https://bugs.winehq.org/show_bug.cgi?id=47486
Bug ID: 47486
Summary: GsView draws one menu item with white background
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 64866
--> https://bugs.winehq.org/attachment.cgi?id=64866
Screenshot on wine
See screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=52484
Bug ID: 52484
Summary: ShaderGlass crashes on startup
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffz(a)jeffz.name
Distribution: ---
$ wine ShaderGlass.exe
007c:fixme:imm:ImeSetActiveContext (0x3e020, 0): stub
007c:fixme:imm:ImmReleaseContext (0000000000010020, 000000000003E020): stub
002c:fixme:imm:ImeSetActiveContext (0x412a0, 1): stub
002c:fixme:imm:ImmReleaseContext (000000000001004A, 00000000000412A0): stub
wine: configuration in L"/home/jeffz/.wine-shaderglass" has been updated.
0130:fixme:combase:RoGetActivationFactory
(L"Windows.Foundation.Metadata.ApiInformation",
{997439fe-f681-4a11-b416-c13a47e8ba36}, 000000000011F6F0): semi-stub
0130:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Foundation.Metadata.ApiInformation"
0130:fixme:combase:RoOriginateLanguageException (80040154 L"" 0000000000000000)
stub
0130:fixme:imm:ImeSetActiveContext (0x165ac0, 1): stub
0130:fixme:imm:ImmReleaseContext (0000000000050056, 0000000000165AC0): stub
wine: Unhandled exception 0x80000003 in thread 130 at address 00000001700574C4
(thread 0130), starting debugger...
0138:fixme:imm:ImeSetActiveContext (0x34f00, 1): stub
0138:fixme:imm:ImmReleaseContext (0000000000060072, 0000000000034F00): stub
RtlDefaultNpAcl () at Z:\usr\src\packages\BUILD\dlls\ntdll\sec.c:1731
0x00000001700574c4 ntdll+0x574c4
[Z:\usr\src\packages\BUILD\dlls\ntdll\sec.c:1731]: int $3
Unable to access file 'Z:\usr\src\packages\BUILD\dlls\ntdll\sec.c'
System information:
Wine build: wine-7.1
Platform: x86_64
Version: Windows 7
Host system: Linux
Host version: 5.13.0-27-generic
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https://bugs.winehq.org/show_bug.cgi?id=50876
Bug ID: 50876
Summary: Sid Meier's SimGolf does not render properly
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 69686
--> https://bugs.winehq.org/attachment.cgi?id=69686
Screenshot of the bug
The terrain in SimGolf is not rendering properly. I've attached a screenshot
and a trace log, however I'm not certain where this problem occur, but it's
probably a rendering problem.
I didn't get anything when using the following debug channels:
+ddraw,+d2d,+d3d. In the attached log, I've used
+all,-relay,-dsound,-heap,-pulse,-sync, which might provide a log with too much
information.
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https://bugs.winehq.org/show_bug.cgi?id=55947
Bug ID: 55947
Summary: wine-8.10 to wine-8.21 opens COM1 and crashes
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zmtong1988(a)gmail.com
Distribution: ---
Run the serial assistant using wine-8.9 and open COM1. Everything is normal.
Run the serial assistant using wine-8.10 to wine-8.21 and open COM1. The
program crashes directly.
Crash location:
get_irq_info-->ioctl(fd, TIOCGICOUNT, &einfo)-->{ irq_info->rx = einfo.rx;
...}
Crash log:
Backtrace:
=>0 0xf7b3cb25 get_irq_info+0x35(fd=0xc, irq_info=0280FEF8)
[/home/work/Build_Wine/build_wine_make/make-wine-8.11/wine-8.11/dlls/ntdll/unix/serial.c:851]
in ntdll.so (0x0280ff48)
1 0xf7b3cf13 wait_for_event+0xf3(arg=7BA00900)
[/home/work/Build_Wine/build_wine_make/make-wine-8.11/wine-8.11/dlls/ntdll/unix/serial.c:966]
in ntdll.so (0x0280ff48)
2 0x7b829fb0 in kernel32 (+0x29fb0) (0x0280ff48)
3 0x7bc5ac87 in ntdll (+0x5ac87) (0x0280ff5c)
4 0x7bc5b4dd in ntdll (+0x5b4dd) (0x0280ffec)
0xf7b3cb25 get_irq_info+0x35
[/home/work/Build_Wine/build_wine_make/make-wine-8.11/wine-8.11/dlls/ntdll/unix/serial.c:851]
in ntdll.so: movdqa 0x20(%esp), %xmm0
851 irq_info->rx = einfo.rx;
May I ask where the upgrade caused the program to crash.
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=47071
Bug ID: 47071
Summary: Nest or mixed "FOR" and "IF" command sometimes get
different result in Wine and Windows.
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: mzidbh(a)hotmail.com
Distribution: ---
Created attachment 64257
--> https://bugs.winehq.org/attachment.cgi?id=64257
batch files and snapshots of execution result
The Wine's command interpreter seems to ...
1. could not pair "IF" and "ELSE" correctly. ( Case 1 4 )
2. would ignore scripts after inner "ELSE". ( Case 2 3 )
Case 1
========================================
@ECHO OFF
ECHO FOR in IF 01 :
IF 1 EQU 1 (
FOR %%A IN (1,1) DO (
ECHO A=%%A
)
) ELSE (
ECHO This line should NOT be executed.
)
ECHO This line should be executed.
EXIT /B
----------------------------------------
Result in WINE 3.0
----------------------------------------
FOR in IF 01 :
A=1
A=1
Can't recognize 'ELSE ' as an internal or external command, or batch script.
This line should NOT be executed.
This line should be executed.
----------------------------------------
Result in Windows 7
----------------------------------------
FOR in IF 01 :
A=1
A=1
This line should be executed.
========================================
Case 2
========================================
@ECHO OFF
ECHO IF in FOR 01 :
FOR %%A IN (1,1) DO (
IF 1 EQU 1 (
ECHO This line should be executed. [No.1]
) ELSE (
ECHO This line should NOT be executed.
)
ECHO This line should be executed. [No.2]
)
EXIT /B
----------------------------------------
Result in WINE 3.0
----------------------------------------
IF in FOR 01 :
This line should be executed. [No.1]
This line should be executed. [No.1]
----------------------------------------
Result in Windows 7
----------------------------------------
IF in FOR 01 :
This line should be executed. [No.1]
This line should be executed. [No.2]
This line should be executed. [No.1]
This line should be executed. [No.2]
========================================
Case 3
========================================
@ECHO OFF
ECHO IF in IF 01 :
IF 1 EQU 1 (
IF 1 EQU 1 (
ECHO This line should be executed. [No.1]
) ELSE (
ECHO This line should NOT be executed. [No.1]
)
ECHO This line should be executed. [No.2]
) ELSE (
ECHO This line should NOT be executed. [No.2]
)
EXIT /B
----------------------------------------
Result in WINE 3.0
----------------------------------------
IF in IF 01 :
This line should be executed. [No.1]
----------------------------------------
Result in Windows 7
----------------------------------------
IF in IF 01 :
This line should be executed. [No.1]
This line should be executed. [No.2]
========================================
Case 4
========================================
@ECHO OFF
ECHO IF in IF 04 :
IF 4 EQU 4 (
IF 4 EQU 5 CALL :Label1
ECHO This line should be executed. [No.1]
) ELSE (
ECHO This line should NOT be executed. [No.2]
)
GOTO :Label2
:Label1
ECHO This line should NOT be executed. [No.1]
GOTO :EOF
:Label2
EXIT /B
----------------------------------------
Result in WINE 3.0
----------------------------------------
IF in IF 04 :
This line should NOT be executed. [No.2]
----------------------------------------
Result in Windows 7
----------------------------------------
IF in IF 04 :
This line should be executed. [No.1]
========================================
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https://bugs.winehq.org/show_bug.cgi?id=54935
Bug ID: 54935
Summary: Rewrite (VN): black screen videos with WMP backend and
gstreamer
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: timoninvlad(a)yandex.ru
Distribution: ---
Created attachment 74457
--> https://bugs.winehq.org/attachment.cgi?id=74457
Wine logs with WINEDEBUG=quartz
Game has 2 options for video playback, MCI and Windows Media Player (WMP).
When using gstreamer, MCI backend works fine, but WMP floods the terminal with
`err:quartz:send_buffer Failed to get a sample, hr 0x80040211.` while showing a
black screen, then audio starts playing.
Curiously, if you install `lavfilters` from `winetricks` so that gstreamer
isn't used, then WMP plays the video back properly.
The black screen started to show up since
ed2c300d02acefa2aedd4333ff4a982137c1d4fe (after 7.6).
Wine logs with `WINEDEBUG=quartz` are attached in the archive. Before the
regression (6f1b3cf9), with first bad commit (ed2c300d) and current master
(8.8, 5662d85e).
Trial version of the game can be downloaded from Download section here:
https://key.visualarts.gr.jp/rewrite/index2.html
Game can be extracted directly from `RewriteTE_Ver200/StartData/GameData` in
the archive.
To set it up you'll need:
- `LANG=ja_JP.UTF8` and `TZ=Japan` environment variables, game refuses to start
otherwise
- `winetricks wmp9` for WMP backend to work, game crashes otherwise when it's
used, installer might say "It was not possible to complete Setup" which is fine
- MPEG-1 codec from `lib32-gst-plugins-bad` for the opening video
When starting up the game, hold Ctrl to get to the main menu faster.
Video backend can be configured in Config - ムービー設定
(https://user-images.githubusercontent.com/20689137/126137253-0fe05ddc-2187-…),
should be WMP by default.
To exit Config, right click or click on 戻る in bottom-right corner.
Click Start on the main menu, then hold Ctrl to skip until the opening video.
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https://bugs.winehq.org/show_bug.cgi?id=49993
Bug ID: 49993
Summary: CUERipper 2.1.6 and 2.1.7 do not run with wine-mono
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: toadking(a)toadking.com
Distribution: ---
When trying to run CUERipper 2.1.7, wine fails with this error:
Unhandled Exception:
System.TypeLoadException: Could not resolve type with token 01000085 from
typeref (expected class 'System.Deployment.Application.DeploymentException' in
assembly 'System.Deployment, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b03f5f7f11d50a3a')
at CUERipper.Program.Main () [0x00035] in
<5c4f365916584c81bcdf752cec08f1e3>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeLoadException: Could not resolve
type with token 01000085 from typeref (expected class
'System.Deployment.Application.DeploymentException' in assembly
'System.Deployment, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b03f5f7f11d50a3a')
Version 2.1.6 fails with a similar error, only for dotnet 2.0 instead of 4.0
Unhandled Exception:
System.TypeLoadException: Could not resolve type with token 01000116 from
typeref (expected class 'System.Deployment.Application.DeploymentException' in
assembly 'System.Deployment, Version=2.0.0.0, Culture=neutral,
PublicKeyToken=b03f5f7f11d50a3a')
at CUERipper.Program.Main () [0x0003a] in
<6963147f6a904857af87d170dcff6c6e>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeLoadException: Could not resolve
type with token 01000116 from typeref (expected class
'System.Deployment.Application.DeploymentException' in assembly
'System.Deployment, Version=2.0.0.0, Culture=neutral,
PublicKeyToken=b03f5f7f11d50a3a')
Installing dotnet40 or dotnet20 for their respective versions allows them to
run.
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https://bugs.winehq.org/show_bug.cgi?id=47798
Bug ID: 47798
Summary: Incorrect substring result using
enableDelayedExpansion
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: lois.diqual(a)gmail.com
Distribution: ---
Created attachment 65289
--> https://bugs.winehq.org/attachment.cgi?id=65289
Test file
Batch variable substring yields incorrect results when using
enableDelayedExpansion.
setlocal enableDelayedExpansion
set foo=bar
echo "!foo:~0,2!"
endlocal
Expected output: "ba"
Actual output:
- Wine cmd: "~0,2"
- Windows cmd: "ba"
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https://bugs.winehq.org/show_bug.cgi?id=43337
Bug ID: 43337
Summary: Conditional command with parentheses not working.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: distjubo(a)gmail.com
Distribution: ---
If a conditional command contains parentheses, it fails to execute properly.
Example 1:
Command:
echo C:\Program Files (x86)\
Output:
C:\Program Files (x86)\
Example 2:
Command:
if ""=="" echo C:\Program Files (x86)\
Example 2 fails to execute. On Windows, the output of Example 1 and Example 2
are identical, but wine complains about not having found the command "x86".
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https://bugs.winehq.org/show_bug.cgi?id=52344
Bug ID: 52344
Summary: Can't substitute variables as a command
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: EmilySeville7cf(a)gmail.com
Distribution: ---
Created attachment 71511
--> https://bugs.winehq.org/attachment.cgi?id=71511
Bug screenshot
In Windows environment (10.0.19043.1415) everything works fine.
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https://bugs.winehq.org/show_bug.cgi?id=53190
Bug ID: 53190
Summary: cmd.exe incorrectly parses a line with nested if
commands
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 72628
--> https://bugs.winehq.org/attachment.cgi?id=72628
example_batch_file.cmd
The attached batch file shows on windows the lines A B.
But wine gives this output:
----
$ LANG=C wine64 example_batch_file.cmd
C:\>if 0 == 0 echo A& (if 0 == 0 (echo B) else (echo C))
A
B
C
Can't recognize ')' as an internal or external command, or batch script.
----
This isse was found during investigation to bug #53155, which leads
to an endless loop in this batch file:
https://github.com/msys2/MSYS2-packages/blob/fb3dffb7c4583f9b172fb67ba6df58…
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https://bugs.winehq.org/show_bug.cgi?id=50723
Bug ID: 50723
Summary: Can't recognize ... as an internal or external
command, or batch script
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
Created attachment 69476
--> https://bugs.winehq.org/attachment.cgi?id=69476
Linux shell
As I had trouble starting the icedtea-web in the wine git version, I asked for
help from the icedtea-web staff and some guy sent me a command to perform to
determine what it was all about.
The original command is:
"d:\jdk-10-oracle\bin\java -splash:
d:\icedtea-web-image-1.8.4.win\share/icedtea-web\javaws_splash.png
@d:\icedtea-web-image-1.8.4.win\bin\itw-modularjdk.args
--patch-module=jdk.jsobject=d:\icedtea-web-image-1.8.4.win\share/icedtea-web\jsobject.jar
-Xbootclasspath
/a:d:\icedtea-web-image-1.8.4.win\share/icedtea-web\javaws.jar;d:\icedtea-web-image-1.8.4.win\share/icedtea-web\plugin.jar;d:\icedtea-web-image-1.8.4.win\share
/icedtea-web\jsobject.jar;d:\icedtea-web-image-1.8.4.win\win-deps-runtime\js.jar;d:\icedtea-web-image-1.8.4.win\win-deps-runtime\tagsoup.jar;d:\icedtea-web-image-1.8.4.win\win-deps-runtime\mslinks.jar;d:\jdk-10-oracle\lib\ext\nashorn.jar;
-classpath d:\jdk-10-oracle\lib\rt.jar;d:\jdk-10-oracle\lib\ext\jfxrt.jar;
-Dicedtea-web.bin.name=itweb-settings.exe
-Dicedtea-web.bin.location=d:\icedtea-web-image-1.8.4.win\bin\itweb-settings.exe
net.sourceforge.jnlp.controlpanel.CommandLine -verbose"
Based on it, I created a linux script to determine if that command works or
not. However, although in my opinion the script command is correct, wine
reports that it is incorrect.
Vladimir Koković, DP senior(70),
Serbia, Belgrade, 25.February 2021
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https://bugs.winehq.org/show_bug.cgi?id=44063
Bug ID: 44063
Summary: Parentheses cause cmd.exe failing to recognize '2>&1'
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhasse(a)gmail.com
Distribution: ---
On Windows
cmd.exe /C "(echo foo) 2>&1"
works (only outputs "foo"), while on wine it results in:
foo
Can't recognize '2' as an internal or external command, or batch script.
and a non-zero exit code. Removing the parenthesis would work:
wine cmd.exe /C "echo foo 2>&1"
I need them though, since I want to do stuff like this:
wine cmd.exe /C "(echo foo && echo bar) 2>&1"
Maybe related: https://bugs.winehq.org/show_bug.cgi?id=43337
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https://bugs.winehq.org/show_bug.cgi?id=55899
Bug ID: 55899
Summary: Daily Chthonicle - performance regression
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 75437
--> https://bugs.winehq.org/attachment.cgi?id=75437
Hack to work around the issue
Since wine-8.9 the already very slow game (bug 53947) is even slower. It takes
approximately 3 times longer to render each image
Bisected to commit 62173699c38453777c7d5638ed2e779790506b75
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue May 30 12:11:51 2023 +0200
include: Don't align the stack for PE builds.
Attaching a small hack to partially revert that commit, that works around the
issue.
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https://bugs.winehq.org/show_bug.cgi?id=53115
Bug ID: 53115
Summary: 3D graphics program crashes when going full screen
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: nagle(a)animats.com
Distribution: ---
Error message from Wine is
0104:fixme:explorerframe:taskbar_list_MarkFullscreenWindow iface
0000000000083450, hwnd 000000000001004A, fullscreen true stub!
after which the program aborts due to the graphics context failing.
Program runs successfully on Windows 10.
More details at
https://github.com/BVE-Reborn/rend3/issues/399
Reproduce by:
git clone https://github.com/John-Nagle/ui-mock.git
cd ui-mock
git checkout bug-windows-full-screen
cargo build --target x86_64-pc-windows-gnu
cd target/x86_64-pc-windows-gnu/debug
wine ui-mock.exe
This is a mockup of a game GUI. It brings up 2D EGUI menus atop a 3D Rend3
image. It's a very simple program for checking out graphics libraries.
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https://bugs.winehq.org/show_bug.cgi?id=55007
Bug ID: 55007
Summary: Multiple applications fail to run if Wine is compiled
with CFLAGS="O2" (PlayOnline Viewer, Steam).
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: ---
If Wine is compiled with CFLAGS="-O2" after 62173699c38 [1], PlayOnline Viewer
(used to launch Final Fantasy XI Online) crashes right when the main window
should appear with:
nhandled exception: page fault on read access to 0xffffffff in 32-bit code
(0x69ec3194).
at
Backtrace:
=>0 0x69ec3194 in ddraw (+0x3194) (0x0069e334)
1 0x00417b0a in pol (+0x17b0a) (0x0069e668)
2 0x00417dcb in pol (+0x17dcb) (0x0069e7bc)
3 0x00000001 (0x00000000)
0x69ec3194 ddraw+0x3194: vmovdqa %xmm0, -0x318(%ebp)
This does /not/ happen when building with -O1 for example.
This seems to also affect at least Steam (did not have time to test anything
else so far):
=>0 0x6d489493 in secur32 (+0x9493) (0x0058e094)
1 0x6d48a58f in secur32 (+0xa58f) (0x0058e0f4)
2 0x6d49140a in secur32 (+0x1140a) (0x0058e154)
3 0x6c13491f in wininet (+0x3491f) (0x0058e3b4)
4 0x6c136058 in wininet (+0x36058) (0x0058e3d4)
5 0x6c121494 in wininet (+0x21494) (0x0058f464)
6 0x6c125206 in wininet (+0x25206) (0x0058f4b4)
7 0x00404490 in steamerrorreporter (+0x4490) (0x6c128360)
8 0x8b24ec83 (0x53e58955)
0x6d489493 secur32+0x9493: vmovdqa %xmm0, -0x38(%ebp)
1.
https://source.winehq.org/git/wine.git/commit/62173699c38453777c7d5638ed2e7…
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https://bugs.winehq.org/show_bug.cgi?id=54903
Bug ID: 54903
Summary: PeaZip can't open Z: drive
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74409
--> https://bugs.winehq.org/attachment.cgi?id=74409
Terminal output
When PeaZip starts, it displays a file explorer. Browsing files on the C drive
works fine, but if you double-click Z: or a directory symlinked to a directory
on drive Z, the program freezes. Then, if you click in the file explorer again,
an error dialog appears that says "Index Out of range".
This was a regression in Wine 5.5. `git bisect` says:
6b498d98a86b5179a025afbaaeaa3d60a8bd74ec is the first bad commit
commit 6b498d98a86b5179a025afbaaeaa3d60a8bd74ec
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Fri Mar 20 12:15:25 2020 -0500
ntdll: Consider mount points to be reparse points in get_file_info().
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Terminal output is attached. The relevant part appears to be:
0024:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
$ sha256sum peazip-9.2.0.WINDOWS.exe
67229ced7de6d27871b823ce7f61f69c7c61fd85ea13d844a7b085ce97adfd9b
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https://bugs.winehq.org/show_bug.cgi?id=52501
Bug ID: 52501
Summary: TASInput (Mupen64-RR-Lua): TASInput window doesn't
close and stops responding
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jackyguo18(a)hotmail.com
Distribution: ---
source code:
https://github.com/mkdasher/mupen64-rr-lua-/tree/master/tasinput_plugin/src.
Checkboxes and radio buttons in the TASInput window are not cleared before
being redrawn, leading to weird overlapping graphics. See the attached
screenshot.
Wine version: 7.0 (winehq-stable)
Linux distro: Ubuntu 21.10 (impish)
Display server: Wayland, GNOME Mutter
To reproduce, download the package from https://repack.skazzy3.com, then simply
unzip to a folder and run mupen64.exe. From there:
- run an N64 ROM
- note that the TASInput window (the one with the fancy checkboxes) shows up
- File > Close ROM
- the TASInput window should close, but doesn't, and freezes up.
- Eventually, (at least for me) GNOME prompts me to force-quit Mupen.
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https://bugs.winehq.org/show_bug.cgi?id=53636
Bug ID: 53636
Summary: System tray not visible, Ubuntu 20.0.2, Wine 7.16
Staging
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jubilantjerry(a)gmail.com
Distribution: ---
Created attachment 73034
--> https://bugs.winehq.org/attachment.cgi?id=73034
Tooltip from WeChat that should be from the system tray
System is running Ubuntu 20.04 LTS.
Kernel version is 5.4.0-125-generic.
Desktop environment is Unity 7.5.0.
Hardware is Dell Inspiron 7577, which has an Intel(R) Core(TM) i5-7300HQ CPU
and a Nvidia GTX 1060 Max-Q GPU.
When running an application that minimizes to the system tray when closed, the
application is effectively gone. There is no small system tray panel on the
screen, unlike what I see about the issue online. Maybe the system tray is size
0x0 on the top left corner, since the tooltip pop-ups that should appear on the
system tray icon appear on the top left of my screen.
