https://bugs.winehq.org/show_bug.cgi?id=47045
Bug ID: 47045
Summary: unhandled page fault crash after ERROR: Could Not Get
Primary Adapter Handle
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.hirsch(a)web.de
Distribution: ---
Created attachment 64215
--> https://bugs.winehq.org/attachment.cgi?id=64215
backtrace of assassin's creed unity crash
The Uplay version of the game "Assassin's Creed: Unity" crashes on start. I
think the interesting part of stdout is here:
2019-04-19 13:37:21 [ 187] [DEBUG] Hooks.cpp (36) : --- Overlay started ---
(C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed
Unity\ACU.exe)
2019-04-19 13:37:21 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'kernel32.dll'
hooked
2019-04-19 13:37:21 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'kernel32.dll'
hooked
2019-04-19 13:37:21 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'shell32.dll'
hooked
2019-04-19 13:37:21 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'xinput1_3.dll'
hooked
2019-04-19 13:37:22 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'dinput8.dll'
hooked
2019-04-19 13:37:22 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'dxgi.dll' hooked
2019-04-19 13:37:22 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'd3d9.dll' hooked
2019-04-19 13:37:22 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'user32.dll'
hooked
2019-04-19 13:37:22 [ 187] [DEBUG] PlatformHooks.cpp (113) : 'kernel32.dll'
hooked
ERROR: Could Not Get Primary Adapter Handle
wine: Unhandled page fault on read access to 0x00000000 at address 0x1422f78da
(thread 00c3), starting debugger...
I attached the backtrace. And I wonder why the error messages contain
references to 32bit and 64bit. The game seems to be in 32bit and I could fix
missing DLL errors by installing 32bit libraries. However one of the main error
messages is "page fault on read access to 0x00000000 in 64-bit code". So I
guess the 64bit wine runtime crashed after it failed to start the 32bit game.
Anyway, here are some specs of my PC:
- Ryzen 5 1600X, 16 GB RAM
- Radeon RX 480 with 8GB, running with the kernel's AMDGPU driver
- Arch Linux with kernel 5.0.7
- wine 4.6 with wine-mono, wine-nine (gallium)
The crash is reproducible no matter whether I chose Win7 or Win10 in winecfg.
And it crashes when started in Uplay as well as when calling "wine ACU.exe" in
the installation directory. Also going into Uplay's offline mode doesn't help
(that was a suggestion I found in a youtube video). Uplay seems to work fine.
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https://bugs.winehq.org/show_bug.cgi?id=49404
Bug ID: 49404
Summary: Secret Files 3 needs
d3dx9_skin_info_ConvertToIndexedBlendedMesh
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Continuation of bug 48779
fixme:d3dx:d3dx9_skin_info_ConvertToIndexedBlendedMesh iface 052DD250, mesh_in
052DA200, options 0x4000220, palette_size 48, adjacency_in 0453F920,
adjacency_out 0469BB60, face_remap 00000000, vertex_remap 00000000,
max_face_infl 0453F8EC, num_bone_combinations 0453F8F0, bone_combination_table
0453F8E8, mesh_out 0031EFC8 stub!
wine-5.10-306-g67ef515174
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https://bugs.winehq.org/show_bug.cgi?id=48957
Bug ID: 48957
Summary: Forgotten Hope 2 Crashes / Fail to start.
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: ryanrkpm(a)yahoo.com
Distribution: ---
Created attachment 66933
--> https://bugs.winehq.org/attachment.cgi?id=66933
terminal output
WHen i ran it with root privileges it goes into BF2 and says I must update the
video driver, but when going back into Forgotten Hope 2 it crashes every time.
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https://bugs.winehq.org/show_bug.cgi?id=40045
Bug ID: 40045
Summary: Thinking Worlds Player: Direct3D 9 application doesn't
display anything
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: zionnimchuk(a)gmail.com
Distribution: ---
Created attachment 53508
--> https://bugs.winehq.org/attachment.cgi?id=53508
Verbose error log warn+all
Wine runs the application, gets no significant errors, but nothing shows up. I
have to force quit (Ctrl-C) the application to close it.
Tested operating systems: 64-bit Arch Linux, 64-bit Ubuntu 15.10
Wine versions tested: 1.9.2, 1.9.1 (from Arch Linux package)
I initially posted this as a forum post. You can see it here:
https://forum.winehq.org/viewtopic.php?f=8&t=26045
Error log (normal output):
fixme:win:EnumDisplayDevicesW ((null),0,0x32f724,0x00000000), stub!
fixme:console:CONSOLE_DefaultHandler Terminating process 8 on event
If you look at the more verbose error log, you can see, on line 295-298 it
says:
warn:d3d_surface:surface_init Creating a lockable surface with a POOL of
DEFAULT, that doesn't specify DYNAMIC usage.
warn:d3d9:d3d9_swapchain_QueryInterface {580ca87e-1d3c-4d54-991d-b7d3e3c298ce}
not implemented, returning E_NOINTERFACE.
warn:d3d9:d3d9_swapchain_QueryInterface {580ca87e-1d3c-4d54-991d-b7d3e3c298ce}
not implemented, returning E_NOINTERFACE.
warn:d3d9:d3d9_device_QueryInterface {580ca87e-1d3c-4d54-991d-b7d3e3c298ce} not
implemented, returning E_NOINTERFACE.
Which I think is the problem.
You can view the verbose error log (warn+all) here:
http://paste.scratchbook.ch/view/ec9a60dc (same as attachment)
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https://bugs.winehq.org/show_bug.cgi?id=56496
Bug ID: 56496
Summary: BeamNG Techdemo 0.3 needs support for 'implicit
conversion from float3 to float4'
Product: vkd3d
Version: 1.11
Hardware: x86-64
URL: https://www.moddb.com/games/beamng/downloads/beamng-te
chdemo-03
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:543:13: E5017: Aborting due to
not yet implemented feature: Prioritize between multiple compatible function
overloads.
0024:err:d3dcompiler:D3DCompile2 <anonymous>:543:13: E5002: Can't
implicitly convert from float3 to float4.
0024:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=55684
Bug ID: 55684
Summary: Null pointer dereference in failure path
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
From Coverity report:
/home/akhaldi/wine/libs/vkd3d/libs/vkd3d-shader/dxil.c: 1793 in
sm6_parser_declare_function()
1787 return false;
1788 }
1789 ret_type = fn->type->u.function->ret_type;
1790
1791 if (!(fn->type = sm6_type_get_pointer_to_type(fn->type,
ADDRESS_SPACE_DEFAULT, sm6)))
1792 {
>>> CID 1546877: Null pointer dereferences (FORWARD_NULL)
>>> Dereferencing null pointer "fn->type".
1793 WARN("Failed to get pointer type for type %u.\n",
fn->type->class);
1794 return false;
1795 }
1796
1797 if (record->operands[1])
1798 WARN("Ignoring calling convention %#"PRIx64".\n",
record->operands[1]);
The issue is obviously in 'fn->type' being reused in a warning message.
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https://bugs.winehq.org/show_bug.cgi?id=56426
--- Comment #3 from zsolt.sandor(a)gmail.com ---
Hello,
It seems that the problem is that java changed how they access the network
interfaces and the API they call is not available in wine-stable (9.0) causing
the problem.
The change is however available in the wine-staging (9.8) [ubuntu package name]
and when tried to execute my test, it worked perfectly:
> Getting network interfaces
> 0198:fixme:iphlpapi:GetAnycastIpAddressTable (0, 000000000134F750) stub
> Done
How to move forward? Either backport the changes to stable, or mark as
non-relevant, use the staging / development version.
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https://bugs.winehq.org/show_bug.cgi?id=56637
Bug ID: 56637
Summary: Error opening Foxit Phantom portable executable
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aosd1996(a)gmail.com
Distribution: ---
Created attachment 76409
--> https://bugs.winehq.org/attachment.cgi?id=76409
this is the log file for the error report
I tried to open a Foxit Phantom portable executable using wine and it showed me
this error.
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https://bugs.winehq.org/show_bug.cgi?id=51606
Bug ID: 51606
Summary: Adobe Creative Cloud and apps like Photoshop CC need
Internet Explorer 11
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msdobrescu(a)gmail.com
Distribution: ---
Created attachment 70459
--> https://bugs.winehq.org/attachment.cgi?id=70459
Popup appears in Photoshop at startup
Adobe software, mainly Creative Cloud related, like Photoshop CC, requires now
Internet Explorer 11.
I could not manage to install Internet Explorer, regardless the package used.
I have Windows 10, up to date (21H1 right now) and I have installed Photoshop
CC there and copied the files on my Linux for testing. This is because it is
not possible to install Adobe Creative Cloud either, due to missing Internet
Explorer 11.
After starting Photoshop, the attached popup appears, so no possibility to use
Photoshop CC, which is known to work in Wine (seemingly the tested versions of
Photoshop CC are cracked somehow to skip this step, but that is illegal and
dangerous for being know to bring malware).
A IE11 installation or a workaround are necessary.
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Bernhard Übelacker <bernhardu(a)mailbox.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bernhardu(a)mailbox.org
--- Comment #2 from Bernhard Übelacker <bernhardu(a)mailbox.org> ---
I tried to reproduce but it does not fail with wine-9.8,
with build 21.0.3+9-LTS.
So I I did a bisect which led me to this fixing commit:
commit 1bab7ea25e2c1e7bad6940c63c83ec0c1ef5c8f6
Author: Rastislav Stanik <gitlab(a)rastos.org>
Date: Thu Jan 25 21:14:20 2024 +0100
iphlpapi: Add stub for GetAnycastIpAddressTable().
This change adds an implementation of Win32 API function
GetAnycastIpAddressTable() that does not return real information, it
just says "no entries found".
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56065
Therefore is the issue for you resolved?
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https://bugs.winehq.org/show_bug.cgi?id=56613
Bug ID: 56613
Summary: Errors when building wine-9.4 with -Werror on Fedora
40
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patrick+winehq.org(a)laimbock.com
Distribution: ---
Created attachment 76370
--> https://bugs.winehq.org/attachment.cgi?id=76370
Errors when building wine-9.4 with -Werror on Fedora 40
Building wine-9.4 (no staging) with -Werror on Fedora 40 with gcc (GCC) 14.0.1
20240411 (Red Hat 14.0.1-0) results in some failures. See attachment. Please
let me know if you need more information. Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=23124
Summary: Philippine English locale defaults to wrong SUBLANG
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
I understand that following 1.2 .po file are going to be used, so this should
be easier to resolve then.
Philippine English follows American English rules, but currently defaults to
pick up SUBLANG_NEUTRAL which is British English. It should be picking up
SUBLANG_DEFAULT for American English.
I'm not sure if this can be changed before the introduction of .po files but
it's not urgent.
http://en.wikipedia.org/wiki/Philippine_English
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https://bugs.winehq.org/show_bug.cgi?id=56648
Bug ID: 56648
Summary: Autodesk DWG TrueView fails at installation
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: szatkus(a)gmail.com
Distribution: ---
Installation fails with the fixme: "Could not find dependent assembly
odis.bs.win (1.0.0)"
Turns out the installer creates a new folder (%TEMP%/7z0F0512E4) with another
installer that apparently is invoked next. The program removes it automatically
after crashing, but it could be retrieved by placing `while(1);` next to the
fixme or by using a Windows machine.
