for
clarity
4. Press OK, save "output.prn".
When the bug is not present output.prn contains the comment
%%cupsJobTicket: copies=2
otherwise this comment is missing from the generated Postscript file.
According to my testing last version of Wine that was able to correctly print
multiple copies is wine-7.22, wine-8.0-rc1 is already broken.
It's not really possible to correctly find the offending commit because
breakage has side effects like a failure to create "output.prn". If a missing
output.prn could be considered as 'bad' during bisection then the regression is
caused by
$ git bisect bad
017e9557db73a4b51b5cb2eacbf638288b5e6719 is the first bad commit
commit 017e9557db73a4b51b5cb2eacbf638288b5e6719
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Dec 2 21:23:50 2022 +0100
localspl: Use print processor in ScheduleJob.
Wine with this commit reverted writes correct "output.prn" with
%%cupsJobTicket: copies=2, however using Wine with that commit leads to a
missing "output.prn".
P.S.
wine-8.0 is not able to print to a file (missing "output.prn")
wine-8.0.2 is able to create "output.prn" however %%cupsJobTicket: copies=2 is
missing
As a result with wine-stable it's impossible to print multiple copies of a
page.
I'd personally consider this bug as major, especially when stable Wine release
is affected, however I'll leave to Piotr to decide.
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https://bugs.winehq.org/show_bug.cgi?id=54609
Bug ID: 54609
Summary: 32-bit LDAP Administrator crashes in internal Wine
function proxy_manager_destroy
Product: Wine
Version: 8.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74138
--> https://bugs.winehq.org/attachment.cgi?id=74138
WINEDEBUG=+ole
If I am reading the OLE trace correctly, the application:
1. Creates a proxy interface:
0110:trace:ole:proxy_manager_construct 01505048 created for OXID
2000000100, OID 3e
2. Sends the pointer to that interface to another thread:
0110:trace:ole:NdrBaseTypeMarshall value: 1505048
3. Releases and frees the interface:
0110:trace:ole:NdrInterfacePointerFree (04D4F594,01505048,1025B69C)
4. Receives the interface pointer on the other thread:
0100:trace:ole:NdrBaseTypeUnmarshall value: 1505048
5. Uses the interface on the other thread, despite it being freed:
0100:trace:ole:ClientIdentity_AddRef 01505048 - before 0
6. Releases and frees the interface again, which crashes:
0100:trace:ole:ClientIdentity_Release 01505048 - after 0
I don't understand how this works without crashing on Windows.
Here are all the traces that mention that interface pointer:
0110:trace:ole:proxy_manager_construct 01505048 created for OXID 2000000100,
OID 3e
0110:trace:ole:ClientIdentity_AddRef 01505048 - before 1
0110:trace:ole:ClientIdentity_Release 01505048 - after 1
0110:trace:ole:std_unmarshal_interface Successfully created proxy 01505048
0110:trace:ole:NdrBaseTypeMarshall value: 1505048
0110:trace:ole:NdrInterfacePointerFree (04D4F594,01505048,1025B69C)
0110:trace:ole:ClientIdentity_Release 01505048 - after 0
0100:trace:ole:NdrBaseTypeUnmarshall value: 1505048
0100:trace:ole:ClientIdentity_AddRef 01505048 - before 0
0100:trace:ole:ClientIdentity_Release 01505048 - after 0
The 64-bit version also crashes, but in a different way, see Bug 54606.
$ sha256sum ldapadmin-4.21.24429.0-x86-eng.msi
9d3e062b9c30d4bd73630b969414f65f969f0eafc5a3835f1ebb246c5c657d2a
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https://bugs.winehq.org/show_bug.cgi?id=54424
Bug ID: 54424
Summary: user32:edit - test_dbcs_WM_CHAR() fails on Windows in
mixed locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:edit - test_dbcs_WM_CHAR() fails on Windows in mixed locales:
edit.c:3407: Test failed: W: got L"\02c6\00ea\201c", expected
L"\4e00\4e8c\4e09"
edit.c:3412: Test failed: W: got "?e\x81gn?O", expected "\x88\xea\x93\xf1\x8eO"
See https://test.winehq.org/data/patterns.html#user32:edit
The failures happen in the w10pro64-mx-MX test configuration. What's special
about it is that it uses a mix of locales:
SystemDefaultLCID 0411
UserDefaultLCID 040c
ThreadLocale 0411
SystemPreferredUILanguages 0412,0409
UserDefaultUILanguage 0412
ThreadUILanguage 0412
Country 231
ACP 932
The failures started happening with the commit that introduced the new tests:
commit cbe3a39b647e029df16faf1dcce2958f1ee418d0
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com>
AuthorDate: Fri Jan 20 23:51:36 2023 +0900
user32/tests: Add DBCS WM_CHAR tests for edit control.
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https://bugs.winehq.org/show_bug.cgi?id=49772
Bug ID: 49772
Summary: Memory safety issues in widl
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
I have tried to compile some type libraries missing in MinGW-w64 and Wine and
ReactOS SDKs too (more precisely, sapiddk.idl) into headers from the files in
Windows SDK (used Windows 10 SDK).
MinGW-w64 widl has crashed without producing any output, just left some files
with garbled filenames (looks like a zero terminator got missing in a C
string).
So I have built wine widl. It has also crashed, but at least produced some
meaningful output.
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https://bugs.winehq.org/show_bug.cgi?id=54074
Bug ID: 54074
Summary: ws2_32:sock - test_empty_recv() sometimes gets an
ERROR_IO_PENDING error in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ws2_32:sock - test_empty_recv() sometimes gets an ERROR_IO_PENDING error in
Wine:
sock.c:12752: Test failed: got error 997
See https://test.winehq.org/data/patterns.html#ws2_32:sock
This happens about twice per month in the nightly WineTest runs but the first
known instance is on 2022-09-01 on debiant-wow32: there is no record of this
failure happening in the previous 3 months. So it is likely to be caused by
some commit in August.
This is also known to have happened in the GitLab CI environment which impacted
some merge requests (for instance MR!1561 and MR!1485).
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http://bugs.winehq.org/show_bug.cgi?id=9378
Summary: CM: Shock Force 'Could not initialize graphics display'
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://www.battlefront.com/products/cmsf/downloads.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mailing_list(a)orange.nl
After starting Combat Mission: Shock Force Demo it stops with the message:
'Could not initialize graphics display. REQUIRED 1024x768, 32-bit
color'.
The terminal output doesn't provide any clues:
wine 'CM Shock Force DEMO.exe'
ALSA lib conf.c:3939:(snd_config_expand) Unknown parameters 0
ALSA lib control.c:910:(snd_ctl_open_noupdate) Invalid CTL default:0
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:wave:ALSA_AddCaptureDevice Add support for DSCapture
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
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https://bugs.winehq.org/show_bug.cgi?id=55443
Bug ID: 55443
Summary: Wine crashes when an image is dragged onto notepad.exe
and games
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: ---
Created attachment 75002
--> https://bugs.winehq.org/attachment.cgi?id=75002
terminal output
If you drag and drop an image from a Firefox window onto notepad wine will
crash.
I've done some regression testing and wine 7.8 is the version that started
crashing, wine 7.7 displays the error: " could not be found but does not crash.
Some wine version make it crash and some result in a freeze.
Additionally, users are reporting games on Proton 8 crashing in the same manner
but not on Proton 7.
I've used this image for testing:
https://cdn.thewirecutter.com/wp-content/media/2022/12/non-alcoholic-wine-2…
Steps to reproduce:
1. start notepad: wine start notepad
2. in an unmaximized state drag and drop the linked image onto notepad's window
3. wine crashes
Tested on x11 kde Plasma on Arch
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https://bugs.winehq.org/show_bug.cgi?id=55042
Bug ID: 55042
Summary: scrrun: dictionary get_num_hash generating the same
hash for 2175 and 6259
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: scrrun
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
In vbscript, I had some code like this:
Set FlexDMDDict = CreateObject("Scripting.Dictionary")
FlexDMDDict.Add 0, "VPX.DMD_Space"
FlexDMDDict.Add 63, "VPX.DMD_O"
FlexDMDDict.Add 2175,"VPX.DMD_8"
.
.
FlexDMDDict.Add 6259, "VPX.DMD_R"
I was getting VBSE_ACTION_NOT_SUPPORTED on the last line, so I put a printf in
the `get_num_hash`:
static DWORD get_num_hash(FLOAT num)
{
DWORD x = (*((DWORD*)&num)) % DICT_HASH_MOD;
printf("get_num_hash: num=%f, hash=%u\n", num, x);
return (*((DWORD*)&num)) % DICT_HASH_MOD;
}
I'm getting:
get_num_hash: num=2175.000000, hash=977
get_num_hash: num=6259.000000, hash=977
FWIW, I'm using this on macos, so DWORD is set to:
typedef unsigned int DWORD, *PDWORD, *LPDWORD;
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https://bugs.winehq.org/show_bug.cgi?id=55160
Bug ID: 55160
Summary: Loading Bay / Harry Potter Magic Awakened: Unable to
install
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: worble+winehq(a)worble.xyz
Distribution: ---
Created attachment 74728
--> https://bugs.winehq.org/attachment.cgi?id=74728
Wine Logs
After clicking "Install", a generic "Installation Failed" page appears.
Attached logs suggest '01b0:fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm
L"RC4" not supported' could be the culprit?
The installer can be downloaded from this page:
https://www.harrypottermagicawakened.com/global/
Direct link:
https://api.loadingbay.com/app/v1/download_client/windows/mkt-hpma-official…
SHASUM: 3f3ff1a8d118975dfb03ce7cceab99ba499b13c0
Using wine-8.11 (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=55124
Bug ID: 55124
Summary: Can't run Flutter SDK (cmd.exe doesn't support
redirecting stderr for a block)
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
`wine flutter.bat` goes into an infinite loop that prints this message over and
over:
Can't recognize '2 (' as an internal or external command, or batch script.
It's coming from these lines in internal/shared.bat:
2>NUL (
REM "3" is now stderr because of "2>NUL".
CALL :subroutine %* 2>&3 9> "%cache_dir%\flutter.bat.lock" || GOTO
acquire_lock
)
Wine's cmd.exe does support redirecting stdout for a block of code, for
example:
>NUL (
COPY flutter.bat flutter2.bat
)
But it does not support redirecting stderr in the same way.
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https://bugs.winehq.org/show_bug.cgi?id=55053
Bug ID: 55053
Summary: Prometheus exporter for Windows needs
DISPATCH_PROPERTYGET support in object_Invoke
Product: Wine
Version: 8.10
Hardware: x86-64
URL: https://github.com/prometheus-community/windows_export
er/releases/download/v0.22.0/windows_exporter-0.22.0-a
md64.exe
OS: Linux
Status: NEW
Keywords: download, patch, source
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 74615
--> https://bugs.winehq.org/attachment.cgi?id=74615
hack
To test this:
1) Run windows_exporter-0.22.0-amd64.exe
2) Go to http://localhost:9182/ in your browser
3) Press the 'Metrics' button
4) An error page is shown
When pressing the 'Metrics' button, this fixme is spammed:
0188:fixme:wbemdisp:object_Invoke flags 0x2 not supported
This stems from the fact that wbemdisp:object_Invoke doesn't support
DISPATCH_PROPERTYGET on its own. The attached hack "fixes" the issue and
instead of the error page, you get a page with metrics.
Source of the program can be found here:
https://github.com/prometheus-community/windows_exporter
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https://bugs.winehq.org/show_bug.cgi?id=49002
Bug ID: 49002
Summary: Free Horror Game "My Place" triggers
GL_INVALID_FRAMEBUFFER_OPERATION in wined3d
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 66977
--> https://bugs.winehq.org/attachment.cgi?id=66977
Snipped from the log
At a certain section, the game spams this error, severely degrading the
performance.