The lack of system tray was observed with WeChat, I don't know of other
applications that use the system tray and have an automatic tooltip at the
moment, though if you point me to an installer I can try it to see if the
problem is reproduced.
Let me know if other information is needed.
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https://bugs.winehq.org/show_bug.cgi?id=54630
Bug ID: 54630
Summary: Can't run installed VCarve Pro trial: Unhandled
exception: page fault on write access / invalid
program stack in 64-bit code
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: defsnotaburner0(a)gmail.com
Distribution: ---
Created attachment 74152
--> https://bugs.winehq.org/attachment.cgi?id=74152
backtrace from crash
Steps to reproduce:
1. download VCarve Pro V11.5 from
https://www.vectric.com/support/makerspace-sign-up
2. `wine VCarveProTrialEditionV11_SetupENU.exe`
3. install default steps, then run program
4. expected: run, actual: 'serious problem' message
system: Ubuntu 22.04,
wine development installation
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http://bugs.winehq.org/show_bug.cgi?id=21806
Summary: Star Wars Empire at War: Demo crashes during battles
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26385)
--> (http://bugs.winehq.org/attachment.cgi?id=26385)
Tutorial 1 debugs, pagefaults, backtraces...
This seems to affect the game any time you are going into battle. At the
loading screen the game will issue a exception.
You have two choices, retry or cancel. I've provided a backtrace log that
results from each selection - as well as the game's built debugger log.
For anyone wishing to confirm, just try Tutorial 1. It will crash in under
2mins. The other tutorials may crash too, but not nearly as often since there's
not many battles to load. I was using the Demo CD I got in a promo.
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https://bugs.winehq.org/show_bug.cgi?id=53924
Bug ID: 53924
Summary: Vectric Aspire 11.5: crashes on load
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tmwsr3(a)gmail.com
Distribution: ---
Created attachment 73480
--> https://bugs.winehq.org/attachment.cgi?id=73480
Dump file from crash
Vectric Aspire 11.5 crashes on load. Previous version of program runs fine.
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https://bugs.winehq.org/show_bug.cgi?id=55887
Bug ID: 55887
Summary: Zofzpcb fails to instantiate algorithm 200, cipher 23
(GNUTLS_ECDHE_ECDSA_CHACHA20_POLY1305?)
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: winezilla(a)xobs.io
Distribution: ---
Created attachment 75420
--> https://bugs.winehq.org/attachment.cgi?id=75420
A crash of 3d_pcba_viewer.exe with +secur32,+crypt,+cryptnet,+chain trace
When launching zofzpcb.exe it performs a license check. This check apparently
uses the AEAD algorithm Chacha20 Poly1305.
By default, this fails with the following error:
> 0124:fixme:secur32:get_cipher_algid unknown algorithm 23
> 0124:fixme:secur32:get_mac_algid unknown algorithm 200, cipher 23
From other bug reports, and from a more thorough log, this appears to be
GNUTLS_ECDHE_ECDSA_CHACHA20_POLY1305.
I installed wininet based on a recommendation in bug #32479 but that simply
resulted in an exception getting thrown: `Unhandled exception: unimplemented
function urlmon.dll.414 called in 64-bit code`
I am running Ubuntu 22.04.1. For ease of debugging, I'm running this under
WSL2, however the ultimate goal is to get this running under macOs.
The software in question is https://www.zofzpcb.com/Gerber-Viewer-Download
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https://bugs.winehq.org/show_bug.cgi?id=42698
Bug ID: 42698
Summary: FL Studio 12.4 setup does not show cursor
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seanaubin(a)gmail.com
Distribution: ---
Running Linux Kernel 4.4.0 on Linux Mint 18 and installing FL Studio 12.4, the
cursor does not display during the install.
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https://bugs.winehq.org/show_bug.cgi?id=55896
Bug ID: 55896
Summary: New FL Studio(21.2 build 3842) very slow when opening
the context menu
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Distribution: ---
Created attachment 75433
--> https://bugs.winehq.org/attachment.cgi?id=75433
screenshot of FL Studio freeze
New FL Studio(21.2 build 3842) freezing for several seconds when opening the
context menu.
In the terminal I see such messages when it happens:
0174:fixme:dwmapi:DwmExtendFrameIntoClientArea (000000000002030C,
00007FFFFE1FEA70) stub
0314:fixme:file:ReplaceFileW Ignoring flags 2
0338:fixme:file:ReplaceFileW Ignoring flags 2
0284:fixme:dwmapi:DwmFlush () stub
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https://bugs.winehq.org/show_bug.cgi?id=52820
Bug ID: 52820
Summary: Pokemon TCG Live Crashes During Login within Vuplex
Webview
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: algebro(a)tuta.io
Distribution: ---
Created attachment 72202
--> https://bugs.winehq.org/attachment.cgi?id=72202
Vuplex backtrace
Pokemon TCG Live crashes during the authentication flow when the program tries
to open a login page in a WebView created by Vuplex (which seems to be a
proprietary Unity plugin). Backtrace is attached to this ticket.
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https://bugs.winehq.org/show_bug.cgi?id=54829
Bug ID: 54829
Summary: Unhandled exception: page fault on write access to,
invalid program stack in 64-bit code
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: philipp.heimpel(a)gmail.com
Distribution: ---
Created attachment 74334
--> https://bugs.winehq.org/attachment.cgi?id=74334
Error Details
When running wine VCarveDesktopTrialEdition.exe I receive the following error:
Unhandled exception: page fault on write access to, invalid program stack in
64-bit code
Installation went fine and without errors
Download link:
https://storage.googleapis.com/vectric_public/VCarveDesktopTrialEdition_Set…
Debian GNU/Linux 11 (bullseye)
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https://bugs.winehq.org/show_bug.cgi?id=46734
Bug ID: 46734
Summary: EditPad Pro 7: Cannot read/capture host (Linux)
application's stdout/stderr to display in its message
panel
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clay_dakota(a)yahoo.com
Distribution: ---
Created attachment 63726
--> https://bugs.winehq.org/attachment.cgi?id=63726
Python script to write "Hello World" to stdout.
Distribution: Linux Mint 17.3 ; 32-bit ; Trusty ; MATE Desktop
AppDB App: EditPad Pro 7
AppDB Entry: #8392
Wine Ver w/o Bug: 2.18 (devel) & 2.04 (stable)
Wine Ver w/ Bug: 2.19 (devel) & 3.04 (stable) & 4.0 (stable)
Steps to reproduce:
* Download EditPad Pro free trial version 7.6.5 and install
- URL: http://download.jgsoft.com/editpad/SetupEditPadProDemo.exe
* Install Wine 2.18 (devel)
* Run EditPad Pro (EPP) from Wine
- Executable: EditPadPro7.exe
* From the EPP menu, go to Tools -> Configure Tools
* Import the EPP Tool configuration file
- Attachment: RunWithPython.ini
* Open the Python source file
- Attachment: hello.py
* From the EPP menu, go to Tools -> Run w/ Python
* Will see the Python script's output in EPP's message panel as expected
- See attachment: EPP_Wine2.18_WithoutBug.png
* See Wine 2.18's terminal output file to see that the output did not go to
the terminal as expected
- Attachment: Con_Wine2.18_WithoutBug.out
* Install Wine 2.19 (devel)
* Run EditPad Pro (EPP) from Wine
- Executable: EditPadPro7.exe
* Open the Python source file
- Attachment: hello.py
* From the EPP menu, go to Tools -> Run w/ Python
* Will not see the Python script's output in EPP's message panel
- See attachment: EPP_Wine2.19_WithBug.png
* See Wine 2.19's terminal output file to see that the output went to the
terminal instead of EPP's message panel
- Attachment: Con_Wine2.19_WithBug.out
Note: This bug *may* be related to bug 23596. However, bug 23596 is reported
against Wine version: 1.2-rc7.
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https://bugs.winehq.org/show_bug.cgi?id=50819
Bug ID: 50819
Summary: Source navigation to "programs" is broken
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lats(a)yless4u.com.au
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 69634
--> https://bugs.winehq.org/attachment.cgi?id=69634
Screenhot of the web response to clicking on "programs"
Navigating to https://source.winehq.org/source/programs/ yields "Malformed
UTF-8 character (fatal) at /home/winehq/opt/source/lib/Local.pm line 422."
Same result on chrome and firefox.
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https://bugs.winehq.org/show_bug.cgi?id=54773
Bug ID: 54773
Summary: https://dl.winehq.org/wine-builds/winehq.key has
expired
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)aitchison.me.uk
Distribution: ---
# curl https://dl.winehq.org/wine-builds/winehq.key 2> /dev/null | gpg
--show-keys -
pub rsa3072 2018-12-10 [SC]
D43F640145369C51D786DDEA76F1A20FF987672F
uid WineHQ packages <wine-devel(a)winehq.org>
sub rsa3072 2018-12-10 [E] [expired: 2020-12-09]
This URL appears in many web forum answers and the key is referenced in the
Debian and Ubuntu repo files, but since it expired several years ago I don't
know whether is actually used and checked.
Can the key be refreshed, or should a new URL be used ?
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=44245
Bug ID: 44245
Summary: Gray screen on OnePlus 3 / 3T
Product: Wine
Version: 3.0-rc3
Hardware: arm
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sasha01945(a)gmail.com
Created attachment 60040
--> https://bugs.winehq.org/attachment.cgi?id=60040
Gray screen on OnePlus 3T
After running Win3.0 RC3, first unpacking, then writes "Setting up windows
environment".
After that, the gray screen (as in the screenshot).
Android version: 8.0.0
OhygenOS version: OP3T_0.2_Open_19
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https://bugs.winehq.org/show_bug.cgi?id=53013
Bug ID: 53013
Summary: Maplestory crashes after several minutes of gameplay
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: mazuz.eyal(a)gmail.com
Distribution: ---
Created attachment 72381
--> https://bugs.winehq.org/attachment.cgi?id=72381
last part of the wine debug info when maplestory crash
Maplestory now works when downloading through the Nexon launcher, it logs into
the game and even into the world, but after a few minutes of playing (it is
mostly random, but not more than 5 minutes). The game freezes for a bit then
crashes, where the last output in the console from wine is
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:key:X11DRV_ToUnicodeEx keyboard layout 0x10001000 is not supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:key:X11DRV_ToUnicodeEx keyboard layout 0x10001000 is not supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:key:X11DRV_ToUnicodeEx keyboard layout 0x10001000 is not supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x17cc0390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x17cc0390,65536,(nil)) Unknown information class
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
018c:fixme:winsock:setsockopt Unknown IPPROTO_TCP optname 0x00000003
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x17cc0390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x17cc0390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
01a0:fixme:userenv:UnregisterGPNotification 00000000000005B4
01a0:fixme:userenv:UnregisterGPNotification 00000000000005B8
0254:fixme:iphlpapi:CancelIPChangeNotify (overlapped 000003A6EB1CD5C8): stub
023c:fixme:ver:GetCurrentPackageId (000000000011FDA0 0000000000000000): stub
0164:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0000000000030178
0164:fixme:iphlpapi:CancelIPChangeNotify (overlapped 000001F0A11E2908): stub
0270:err:ole:CoUninitialize Mismatched CoUninitialize
05b8:fixme:winsock:setsockopt Ignoring SO_RANDOMIZE_PORT
attaching the last lines of the log when using WINEDEBUG=warn+all
it's only the last lines cause I can't for some reason run the Nexon launcher
using redirect operators to write to files (e.g. WINEDEBUG=warn+all wine
nexon_launcher.exe > wine.error.log), so the log is the output saved from the
console. The log corresponds to the time when the game crashed
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https://bugs.winehq.org/show_bug.cgi?id=46419
Bug ID: 46419
Summary: Multiple installers draw bottom text not as 3d
disabled text
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 63185
--> https://bugs.winehq.org/attachment.cgi?id=63185
Screenshot wine
This is a very minor and subtle bug, on windows only really visible when the
old classic theme is used.
In all NSIS installers, the bottom line text should be rendered as 3d disabled
text, see screenshots.
As a sidenote, wine can draw 3d disabled text, it's just that for some reason
it is not applied here.
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https://bugs.winehq.org/show_bug.cgi?id=55565
Bug ID: 55565
Summary: Audio fails to initialize in yousician 4.85.0
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toni.fiz(a)gmail.com
Distribution: ---
Created attachment 75107
--> https://bugs.winehq.org/attachment.cgi?id=75107
Process output using WINEDEBUG="warn+all"
Application shows a warning during startup with an audio initialization error:
"Yousician is unable to start its audio system. Please check that you have a
microphone or instrument input set up, open the app settings, and select a
working setup."
When trying to change audio setup, application also throws an error.
Audio worked without major issues in previous versions, but it is not feasible
to roll back to a previous version as the application automatically updates.
Let me know if I can provide more info to help solve the issue.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=42895
Bug ID: 42895
Summary: HeroesofMight and Magic II: Gold - possible problems
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trufanovan(a)gmail.com
Distribution: ---
Created attachment 58029
--> https://bugs.winehq.org/attachment.cgi?id=58029
Save game
Hi,
As far as i can see HoMM2 has platinum support. I have a big doubts in that.
Just tried 2 game distributives:
1. Game in russian freezes on start screen. No menu labels highlighted when
user moves a mouse over it.
2. Same build but in english - freezes on campaign screen when user may choose
award. Can't start the game.
3. Another distributive (english) - after you win any campaign level the screen
is black and you must gues whee to click to start another level. Or press
Enter.
Attached is the save game at end of first level to reproduce no 3.
NVIDIA 378.13
GeForce GT 635M
Kubuntu 17.04
wine-stable 2.0.1~zesty
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https://bugs.winehq.org/show_bug.cgi?id=50288
Bug ID: 50288
Summary: Warcraft 3: Crashing on Wayland (mutter/gnome)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: thesleort(a)gmail.com
Distribution: ---
Created attachment 68856
--> https://bugs.winehq.org/attachment.cgi?id=68856
Wayland cinematics bug
I just installed Warcraft 3 (cd version) and I am mostly unable to play
Warcraft 3 on Wayland, but not in X11.
There are two errors. Both only occurs in Wayland and are fixable by playing
the game in X11 first. Both bugs happens on all my laptops (Ubuntu 20.10) and
my Vega 56 machine (Ubuntu 20.04 LTS)
Error 1:
The game will not start, since it plays a intro-video in the beginning the
first time it is launched. This can be circumvented by launching the game in
X11 first and then launching it in Wayland afterwards, since it is not shown in
launches afterwards.
This error occurs every time a video/cinematic is played in the game, so it
also happens when starting the Human campaign. Again the fix is to play in X11
first, since it follows the same "mechanic" as the intro video when launching
the game.
Error 2:
This error appears to happen when the game is forcefully shut down and then
trying to launch it again. Not entirely sure why, but in the logs it appears as
if it is not able to initialize some output. It also will not "reset" itself by
doing wineserver -k. Instead I have to log out of the current session and then
I can launch the game again.
---
I have installed gstreamer1.0-plugins-*:386 packages, which are required to
reach the cinematic bug. Otherwise wine will complain that gstreamer is not
installed. When i386 packages of gstreamer are installed it reaches the
aforementioned cinematic bug.
Also X11 is not able to playback the cinematics in-game, however, in contrast
to Wayland it recovers and I am able to advance further in the game.
---
sha1sum Warcraft\ III.exe
a4c13b9a075548347a4c63d0a292b1a500ba34b7 Warcraft III.exe
---
My current computer:
Wine version: wine-staging 6.0-rc1 (from winehq repos)
Ubuntu 20.10
CPU: Intel i5-6200U (4) @ 2.800GHz
GPU: Intel Skylake GT2 [HD Graphics]
$ glxinfo | grep OpenGL
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) HD Graphics 520 (SKL GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 20.2.1
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6 (Compatibility Profile) Mesa 20.2.1
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 20.2.1
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
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https://bugs.winehq.org/show_bug.cgi?id=55596
Bug ID: 55596
Summary: ANONYMOUS;CODE: Media playback is broken
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: dmrcghn(a)gmail.com
Distribution: ---
Created attachment 75128
--> https://bugs.winehq.org/attachment.cgi?id=75128
Log with WINEDEBUG:
+timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree,+mfplat,+mfreadwrite
ANONYMOUS;CODE has video files it plays as cutscenes. They currently do not
play (both audio and video).
Reproduction: Start a new game and hold left CTRL key to skip until main
character enters a car. After the line "Why's all this happening anyway?",
proceed to trigger a video playback. While the video is supposed to be playing,
you can use mouse right click to bring up the option to skip to determine that
the game has not crashed and is still running.
Setup: Proton Experimental (bleeding-edge branch) which as of writing is based
on
https://github.com/ValveSoftware/wine/commits/4dafea82d6098f67dda9edc853482…
. A WINEDEBUG log with traces for mfplat is attached as a file. This is on Arch
Linux x86_64 with Mesa drivers on Intel CPU and GPU (Intel Tiger Lake-LP GT2
and 11th Gen Intel i3-1115G4 to be exact). Notice I'm using a XAudio2_9
redistributable native DLL instead of the built-in ones to bypass a voiceline
related crash. I'm unable to provide a non-Proton log as the game is DRM'd,
unfortunately.
Related information: The related lines are as follows:
$ cat steam-2291020.log | grep mfplat | grep -v "trace:"
Effective WINEDEBUG:
+timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree,+mfplat,+mfreadwrite
934.461:016c:0170:warn:mfplat:bytestream_QueryInterface Unsupported
{279a808d-aec7-40c8-9c6b-a6b492c78a66}.
934.499:016c:0170:fixme:mfplat:src_reader_QueryInterface
({7b981cf0-560e-4116-9875-b099895f23d7}, 09EDD0FC)
Notice that there is a patch in the mailing list for IMFSourceReaderEx from a
year ago that was put on hold until deemed necessary:
https://www.winehq.org/pipermail/wine-devel/2022-February/208575.htmlhttps://www.winehq.org/pipermail/wine-devel/2022-February/208576.html
Patching Wine with this patch makes video playback's audio work correctly. I
couldn't find anything related to IMFMediaSource, unfortunately.
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https://bugs.winehq.org/show_bug.cgi?id=56095
Bug ID: 56095
Summary: Clanbomber 1.05 starts after a long (30 seconds) delay
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Clanbomber 1.05 starts after a long (30 seconds) delay
To reproduce:
Download Clanbomber:
https://sourceforge.net/projects/clanbomber/files/ClanBomber%20%28ClanLib%2…
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ unzip ~/Downloads/clanbomber-1.05-win32.zip
$ cd clanbomber-1.05-win32/
$ wine ClanBomber.exe now clanbomber has a 30 second delay before it starts.
console output:
$ wine ClanBomber.exe
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:ddraw:ddraw_surface1_Flip Ignoring flags 0x9.
Software:
Arch linux, X11 (not wayland), with LXDE
$ wine --version
wine-9.0-rc3 made from this PKGBUILD:
https://aur.archlinux.org/packages/wine-git
==> Finished making: wine-git 9.0rc3.r0.gbba97115d1a-1 (Mon Dec 25 23:23:35
2023)
# pacman -U wine-git-9.0rc3.r0.gbba97115d1a-1-x86_64.pkg.tar
In gitlab, I see commit bba97115 has the tag wine-9.0-rc3
https://gitlab.winehq.org/wine/wine/-/commits/master
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
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https://bugs.winehq.org/show_bug.cgi?id=54615
Bug ID: 54615
Summary: dwrite:layout - test_system_fallback() gets unexpected
"Meiryo UI" font name in Japanese and Chinese on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dwrite:layout - test_system_fallback() gets unexpected "Meiryo UI" font name in
Japanese and Chinese on Windows:
layout.c:5313: Test failed: 0: unexpected name L"Meiryo UI".
See https://test.winehq.org/data/patterns.html#dwrite:layout
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https://bugs.winehq.org/show_bug.cgi?id=55472
Bug ID: 55472
Summary: DTS Encoder Suite gets stuck with encode pending from
Wine 8.14
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 75031
--> https://bugs.winehq.org/attachment.cgi?id=75031
Backrace
The program no longer works as whenever a request is made to encode an audio
stream it's status remains as, "Pending".
Some Background. 8.13 introduced some instability where the program would just
freeze occasionally, again a java related error but could be worked around by
stopping and restarting the program.
Backtrace attached.
Due to the age of the program it may be preferable for me to compress my wine
prefix and make it available to you?
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https://bugs.winehq.org/show_bug.cgi?id=51174
Bug ID: 51174
Summary: api-ms-win-core-version-l1-1-0: Missing
GetFileVersionInfoW and GetFileVersionInfoSizeW
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: toadking(a)toadking.com
Distribution: ---
Created attachment 70043
--> https://bugs.winehq.org/attachment.cgi?id=70043
SteelSeries GG logfile
SteelSeries GG needs these two functions to run. Log from program attached.
(The log only mentions GetFileVersionInfoSizeW but it needs GetFileVersionInfoW
right after that call.)
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https://bugs.winehq.org/show_bug.cgi?id=50983
Bug ID: 50983
Summary: The Long Dark stops with a black screen (needs
MF_SCRUBBING_SERVICE implementation)
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0180:fixme:mfplat:media_source_get_service_GetService Unsupported service
{dd0ac3d8-40e3-4128-ac48-c0add067b714}.
wine-6.6-40-g4904d90870a
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https://bugs.winehq.org/show_bug.cgi?id=55362
Bug ID: 55362
Summary: NeuralNote: Crashes and Rendering issues (alson in
VST3 form)
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muydevaydi(a)gufum.com
Distribution: ---
Created attachment 74943
--> https://bugs.winehq.org/attachment.cgi?id=74943
text
NeuralNote suffers extreme GUI latency issues, idk
https://github.com/DamRsn/NeuralNote
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https://bugs.winehq.org/show_bug.cgi?id=42270
Bug ID: 42270
Summary: Settlers 4 Gold - Hardware Rendering mode not working
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Created attachment 56975
--> https://bugs.winehq.org/attachment.cgi?id=56975
cmd log
The game runs ok in software mode. So this is a pretty low priority bug.
Settlers 4 Gold (Gog version) - changing the settings landscape engine, and
object engine from software to hardware does not work.
Attached command line output...