There's the Setup.exe file that has the following manifest in its resources:
<?xml version='1.0' encoding='UTF-8' standalone='yes'?>
<assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel level='asInvoker' uiAccess='false' />
</requestedPrivileges>
</security>
</trustInfo>
<dependency>
<dependentAssembly>
<assemblyIdentity type='win32' name='odis.bs.win' version='1.0.0.0'
processorArchitecture='*' language='*' />
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly>
<assemblyIdentity type='win32' name='odis.bs.wx' version='1.0.0.0'
processorArchitecture='*' language='*' />
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly>
<assemblyIdentity type='win32'
name='Microsoft.Windows.Common-Controls' version='6.0.0.0'
processorArchitecture='*'
publicKeyToken='6595b64144ccf1df' language='*' />
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly>
<assemblyIdentity type='win32' name='Microsoft.Windows.Common-Controls'
version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df'
language='*' />
</dependentAssembly>
</dependency>
</assembly>
From what I gathered this manifest is used to resolve some required dlls files,
but it ultimately fails.
The odis.bs.win is resolved by the following algorithm (a comment from the wine
code):
/* Lookup in <dir>\name.dll
* <dir>\name.manifest
* <dir>\name\name.dll
* <dir>\name\name.manifest
*
* First 'appdir' is used as <dir>, if that failed
* it tries application manifest file path.
*/
The file it's looking for is in ODIS/odis.bs.win/odis.bs.win.manifest, not in
odis.bs.win/odis.bs.win.manifest (name="odis.bs.win"). Where from does Windows
get the ODIS part? Well, there's also a file called "Setup.exe.config" with the
following content:
<configuration>
<windows>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<probing privatePath="ODIS"/>
</assemblyBinding>
</windows>
</configuration>
It looks that the program should resolve through <dir>/<privatePath>. I added a
few prints here and there, and it seems that Setup.exe.config is not loaded by
wine at any point.
Moving odis.bs.win and odis.bs.wx to the upper folder fixes the problem,
although the installation still fails after a while.
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https://bugs.winehq.org/show_bug.cgi?id=56584
Bug ID: 56584
Summary: InvokeShellLinker failed to extract icon
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jonass.user.lysator.liu.se
Distribution: ---
Trying to run the installer for Creature from
https://bugs.winehq.org/show_bug.cgi?id=4713 results in an
055c:err:menubuilder:InvokeShellLinker failed to extract icon from
L"C:\\Program Files\\nvidia corporation\\nvidia
demos\\creature\\binaries\\creatureviewerdx7.exe"
Checking the binaries directory I notice that the exe is actually
CreatureViewerDX7.exe.
So it seems like InvokeShellLinker may be case sensitive?
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https://bugs.winehq.org/show_bug.cgi?id=56646
Bug ID: 56646
Summary: Ingame Web-UI fonts
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: antr1x(a)hotmail.com
Distribution: ---
Bug could be easily reproduced on Guild Wars 2 game and I guess in any other
which used similar Web-UI ingame windows. The game itself works perfectly well,
except for one thing - several in-game windows operate like web pages, and the
fonts are also pulled from the game's website. But for some reason, this
doesn't work at all, and all we can see in those windows is Times New Roman
(instead of Menomonia in case of Guild Wars 2).
Over the past day, I've tried (fonts in context are
Menomonia/Helvetica/allfonts/win-7-10/11-fonts):
- Installing fonts in the system
- Installing fonts in the GW2 prefix
- Installing fonts in the Proton directory itself
- Installing gecko additionally in prefixes and through winetricks
- Adding fonts to the registries of all prefixes
- Replacing Times New Roman fonts with game fonts in the prefix registries
- Different versions of Wine/Proton
Checking Internet Explorer from those prefixes, and interestingly enough, it
displays fonts correctly on the game's forum, but I can't check the game's API
pages (the windows themselves) because it's a hardcoded feature of the game.
Link to the CSS used by ingame Web-UI windows -
https://static.staticwars.com/combo/_/fonts/menomonia/v3/menomonia-min.css&…
Screenshots with descriptions - https://imgur.com/a/3Z7pAlH
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https://bugs.winehq.org/show_bug.cgi?id=55545
Bug ID: 55545
Summary: Rustup cannot download information related to
toolchains
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ArchLinux
Created attachment 75105
--> https://bugs.winehq.org/attachment.cgi?id=75105
WINEDEBUG=+secur32,+winsock,+wininet,+crpyt log
Hi.
Try to install a Rust toolchain using rustup fails with
error: could not download file from
'https://static.rust-lang.org/dist/channel-rust-stable.toml' to
'C:\users\lorenzo\.rustup\tmp\wfcpd9ms_ve5wz19_file.toml': error decoding
response body: operation timed out: operation timed out
Used:
https://static.rust-lang.org/rustup/dist/x86_64-pc-windows-msvc/rustup-init…
The 32bit (i686) version advance a bit further, but fails to download the
tolchain
Attaching a WINEDEBUG=+secur32,+winsock,+wininet,+crpyt log
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https://bugs.winehq.org/show_bug.cgi?id=53799
Bug ID: 53799
Summary: FFXIV Endwalker Benchmark no audio and crashes in
xaudio2_7 on exit
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: nospam(a)kota.moe
Distribution: ---
Created attachment 73297
--> https://bugs.winehq.org/attachment.cgi?id=73297
Console output (including crash info)
The application in question can be downloaded from
https://jp.finalfantasyxiv.com/benchmark/download/ (Direct link:
https://download.finalfantasyxiv.com/ys8glaimvmykn88p/ffxiv-endwalker-bench…)
It can be executed with the following command line (not enough arguments to
fully configure the benchmark, but enough to demonstrate the problem):
wine game/ffxiv_dx11.exe SYS.Language=1
When the application is running, no audio is heard when there should be audio.
And when it exits (such as closing the window, pressing ESC, or letting it
finish), it will segfault in xaudio2_7 with the following backtrace (full
output in attachment):
=>0 0x00000242e0aeac FAudio_AudioClientThread+0xcc(user=00000000010301B0)
[Z:\tmp\wine-src\libs\faudio\src\FAudio_platform_win32.c:190] in xaudio2_7
(0000000000000000)
1 0x0000007b629109 BaseThreadInitThunk+0x9(unknown=<internal error>,
entry=<internal error>, arg=<internal error>)
[Z:\tmp\wine-src\dlls\kernel32\thread.c:61] in kernel32 (0000000000000000)
2 0x0000017005eda3 __wine_pop_frame(entry=0000000242E0ADE0,
arg=00000000010301B0) [Z:\tmp\wine-src\include\wine\exception.h:277] in ntdll
(0000000000000000)
3 0x0000017005eda3 RtlUserThreadStart+0x83(entry=[<register RSP not
accessible in this frame>, arg=[<register RSP not accessible in this frame>)
[Z:\tmp\wine-src\dlls\ntdll\thread.c:240] in ntdll (0000000000000000)
0x00000242e0aeac FAudio_AudioClientThread+0xcc
[Z:\tmp\wine-src\libs\faudio\src\FAudio_platform_win32.c:190] in xaudio2_7:
movq (%rcx),%rax
190 FAudio_assert(!FAILED(hr) && "Failed to stop IAudioClient!");
This was run in a clean WINEPREFIX with wine-7.19 freshly built from source.
If I use winetricks to install xact_x64, the crash goes away, but there is
still no audio output
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https://bugs.winehq.org/show_bug.cgi?id=43280
Bug ID: 43280
Summary: Gothic 1, no Music
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shitman71(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Music not working in Gothic 1 and other games, this was introduced with windows
vista sp1. They did some changes to their soundsystem or something like this,
this affected many games. I gues this was introduced in wine too.
I dont know what exactly was done but i know problems with music existed even
in win8.1.
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http://bugs.winehq.org/show_bug.cgi?id=28692
Bug #: 28692
Summary: Korg M1 DLE Load Program dialogue does not show files
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gigaday(a)googlemail.com
Classification: Unclassified
Created attachment 36878
--> http://bugs.winehq.org/attachment.cgi?id=36878
No files shown under Wine
The Load Program dialogue should show files with extensions *.m1prog, but they
are not shown although the exist in the directory.
Screen shots of Windows and Wine attached.
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http://bugs.winehq.org/show_bug.cgi?id=11446
Summary: Gangsters: Wrong 2d rendering
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wielkiegie(a)gmail.com
Created an attachment (id=10577)
--> (http://bugs.winehq.org/attachment.cgi?id=10577)
Wine messages when starting with OpenGL as DDraw renderer
OpenGL as DirectDraw driver causes unhandled page fault when playing intro (I
tried GDI for testing). When the game starts or after changing menu screen,
main menu is completely black. Graphics can be visible only after pushing any
button in the menu, but releasing mouse button elsewhere. Buttons doesn't
contain any text and colors of whole screen are ugly.
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https://bugs.winehq.org/show_bug.cgi?id=38740
Bug ID: 38740
Summary: Mathearbeit installer hangs during installation
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51652
--> https://bugs.winehq.org/attachment.cgi?id=51652
Console output from Slackware 14.1 with wine 1.7.44
Hello everyone,
I would like to submit a bug concerning the installation of "Mathearbeit" which
can be downloaded from the following URL:
http://www.mathearbeit.de/download.html
I tried "Mathearbeit G" but the installer hangs on my Slackware 14.1 32-Bit
System. Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=56641
Bug ID: 56641
Summary: Atached ti pid 0000
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: uruetamla(a)hotmail.com
Distribution: ---
Created attachment 76416
--> https://bugs.winehq.org/attachment.cgi?id=76416
acid pro 7
Acid pro 7 doesn´t open
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http://bugs.winehq.org/show_bug.cgi?id=29559
Bug #: 29559
Summary: GTA IV freeze in videos or scripted game events
Product: Wine
Version: 1.3.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxuser-sky(a)gmx.de
Classification: Unclassified
Hi
My GTA 4 freezes or sometimes crashes when i watch a ingame video (like when
you get your next mission) or on ingame scripted videos/events (like right
before you go and kill this guy with a sniper, mission from Francis "Lure")
(without the black sripes so it does not look like a video but i guess it could
be the same background stuff rolling...).
The Mission Lure is a great example it freezes like 9 out of 10 tries by me.
Then only one i got it to work was when it was night. Do not know if this has
something to do with it. Also a lot of freezes when i would go to Francis for
new missions.
Crashes (We are sorry for the inconvenience dialog....) are very rare only had
two since i play with is 1 moth or so....
Tested wine Version: 1.3.35,1.3.36
In Console i get:
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from walk_constant_heap() @
/var/tmp/portage/app-emulation/wine-1.3.36/work/wine-1.3.36/dlls/wined3d/glsl_shader.c
/ 434
wine: Unhandled page fault on write access to 0x084173f1 at address 0x7bc48a6c
(thread 0028), starting debugger...
Attached is a savegame so you can easy test it by yourself, just drive down to
the "F" on the map. I bet it will freeze right in the video and if you skip
this by pressing left mouse button in will freeze later on the roof....
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http://bugs.winehq.org/show_bug.cgi?id=29512
Bug #: 29512
Summary: bad fonts rendering in mochasoft's tn5250
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: washuu(a)eastnews.com.pl
Classification: Unclassified
Created attachment 38219
--> http://bugs.winehq.org/attachment.cgi?id=38219
WINEDEBUG=fixme+all,warn+all mtn5250.exe
The program affected is Mochasoft's teminal 5250 emulator, downloadable from
http://www.mochasoft.dk/mw5250.exe
It installs cleanly. After first run, we see "fuzzy" fonts on the toolbar even
without any action from user side.
Moreover, when we connect to some AS400 (I know they are none public AS400
servers...), some letters on the screen are missing, and when we try to mark
some areas, letters are completely garbled.
I attach log from WINEDEBUG=fixme+all,warn+all. There are a lot of lines
regarding to missing fonts.
I tried to install winetricks corefonts but it doesn't do any good.