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http://bugs.winehq.org/show_bug.cgi?id=18889
Summary: Live Messenger 2008 fails to load - possible actctx
problem
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=21730)
--> (http://bugs.winehq.org/attachment.cgi?id=21730)
+actctx,+relay log
Starting of installed (on windows) Msn 2009 wil result:
err:module:import_dll Library MSVCR80.dll (which is needed by
L"Z:\\media\\disk\\Program Files\\Windows Live\\Messenger\\msnmsgr.exe") not
found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\media\\disk\\Program Files\\Windows Live\\Messenger\\msnmsgr.exe" failed,
status c0000135
Same load failure, when I manually install with wine (from msi packages)
MSVCRT 8.0 is installed, as shown attached +actctx,+relay log
I suspect here an Activation Context failure.
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https://bugs.winehq.org/show_bug.cgi?id=55402
Bug ID: 55402
Summary: CMD '!var!' not working in 'if' statement
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: mr.dmitry.sokolov(a)gmail.com
Distribution: ---
The command not working
set var=qwe
if "!var!"=="" ...
ACTUAL
The script (attached) produces wrong output
EXPECTED
See the output in .exp file (attached)
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https://bugs.winehq.org/show_bug.cgi?id=55043
Bug ID: 55043
Summary: Z-Vision for Windows: Assertion failed when clicking
"LOAD" button.
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 74607
--> https://bugs.winehq.org/attachment.cgi?id=74607
Assertion failed dialog
Z-Vision for Windows is a Zilog Z80 debugger published by System Load Ltd.
After launching the program, clicking "LOAD" button in the toolbar shows
"Assertion failed!" dialog instead of the file load dialog.
This issue was originally reported by @Inqb8tr_jp on Twitter. We used Z-Vision
for Windows Ver.6.42 付録版 (Addendum version) from [1].
SHA1(ZVW6.EXE) = c9d8db954dc9614c7ecfd6696b72d8d6d0e32905
[1] Tadashi Kato. "動かしながら理解するCPUの仕組み". KODANSHA, Tokyo, 2010. ISBN
978-4-06-257665-9. https://bookclub.kodansha.co.jp/product?item=0000194626
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https://bugs.winehq.org/show_bug.cgi?id=55287
Bug ID: 55287
Summary: msvcrt:file - The 32-bit test_pipes() fails in the new
WoW mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
msvcrt:file - The 32-bit test_pipes() fails in the new WoW mode:
file.c:2343: Test failed: i 0, expected to write 'Hello world' wrote -1
file.c:2343: Test failed: i 1, expected to write 'Hello world' wrote -1
file.c:2343: Test failed: i 2, expected to write 'Hello world' wrote -1
file.c:2350: Test failed: unable to close 4: 9
01cc:file: 5 tests executed (0 marked as todo, 0 as flaky, 4 failures), 0
skipped.
file.c:2383: Test failed: i 0, got 0
file.c:2386: Test failed: expected to read 'Hello world', got ''
file.c:2383: Test failed: i 1, got 0
file.c:2386: Test failed: expected to read 'Hello world', got ''
file.c:2383: Test failed: i 2, got 0
file.c:2386: Test failed: expected to read 'Hello world', got ''
file.c:2343: Test failed: i 0, expected to write 'Hello world' wrote -1
file.c:2343: Test failed: i 1, expected to write 'Hello world' wrote -1
file.c:2343: Test failed: i 2, expected to write 'Hello world' wrote -1
file.c:2350: Test failed: unable to close 4: 9
076c:file: 5 tests executed (0 marked as todo, 0 as flaky, 4 failures), 0
skipped.
file.c:2419: Test failed: fread() returned 0: ferror=0
file.c:2422: Test failed: got '' expected 'Hello worldHello worldHello world'
See https://test.winehq.org/data/patterns.html#msvcrt:file
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https://bugs.winehq.org/show_bug.cgi?id=55101
Bug ID: 55101
Summary: DesignDoll Declaring An Error After Loading All
Component In Splash Screen
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zeroredgrave(a)gmail.com
Distribution: ---
Created attachment 74668
--> https://bugs.winehq.org/attachment.cgi?id=74668
After Loading Screen
DesignDoll Doesn't Load in Weird Way and I dunno what kind of Error is this.
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http://bugs.winehq.org/show_bug.cgi?id=21227
Summary: cmd doesn't echo redirection like native
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P3
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Native cmd echoes commands after some canonicalization has been done
on their redirects. A batch file containing
dir 1> ok
dir > bad
dir | bad
dir > blah > bad
echoes as
dir 1> ok
dir 1> bad
dir | bad
dir 1> bad
(note the extra space inserted before the > or |).
Wine's cmd doesn't currently do this, but it could probably
do so without too much trouble; it already collects redirects
separately for each command.
For the moment I'll probably put a kludge in the cmd conformance
test runner to compensate.
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http://bugs.winehq.org/show_bug.cgi?id=16149
Summary: Star Wars Rebellion: tactical battle mode crashes game
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: appleshampooid(a)netscape.net
Created an attachment (id=17394)
--> (http://bugs.winehq.org/attachment.cgi?id=17394)
console output
Star Wars: Rebellion will crash when you try to enter tactical battle mode
(when two fleets meet over a planet). The fastest way to reproduce the bug is
to start a new game as the Rebellion and move your closest fleet to Coruscant,
then bump the game speed up to Fast and you'll get a battle alert within a
minute. Once you take control of the battle, you can issue orders while still
paused, although the starfield is blank and doesn't show any of the ships. As
soon as you unpause the battle or click in the starfield, the game will crash.
NOTE: I'm using the native DLLs for d3drm.dll and d3dxof.dll. The problem with
d3drm.dll is described in bug 8232, but it doesn't look like it's getting fixed
any time soon. From the console output, I'm pretty sure this bug would still
cause the game to crash even if the wine DLLs for those libraries worked (the
errors seem to be coming from other wine DLLs, not the native ones). Other
than those DLLs, I'm running it with a fresh .wine directory on 1.1.8.
Console output is attached, please let me know if you'd like me to enable any
other debug flags. Note that the error which is listed the first few times in
the file is pumped out constantly for the duration of the game, so I'm not sure
if its relevant. I've snipped off the top of the logfile until right before
you enter battle mode and it crashes.
Unfortunately I don't believe the game is available for free download. I'm
running Ubuntu 8.04. Thanks for taking a look.
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https://bugs.winehq.org/show_bug.cgi?id=46033
Bug ID: 46033
Summary: Execution of commands that contain special symbols
will be truncated.
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: yanjie875077968(a)gmail.com
Distribution: ---
when i use the wine cmd, i find same command can't be run, but it can be run in
winxp cmd.
➜ temp wine cmd
Wine CMD Version 5.1.2600 (1.6.2)
Z:\tmp\temp>dir_ny
Volume in drive Z has no label.
Volume Serial Number is 0000-0000
Directory of Z:\tmp\temp
File not found.
Z:\tmp\temp>./dir_ny
Z:\tmp\temp>dir .
Volume in drive Z has no label.
Volume Serial Number is 0000-0000
Directory of Z:\tmp\temp
10/22/2018 4:50 PM <DIR> .
10/22/2018 4:50 PM <DIR> ..
10/22/2018 4:50 PM 471,040 cmd1.exe
10/22/2018 4:50 PM 7 dir_ny.bat
2 files 471,047 bytes
2 directories 9,204,056,064 bytes free
Z:\tmp\temp>exit
➜ temp wine cmd1
Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.
Z:\tmp\temp>dir_ny
fixme:process:CmdBatNotification 1
Z:\tmp\temp>dir .
Volume in drive Z has no label.
Volume Serial Number is 0000-0000
Directory of Z:\tmp\temp
10/22/2018 04:50 PM <DIR> .
10/22/2018 04:50 PM <DIR> ..
10/22/2018 04:50 PM 471,040 cmd1.exe
10/22/2018 04:50 PM 7 dir_ny.bat
2 File(s) 471,047 bytes
2 Dir(s) 9,204,056,064 bytes free
fixme:process:CmdBatNotification 0
i review the cmd code in version 3.18. there is a bug in line 1318.
while (IsCharAlphaNumericW(whichcmd[count])) {
the IsCharAlphaNumericW function not include "_", so when a command include a
"_"
will be truncated.
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https://bugs.winehq.org/show_bug.cgi?id=42247
Bug ID: 42247
Summary: Chrome 39 Offline installer dosen't Install even on
the latest version of Wine
Product: Wine
Version: 1.7.50
Hardware: x86-64
URL: https://docs.google.com/uc?id=0B4aAK9c4Px0Ud3EwWG5Td1V
zR28&export=download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: samashokp(a)gmail.com
CC: samashokp(a)gmail.com
Distribution: Other
Created attachment 56925
--> https://bugs.winehq.org/attachment.cgi?id=56925
Logs of Failed to install Chrome 39 Offline Installer, Generated by Wine
Chrome 39 Offline installer dosen't Install even on the latest version of Wine
Chrome 39 Offline Installer
https://docs.google.com/uc?id=0B4aAK9c4Px0Ud3EwWG5Td1VzR28&export=download
I've tested the following on Ubuntu, Linux Mint, Knoppix, etc..
Failed to Install on all of them.
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https://bugs.winehq.org/show_bug.cgi?id=55076
Bug ID: 55076
Summary: Steam fills terminal output with "ResizeObserver loop
limit exceeded" messages.
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74626
--> https://bugs.winehq.org/attachment.cgi?id=74626
Steam default terminal output wine 8.9
Hello,
This started after a Steam update sometimes ago I don't remember.
> [0617/144308.788:INFO:CONSOLE(1)] "ResizeObserver loop limit exceeded", source: https://steamloopback.host/index.html?IN_CLIENT=true&LOCAL_HOSTNAME=piezo1&… (1)
Searching the quoted string on the web shows that it's related to Chrome [1],
thus Chrome Embedded Framework too (libCEF).
The constant flow of messages fills the HD with several MB after a few hours.
It may be an application bug, but I can't compare to Windows because there is
no output at all when running steam from the Windows command prompt.
Regards.
[1]
https://stackoverflow.com/questions/49384120/resizeobserver-loop-limit-exce…
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https://bugs.winehq.org/show_bug.cgi?id=54227
Bug ID: 54227
Summary: Altium Designer 20.x - 22.x slowness in 2D schematics
editor - possibly GDI font rendering problem
Product: Wine-staging
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kepszlok(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73773
--> https://bugs.winehq.org/attachment.cgi?id=73773
Wine's output
This is a problem that affects all Altium Designer versions from 20.x to
current, with all wine-staging versions of 7.xx branch.
See AD compatibility reports:
20.x https://appdb.winehq.org/objectManager.php?sClass=version&iId=38478
21.x https://appdb.winehq.org/objectManager.php?sClass=version&iId=40170
22.x https://appdb.winehq.org/objectManager.php?sClass=version&iId=40683
All of them shows slowness in the 2D schematics editor, while the 3D PCB editor
works fine.
Using the schematics editor, this message appears in constantly:
0118:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style
0000000001647F70.
(the schematics editor itself working fine, just unusably slow)
Possible reason:
"probably because X2 uses GDI font rendering by default and lacks option to
turn it off"
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https://bugs.winehq.org/show_bug.cgi?id=54906
Bug ID: 54906
Summary: Menu items with icons are drawn with black squares if
Wine is running in Vista+ mode
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: george.hazan(a)gmail.com
Distribution: ---
The following construction fails in the all 8.x versions of Wine (currently I
upgraded to version 8.7 devel) and works Ok in Wine 7.1:
MENUITEMINFO mii = {};
mii.cbSize = sizeof(mii);
mii.fMask = MIIM_STRING | MIIM_STATE;
if (pimi->iconId != -1) {
mii.fMask |= MIIM_BITMAP;
if (IsWinVerVistaPlus() && IsThemeActive()) {
if (pimi->hBmp == nullptr)
pimi->hBmp = ConvertIconToBitmap(pimi->parent->m_hMenuIcons,
pimi->iconId);
mii.hbmpItem = pimi->hBmp;
}
else mii.hbmpItem = HBMMENU_CALLBACK;
}
InsertMenuItemW(hMenu, uItem, TRUE, &mii);
I.e. if I run command 'winecfg -v win2003', then everything is Ok with icons,
otherwise I see black squares instead of icons. This code works Ok under all
versions of Windows, from XP to Windows 11, the problem is specific to Wine 8.x
under Linux (I use Kubuntu 23.04).