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https://bugs.winehq.org/show_bug.cgi?id=52585
Bug ID: 52585
Summary: NtQueryDirectoryObject multiple entries not
implemented, breaks shells on Cygwin
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: megastallman(a)gmail.com
Distribution: ---
When I try running any command(not builtin) in Cygwin bash or sh, I get no
output and no results in Wineconsole. Though, among usual harmless LDAP-related
errors, Wineconsole outputs the following to terminal:
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
even after Enter is pressed. Builtin commands work fine, but no external
command works at all.
Reproducing steps:
- cd /cygwin/path/bin
- Run "wineconsole" from terminal. There you'll see NtQueryDirectoryObject
error.
- Run "uname" in Wineconsole. Despite FAST_CWD error, it works.
- Run "sh" in Wineconsole.
- Run "ls", or just press Enter, or run any other non-builtin command and see
those 3 NtQueryDirectoryObject errors. Command itself will not just output
anything, it won't work at all, just silently release the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=50591
Bug ID: 50591
Summary: ReadFile schedules async read when ReadIntervalTimeout
is MAXDWORD
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aaron.knister(a)gmail.com
Distribution: ---
Created attachment 69269
--> https://bugs.winehq.org/attachment.cgi?id=69269
ntdll: NtReadFile async reads always return success when avail_mode TRUE
TeraTerm is ending up with missing data when it reads from a COM/Serial port.
TeraTerm sets ReadIntervalTimeout to MAXDWORD and then calls ReadFile
asynchronously, and if there's pending IO it waits 1 second for the overlapped
struct event to be signalled. If the signal is received, it processes the
received I/O, else continues on and will perform another ReadFile. This is the
code snippet:
if (!ReadFile(cv->ComID,&(cv->InBuff[cv->InBuffCount]),
InBuffSize-cv->InBuffCount,&C,&rol)) {
if (GetLastError() == ERROR_IO_PENDING) {
if (WaitForSingleObject(rol.hEvent, 1000) != WAIT_OBJECT_0) {
C = 0;
}
else {
GetOverlappedResult(cv->ComID,&rol,&C,FALSE);
}
}
What's happening in WINE, is ReadFile returns non-zero with ERROR_IO_PENDING
and the WaitForSingleObject times out. The asynchronous read *does* complete
after the timeout, but by that point the application has given up and moved on.
I initially thought the application was at fault, because it should retry if
the wait times out. However, in the documentation for ReadFile it points to
documentation about COMMTIMEOUTS
(https://docs.microsoft.com/en-us/windows/win32/api/winbase/ns-winbase-commt…)
which says the following:
A value of MAXDWORD, combined with zero values for both the
ReadTotalTimeoutConstant and ReadTotalTimeoutMultiplier members, specifies that
the read operation is to return immediately with the bytes that have already
been received, even if no bytes have been received.
To me, that means Wine ought not to be triggering an asynchronous read when the
comm timeout parameters are set as indicated above.
I coded a simple fix, which is in NtReadFile, if avail_mode is TRUE return
success even if no bytes were read. See attached patch. It works for TeraTerm,
I have no idea if it causes other regressions.
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https://bugs.winehq.org/show_bug.cgi?id=47778
Bug ID: 47778
Summary: world of warcraft in game store browser crashes
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: goin2mars(a)protonmail.com
Distribution: ---
Created attachment 65266
--> https://bugs.winehq.org/attachment.cgi?id=65266
backtrace from running in game wow browser opened when using shop feature
wow browser : BlizzardBrowser.exe found in /home/me/.wine/drive_c/Program Files
(x86)/World of Warcraft/_retail_/UTILS
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https://bugs.winehq.org/show_bug.cgi?id=44210
Bug ID: 44210
Summary: GNUTLS_CIPHER_CHACHA20_POLY1305 is not work
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: serg.chaplya(a)gmail.com
Distribution: ---
Hello! I've tried to run this tool (http://cryptopump.info/en/download) on my
Ubuntu system.
I got some error:
fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
I've found that this error is here:
https://github.com/wine-mirror/wine/blob/master/dlls/secur32/schannel_gnutl…
Because GNUTLS_CIPHER_CHACHA20_POLY1305 is not supported.
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https://bugs.winehq.org/show_bug.cgi?id=44985
Bug ID: 44985
Summary: BIAS FX: Blank window when running the app
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oxez911(a)gmail.com
Distribution: ---
Created attachment 61119
--> https://bugs.winehq.org/attachment.cgi?id=61119
term output
Distribution: Debian sid
Wine version: 3.6.0~sid (Using the wine-devel package from winehq.org)
Description:
Trying the BIAS FX standalone app (both in 32 and 64bit) result in a blank
window (black or white, seems random..)
Note: the trial can be downloaded free of change at
https://www.positivegrid.com/bias-fx/
I attached a trace of what I saw in the terminal, I can provide more info if
needed (I'm not sure what WINEDEBUG needed to be set at, I didn't tweak it)
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https://bugs.winehq.org/show_bug.cgi?id=50726
Bug ID: 50726
Summary: TreeSize crashes: wine: Call from 000000007BC278E0 to
unimplemented function ntdll.dll.RtlGetCallersAddress,
aborting
Product: Wine
Version: 6.2
Hardware: x86-64
URL: https://customers.jam-software.de/downloadTrialProcess
.php
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
A user reported this program crashing on the forum:
https://forum.winehq.org/viewtopic.php?f=8&t=34939
sha1sum TreeSize-x64-Demo.exe
d24bf50fcdecbeede2812dcbc87e02e0101ca0b1 TreeSize-x64-Demo.exe
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https://bugs.winehq.org/show_bug.cgi?id=53881
Bug ID: 53881
Summary: Missing GUI elements in “The Settlers: Heritage of
Kings” after application switching
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
Created attachment 73408
--> https://bugs.winehq.org/attachment.cgi?id=73408
screenshot for a questionable information display
I tried the game “The settlers (gold edition)” out once more by components from
the software package “wine 7.20-1498.5”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine C:\\ProgramData\\Microsoft\\Windows\\Start\
Menu\\Programs\\Ubisoft\\Blue\ Byte\\DIE\ SIEDLER\ -\ Das\ Erbe\ der\ Könige\
-\ Gold\ Edition\\DIE\ SIEDLER\ -\ Das\ Erbe\ der\ Könige\ spielen.lnk
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
…
00c4:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\SecDrv": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"SecDrv"
failed to start: 1114
0024:fixme:exec:SHELL_execute flags ignored: 0x00004000
00bc:fixme:imm:ImeSetActiveContext (0000000000010026, 0): stub
00bc:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000010026): stub
012c:fixme:imm:ImeSetActiveContext (0001004E, 1): stub
012c:fixme:imm:ImmReleaseContext (00050044, 0001004E): stub
012c:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
012c:fixme:d3d:resource_check_usage Unhandled usage flags 0x20.
012c:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
0170:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
Now I wonder about undesirable data processing effects from recent software
evolution.
The program is usable after its basic start initialisation.
But I can occasionally get into the mood to switch to an other application.
I can switch back to the game after I got some work done with other tools.
But I observe that the corresponding graphical user interface became broken.
Under which circumstances will the desired display be completely restored?
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https://bugs.winehq.org/show_bug.cgi?id=41632
Bug ID: 41632
Summary: Wine not running with Administrative privileges
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Error running wine windows program. Error message produced is;
"You do not have Administrative privileges on this computer. Sign into Windows
as an Administrator. Try again."
Latest wine release 1.9.22
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http://bugs.winehq.org/show_bug.cgi?id=35984
Bug ID: 35984
Summary: Leftover pixels in Microsoft Paint when using
Rectangle tool with thick border
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Nachanon_Vetjasit(a)hotmail.com
Created attachment 48104
--> http://bugs.winehq.org/attachment.cgi?id=48104
Screencast demonstrating the leftover lines problem
I've used Microsoft Paint on WINE, I found that when I set
line thickness to >1px (using Line tool) and select Rectangle tool,
then drag mouse to South-East direction to create a rectangle
(but don't release mouse button yet), then move to West, then North,
and release the button. I'll see that some color pixels that's used to be
old rectangle border were left over.
The larger line size, more obvious the effect.
Apart from leftover lines, there is also a knot on the top left of the
rectangle. (Won't be visible at first glance, use Magnifier tool to see it)
These leftover lines (and knot) also didn't disappear on Undo too.
Screencast demonstrating this problem and affected image also attached.
(Using 5px line thickness in this case).
Microsoft Paint 5.1.2600.5512 (mspaint.exe from Windows XP SP3)
mfc42u.dll 6.2.8071.0 picked from Windows XP SP3, placed with the same
directory as mspaint.exe
WINE: 1.7.15 (git), set to Windows version XP
WINE installed without XInput2, OSMesa, OpenCL, CMS, GStreamer, and OSS support
System: Debian GNU/Linux 5.0 "Lenny" i386
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https://bugs.winehq.org/show_bug.cgi?id=53889
Bug ID: 53889
Summary: vbscript does not support Get_Item call on IDispatch
objects
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
I ran into some code with where an IDispatch object has a Get_Item method:
PlayerScores(0).SetValue(1000)
In interp.c, `do_icall` will E_NOTIMPL for REF_OBJ when there are arguments:
if(arg_cnt) {
FIXME("arguments on object\n");
return E_NOTIMPL;
}
To work around this, I added the following:
+ if (arg_cnt) {
+ vbstack_to_dp(ctx, arg_cnt, FALSE, &dp);
+
+ hres = IDispatch_Invoke(ref.u.obj, DISPID_VALUE, &IID_NULL,
+ LOCALE_USER_DEFAULT, DISPATCH_PROPERTYGET, &dp, res,
+ NULL, NULL);
+
+ if(FAILED(hres))
+ return hres;
+
+ IDispatch_AddRef(V_DISPATCH(res));
+
+ break;
+ }
IDispatch_AddRef(ref.u.obj);
V_VT(res) = VT_DISPATCH;
V_DISPATCH(res) = ref.u.obj;
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http://bugs.winehq.org/show_bug.cgi?id=17195
Summary: NamedPipe datagrams need to be _really_ datagrams
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
ok, after a little bit of investigation, i think i understand the pipes code
enough to be able to say what's going on, and i'm seeing something like this:
process 1:
recvpipe = CreateNamedPipe("\\pipe\fred")
ReadFile(recvpipe, buffer, &length);
printf(length) ===> 43
ReadPipe(recvpipe, buffer, &length); /* no data */
process 2:
sendpipe = CreateNamedPipe("\\pipe\fred")
length = 9;
WriteFile(sendpipe, buffer, &length);
length = 34;
WriteFile(sendpipe, buffer, &length);
what's happening is that the data being sent down the pipes isn't being done as
datagrams. the implementation is using a stream-based fd.
the solution is: you _must_ implement a protocol on top of the pipes which
sends the length (as a 32-bit int, whatever) which is read off the fd, followed
by the data stream of _exactly_ that length.
_must_. there's no two ways about this.
the protocol of Pipes is unfortunately a combination of both datagrams and
streams. datagrams because the lengths of data sent are absolute and
inviolate. streams because the data order and reliability are _also_ absolute
and inviolate.
you can't use datagrams (because they're unreliable). you can't expect all
unixen to support datagrams on top of unix sockets (if that's what's being
used).
so - you have to send the length, as part of the implementation of the
pipe-data-send.
sending a length will also solve the issue of trying to send zero-length pipe
datagrams.
as a first implementation, you _might_ be able to get away with assuming that
when someone asks for some data, they _will_ provide a buffer big enough.
... actually... i don't see any ERR_MORE_DATA error codes in NtReadFile, so
that would explain... this is going to get messy :)
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https://bugs.winehq.org/show_bug.cgi?id=55613
Bug ID: 55613
Summary: right click does not work in Battle.net App (friends
list, favorite games)
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Right click does not work in Battle.net (Blizzard).
Battle.net App version: 2.24.1.14385 (2023-09-17)
Right click is mostly being needed for managing contacts in the friends list at
the right side and favorite games in the top bar. In both cases right click is
supposed to open a context menu.
Console output when right clicking:
0118:fixme:system:EnableNonClientDpiScaling (00050116): stub
0118:fixme:shell:SHGetPropertyStoreForWindow (00050116 112451A8 0060B018) stub!
0118:fixme:shell:window_prop_store_SetValue 1B806B70,
{{9f4c2855-9f79-4b39-a8d0-e1d42de1d5f3},4}, 0060B008
0118:fixme:shell:window_prop_store_SetValue 1B806B70,
{{9f4c2855-9f79-4b39-a8d0-e1d42de1d5f3},2}, 0060AFF8
0118:fixme:shell:window_prop_store_SetValue 1B806B70,
{{9f4c2855-9f79-4b39-a8d0-e1d42de1d5f3},3}, 0060AFE8
0118:fixme:shell:window_prop_store_SetValue 1B806B70,
{{9f4c2855-9f79-4b39-a8d0-e1d42de1d5f3},5}, 0060AFD8
0118:fixme:shell:window_prop_store_Commit 1B806B70
0118:fixme:win:GetPointerDevices (0060CCAC 00000000): partial stub
0118:fixme:system:NtUserQueryDisplayConfig flags 0x2, paths_count 0x60ccac,
paths 0x1addd280, modes_count 0x60cca8, modes 0x1ad59340, topology_id (nil)
semi-stub
0118:fixme:system:NtUserDisplayConfigGetDeviceInfo Unimplemented packet type
11.
Workaround:
Enable the virtual desktop in winecfg or using the /explorer switch.
https://wiki.winehq.org/Winecfg#Window_Settingshttps://wiki.winehq.org/Explorer
Unfortunately you can't switch between different "Windows application" windows
using ALT-TAB in this mode.
And when you use ALT-TAB to switch to other X windows, this may cause the
Windows applications to assume that the ALT key is being stuck hold down. This
is probably another bug, but I can't find a bug report for it. (feel free to
create a bug report and link it here, if you encounter this problem)
See also:
https://www.reddit.com/r/wine_gaming/comments/ou67et/right_clicking_on_batt…https://www.reddit.com/r/linux_gaming/comments/141oitc/right_click_on_battl…
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https://bugs.winehq.org/show_bug.cgi?id=55956
Bug ID: 55956
Summary: Akiba's Trip no longer able to be played. Deadlocks or
Crashes before reaching the main menu.
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Currently attempting to play Akiba's Trip Undead & Undressed causes the game to
deadlock / crash after showing the intros and skipping the intro movie.
With movies enabled in the game options wine winds up printing a glibc
assertion.
With movies disabled in the game options the game deadlocks after hitting a
critical section timeout.
In both cases there are mfplat errors present in the logs.
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https://bugs.winehq.org/show_bug.cgi?id=55233
Bug ID: 55233
Summary: A-Train PC Classic - UI is incorrectly sized and
cannot switch between selected windows.
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
The UI windows in A-Train PC Classic are unusable.
Note: This game was ported from the Nintendo 3DS, and most / all of it's UI is
intact. "UI windows" are essentially the game's menu / dialog box interface.
(Called "windows" here as that's what the game's configuration INI file calls
them.)
Attempting to start a new game the first time causes each window to fill the
entire application window and draw on top of each other. With only the top most
window receiving user input.
For the second attempt to start a new game, the windows are correctly sized /
placed but only the most recently drawn window accepts user input with no way
to switch to an inactive window. This breaks the game as the first requirement
of the player is to use an inactive window's "Enter Company Name" button.
The game's configuration INI file contains options for setting each window's
origin X/Y coordinates, width and height. However editing these values manually
seems to result in a deadlock. With the game continuing to update the
application window (minimize / partial hide / etc.) but otherwise refusing user
input after showing the company logos.
Attempting to use a known good configuration file from Windows also doesn't
work. As the game seemingly ignores it with no visible window behavior change
from when starting a new game. As described above.
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http://bugs.winehq.org/show_bug.cgi?id=32618
Bug #: 32618
Summary: Atlantica Online partially hangs when rotating the
view with the mouse.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arek75(a)gmail.com
Classification: Unclassified
Created attachment 43044
--> http://bugs.winehq.org/attachment.cgi?id=43044
Bisect log
Starting with Wine 1.5.18, Atlantica Online is no longer playable due to a bug
where if you attempt to rotate the camera with the mouse (right-click and
drag), Atlantica's graphics lock up and the game seems to lose the mouse. You
can get the game to respond again by pressing alt on the keyboard, but you
still can't rotate the camera (or rather not much, it'll move a tiny bit each
time before locking up).
I went ahead and bisected this, and also ran into a problem where Atlantica
never got control of the mouse/keyboard and had to be closed with alt-f4. In
these cases I used 'git bisect skip' to continue. Git finally came up with 18
possible "bad commits". Looking at them in gitk, the following commits are of
note (the first skipped commit and the first known bad commit):
841214ddb4d4dc620e6b51dfe6655b585d423edc - user32: Don't check for driver
events before normal messages in PeekMessage.
a0f039a6049641cc2be8fa32f2afa3c3f394a99b - user32: Fix the wait event mask in
PeekMessage.
The first of these commits caused Atlantica to not respond much to
mouse/keyboard events (you could get a partial response from the mouse if you
could get it over a button, but you can't see the pointer), and while the
second patch fixed that, attempting to rotate the camera using the mouse causes
Atlantica's input/graphics to partially freeze as noted above.
I've attached the bisect log so that you can have a look at it if you need to.
--James
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http://bugs.winehq.org/show_bug.cgi?id=21369
Summary: Tab bar isn't fully visible in HTML-Kit; must be
scrolled
Product: Wine
Version: 1.1.36
Platform: x86-64
URL: http://www.chami.com/html-kit/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=25731)
--> (http://bugs.winehq.org/attachment.cgi?id=25731)
Terminal output
In HTML-Kit build 292, one of the tab bars (the one below the current working
file) isn't displayed as expected in Wine. In Windows, the entire tab bar is
visible, but in Wine, part of it is cut off, with scroll arrows present to
bring the rest into view. Native comctl32 installed by winetricks fixes the
issue.
Interestingly, increasing Wine's DPI to 120 allows all the tabs to display at
once, though rendering is still a bit different from Windows.
Terminal output is from opening the program and entering "create a new file"
mode (which is when the tabs first become visible).
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https://bugs.winehq.org/show_bug.cgi?id=55136
Bug ID: 55136
Summary: Empire Earth: Crashes after few minutes of gameplay
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ndx4co9lt(a)mozmail.com
Distribution: ---
Created attachment 74693
--> https://bugs.winehq.org/attachment.cgi?id=74693
Terminal output
After starting a new game I can play a few minutes of actual gameplay and then
suddenly it crashes.
wine-devel 8.11
Setup:
Fedora 38 (64 bit)
Linux 6.3.9 (-200.fc38.x86_64)
Mesa 23.1.2
CPU: AMD Ryzen 5 5600
GPU: AMD Radeon RX 6600
Download link: https://empireearth.eu/de/herunterladen/
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https://bugs.winehq.org/show_bug.cgi?id=52959
Bug ID: 52959
Summary: Some games are rendered in square instead fullscreen
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: slawek(a)lach.art.pl
Distribution: ---
Some games (like Empire Earth: Gold, Commandos: Behind Enemy Lines) do not
render property. It renders only in top-left square (full game frame). Rest of
screen is black.
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http://bugs.winehq.org/show_bug.cgi?id=33239
Bug #: 33239
Summary: VisualBasic arrays of User Defined Type (UDTs) with
strings
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mod(a)navsoft.com
Classification: Unclassified
Created attachment 43964
--> http://bugs.winehq.org/attachment.cgi?id=43964
Uses a simple program to test where the crash occurs
I use arrays of UDTs which work under MS Windows. (Any version post Win 2000
except ME.) The program also works happily on a Mac using a Parallels virtual
machine.
These fail under WINE if one or more of the fields is a string. The "TYPE"
order makes no difference.
UDTs which contain only numbers are not affected.
Failure occurs on any attempt to "ReDim" or "Erase" the array. The problem does
not occur when the strings are fixed length or for flat UDTs containing strings
of undeclared length. Prior to a crash, the content of the UDTs can be read and
written to.
Trying to write a simple program produces strange results. I tried initially on
an old PC and found that it would crash simply by redimming the arrays but when
installed under Parallels, it will handle simple arrays and only crashes as I
start to get more adventurous; i.e. using a UDT type declared in a DLL but
otherwise identical.
My main program can be downloaded at http://navsoft.com/AstroNav_Setup.exe. It
makes no claims to being compatible with WINE but there are references to the
problem area elsewhere in this forum by Users who would like to run it under
WINE.
AstroNav uses UDTs extensively. The problem is the Almanac screen where multi
dimension UDTs are widely used. With AstroNav, simply declaring and then
destroying the arrays will cause a crash. [There is also a problem with WINE's
treatment of SetGraphicsMode which I have not yet pinned down but will
hopefully circumvent very shortly. (The SetGraphicsMode API does not work quite
as Microsoft claim so removing it, is probably desirable.)]
The attached backtrace was caused by the following code. The crash occurs only
for Command4_Click() and only on the third press. (Rapid pressing will cause a
"The array is temporarily locked" error/ crash.)
FORM CODE
==========
Private Type My_UDT
n1 As Long
s1 As String
s2 As String
End Type
Private mUDT() As My_UDT
Private DLL_UDT() As Main_Almanac_Columns
Private Sub Command1_Click() ' NO PROBLEM NOW BUT SIMILAR CODE CAUSED A
Dim i As Long ' CRASH ON AN OLDER PC
ReDim mUDT(99)
For i = 0 To 99
mUDT(i).s1 = "Some String"
mUDT(i).s2 = "Some String"
Next i
ReDim mUDT(99)
End Sub
Private Sub Command2_Click() ' SAME AS ABOVE BUT USING A GLOBAL UDT
Dim i As Long ' = A BIT MORE ADVENTUROUS
ReDim gUDT(99)
For i = 0 To 99
gUDT(i).s1 = "Some String"
gUDT(i).s2 = "Some String"
Next i
ReDim gUDT(99)
End Sub
Private Sub Command3_Click() ' MORE ADVENTUROUS; PASSING DATA USING
Compile_Data ' Public Property Get
gUDT = My_Module_UDT
End Sub
Private Sub Command4_Click() ' CRASHES ON THE THIRD CLICK ON MY MAIN
Alt_Compile_Data ' MACHINE
DLL_UDT = My_DLL_UDT
End Sub
MODULE CODE
===========
Private DLL_UDT() As Main_Almanac_Columns
Type Module_UDT
n1 As Long
s1 As String
s2 As String
End Type
Private mUDT() As Module_UDT
Public gUDT() As Module_UDT
'\\ THE MODULE LEVEL TEST
Sub Compile_Data()
Dim i As Long
ReDim mUDT(71)
For i = 0 To 71
With mUDT(i)
.n1 = i
.s1 = i
.s2 = i
End With
Next i
End Sub
Public Property Get My_Module_UDT() As Module_UDT()
My_Module_UDT = mUDT
End Property
'\\ USING THE IDENTICAL TYPE DECLARED IN A MODULE
Sub Alt_Compile_Data()
Dim i As Long
ReDim DLL_UDT(71)
For i = 0 To 71
With DLL_UDT(i)
.Gap = i
.sGHA = i
.sDec = i
End With
Next i
End Sub
Public Property Get My_DLL_UDT() As Main_Almanac_Columns()
My_DLL_UDT = DLL_UDT
End Property
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https://bugs.winehq.org/show_bug.cgi?id=38892
Bug ID: 38892
Summary: Please support more architectures.