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http://bugs.winehq.org/show_bug.cgi?id=29492
Bug #: 29492
Summary: DemonStar window cannot be moved in virtual desktop
mode
Product: Wine
Version: 1.3.35
Platform: x86-64
URL: http://www.mking.com/demonstar_game.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
This bug applies to the game DemonStar, a cut-down version of which is on
several eGames CD-ROMs. The game is also downloadable from
http://www.mking.com/demonstar_game.html
There are two issues which are probably related.
Ther first issue applies when using virtual desktop mode. In some cases the
window can't be moved by dragging its title bar. To reproduce the problem:
1. Download and run the game installer.
2. Use winecfg to enable virtual desktop mode.
3. Start the game. Notice the game window can be dragged normally.
4. Select the File->Options menu item. Select "Window 2x" for View Size and
click OK. The window doubles in size.
5. Notice how the window is not draggable any more.
6. If you change the view size back to Window 1x the window becomes draggable
again.
The second issue applies when Wine is not in virtual desktop mode. Then,
setting the view size to Window 2x has no effect; the window remains at its
original small size.
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http://bugs.winehq.org/show_bug.cgi?id=29462
Bug #: 29462
Summary: BurnPlot inserts lots of spaces in the default name
for a screenshot
Product: Wine
Version: 1.3.35
Platform: x86-64
URL: http://download.imgburn.com/BurnPlot_1.0.1.5.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
When attempting to use BurnPlot's built-in save screenshot function, the
default name it uses is "BurnPlot" followed by 1,025 space characters. On
Windows XP, it's just "BurnPlot" with no spaces. Attempting to save a file with
all these spaces in the name will cause the program to hang, though it works
after manually deleting them.
Steps to reproduce:
1. winetricks vb6run wsh57 native_oleaut32
Note that wsh57 is a workaround for bug 28605 and native_oleaut32 is a
workaround for bug 29461.
2. Start the program and go to file -> save BurnPlot screen capture
Workaround: native shlwapi, shell32, and comdlg32. Since native shlwapi+shell32
doesn't prevent the problem, I guess it's most likely comdlg32 to blame. (I
can't get this far using native comdlg32 without the other two.)
No terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=35621
Bug ID: 35621
Summary: MDI2DOC fills the file selection dialog textbox with
59000 spaces
Product: Wine
Version: 1.7.12
Hardware: x86
URL: http://www.bugysoft.com/setup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Classification: Unclassified
Just install the program (winetricks mfc42 vb6run) and open it, after that
press the first toolbar icon (Open). Note that the caret is not in the initial
position but instead in the middle of the textbox, if you press the right mouse
button then select all and finally paste in a text editor you will see 59000
spaces.
This does not happen in XP.
sha1sum faf176e9e624611ebacb12da14a66c10a5a40be8 setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=29416
Bug #: 29416
Summary: Unreal 2: Texture memory is corrupted on certain
action
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jisaak98(a)gmail.com
Classification: Unclassified
Created attachment 38074
--> http://bugs.winehq.org/attachment.cgi?id=38074
All textures got mixed :)
All textures get mixed up when you shoot spiders eggs (second game mission).
Only game restart helps to fix this. See screenshots for details.
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https://bugs.winehq.org/show_bug.cgi?id=44831
Bug ID: 44831
Summary: Resizing Wine on a Chromebook prevents Wine from
launching again until a reboot
Product: Wine
Version: 3.4
Hardware: x86
OS: Android
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: duboisj(a)codeweavers.com
Created attachment 60870
--> https://bugs.winehq.org/attachment.cgi?id=60870
logcat output
Hardware: Google Pixelbook Chrombook
OS: Stable channel Chrome OS (M64.0.3282.190) Android subsystem v. 7.1.1
Wine package: wine 3.4 package from winehq Downloads page
On first launching Wine's Android package on a Chromebook, the Wine desktop is
smaller than a user might want. Like other Android apps, the Wine desktop has
Chrome OS window decorations on top, which include a resize control.
Using this control to ask that Wine be put in a maximized window results in a
message saying that Wine will be restarted in order to change the window size.
Some percent of the time, this appears to work (whether the desktop can truly
cope with the resize is a separate matter, but wine will at least run after the
resize).
A high percent of the time, however, Wine dies after the restart and cannot be
restarted again until a reboot. What happens, in this state, is that you click
on the Wine icon and a window briefly flashes, then disappears.
If you have a machine in developer mode, you can see that after each click on
the Wine icon, new instances of cmd / wineconsole are being launched and stay
running. The original wineserver (from before the resize) appears to also stay
running, and never exits. When wine is running in a sane state, there is also
a process for the java vm / explorer - labelled 'org.winehq.wine' in the output
of a 'ps'. That process is the one which appears to be killed by the resize
and never manages to restart.
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https://bugs.winehq.org/show_bug.cgi?id=54296
Bug ID: 54296
Summary: Google Chrome (for Windows) crashes on start
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kohen.d(a)gmail.com
Distribution: ---
Created attachment 73864
--> https://bugs.winehq.org/attachment.cgi?id=73864
log of an attempted launch
Since version 106, Google Chrome stopped running on Wine, it seems.
Someone else mentioned it in the forum:
https://forum.winehq.org/viewtopic.php?t=37086
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https://bugs.winehq.org/show_bug.cgi?id=43415
Bug ID: 43415
Summary: All versions of Google Chrome fail to display a
webpage
Product: Wine
Version: 2.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
Created attachment 58770
--> https://bugs.winehq.org/attachment.cgi?id=58770
Backtrace for an error Chrome 59 32-bit threw in Win7 mode
All versions of Google Chrome fail to display a webpage.
Versions tested: 1.0.154.59, "chrome32_49.0.2623.75", "chrome64_49.0.2623.75",
"Chrome-48.0.2564.97", "Chrome64_48.0.2564.109", "chrome32_50.0.2661.75",
"chrome64_50.0.2661.75", "chrome32_55.0.2883.75", "chrome32_58.0.3029.96",
"chrome64_58.0.3029.96", "chrome32_59.0.3071.86", "chrome64_59.0.3071.86".
Wine versions tested: 2.12, 2.13
AppDB page:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=8177
I really don't have many details about this problem, but it should be easy to
reproduce.
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http://bugs.winehq.org/show_bug.cgi?id=33676
Bug #: 33676
Summary: Builtin iexplore can't downlod chrome
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
The command
wine iexplore 'http://www.google.com/chrome/eula.html'
displays the Chrome download page very nicely, but when you click
on the Download Chrome button, all you get is:
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 67 of
CGID_ShellDocView
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 63 of
CGID_ShellDocView
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 84 of
CGID_ShellDocView
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 28
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https://bugs.winehq.org/show_bug.cgi?id=42247
Bug ID: 42247
Summary: Chrome 39 Offline installer dosen't Install even on
the latest version of Wine
Product: Wine
Version: 1.7.50
Hardware: x86-64
URL: https://docs.google.com/uc?id=0B4aAK9c4Px0Ud3EwWG5Td1V
zR28&export=download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: samashokp(a)gmail.com
CC: samashokp(a)gmail.com
Distribution: Other
Created attachment 56925
--> https://bugs.winehq.org/attachment.cgi?id=56925
Logs of Failed to install Chrome 39 Offline Installer, Generated by Wine
Chrome 39 Offline installer dosen't Install even on the latest version of Wine
Chrome 39 Offline Installer
https://docs.google.com/uc?id=0B4aAK9c4Px0Ud3EwWG5Td1VzR28&export=download
I've tested the following on Ubuntu, Linux Mint, Knoppix, etc..
Failed to Install on all of them.
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http://bugs.winehq.org/show_bug.cgi?id=29331
Bug #: 29331
Summary: 8BallClub "New member" GUI is broken
Product: Wine
Version: 1.3.34
Platform: x86
URL: http://www.8ballclub.com/Downloads/Install8BC.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
Install -> run -> click "new member". GUI is broken and you can't register new
member.
Workaround: winetricks ie6
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http://bugs.winehq.org/show_bug.cgi?id=29324
Bug #: 29324
Summary: Magicka crashes occasionally when loading new areas
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ape(a)ape3000.com
Classification: Unclassified
Created attachment 37923
--> http://bugs.winehq.org/attachment.cgi?id=37923
Magicka's error report
Magicka crashes occasionally when trying to load new areas. I found that this
can be reproduced effectively by moving in and out a cave several times.
There's atleast one of these caves in the 4th chapter.
The crash seems to be caused from running out of video memory:
err:d3d:resource_init Out of memory!
Microsoft.Xna.Framework.Graphics.OutOfVideoMemoryException: External component
has thrown an exception.
I attached the full crash logs.
I have GTX 285 2GT graphics card with 290.10 proprietary drivers.
Nvidia-settings report that I have 2048 MB video memory, so I have that value
in wine's registry. I also tried using other values with no success.
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http://bugs.winehq.org/show_bug.cgi?id=29148
Bug #: 29148
Summary: ecitic bank HelpmateSetup launcher endless loop while
trying to start inner installers
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download the outer installer
$ wget https://e.bank.ecitic.com/perbank5/download/helpmate/HelpmateSetup.exe
--no-check-certificate
2. Start the outer installer
$ wine HelpmateSetup.exe
after that, .wine/drive_c/"Program Files"/CNCB/PerCiticMate/Launcher.exe will
auto start.
3. Waiting for downloading
$ pwd
/home/fracting/.wine/drive_c/Program Files/CNCB/PerCiticMate/PerDownLoad
$ ls
CITICpibankcersafebox.exe CNCBGuard.exe CNCBSecPkg.exe
citic_SimpChinese.exe CNCBPayCtl.exe
4. Launcher.exe fall into a endless loop, never start the inner installers.
Expect Result:
Launcher.exe will start the installers in CNCB/PerCiticMate/PerDownLoad/
How reproduced:
100%
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http://bugs.winehq.org/show_bug.cgi?id=29085
Bug #: 29085
Summary: Fallen Heaven crashes on startup
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: damianatorrpm(a)gmail.com
Classification: Unclassified
The game Fallen Heaven does not start.
There is a demo of the game which start's fine:
http://www.fileplanet.com/79743/0/0/0/1/section/Demos
1st: I needed to manually copy wmix32.dll to syswow64 folder and not to
system32
and waveini.to windows folder
Now running it brings up the Message "Ein fataler Fehler ist aufgetreten", like
a fatal error occured.
Attaching WINEDEBUG=+all
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http://bugs.winehq.org/show_bug.cgi?id=28639
Bug #: 28639
Summary: Asami Sushi Shop's "Can't change resolution" alert
displays no text
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh+wine(a)iswifter.net
Classification: Unclassified
The alert wants to explain that the screen resolution set when you launched the
game isn't large enough to contain the game in a window, but no text appears,
just the OK button.
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http://bugs.winehq.org/show_bug.cgi?id=28028
Summary: Build on OS X 10.7 requires CC=gcc-4.2
LDFLAGS='-Wl,-no_pie'
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: per(a)morth.org
Apparently this is known at macports already, but couldn't find a bug here at
winehq.org. When building on OS X 10.7 one have to pass CC=gcc-4.2
LDFLAGS='-Wl,-no_pie' to ./configure or wine will get a c0000005 exception
during startup.
For the CC part, it's to prefer the full gcc over llvm-gcc which is now
default.
LDFLAGS='-Wl,-no_pie' is to turn off position independent code/address space
randomization.
I guess both should be detected automatically.