To see the problem you can download my open source messenger Miranda NG from
https://miranda-ng.org/downloads, just download a ZIP, run it and open main or
tray icon menu. The full source code is avalable here:
https://github.com/miranda-ng/miranda-ng, you need module menu_utils.cpp inside
mir_app, InsertMenuItemWithSeparators or BuildRecursiveMenu functions.
WMBR, George Hazan.
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https://bugs.winehq.org/show_bug.cgi?id=50382
Bug ID: 50382
Summary: Lego Star Wars Saga needs native d3dcompiler_47
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: j-r(a)online.de
Distribution: ---
After installing Lego Star Wars Saga (GOG version) into a fresh 32 bit prefix,
the game starts up fine including sound and controls, but with the exception of
backgrounds and some effects nothing (logo, menu, in game characters etc) is
displayed or replaced by grey boxes.
winetricks d3dcompiler_47 fixes that problem. (An older App DB report using
wine 3.3 mentions the same problem and fixing it by installing d3d9.)
There is no console output indicating a problem in that area (recreating the
test with wine 3.3 gives plenty of d3dcompiler error messages; perhaps they
have been silenced since then?). Since the other d3dcompiler related bugs I
checked all seemed to have d3dcompiler error messages I opened this new report,
though it very likely still is a duplicate.
Please advise which debug channels to turn on to generate a useful log.
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http://bugs.winehq.org/show_bug.cgi?id=19153
Summary: DX3 game does not recognize graphics capabilities
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=9396
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bobbyg(a)gmx.net
Resident Evil 1 does not start giving the error "Failed to initialize the
Graphics Hardware Device.(3)". It's a DirectX 3 game using immediate mode.
After some debugging I found that it relies on 3 (three) entries returned by
EnumDevices whereas wine returns only the Direct3D HAL entry in this case
(d3dversion == 1). Removing the if-clause in ddraw/direct3d.c and duplicating
the HAL entry solves the problem and the game actually runs almost perfectly
(Garbage -> Platinum).
I checked a Windows installation which returns "HAL", "RGB Emulation" and "Ramp
Emulation" but the comments in the file suggest that not all games are happy
about that. So how to fix this properly?
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https://bugs.winehq.org/show_bug.cgi?id=46254
Bug ID: 46254
Summary: EnumResourceTypesW should return True if there are no
resources to enumerate
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
EnumResourceTypesW -- When there are no resource types to enumerate the
function instead of True will return False (see
https://github.com/wine-mirror/wine/blob/master/dlls/kernel32/resource.c#L2…)
This bug was originally reported in pywin32-ctypes
https://github.com/enthought/pywin32-ctypes/issues/59
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http://bugs.winehq.org/show_bug.cgi?id=27594
Summary: Indiana Jones and the emperor's tomb crashes
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.jeuxvideo.com/telecharger/jeux-et-demos/000
05589-indiana-jones-et-le-tombeau-de-l-empereur-pc.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
CC: julliard(a)winehq.org
Indiana Jones and the tomb of emperor crash. It is a regression caused by
commit a8d8e4a3679d7b81466e1e010add25948bd11c8a
THe attached console output is in 2 parts since it is 1.8M after compressed.
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http://bugs.winehq.org/show_bug.cgi?id=21359
Summary: Windows 7 Platform SDK can't restart installer
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Once the installer has gone a ways and aborted,
starting it again aborts fairly quickly with a dialog
box saying there was a problem. I'll attach the last
zillion lines of a +seh,+relay,+text log; looks like
it has something to do with a service not being available?
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http://bugs.winehq.org/show_bug.cgi?id=24063
Summary: World in conflict fails to start in DX10 mode
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=30246)
--> (http://bugs.winehq.org/attachment.cgi?id=30246)
Log +d3d10
World in Conflict is unable to start in DX10 mode. Native dxdiagn.dll was used
to avoid http://bugs.winehq.org/show_bug.cgi?id=11114 and sh winetricks d3dx10
was run too.
I uploaded a +d3d10 log. If you need other debug channels, please ask.
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https://bugs.winehq.org/show_bug.cgi?id=51963
Bug ID: 51963
Summary: D3DRM demo fails
Product: Wine
Version: 6.20
Hardware: x86-64
URL: https://archive.org/download/d3drm_eg/d3drm_eg.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
The demo program opens a window and close instantly.
With a native d3drm everything is fine.
Console output is short.
wine HelWorld.exe
003c:err:service:process_send_command receiving command result timed out
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"winebus"
failed to start: 1053
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
00b8:fixme:imm:ImeSetActiveContext (0x48f698, 0): stub
00b8:fixme:imm:ImmReleaseContext (00010020, 0048F698): stub
0024:fixme:imm:ImeSetActiveContext (0x258198, 1): stub
0024:fixme:imm:ImmReleaseContext (0001005C, 00258198): stub
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 0025F050, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 002CFCE8, reference 00253B00, x
2.00000000e+00, y 0.00000000e+00, z 2.20000000e+01 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 0025F050, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetOrientation iface 0025F050, reference
00253B00, dx 0.00000000e+00, dy 0.00000000e+00, dz 1.00000000e+00, ux
0.00000000e+00, uy 1.00000000e+00, uz 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 002CFD90, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 1.50000000e+01 stub!
0024:fixme:d3drm:d3drm_frame1_SetOrientation iface 002CFD90, reference
00253B00, dx 0.00000000e+00, dy 0.00000000e+00, dz 1.00000000e+00, ux
0.00000000e+00, uy 1.00000000e+00, uz 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetRotation iface 002CFD90, reference 00253B00, x
0.00000000e+00, y 1.00000001e-01, z 0.00000000e+00, theta 5.00000007e-02 stub!
0024:fixme:d3drm:d3drm_mesh_builder2_GetBox iface 002CFF08, box 0021FDD4 stub!
0024:fixme:d3drm:d3drm1_CreateWrap iface 00253D08, type 0x1, frame 00000000, ox
0.00000000e+00, oy 0.00000000e+00, oz 0.00000000e+00, dx 0.00000000e+00, dy
1.00000000e+00, dz 0.00000000e+00, ux 0.00000000e+00, uy 0.00000000e+00, uz
1.00000000e+00, ou 0.00000000e+00, ov 5.88892737e-39, su 1.00000000e+00, sv
1.00000000e+00, wrap 0021FE08, semi-stub.
0024:fixme:d3drm:d3drm_wrap_Apply iface 003158B8, object 002CFF08.
0024:fixme:d3drm:d3drm_device_win_HandlePaint iface 0025F88C, dc 0F010061 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
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http://bugs.winehq.org/show_bug.cgi?id=11265
Summary: A number of bugs with Civilization I
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
A Civilization I for Windows (16-bit) displays a number of bugs:
1. Some splash screens display no content.
2. In some dialogues (such as city-dialogue) there are some
tranparent/non-rendered areas
3. Keyboard commands do not work in game.
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http://bugs.winehq.org/show_bug.cgi?id=11273
Summary: Civilization I for Windows (16-bt) does not install
through setup
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Civilization I for Windows (16-bt) does not install through setup.
Already existing installation works, though, with some bugs I've reported
separately.
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https://bugs.winehq.org/show_bug.cgi?id=38142
Bug ID: 38142
Summary: Approach fields box only show 3/4 of one line
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Distribution: ---
Created attachment 50869
--> https://bugs.winehq.org/attachment.cgi?id=50869
Field Box
Hi All,
Wine 1.7.36 and Smart Suite N9.8.0208.1200.
Would you guys please fix this for me. It is driving me NUTS!
In the "Find Assistant" the Fields box only shows about 3/4 on one line. It
makes it impossible to file the other lines in the box.
I will attach a screen shot
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=27002
Summary: Shadow Company: Left for Dead fails with "No usable 3D
Devices installed".
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cfiend(a)talent.edu.pl
Shadow Company: Left for Dead shows a messagebox with text "No usable 3D
Devices installed. Exiting." on startup.
Googling for more information suggests that it needs a Glide wrapper to work.
However, I failed to get the game working with either OpenGlide, dgVoodoo and
Zeckensack's Glide Wrapper. Tried putting dll files in game dir, in
windows/system32 dir, setting overrides in winecfg, running on a virtual
desktop and many different combinations of the above on two machines: one
equipped with Intel graphics card, the other with rather old (~5 years) NVidia
GeForce graphics card running binary blob drivers.
Wine console output spews a few fixmes about EnumDisplayDevicesW stub.
Attaching log below.
Failure occurs in full version as well as in demo version of the game. Link to
demo version: http://www.fileplanet.com/10258/download/Shadow-Company-Demo
I'll gladly provide additional information on request.
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https://bugs.winehq.org/show_bug.cgi?id=43124
Bug ID: 43124
Summary: FlashWindowEx: WM_NCACTIVATE behavior is incorrect
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gamax92(a)aol.com
Distribution: ---
Created attachment 58328
--> https://bugs.winehq.org/attachment.cgi?id=58328
FlashWindowEx dwFlags parameter tests
Depending on the dwFlags parameter, FlashWindowEx may send a WM_NCACTIVATE
message with the wrong wParam value. Some flags should not send a WM_NCACTIVATE
message at all.
Attached is a document I've made from testing FlashWindowEx with various flags
and having the window active/inactive.
This issue seems to be related to Overwatch losing focus on respawn, it calls
FlashWindowEx with dwFlags = 0xE (FLASHW_TIMERNOFG + FLASHW_TRAY), which
according to my tests should send a WM_NCACTIVATE message with 1, but wine
sends 0 instead. Forcing FlashWindowEx to send TRUE instead did resolve the
loss of focus.
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https://bugs.winehq.org/show_bug.cgi?id=49195
Bug ID: 49195
Summary: Multiple 4k demoscene OpenGL demos crash on startup
(failure to lookup atom 0xC019 'static' from global
atom tables)
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
extracted from bug 48898
My comment: https://bugs.winehq.org/show_bug.cgi?id=48898#c12
--- quote ---
To me it looks like bug 18490 ("Multiple games fail to set pixel format on D3D
device context created on desktop window (Empire: Total War, Napoleon: Total
War, Utopia City)") but for GL device context on the desktop window.
According to online information it's not allowed to do any rendering using this
context but enough to call functions like glGetString() etc.
Maybe some of the Wine graphics folks could weigh in with an opinion if this
limitation is already known / tracked in a bug?
--- quote ---
Henri's answer: https://bugs.winehq.org/show_bug.cgi?id=48898#c13
--- quote ---
I'm not aware of an existing bug report for this issue, no. It does strike me
as similar to bug 36506 though, and it would not particularly surprise me if
wglGetProcAddress() is supposed to return results consistent with
GL_EXTENSIONS/GL_VERSION here, even without a current GL context.
I seem to recall having established in the context of bug 18490 that creating a
GL context (or more specifically, setting a pixel format) on the desktop window
is indeed supposed to fail. In any case, this seems like of of those bugs that
would benefit from tests to establish what's supposed to happen.
--- quote ---
Turns out this was a side-effect of an earlier problem.
It was not supposed to be GetDC(NULL) (Desktop window).
--- snip ---
$ WINEDEBUG=+seh,+relay,+server,+class,+win,+msg wine ./End\ of\ time\ 720p.exe
>>log.txt 2>&1
...
0024:Call user32.ChangeDisplaySettingsA(00421288,00000004) ret=004200da
...
0024: get_desktop_window( force=0 )
0024: get_desktop_window() = 0 { top_window=00010020, msg_window=00010026 }
...
0024:Ret user32.ChangeDisplaySettingsA() retval=00000000 ret=004200da
0024:Call
KERNEL32.CreateThread(00000000,00000000,004201ca,004304e8,00000000,00000000)
ret=004200ee
...