Product: Wine
Version: unspecified
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: ytrezq(a)sdf-eu.org
Distribution: ---
Hello,
It might sound useless but the WINAPI supported Itanium PPC MIPSR4000 and dec
alpha in the past.
While windows doesn't provide updates for those platforms, compiling programs
written for the WINAPI to those arch is the best way to get decent speeds (not
to add the need of support for ARC firmware which prevent running them on
recent ppc).
Of course this is not for emulating instructions sets but for running windows
programs natively on those platforms.
For testing on x86 an ARC bios for MIPS which can work on qemu is documented
here http://gunkies.org/wiki/Installing_Windows_NT_4.0_on_Qemu(MIPS)
Visual C++ RISC editions for those platforms are available here
http://bingeflying.com/3.2/
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https://bugs.winehq.org/show_bug.cgi?id=55076
Bug ID: 55076
Summary: Steam fills terminal output with "ResizeObserver loop
limit exceeded" messages.
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74626
--> https://bugs.winehq.org/attachment.cgi?id=74626
Steam default terminal output wine 8.9
Hello,
This started after a Steam update sometimes ago I don't remember.
> [0617/144308.788:INFO:CONSOLE(1)] "ResizeObserver loop limit exceeded", source: https://steamloopback.host/index.html?IN_CLIENT=true&LOCAL_HOSTNAME=piezo1&… (1)
Searching the quoted string on the web shows that it's related to Chrome [1],
thus Chrome Embedded Framework too (libCEF).
The constant flow of messages fills the HD with several MB after a few hours.
It may be an application bug, but I can't compare to Windows because there is
no output at all when running steam from the Windows command prompt.
Regards.
[1]
https://stackoverflow.com/questions/49384120/resizeobserver-loop-limit-exce…
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http://bugs.winehq.org/show_bug.cgi?id=34708
Bug #: 34708
Summary: Silent Hill 4: The Room don't run in terminal.
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sov.info(a)mail.ru
Classification: Unclassified
Created attachment 46270
--> http://bugs.winehq.org/attachment.cgi?id=46270
01 terminal output
This game don't start via terminal. BUT!
When i just starting it by clicking on the .desktop file, it runs! This
behavior is pretty interesting. Of cource, this game crushes even if start by
clicking on desktop label. But if we want to see what stubs happens in game, we
should before fix terminal behavior.
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https://bugs.winehq.org/show_bug.cgi?id=50789
Bug ID: 50789
Summary: Affinity Photo 1.9.1 installer crashes
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: game.jaegers(a)mailbox.org
Distribution: ---
Created attachment 69595
--> https://bugs.winehq.org/attachment.cgi?id=69595
terminal output
>> wine --version
wine-6.2 (Staging)
Get the trial installer here:
https://affinity.serif.com/de/90-day-affinity-trial/
Maybe someone can get an archive.org link?
>> sha1sum affinity-photo-1.9.1.exe
f68d5fcd52e58a1501ab1ff7b4eb35ac8422f863 affinity-photo-1.9.1.exe
I only used these commands:
export WINEPREFIX=~/.wineprefixes/photo
wine wineboot -i
wine '/home/estebanium/Downloads/affinity-photo-1.9.1.exe'
I know from older testing, that the installer needs at least dotnet45. Since
Wine 5.12 installing dotnet45 via winetricks is a pain. If you achieved to
install dotnet45 via winetricks, affinity installer want to install the update
to dotnet472.
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https://bugs.winehq.org/show_bug.cgi?id=45493
Bug ID: 45493
Summary: SRPG Studio games fail to run
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
AFAICT, all SRPG Studio (an engine: http://www.srpgstudio.com/) games fail to
run without setting up WINEDLLOVERRIDES="jscript=n".
Lets use Vestaria Saga as an example (download link on
http://site.wepage.com/vestariasaga/page5-02).
Without native jscript, all that happens after launching it is an error dialog
with string 'A-Phese 7'.
The whole of builtin jscript debug log is short and not all that helpful:
0085:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x4ca7c0, 43) stub
0085:trace:jscript:DllMain (0x7cda0000 8 (nil))
0085:trace:jscript:DllMain (0x7cda0000 1 (nil))
0085:trace:jscript:DllGetClassObject (CLSID_JScript
{00000001-0000-0000-c000-000000000046} 0x33f6c8)
0085:trace:jscript:ClassFactory_QueryInterface (0x7ce3dc50)->(IID_IClassFactory
0x33f6c8)
0085:trace:jscript:ClassFactory_AddRef (0x7ce3dc50)
0085:trace:jscript:JScriptFactory_CreateInstance ((nil)
{bb1a2ae1-a4f9-11cf-8f20-00805f2cd064} 0x33f6c4)
0085:trace:jscript:JScript_QueryInterface (0x7b0f4040)->(IID_IActiveScript
0x33f6c4)
0085:trace:jscript:JScript_AddRef (0x7b0f4040) ref=2
0085:trace:jscript:JScript_Release (0x7b0f4040) ref=1
0085:trace:jscript:ClassFactory_Release (0x7ce3dc50)
0085:trace:jscript:JScript_SetScriptSite (0x7b0f4040)->(0x19c7e0)
0085:trace:jscript:JScript_AddNamedItem (0x7b0f4040)->(L"root" 42)
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https://bugs.winehq.org/show_bug.cgi?id=50196
Bug ID: 50196
Summary: can not copy words between wine apps and ubuntu apps
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roybevan(a)126.com
Distribution: ---
wine-5.0.3
ubuntu20.04
wine app: source insight && notepad++
ubuntu app: text editor and all other apps
I can not copy the words form notepad++ to text editor, it’s the same the other
way round,but I can copy words form notepad++ to sourceinsight
If I reboot the system, it would be okay, then I don't know when this will
happen again
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https://bugs.winehq.org/show_bug.cgi?id=46787
Bug ID: 46787
Summary: Notepad++ rather slow (GetLocaleInfoEx)
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxhippy(a)gmail.com
Distribution: ---
Created attachment 63803
--> https://bugs.winehq.org/attachment.cgi?id=63803
sysprof profile screenshot
Running Notepad++-7.6.3 on wine is a rather painful experience, as Notepad++ is
rather slow. When keeping a key pressed, characters appear in blocks and
Notepad++ consumes 90% cpu.
Please see the sysprof profile attached, it seems a lot of time is spent inside
(GetLocaleInfoEx).
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https://bugs.winehq.org/show_bug.cgi?id=52691
Bug ID: 52691
Summary: FL Studio 20.9.1 Freezes on start-up
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: miguelag2001(a)outlook.com
Distribution: ---
When I launch FL Studio 20.9.1, the main window displays, but freezes before I
can interact with it. I am unable to do anything with the program. It also
won't close unless I force kill it in my task manager.
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http://bugs.winehq.org/show_bug.cgi?id=23434
Summary: wine hangs & jumps up to 100% processor load
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://www.velumng.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: axel.braun(a)gmx.de
Running wine-1.1.48_1.2rc5-1.1, i downloaded the demo from velumng.com, a race
management software.
So far it works well, I created a race, two participants, entered start and end
time, but when I come to the result list creation, the load goes up to 100%,
and caused a hang of the X-session once.
At this point it seems to load a HTML-page that was dynamically generated. wine
did not submit any error message when started from console.
Let me know what I can do to come to a more verbose error output.
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https://bugs.winehq.org/show_bug.cgi?id=54992
Bug ID: 54992
Summary: EA app launcher does not render correctly
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: igor.bz(a)list.ru
Distribution: ---
Created attachment 74540
--> https://bugs.winehq.org/attachment.cgi?id=74540
renderer=opengl
Distro: Ubuntu 20.04 x64
CPU: Ryzen 7 1700
GPU: Radeon RX 580 8 Gb
Mesa: Mesa 23.1.1 (Kisak PPA)
EA app installer:
https://origin-a.akamaihd.net/EA-Desktop-Client-Download/installer-releases…
Steps to reproduce:
- Install the program and run it.
- With the WINE_D3D_CONFIG='renderer=opengl' parameter, the window appears, but
the content is not rendered.
- With the WINE_D3D_CONFIG='renderer=vulkan' parameter, the window does not
appear at all.
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https://bugs.winehq.org/show_bug.cgi?id=46039
Bug ID: 46039
Summary: Paint.NET doesn't install
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Paint.NET 4.1
https://www.getpaint.net/
doesn't install in Wine 3.18, possible problem with Framework.NET that the
software installer try to install during the main installation.
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https://bugs.winehq.org/show_bug.cgi?id=53511
Bug ID: 53511
Summary: Basic Windows (Size) Constraints do not work during
resize.
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dev(a)sartrack.nz
Distribution: ---
I am the developer of the SARTrack software (for Windows) for Search and
Rescue.
My Windows-XP compatible program which has multiple 'Forms' (Windows) which can
be opened, and is written in the latest Delphi Pascal compiler.
When running under Wine on a laptop PC with a *ScaleFactor of 2* (two):
- Randomly, the reported 'Constraints.MinWidth' and Constraints.MinHeight are
not scaled (so, set to its original ScaleFactor of '1'. Result: Window starts
to small. Other identical windows in the program *do* have the right
ScaleFactor for the 'Constraints' values. (Timing issue during Create?)
- During resizing of any window, Constraints do not work. Can resize smaller
until nothing left of the window.
- When Width or Height are smaller than the Constraints.MinWidth and
Constraints.MinHeight, the 'OnResize' is no longer called. This means it does
detect that it has reached the limits, but still the window is resized past
these limits.
Bart, New Zealand
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http://bugs.winehq.org/show_bug.cgi?id=33982
Bug #: 33982
Summary: Steam windows can be resized to 1x1 despite minimum
size
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Steam's windows can be resized to 1x1. On Windows they can't. The minimum size
for the main steam window is supposed to be 900x600 and for chat windows
396x351 according to tests.
Using openbox 3.5.0
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http://bugs.winehq.org/show_bug.cgi?id=13076
Summary: untangle: resize fails
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)wnoise.ofb.net
After any of the games in Simon Tatham's portable puzzle collection is resized,
it only redraws the portion of the window that is the original size.
Under windows, these games rescale to fit in the new window size.
These may all be downloaded at
http://www.chiark.greenend.org.uk/~sgtatham/puzzles/
and have full source available.
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https://bugs.winehq.org/show_bug.cgi?id=37864
Bug ID: 37864
Summary: When I resize a maximized MDI window it assumes the
new size instead of remaining maximized
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryampolsky(a)yahoo.com
Distribution: ---
Created attachment 50431
--> https://bugs.winehq.org/attachment.cgi?id=50431
Screenshot showing a maximized MDI child after resizing 'unmaximizes' it.
My app is a 'smart terminal' that supports multiple sessions in MDI windows.
The size of the MDI child windows can be changed by the app running on the
server, so at the end of each transaction, if the app has changed the window
dimenensions, I resize the window. If my MDI window is maximized, this has no
effect on a Windows system (except that if I later unmaximize the MDI child, it
will display at the correct new size). But on recent WINE builds (Linux and
Mac), when I resize the MDI child, the window assumes the new size, even though
it's techincally in the 'mdi maximized' state (i.e., the MDI buttons are still
there on the menubar. If I switch between MDI children, they get redrawn
correctly maximized (including the one I just resized).
I coded a workaround in my app where I don't resize the window if it's
maximized, and that seems to work okay under WINE (though I guess the new size
info is getting lost). In any case, that verifies that the problem is
definitely happening in response to my resize operation.
F.Y.I., my resize operation uses SetWindowPlacement() to change the position
and size of the window - specifically because I don't want it to affect the
window if it's minimized or maximized. Only if it's in the normal state.
It's been a long time since I wrote this code, but again, it's always worked on
all versions of Windows. I have a feeling it might have worked a while back in
WINE - though I rarely run maximized, so I may have just recently noticed a bug
that's always been there...
Here's the basic code logic. SizeWindowForScreenDimentions calls
SetWindowPlacement based on the size calculated for the new row/column grid.
The code below has the workaround that prevents the problem in WINE. Also
attached a screenshot showing the unmaximized children with the MDI buttons
still on the menubar.
// If base screen dimensions don't match prior dimensions, resize the window
here.
// (unless mdi-maximized, in which case, doing this unmaximizes in WINE)
if (!mdi_maximized) {
if ((rows != old_rows) || (cols != old_cols)) {
SizeWindowForScreenDimensions(scr, rows, cols, &resizeable);
}
}
// In case window was hidden under an initial popup, show it now.
ShowWindow(scr->hScreenWnd, SW_SHOW);
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https://bugs.winehq.org/show_bug.cgi?id=52515
Bug ID: 52515
Summary: Resizing/maximizing foobar2000 has stale rendering
errors (more in Light Blue theme)
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: nyanpasu64(a)tuta.io
Distribution: ---
Created attachment 71815
--> https://bugs.winehq.org/attachment.cgi?id=71815
Screenshot of list header, scrollbar, and resize handle rendering incorrectly
- Install foobar2000 v1.6.9.
- (optional) In winecfg, switch to Light Blue theme, then open foobar2000.
- In "Quick Appearance Setup", pick "Album List + Properties".
- Add some files to the playback list (preferably enough for a vertical
scrollbar).
- (Optional) Press Ctrl+N to show playlist tabs.
- Resize and enlarge the window slowly horizontally. Then shrink the window
horizontally, and tile or maximize the window (expanding it quickly).
When resizing the window slowly, you will get vertical lines in the sort
header, and stale resize handles in the window's bottom right corner (faintly
visible). When maximizing the window, a scrollbar will mistakenly render in the
song list (which remains when resizing the window further, moves when you
scroll the song list, and gets cleared when you select/deselect the songs
behind it). I also saw entire stale tabs to the right of real tabs, but was
unable to replicate this bug.
On (No Theme) and Light "Classic Blue", when maximizing, the glitched scrollbar
rendering occurs as well. When resizing slowly, the stale resize handles are
*more* visible, but the vertical lines do not occur.
Confirmed on Xfce and KDE Plasma X11, with X11/Wine running at 96 and 120 DPI.
Video at https://youtu.be/jch76UQpn2w.
I assume this is a Wine rendering bug, but perhaps it could be a foobar2000
redrawing bug, or an interaction between Wine and foobar2000's redraw events.
Operating System: Arch Linux
Kernel Version: 5.16.4-zen1-1-zen (64-bit)
Graphics Platform: X11
Processors: 12 × AMD Ryzen 5 5600X 6-Core Processor
Memory: 15.6 GiB of RAM
Graphics Processor: NVIDIA GeForce GT 730/PCIe/SSE2 (proprietary drivers
470.103.01)
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https://bugs.winehq.org/show_bug.cgi?id=53805
Bug ID: 53805
Summary: Photoshop is crashing... and it's annoying.
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: choord(a)protonmail.com
Distribution: ---
Created attachment 73312
--> https://bugs.winehq.org/attachment.cgi?id=73312
This is only the backtrace gived by WineHQ
I want to use Photoshop with Wine, as it is the only program I really know well
about. I come from Windows and I really need help because I can use a little
bit Photoshop, but after some minutes, or on clicking on some buttons (it can
be random), the application just crash, which make it useless for making
picture editing.
Thanks for your reply, and if you know how to fix this problem, please reply to
my email adress ! (choord(a)protonmail.com)
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http://bugs.winehq.org/show_bug.cgi?id=26766
Summary: A lot of games are listed against distributors and not
the developers
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: ASSIGNED
Severity: trivial
Priority: P5
Component: appdb-unknown
AssignedTo: kennybobs(a)o2.co.uk
ReportedBy: kennybobs(a)o2.co.uk
A lot of the games in the AppDB are listed against the distributors instead of
the actual developers.
This is not a major problem but it would be nice to tidy this up and any bugs
relating to certain developers would be easier to collect.
Other maintainers have, sensibly, simply added "Versions" for each distributor,
and as each distributor tends to update their products as they see fit, rather
than when the developer sees fit, this could affect the ratings for different
implementations of the same game.
Assigning to myself as it's a fairly big job (some games have to be downloaded
and run just to find out who developed them) and will take far too long for me
to simply remember what's what.
Currently affected: Big Fish Games, PopCap, Steam.
Anyone: please feel free to help!
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http://bugs.winehq.org/show_bug.cgi?id=16091
Summary: StickyDrive demo installer doesn't recognize USB key as
removable
Product: Wine
Version: 1.1.8
Platform: Other
URL: http://mmiline.com/
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(From mmiline.com's main page, click on StickyDrive and then "Learn More",
then under Red Sox demo, click "Download Now". This points to
http://www2.stickyinc.com/download/getDownload.php?idTag=BOSTN-1668&action=…
which downloads the installer in question,
InstallStickyDrive-BOSTN-1668.exe.)
The installer puts up a dialog box of drive letters,
saying "Please select a valid removable drive...",
but nothing is listed, even if you have a USB drive
inserted and Wine has already created a d: mapping for it.
If you click on the "Show all drives"
checkbox, all drives are indeed shown.
Happily for us, this dialog box is in a separate
executable. While that prompt is up, grab a copy
of C:\windows\temp\SDDriveSelector.exe
You can then reproduce the problem easily by running
just that .exe.
+relay shows it's using GetDriveType() on each drive,
but evidently it doesn't like what it's getting.
You can work around this by using winecfg to mark d:
as a floppy, but really, wine should know that the inserted
USB drive is removable, shouldn't it?
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https://bugs.winehq.org/show_bug.cgi?id=54460
Bug ID: 54460
Summary: WinSCP - rendering issue (missing text) on 'Windows
8.1' (and up)
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: risk64(a)gmail.com
Distribution: ---
Created attachment 74016
--> https://bugs.winehq.org/attachment.cgi?id=74016
runtime log
WinSCP just renders a white block in the left pane of 'preferences' (and other
places) when 'Windows version' in 'winecfg' is set to 'Windows 8.1' or above.
Everything is fine on 'Windows 8' (and below). This is a quite old problem
(months/years..). I mostly used 'Windows 7' preset so far so i didn't care all
too much. Tested with a clean 'prefix' and minimal WinSCP installation.
Forum thread (bug confirmed):
https://forum.winehq.org/viewtopic.php?t=37377
Arch Linux 6.1.9 (Xfce)
wine 8.1
wine-mono 7.4.0
WinSCP 5.21.7
ttf-ms-win10 10.0.19043.1055
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http://bugs.winehq.org/show_bug.cgi?id=35848
Bug ID: 35848
Summary: Sound, Black Screen then crash
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2010(a)hotmail.co.uk
Killing Time. After installation, set to windows 95 compatibility. It runs with
a black screen. I can hear sound but then a crash back to the desktop
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https://bugs.winehq.org/show_bug.cgi?id=55643
Bug ID: 55643
Summary: LTSpice: wine extra slow with "update components"
function
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
LTSpice is a windows application that traditionally has been very friendly to
Wine (to the point that Wine was officially indicated as the way to run the app
in linux). It is also free (in the no cost sense) so that it is easy to
download it in order to test with wine. See
https://www.analog.com/en/design-center/design-tools-and-calculators/ltspic….
Recent versions of LTSpice (LTSpice XVII) offer the possibility to update the
"library of components" for the application via its Tools->Update Components
menu entry.
Unfortunately in wine the operation is extra slow.
The operation involves downloading many files from the developer site, and I
suspect that the slowness may come from the fact that on every file wine tries
to do something, fails and complains that
"0288:fixme:urlmon:InternetBindInfo_GetBindString not supported string type
20".
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https://bugs.winehq.org/show_bug.cgi?id=50608
Bug ID: 50608
Summary: Wine 6.1 still doesn't support HiDPI screen resolution
( UHD 4k )
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pvdeynse(a)gmail.com
Distribution: ---
Created attachment 69293
--> https://bugs.winehq.org/attachment.cgi?id=69293
screendump of winefile.exe
Wine still doesn't support HiDPI screen ( UHD 4k )
icons still to small after changing DPI set to 288 DPI) value in winecfg.exe
see attachment of Wine 6.1 winfile.exe screendump
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http://bugs.winehq.org/show_bug.cgi?id=32673
Bug #: 32673
Summary: Rainbow Six fails to start for the first time with
windows version > ME
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flavio(a)nebososo.com
Classification: Unclassified
Tom Clancy's Rainbow Six will only start for the first time if the windows
version is set to ME or older. However it does work when set to newer versions
after it has already been started using an old one.
Using a clean prefix.
The demo can be downloaded here:
http://www.fileplanet.com/27609/download/Rainbow-Six-Demo
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https://bugs.winehq.org/show_bug.cgi?id=55239
Bug ID: 55239
Summary: Read access denied for device L"\\??\\f:\\", FS volume
label and serial are not available
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: conurus(a)gmail.com
Distribution: ---
Under ./wine/dosdevices, there are a bunch of symbolic links to each removable
drive. My D: links to /dev/sdb. Now I don't have access to /dev/sdb whatsoever,
not even read access, which is correct from a security standpoint, otherwise
any user can circumvent any access control and peer at any other users' data by
low level disk access.
Reading just the volume label and serial should be legal and permitted, so I
believe this is not a feature but a bug. In my case the underlying Win32 API
call I used is GetVolumeInformation. There must be some way for wine to
implement this call without low level disk access.
Forum topic: https://forum.winehq.org/viewtopic.php?t=37602
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https://bugs.winehq.org/show_bug.cgi?id=44137
Bug ID: 44137
Summary: Wine64 crashes with any 64-bit binary
Product: Wine
Version: 2.19
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bourne.identity(a)hotmail.com
Created attachment 59886
--> https://bugs.winehq.org/attachment.cgi?id=59886
Stack trace for putty.exe (64-bit)
On FreeBSD 10.3 amd64, wine32 works perfectly. Wine64 builds/installs
correctly, but crashes when used to launch any 64-bit executable: notepad from
Windows 7; Pale Moon installer; putty.exe (all 64-bit). The behaviour is the
same with wine (v2.03) and wine-staging (v2.19).