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https://bugs.winehq.org/show_bug.cgi?id=43474
Bug ID: 43474
Summary: Tsukihime fails fullscreen -> windowed transition
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zaplo00(a)mailfence.com
Distribution: ---
Switching from fullscreen to windowed mode causes empty window or unmapped
window that needs to be restored with xdotool windowmap. Tsukihime can be
started in windowed mode but switching to fullscreen and back breaks it
(fullscreen always works). Log with fullscreen -> windowed in main menu (after
2 splash screens) is attached, maybe this piece is the culprit?.
trace:d3d:context_acquire device 0x188d08, texture (nil), sub_resource_idx 0.
trace:d3d:context_enter Entering context 0x1809f8, level 1.
warn:d3d:context_set_gl_context Failed to set pixel format 5 on device context
0x17004a.
warn:d3d:context_set_gl_context Failed to make GL context 0x61000 current on
device context 0x17004a, last error 0.
warn:d3d:context_set_gl_context Trying fallback to the backup window.
trace:d3d:swapchain_get_backup_dc Creating the backup window for swapchain
0x182cf0.
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http://bugs.winehq.org/show_bug.cgi?id=27719
Summary: virtual desktop wallpapers may only be bitmaps
Product: Wine
Version: 1.3.23
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
if you set a wallpaper for you virtual wine desktop like
- editing drive_c/windows/win.ini
- [Desktop] Wallpaper=c:\onlybitmaps.bmp
you only can use bmp files right now.
And i know we can do better, especially now that we have a good windowscodecs
implementation, which already get's used for menu building.
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http://bugs.winehq.org/show_bug.cgi?id=26938
Summary: Leo's RC Simulator menu can't be used
Product: Wine
Version: 1.3.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)3v1n0.net
Created an attachment (id=34362)
--> (http://bugs.winehq.org/attachment.cgi?id=34362)
Output using WINEDEBUG=warn+all
Try to download Leo's RC Simulator [1]. It installs fine, but when running
leofs.exe the top menu bar isn't shown correctly (running it in a wine desktop
it shows as a blue rectangle) and can't be used to control anything.
This issue seems somewhat related to bug 26605.
WINEDEBUG log attached.
[1] http://leobueno.net/PaginaProyectoSoft.php?id=LEORC
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http://bugs.winehq.org/show_bug.cgi?id=26926
Summary: MeGUI: Preview window cannot change aspect ratio, or
will not open at all.
Product: Wine
Version: 1.2.3
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.j.leung(a)gmail.com
Created an attachment (id=34344)
--> (http://bugs.winehq.org/attachment.cgi?id=34344)
screenshot of preview window with some minor UI glitches
While attempting to encode a video using the program MeGUI, a preview window
appears which shows filters and effects applied to the video before it is sent
to the encoder.
In many cases, this window does not appear, and a “Fatal error” message appears
with the text “MeGUI encountered a fatal error and may not be able to proceed.
Reason: Value was either too large or too small for a Decimal.”
Wine also prints the following line:
"fixme:variant:VarDecRound semi-stub!"
I noticed this only happens when attempting to preview videos with certain
aspect ratios. Videos of specific sizes, such as 720x480, can be previewed as
they have aspect ratios of 1.5. Other videos, such as widescreen 1280x720
(aspect ratio of 1.7777… repeating) cannot be previewed and display the error.
Interestingly, although you can’t preview the video, you can ignore the error,
continue to encode, and the output file will be the proper size.
If you try previewing a 720x480 video, and then set the aspect ratio to some
never-ending decimal from the dropdown menu, and try to preview that by
clicking the “Preview DAR” box, the error also appears.
I’m guessing there’s something wonky going on with how Wine is handling
numbers?
FYI, the MeGUI requires .NET 3.0, which I installed using "winetricks dotnet30”
I installed Wine via MacPorts repository, using “port install wine”
And somewhat related, while encoding, the progress window that shows % complete
and frame encoded per second doesn’t properly update and returns the same
“fixme” message. Not sure if I should make another report on that, as it’s
closely related.
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http://bugs.winehq.org/show_bug.cgi?id=26785
Summary: SIV incorrectly reports the same CPU time usage for
all it's threads
Product: Wine
Version: 1.3.17
Platform: x86
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
Created an attachment (id=34125)
--> (http://bugs.winehq.org/attachment.cgi?id=34125)
Screen Image showing the same CPU time for all threads
I thought this was a bug in SIV and have been trying to fix it, but it
transpires that GetThreadTimes() is implemented by Wine using the times()
function which returns the process rather than the thread CPU times.
The code is line 942 in ntdll/threads.c and is times(&time_buf);
I would like to try and generate a patch to fix this, but I have thus far
failed to find a portable *nix function to use. Please can someone point me in
the right direction?
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http://bugs.winehq.org/show_bug.cgi?id=26750
Summary: SIV fails to display USB device information
Product: Wine
Version: 1.3.17
Platform: x86
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
SIV fails to display USB device information please can wine be fixed ? The
first step is to add HCD0 to HCDn for the USB Root Hubs (much the same as for
COM1 to COMn) and then for following IOCTLs would need to be implemented:
IOCTL_USB_GET_NODE_CONNECTION_INFORMATION_EX
IOCTL_USB_GET_DESCRIPTOR_FROM_NODE_CONNECTION
IOCTL_GET_HCD_DRIVERKEY_NAME
IOCTL_USB_GET_ROOT_HUB_NAME
IOCTL_USB_GET_NODE_CONNECTION_NAME
IOCTL_USB_GET_NODE_CONNECTION_DRIVERKEY_NAME
IOCTL_USB_GET_NODE_INFORMATION
see http://msdn.microsoft.com/en-us/library/ff537421(v=VS.85).aspx
I realise this is not likely to happen soon.
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http://bugs.winehq.org/show_bug.cgi?id=26609
Summary: Impulse: wrong window size
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://www.impulsedriven.com/downloads/impulse_setup_f
ull.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Created an attachment (id=33874)
--> (http://bugs.winehq.org/attachment.cgi?id=33874)
terminal output
Impulse window size is smaller than it should be, (it is cut from right side
and from the bottom) resulting in some content not being displayed.
winetricks dotnet20 is required.
wine-1.3.16-213-gda4ed47
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http://bugs.winehq.org/show_bug.cgi?id=26604
Summary: AutoCAD 2008: Hang-up after closing preview window
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20
3) install AutoCAD 2008 and autocad2008lockedsp1.exe
4) wine acad.exe
5) ctrl+p
6) choose "DWG to PDF.pc3" in "Printer/plotter" Name
7) press "Preview..." to open preview window
8) close preview window
Behaviour:
Hang-up.
Expected behaviour:
No hang-up.
Terminal output:
>From clicking Preview...
fixme:shell:SHAutoComplete stub
fixme:gdiplus:GdipDrawLineI graphics object has no HDC
fixme:shell:SHAutoComplete stub
fixme:shell:SHAutoComplete stub
err:xrender:get_xrender_format_from_color_shifts No XRender format found!
fixme:shell:SHAutoComplete stub
err:xrender:get_xrender_format_from_color_shifts No XRender format found!
fixme:gdiplus:GdipDrawLineI graphics object has no HDC
fixme:shell:IShellLinkW_fnGetPath (0x5ea0a90): WIN32_FIND_DATA is not yet
filled.
err:xrender:get_xrender_format_from_color_shifts No XRender format found!
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:thread:NtQueryInformationThread info class 16 not supported yet
To closing preview window
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http://bugs.winehq.org/show_bug.cgi?id=26543
Summary: Second press on monthcal drop down button doesn't
working
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nvsa(a)bk.ru
Created an attachment (id=33801)
--> (http://bugs.winehq.org/attachment.cgi?id=33801)
trace with WINEDEBUG=+monthcal
After selecting date in monthcal control by pressing button second press
doesn't create calendar window. After third press application exits with
Segmentation fault.
So user cannon change date using calendar.
Changing date in textbox works.
Bug appears in Medialog software (medical database).
Software is written on Delphi.
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http://bugs.winehq.org/show_bug.cgi?id=26397
Summary: Starsiege: Tribes: prevents cursor from leaving window
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: beatme101(a)gmail.com
When running the game Starsiege: Tribes in windowed mode, it is difficult to
move the cursor outside of the game window; it often (not always) brings the
cursor back into the window.
Moving the mouse very slowly usually works to get the cursor out, as does using
alt-tab to change application focus instead.
I've attached the console output made when it pulls the cursor back in but it's
the same as when clicking into the window normally.
"Allow DirectX apps to stop the mouse leaving their window" is unchecked, as I
believe is the Wine default.
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http://bugs.winehq.org/show_bug.cgi?id=26368
Summary: Parent relative paths not working in ITSS Moniker
protocol
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ilan(a)cogniview.com
Parent relative paths that use the mk:@MSITStore protocol don't seem to work
correctly.
Test case:
* Download the CHM from here:
http://www.innovasys.com/products/ce/downloadexample.aspx
* Place it in C:\ drive (~/.wine/drive_c) so now you have C:\RealWorld.chm
* Open this URL in iexplore.exe:
mk:@MSITStore:c:\RealWorld.chm::/Images/collapse.gif
This loads an image correctly.
* Now open this URL:
mk:@MSITStore:c:\RealWorld.chm::/Images/../Images/collapse.gif
This tries to access the chm file C:\Images\collapse.gif, and obviously fails.
Note that I used this specific CHM in the test case just because it is publicly
available for download, but any CHM with a folder inside it would work for this
test just the same.
Also note that a similar test in IE on Windows works as expected and loads the
image using any of the URLs.
And lastly, note that if an HTML file inside the CHM refers to a relative path
with "..", the same problem occurs. For example, if there is an IMG tag with
SRC="../Images/whatever.gif" then you get the same problem.
I tested this on Ubuntu 10.10 with wine 1.3.14
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http://bugs.winehq.org/show_bug.cgi?id=25007
Summary: EssentialPIM Pro 3.74 - Printing Fails to Work
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rsflynn(a)gmail.com
EssentialPIM Pro 3.74
File > Print function fails and causes application error.
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http://bugs.winehq.org/show_bug.cgi?id=24993
Summary: Big image maps not loaded in GPSTrack 2008
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kubrick(a)fgv6.net
Hi,
GPSTrack is a proprietary software to manage maps and gps.
It is available for download for a free 15 days trial here :
http://www.gpstrack.com/Programmes/vista/setup.exe
Interesting note from the about box :
"To read and exploit image files, GPSTrack is using an ActiveX component
developped by DataTech (http://www.datatech.com).
This ActiveX can read most of public domain image file formats: BMP,GIF, JPG,
PNG, TIFF, PCX, PhotoCD, etc. ..."
"Small" images (5000x5000 px) loads perfectly on GPSTrack/wine, but big maps,
like 10kx10k px, it doesn't work with wine, the map frame remain grey and
doesn't refresh.
To reproduce the problem, create a big picture in one of the supported formats,
and load it in the app via File->New map.
Regards,
François.
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http://bugs.winehq.org/show_bug.cgi?id=24876
Summary: Explorer++ 1.2 not highlighting listview items
properly after the first time
Product: Wine
Version: 1.3.5
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31491)
--> (http://bugs.winehq.org/attachment.cgi?id=31491)
Terminal output
1. Start the program
2. Click once on c: to highlight it
3. Click once on z: to highlight it instead
4. Click once on c: again
On Windows, there's no difference between steps 2 and 4. But here, step four
doesn't highlight c: in blue as expected, although a dotted border still
appears around its name. It also doesn't show the details for drive c: in the
display window.
This doesn't happen with native comctl32 (v6). FWIW, it doesn't happen in
Explorer++ 1.1, either.
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http://bugs.winehq.org/show_bug.cgi?id=24834
Summary: Erratic exceptions when printing with Paywindow
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: braathwaate(a)whitewaterhill.com
1. Download Paywindow 2010 from this link:
http://www.zpay.com/download.htm
2. Use winetricks to install jet40.dll and mdac28.dll
3. Install Paywindow. Install should work find.
4. Run Paywindow and open the paywin.dxi dummy database
5. Use the menu to select Tools->Report Center.
6. On any of the reports, try to do a Print Preview. Often, but not always, an
exception will be generated.