0024:Ret KERNEL32.CreateThread() retval=00000080 ret=004200ee
00bc: *fd* 17 <- 38
00bc: init_thread( unix_pid=3683, unix_tid=3729, debug_level=1, teb=7ffd4000,
entry=004201ca, reply_fd=15, wait_fd=17, cpu=x86 )
0024:Call
user32.CreateWindowExA(00000000,0000c019,00000000,91000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000)
ret=004200f4
0024:trace:win:WIN_CreateWindowEx (null) #c019 ex=00000000 style=91000000 0,0
0x0 parent=(nil) menu=(nil) inst=(nil) params=(nil)
00bc: init_thread() = 0 { pid=0020, tid=00bc, server_start=1d62d3b280579be
(-2.9701360), info_size=0, version=603, all_cpus=00000003, suspend=0 }
0024:trace:win:dump_window_styles style: WS_POPUP WS_VISIBLE WS_MAXIMIZE
0024:trace:win:dump_window_styles exstyle:
...
00bc:Starting thread proc 0x4201ca (arg=0x4304e8)
...
0024: create_window( parent=00010020, owner=00000000, atom=c019,
instance=00000000, dpi=96, awareness=2, class=L"" )
0024: create_window() = INVALID_HANDLE { handle=00000000, parent=00000000,
owner=00000000, extra=0, class_ptr=00000000, dpi=0, awareness=0 }
0024:warn:win:create_window_handle error 6 creating window
0024:trace:class:GetClassInfoExW (nil) #c019 0x1518f9e0
0024:trace:class:CLASS_FindClass #c019 0x7e910000 -> not found
0024:Ret user32.CreateWindowExA() retval=00000000 ret=004200f4
--- snip ---
The failing window creation resulted in NULL handle which got passed to
user32.GetDC():
--- snip ---
0024:Call user32.GetDC(00000000) ret=004200fb
0024:trace:win:GetDCEx hwnd 0x10020, hrgnClip (nil), flags 00000003
...
0024: get_visible_region( window=00010020, flags=00000013 )
0024: get_visible_region() = 0 { top_win=00010020, top_rect={-1920,0;-1919,1},
win_rect={0,0;3200,1080}, paint_flags=00000001, total_size=16,
region={{-1920,0;1280,1080}} }
0024:Call
winex11.drv.GetDC(00030039,00010020,00010020,1518fde0,1518fdf0,00000013)
ret=7e97bd3e
0024:Ret winex11.drv.GetDC() retval=00000001 ret=7e97bd3e
0024:trace:win:GetDCEx (0x10020,(nil),0x13): returning 0x30039 (updated)
0024:Ret user32.GetDC() retval=00030039 ret=004200fb
--- snip ---
Well, the rest of the OpenGL story is known and the current behaviour makes
sense.
Back to the actual problem...
The creation of the window which ought the be used for OpenGL context/rendering
fails because atom 0xc019 can't be found/resolved.
I should have looked more carefully at the trace log and the demo disassembly.
--- snip ---
...
004200B6 | xor esi,esi |
004200B8 | push esi |
004200B9 | push esi |
004200BA | push esi |
004200BB | push esi |
004200BC | push esi |
004200BD | push esi |
004200BE | push esi |
004200BF | push esi |
004200C0 | push esi |
004200C1 | push 91000000 |
004200C6 | push esi |
004200C7 | push C019 | global atom!
004200CC | push esi |
004200CD | push 4 |
004200CF | push end of time 720p.421288 |
004200D4 | call dword ptr ds:[<&user32.ChangeDisplaySettingsA>] |
004200DA | push esi |
004200DB | push esi |
004200DC | push end of time 720p.4304E8 |
004200E1 | push end of time 720p.4201CA |
004200E6 | push esi |
004200E7 | push esi |
004200E8 | call dword ptr ds:[<&KERNEL32.CreateThread>] |
004200EE | call dword ptr ds:[<&user32.CreateWindowExA>] | fails
004200F4 | push eax |
004200F5 | call dword ptr ds:[<&user32.GetDC>] |
004200FB | mov edi,eax |
004200FD | mov dword ptr ds:[3AB08EC],eax |
00420102 | push esi |
00420103 | push edi |
00420104 | push esi |
00420105 | push end of time 720p.42125C |
0042010A | push edi |
0042010B | call dword ptr ds:[<&gdi32.ChoosePixelFormat>] |
00420111 | push eax |
00420112 | push edi |
00420113 | call dword ptr ds:[<&gdi32.SetPixelFormat>] |
00420119 | call dword ptr ds:[<&opengl32.wglCreateContext>] |
0042011F | push eax |
00420120 | push edi |
00420121 | call dword ptr ds:[<&opengl32.wglMakeCurrent>] |
00420127 | call dword ptr ds:[<&user32.ShowCursor>] |
0042012D | call end of time 720p.4202CC |
--- snip ---
The demoscene guys are crazy and fight for each saved byte ;-)
Courtesy of: http://www.pouet.net/topic.php?which=9894
--- quote ---
I was able to get 4 bytes off of a test 1k intro (Peach GLSL Shader of Japan)
by replacing the "edit" string with 0xC018, making it 1006 bytes instead of
1010. Nice.
...and then I got it down to 1004 bytes, because now "test eax, eax" compressed
better than "test ax, ax", which used to compress better sometime before this
newest change. ;) This 1k intro business is crazy, you'd really need some kind
of brute-force code masher that tries all possible combinations of code that
perform the same thing.
--- quote ---
--- quote ---
That´s mine since 2009 using DirectX9...someone told me using "static" instead
of "edit" would be better back then in some other thread...was iq if i remember
correctly.
The ATOM for "static" is 0xC019 btw, but be warned: it added 7 bytes here in my
first test, opposed to chopping off 4 bytes in case of "edit".
--- quote ---
--- quote ---
Oh, shit...i did the test the wrong way around...meaning the ATOM actually
chopped off 7 bytes in case of "static" vs. "0xC019" :/ :D
Yay, thanks for the nice trick, man! :)
--- quote ---
Also relevant, shows dump of global and typical local atom tables:
https://github.com/lungetech/ICAS/blob/master/logs/volatility/win32/output/…
Wine source:
https://source.winehq.org/git/wine.git/blob/9e26bc811656ad8eb901bffa5528b9c…
--- snip ---
407 /***********************************************************************
408 * CLASS_FindClass
409 *
410 * Return a pointer to the class.
411 */
412 static CLASS *CLASS_FindClass( LPCWSTR name, HINSTANCE hinstance )
413 {
414 static const WCHAR comctl32W[] =
{'c','o','m','c','t','l','3','2','.','d','l','l',0};
415 struct list *ptr;
416 ATOM atom = get_int_atom_value( name );
417
418 GetDesktopWindow(); /* create the desktop window to trigger builtin
class registration */
419
420 if (!name) return NULL;
421
422 name = CLASS_GetVersionedName( name, NULL, NULL, TRUE );
423
424 for (;;)
425 {
426 USER_Lock();
427
428 LIST_FOR_EACH( ptr, &class_list )
429 {
430 CLASS *class = LIST_ENTRY( ptr, CLASS, entry );
431 if (atom)
432 {
433 if (class->atomName != atom) continue;
434 }
435 else
436 {
437 if (strcmpiW( class->name, name )) continue;
438 }
439 if (!class->local || class->hInstance == hinstance)
440 {
441 TRACE("%s %p -> %p\n", debugstr_w(name), hinstance,
class);
442 return class;
443 }
444 }
445 USER_Unlock();
446
447 if (atom) break;
448 if (!is_comctl32_class( name )) break;
449 if (GetModuleHandleW( comctl32W )) break;
450 if (!LoadLibraryW( comctl32W )) break;
451 TRACE( "%s retrying after loading comctl32\n", debugstr_w(name) );
452 }
453
454 TRACE("%s %p -> not found\n", debugstr_w(name), hinstance);
455 return NULL;
456 }
--- snip ---
https://source.winehq.org/git/wine.git/blob/9e26bc811656ad8eb901bffa5528b9c…
$ sha1sum atz-end_of_time.zip
3a4ce3fd92e2fdd1a4533ee67d4809d3f2184f6b atz-end_of_time.zip
$ du -sh atz-end_of_time.zip
3.3M atz-end_of_time.zip
$ wine --version
wine-5.8-173-g9e26bc8116
Regards
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https://bugs.winehq.org/show_bug.cgi?id=49905
Bug ID: 49905
Summary: VbsEdit runs wscript.exe with unsupported switches /d
and /u
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wscript
Assignee: wine-bugs(a)winehq.org
Reporter: sloper42(a)yahoo.com
Distribution: ---
Created attachment 68266
--> https://bugs.winehq.org/attachment.cgi?id=68266
patch for wscript
In VbsEdit version 9.2139 from https://www.vbsedit.com/, when choosing "Start
Debugging with wscript", wscript.exe is called with unsupported options /d
(debug) and /u (unicode).
Therefore wscripts bail out and script is not executed.
Solution is to ignore these options.
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https://bugs.winehq.org/show_bug.cgi?id=55151
Bug ID: 55151
Summary: PC crashes after endlessly eating up memory
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
Distribution: ---
example script (selfdel.bat):
:REP
del "selfdel.bat"
if exist "selfdel.bat" goto REP
wine selfdel.bat (An infinite loop occurs. Until it eats up all the memory and
the PC stops.)
The koeiuc.bat in Steam games made by Koei eats up all the memory and crashes
the PC.
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https://bugs.winehq.org/show_bug.cgi?id=44817
Bug ID: 44817
Summary: Some software protection schemes need
ntdll.NtSetLdtEntries implementation
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track
https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-NtSe…
The stub was added with bug 26268 ("Multiple applications need
ntdll.ZwSetLdtEntries stub (kwiksupport.me, Ragnarok Online patcher)").
Unfortunately there is no further information/details *which* copy-protection
scheme needs and actual implementation.
No applications/games are mentioned.
--- quote ---
1. Some copy protections call NtSetLdtEntries(0x000f) and then with 'retf'
instruction jump to that selector expecting that it works (the tests show that
NtSetLdtEntries(0x000f,0x001f) should succeed). In order to make this work a
limitation to set only selectors > LDT_FIRST_ENTRY (512) in
wine_ldt_set_entry()
was removed.
2. wine_ldt_set_entry() was made to always mark modified selector entries as
WINE_LDT_FLAGS_ALLOCATED, otherwise get_selector_entry() server call returns
entries without that flag set and
NtQueryInformationThread(ThreadDescriptorTableEntry)
fails.
--- quote ---
$ wine --version
wine-3.4
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http://bugs.winehq.org/show_bug.cgi?id=21855
Summary: WordPro Windows pull down does not show file names
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=26459)
--> (http://bugs.winehq.org/attachment.cgi?id=26459)
Missing file names in Windows pull down
Hi All,
Would you guys fix this for me?
I am using Lotus Word Pro N9.8.0208.1200. When you open two files (documents)
from the command line (the jpeg I have attached), then go to the "Window" pull
down to select which file to bring into focus, the file names are missing. If
you start Word Pro, then use File, Open to select two files, one at a time, the
second file does not show.
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=53767
Bug ID: 53767
Summary: vbscript fails to handle ReDim when variable is not
yet created
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
While working on leveraging the vbscript engine of Wine for a macos/linux port
of Visual Pinball, I finally have the example table working and am starting to
work through the runtime errors.
Since the table scripts are often copies of copies of copied code, sometimes
bad practices make their way in.
Take the following code:
Const tnob = 5 ' total number of balls
ReDim rolling(tnob)
This works in real vbscript, but fails here.