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https://bugs.winehq.org/show_bug.cgi?id=52265
Bug ID: 52265
Summary: It won't run the file
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dollydesigns1(a)yahoo.com
Created attachment 71400
--> https://bugs.winehq.org/attachment.cgi?id=71400
The attachment is the log that I get when trying to run game
I am trying to run sims 4 from an external hard drive and keep facing errors
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https://bugs.winehq.org/show_bug.cgi?id=44041
Bug ID: 44041
Summary: The Sims 4 instant-aborts claiming Origin doesn't run
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonas(a)thiem.email
Distribution: ---
After installing native msvcr120.dll (both 32bit and 64bit) to work around bug
#39689 I encountered the following message box:
"Unable to start:
Origin is currently not running. Please make sure that Origin is running before
attempting to play The Sims(TM) 4
[d3382ced:2984c6a38:00000000:00000000]"
And yes, Origin is running. Also yes, this is a legal copy purchased through
Origin, I tested this with a fresh wineprefix with no other changes or software
installed other than Origin and the above workaround. It works on Windows 10.
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https://bugs.winehq.org/show_bug.cgi?id=55433
Bug ID: 55433
Summary: RT-Thread Studio jcef_helper.exe
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wyzarddoc(a)yahoo.com
Distribution: ---
Created attachment 74994
--> https://bugs.winehq.org/attachment.cgi?id=74994
report doc for bug report
app starts then window pops up with jcef_helper.exe error
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https://bugs.winehq.org/show_bug.cgi?id=54436
Bug ID: 54436
Summary: wine-staging-8.0 regression (not working): Command &
Conquer 3: Tiberium Wars Kane's Wrath
Product: Wine-staging
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73981
--> https://bugs.winehq.org/attachment.cgi?id=73981
wine-staging-8.0: left is fine, right is broken
With wine-staging-7.0 "Command & Conquer 3: Tiberium Wars Kane's Wrath" was
working fine.
In wine-8.0 and wine-staging-8.0 it's broken.
With wine-staging-8.0 the menu looks broken.
See attached screenshot. (left is fine, right is broken)
With wine-8.0 the menu loads, but starting a skirmish game crashes the
application. There's an error dialog window saying:
Direct3D error 0x8007000e (E_OUTOFMEMORY)
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https://bugs.winehq.org/show_bug.cgi?id=45574
Bug ID: 45574
Summary: Dark Souls Remastered - Large Performance Regression
with 3.12+
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rstrube(a)gmail.com
Distribution: ---
Dark Souls Remastered has been running really well with Wine 3.11 and below.
Starting with 3.12 and subsequently 3.13 the performance has dropped
dramatically. From 60+fps at 1080p to about 10fps.
I've done some anecdotal testing with Wine and Wine-Staging and the problem
seems to be unrelated to the Wine-Staging patches.
I'm not sure what the best way to proceed is, but I'd be happy to provide logs,
etc. I just might need some direction.
Please note that I am using DXVK, but I've tried different combinations of DXVK
with different versions of Wine and the problem does not seem to be related to
DXVK. The consistent factor is using Wine 3.12+. I've also looked at the DXVK
log files with tracing enabled and nothing unusual appears there.
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https://bugs.winehq.org/show_bug.cgi?id=55974
Bug ID: 55974
Summary: Version 8.21 crashes WordPerfect Office 7.
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: doug.roberts09(a)gmail.com
Distribution: ---
WordPerfect Office 7 suddenly crashes upon start up. It has worked fine all
through version 8.x, including version 8.20.
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https://bugs.winehq.org/show_bug.cgi?id=47989
Bug ID: 47989
Summary: FL Studio 20 hangs on splash screen
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: leadrdrk(a)mail.ru
Distribution: ---
Created attachment 65507
--> https://bugs.winehq.org/attachment.cgi?id=65507
Wine log
FL Studio 20 hangs on splash screen when launched.
Using wine-staging.
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http://bugs.winehq.org/show_bug.cgi?id=34018
Bug #: 34018
Summary: Altium Designer 10 hangs on startup
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After patching wininet to work around bug 34013, the game^Wapp installs
successfully. It hangs on startup during "configuring supplier search"
(seemingly due to a deadlock when unloading altiumcore.bpl; see attached bt
all.)
"winetricks mdac28" works around this hang and lets you get to the next
problem.
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https://bugs.winehq.org/show_bug.cgi?id=49006
Bug ID: 49006
Summary: Wrong detection the Windows' version by Uplay
Product: Wine-staging
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iroalexis(a)outlook.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When we fix the windows' version on Windows 10, Uplay detect Windows 8 (visible
in launcher_log.txt file)
Problematic for the furture
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https://bugs.winehq.org/show_bug.cgi?id=53346
Bug ID: 53346
Summary: Ubisoft connect lose connection after initialization
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 72732
--> https://bugs.winehq.org/attachment.cgi?id=72732
Wine 7.11 WINEDEBUG=+cryptnet terminal output
Hello,
Wine 7.11.
After login into Ubisoft connect, it tries to initialize and then fails with
the error message: "Connection lost. A Ubisoft service is currently
unavailable. Please try again later."
Very similar to bug 53102, but the fix there doesn't seem to be enough.
--- +cryptnet log snippet ---
...
0144:trace:cryptnet:CertDllVerifyRevocation (00000001, 1, 1, 0FAF7938,
00000001, 0FAF7954, 0FAF793C)
0144:trace:cryptnet:verify_cert_revocation_from_aia_ext OCSP URL =
L"http://ocsp.digicert.com"
0144:fixme:cryptnet:check_ocsp_response_info check responder id
0144:trace:cryptnet:verify_cert_revocation
verify_cert_revocation_from_aia_ext() returned 00000000
0144:trace:cryptnet:CertDllVerifyRevocation returning 1 (00000000)
0144:trace:cryptnet:CertDllVerifyRevocation (00000001, 1, 1, 0FAF7938,
00000001, 0FAF7954, 0FAF793C)
0144:trace:cryptnet:verify_cert_revocation_from_aia_ext OCSP URL =
L"http://ocsp.digicert.com"
0144:fixme:cryptnet:check_ocsp_response_info check responder id
0144:trace:cryptnet:verify_cert_revocation
verify_cert_revocation_from_aia_ext() returned 00000000
0144:trace:cryptnet:CertDllVerifyRevocation returning 1 (00000000)
0144:trace:cryptnet:CertDllVerifyRevocation (00000001, 1, 1, 0FAF7938,
00000001, 0FAF7954, 0FAF793C)
0144:warn:cryptnet:verify_cert_revocation no dist points/aia extension and no
issuer
0144:trace:cryptnet:CertDllVerifyRevocation returning 0 (80092012)
...
--- end log snippet ---
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=55706
Bug ID: 55706
Summary: FL Studio: Freezes when opening main menu
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgoetze(a)multifuchs.email
Distribution: ---
FL Studio slows down and eventually freezes when I open the main menu and hover
over the menu items.
This is a new new with FL Studio 21.1.1. With 20.0.1, everything worked fine.
I tried with wine 8.14 and 8.17, both behave the same.
I started FL Studio via command-line, but there are no errors or any lines at
all when I open the menu.
I tried it on two systems, Manjaro and Fedora 38, both the same.
I use gnome on wayland on both systems.
You can it download it for free here:
https://www.image-line.com/fl-studio-download/
Sadly I found no archive with the older version.
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http://bugs.winehq.org/show_bug.cgi?id=35385
Bug ID: 35385
Summary: Couldn't open under Wine from FL Studio track's with
Cyrillic names.
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Classification: Unclassified
Couldn't open under Wine from FL Studio track's with Cyrillic names.
Demonstration:
https://drive.google.com/file/d/0B0nwzlfiB4aQXzBDSDJ3TmtrYVU/edit?usp=shari…
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https://bugs.winehq.org/show_bug.cgi?id=39308
Bug ID: 39308
Summary: thdf.exe : outputting floats returns 0
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
Assignee: wine-bugs(a)winehq.org
Reporter: enoua5(a)gmail.com
Distribution: ---
On lines that, in the c++ code, use "cout" to output a float, it will show 0,
even though it's apparent that the float is still stored, still modified, and
still controlling the flow of if statements
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https://bugs.winehq.org/show_bug.cgi?id=44827
Bug ID: 44827
Summary: FL Studio: 32-bit/64-bit VST plugin bit bridging soft
locks the host
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajduck(a)outlook.com
Distribution: ---
Trying to bridge a 32-bit VST plugin in FL Studio 64-bit, or bridge a 64-bit
VST plugin in FL Studio 32-bit, leads to this being outputted:
003c:err:ntdll:RtlpWaitForCriticalSection section 0x1ac6028 "?" wait timed out
in thread 003c, blocked by 002a, retrying (60 sec)
And the DAW soft locks with a loading cursor as it blocks the UI until the
plugin's loaded, forever trying to bridge the plugin.
(By "soft lock", I mean that FL Studio itself is still responsive, but you're
completely blocked from doing anything and the only way to get out of it is to
kill the process.)
======
Steps to reproduce:
1. Download and install FL Studio 12 Demo:
https://support.image-line.com/redirect/FLStudio_Installer_Google
The demo and the full version are the same executable.
You will need the Arial font or any ttf named as arial.ttf in
"C:/Windows/fonts/". If you have Winetricks just run "winetricks corefonts"
(you will need the cabextract package).
2. Download any 32-bit or 64-bit VST to test.
This is the one I tried, a 32-bit plugin (http://veg.by/en/projects/syxg50/).
The plugin itself is working perfectly. You can use any VST you want, as long
as you know whether it's 32-bit or 64-bit.
Put the dll file in "~/.wineprefix/drive_c/Program Files
(x86)/Steinberg/VstPlugins/".
3. Open the FL Studio version which DOESN'T match the instruction set of the
VST you're using. If you're using a 32-bit VST plugin, open FL Studio 12
(64-bit). If you're using a 64-bit VST plugin, open FL Studio 12 (32-bit). (If
you're using the VST I linked to, open FL Studio 12 (64-bit))
4. When FL Studio is launched for the first time, a featured project file is
automatically loaded. Click "File" in the top left corner and then "New" to
create an empty project.
5. Click "Options" > "Manage Plugins"
6. Click the "Start scan" button with "Verify plugins" enabled (make sure the
light is red). Let it scan for plugins.
7. Close the window, click "Add", and then "More plugins..." (under System)
8. Find and select "S-YXG50" (or if you used another VST, pick that).
9. Because the instruction set of the VST plugin doesn't match the host
program's (FL Studio), FL Studio will try to run the VST plugin under a
"bridge" (which uses ilbridge.exe, the bridging program installed as part of FL
Studio). However, the plugin never loads. The UI blocks any interaction while
plugins are being loaded so FL Studio is effectively soft locked.
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https://bugs.winehq.org/show_bug.cgi?id=52264
Bug ID: 52264
Summary: FL Studio 20.9 product activation does not persist
across reboot
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mips171(a)icloud.com
Distribution: ---
FL Studio 20.9 product activation (which uses a registry key) will not persist
across reboots of the system.
This was working up until FL Studio 20.8.4 tested on WINE 7.0-rc2
Unsure how to debug or gather logs for this particular issue, but willing to do
as directed.
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https://bugs.winehq.org/show_bug.cgi?id=46584
Bug ID: 46584
Summary: Can't use two mice at once for separate inputs in
Ricochet Infinity
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
This game has a really fun feature - it let's you use two mice (mouse+touchpad
also works) as two separate player inputs.
This does not work in WINE, every input seems to count as player 1.
Here's a picture from Windows in case you're still baffled -
https://i.imgur.com/BoZSSI1.jpg
The game has been discontinued for 8+ years, so if you have trouble finding it
for testing, here's a trial .exe that lets you test for 60 minutes -
https://cloud2.rys.pw/s/HtzoGHwCsK5xFjg
Using KDE as a DE.
I was told this is an upstream issue with all the other software, and either
progress has to be made there or WINE has to grab input(optionally?) from /dev
directly.
"Tobias
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https://bugs.winehq.org/show_bug.cgi?id=54832
Bug ID: 54832
Summary: Dereference with non-constant offset of type
HLSL_IR_EXPR
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
Created attachment 74335
--> https://bugs.winehq.org/attachment.cgi?id=74335
EG2 Vertex Shader
MojoShader uses this for arrays, as an example:
---
float4 uniforms_float4[13];
int4 m_v6 : BLENDINDICES0;
const int ARRAYBASE_8 = 0;
a0.x = int(floor(abs(v6.x) + 0.5) * sign(v6.x));
r0.xy = lerp(v1.xy, v1.zw, uniforms_float4[ARRAYBASE_8 + a0.x].xy);
---
A complete example from Escape Goat 2 is attached, but this shader depends on
#54826 getting fixed first.
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http://bugs.winehq.org/show_bug.cgi?id=25498
Summary: ACDSeePFM doesn't see dlls in Common Files
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32462)
--> (http://bugs.winehq.org/attachment.cgi?id=32462)
Terminal output on Wine 1.3.9 at installation
Steps to reproduce:
1) remove ~/.wine
2) install acdseepfm-1-0-81-win-en.exe
3) wine ACDSeePFM.exe
Behaviour:
err:module:import_dll
Expected behaviour:
no err:module:import_dll
Terminal output:
err:module:import_dll Library ShellIntMgrPFMU.dll (which is needed by
L"C:\\Program Files\\ACD Systems\\ACDSee Picture Frame
Manager\\1.0\\ACDSeePFM.exe") not found
err:module:import_dll Library ACDInTouch70U.dll (which is needed by
L"C:\\Program Files\\ACD Systems\\ACDSee Picture Frame
Manager\\1.0\\ACDSeePFM.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\ACD Systems\\ACDSee Picture Frame Manager\\1.0\\ACDSeePFM.exe" failed,
status c0000135
Additional info:
Both dlls are available in "~/.wine/drive_c/Program Files/Common Files/ACD
Systems" and if I copy them to application main directory both errors
disappear.
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https://bugs.winehq.org/show_bug.cgi?id=48363
Bug ID: 48363
Summary: Adobe Creative Cloud Installer shows blank window
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajg02(a)elfringham.co.uk
Distribution: ---
Created attachment 66106
--> https://bugs.winehq.org/attachment.cgi?id=66106
Console log for Set-up.exe
Clean Wine prefix set to Win10 runs Set-up.exe for CC installer which shows a
blank window.
See attachment for console log.
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https://bugs.winehq.org/show_bug.cgi?id=37607
Bug ID: 37607
Summary: MyHeritage Family Tree Builder fails to add "window"
item/initialize scripting engine
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian(a)fds-team.de
Distribution: ---
(Originally reported here:
https://github.com/wine-compholio/wine-staging/issues/187)
After starting the main application first login with your account. Registration
is free, but required unfortunately. Register via the website to workaround an
issue with the application registration form - make sure that no '+' signs are
in your email address, registration works, but login not...
Create a new project, create a new family, and click on Reports -> Ancestors.
A few message boxes will show up with content
'Unable to add "window" item'
'Unable to initialize scripting engine'
These message boxes repeat a couple of times, and afterwards an empty report
shows up.
Related terminal output with WINEDEBUG=+jscript:
--- snip ---
003f:trace:jscript:DllMain (0x7cb70000 1 (nil))
003f:trace:jscript:DllGetClassObject (CLSID_JScript
{00000001-0000-0000-c000-000000000046} 0xc5de4b8)
003f:trace:jscript:ClassFactory_QueryInterface (0x7cbfeef0)->(IID_IClassFactory
0xc5de4b8)
003f:trace:jscript:ClassFactory_AddRef (0x7cbfeef0)
003f:trace:jscript:JScriptFactory_CreateInstance ((nil)
{bb1a2ae1-a4f9-11cf-8f20-00805f2cd064} 0x26c9bb8)
003f:trace:jscript:JScript_QueryInterface (0xb39e270)->(IID_IActiveScript
0x26c9bb8)
003f:trace:jscript:JScript_AddRef (0xb39e270) ref=2
003f:trace:jscript:JScript_Release (0xb39e270) ref=1
003f:trace:jscript:ClassFactory_Release (0x7cbfeef0)
003f:trace:jscript:JScript_SetScriptSite (0xb39e270)->(0x26c9bc0)
003f:trace:jscript:JScript_AddNamedItem (0xb39e270)->(L"window" 2)
003f:trace:msgbox:MSGBOX_OnInit L"Unable to add \"window\" item\n"
003f:trace:msgbox:MSGBOX_OnInit L"Unable to initialize scripting engine"
--- snip ---
JScript_AddNamedItem fails because This->ctx == NULL.
Installing native 'jscript' via 'winetricks jscript' works around this issue
and the report shows up properly (wasn't able to compare it with Windows, but
definitely looks better than before).
$ git describe origin/master
wine-1.7.31-88-g9a68ef4
$ sha1sum family_tree_builder_7138.exe
74245c94089642d65b2fde09fd7188430df68b81 family_tree_builder_7138.exe
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http://bugs.winehq.org/show_bug.cgi?id=31332
Bug #: 31332
Summary: Project64: about page fails to render
Product: Wine
Version: 1.5.9
Platform: x86
URL: http://www.pj64-emu.com/downloads/func-startdown/34/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 41173
--> http://bugs.winehq.org/attachment.cgi?id=41173
terminal output
Install project64, run it. Go to 'Help', 'about Project 64'. A small window
opens up, that should contain the about info. Behind this, iexplore.exe opens
with about:blank.
winetricks -q ie7 works around it.
austin@aw25 ~ $ sha1sum setup\ Project64\ 1.6.exe
005954395994c0a355c06abae3fc88d10ae84934 setup Project64 1.6.exe
austin@aw25 ~ $ du -h setup\ Project64\ 1.6.exe
2.0M setup Project64 1.6.exe
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http://bugs.winehq.org/show_bug.cgi?id=10531
Summary: Windows Calculator: Color in buttons missing
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bammzilla(a)gabriana.com
Created an attachment (id=9282)
--> (http://bugs.winehq.org/attachment.cgi?id=9282)
How it looks in my Windows XP box
In Windows Calculator CALC.EXE the button texts should be color coded but all
appear black in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=40248
Bug ID: 40248
Summary: Exception when I try to call Translate method
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: gennady.alimov(a)gmail.com
Distribution: ---
Created attachment 53797
--> https://bugs.winehq.org/attachment.cgi?id=53797
code & exception
if I try to translate SIDs to Names I've got the exception
"Index was outside the bounds of the array."
It looks like there is no mapping between account names and SIDs.
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https://bugs.winehq.org/show_bug.cgi?id=36373
Bug ID: 36373
Summary: Requiem: Avenging Angel - Black screen in-game
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: ubuntugamingproject(a)gmail.com
Created attachment 48430
--> https://bugs.winehq.org/attachment.cgi?id=48430
Black screen log
The game installs and runs correctly, but then if you start a new game, there's
only a black screen, and the only thing can be done is going back to the menù.
So the game is unplayable.
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=27403
Summary: Collapsable section headers in Solidworks property
manager are overdrawn, thus unusable
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mpartap(a)gmx.net
The problem can be seen in the attached video: headers on the first tab are
first displayed correctly (and are clickable), then they get overdrawn slowly
which makes them non-clickable. Usually, the second tab does not have this
problem, and some actions trigger the header buttons to be redrawn, but they
get overdrawn again at once. I tried to nail down the problem by vastly
expanding RelayExclude to the 500 topmost function calls, an excerpt of the
resulting log is also attached. No fixmes or warnings come up.
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https://bugs.winehq.org/show_bug.cgi?id=52454
Bug ID: 52454
Summary: QTranslate 6.3.1 fails to start
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
URL: https://web.archive.org/web/20170606113219if_/http://qtranslate1.appspot.com/QTranslate.6.3.1.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 71742
--> https://bugs.winehq.org/attachment.cgi?id=71742
+jscript
It shows a window with 'QTranslate initialization error. The program will be
closed.' After clicking 'OK' it exits.
winetricks -q wsh57 fixes the issue and allows the program to start.
$ sha1sum QTranslate.6.3.1.exe
7a8f9940049ec50352e732b14349b9bfc3f704a4 QTranslate.6.3.1.exe
$ du -sh QTranslate.6.3.1.exe
780K QTranslate.6.3.1.exe
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http://bugs.winehq.org/show_bug.cgi?id=35940
Bug ID: 35940
Summary: Server (and perhaps others) may fail to build on some
platforms
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
In my opinion there is a severe mistake in the build system for the server.
>From the man page of GCC, the documentation for '-I' option says:
`-I DIR'
Add the directory DIR to the list of directories to be searched
for header files. Directories named by `-I' are searched before
the standard system include directories. If the directory DIR is
a standard system include directory, the option is ignored to
ensure that the default search order for system directories and
the special treatment of system headers are not defeated .
When building the server, a '-I' option is placed on the command line, pointing
to the source directory of the server.
The file wine/port.h provides this piece of code:
[...cut...]
#ifdef HAVE_PROCESS_H
# include <process.h>
#endif
[...cut...]
The problem comes out because, inside the directory with the sources of the
server, there is a file named process.h and since the -I option allows to take
the files before the standard system include directories, the wine/port.h won't
include the system file, but the one in the server directory: infact, it
happens that the local process.h file is included two times.
This is the cause for the server not compiled correctly on my platform (cygwin)
but probably it can be also applied to others.
I did an experiment and I have bypassed the problem by changing the generated
Makefile: I replaced the '-I' option that pointed to the source directory of
the server with '-idirafter'. The final result is a server that installs and
runs correctly on Windows.
Actually, this defect caused a failure on the server, but probably it may apply
to all components of WINE with some local include files: the option that allows
to point to the source directory of the component being compiled (and only this
one) should be changed with '-idirafter' or something similar, depending on the
compiler used, while all other paths could be left to '-I' without troubles.
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https://bugs.winehq.org/show_bug.cgi?id=39532
Bug ID: 39532
Summary: Assassin's Creed Unity doesn't run
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: anakin.cs(a)gmail.com
Distribution: ---
Created attachment 52679
--> https://bugs.winehq.org/attachment.cgi?id=52679
terminal log
I've been trying to run Assassin's Creed Unity from Uplay on my laptop, both on
the Intel card and Nvidia card (with primusrun), and I always get the following
error message (translated from French):
"Can't launch the game. Your video card doesn't support DirectX 11 or the video
drivers need to be updated."