I tried this on two virgin installations and the results were identical.
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http://bugs.winehq.org/show_bug.cgi?id=24575
Summary: Re: problems with Microinvest Invoice v.3.03.752
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nj000a(a)googlemail.com
When tried to print a document from Microinvest Invoice v.3.03.752, the program
just blocks.
Contacted the developer – responded that in Wine the windows do not follow Z
order.
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http://bugs.winehq.org/show_bug.cgi?id=24261
Summary: Edius does not work on WINE
Product: Wine
Version: 1.3.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: de.techno(a)gmail.com
Edius is a very powerful video editing tool. It installs well, but after the
dialog where you choose the profile and all... it doesn't move after that...
when you click 'create' nothing happens.
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http://bugs.winehq.org/show_bug.cgi?id=23893
Summary: Selection list window will not accept selection
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vanceal(a)sbcglobal.net
Created an attachment (id=29996)
--> (http://bugs.winehq.org/attachment.cgi?id=29996)
copy into the sym folder
I am running LTspice version 4.08e in WINE version 1.3.0 on OpenSUSE 11.2 on an
AMD64 dual core PC. I created the new part in LTspice version 4.03p and when I
upgraded to ver 4.08e I could no longer select a part from the list of models
in the library in the component attribute editor screen. I attached the part
model and library. Copy the files into the proper directory and you should be
able to duplicate the problem.
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http://bugs.winehq.org/show_bug.cgi?id=23805
Summary: office 2007 ribbon-apps and extended desktop issues
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sven.plaga(a)fh-deggendorf.de
During my work with Office 2007 i've noticed that it has problems with my
extended desktop environment:
When i switch a ribbon based application like word or excel 2007 from window
mode to full mode everything works on my primary monitor (i can repeat it
without problems).
On the extended monitor the switch from window to full works for the first
time. If the switch is performed a few times (usually two times)
* the window is stuck at the extended monitor and maintaining full mode
and
* all dialog windows (e.g. file open dialog) do not appear because the main
window has a permanent focus (the dialog windows are behind the main program
window and wait for OK --> as the buttons are out-of-reach, the program looks
completely "frozen")
This situation then is permanently maintained because this setting ist stored
in the registry under HKEY_CURRENT_USER
* for Word [Software\\Microsoft\\Office\\12.0\\Word\\Data]
* for Excel [Software\\Microsoft\\Office\\12.0\\Excel\\Options]
Workarround is:
* Word: Delete in [Software\\Microsoft\\Office\\12.0\\Word\\Data] the
REG_BINARY "Settings"
* Excel: Change in [Software\\Microsoft\\Office\\12.0\\Excel\\Options] the
DWORD Maximized from X to 0
and restart the respective programms.
The tested systems configuration was:
* Ubuntu 9.10
* Intel Corporation 4 Series Chipset Integrated Graphics Controller
* Compiz deactivated
* Extended Desktop performed using xrandr
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http://bugs.winehq.org/show_bug.cgi?id=23780
Summary: Shareaza user windows manager border instead of its
own
Product: Wine
Version: 1.2
Platform: x86
URL: http://shareaza.sourceforge.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=29815)
--> (http://bugs.winehq.org/attachment.cgi?id=29815)
Screenshot of the issue
When you maximize the window the window manager set it's own border to
Shareaza. You can see the issue in the attached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=23190
Summary: 2gis window occupy not all space as it can
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://nsk.2gis.ru/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: woodroof(a)gmail.com
Created an attachment (id=28852)
--> (http://bugs.winehq.org/attachment.cgi?id=28852)
Not all space occupied in maximize mode
To reproduce execute 2gis and press maximize button
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http://bugs.winehq.org/show_bug.cgi?id=23103
Summary: CivCity Rome 1.0 crashes on running
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://www.2kgames.com/civcityrome/civcity.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Created an attachment (id=28707)
--> (http://bugs.winehq.org/attachment.cgi?id=28707)
crash log
When you come to the position of actually building your city, the game crashes.
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http://bugs.winehq.org/show_bug.cgi?id=22916
Summary: Program installs fine, but crashes on start
Product: Wine
Version: unspecified
Platform: x86
URL: http://prv.tutor.com/install/netClassroom/Tutor.com%20
Classroom%20Setup.msi
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trevorolson(a)gmail.com
After installation, when you try to open the program, it tries to open but
crashes before it can open fully. In Windows a login screen appears. In WINE
the entire program simply ceases to run. It just quits before the login screen
appears.
As a tester, you should know that the program should be working if you make it
to the login screen. To fully test the program, you'd need a login and
password though, which you need to work for tutor.com to have.
Thanks for any assistance you can offer!
Trevor
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http://bugs.winehq.org/show_bug.cgi?id=22144
Summary: Windows LiveScribe software does not work in Wine
Product: Wine
Version: 1.1.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ablyth(a)winjeel.com
Windows based software of the LiveScribe software does not work in Wine. It
installs, and the Tray icon can show, but the Desktop application fails to
start up, and the Tray Launcher doesn't detect the LiveScribe pen (hardware)
when connected (via USB).
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http://bugs.winehq.org/show_bug.cgi?id=21995
Summary: Sonic the Hedgehog: The Screen Saver's editor is
mostly blank
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=26720)
--> (http://bugs.winehq.org/attachment.cgi?id=26720)
Comparison of the editor with builtin and native ctl3d32.dll
The editor included with this screensaver is pretty much unusable, because the
list of available effects/images/music and the edit window are blank. If the
left or right arrow is clicked to see a different list, the list is visible at
first, but it disappears when clicking on any of the items in the list.
The problem is gone if native ctl3d32.dll is used. The program gives no
terminal output by default, and I don't see an obvious ctl3d debug channel in
the list on the wiki, so let me know what kind of debug log would be useful...
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http://bugs.winehq.org/show_bug.cgi?id=19180
Summary: Race Driver GRID: Game freezes while restarting race
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=22168)
--> (http://bugs.winehq.org/attachment.cgi?id=22168)
Wine-1.1.25
I'm using Wine 1.1.25 (compiled from source using gcc version 4.4.0 20090506
(Red Hat 4.4.0-4) ) on Fedora 11 i386.
When i try to restart race the game freezes. The Wine error window is showed
but it's in background. The same problem is after finished race. This problem
doesn't occur every time but its often and easy to catch. Sometimes I can
restart the race every time without a freeze. I noticed that it's depended on
game start where restarts will work every time /restarts won't work every time.
I cut terminal output because this was repeating
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software
blit
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http://bugs.winehq.org/show_bug.cgi?id=18816
Summary: Playing online does not work with World Of Goo
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brayden.hull(a)gmail.com
When playing World Of Goo in latest development version of wine when you try to
use the internet option to play it online it does not connect, in terminal it
shows it sends a HTTP GET to a page but doesn't receive the response.
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https://bugs.winehq.org/show_bug.cgi?id=56525
Bug ID: 56525
Summary: Provide packages for Ubuntu 24.04
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
CC: dimesio(a)earthlink.net
Distribution: ---
I'm currently running the Ubuntu 24.04 pre-release, and right now the Wine
repository doesn't have packages for Ubuntu 24.04.
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https://bugs.winehq.org/show_bug.cgi?id=54646
Bug ID: 54646
Summary: Entering the minus symbol displays parentheses
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pascal.legrand(a)univ-orleans.fr
Distribution: ---
Hello,
I have been using, for many years, a small personal accounting application
developed in Delphi. (I am not the developer)
This one worked perfectly via Wine. Since one of the last update I have a
display problem.
When I enter a negative value in the application, once the entry validated the
minus sign (debit) turns into parentheses:
Input: -100€
Display: (100€)
Do you know where this problem could come from?
Thank you in advance for your help.
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https://bugs.winehq.org/show_bug.cgi?id=39597
Bug ID: 39597
Summary: Amstream demo application fails to play video file
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 52762
--> https://bugs.winehq.org/attachment.cgi?id=52762
demo application sources, binary
Follow up after first thing from bug 8712 is fixed, but application still
doesn't work.
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https://bugs.winehq.org/show_bug.cgi?id=56009
Bug ID: 56009
Summary: Updating a wine prefix sometimes fails with X errors
echoed in console.
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
The current wine-9.0 RC can sometimes fail to update a wine prefix. Generating
X11 errors in the console, and aborting the prefix update process. The
underlying problem seems to be a race condition, as it doesn't occur on every
prefix update, and it seems to happen at different points in the update process
when it does. It also seems more likely to occur when wine is emulating a
virtual desktop. But I don't have hard numbers to confirm this.
Depending on when this bug happens in the prefix update running wineboot -u
might fix it, but there is a small chance that the prefix will be corrupted
beyond wine's ability to fix. Necessitating the creation of a new prefix.
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https://bugs.winehq.org/show_bug.cgi?id=44260
Bug ID: 44260
Summary: Dungeon Keeper 2 crashs or works very slow
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rtentser(a)yandex.ru
Distribution: ---
Created attachment 60067
--> https://bugs.winehq.org/attachment.cgi?id=60067
3.0-rc1_DKII-DX.EXE
When i try to start the game with DKII-DX.EXE it starts but very slow.
When i use DKII.EXE it crashs. Same with DKII_SOFT.EXE.
I also tried the game with 2.0.3. DKII-DX.EXE works the same way. DKII.EXE
starts and works a little faster (i think so) but too slow still. DKII-SOFT.EXE
starts and works fine.
In 1.8.7 DKII-DX.EXE crashs when loading after movies.
I use the GOG version of the game. And i use old NVIDIA card (GeForce2 MX/MX
400), so that can be a problem. Or not. I'm not sure.
The attachment is the output of 3.0-rc1 with DKII-DX.EXE.
I also check if my issue is duplicate of
https://bugs.winehq.org/show_bug.cgi?id=22730. No, it's not: i have a low fps
not only in the main menu, but in the game too.
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http://bugs.winehq.org/show_bug.cgi?id=28933
Bug #: 28933
Summary: Screamer radio, mainmenu doesn't work
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.screamer-radio.com/download/file/screamer04
4.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
Mainmenu doesn't work at all, totally unresponsive.
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https://bugs.winehq.org/show_bug.cgi?id=46624
Bug ID: 46624
Summary: StarCraft: Remastered Edition disabled Monitors, Gamma
Correction and Real-Time Lightning configuration
Product: Wine-staging
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63525
--> https://bugs.winehq.org/attachment.cgi?id=63525
screenshot
Attaching Screenshot.
Logs not provided as I am using Battle.net Launcher.
Distro: Fedora 29 x64
System details /
Graphics:
Device-1: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]
vendor: XFX Pine driver: amdgpu v: kernel bus ID: 01:00.0
chip ID: 1002:67df
Display: x11 server: Fedora Project X.org 1.20.3 driver: amdgpu
compositor: gnome-shell v: 3.30.2 resolution: 1920x1080~60Hz
OpenGL: renderer: Radeon RX 580 Series (POLARIS10 DRM 3.27.0
4.20.6-200.fc29.x86_64 LLVM 7.0.1)
v: 4.5 Mesa 18.3.3 direct render: Yes
NOTE: Mesa upgraded from Mesa 18.2.8 to 18.3.3 via
https://copr.fedorainfracloud.org/coprs/petrb/mesa/
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https://bugs.winehq.org/show_bug.cgi?id=41712
Bug ID: 41712
Summary: lto build is broken
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: hi-angel(a)yandex.ru
Distribution: ---
Compiling WINE with "-flto" in LDFLAGS breaks the build for link-time. The
problem boils down to the following minimal example:
$ cat main.c
void foo();
int main() {
foo();
}
$ cat foo.c
void foo() { }
$ winegcc -c -flto foo.c
$ winegcc main.c foo.o
/usr/lib/wine/libwinecrt0.a(exe_entry.o): In function
`__wine_spec_exe_entry':
(.text+0x8d): undefined reference to `ExitProcess'
/usr/bin/ld: a.out.so: hidden symbol `ExitProcess' isn't defined
/usr/bin/ld: final link failed: Bad value
collect2: error: ld returned 1 exit status
winegcc: gcc failed
Simply removing the "-flto" option from the steps fixes the build.