As a work around, I've updated the script to:
Const tnob = 5 ' total number of balls
Dim rolling()
ReDim rolling(tnob)
According to the rules I've found:
It's possible to create a new dynamic array within a procedure using the ReDim
statement if the array to which it refers doesn't already exist at either
module or level. Typically, this results from an error of omission; the
programmer forgets to explicitly define the array using Dim, Public, or
Private. Since this method of creating an array can cause conflicts if a
variable or array of the same name is subsequently defined explicitly, ReDim
should be used only to redimension an existing array, not to define a new one.
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http://bugs.winehq.org/show_bug.cgi?id=32572
Bug #: 32572
Summary: Alpha Polaris doesn't play well with built-in d3dx9
libraries
Product: Wine
Version: 1.5.20
Platform: x86
URL: http://www.gamershell.com/download_75822.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 42985
--> http://bugs.winehq.org/attachment.cgi?id=42985
terminal output
The game comes with native d3dx9_34.dll installed in the game directory, the
reported problems happen only when you set it to built-in.
wine-1.5.20-57-gdabde6a or newer is needed to test this bug (a follow-up to bug
#27627).
The game starts and loads to the menu fine with the built-in d3dx9_34 but you
will face several issues throughout the game.
Install the demo then start it with AlphaPolaris.exe. Click <OK> in the
launcher and get in the game. Start a new game from the menu, skip the intro
video. Here are some issues I noticed with built-in d3dx:
- anytime you press a key (either in the menu or in mid-game) a black bar
appears in the upper left corner. An error message from the game engine
(Wintermute) is hiding behind those black bars, as I've seen those in the game
from bug #29495. "Script runtime error. View log for details".
- the game begins with a conversation but dialogues/subtitles are displayed so
fast that you can hardly read them. Probably due to this, most of the audio
(speech) is missing from the game.
- when the opening conversation ends you should see the main character standing
in front of his bed. With built-in d3dx the character is missing (invisible).
- the game tends to crash on exit as can be seen in the attached log file.
All those issues are non-existent when d3dx9_34=native.
Saved games that were created with built-in d3dx9_34 are also affected. If you
load a saved game created with built-in, those issues are present, even if the
game was started with native.
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https://bugs.winehq.org/show_bug.cgi?id=50210
Bug ID: 50210
Summary: S.T.A.L.K.E.R.: Call of Pripyat needs
D3DX11GetImageInfoFromMemory implementation
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Enhanced full dynamic lighting (DX11)
fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 08D75427, src_data_size 65664,
pump 00000000, img_info 0031D0C0, hresult 00000000 stub!
wine-5.22-195-gcbca9f847f6
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http://bugs.winehq.org/show_bug.cgi?id=35648
Bug ID: 35648
Summary: Anthem Room Correction 2 v1.0.1: crash when connecting
to A/V receiver in auto mode
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tristan.schmelcher(a)gmail.com
Created attachment 47607
--> http://bugs.winehq.org/attachment.cgi?id=47607
Console output
The application Anthem Room Correction 2 v1.0.1 crashes when trying to connect
to an A/V receiver if run in automatic mode (with "/Auto" specified on the
command line). The application also fails in manual mode at the same spot, but
it doesn't crash; instead it hangs with 100% CPU usage.
The console output with stack trace from the crash in automatic mode is
attached.
The application can be downloaded at
http://anthemav.com/downloads/ARC-2%20Setup.zip, but you must have an Anthem
A/V receiver in order to get this far in it. I am happy to carry out suggested
testing/debugging.
74dc2107ca936dddbd0fc6abbb2baf74e387c163 ARC-2 Setup.zip
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http://bugs.winehq.org/show_bug.cgi?id=23326
Summary: Cannot change printer settings, Family Tree 7
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamesl(a)bestweb.net
Created an attachment (id=29072)
--> (http://bugs.winehq.org/attachment.cgi?id=29072)
FTW7 print dialogue, compare Wine to XP
Cannot select printer/change print settings with Family Tree Maker 7. Dialogue
box comes up, drop-down boxes are working, but radio buttons for switching
between "default printer" and an alternate printer are not selectable. Have
compared the print dialogue between Wine vs a native install under Windows XP
(SP3) and notice some text from the Windows install does not show up under
Wine.
Also tried the same thing with the "free" version of FTM2005se available at
http://past.familytreemaker.com/download/starter.aspx and found it's behavior
is the same. So I will describe steps from there, since it would be eaier for
someone to get that to test against.
STEPS TO RECREATE:
1: Set up wine profile with "WINEPREFIX=/home/jelabarre/wine-apps/ftw2005
winecfg"; set winver to "Windows XP", point the Documents directory under
Desktop Integration to my own Documents directory
2: install FTW2005 by running
"WINEPREFIX=/home/jelabaWINEPREFIX=/home/jelabarre/wine-apps/ftw2005 wine
./FamilyTreeMaker2005se.exe", accept all defaults.
3: open FTW 2005 from "Wine" menu entry on Gnome menu. Selected "Buy Later"
from popup window (does not affect outcome, as same print problem occurrs in a
regular retail version of FTM7)
4: create new file, or use existing file (same result either way)
5: select "File | Print Setup", then try to select radio button for either
"Default Printer" or "Specific Printer". Neither can be selected
6: try selecting a "specific printer" from drop-down box. Printer can be
selected, but radio buttons still not functional.
7: after selecting a printer other than the default (such as print-to-PDF) and
then try printing. Output will still go to the Linux default printer, no edits
of the print settings will take effect.
The "Family Archive Viewer v6.0" at
http://familytreemaker.genealogy.com/abtffiv.html and "Family Archive Viewer
v11.0" at http://www.genealogy.com/abtffiv.html are other variants that
exhibits this behavior.
Have attached sample screenshots of Wine vs WinXP versions of the print
dialogue.
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https://bugs.winehq.org/show_bug.cgi?id=44252
Bug ID: 44252
Summary: Secret World Legends - ClientPatcher.exe crashes
Product: Wine
Version: 3.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
I tried running the update mechanism for "Secret World Legends" today and got a
crash. It is not one of these "unrecoverable errors" with Windows but a Funcom
bug so you might file this as NOTOURBUG.
Could you please take a look at my console output I gathered when you are out
of code freeze?
Have a good day.
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http://bugs.winehq.org/show_bug.cgi?id=32715
Bug #: 32715
Summary: Running of Linux Live USB causes kernel32 to blow up
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raj(a)upadhyaya.com
Classification: Unclassified
Created attachment 43167
--> http://bugs.winehq.org/attachment.cgi?id=43167
Backtrace of blow up
I began testing Linux Live USB creator on Linux. I am running
wine version wine-1.5.18 installed via YUM on Fedora 18, using
the linux kernel 3.8.0-rc3 compiled from source from www.kernel.org.
What Linux Live USB does, is it creates a Live USB Linux USB thumb drive from
an ISO. I keep a Windows XP partition around to run this program. My hope is
to use Wine to run this program and create Linux thumb drives.
Live Linux USB should task Wine, as it looks for new updates and other
information from its web site.
Back Trace attached...
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http://bugs.winehq.org/show_bug.cgi?id=34516
Bug #: 34516
Summary: Terragen fails to start
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 45946
--> http://bugs.winehq.org/attachment.cgi?id=45946
Terminal output on Wine 1.7.2
Steps to reproduce:
1) remove ~/.wine
2) install Terragen
3) wine tgd.exe
4) click "Use free version"
Behaviour:
Wine error.
Expected behaviour:
No Wine error.
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https://bugs.winehq.org/show_bug.cgi?id=50471
Bug ID: 50471
Summary: Kindle for PC 1.16.0 can't connect
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ameniutaeba1978(a)gmail.com
Distribution: ---
Created attachment 69103
--> https://bugs.winehq.org/attachment.cgi?id=69103
Kindle error
I installed Kindle for PC ver 1.16.0 from winetricks on my Manjaro Linux.
When I start Kindle, Kindle says "Unable to connect.
Please check your network setting and proxy configuration.
Network settings can be found under Tools > Options > Network"
I tested on wine-5.22 and wine-6.0-rc6 on Manajaro Linux but same result.
I also tested wine-5.0 on Feren OS but the problem didn't occurred.
So the problem is on wine 5.22 or later, or on Manjaro Linux.
I've also posted the problem on Manjaro Forum but no good reply.
https://forum.manjaro.org/t/is-there-anyone-who-use-amazon-kindle-for-pc-vi…
I attach the STDOUT and STDERR.
Thanks in advance.
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http://bugs.winehq.org/show_bug.cgi?id=18260
Summary: Quicktime 2 installer exits silently
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://www.oldversion.com/download/quicktime212.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20783)
--> (http://bugs.winehq.org/attachment.cgi?id=20783)
Wine 1.1.20 +relay +seh +tid (last 3MB)
Installer from Quicktime 2.1.2 exits silently.
Apparently the only available version is from oldversion.com
However, I also have a copy that comes with another app that installs fine. It
*might* have something to do with the lzexpand DLLs.
Failing version prints these lines and then exits:
trace:loaddll:NE_FreeModule Unloaded module "LZEXPAND.DLL" : builtin
trace:loaddll:free_modref Unloaded module
L"C:\\windows\\system32\\lzexpand.dll16" : builtin
trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\lz32.dll" :
builtin
Whereas the working version prints this line and continues:
trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\lz32.dll" :
builtin
I can upload the working version too if needed.
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http://bugs.winehq.org/show_bug.cgi?id=11681
Summary: Add support for video overlay
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: major
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmx.net
Hi,
At the moment Wine doesn't support Video Overlay in DirectX. In order to make
DirectDraw feature complete we need this ability. It is used in media players
(in a lot of cases through quartz 'DirectShow') to improve rendering
performance. A free application that attempts to use it in directx mode (the
default option) is VLC. Further Picasa seems to need it too and their special
Wine branch supports video overlay using Xv but in a hacky way.
It is relatively easy to add a software implementation to DirectDraw/WineD3D
but it would be slow. For best performance and less reinventing the wheel we
need to implement overlay using Xv. The most tricky part would be on how to
access Xv from within wined3d.
Roderick
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https://bugs.winehq.org/show_bug.cgi?id=41024
Bug ID: 41024
Summary: Failure to install
Product: Wine
Version: 1.8.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leo_one(a)telus.net
Distribution: ---
Created attachment 55190
--> https://bugs.winehq.org/attachment.cgi?id=55190
config.log shows compilation failure
Attempts to install wine-1.8.3 fail to compile. config.log attached.
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https://bugs.winehq.org/show_bug.cgi?id=49780
Bug ID: 49780
Summary: wineconsole reports VT sequence support when it does
not
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: magiblot(a)hotmail.com
Distribution: ---
Created attachment 68092
--> https://bugs.winehq.org/attachment.cgi?id=68092
Demo application to reproduce the issue
Wineconsole does not support applications writing Virtual Terminal sequences
through the Console API. That's fine. However, when enabling the console
ENABLE_VIRTUAL_TERMINAL_PROCESSING mode on stdout with SetConsoleMode, no error
is returned, so the application has no way to detect whether VT sequences are
supported or not. This is documented in
https://docs.microsoft.com/en-us/windows/console/setconsolemode.
The port of Turbo Vision at https://github.com/magiblot/tvision is affected by
this. When using the Console API, Turbo Vision prefers VT sequences over
SetConsoleCursorPosition/SetConsoleTextAttribute for code reusability and
performance. Nevertheless, it can fall back to the latter method when
SetConsoleMode fails to enable either ENABLE_VIRTUAL_TERMINAL_PROCESSING or
DISABLE_NEWLINE_AUTO_RETURN. Since SetConsoleMode does not return error on
wineconsole, garbage is shown instead of a colorful interface.
STEPS TO REPRODUCE
To reproduce the issue on Turbo Vision:
(A) - Using the attached 'tvdemo.exe'
1. Run the application on wineconsole. You should see a black-and-white
background and escape sequences drawn on the console.
2. Press Alt+F, then D. You should see the command prompt, and the message "VT
enabled" at the top, which demonstrates the issue in SetConsoleMode.
(B) - Compiling from source code (requires up-to-date CMake and MSVC).