My video card is an Nvidia Geforce 850M.
Attached is the terminal output after trying to launch the game.
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https://bugs.winehq.org/show_bug.cgi?id=53197
Bug ID: 53197
Summary: Shogun Total War 2 needs
d3dx11_42.dll.D3DX11LoadTextureFromTexture.
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
With both wined3d and dxvk, Shogun Total War 2 generates the following in
DirectX 11 mode (on both 32bit native and WoW64 prefixes) before reaching the
game's main menu:
---Log output---
d3d call failed (0x80004001) : unspecified
0100:fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 046FE756, src_data_size
5592532, pump 00000000, img_info 0055CBD0, hresult 00000000 stub!
d3d call failed (0x80004001) : unspecified
0100:fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 046F3D2A, src_data_size
5592532, pump 00000000, img_info 0055CBD0, hresult 00000000 stub!
d3d call failed (0x80004001) : unspecified
0100:fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 046FEA86, src_data_size
5592532, pump 00000000, img_info 0055CBD0, hresult 00000000 stub!
d3d call failed (0x80004001) : unspecified
0100:fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 046F405A, src_data_size
5592532, pump 00000000, img_info 0055CBD0, hresult 00000000 stub!
d3d call failed (0x80004001) : unspecified
wine: Call from 7B0122F6 to unimplemented function
d3dx11_42.dll.D3DX11LoadTextureFromTexture, aborting
0100:fixme:faultrep:ReportFault 0055C6B8 0x0 stub
wine: Unimplemented function d3dx11_42.dll.D3DX11LoadTextureFromTexture called
at address 7B0122F6 (thread 0100), starting debugger...
---Log output---
As a workaround, the game can be played in DirectX 9 mode.
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https://bugs.winehq.org/show_bug.cgi?id=49674
Bug ID: 49674
Summary: Feature Request: Restoring previous resolution upon an
app crashing
Product: Wine
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s.maddox(a)lantizia.me.uk
So this has been a bit of a bug of mine with Wine for a while, but you may
think it's not really a problem Wine should deal with - which may be a fair
point.
But I couldn't find anything clearly asking for this as a feature request... so
lets see how well it fairs.
# The problem
Lets say you open up a Windows executable which changes your screens resolution
(e.g. a game) and it either...
a) freezes
b) is broken enough that its UI (if any appears) can't be used to nicely ask it
to quit
c) crashes and quits differently to how it'd normally do so upon user request
With a) and b) you likely need to kill that process, which ultimately leaves
you in the same situation as c).
But however it happens... you're likely to find your resolution now stuck to
whatever it set. If that is an incredibly low resolution (like 320x240 or
640x480)... then with the desktop environment of today (especially with HiDPI)
you're likely going to struggle finding the proper option to fix it. Worse you
might resort to a terminal (or switch TTY) and mess around with the xrandr
command for a stupid amount of time trying to find the names of screens and
such.
# Expected Behaviour
Well I'm not sure what actually does this. But in actual Windows (e.g Windows
10), when this same circumstance occurs... the resolution is always restored
back to what it was. This leaves me to believe that Windows itself has
something for this eventuality.
# Research
Well I've been searching around for solutions to this one for years and the
best I always come across... is someone saying you're better off with a script
(usually calling xrandr) mapped to a hot key or something for this eventuality.
Which is fine if the number of displays you've got connected and their
resolutions are always consistent... but often for laptop users moving between
docks and such - it isn't.
A quick chat on the #winehq IRC channel had someone mention that Proton can now
scale games to the resolution you're already using instead (when the app
requests a resolution change)... and pointed out these patches...
https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/pro…https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/pro…
That's fine, and it's a welcome feature. But I do wonder if this is a
universal fix for any request for any resolution change... regardless the age
(and compatibility with which version of Windows it was meant for) of the game
and the way it draws on the screen (e.g. SDL, OpenGL, DirectDraw, Vulkan,
etc...).
However it *may* give some hope for people wanting to run older windowed-mode
games from the early Win 3.1/95 era which refuse to be re-sized/re-scaled...
but that's a topic for another feature request :)
# Conclusion
I've not got any.
Should this be the job of Wine to restore the prior resolution if the app/game
fails to? Like Windows somehow does? Or is this something the OS (whatever
that may be, Linux/macOS or even Windows) should be doing separately from Wine
for any process?
Also if this is a dupe, feel free to mark it as such... I've looked and
couldn't find anything that is quite so specific - at least with the points
raised here.
Thoughts?
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http://bugs.winehq.org/show_bug.cgi?id=26407
Summary: Shadowgrounds Survivor crashes after viewing the map
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.gamershell.com/download_23192.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33629)
--> (http://bugs.winehq.org/attachment.cgi?id=33629)
terminal output
In the game the crash always occurs when I switch back to normal mode after
viewing the map (by pressing <Tab>).
Sometimes the game "survives" 2-3 switches between the two modes but eventually
it will crash.
How to reproduce the problem in the demo:
1. Choose only Physx and Windows Media Codecs when the installer asks for it
(native d3dx9_36.dll will be placed in the game directory).
2. Start the game either by survivor.exe or with the launcher.
3. Choose <New Game> from the menu. When you gain control over your character
press <Tab> to switch to map mode then press <Tab> again to get back to normal
mode. This might need to be repeated 2-3 times. Sooner or later the game will
crash.
If I don't use the map mode, the game seems to be stable (I've played for about
30-40 minutes).
I can reproduce the crash with Wine-1.0.1, too.
The crash happens even if I lower the gfx details to the minimum and with
disabled audio.
When starting the game with WINEDEBUG=warn+heap (is that the correct syntax?)
the crash doesn't occur.
Fedora 14 x86
Nvidia GeForce 250 / driver 260.19.36
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https://bugs.winehq.org/show_bug.cgi?id=44625
Bug ID: 44625
Summary: Cybernoid 2 exits but x window drawing updates are
frozen
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
You can get this game from
https://www.classic-retro-games.com/games/action/cybernoid-2--the-revenge-3…
When you quit the game, x windows no longer updates the screen - events are
being responded to though (you can click stuff then change to a terminal tty
and back and see the updates). The only way to get back to a sane system is
kill xwindows with ctrl alt backspace.
This is seen on opensuse 42.3 which uses xf86
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http://bugs.winehq.org/show_bug.cgi?id=31665
Bug #: 31665
Summary: Femap unexpected crash on rebuild database (or any
command that involves it i.e. import)
Product: Wine
Version: 1.5.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dark.schneider(a)iol.it
Classification: Unclassified
Created attachment 41633
--> http://bugs.winehq.org/attachment.cgi?id=41633
Backtrace of crash triggered by file->rebuild in femap 10.3 with wine 1.5.12
1) wine femap.exe
2) file->rebuild...
3) answer yes.
The crash happen with any action that implies a rebuild database by femap. I.e.
if you import a "large" bdf, lunching a rebuild is just a fast way to check if
the bug is present or not.
Wine version I tested without the bug (those are working):
1.0.1
1.1.29
1.3.6
Wine versions i tested with the bug (crash with similar backtrace to one
attached):
1.4.1-2 (from debian repo)
1.5.6-2 (from debian repo)
1.5.12
I have tested with both femap 10.2 and femap 10.3 and they share the same
problem with no difference (i.e. probably the code on their side did not
changed and if someone has an older version around it may show the same bug). I
have not tested Femap 10.3.1, but may show the same problem.
All of this is related to 32 bit version of femap and wine running on a AMD 64
bit system. I have no chance to test 32 bit on 32 bit.
The bug persist on another system with ati/amd video driver, tested with both
open source and closed opposed by this system that has closed source nvidia
blob. Due to this bug seems unrelated to the video rendering (e.g. the problem
with femap not redrawing automatically the gl window looks unrelated, if needed
I can post another bug for that, but it's minor glitch)
Best Regards,
Gabriele Dini Ciacci
P.S.
Unrelated practical thing that make it desirable to have a recent version of
wine working: With 1.5.6-2 and 1.5.12 the program is much faster (especially on
start-up and actually faster than on windows)
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https://bugs.winehq.org/show_bug.cgi?id=45358
Bug ID: 45358
Summary: AC Syndicate is completely broken
Product: Wine-staging
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Debian
Created attachment 61658
--> https://bugs.winehq.org/attachment.cgi?id=61658
Graphic rendering completely broken
Hello,
With wine-3.10, it's possible to launch the game without crash.
Now, there is a very big issue with graphic rendering with wined3d. (see
screenshot)
In the output console, i have a lot of message about :
- "d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0xXXXXXXXX" - "err:d3d:wined3d_debug_callback 0x35451990:
"GL_INVALID_OPERATION in glGetUniformLocation(program not linked)""
- "fixme:d3d_shader:shader_glsl_dump_program_source ..."
- "fixme:d3d:context_bind_shader_resources Shader 0x34e90740 needs 34 samplers,
but only 32 are supported."
For Wine dev who want to reproduce the issue, you need wine-staging to avoid
the issue with UPlay (bug #35902) + Wine AND the issue with AC Syndicate +
Uplay with online mode (bug #45312)
Google drive link for the log :
https://drive.google.com/open?id=15Q2gY9uk_JohSwqlhwix9HK8BgUWCY5E
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https://bugs.winehq.org/show_bug.cgi?id=44009
Bug ID: 44009
Summary: Syberia Gog version: crash after cinematics
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 59671
--> https://bugs.winehq.org/attachment.cgi?id=59671
Syberia Gog wine 2.20 backtrace
Hello,
I just acquire the Syberia Gog version and it is impossible for me to play this
game on Linux with Wine. Happily the game was free.
How to reproduce:
Install Syberia Gog version
Launch the game, you can see cinematics but just when the menu appear the game
crash.
I joined you the terminal log/backtrace.
Config:
Ubuntu 17.10
Nvidia 384.90
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http://bugs.winehq.org/show_bug.cgi?id=25009
Summary: Password Memory 2010 - Titlebar color rendering error
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rsflynn(a)gmail.com
Created an attachment (id=31694)
--> (http://bugs.winehq.org/attachment.cgi?id=31694)
Password Memory 2010 Screenshot
Password Memory 2010 v3.0.3
Download URL:
http://download.cnet.com/Password-Memory-2010/3000-18501_4-10770367.html
Titlebar is not rendered correctly. Half the title bar is in the application
default blue, the other half is black.
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https://bugs.winehq.org/show_bug.cgi?id=55513
Bug ID: 55513
Summary: Paint.NET 3.5.11 runs unstable on Wine 8.x devel
releases
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Created attachment 75077
--> https://bugs.winehq.org/attachment.cgi?id=75077Paint.NET 3.5.11 crash report
There seems to be a regression regarding the built-in gdiplus.dll in more
recent Wine 8.x devel builds.
Unfortunately Paint.NET 3.5.11 no longer runs stable. This behavior was
previously known only when the native gdiplus.dll file was used. It didn't
happened with the built-in one.
It looks that this instability is related to a speed improvement of the
built-in gdiplus.dll.
In older Wine versions Paint.NET 3.5.11 was lagging when a line was painted but
it worked stable. This lag was not present with a native gdiplus.dll file but
Paint.NET crashed randomly when the native variant was used. Now Paint.NET also
crashes with the built-in gdiplus.dll variant while there is no longer any lag
present.
More information about that Paint.NET 3.5.11 lag issue can be found in my old
bug 51561.
So in summary, Paint.NET 3.5.11 works in recent Wine 8.x devel releases faster
but less stable. I think this regression was in introduced somewhere in the
Wine 8.1x branch. It is confirmed for Wine 8.14 and 8.15.
Final note, it is currently not possible to install Paint.NET 3.5.11 into a
fresh Wine devel prefix. The installation will fail. A workaround is to install
Paint.NET 3.5.11 under Wine stable and then copy over the whole prefix to a
Wine devel installation. I can confirm that this works fine for Wine 8.0.2 and
Wine 8.15.
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http://bugs.winehq.org/show_bug.cgi?id=29417
Bug #: 29417
Summary: Mouse pointer laggy/slow in Dweebs and Dweebs 2
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
This bug applies to the games Dweebs and Dweebs 2 by Mutation Software.
Demos can be downloaded from
http://www.tucows.com/preview/272853/DWEEBS-Platinum-Remix
and
http://www.tucows.com/preview/281667/DWEEBS-2-The-New-Breed
Download and run one of the demos. Click Setup. On the title screen the mouse
pointer is fine. However if you click Help, Credits or Exit, the pointer is
very "laggy" on those screens. In-game the pointer lags slightly, but less than
on the Help/Credits/Exit screens.
(Also, with earlier versions of the first Dweebs game -- I tested the one on
the Arcade Master CD published by eGames -- the pointer lags on the title
screen as well.)
I thought this problem might be the same as bug 29325, but it also occurs with
Wine 1.3.31.
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http://bugs.winehq.org/show_bug.cgi?id=27745
Summary: Racer is unplayable
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugmenot123456(a)mailinator.com
Created an attachment (id=35498)
--> (http://bugs.winehq.org/attachment.cgi?id=35498)
Output of racer under wine-1.3.24
Racer used to work fine with wine-1.3.14. Somewhere between version 1.3.14 and
1.3.17 it stopped working. Now racer infinitely loops with following error
after pressing "Race" button:
RNetwork: waiting for connecting id response...
RNetwork: out of loop, client connected: 0, id 0 (objectIDbatch=-640664278)
RNetwork: connect attempt failed; be persistent (try 1)
enet_host_connect; out of (1) peers
** Error: QNClient:Connect(); failed to create enet peer; out of connections
Link to the program: http://racer.nl/download/racer0655.zip
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https://bugs.winehq.org/show_bug.cgi?id=51200
Bug ID: 51200
Summary: High repaint label volume causes freezing
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 70075
--> https://bugs.winehq.org/attachment.cgi?id=70075
Screenshot of the offending pane
In ChessBase 11, using a chess engine (kibitzer) can cause freezing. Since the
display shows the current move the engine is thinking about on a label, in some
positions this can involve requests for repainting every few ms. This often
causes the input to lock up for many seconds as the repaint queue is taking
priority.
This is most likely a repaint issue as the workaround is to place the window so
the offending label is off-screen, and the lock-up no longer becomes an issue.
It makes using the engine much more difficult though. This has been a problem
for at least a year now.
Suggestions are to give the input a higher priority, and/or to drop/throttle
repaint frame requests when the queue becomes too long.
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http://bugs.winehq.org/show_bug.cgi?id=32346
Bug #: 32346
Summary: Window is too large with Batman and Head Over Heels
remakes
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://retrospec.sgn.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 42686
--> http://bugs.winehq.org/attachment.cgi?id=42686
Batman window showing trash at right and bottom
This issue applies to at least two game remakes available from
http://retrospec.sgn.net/
Head Over Heels: http://retrospec.sgn.net/game-links.php?link=hoh
Batman: http://retrospec.sgn.net/game-links.php?link=batman
I'm testing with wine-1.5.18-114-ga61f68f, Lubuntu 11.10 x86-64, Nvidia driver
304.64.
Wine seems to create the game window larger than it should be. There are strips
at the bottom and right sides which are never rendered into; they contain
trash/garbage. If you move the window, the trash changes, presumably reflecting
whatever was in that part of the video memory beforehand? The size of the
strips looks about the same as the size of the window decorations.
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https://bugs.winehq.org/show_bug.cgi?id=55939
Bug ID: 55939
Summary: Moorhuhn Director's Cut: crashes after going in-game
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikolas.gur(a)stud.uni-due.de
Distribution: ---
Created attachment 75504
--> https://bugs.winehq.org/attachment.cgi?id=75504
wine output of running the program
game info: https://moorhuhn.fandom.com/de/wiki/Moorhuhn_Director%27s_Cut
Tested with the retail version of the compilation "Moorhuhn: Die ersten 10
Jahre"
(https://moorhuhn.fandom.com/de/wiki/Moorhuhn_10_Jahre_Jubil%C3%A4umsedition)
What works:
- Everything in the main menu seems to work, including changing graphics
options
- starting a new game and sometimes going in game for a couple seconds
What doesn't work:
- Audio
- Immediately after going in-game or sometimes even in the loading screen for
the first level, game crashes with a winedbg "Program Error"
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http://bugs.winehq.org/show_bug.cgi?id=26545
Summary: Crysis2: Red color on highlights of Bumpmap/Specular
Highlights
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
Bumpmaps are highlighted in red. This goes goes the sky as well as objects.
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http://bugs.winehq.org/show_bug.cgi?id=28192
Summary: regedit: The usage message arrives too late in the
wine console
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
To reproduce this start the console with 'wine wineconsole cmd' and then type
'regedit /?' in the wine console.
You will get something like this:
c:\>regedit /?
c:\>Usage:
regedit filename
regedit /E filename [regpath]
regedit /D regpath
[...]
Notice how the second wineconsole prompt appears before the regedit usage?
I believe this happens because regedit uses msvcrt's stdio functions: it uses
the '$(top_srcdir)/include/msvcrt' headers and that seems to be enough for it
to link with msvcrt. So there are probably two things here:
* This looks like a bug in the MSVCRT stdio functions.
* regedit should probably use the WriteConsole() / WriteFile() functions
anyway like all the other Wine tools.
See the XCOPY_wprintf() function in programs/xcopy/xcopy.c or the output_*()
functions in programs/net/net.c for a model on how to do this. And if making
the switch to WriteConsole(), verify that running 'regedit /?' still works fine
in a regular xterm or equivalent.
(split off from bug 13861)
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https://bugs.winehq.org/show_bug.cgi?id=56000
Bug ID: 56000
Summary: Window title is not set with winewayland
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Component: winewayland.drv (please add it to the list of components btw).
When testing something with winewayland (regedit for example or anything else
really), it's not setting the window title, unlike winex11.
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https://bugs.winehq.org/show_bug.cgi?id=51917
Bug ID: 51917
Summary: Internet Explorer 8 crashes when visiting
http://www.baidu.com/ on unimplemented function
dxtrans.dll.DllGetClassObject
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 70870
--> https://bugs.winehq.org/attachment.cgi?id=70870
Terminal output
Steps to reproduce:
1. Delete the existing ~/.wine directory or move it to another location.
2. Run `WINEARCH=win32 wine regsvr32` to create a new 32-bit Wine bottle.
3. Run `winetricks ie8` to install Internet Explorer 8.
4. Run `wine 'C:\Program Files\Internet Explorer\iexplore.exe'
http://www.baidu.com/` to open <http://www.baidu.com/>.
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http://bugs.winehq.org/show_bug.cgi?id=34016
Bug #: 34016
Summary: Star Wars KOTOR II: The Sith Lords: Disabling hardware
mouse removes the mouse entirely
Product: Wine
Version: 1.6-rc3
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
In order to get around bug 9462 (http://bugs.winehq.org/show_bug.cgi?id=9462) I
disabled the hardware mouse option in swkotor2.ini, however, this caused my
mouse to disappear entirely.
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https://bugs.winehq.org/show_bug.cgi?id=48608
Bug ID: 48608
Summary: Kotor 2 crsahes when starting a new game/loading a new
game
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bgracer2010(a)gmail.com
Distribution: ---
Created attachment 66448
--> https://bugs.winehq.org/attachment.cgi?id=66448
Logs from wine
Game installs and runs normally through character creation and showing intro
movie. After the fact it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34199
Bug #: 34199
Summary: Star Wars KOTOR II: environments and characters are
invisible
Product: Wine
Version: 1.6-rc5
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
Created attachment 45502
--> http://bugs.winehq.org/attachment.cgi?id=45502
A wine log of starting steam and playing the game
The environments and characters are either invisible or very wierd (see the bad
portrait screenshot), and this issue was not present under X11, therefore it is
an issue with the mac driver.
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http://bugs.winehq.org/show_bug.cgi?id=34530
Bug #: 34530
Summary: Star Wars KOTOR II: Frame Buffer Effects and Soft
Shadows can't be turned on
Product: Wine
Version: 1.7.2
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
Not much else to say, the buttons are just greyed out in the options menu.
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https://bugs.winehq.org/show_bug.cgi?id=53306
Bug ID: 53306
Summary: Rise of Nations Thrones and Patriots: Intros and menu
background video not showing (missing Windows Media
Video 7 decoder)
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 72682
--> https://bugs.winehq.org/attachment.cgi?id=72682
Log showing intro errors
When starting the game there is no intro movies (black screens) as well as
background video in the main menu.
Attachment contain console logs for when I start the game (intro movies).
The following logs are present for when the menu background video is supposed
to be loaded:
winegstreamer error: decodebin3: Your GStreamer installation is missing a
plug-in.
winegstreamer error: decodebin3:
../gstreamer/subprojects/gst-plugins-base/gst/playback/gstdecodebin2.c(4701):
gst_decode_bin_expose (): /GstBin:bin3/GstDecodeBin:decodebin3:
no suitable plugins found:
Missing decoder: Windows Media Video 7 (video/x-wmv, wmvversion=(int)1,
width=(int)1024, height=(int)768, format=(string)WMV1,
framerate=(fraction)10000000/333667)
0128:err:wmvcore:init_stream Failed to connect parser, hr 0x80004005.
The files in question are the following:
* <installation_path>/art/iface_bg_movie.wmv
* <installation_path>/art/opening.wmv
* <installation_path>/bhg_game_studios1M.wmv
* <installation_path>/ms_game_studios_1M.wmv
The files play nicely in all my local video players and I have the following
gstreamer packages installed:
$ pacman -Qs gst-
local/gst-libav 1.20.2-2
Multimedia graph framework - libav plugin
local/gst-plugins-bad 1.20.2-2
Multimedia graph framework - bad plugins
local/gst-plugins-bad-libs 1.20.2-2
Multimedia graph framework - bad
local/gst-plugins-base 1.20.2-2
Multimedia graph framework - base plugins
local/gst-plugins-base-libs 1.20.2-2
Multimedia graph framework - base
local/gst-plugins-good 1.20.2-2
Multimedia graph framework - good plugins
local/gst-plugins-ugly 1.20.2-2
Multimedia graph framework - ugly plugins
local/gst-python 1.20.2-2
Multimedia graph framework - python plugin
local/gupnp-dlna 0.12.0-1
Library to ease DLNA-related bits for applications using gupnp
local/lib32-gst-plugins-base 1.20.2-1
GStreamer open-source multimedia framework core library (32-bit) - base
local/lib32-gst-plugins-base-libs 1.20.2-1
GStreamer open-source multimedia framework core library (32-bit) - base
local/lib32-gst-plugins-good 1.20.2-1
GStreamer open-source multimedia framework core library (32-bit) - good
plugins
local/lib32-gst-plugins-ugly 1.20.2-1
Multimedia graph framework - ugly plugins (32-bit)
My test rig:
* Manjaro Linux 21.3.0
* Kernel 5.10.123-1-MANJARO
* Nvidia RTX 3070 with 515.48.07 drivers
* Budgie DE
I also tried using wine-6.5 and winetricks wmp9 but it didn't make the videos
show (since wmp9 package is broken since wine-6.6).