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https://bugs.winehq.org/show_bug.cgi?id=56610
Bug ID: 56610
Summary: regression: helldivers 1 doesn't start
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Helldivers 1 from steam
(https://store.steampowered.com/app/394510/HELLDIVERS_Dive_Harder_Edition/)
doesn't start with wine 9.7. It worked fine with wine 9.3.
Bisecting led me to following commit:
$ git bisect bad
0f1322d2df4c5238c601a2865b6e65ad14bfa26a is the first bad commit
commit 0f1322d2df4c5238c601a2865b6e65ad14bfa26a
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Feb 12 10:01:33 2024 +0100
winex11: Support XInput2 events on individual windows.
dlls/winex11.drv/desktop.c | 2 ++
dlls/winex11.drv/mouse.c | 56 +++++++++++++++++++++++++++++-----------------
dlls/winex11.drv/window.c | 9 +++++++-
dlls/winex11.drv/x11drv.h | 2 ++
4 files changed, 48 insertions(+), 21 deletions(-)
Reproduction:
1. start steam, login
2. start helldivers 1 from steam
Expected result:
Game starts and works
Actual result:
Window is shown for a second and then it disappears, and steam shows that game
isn't running anymore.
Environment:
Linux kernel 6.6.21-gentoo
KDE/Plasma 5.27.11 X11
Around time of crash I see in log message like:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 10 (X_UnmapWindow)
Resource id in failed request: 0x6600001
Serial number of failed request: 449
Current serial number in output stream: 451
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https://bugs.winehq.org/show_bug.cgi?id=56495
Bug ID: 56495
Summary: libcef crash during battle.net (startcraft) launch
from wine/bottle
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nicolafragale(a)hotmail.it
Distribution: ---
Created attachment 76260
--> https://bugs.winehq.org/attachment.cgi?id=76260
libcef crash during battle.net (startcraft) launch from wine/bottle
libcef crash during battle.net (startcraft) launch from wine/bottle
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https://bugs.winehq.org/show_bug.cgi?id=55693
Bug ID: 55693
Summary: Flowgorithm fails as Wine-Mono has a mission dll
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 1b6038f3-c0a3-4614-9a2a-256434c26d0a(a)simplelogin.com
Distribution: ---
Created attachment 75208
--> https://bugs.winehq.org/attachment.cgi?id=75208
Wine log when trying to start Flowgorithm
Using wine-staging 8.14, Flowgorithm executable fails to open as it says
wine-mono needs iconv.dll that doesn't appear to be on my system, I didn't find
it being downloadable in WineTricks.
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https://bugs.winehq.org/show_bug.cgi?id=48402
Bug ID: 48402
Summary: Harry Potter: Quidditch World Cup installer doesn't
show the progress
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oleg.kuznetsov(a)metamint.ru
Distribution: ---
Created attachment 66174
--> https://bugs.winehq.org/attachment.cgi?id=66174
log during the installation
During installation of Harry Potter: Quidditch World Cup, the installer doesn't
show progress neither in percents, nor in form of the progress bar. On real
Windows Vista, it is being shown as it should.
WINEARCH=win32 WINEPREFIX=~/.wine_hp ./wine winecfg
Prefix was set to "Vista".
WINEPREFIX=~/.wine_hp/ ./wine start /unix /media/desktop/HPQ_E3/AutoRun.exe &>
~/HPQWC_install.log
I closed the installer near the end of the installation, because it was
starting up the game.
desktop@steamos:~/Code/wine$ ./wine --version
wine-5.0-rc3-11-g6e4d441
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https://bugs.winehq.org/show_bug.cgi?id=56626
Bug ID: 56626
Summary: error in arc browser
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grandrodri3(a)gmail.com
Distribution: ---
Created attachment 76401
--> https://bugs.winehq.org/attachment.cgi?id=76401
report executes arc browser
Hello, how are you? I have recently tested the arc browser in Windows 11 mode
and it gives me the error that I attached in the text file, it seems that this
program requests a component of the Windows 11 SDK that is not currently
implemented in wine.
Can you review it? Thank you very much.
Greetings
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https://bugs.winehq.org/show_bug.cgi?id=56625
Bug ID: 56625
Summary: iconv.dll not found
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phil(a)tsa.coop
Distribution: ---
Created attachment 76400
--> https://bugs.winehq.org/attachment.cgi?id=76400
Brightpay application installs but won't load
A commercial application 'Brightpay 24-25', which can be downloaded from
https://www.brightpay.co.uk/download/, will install with wine, but the
application itself crashes.
A log file is attached.
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https://bugs.winehq.org/show_bug.cgi?id=56594
Bug ID: 56594
Summary: Illegal instruction when running DSDPLUS
Product: Wine
Version: 0.9.7.
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: erisi(a)comcast.net
Created attachment 76351
--> https://bugs.winehq.org/attachment.cgi?id=76351
Backtrace from illegal instruction in DSDPLUS.EXE
This continues to fail with an illegal instruction. Previous bug report
contains more details https://bugs.winehq.org/show_bug.cgi?id=56441
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https://bugs.winehq.org/show_bug.cgi?id=56618
Bug ID: 56618
Summary: Roon Music Player crashes upon starting playback
Product: Wine-staging
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joni.hilger(a)yahoo.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76373
--> https://bugs.winehq.org/attachment.cgi?id=76373
Full output of wine command
In short: I'm trying to select a music output in Roon music client and it
crashes immediately when trying to select any.
Steps to reproduce:
1) Install the Roon client (https://github.com/RoPieee/roon-on-wine simplifies
installation - otherwise get it here:
http://download.roonlabs.com/builds/RoonInstaller64.exe)
2) Start it up and connect to your Roon core - I don't think the client works
without it (requires additional setup:
https://download.roonlabs.net/builds/roonserver-installer-linuxx64.sh)
3) Enable any audio output in the Roon client settings. Then try to select an
output with the big purple button at the bottom "select an audio zone" (see
screenshot)
4) The client instantly closes/crashes.
I start the roon client like this:
WINEPREFIX=/home/joni/my_roon_instance wine
/home/joni/my_roon_instance/dosdevices/c:/users/joni/AppData/Local/Roon/Application/Roon.exe
> ~/roon_wine.log 2>&1
I have attached the entire output of the command.
I also tried with non-staging wine and it didn't work there as well. I think an
update of Roon introduced this issue.
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https://bugs.winehq.org/show_bug.cgi?id=56540
Bug ID: 56540
Summary: Ableton Live 12 Suite Crashes While Opening Sets Saved
In Older Versions
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: numono(a)yahoo.com
Distribution: Other
Created attachment 76296
--> https://bugs.winehq.org/attachment.cgi?id=76296
Ableton 12 Wine Command Line Output
Live 12 crashes while attempting to open Live Sets saved in older versions.
The attachment is the same as the one in the Max For Live Bug since I opened
the program multiple times through the terminal & had to kill it through the
task manager since it froze after I tried to load a Max For Live Instrument &
also froze after I attempted to open a set saved in an older version of the
program.
Free Download - https://www.ableton.com/en/download/archive/
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https://bugs.winehq.org/show_bug.cgi?id=56604
Bug ID: 56604
Summary: 32-bit OpenGL programs crash with GLX error when run
on nVidia RTX3070 in Wine
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: RESOLVED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m.kolesinski(a)gmail.com
Distribution: ---
Resolution: DUPLICATE
Status: RESOLVED
There appears to be some sort of bug/incompatibility with Wine, 32-bit OpenGL
programs, and the official nVidia graphics drivers for Linux.
When testing an old 32-bit OpenGL game based on the Quake III engine (Medal of
Honor: Allied Assault, or MOHAA), I get unexpected crashes at application
launch, with the following error:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 156 (NV-GLX)
Minor opcode of failed request: 43 ()
Serial number of failed request: 29067
Current serial number in output stream: 29068
This occurs when testing with a 32-bit or 64-bit prefix, and has occurred on
every version of Wine (and Proton) I've ever tried, going back several years,
up to the current version (9.7). I have also tried numerous versions of the
nVidia drivers, and am currently on the latest version (550.76-1). I am using
Arch Linux.
The game runs without this issue on the integrated AMD GPU (Ryzen 5800h APU).
The error occurs only for Wine programs. The error occurs if using the
discrete (RTX 3070 laptop) GPU in "dedicated" mode, as well as in hybrid mode
("prime-run ...").
Non-wine 32-bit OpenGL programs do not experience this problem. E.g.
glxgears32 works fine on the discrete GPU. Similarly, 64-bit e.g. Vulkan games
work fine on the integrated and discrete GPU.
This same game in a native Linux binary (MOHAA) also runs without experiencing
this issue (it has other issues unrelated to this, as the binary was a
pre-release beta...I mention it for comparison purposes).
I have researched this problem at length, and although there are anecdotes of
others running into these same errors with various OpenGL programs, there is no
apparent solution and I suspect most people just give up, or end up using
different hardware.
--- Comment #1 from m.kolesinski(a)gmail.com ---
I got a cgi error about failing to send an email when submitting these and it
wasn't clear if it went through. I hit back and resubmitted and lo and behold
it's in there 2x.
*** This bug has been marked as a duplicate of bug 56603 ***
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https://bugs.winehq.org/show_bug.cgi?id=56597
Bug ID: 56597
Summary: Wine does not recognize ANSI escape codes
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: wszqkzqk(a)qq.com
Distribution: ---
Created attachment 76355
--> https://bugs.winehq.org/attachment.cgi?id=76355
binary file to reproduce
According to
[Wikipedia](https://en.wikipedia.org/wiki/ANSI_escape_code#DOS_and_Windows) and
[Windows API
docs](https://learn.microsoft.com/en-us/windows/console/console-virtual-ter…,
Windows has supported ANSI escape code since Windows 10 version 1511.
```c
#include <locale.h>
#include <stdio.h>
int main () {
setlocale (LC_ALL, "");
fprintf (stdout, "\x1b[32m" "\x1b[1m" "STDOUT" "\x1b[0m" "\n");
fprintf (stderr, "\x1b[31m" "\x1b[1m" "STDERR" "\x1b[0m" "\n");
}
```
For this example (compiled with clang 18 in msys2, linked to `ucrtbase.dll`),
the characters can be escaped with color and bold and output as we expected
under Windows. However, run these program in wine will directly print out the
escape code without escaping:
```
[32m[1mSTDOUT[0m
[31m[1mSTDERR[0m
```
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https://bugs.winehq.org/show_bug.cgi?id=56518
Bug ID: 56518
Summary: 64bit variant of Dependency Walker fails to start
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfc
Assignee: wine-bugs(a)winehq.org
Reporter: ralf.habacker(a)freenet.de
Distribution: ---
I downloaded the x64 version of https://www.dependencywalker.com/ and started
it in a 64-bit wine prefix.