1. Insert the following code after line 63 in source/linux/win32con.cpp
(https://github.com/magiblot/tvision/blob/dd4e410e60a34e08053399e346d4ed4e63…):
```
if (supportsVT)
cerr << "VT enabled" << endl;
else
cerr << "VT not enabled: " << GetLastError() << endl;
```
2. Follow the build instructions at
https://github.com/magiblot/tvision/blob/dd4e410e60a34e08053399e346d4ed4e63…
3. Follow the steps in (A).
EXPECTED BEHAVIOUR
On Windows, support for VT sequences can be disabled by turning on the "Legacy
Console" mode. If tvdemo.exe is ran in these conditions, the interface is
displayed properly. If entering the command prompt by pressing Alt+F, then D,
the message "VT not enabled: 87" is displayed (error 87 stands for
ERROR_INVALID_PARAMETER), which is what should be shown on wineconsole as well,
since it clearly does not support VT sequences.
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=51230
Bug ID: 51230
Summary: winecfg: Graphics tab - Per application settings don't
work
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jkfloris(a)dds.nl
Distribution: ---
"Wine can mimic different Windows versions for each application. This tab is
linked to the Libraries and Graphics tabs to allow you to change system-wide
or per-application settings in those tabs as well."
>From this I understand that it should also be possible to also set the DPI or a
virtual desktop per application. Unfortunately, this does not work.
For example:
winecfg
Applications tab -> Add application -> "notepad.exe"
(select notepad.exe)
Graphics tab -> Select "Emulate a virtual desktop"
(click "Apply" and "OK")
wine notepad.exe
Now I expect notepad to run in a virtual desktop.
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https://bugs.winehq.org/show_bug.cgi?id=43747
Bug ID: 43747
Summary: Yermom demoscene demo shows only a blackscreen
Product: Wine
Version: 2.17
Hardware: x86
URL: http://www.pouet.net/prod.php?which=71570
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 43638
Distribution: ---
The program needs "winetricks gmdls", and currently only works with
wine-staging due to bug 43638.
However, the screen is completely white, only the music plays. You're advised
to use "emulate a virtual desktop" if you want to test the hack, then you can
quit the fullscreen with ESC.
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https://bugs.winehq.org/show_bug.cgi?id=47135
Bug ID: 47135
Summary: Onenote fails to start: Desktop Experience feature is
not installed (lacking Win32_ServerFeature class from
wbemprox)
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 64360
--> https://bugs.winehq.org/attachment.cgi?id=64360
hack to start Onenote
The relaylog below *** made with ONENOTE (MSOffice 2010) shows problem
apparently seems to be in wbemprox, missing Win32_ServerFeature class
The attached crappy hack allowed me to start Onenote, and also Onenote from
Office365 starts with it. Crappy hack is only to show where the problem is and
problably contains several errors, hopefully someone can fix this in proper way
(hint at Hans;)).
Sidenote: reverting the hack makes Onenote from Office365 run into the bug
again, but Onenote from office 2010 now continues happily to start; maybe it
sets some registry key once started and the patch is not needed anymore? No
idea.
008c:Call KERNEL32.lstrlenA(2e09825c "SELECT Name FROM Win32_ServerFeature")
ret=2e0e8fd1
008c:Ret KERNEL32.lstrlenA() retval=00000024 ret=2e0e8fd1
008c:Call KERNEL32.MultiByteToWideChar(00000000,00000000,2e09825c "SELECT Name
FROM Win32_ServerFeature",00000025,00000000,00000000) ret=2e0e8fe7
008c:Ret KERNEL32.MultiByteToWideChar() retval=00000025 ret=2e0e8fe7
008c:Call KERNEL32.MultiByteToWideChar(00000000,00000000,2e09825c "SELECT Name
FROM Win32_ServerFeature",00000025,0033f9f0,00000025) ret=2e0e9085
008c:Ret KERNEL32.MultiByteToWideChar() retval=00000025 ret=2e0e9085
008c:Call oleaut32.SysAllocString(0033f9f0 L"SELECT Name FROM
Win32_ServerFeature") ret=2e0e90bb
.
.
.
.
008c:Call user32.MessageBoxW(00000000,0033f6b2 L"OneNote cannot start because
the Desktop Experience feature is not installed. Install it in the Windows
Control Panel > Prog
rams and Features > Turn Windows features on or off.",39835ba4 L"Microsoft
Office",00000030) ret=39bb2183
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https://bugs.winehq.org/show_bug.cgi?id=48049
Bug ID: 48049
Summary: Basemark GPU crashes when using D3D12
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Created attachment 65589
--> https://bugs.winehq.org/attachment.cgi?id=65589
Debug log of Basemark
Basemark GPU - https://www.basemark.com/benchmarks/basemark-gpu/ - crashes when
selecting D3D12.
Vulkan and OpenGL works.
Ran D3D12 test with logging:
VKD3D_DEBUG=trace
VKD3D_CONFIG=vk_debug
VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_standard_validation
Let me know if there are other logging options needed.
PS. The benchmark is free to download.
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https://bugs.winehq.org/show_bug.cgi?id=53573
Bug ID: 53573
Summary: Warcraft III Reforged 1.33.0.19194 has black main menu
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Created attachment 72950
--> https://bugs.winehq.org/attachment.cgi?id=72950
STDOUT/STDERR log when warcraft-iii-reforged-1.33.0.19194 is starting an
switching to black main menu
Last night (2022-08-18) Blizzard released an update for Warcraft III Reforged
from version 1.32.x to 1.33.0.19194.
Since then the main menu of the game is just black!
But I can hear the sound of the main menu.
I attached a STDOUT/STDERR log.
Version 1.32.x of the game was running fine using wine-staging-7.14.
(didn't test any other wine version before)
Wine versions I just tried:
wine-staging-7.14
wine-staging-7.15
wine-devel-7.15
OS: Debian-11
Wine: https://dl.winehq.org/wine-builds/debian/
GPU: Radeon RX 590
Neither standard Wine D3D11 OpenGL based implementation (WineD3D) nor DXVK is
working.
Maybe slightly related:
Warcraft III: staying in menus quickly gobs all system memory
https://github.com/doitsujin/dxvk/issues/1866
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http://bugs.winehq.org/show_bug.cgi?id=24951
Summary: Call of Duty / UO: Jerky freelook
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gav616(a)gmail.com
At the main menu:
When the cursor is moveed around it 'seems' to be at a very low framerate and
it jerks about.
In-game:
When freelooking around, the game seems to stay at the correct rate but the
mouse movements are jerked and misinterpreted. It looks like the FPS is
dropping to 5 when the jerks occur, but the FPS remains constant through the
jerks.
Audio is not effected.
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https://bugs.winehq.org/show_bug.cgi?id=42858
Bug ID: 42858
Summary: Stuttering sound setting the OS to Windows 7 and
higher on FreeBSD
Product: Wine
Version: 2.4
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
On every games I try, when I set to Windows XP, the sound is working correctly
but if I set to Windows 7 and higher, the sound will stutter, whatever the game
you are trying.
It's a bit annoying when you have to set the OS to Windows 7 like with Enter
the Gungeon to make it work.
I tried Resident Evil Revelations and Enter the Gungeon, they both have the
same problem so I guess it's something related to FreeBSD (maybe more BSD OS)
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https://bugs.winehq.org/show_bug.cgi?id=48272
Bug ID: 48272
Summary: Crackling and slower audio on Ubisoft's Assassin's
Creed 1 & Far Cry 3 games
Product: Wine
Version: 4.21
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 65940
--> https://bugs.winehq.org/attachment.cgi?id=65940
Output of Wine 4.21 running Assassin's Creed
So here it is, it might be a bit long and I'll try to be as precise as I can to
explain the problem.
First, list of tested games :
Far Cry 2 : No audio problem ✔
Crysis : No audio problem ✔
XIII : No audio problem ✔
Far Cry 3 : Crackling audio ✖
Assassin's Creed : Crackling audio ✖
I ran all the games set on DirectX 9 and I built Wine to use Open Sound System
for audio (if this is important). Assassin's Creed 1's prefix is set to WinXP
and Far Cry 3's one is set to Win7 (because of Uplay).
The problem is that the audio on Far Cry 3 and Assassin's Creed is weirdly
crackling and slower than it should be but, not EVERY sounds in the game are
making the audio crackles. On Assassin's Creed, it's when a lot of people are
around me and everytime I use the eagle vision. In the menu or when outside the
Animus (in the present time of the game where there are only three people and a
tiny room), the audio works well. Also, an important point is that neither
Assassin's Creed nor Far Cry 3 are slowed down to fit the slowed down audio
issue. They both work very well when it happens which is causing a strange
issue I'll describe AND SHOW below.
I'm using a GTX 765m to play which is not bad for old games like these.
"Your computer certainly isn't powerful enough to run the game !" you say...
Well, you are not totally wrong, I could have better hardware but, in the past,
when I was playing these games on Windows then, later, on GNU/Linux, I never
met this problem. The two differences are that I'm playing, for the first time,
Assassin's Creed _ON_FREEBSD_ and we are now almost in 2020. My last Assassin's
Creed session was on GNU/Linux in 2016. Wine changed so much in almost 4 years
!
But let me remind you that only two of the five games mentioned above are
having issue. all my native FreeBSD games (OpenMorrowind, Xonotic, Minetest,
Tales of Maj'Eyal, Quake II from Yamagi's source code etc...), videos read with
mpv, music listened with moc and even Firefox are all working well without
crackling or slowed down audio. And three tested games on Wine with OSS are
working perfecly. I could have tested more games but I think three is good
enough.
So here is the "show" I mentioned in the beginning. I took a video of
Assassin's Creed's problem. I recorded it with my phone so... sorry for the
poor quality but you can see the problem :
https://www.youtube.com/watch?v=f5rhg-PwFeU
In this video, you can see two people speaking together. In the normal game,
one speak and, when finished, the other answer. They _NEVER_ speak above the
other. In my Assassin's Creed, the game is running well but the audio is slowed
down which creates a desyncing between the slowed down voice played and the
mouth of the character. And, because the game is running well beside this
issue, one didn't finish his sentence and the other will start his speech over
the first one (it shouldn't happen).
I found a longplay video of the game which is certainly played on Windows. I
copied the video link to start at the exact same moment as the one I recorded
from my computer and you can see how the game should normally behave :
https://youtu.be/1gGz6vf35T0?t=2991
About the crackling audio issue, it can be heard by the end of my video when I
use the eagle vision.
For Far Cry 3, don't even need to run the game to hear crackling and slowed
down audio. I also took a video of the problem, it speaks for itself :
https://www.youtube.com/watch?v=JkOXvy_42jc
The original theme can be listened here : https://youtu.be/rfAeL4JfHj8?t=10
I copied the video to start at the same time of my video of Far Cry 3, in the
menu. What you can notice is that the normal music is faster than in my video,
it's the same problem than with Assassin's Creed 1.
I fetched the output of Wine when running Assassin's Creed 1. It repeatedly
says two things so I cut it into "head -n 50" and "tail -n 50". I watched the
long output and nothing is different between the first 50 and last 50 lines.
I hope I was clear enough, English isn't my native language so I apologize if I
didn't use it correctly.
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https://bugs.winehq.org/show_bug.cgi?id=54285
Bug ID: 54285
Summary: Mostly UE4 games failing to start when trying to use
faudio by wine itself
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 73852
--> https://bugs.winehq.org/attachment.cgi?id=73852
Sea of Thieves
Hello,
since the update to wine 7 it is not possible to run mostly Unreal Engine 4
games.
In the log there were indications that something might be wrong with the xaudio
2_7 dll.
So I just applied faudio via winetricks and the games work again.
Unfortunately this is not a permanent solution as there is a bug on platforms
like Mac OS, FreeBSD that if you use native,buildin xaudio the sound does not
work correctly in terms of stuttering and slightly distorted sound.
As far as I know the games worked correctly in Wine 6.0.1.
Unfortunately it is not possible for me to test more in wine-devel because the
port is very often defective and also just once again not working. (Last
version tested was 7.21 and it was there too)
Thanks in advance!