If there is anything else I can test or provide please let me know!
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https://bugs.winehq.org/show_bug.cgi?id=43590
Bug ID: 43590
Summary: Rise of Nations Thrones & Patriots weird graphics
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brabec.tomislav(a)gmail.com
Distribution: ---
Created attachment 59003
--> https://bugs.winehq.org/attachment.cgi?id=59003
Weird map rendering
I have a problem with Rise of Nations: Thrones & Patriots graphics. While the
basic version of game works fine, the expansion has weird rendering while
playing (image).
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https://bugs.winehq.org/show_bug.cgi?id=46896
Bug ID: 46896
Summary: BAD SPEED WITH 2 GAMES
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ninhomcj99(a)gmail.com
Trying to run Digimon Rumble Arena 2 and Dragon Ball Budokai Tenkaichi 3.
Everything is fine untile the main menu. After that the speed drastically
drops!! it is 9/10%. How can i solve this problem??
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https://bugs.winehq.org/show_bug.cgi?id=46887
Bug ID: 46887
Summary: Problems while opening a game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ninhomcj99(a)gmail.com
Distribution: ---
Created attachment 63963
--> https://bugs.winehq.org/attachment.cgi?id=63963
Problem output
I try to open a game (Digimon Rumble Arena 2 USa.iso) but then it tells me that
there was a problem and it crushes
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https://bugs.winehq.org/show_bug.cgi?id=40891
Bug ID: 40891
Summary: Shaders fail to compile in League of Legends
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hevanen(a)googlemail.com
Distribution: ---
Created attachment 54981
--> https://bugs.winehq.org/attachment.cgi?id=54981
Game client console output (stdout+stderr)
When going into a game, the loading screen stays black and the game crashes
after a few seconds. Using native D3D9 works around the problem.
The full console output is attached. There's a repeat of messages like the
following:
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
League of Legends.exe(00000009): ERROR| PixelShader::Load: failed to create
shader program for
<Data/Shaders/HLSL/Filters/Dilate/PS_2PASS_DILATE_FILTER_1.ps_2_0>
The following two messages are also shown for some shaders:
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment LHS expression not supported in compound
assignments yet.
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https://bugs.winehq.org/show_bug.cgi?id=49677
Bug ID: 49677
Summary: Registering app fails with database error
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cbase2015-winebug(a)yahoo.de
Distribution: ---
Created attachment 67917
--> https://bugs.winehq.org/attachment.cgi?id=67917
Error message when trying to submit new app "α-Orionis Centurion"
Trying to submit a new app with the name "α-Orionis Centurion" fails (see
screenshot).
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https://bugs.winehq.org/show_bug.cgi?id=55538
Bug ID: 55538
Summary: Bad graphics rendering in VirtualDJ
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bique.alexandre(a)gmail.com
Distribution: ---
Created attachment 75096
--> https://bugs.winehq.org/attachment.cgi?id=75096
VirtualDJ Screenshot
VirtualDJ is a DJ software. https://virtualdj.com
The graphics rendering in VirtualDJ is broken.
The font looks crippled.
There are a bunch of gradients which are plain black.
The interface flickers.
I'm using Archlinux, Gnome/X11, nvidia.
This message comes a lot:
0190:fixme:d2d:d2d_text_renderer_DrawGlyphRun Ignoring options 0x2.
This also happens:
vkd3d:fixme:d3d12_device_MakeResident iface 0000000003A4AC10, object_count 1,
objects 0000000001C872C8 stub!
vkd3d:fixme:d3d12_root_signature_init_descriptor_table_push_constants Push
constants size 260 exceeds maximum allowed size 256. Try
VKD3D_CONFIG=virtual_heaps.
0110:fixme:win:RegisterTouchWindow hwnd 0000000000040084, flags 0x2 stub!
0190:err:sync:RtlpWaitForCriticalSection section 000000014448FB50 (null) wait
timed out in thread 0190, blocked by 0110, retrying (60 sec)
0190:err:sync:RtlpWaitForCriticalSection section 000000014448FB50 (null) wait
timed out in thread 0190, blocked by 0110, retrying (60 sec)
0190:err:sync:RtlpWaitForCriticalSection section 000000014448FB50 (null) wait
timed out in thread 0190, blocked by 0110, retrying (60 sec)
Cheers,
Alex
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https://bugs.winehq.org/show_bug.cgi?id=39489
Bug ID: 39489
Summary: Nvidia Graphics Libs dog food
Product: Wine
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: micsxdrachet(a)gmail.com
Distribution: ---
When you are installing Wine, the software center says you: Nvidia x64 libs are
going to be unistalled.
My computer:
Asus Laptop F555LD
Intel core I7-5500U
Nvidia Geforce 820M
Ram:8GB
Os: Win8+Ubuntu 14.04 Unity
Hard Disk:1TB
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https://bugs.winehq.org/show_bug.cgi?id=52009
Bug ID: 52009
Summary: Wine doesn't start on Manjaro Linux, even after
reinstall
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: miguelag2001(a)outlook.com
Distribution: ---
I have the latest available version of Wine installed on Manjaro Stable. It
worked for a little while, but now when I try to run anything with Wine, I get
a ton of errors in the console, and no other output.
I have tried:
* Deleting the `.wine` folder
* Restarting my PC
* Uninstalling and reinstalling wine
but nothing has let me even run winecfg.
Some unique things about my setup that could be causing issues:
* It's a laptop with a dual GPU (Intel integrated + NVIDIA 1650 Ti)
* I have the proprietary NVIDIA driver installed
When I attempt to run `wine winecfg` I get the following output:
```
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
wine: could not load kernel32.dll, status c0000135
```
If it is the first time I've loaded a new installation, I get this output:
```
wine: created the configuration directory '/home/migue/.wine'
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0048:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0050:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
MESA-INTEL: warning: Performance support disabled, consider sysctl
dev.i915.perf_stream_paranoid=0
0048:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0048:err:winediag:nodrv_CreateWindow Unknown error (998).
0048:err:systray:initialize_systray Could not create tray window
0048:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0048:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0048:err:ole:apartment_get_local_server_stream Failed: 0x80004002
```
before my console locks up, and not even hitting Ctrl+C will kill it.
I attempted to run `sudo sysctl dev.i915.perf_stream_paranoid=0`, but all it
did was greatly reduce performance when creating windows, with Wine still
refusing to start (giving the same output).
I requested help on the Manjaro forums, but was directed here, so here I am.
Hopefully this issue can get resolved pretty soon :)
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https://bugs.winehq.org/show_bug.cgi?id=46813
Bug ID: 46813
Summary: Paint.net 4.1 installer fails:
System.NotImplementedException:
d:\src\pdn\src\systemlayer.native\direct2d1\d2deffect.
cpp (75) : hr = m_pEffect->SetInputCount(inputCount);
Product: Wine
Version: 4.3
Hardware: x86
URL: https://dl1.filehippo.com/723e534156b54de4adbae2c05203
7fb4/paint.net.4.1.install.exe?ttl=1552236910&token=1d
af4879a0c0e9f11076f852a2830137
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 63837
--> https://bugs.winehq.org/attachment.cgi?id=63837
console output
Prerequisite: winetricks dotnet472 and uianimation patchset from Staging.
sha1sum ~/paint.net.4.1.install.exe
b2b886c97532eb4c5eabf7e2fd888d61f4a9ae78 ~/paint.net.4.1.install.exe
The installer crashes with a error dialog:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NotImplementedException:
d:\src\pdn\src\systemlayer.native\direct2d1\d2deffect.cpp (75) : hr =
m_pEffect->SetInputCount(inputCount); (PaintDotNet.Controls.PdnBanner)
at PaintDotNet.Interop.InteropErrorInfo.ThrowIfError() in
D:\src\pdn\src\Base\Interop\InteropErrorInfo.cs:line 89
at PaintDotNet.SystemLayer.Native.x64.NativeUtilities.ThrowOnErrorImpl(Int32
hr, SByte* szHr, IUnknown* pFxErrorInfo)
at
PaintDotNet.SystemLayer.Native.x64.Direct2D1.D2DEffect.set_InputCount(Int32
value)
at PaintDotNet.UI.Media.Effects.Effect.ApplyInputs(IServiceProvider
services, IEffect d2dEffect, IReadOnlyList`1 inputs, Boolean invalidate) in
D:\src\pdn\src\Framework\UI\Media\Effects\Effect.cs:line 49
at PaintDotNet.UI.Media.Effects.Effect.ApplyEffectProperty(IServiceProvider
services, IEffect d2dEffect, DependencyProperty property) in
D:\src\pdn\src\Framework\UI\Media\Effects\Effect.cs:line 110
at
PaintDotNet.UI.Media.Effects.EffectProperty.EnumerateEffectProperties[TAction](Type
ownerType, TAction& accumulator) in
D:\src\pdn\src\Framework\UI\Media\Effects\EffectProperty.cs:line 79
at
PaintDotNet.UI.Media.Effects.Effect.ApplyEffectProperties(IServiceProvider
services, IEffect d2dEffect) in
D:\src\pdn\src\Framework\UI\Media\Effects\Effect.cs:line 96
at
PaintDotNet.UI.Media.Effects.Effect.CreateDirect2DResource(IServiceProvider
services) in D:\src\pdn\src\Framework\UI\Media\Effects\Effect.cs:line 74
at
PaintDotNet.ObjectModel.ResourceCache.GetCachedOrCreateResource(IResourceProvider
resourceProvider, Type interfaceType) in
D:\src\pdn\src\Base\ObjectModel\ResourceCache.cs:line 179
at
PaintDotNet.ObjectModel.ResourceCacheExtensions.GetCachedOrCreateResource[TResource](IResourceCache
resourceCache, IResourceProvider`1 resourceProvider) in
D:\src\pdn\src\Base\ObjectModel\ResourceCacheExtensions.cs:line 17
at PaintDotNet.Direct2D1.DrawingContextExtensions.DrawImage(IDrawingContext
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https://bugs.winehq.org/show_bug.cgi?id=48540
Bug ID: 48540
Summary: Paint.net v4.0 crashes:
System.NotImplementedException:
..\Direct2D\D2DGeometry.cpp (553) : hr =
m_pGeometry->Widen (d2d_ellipse_geometry_Widen is a
stub)
Product: Wine
Version: 5.0
Hardware: x86
URL: https://dw81.uptodown.com/dwn/Gn--kYHTnDkyEi1ZtswLFM0e
ruO-fjlQNCOzLCPVl7iZ67g5WQqOWGcoFTk9NWZwQKrIUp7gVrWrKs
yG_HCzAm2TycqXRoucJDxlsMWzFo22sVY4LYYwZ0Fkp0g2KpNY/XEO
d-6EuUi0RITPk54kiA1MIiwaQDo8JbBWn9LHBdl3BYY1QMxhiChn0c
CaKGaQ0xFH8mv5dJzFL337cILS1Q0Q4bTCHirw26UMnsIvxp9THmVR
BOpWUDKLzgE3sU_iN/yLr1QM-cwlWQdFwnyEbeYB_fl0v3jgwVr2k0
rw3lRYMK3i--cGvZBuUwNtBp4gFv4QF2wMlWl6H7wPTmuSUfyg==/p
aint-net-4-0-es-en-br-fr-de-it-cn-jp-ru-win.zip
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Pre-note: while testing Paint.net it appears to be quite important to track the
precise version; Every new subsequent version seems to add new d2d-features and
thus might crash differently.
So I started with lowest version: 4.0
Bug: As reported in the title.
If you hack d2d_ellipse_geometry_Widen to return success the application
actually starts and I was even able to draw a line (WOW!!)
Clicking other things resulted again in System.NotImplementedException
exceptions.
(Side-note: used "winetricks dotnet40 dotnet48" and also for now a native
uianimation to work around a crash in installer. If i have time i`ll look into
the uianimation bug myself later I think)
sha1sum paint-net-4-0-es-en-br-fr-de-it-cn-jp-ru-win.zip
35549136606d396c894fb616a0f554235c47fad8
paint-net-4-0-es-en-br-fr-de-it-cn-jp-ru-win.zip
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https://bugs.winehq.org/show_bug.cgi?id=44632
Bug ID: 44632
Summary: abend after installation and startup of IPcamViewer
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: freek.weggeman(a)gmail.com
Distribution: ---
Created attachment 60625
--> https://bugs.winehq.org/attachment.cgi?id=60625
show details after the message above and save as
IPCameraViewer has expierecesd a serious error and has to be closed.
This error appeares at installation time as well as at startup
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http://bugs.winehq.org/show_bug.cgi?id=19469
Summary: ResEdit crashes checking for updates
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://www.resedit.net/ResEdit-UNICODE.7z
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Created an attachment (id=22630)
--> (http://bugs.winehq.org/attachment.cgi?id=22630)
Crash log
ResEdit 1.4.7 (unicode build) crashes checking for updates. Attached log
produced with 'Help -> Check for update' menu command.
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https://bugs.winehq.org/show_bug.cgi?id=52424
Bug ID: 52424
Summary: Running Shogun 2 Total War under wine stable
(7.0.0.0~focal-1) fails with page fault
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bopolissimus(a)gmail.com
Distribution: ---
Created attachment 71683
--> https://bugs.winehq.org/attachment.cgi?id=71683
backtrace for page fault when running Shogun Total War 2
Running Shogun 2 Total War under wine stable (7.0.0.0~focal-1)
fails with:
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x10a29192).
Register dump:
backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=39466
Bug ID: 39466
Summary: MOPy Fish does not install
Product: Wine
Version: 1.7.52
Hardware: x86-64
URL: https://web.archive.org/web/20020206231256fw_/http://1
93.129.255.5/mopyfish/binaries/setup.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Blocks: 21316
Distribution: Debian
Created attachment 52586
--> https://bugs.winehq.org/attachment.cgi?id=52586
log + backtrace
Related to bug 21316. The installer crashes before showing anything in the
screen.
Most of the backtrace is inside usp10 so guessing it as component.
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https://bugs.winehq.org/show_bug.cgi?id=39250
Bug ID: 39250
Summary: help!
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krisfoxes(a)aol.com
Distribution: ---
Created attachment 52306
--> https://bugs.winehq.org/attachment.cgi?id=52306
This is what Feral heart gave me and logs me out
Hello,
I play Feral heart on my mac and it logs me out all the time, sometimes 5 times
a day or more on this game giving me an error report form wine. Please help!
I would like to play this game without this error report showing up and logging
me out. Is there anything I can do??
Please help
Thank you,
Kris
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http://bugs.winehq.org/show_bug.cgi?id=21316
Summary: MOPy Fish: Unable to allocate required memory, cannot
continue.
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://www.mediafire.com/file/w13znjlvyko/setup-1.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
This is classic MOPy Fish 1.9a, a free virtual pet for your computer. (
http://en.wikipedia.org/wiki/MOPy_fish )
It fails to start and gives no terminal output even when using winedbg. It
simply says "process terminated".
Url given for the free download.
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https://bugs.winehq.org/show_bug.cgi?id=43215
Bug ID: 43215
Summary: regression | freeze | nfsw.exe
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nfsgraine(a)gmail.com
Distribution: ---
[Need for Speed World]
The game freezes after I confirm my chat language/connect with other players.
I am using latest wine-staging 2.10(tried normal wine too). An experienced
friend told me this particular problem gets solved with wine 1.6.x.
I don't know how to build a wine by myself so I tried a 1.6.2 with q4wine but
now I get another problem, when I'm not on lowest graphics settings, it crashes
with error "out of directx resources". Even at lowest settings, when I open a
map or join a race, basically make it use more resources, it crashes with this
directx error. I'm guessing it's because 1.6.2 didn't have support for my
Pentium G4560's iGPU.
So now I can't effectively use 1.6.2 as well although it does fix the former
freeze problem.
I would be grateful if this gets fixed.
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https://bugs.winehq.org/show_bug.cgi?id=44983
Bug ID: 44983
Summary: Uplay does not work.
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Created attachment 61116
--> https://bugs.winehq.org/attachment.cgi?id=61116
Uplay does not work. This is the full console output.
Uplay does not work. And when Uplay checks for updates it will last forever but
completely unsuccessfully.
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https://bugs.winehq.org/show_bug.cgi?id=44921
Bug ID: 44921
Summary: PathStripToRootA fails to find root path.
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 61012
--> https://bugs.winehq.org/attachment.cgi?id=61012
testcases
Here is a set of testcases for PathStripToRootA.
Attaching here, so it isn't lost.
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https://bugs.winehq.org/show_bug.cgi?id=44778
Bug ID: 44778
Summary: Progecad 2018 (.Net 4.0 program) installer throws
error window in the end and fails
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 60805
--> https://bugs.winehq.org/attachment.cgi?id=60805
debuglog, last 3500 lines before troubles start
Hi , followup of 44772
-In a fresh WINEPREFIX installed dotnet40 with winetricks
- Work around bug 44772 by applying e patch from that bug
In the end the installer throws up error messagebox while in console it says:
0032:err:module:import_dll Library hasp_windows_98673.dll (which is needed by
L"C:\\users\\louis\\Temp\\is-8S7CR.tmp\\Oem.dll") not found
0032:err:module:import_dll Library skeydrv.dll (which is needed by
L"C:\\users\\louis\\Temp\\is-8S7CR.tmp\\Oem.dll") not found
Both dlls are then already installed in the program directory but apparently
the installer cannot find them. Haven`t got a clue really why
(Work around for now: Ctrl^c the installer as the messagebox appears, copy both
dlls to system32 (so the installer finds them) and run the installer again;
then it succeeds)
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https://bugs.winehq.org/show_bug.cgi?id=42186
Bug ID: 42186
Summary: Uplay games don't work anymore since latest update
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: paulthetall(a)gmail.com
Created attachment 56814
--> https://bugs.winehq.org/attachment.cgi?id=56814
Uplay issue output
Hey Guys, Since the latest Uplay update of 15 December the games won't launch
anymore. Uplay does login and download and install goes fine as well. But if
you play a game it starts the intro of the game but exits back to uplay.
I tested with Anno2070 and Rayman Legend, both worked fine before but since
latest version of Uplay they have the same issue.
I attached the log.
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https://bugs.winehq.org/show_bug.cgi?id=43565
Bug ID: 43565
Summary: software crash
Product: Wine
Version: 2.14
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neneda(a)www.bccto.me
Distribution: ---
Created attachment 58974
--> https://bugs.winehq.org/attachment.cgi?id=58974
this is a game platform
i install gametea this game ,when i log in ,the game crash
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https://bugs.winehq.org/show_bug.cgi?id=47045
Bug ID: 47045
Summary: unhandled page fault crash after ERROR: Could Not Get
Primary Adapter Handle
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.hirsch(a)web.de
Distribution: ---
Created attachment 64215
--> https://bugs.winehq.org/attachment.cgi?id=64215
backtrace of assassin's creed unity crash
The Uplay version of the game "Assassin's Creed: Unity" crashes on start. I
think the interesting part of stdout is here:
2019-04-19 13:37:21 [ 187] [DEBUG] Hooks.cpp (36) : --- Overlay started ---
(C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed
Unity\ACU.exe)
2019-04-19 13:37:21 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'kernel32.dll'
hooked
2019-04-19 13:37:21 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'kernel32.dll'
hooked
2019-04-19 13:37:21 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'shell32.dll'
hooked
2019-04-19 13:37:21 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'xinput1_3.dll'
hooked
2019-04-19 13:37:22 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'dinput8.dll'
hooked
2019-04-19 13:37:22 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'dxgi.dll' hooked
2019-04-19 13:37:22 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'd3d9.dll' hooked
2019-04-19 13:37:22 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'user32.dll'
hooked
2019-04-19 13:37:22 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'kernel32.dll'
hooked
ERROR: Could Not Get Primary Adapter Handle
wine: Unhandled page fault on read access to 0x00000000 at address 0x1422f78da
(thread 00c3), starting debugger...
I attached the backtrace. And I wonder why the error messages contain
references to 32bit and 64bit. The game seems to be in 32bit and I could fix
missing DLL errors by installing 32bit libraries. However one of the main error
messages is "page fault on read access to 0x00000000 in 64-bit code". So I
guess the 64bit wine runtime crashed after it failed to start the 32bit game.
Anyway, here are some specs of my PC:
- Ryzen 5 1600X, 16 GB RAM
- Radeon RX 480 with 8GB, running with the kernel's AMDGPU driver
- Arch Linux with kernel 5.0.7
- wine 4.6 with wine-mono, wine-nine (gallium)
The crash is reproducible no matter whether I chose Win7 or Win10 in winecfg.
And it crashes when started in Uplay as well as when calling "wine ACU.exe" in
the installation directory. Also going into Uplay's offline mode doesn't help
(that was a suggestion I found in a youtube video). Uplay seems to work fine.
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https://bugs.winehq.org/show_bug.cgi?id=49404
Bug ID: 49404
Summary: Secret Files 3 needs
d3dx9_skin_info_ConvertToIndexedBlendedMesh
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Continuation of bug 48779
fixme:d3dx:d3dx9_skin_info_ConvertToIndexedBlendedMesh iface 052DD250, mesh_in
052DA200, options 0x4000220, palette_size 48, adjacency_in 0453F920,
adjacency_out 0469BB60, face_remap 00000000, vertex_remap 00000000,
max_face_infl 0453F8EC, num_bone_combinations 0453F8F0, bone_combination_table
0453F8E8, mesh_out 0031EFC8 stub!
wine-5.10-306-g67ef515174
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https://bugs.winehq.org/show_bug.cgi?id=48957
Bug ID: 48957
Summary: Forgotten Hope 2 Crashes / Fail to start.
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: ryanrkpm(a)yahoo.com
Distribution: ---
Created attachment 66933
--> https://bugs.winehq.org/attachment.cgi?id=66933
terminal output
WHen i ran it with root privileges it goes into BF2 and says I must update the
video driver, but when going back into Forgotten Hope 2 it crashes every time.