$ wget https://www.dependencywalker.com/depends22_x64.zip
$ 7z x depends22_x64.zip
$ WINEARCH=win64 WINEPREFIX=~/.wine64 wineboot
$ WINEPREFIX=~/.wine64 wine ./depends.exe
The following error occurred and the applications did not start:
04cc:err:module:import_dll Library MFC42.dll (which is needed by
L"C:\\windows\\depends.exe") not found
04cc:err:module:loader_init Importing dlls for L"C:\\windows\\depends.exe"
failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=56616
Bug ID: 56616
Summary: FloEdit II fails to start, repeats error in log
indefinitely
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: odbc
Assignee: wine-bugs(a)winehq.org
Reporter: somethingoutoftheordinary(a)live.com
Distribution: ---
Hi, since WINE 8.2 FlorEdit II from Florian Stohr does not start, it logs the
message
012c:fixme:odbc:SQLDataSources (EnvironmentHandle 02ED1D08, Direction 2,
ServerName 0670E97C, BufferLength1 127, NameLength1 0670EB2C, Description
0670E8EC, BufferLength2 127, NameLength2 0670EA9C)
followed by repeating the following indefinitely:
0130:fixme:odbc:SQLDataSources (EnvironmentHandle 02A52500, Direction 1,
ServerName 05E6E97C, BufferLength1 127, NameLength1 05E6EB2C, Description
05E6E8EC, BufferLength2 127, NameLength2 05E6EA9C)
(starts with Direction 2, then repeats direction 1)
it never reaches a point of starting the application, it works on WINE 8.1 and
below but on none of the versions after.
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Bug ID: 56418
Summary: Patch wined3d-bindless-texture cause no GUI show
Product: Wine-staging
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xj(a)wp.pl
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
For some application - in my case VST plugins like sforzando or Molot - GUI is
not showed. Editor (GUI) window is empty.
After some investigation I find out that the cause is patch
wined3d-bindless-texture
It worked until wine version 9.2
This bug started after wine 9.3 and it's still present in 9.4.
I'm using nouveau driver with GeForce GT 710 card.
The same is with driver nvidia 470.
Issue not appear on clean wine.
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https://bugs.winehq.org/show_bug.cgi?id=56529
Bug ID: 56529
Summary: Bejeweled 3 crashes on start in ddraw.dll
Product: Wine-staging
Version: unspecified
Hardware: x86-64
URL: https://store.steampowered.com/app/78000/Bejeweled_3/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 76283
--> https://bugs.winehq.org/attachment.cgi?id=76283
terminal output
Bejeweled 3 shows an error window titled "Fatal Error!" when started in current
wine-9.5-156-g9786ee25554 (Staging).
The game starts properly in vanilla wine-9.5-156-g9786ee25554.
The patch from Staging which causes the crash:
https://github.com/wine-staging/wine-staging/blob/master/patches/ddraw-GetP…
It started happening since Staging commit
3ed5b91e3302f0618d921554d4fa2b9444717115
(Rebase against 4573910acc2783a3f678a428aa313377b09a04e8.)
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https://bugs.winehq.org/show_bug.cgi?id=49423
Bug ID: 49423
Summary: Added input lag in World of Warcraft and other games
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bloodyiron(a)lanified.com
Distribution: ---
In World of Warcraft you use WASDQE to move your character in the world in a
very highly responsive manner. When using WINE 4.16, there is no perceptible
input lag. However, switching to WINE 4.17 or higher (verified in 5.7 also),
there is immediately perceptible input lag. Namely, in a combination of
dropped/missed inputs and delayed response to inputs the game receives.
This seems to be reproducible 100% of the time based on my experience and
generally everyone else I've asked, or read comments on the topic.
This input lag is so bad it means World of Warcraft should not be played on any
version higher than WINE 4.16 until this input lag bug is fixed, as it makes
gameplay elements (complex boss fights) nearly impossible.
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https://bugs.winehq.org/show_bug.cgi?id=46523
Bug ID: 46523
Summary: GTA / Grand Theft Auto IV (1.0.7.0) crashes under wine
4.0, works OK under 3.0.4
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmayr.dev(a)gmail.com
Distribution: ---
Created attachment 63380
--> https://bugs.winehq.org/attachment.cgi?id=63380
GTA IV backtrace
GTA / Grand Theft Auto IV (1.0.7.0): it gets past the intro screen (R* logo),
but after pressing "Start", it begins loading data while showing the game
characters loading screen, and crashes halfway, showing a backtrace window.
It works OK under wine 3.0.4.
All libraries are internal, except for MS VC++ 2005 redistributable.
No wine prefix options nor 'export' flags.
ThinkPad T410s
Processor: Intel i5 (1st-gen), quad-core 2.53Mhz
Memory: 4Gb RAM
OS: Ubuntu 18.04 / elementaryOS Juno
Graphics: NVidia NVS3100M (304.107 driver)
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http://bugs.winehq.org/show_bug.cgi?id=31245
Bug #: 31245
Summary: xrandr12 warcraft 3 regression
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asdfrewq(a)mail.ru
Classification: Unclassified
When i trying to change screen resolution in Warcraft 3 options, it show me
confirmation window "All ok, do you realy want to save this resolution", but
realy nothing happens, resolution does not change.
This is printed to stdout:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f354,0x00000000), stub!
err:xrandr:xrandr12_set_current_mode Resolution change not successful --
perhaps display has changed?
In wine 1.5.8 all was ok.
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https://bugs.winehq.org/show_bug.cgi?id=48565
Bug ID: 48565
Summary: When entering fullscreen at lower resolution than the
desktop, scrollable virtual desktop is accessible
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmayr.dev(a)gmail.com
Distribution: ---
I tried playing a DirectX-based game, e.g. GTAIV, using the emulated virtual
desktop at 800x600 (my desktop's native resolution is 1440x900).
But ever since I changed back to playing the game fullscreen at 800x600
*without the virtual desktop*, the following happens:
- The game starts at the desired lower resolution
- Part of my desktop environment's panel is visible within the game's viewport,
at that same lower resolution
- If I move the mouse far enough, I realize that there's an active 1440x900
virtual desktop, showing me a lo-res 800x600 window
- I can scroll around the edges of this virtual desktop, thus Wine losing the
captured mouse cursor
- When playing, this moves the centered game view past the center of the
screen, losing focus; this prevents the mouse cursor's movements to be confined
within the fullscreen window, which is supposed to be the an immovable
viewport.
I haven't found a way to revert back from having tried the virtual desktop
option, as the change has been somehow been made permanent.
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Ken Sharp <imwellcushtymelike(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |https://www.myabandonware.c
| |om/game/future-cop-l-a-p-d-
| |3k8
Keywords| |download
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--- Comment #44 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-9.7
wine FCopLAPD.exe
003c:fixme:service:scmdatabase_autostart_services Auto-start service
L"edgeupdate" failed to start: 2
00b4:fixme:wineusb:add_usb_device Interface 1 has 6 alternate settings; using
the first one.
00b4:fixme:wineusb:add_usb_device Interface 1 has 8 alternate settings; using
the first one.
0098:fixme:wineusb:query_id Unhandled ID query type 0x5.
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:quartz:BaseControlWindowImpl_put_BackgroundPalette window 016F8D88,
palette 0, stub!
0174:fixme:mfplat:wg_transform_read_quartz Unexpected stream format change!
017c:fixme:quartz:image_presenter_StartPresenting iface 0164B1D0, cookie 0,
stub!
0024:fixme:quartz:image_presenter_StopPresenting iface 0164B1D0, cookie 0,
stub!
0024:fixme:quartz:BaseControlWindowImpl_put_BackgroundPalette window 0172E268,
palette 0, stub!
0190:fixme:mfplat:wg_transform_read_quartz Unexpected stream format change!
017c:fixme:quartz:image_presenter_StartPresenting iface 0172D0A0, cookie 0,
stub!
0024:fixme:quartz:image_presenter_StopPresenting iface 0172D0A0, cookie 0,
stub!
0024:err:quartz:BaseMemAllocator_Decommit Waiting: 1
0190:err:quartz:send_buffer Failed to get a sample, hr 0x80040211.
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https://bugs.winehq.org/show_bug.cgi?id=56040
Bug ID: 56040
Summary: Antares Auto-Tune Central UI doesn't how up and then
crashes
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Kirschi94(a)gmx.net
Distribution: ---
Created attachment 75686
--> https://bugs.winehq.org/attachment.cgi?id=75686
The backtrace the wine debugger gave me
Antares Auto-Tune Central is completely unable to start, it crashes before the
UI would have been loaded in.
The error I suspect leads to this is:
19f4:err:virtual:virtual_setup_exception stack overflow 2000 bytes addr
0x6ffffff82160 stack 0x7ffffe100830
(0x7ffffe100000-0x7ffffe101000-0x7ffffe900000)
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https://bugs.winehq.org/show_bug.cgi?id=56619
Bug ID: 56619
Summary: Waves Central crashing at startup
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Kirschi94(a)gmx.net
Distribution: ---
I think I've had this bug since around 8.21, but since I only now came around
to recreating and filing it I put it in version 9.7.
I successfully installed Waves Central (an application to install VST plugins
bought from Waves), but whenever I try to start it, an error
("Waves-Output-a.log", "Waves Error-a.png") happens. Since I tried to write the
output of the terminal directly into a file and the first time kinda didn't
work ("waves-wine-pre.log"), while the second time actually produced a
different error ("Waves-Output-b.log", "Waves Error-b.png"), I thought I should
give you all the logs I got.
Error-a says a log file has been created but I haven't yet found it. I'll add
it as an attachment as soon as I find it.
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https://bugs.winehq.org/show_bug.cgi?id=50553
Bug ID: 50553
Summary: SetEnvironmentVariableW function sets last error on
deleting non-existent variable
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: topin89(a)mail.ru
Distribution: ---
This code
```
//gcc test.c -o test.exe && ./test.exe
#include <windows.h>
#include <stdio.h>
int main(int argc, char *argv[]){
BOOL result;
result = SetEnvironmentVariableW(L"PERL5LIB", NULL);
printf("result: %u, last error: %d\n", result, GetLastError());
SetLastError(0);
result = SetEnvironmentVariableW(L"PERL5LIB", "SomeValue");
printf("result: %u, last error: %d\n", result, GetLastError());
SetLastError(0);
result = SetEnvironmentVariableW(L"PERL5LIB", NULL);
printf("result: %u, last error: %d\n", result, GetLastError());
SetLastError(0);
result = SetEnvironmentVariableW(L"PERL5LIB", NULL);
printf("result: %u, last error: %d\n", result, GetLastError());
SetLastError(0);
return 0;
}
```
compiled with Mingw-w64 gcc
and running from command line and MSYS console gives this in Windows 10:
```
result: 1, last error: 0
result: 1, last error: 0
result: 1, last error: 0
result: 1, last error: 0
```
and this in Kubuntu 20.04.1 with winehq-staging 6.0:
```
<snip fixmes>
result: 0, last error: 203
result: 1, last error: 0
result: 1, last error: 0
result: 0, last error: 203
```
Error 203 is ERROR_ENVVAR_NOT_FOUND, btw. So, in Win 10 deleting already
deleted environmental variable doesn't lead to error, in Wine it is.
This alone prevents git.exe (and probably many more apps) to work correctly. In
file git-for-windows-repo/compat/mingw.c
there is this function,
```
int mingw_putenv(const char *namevalue)
{
int size;
wchar_t *wide, *equal;
BOOL result;
if (!namevalue || !*namevalue)
return 0;
size = strlen(namevalue) * 2 + 1;
wide = calloc(size, sizeof(wchar_t));
if (!wide)
die("Out of memory, (tried to allocate %u wchar_t's)", size);
xutftowcs(wide, namevalue, size);
equal = wcschr(wide, L'=');
if (!equal)
result = SetEnvironmentVariableW(wide, NULL);
else {
*equal = L'\0';
result = SetEnvironmentVariableW(wide, equal + 1);
}
free(wide);
if (!result)
errno = err_win_to_posix(GetLastError());
return result ? 0 : -1;
}
```
This line :
```
result = SetEnvironmentVariableW(wide, NULL);
```
sets error on removing non-existent `PERL5LIB` and that leads to result == 0
which in turn leads to premature exit in `err_win_to_posix(GetLastError())`.