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https://bugs.winehq.org/show_bug.cgi?id=49028
Bug ID: 49028
Summary: X-plane 11 (windows) falls back to opengl when trying
to run with vulkan.
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hubert(a)limitset.net
Distribution: ---
Created attachment 67006
--> https://bugs.winehq.org/attachment.cgi?id=67006
X plane log
When attempting to run the windows version of X-plane 11 (to get access to
windows only add-ons) the game will not run with vulkan enabled. When
attempting to start the simulator in vulkan mode this is the error message:
"The graphics card or driver lacks support for a required extension:
VK_KHR_external_memory_win32" and coontinues to run but with opengl. This
happens on Arch Linux and Debian Sid, and so far this issue has occurred for
everyone who has tried running the game with wine using vulkan.
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https://bugs.winehq.org/show_bug.cgi?id=38190
Bug ID: 38190
Summary: FEAR crash at runs
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 50967
--> https://bugs.winehq.org/attachment.cgi?id=50967
backtrace fear
Game config works but when game is launched crash
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https://bugs.winehq.org/show_bug.cgi?id=48548
Bug ID: 48548
Summary: Support running multiple tests in submitted jobs
Product: Wine-Testbot
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cdavis5x(a)gmail.com
When I submit a job manually on the testbot, I can only run one instance of one
executable. For a binary, this makes sense, since there's only one binary; but
a patch, for which a choice of Wine test executables is offered, can affect
multiple Wine unit tests. I then have to submit the job multiple times, one for
each test unit affected. This seems... suboptimal. It'd be much faster and more
convenient if I could run multiple tests in a single job.
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https://bugs.winehq.org/show_bug.cgi?id=56059
Bug ID: 56059
Summary: Overwatch 2: highlight saving generates a 1ms (empty)
webm video file
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forestix(a)nom.one
Distribution: ---
Created attachment 75715
--> https://bugs.winehq.org/attachment.cgi?id=75715
example video file
When attempting to save a game highlight as a webm video file, Overwatch 2
*seems* to be encoding the video as it should, in that it uses the CPU and
takes an appropriate amount of time to complete. However, the resulting file is
only about 700K, and doesn't play in any player.
Examining the file with MediaInfo shows what looks like a reasonable container
with video and audio parts, but only 1ms duration.
I get the same results in all of these Wine versions:
wine-9.0-rc2
wine-9.0-rc2 (Staging)
wine-ge-custom (aka lutris-GE-Proton) 8-23
Game installer download link:
https://download.battle.net/en-us?product=ow&blzcmp=ow_gamesite
Steps to reproduce:
- play a game (easiest way is via Play: Training: Practice vs. AI: Casual)
- after the game is over, return to the main menu
- click username button (top right corner)
- click history tab (top edge)
- click highlights tab (left edge)
- click a highlight from "today's top 5"
- click save button (bottom edge)
- select movie format: webm
- click save button
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https://bugs.winehq.org/show_bug.cgi?id=50242
Bug ID: 50242
Summary: Lotus Approach crashes on start up
Product: Wine-staging
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68752
--> https://bugs.winehq.org/attachment.cgi?id=68752
Approach crash on start up
Dear Wine Staging Maintainers,
Fedora 33
wine-5.22-1.fc33.x86_64
As of 5.22, Lotus Approach now crashes on start up. Word Pro is okay.
I have attached the trace.
-T
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https://bugs.winehq.org/show_bug.cgi?id=45870
Bug ID: 45870
Summary: Star Wars Pit Droids fails to install
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zzarko(a)gmail.com
Distribution: ---
Created attachment 62369
--> https://bugs.winehq.org/attachment.cgi?id=62369
Screenshot of error
I have tried to install an old Win95 game, Star Wars Pit Droids, but it always
crashes during the install (actual error is in screenshot). I have created
32-bit wine environment and selected W95 as OS version.
The game can be found at:
https://www.myabandonware.com/game/star-wars-pit-droids-403
I have tried this with Wine 2.4, same error. I'll add WINEDEBUG=warn+all
outputs for both 3.16 and 2.4 versions.
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https://bugs.winehq.org/show_bug.cgi?id=48214
Bug ID: 48214
Summary: RPGmaker input does not work after moving window
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
In some games made with RPGMaker VX ACE the input does not work after you have
moved window in desktop (input focus gone and back again).
Symptom is that game character does not move, menu is not opened on pressing
esc and so forth.
This is repeatable on Debian bullseye with wine 4.0.2, Wayland + Gnome on
x86-64 (Linux 5.4.1).
To repeat simply grab the window with mouse, move it, click inside window and
try keyboard input again.
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https://bugs.winehq.org/show_bug.cgi?id=53475
Bug ID: 53475
Summary: Hang: underrun of data / failed to create thread
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dsound
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
Playing Alansya Chronicles in some situations the game will hang and needs to
be forcibly closed. This happens on all Wine 7.x versions and I haven't tested
with older versions of Wine.
There are specific log entries to note when this hang occurs:
(wine:3413): GStreamer-WARNING **: 22:20:23.968: failed to create thread: Error
creating thread: Resource temporarily unavailable
028c:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
Game uses many short audio samples during playback so perhaps thread pool is
exhausted? Second entry would indicate that there is synchronization issue in
the playback.
But there is another indication that the dsound code is iffy:
01a0:err:quartz:DSoundRender_SendSampleData WaitForSingleObject() returned 0.
This log entry is triggered when This->flush_event is signalled and the code is
expecting timeout. This by itself is already strange looking code (from
Win32-style standpoint), but what the code does next is even stranger.
Flush event looks like it is meant as signal that code trying to write should
exit, the comment says that much:
/* Signaled when a flush or state change occurs, i.e. anything that needs
* to immediately unblock the streaming thread. */
But when DSoundRender_SendSampleData() gets the signalled event it goes back
and tries to continue the loop instead of exiting.
I suspect the code expects that This->sink.flushing would have been set already
when the event is signalled but apparently it isn't.
However, having DSoundRender_SendSampleData() bail out on the event does not
fix the hang, which would indicate there is more to the issue than just one
part.
So, maybe DSoundRender_SendSampleData() could check that if
WaitForSingleObject() returns 0 (event signalled) it could just exit and log
that instead of trying to repeat? It seems to be normal occurrence instead of
error?
The state management seems oddly complicated and like it was added later than
by design initially? I suspect this could be made much simpler to avoid the
issue.
If there is race condition in state management, is it possible the code will
hang indefinitely in DSoundRender_HandleEndOfStream()? That looks like a
possible place that would explain the hang I'm seeing.
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https://bugs.winehq.org/show_bug.cgi?id=48232
Bug ID: 48232
Summary: Unhandled exception: page fault on read access to
0x00f1f1f1 in 32-bit code
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
Created attachment 65877
--> https://bugs.winehq.org/attachment.cgi?id=65877
Backtrace of crashed program
Crash during running game made with RPG Maker VX ACE.
(error details in attached backtrace)
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http://bugs.winehq.org/show_bug.cgi?id=30969
Bug #: 30969
Summary: Tron 2.0 - No music while playing game and in menu
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: an0nym0usse(a)hotmail.com
Classification: Unclassified
Created attachment 40628
--> http://bugs.winehq.org/attachment.cgi?id=40628
output when launching Tron.exe
No music while playing game and in menu.
The game install with no problem
I add the msvcirt.dll in system32 like suggested on the wine site
All seems to go well, the first setting menu launch with sound
After that the diverse publishing companies videos are played with sound.
After a couple of seconds the Game menu appears with sound effects but NO
MUSIC.
No music while playing the game too.
You can look for clues in attachment1
When I re-install WMFADist.exe (probably audio codecs) included in Tron 2.0 cd
it seem to install without a problem but in the console it give some errors:
zool@Satellite-M40:~/JEUX/Progz/Win32/Tron2$ wine WMFADist.exe
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msdmo.dll" ->
L"C:\\windows\\system32\\msdmo.dll"
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msvcrt.dll" ->
L"C:\\windows\\system32\\msvcrt.dll"
fixme:sfc:SFC_3 0
fixme:sfc:SFC_3 0
fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.exe" failed with error 0
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.tlb" failed with error 2
It's all for now
P.S.
I have filed this bug under : directx-dmusic, seemed logical
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https://bugs.winehq.org/show_bug.cgi?id=54070
Bug ID: 54070
Summary: winevulkan Assertion failed
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: santafejayyt(a)gmail.com
Distribution: ---
Created attachment 73619
--> https://bugs.winehq.org/attachment.cgi?id=73619
Image of the error
I'm currently unable to run Roblox Studio at all on the latest wine-staging
version, with winevulkan erroring with "Assertion failed! File:
wine-staging/dlls/winevulkan/loader_thunks.c Line: 5156"
Expression: "!status"
I don't see an stderr or stdout log anywhere except for this error. I tested
both a custom wine-staging build, the AUR package wine-staging, as well as
compiled from source.
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https://bugs.winehq.org/show_bug.cgi?id=41549
Bug ID: 41549
Summary: Hover! in fullscreen mode does not cover the top bar
in Gnome.
Product: Wine
Version: 1.9.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
I'm using wine-staging 1.9.20.
When you set Hover! to fullscreen, it sets the display resolution and fills up
most of the screen as it should, but it's set under top bar in GNOME, resulting
in several rows of pixels from the bottom of the application also being outside
of the display.
I confirmed that Hover! does cover the task bar in a Windows VM.
There's nothing really in the logs, except for a weird
"fixme:process:LoadModule Strange error set by CreateProcess: 193", but that
shows up before setting fullscreen.
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https://bugs.winehq.org/show_bug.cgi?id=51345
Bug ID: 51345
Summary: Regression: Visual Studio 2005 "package load failure"
Product: Wine
Version: 6.11
Hardware: x86-64
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
winetricks vc2005trial
wine cmd
"C:\Program Files\Microsoft Visual Studio 8\VC\vcvarsall.bat"
devenv
Some time during 28-31 March 2021, the Visual Studio 2005 trial began giving
+/- 10 of these error dialogs on startup, each relating to a different package.
This is a rough transcript of one of them:
------------------------
Package Load Failure
------------------------
Package
'Microsoft.VisualStudio.TestTools.TestCaseManagement.QualtyToolsPackage,
Microsoft.VisualStudio.QualityTools.TestCaseManagement, Version=8.0.0.0,
Culture=neutral, PublicKeyToken=b03F5F7f11d50s3a' has failed to load
properly { GUID = {AS4DSAES-9ACE-4FOE-ADGF-7AFESSFEFCET) ). Please
contact package vendor for assistance. Application restart is recommended,
due to possible environment corruption. Would you like to disable loading this
package in the future? You may use 'devenv /resetskippkgs' to re-enable
package loading.
Yes No
------------------------
It is the worst git bisect I've ever done. Apart from the lengthy time needed
to test each commit, the regression occurs within a range of 44 commits
(bb065801a69..2a8a4cbbe63), the first 43 of which all die on startup, so we
can't easily distinguish that bug from this one.
I've now had to make a separate branch, "git rebase --onto <that range>" to
copy commits from that range there, then "git rebase -i" to reorder them and
separate the startup-breaking commits (ntdll/kernel32/kernelbase) from the
other commits.
Unfortunately, having done so, it appears the startup-breaking commits are also
the commits that caused this regression. One or more of these is the culprit:
ntdll: Move kernel32 loading into LdrInitializeThunk().
ntdll: Return system dir path for PE mapping bootstrap placeholders.
ntdll: Fail to load non-existent dlls, except during prefix bootstrap.
ntdll: Also check syswow64 to determine if the prefix was initialized.
include: Add more SYSTEM_INFORMATION_CLASS definitions.
kernel32: Implement GetSystemCpuSetInformation().
ntdll: Implement NtQuerySystemInformationEx(SystemCpuSetInformation).
kernelbase: Don't fall back to dll loading for LOAD_LIBRARY_AS_DATAFILE.
ntdll: Set the window title to the image name on the Unix side.
ntdll: Remove load_builtin_dll() and get_load_order() from the Unix interface.
ntdll: Map the builtin or fake dll from the Wine dirs if it's missing from the
prefix.