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https://bugs.winehq.org/show_bug.cgi?id=40045
Bug ID: 40045
Summary: Thinking Worlds Player: Direct3D 9 application doesn't
display anything
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: zionnimchuk(a)gmail.com
Distribution: ---
Created attachment 53508
--> https://bugs.winehq.org/attachment.cgi?id=53508
Verbose error log warn+all
Wine runs the application, gets no significant errors, but nothing shows up. I
have to force quit (Ctrl-C) the application to close it.
Tested operating systems: 64-bit Arch Linux, 64-bit Ubuntu 15.10
Wine versions tested: 1.9.2, 1.9.1 (from Arch Linux package)
I initially posted this as a forum post. You can see it here:
https://forum.winehq.org/viewtopic.php?f=8&t=26045
Error log (normal output):
fixme:win:EnumDisplayDevicesW ((null),0,0x32f724,0x00000000), stub!
fixme:console:CONSOLE_DefaultHandler Terminating process 8 on event
If you look at the more verbose error log, you can see, on line 295-298 it
says:
warn:d3d_surface:surface_init Creating a lockable surface with a POOL of
DEFAULT, that doesn't specify DYNAMIC usage.
warn:d3d9:d3d9_swapchain_QueryInterface {580ca87e-1d3c-4d54-991d-b7d3e3c298ce}
not implemented, returning E_NOINTERFACE.
warn:d3d9:d3d9_swapchain_QueryInterface {580ca87e-1d3c-4d54-991d-b7d3e3c298ce}
not implemented, returning E_NOINTERFACE.
warn:d3d9:d3d9_device_QueryInterface {580ca87e-1d3c-4d54-991d-b7d3e3c298ce} not
implemented, returning E_NOINTERFACE.
Which I think is the problem.
You can view the verbose error log (warn+all) here:
http://paste.scratchbook.ch/view/ec9a60dc (same as attachment)
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https://bugs.winehq.org/show_bug.cgi?id=55684
Bug ID: 55684
Summary: Null pointer dereference in failure path
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
From Coverity report:
/home/akhaldi/wine/libs/vkd3d/libs/vkd3d-shader/dxil.c: 1793 in
sm6_parser_declare_function()
1787 return false;
1788 }
1789 ret_type = fn->type->u.function->ret_type;
1790
1791 if (!(fn->type = sm6_type_get_pointer_to_type(fn->type,
ADDRESS_SPACE_DEFAULT, sm6)))
1792 {
>>> CID 1546877: Null pointer dereferences (FORWARD_NULL)
>>> Dereferencing null pointer "fn->type".
1793 WARN("Failed to get pointer type for type %u.\n",
fn->type->class);
1794 return false;
1795 }
1796
1797 if (record->operands[1])
1798 WARN("Ignoring calling convention %#"PRIx64".\n",
record->operands[1]);
The issue is obviously in 'fn->type' being reused in a warning message.
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https://bugs.winehq.org/show_bug.cgi?id=51606
Bug ID: 51606
Summary: Adobe Creative Cloud and apps like Photoshop CC need
Internet Explorer 11
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msdobrescu(a)gmail.com
Distribution: ---
Created attachment 70459
--> https://bugs.winehq.org/attachment.cgi?id=70459
Popup appears in Photoshop at startup
Adobe software, mainly Creative Cloud related, like Photoshop CC, requires now
Internet Explorer 11.
I could not manage to install Internet Explorer, regardless the package used.
I have Windows 10, up to date (21H1 right now) and I have installed Photoshop
CC there and copied the files on my Linux for testing. This is because it is
not possible to install Adobe Creative Cloud either, due to missing Internet
Explorer 11.
After starting Photoshop, the attached popup appears, so no possibility to use
Photoshop CC, which is known to work in Wine (seemingly the tested versions of
Photoshop CC are cracked somehow to skip this step, but that is illegal and
dangerous for being know to bring malware).
A IE11 installation or a workaround are necessary.
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http://bugs.winehq.org/show_bug.cgi?id=23124
Summary: Philippine English locale defaults to wrong SUBLANG
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
I understand that following 1.2 .po file are going to be used, so this should
be easier to resolve then.
Philippine English follows American English rules, but currently defaults to
pick up SUBLANG_NEUTRAL which is British English. It should be picking up
SUBLANG_DEFAULT for American English.
I'm not sure if this can be changed before the introduction of .po files but
it's not urgent.
http://en.wikipedia.org/wiki/Philippine_English
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https://bugs.winehq.org/show_bug.cgi?id=55545
Bug ID: 55545
Summary: Rustup cannot download information related to
toolchains
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ArchLinux
Created attachment 75105
--> https://bugs.winehq.org/attachment.cgi?id=75105
WINEDEBUG=+secur32,+winsock,+wininet,+crpyt log
Hi.
Try to install a Rust toolchain using rustup fails with
error: could not download file from
'https://static.rust-lang.org/dist/channel-rust-stable.toml' to
'C:\users\lorenzo\.rustup\tmp\wfcpd9ms_ve5wz19_file.toml': error decoding
response body: operation timed out: operation timed out
Used:
https://static.rust-lang.org/rustup/dist/x86_64-pc-windows-msvc/rustup-init…
The 32bit (i686) version advance a bit further, but fails to download the
tolchain
Attaching a WINEDEBUG=+secur32,+winsock,+wininet,+crpyt log
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https://bugs.winehq.org/show_bug.cgi?id=53799
Bug ID: 53799
Summary: FFXIV Endwalker Benchmark no audio and crashes in
xaudio2_7 on exit
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: nospam(a)kota.moe
Distribution: ---
Created attachment 73297
--> https://bugs.winehq.org/attachment.cgi?id=73297
Console output (including crash info)
The application in question can be downloaded from
https://jp.finalfantasyxiv.com/benchmark/download/ (Direct link:
https://download.finalfantasyxiv.com/ys8glaimvmykn88p/ffxiv-endwalker-bench…)
It can be executed with the following command line (not enough arguments to
fully configure the benchmark, but enough to demonstrate the problem):
wine game/ffxiv_dx11.exe SYS.Language=1
When the application is running, no audio is heard when there should be audio.
And when it exits (such as closing the window, pressing ESC, or letting it
finish), it will segfault in xaudio2_7 with the following backtrace (full
output in attachment):
=>0 0x00000242e0aeac FAudio_AudioClientThread+0xcc(user=00000000010301B0)
[Z:\tmp\wine-src\libs\faudio\src\FAudio_platform_win32.c:190] in xaudio2_7
(0000000000000000)
1 0x0000007b629109 BaseThreadInitThunk+0x9(unknown=<internal error>,
entry=<internal error>, arg=<internal error>)
[Z:\tmp\wine-src\dlls\kernel32\thread.c:61] in kernel32 (0000000000000000)
2 0x0000017005eda3 __wine_pop_frame(entry=0000000242E0ADE0,
arg=00000000010301B0) [Z:\tmp\wine-src\include\wine\exception.h:277] in ntdll
(0000000000000000)
3 0x0000017005eda3 RtlUserThreadStart+0x83(entry=[<register RSP not
accessible in this frame>, arg=[<register RSP not accessible in this frame>)
[Z:\tmp\wine-src\dlls\ntdll\thread.c:240] in ntdll (0000000000000000)
0x00000242e0aeac FAudio_AudioClientThread+0xcc
[Z:\tmp\wine-src\libs\faudio\src\FAudio_platform_win32.c:190] in xaudio2_7:
movq (%rcx),%rax
190 FAudio_assert(!FAILED(hr) && "Failed to stop IAudioClient!");
This was run in a clean WINEPREFIX with wine-7.19 freshly built from source.
If I use winetricks to install xact_x64, the crash goes away, but there is
still no audio output
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https://bugs.winehq.org/show_bug.cgi?id=43280
Bug ID: 43280
Summary: Gothic 1, no Music
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shitman71(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Music not working in Gothic 1 and other games, this was introduced with windows
vista sp1. They did some changes to their soundsystem or something like this,
this affected many games. I gues this was introduced in wine too.
I dont know what exactly was done but i know problems with music existed even
in win8.1.
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http://bugs.winehq.org/show_bug.cgi?id=28692
Bug #: 28692
Summary: Korg M1 DLE Load Program dialogue does not show files
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gigaday(a)googlemail.com
Classification: Unclassified
Created attachment 36878
--> http://bugs.winehq.org/attachment.cgi?id=36878
No files shown under Wine
The Load Program dialogue should show files with extensions *.m1prog, but they
are not shown although the exist in the directory.
Screen shots of Windows and Wine attached.
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http://bugs.winehq.org/show_bug.cgi?id=11446
Summary: Gangsters: Wrong 2d rendering
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wielkiegie(a)gmail.com
Created an attachment (id=10577)
--> (http://bugs.winehq.org/attachment.cgi?id=10577)
Wine messages when starting with OpenGL as DDraw renderer
OpenGL as DirectDraw driver causes unhandled page fault when playing intro (I
tried GDI for testing). When the game starts or after changing menu screen,
main menu is completely black. Graphics can be visible only after pushing any
button in the menu, but releasing mouse button elsewhere. Buttons doesn't
contain any text and colors of whole screen are ugly.
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https://bugs.winehq.org/show_bug.cgi?id=38740
Bug ID: 38740
Summary: Mathearbeit installer hangs during installation
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51652
--> https://bugs.winehq.org/attachment.cgi?id=51652
Console output from Slackware 14.1 with wine 1.7.44
Hello everyone,
I would like to submit a bug concerning the installation of "Mathearbeit" which
can be downloaded from the following URL:
http://www.mathearbeit.de/download.html
I tried "Mathearbeit G" but the installer hangs on my Slackware 14.1 32-Bit
System. Console output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=29559
Bug #: 29559
Summary: GTA IV freeze in videos or scripted game events
Product: Wine
Version: 1.3.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxuser-sky(a)gmx.de
Classification: Unclassified
Hi
My GTA 4 freezes or sometimes crashes when i watch a ingame video (like when
you get your next mission) or on ingame scripted videos/events (like right
before you go and kill this guy with a sniper, mission from Francis "Lure")
(without the black sripes so it does not look like a video but i guess it could
be the same background stuff rolling...).
The Mission Lure is a great example it freezes like 9 out of 10 tries by me.
Then only one i got it to work was when it was night. Do not know if this has
something to do with it. Also a lot of freezes when i would go to Francis for
new missions.
Crashes (We are sorry for the inconvenience dialog....) are very rare only had
two since i play with is 1 moth or so....
Tested wine Version: 1.3.35,1.3.36
In Console i get:
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from walk_constant_heap() @
/var/tmp/portage/app-emulation/wine-1.3.36/work/wine-1.3.36/dlls/wined3d/glsl_shader.c
/ 434
wine: Unhandled page fault on write access to 0x084173f1 at address 0x7bc48a6c
(thread 0028), starting debugger...
Attached is a savegame so you can easy test it by yourself, just drive down to
the "F" on the map. I bet it will freeze right in the video and if you skip
this by pressing left mouse button in will freeze later on the roof....
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http://bugs.winehq.org/show_bug.cgi?id=29512
Bug #: 29512
Summary: bad fonts rendering in mochasoft's tn5250
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: washuu(a)eastnews.com.pl
Classification: Unclassified
Created attachment 38219
--> http://bugs.winehq.org/attachment.cgi?id=38219
WINEDEBUG=fixme+all,warn+all mtn5250.exe
The program affected is Mochasoft's teminal 5250 emulator, downloadable from
http://www.mochasoft.dk/mw5250.exe
It installs cleanly. After first run, we see "fuzzy" fonts on the toolbar even
without any action from user side.
Moreover, when we connect to some AS400 (I know they are none public AS400
servers...), some letters on the screen are missing, and when we try to mark
some areas, letters are completely garbled.
I attach log from WINEDEBUG=fixme+all,warn+all. There are a lot of lines
regarding to missing fonts.
I tried to install winetricks corefonts but it doesn't do any good.
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http://bugs.winehq.org/show_bug.cgi?id=29492
Bug #: 29492
Summary: DemonStar window cannot be moved in virtual desktop
mode
Product: Wine
Version: 1.3.35
Platform: x86-64
URL: http://www.mking.com/demonstar_game.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
This bug applies to the game DemonStar, a cut-down version of which is on
several eGames CD-ROMs. The game is also downloadable from
http://www.mking.com/demonstar_game.html
There are two issues which are probably related.
Ther first issue applies when using virtual desktop mode. In some cases the
window can't be moved by dragging its title bar. To reproduce the problem:
1. Download and run the game installer.
2. Use winecfg to enable virtual desktop mode.
3. Start the game. Notice the game window can be dragged normally.
4. Select the File->Options menu item. Select "Window 2x" for View Size and
click OK. The window doubles in size.
5. Notice how the window is not draggable any more.
6. If you change the view size back to Window 1x the window becomes draggable
again.
The second issue applies when Wine is not in virtual desktop mode. Then,
setting the view size to Window 2x has no effect; the window remains at its
original small size.
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http://bugs.winehq.org/show_bug.cgi?id=29462
Bug #: 29462
Summary: BurnPlot inserts lots of spaces in the default name
for a screenshot
Product: Wine
Version: 1.3.35
Platform: x86-64
URL: http://download.imgburn.com/BurnPlot_1.0.1.5.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
When attempting to use BurnPlot's built-in save screenshot function, the
default name it uses is "BurnPlot" followed by 1,025 space characters. On
Windows XP, it's just "BurnPlot" with no spaces. Attempting to save a file with
all these spaces in the name will cause the program to hang, though it works
after manually deleting them.
Steps to reproduce:
1. winetricks vb6run wsh57 native_oleaut32
Note that wsh57 is a workaround for bug 28605 and native_oleaut32 is a
workaround for bug 29461.
2. Start the program and go to file -> save BurnPlot screen capture
Workaround: native shlwapi, shell32, and comdlg32. Since native shlwapi+shell32
doesn't prevent the problem, I guess it's most likely comdlg32 to blame. (I
can't get this far using native comdlg32 without the other two.)
No terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=35621
Bug ID: 35621
Summary: MDI2DOC fills the file selection dialog textbox with
59000 spaces
Product: Wine
Version: 1.7.12
Hardware: x86
URL: http://www.bugysoft.com/setup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Classification: Unclassified
Just install the program (winetricks mfc42 vb6run) and open it, after that
press the first toolbar icon (Open). Note that the caret is not in the initial
position but instead in the middle of the textbox, if you press the right mouse
button then select all and finally paste in a text editor you will see 59000
spaces.
This does not happen in XP.
sha1sum faf176e9e624611ebacb12da14a66c10a5a40be8 setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=29416
Bug #: 29416
Summary: Unreal 2: Texture memory is corrupted on certain
action
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jisaak98(a)gmail.com
Classification: Unclassified
Created attachment 38074
--> http://bugs.winehq.org/attachment.cgi?id=38074
All textures got mixed :)
All textures get mixed up when you shoot spiders eggs (second game mission).
Only game restart helps to fix this. See screenshots for details.
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https://bugs.winehq.org/show_bug.cgi?id=44831
Bug ID: 44831
Summary: Resizing Wine on a Chromebook prevents Wine from
launching again until a reboot
Product: Wine
Version: 3.4
Hardware: x86
OS: Android
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: duboisj(a)codeweavers.com
Created attachment 60870
--> https://bugs.winehq.org/attachment.cgi?id=60870
logcat output
Hardware: Google Pixelbook Chrombook
OS: Stable channel Chrome OS (M64.0.3282.190) Android subsystem v. 7.1.1
Wine package: wine 3.4 package from winehq Downloads page
On first launching Wine's Android package on a Chromebook, the Wine desktop is
smaller than a user might want. Like other Android apps, the Wine desktop has
Chrome OS window decorations on top, which include a resize control.
Using this control to ask that Wine be put in a maximized window results in a
message saying that Wine will be restarted in order to change the window size.
Some percent of the time, this appears to work (whether the desktop can truly
cope with the resize is a separate matter, but wine will at least run after the
resize).
A high percent of the time, however, Wine dies after the restart and cannot be
restarted again until a reboot. What happens, in this state, is that you click
on the Wine icon and a window briefly flashes, then disappears.
If you have a machine in developer mode, you can see that after each click on
the Wine icon, new instances of cmd / wineconsole are being launched and stay
running. The original wineserver (from before the resize) appears to also stay
running, and never exits. When wine is running in a sane state, there is also
a process for the java vm / explorer - labelled 'org.winehq.wine' in the output
of a 'ps'. That process is the one which appears to be killed by the resize
and never manages to restart.
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https://bugs.winehq.org/show_bug.cgi?id=54296
Bug ID: 54296
Summary: Google Chrome (for Windows) crashes on start
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kohen.d(a)gmail.com
Distribution: ---
Created attachment 73864
--> https://bugs.winehq.org/attachment.cgi?id=73864
log of an attempted launch
Since version 106, Google Chrome stopped running on Wine, it seems.
Someone else mentioned it in the forum:
https://forum.winehq.org/viewtopic.php?t=37086
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https://bugs.winehq.org/show_bug.cgi?id=43415
Bug ID: 43415
Summary: All versions of Google Chrome fail to display a
webpage
Product: Wine
Version: 2.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
Created attachment 58770
--> https://bugs.winehq.org/attachment.cgi?id=58770
Backtrace for an error Chrome 59 32-bit threw in Win7 mode
All versions of Google Chrome fail to display a webpage.
Versions tested: 1.0.154.59, "chrome32_49.0.2623.75", "chrome64_49.0.2623.75",
"Chrome-48.0.2564.97", "Chrome64_48.0.2564.109", "chrome32_50.0.2661.75",
"chrome64_50.0.2661.75", "chrome32_55.0.2883.75", "chrome32_58.0.3029.96",
"chrome64_58.0.3029.96", "chrome32_59.0.3071.86", "chrome64_59.0.3071.86".
Wine versions tested: 2.12, 2.13
AppDB page:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=8177
I really don't have many details about this problem, but it should be easy to
reproduce.
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http://bugs.winehq.org/show_bug.cgi?id=33676
Bug #: 33676
Summary: Builtin iexplore can't downlod chrome
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
The command
wine iexplore 'http://www.google.com/chrome/eula.html'
displays the Chrome download page very nicely, but when you click
on the Download Chrome button, all you get is:
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 67 of
CGID_ShellDocView
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 63 of
CGID_ShellDocView
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 84 of
CGID_ShellDocView
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 28
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https://bugs.winehq.org/show_bug.cgi?id=42247
Bug ID: 42247
Summary: Chrome 39 Offline installer dosen't Install even on
the latest version of Wine
Product: Wine
Version: 1.7.50
Hardware: x86-64
URL: https://docs.google.com/uc?id=0B4aAK9c4Px0Ud3EwWG5Td1V
zR28&export=download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: samashokp(a)gmail.com
CC: samashokp(a)gmail.com
Distribution: Other
Created attachment 56925
--> https://bugs.winehq.org/attachment.cgi?id=56925
Logs of Failed to install Chrome 39 Offline Installer, Generated by Wine
Chrome 39 Offline installer dosen't Install even on the latest version of Wine
Chrome 39 Offline Installer
https://docs.google.com/uc?id=0B4aAK9c4Px0Ud3EwWG5Td1VzR28&export=download
I've tested the following on Ubuntu, Linux Mint, Knoppix, etc..
Failed to Install on all of them.
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http://bugs.winehq.org/show_bug.cgi?id=29331
Bug #: 29331
Summary: 8BallClub "New member" GUI is broken
Product: Wine
Version: 1.3.34
Platform: x86
URL: http://www.8ballclub.com/Downloads/Install8BC.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
Install -> run -> click "new member". GUI is broken and you can't register new
member.
Workaround: winetricks ie6
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http://bugs.winehq.org/show_bug.cgi?id=29324
Bug #: 29324
Summary: Magicka crashes occasionally when loading new areas
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ape(a)ape3000.com
Classification: Unclassified
Created attachment 37923
--> http://bugs.winehq.org/attachment.cgi?id=37923
Magicka's error report
Magicka crashes occasionally when trying to load new areas. I found that this
can be reproduced effectively by moving in and out a cave several times.
There's atleast one of these caves in the 4th chapter.
The crash seems to be caused from running out of video memory:
err:d3d:resource_init Out of memory!
Microsoft.Xna.Framework.Graphics.OutOfVideoMemoryException: External component
has thrown an exception.
I attached the full crash logs.
I have GTX 285 2GT graphics card with 290.10 proprietary drivers.
Nvidia-settings report that I have 2048 MB video memory, so I have that value
in wine's registry. I also tried using other values with no success.
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http://bugs.winehq.org/show_bug.cgi?id=29148
Bug #: 29148
Summary: ecitic bank HelpmateSetup launcher endless loop while
trying to start inner installers
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download the outer installer
$ wget https://e.bank.ecitic.com/perbank5/download/helpmate/HelpmateSetup.exe
--no-check-certificate
2. Start the outer installer
$ wine HelpmateSetup.exe
after that, .wine/drive_c/"Program Files"/CNCB/PerCiticMate/Launcher.exe will
auto start.
3. Waiting for downloading
$ pwd
/home/fracting/.wine/drive_c/Program Files/CNCB/PerCiticMate/PerDownLoad
$ ls
CITICpibankcersafebox.exe CNCBGuard.exe CNCBSecPkg.exe
citic_SimpChinese.exe CNCBPayCtl.exe
4. Launcher.exe fall into a endless loop, never start the inner installers.
Expect Result:
Launcher.exe will start the installers in CNCB/PerCiticMate/PerDownLoad/
How reproduced:
100%
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http://bugs.winehq.org/show_bug.cgi?id=29085
Bug #: 29085
Summary: Fallen Heaven crashes on startup
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: damianatorrpm(a)gmail.com
Classification: Unclassified
The game Fallen Heaven does not start.
There is a demo of the game which start's fine:
http://www.fileplanet.com/79743/0/0/0/1/section/Demos
1st: I needed to manually copy wmix32.dll to syswow64 folder and not to
system32
and waveini.to windows folder
Now running it brings up the Message "Ein fataler Fehler ist aufgetreten", like
a fatal error occured.
Attaching WINEDEBUG=+all
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http://bugs.winehq.org/show_bug.cgi?id=28639
Bug #: 28639
Summary: Asami Sushi Shop's "Can't change resolution" alert
displays no text
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh+wine(a)iswifter.net
Classification: Unclassified
The alert wants to explain that the screen resolution set when you launched the
game isn't large enough to contain the game in a window, but no text appears,
just the OK button.
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