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http://bugs.winehq.org/show_bug.cgi?id=16227
Summary: Tooltips on mouse hover in EMS SQL Manager block the
mouse click
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ksfreitas(a)gmail.com
Created an attachment (id=17473)
--> (http://bugs.winehq.org/attachment.cgi?id=17473)
Screenshot of a tooltip bloocking the mouse click
In EMS SQL Manager (Free and Full), the tooltips block the mouse click, having
to resize to see all item without tooltip for click. The link for freeware
software download:
http://www.sqlmanager.net/en/products/postgresql/manager/download
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https://bugs.winehq.org/show_bug.cgi?id=50277
Bug ID: 50277
Summary: Haven intro video does not play
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: kai.sterker+wine(a)gmail.com
Distribution: ---
Created attachment 68825
--> https://bugs.winehq.org/attachment.cgi?id=68825
Debug logs with +mfplat,+gstreamer
Upon testing Haven with the builtin media foundation implementation, the
following error is logged, the intro movie does not play and the game is stuck
at launch:
020c:err:mfplat:media_source_constructor Failed to play source, error 0.
0218:err:mfplat:bus_watch qtdemux0: Internal data stream error.
0218:err:mfplat:bus_watch qtdemux.c(6605): gst_qtdemux_loop ():
/GstBin:bin0/GstDecodeBin:decodebin0/GstQTDemux:qtdemux0:
streaming stopped, reason error (-5)
Debug logs with +mfplat,+gstreamer attached. I'm on Ubuntu 20.04. If I can
provide any other useful information please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=50876
Bug ID: 50876
Summary: Sid Meier's SimGolf does not render properly
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 69686
--> https://bugs.winehq.org/attachment.cgi?id=69686
Screenshot of the bug
The terrain in SimGolf is not rendering properly. I've attached a screenshot
and a trace log, however I'm not certain where this problem occur, but it's
probably a rendering problem.
I didn't get anything when using the following debug channels:
+ddraw,+d2d,+d3d. In the attached log, I've used
+all,-relay,-dsound,-heap,-pulse,-sync, which might provide a log with too much
information.
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https://bugs.winehq.org/show_bug.cgi?id=49859
Bug ID: 49859
Summary: Nodejs fails to install
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ldhacker(a)live.com
Distribution: ---
When trying to install nodejs, the installer crashes.
Attached is the log.
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https://bugs.winehq.org/show_bug.cgi?id=43021
Bug ID: 43021
Summary: I Spy Spooky Mansion black screen, silent
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
When run, the game presents an entirely black screen with no sound. Pressing
Escape will close the game.
On Windows, starting the game plays a series of animations with sound
(Scholastic logo, etc.)
The only lines of console output are this:
err:ole:CoGetClassObject class {e78f7620-96cb-11cf-a00b-444553540000} not
registered
err:ole:CoGetClassObject no class object {e78f7620-96cb-11cf-a00b-444553540000}
could be created for context 0x1
however, these CLSIDs are not registered on Windows either, so this is probably
a red herring.
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http://bugs.winehq.org/show_bug.cgi?id=32562
Bug #: 32562
Summary: Visual Studio 2010 (10.0) Express Edition needs
jscript JScript_AddTypeLib impl
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
as the summary says ...
Prerequisite: 'winetricks -q dotnet20 dotnet40 windowscodecs corefonts'
Try to create a new project using project wizard (doesn't matter which type).
When you press "OK" to create the project the GUI wizard is shown again and
nothing happened.
Relevant part in console when pressing OK:
--- snip ---
...
002b:fixme:jscript:JScript_AddTypeLib (0x705ac78)->()
002b:trace:loaddll:load_native_dll Loaded L"C:\\Program Files\\Microsoft Visual
Studio 10.0\\Common7\\IDE\\1033\\vswizui.dll" at 0x401f0000: native
002b:trace:jscript:JScript_Release (0x705ac78) ref=1
002b:trace:jscript:JScript_Close (0x705ac78)->()
002b:trace:jscript:jsdisp_free (0x705d070)
002b:trace:jscript:jsdisp_free (0x705d120)
002b:trace:jscript:JScript_Release (0x705ac78) ref=0
002b:trace:loaddll:free_modref Unloaded module L"C:\\Program Files\\Microsoft
Visual Studio 10.0\\Common7\\IDE\\VsWizard.dll" : native
...
--- snip ---
Native jscript ('winetricks jscript') doesn't fare better ... instead the
following is shown in console:
--- snip ---
...
fixme:atl:AtlAxWinInit semi-stub
err:ole:CoGetClassObject class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
err:ole:CoGetClassObject class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
err:ole:create_server class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {78a51822-51f4-11d0-8f20-00805f2cd064}
could be created for context 0x17
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
fixme:ole:CreateTypeLib (1,L"ConstDeb.tlb",0x32ad38), stub!
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/5e4a16819ef3e29757d54a536e436cdb…
--- snip ---
590 static HRESULT WINAPI JScript_AddTypeLib(IActiveScript *iface, REFGUID
rguidTypeLib,
591 DWORD dwMajor, DWORD dwMinor,
DWORD dwFlags)
592 {
593 JScript *This = impl_from_IActiveScript(iface);
594 FIXME("(%p)->()\n", This);
595 return E_NOTIMPL;
596 }
--- snip ---
For testing purpose I changed the stub to return S_OK and it allows the
IDE/wizard to run further only to end up in next bug ;-)
So JScript_AddTypeLib() implementation is probably really needed.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48494
Bug ID: 48494
Summary: Toolbar should handle CDRF_NEWFONT
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
Wine Toolbar controls of comctl32 didn't implement CustomDraw CDRF_NEWFONT. So,
the application can't change the font of toolbar items.
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https://bugs.winehq.org/show_bug.cgi?id=40009
Bug ID: 40009
Summary: Lego Mindstorms EV3 Software does not find EV3 brick
using Bluetooth: needs
irprops.cpl.BluetoothFindFirstRadio implementation
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Lego Mindstorms EV3 software does not find the EV3 brick, needs
irprops.cpl.BluetoothFindFirstRadio implementation. Brick is turned on and has
Bluetooth enabled.
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http://bugs.winehq.org/show_bug.cgi?id=36668
Bug ID: 36668
Summary: Under Wine, Installation of Hotspot Shield
Fails/Crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)piouseye.com
Created attachment 48713
--> http://bugs.winehq.org/attachment.cgi?id=48713
Report Generated By Wine @ Failure
Hotspot Shield crashes during installation. This does not SEEM to be the same
issue as in Bug 16002 or other "Possible Duplicates," so I'm passing along the
report Wine generated.
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https://bugs.winehq.org/show_bug.cgi?id=45266
Bug ID: 45266
Summary: SHFileOperation FO_MOVE fails to move files to target
directory
Product: Wine
Version: 2.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fheidenreich(a)gmail.com
When moving multiple files to one target directory, the SHFileOperation is
aborted with ERROR_CANCELLED.
I think it's caused by an erroneous check at
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/shell32/shlfileop.c#…
if (!(lpFileOp->fFlags & FOF_MULTIDESTFILES) &&
!flFrom->bAnyDirectories &&
flFrom->dwNumFiles > flTo->dwNumFiles)
{
return ERROR_CANCELLED;
}
If the target is one single directory, FOF_MULTIDESTFILES is not set.
flFrom->bAnyDirectories is false, since no directories are moved. And
flFrom->dwNumFiles > flTo->dwNumFiles since we move multiple files to one
target directory.
I'm not sure what's the reasoning behind !flFrom->bAnyDirectories anyway. Maybe
it's just a typo and should read !flTo->bAnyDirectories
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https://bugs.winehq.org/show_bug.cgi?id=52350
Bug ID: 52350
Summary: Need file delete API implementation
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msdobrescu(a)gmail.com
Distribution: ---
Using WinMerge (https://winmerge.org/), I need to delete files from it.
The operation fails, because file deletion API is not implemented here:
https://github.com/wine-mirror/wine/blob/f9f4ee1b5882067b1900a67201c376f0a1…
and
https://github.com/wine-mirror/wine/blob/f9f4ee1b5882067b1900a67201c376f0a1…
according to this:
0104:fixme:shell:file_operation_DeleteItem (00000000002407F0, 00000000001EDBF0,
0000000000000000): stub.
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http://bugs.winehq.org/show_bug.cgi?id=23697
Summary: Ethernet/IP application crashes on exit
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.odva.org/Default.aspx?tabid=202
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nsandschn(a)gmx.de
Created an attachment (id=29684)
--> (http://bugs.winehq.org/attachment.cgi?id=29684)
Terminal output in wine-1.2
The zip file includes an EtherNet/IP example application in debug and release
version. The debug version doesn't start (bug 15133). The release version works
but crashes on exit.
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https://bugs.winehq.org/show_bug.cgi?id=55943
Bug ID: 55943
Summary: Paint.NET 5.0.11: Immediate crash on startup
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: blankie(a)nixnetmail.com
Distribution: ---
Created attachment 75521
--> https://bugs.winehq.org/attachment.cgi?id=75521
Terminal output
When trying to start paint.net, two instances of winedbg suddenly appear, one
saying "A program on your system has crashed, but WineDbg was unable to attach
to the process to obtain a backtrace." and one providing crash info (which I
saved as backtrace.txt).
paint.net also dropped a crash log in
C:/users/blankie/AppData/Local/paint.net/CrashLogs, and I redirected the output
of `wine Program\ Files/paint.net/paintdotnet.exe` to wineoutput.log.
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https://bugs.winehq.org/show_bug.cgi?id=52364
Bug ID: 52364
Summary: Mouse sticks (doesn't release without an extra click)
after resizing or moving the battle.net client window
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lexlexlex(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Install the Battle.net client from Blizzard.
2. Run the Battle.net client, such that its window becomes visible on-screen.
If this is not working, please troubleshoot it until it works, since it is
working here on Manjaro XFCE with wine 7.0-rc4.
3. Move or resize the Battle.net client window by holding the left mouse button
and dragging the mouse anywhere.
4. Release the mouse button that was used to move or resize the Battle.net
client window.
5. Move the mouse cursor elsewhere on the screen.
6. Fully click (mouse-down and mouse-up) the left mouse button again.
7. Move the mouse cursor elsewhere on the screen.
Observed behavior:
During step 5 of the steps to reproduce, the Battle.net client window moved or
was resized according to changes in the position of the mouse cursor. Only
during step 7 did that no longer happen.
Expected behavior:
During step 5 of the steps to reproduce, the Battle.net client window is
expected to no longer move or be resized according to changes in the position
of the mouse cursor.
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http://bugs.winehq.org/show_bug.cgi?id=18233
Summary: Approach underscore bar inactive with multiple database
open
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Hi All,
In Lotus Approach, when you have two or more databases open and have them
windowed (Windows --> cascaded, right-left, top-bottom) the underscore button
in the window's internal caption buttons, although showing (not grayed out),
does not work.
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=55557
Bug ID: 55557
Summary: wpcap:wpcap crashes on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
wpcap:wpcap crashes on macOS:
wpcap.c:368: lib version
wpcap.c:369: supports PCAP_MMAP_32BIT: no
Unhandled exception: page fault on read access to 0xffffffffffffffff in 64-bit
code (0x000002c74cd410).
See https://test.winehq.org/data/patterns.html#wpcap:wpcap
The crash is systematic and only happens macOS (see Remi's rbernon-macos-*
cloud test machines).
The issue is probably that Wine is being compiled against macOS' pcap library
which is too old. Using a newer library would require installing it with
something like Homebrew and then making sure Wine can find and use it.
So there are two things to do:
* Detect cases when the pcap library is too old and skip the tests accordingly.
* Check if installing a newer pcap library on the macOS test machines is
feasible.
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