In this particular case, for some reason last error sets to 0 instead of 203.
Another bug probably, I'll report it later.
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http://bugs.winehq.org/show_bug.cgi?id=13198
Summary: Microsoft Pinball Arcade black/blank window in 24bpp
mode
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vanessaezekowitz(a)gmail.com
Created an attachment (id=13030)
--> (http://bugs.winehq.org/attachment.cgi?id=13030)
Screenshot of real 8bpp mode
Microsoft Pinball Arcade (commercial/full version) doesn't work properly in
WINE if you're using a regular, standard-issue 24bpp X session. Intro/menu
screens work, but the 3D content (direct3d? ddraw?) just produces a black
screen.
Steps to reproduce:
0. Obtain a copy of the game (maybe the demo version will do?). cd into your
'drive c' directory and start the game: `wine Program\ Files/Microsoft\
Games/Pinball\ Arcade/Launcher.exe`
1. A movie displays showing a closeup of one of the game's tables.
2. Click on the movie to interrupt it. The title screen appears and looks
fine.
3. Click again, table select menu appears and waits for input.
4. Click on any menu item at the bottom of the window - a dialog related to it
appears as it should.
5. Double-click on one of the tables - the table selection screen gets blacked
out, the window resizes, and the table's loading screen appears all in the same
instant - without repainting the window - the loading screen only painted on
the parts of the window that were already black. So we have a window half
filled with the loading screen and half transparent, showing this browser and
the controlling terminal through it.
6. The loading screen disappears and the window turns solid black. A windows
pointer appears. On the console, the "Cannot change screen BPP" line appears.
7. Clicking around eventually causes the pointer to disappear, probably because
I managed to trigger the insert-coin hot spot followed by the "1 player"
hotspot, thus starting the actual game. Hitting Esc is supposed to bring up a
graphical exit/no-exit dialog, but nothing appears. Blindly hitting "y" puts
me back at the table-select screen as it should. So the actual game is
accepting input, it just isn't showing me anything.
7a. If I try another table, I get the exact same result, including another
"Cannot change screen BPP" line on the console.
8. Double-click the table-select menu's internal Exit button and Wine drops
back to my shell after a couple of seconds.
Actual Results:
Described above - I get a black window instead of a game table.
Expected Results:
Wine should have displayed the table properly and let me play the game.
Notes:
In order to run this game properly, the user *must* have a true 8bpp mode
with StaticColor visual defined in their xorg.conf, and the user *must*
manually run a second, separate X screen (e.g. one accessible with Ctrl-Alt-F8)
in that more with that visual.
Desipte having a known, tested, working 8bpp mode in xorg.conf, Xorg does not
have any kind of ability to switch away from the currently-running depth to
some other mode (e.g. it cannot and never will be able to drop from 24bpp to
8bpp), and is not expected to ever have such a feature. Furthermore, some
users' hardware does not have the ability to run in true 8bpp mode at all, so
this game simply *will not work* on those systems.
ply does not work on some hardware, despite having correct software settings.
The attached screenshot shows what the game looks like in reap 8bpp
"StaticColor" mode, using twm as a window manager (it looks the same without a
window manager).
Versions affected:
All WINE versions from roughly 0.9.31 through the current 1.0 rc1 release.
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http://bugs.winehq.org/show_bug.cgi?id=33270
Bug #: 33270
Summary: Cursor disappears during Installshield install
Product: Wine
Version: 1.5.26
Platform: x86-64
URL: http://www.oldversion.com/download/quicktime70238.exe
OS/Version: Linux
Status: NEW
Keywords: download, integration
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 44009
--> http://bugs.winehq.org/attachment.cgi?id=44009
Wine 1.5.26 +cursor trace
With certain applications (QuickTime 7.02.38, SlingPlayer 1.3) the mouse
pointer disappears. It reappears when the installation is complete (or at
random intervals).
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https://bugs.winehq.org/show_bug.cgi?id=55736
Bug ID: 55736
Summary: Solid Edge crashes after a couple of minutes
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio(a)protonmail.com
Distribution: ---
Created attachment 75230
--> https://bugs.winehq.org/attachment.cgi?id=75230
Terminal output - Wine 8.17
I tried to launch Solid Edge 2023 Community Edition
(https://resources.sw.siemens.com/en-US/download-solid-edge-community-edition)
and it does, but crashes after a couple of minutes; the crash seems to be
independent from what I do and click.
In order to reproduce, just download and install the software, then start it,
try to create a new part file, and then simply wait for the application to
crash.
A attach both backtrace and terminal output.
I'm using LMDE 6, kernel 6.1, on Lenovo V15-G2, with Wine 8.17.
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https://bugs.winehq.org/show_bug.cgi?id=56472
Bug ID: 56472
Summary: Recettear opening movie blackscreen in Wine 9.5
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: tomman(a)gmail.com
Distribution: ---
Recettear (an always lovely and troublesome game under Wine) now exhibits a
interesting regression on Wine 9.5: the opening movie (recet_op.wmv) no longer
shows video other than a blackscreen, but audio plays fine. This is on a
completely stock Wine prefix, where said game had flawless video playback until
Wine 9.4.
Apparently this comes after the bunch of video rendering changes between 9.4
and 9.5. The only way for having the opening movie working properly on this
game under Wine was by not using native Windows DLLs at all - that is, a stock
Wine profile and gstreamer-libav (using applicable native DLLs in any
combination will either break audio in the game, cause choppy movie playback,
or outright crash the game)
As suggested via #winehq on IRC, I made a debug log with +quartz,+d3d,+seh -
it's ~540MB uncompressed despite just logging the normal sequence that leads to
the OP movie playing (run the game, wait a bit on the titlescreen, then the
movie will come up). Since even compressed it's ~15MB, I can't attach it here,
so I'm hosting it on my personal website instead:
https://mi.tsdx.net.ve/temp/recet_broken_opmov_w95.log.xz
The most relevant parts from the log seem to be broken/missing colorspace
conversions, with lots of the following logged even on a regular,
non-debug-channel log:
0024:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x30323449)
in the format lookup table.
0024:fixme:d3d:debug_d3dformat Unrecognized 0x56555941 (as fourcc: AYUV)
WINED3DFORMAT!
0024:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x56555941)
in the format lookup table.
0024:fixme:d3d:debug_d3dformat Unrecognized 0x56555941 (as fourcc: AYUV)
WINED3DFORMAT!
...
0148:fixme:d3d:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_YV12 to WINED3DFMT_B8G8R8X8_UNORM.
0148:fixme:d3d:surface_cpu_blt Cannot convert WINED3DFMT_YV12 to
WINED3DFMT_B8G8R8X8_UNORM.
0148:err:d3d:cpu_blitter_blit Failed to blit.
and eventually, when exiting the game:
014c:err:quartz:image_presenter_PresentImage Failed to blit, hr 0x88760096.
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https://bugs.winehq.org/show_bug.cgi?id=37885
Bug ID: 37885
Summary: Battle.net launcher fails to set permissions on WoW
files
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Distribution: ---
Symptoms: The Battle.net launcher always gives an "Update" button for WoW after
every time World of Warcraft is closed. This doesn't seem to affect other
games.
Looking in the logs, it seems to constantly be related to file
permissions/attributes. It's hard to track it down exactly, but here are some
log extracts:
19:08:01.5787 Executing operation: fix_file_attributes
filePath="Z:/home/adys/.local/games/Blizzard/World of
Warcraft/Data/data/0a00000016.idx" fileAttributes=32
19:08:01.5790 Executing operation: fix_file_attributes
filePath="Z:/home/adys/.local/games/Blizzard/World of
Warcraft/Data/data/0c00000015.idx" fileAttributes=32
<snip>
18:03:30.8038 AgentAsAdmin failed to set the file attributes of
'Z:/home/adys/.local/games/Blizzard/World of
Warcraft/Data/data/0e00000016.idx'.
18:03:30.8050 Agent failed to get the file info of
'Z:/home/adys/.local/games/Blizzard/World of
Warcraft/Data/data/0700000015.idx'.
No relevant WINEDEBUG output (and really hard to get because the launcher
actually forks when started)
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https://bugs.winehq.org/show_bug.cgi?id=51361
Bug ID: 51361
Summary: SimSig with Wine 6.11 breaks after upgrading from
libxml2 2.9.10 to 2.9.12
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)chead.ca
Distribution: ---
Launching the SimSig launcher with Wine 6.11 and libxml2 2.9.10 works fine.
After upgrading to libxml2 2.9.12, the software no longer works properly, and
the following shows up in the console output:
0104:fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 5000
0024:fixme:ieframe:PersistStreamInit_Load (002B8CD8)->(002B2130)
0024:fixme:ieframe:PersistStreamInit_InitNew (0028C590)
0024:err:ole:apartment_add_dll couldn't load in-process dll
L"C:\\windows\\system32\\msxml3.dll"
0024:err:ole:create_server class {f5078f32-c551-11d3-89b9-0000f81fe221} not
registered
0024:err:ole:com_get_class_object no class object
{f5078f32-c551-11d3-89b9-0000f81fe221} could be created for context 0x5
0024:err:module:find_forwarded_export module not found for forward
'msxml3.DllGetClassObject' used by L"C:\\windows\\system32\\msxml2.dll"
0024:err:ole:apartment_add_dll couldn't find function DllGetClassObject in
L"C:\\windows\\system32\\msxml2.dll"
0024:err:ole:create_server class {f5078f1b-c551-11d3-89b9-0000f81fe221} not
registered
0024:err:ole:com_get_class_object no class object
{f5078f1b-c551-11d3-89b9-0000f81fe221} could be created for context 0x5
0024:err:module:find_forwarded_export module not found for forward
'msxml3.DllGetClassObject' used by L"C:\\windows\\system32\\msxml.dll"
0024:err:ole:apartment_add_dll couldn't find function DllGetClassObject in
L"C:\\windows\\system32\\msxml.dll"
0024:err:ole:create_server class {2933bf90-7b36-11d2-b20e-00c04f983e60} not
registered
0024:err:ole:com_get_class_object no class object
{2933bf90-7b36-11d2-b20e-00c04f983e60} could be created for context 0x5
There is a lot more output, but it is either benign messages that also appear
with 2.9.10, or else repeats of the same messages.
I have recompiled Wine after installing the new libxml2, but that did not make
any difference; the problem still occurs.
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https://bugs.winehq.org/show_bug.cgi?id=56324
Bug ID: 56324
Summary: Falcon BMS launcher fails to start (native .Net 4.6.1
needed)
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: xeno(a)x-s.com.pl
Distribution: ---
Created attachment 76056
--> https://bugs.winehq.org/attachment.cgi?id=76056
Interrnal log of the launcher.
Falcon 4 BMS new default launcher crashes at startup due to unimplemented
functions of DotNet 4.6.1 with error message:
System.Windows.Markup.XamlParseException
The invocation of the constructor on type
'FalconBMS.Launcher.Windows.MainWindow' that matches the specified binding
constraints threw an exception
Steps to reproduce (in fresh Win64 bit prefix):
- install original Falcon 4 (needed by Falcon BMS installer to proceed due
legal agreement)
- install Falcon BMS 4.37 with without optional DirectX installation (here
Falcon BMS 4.37.3 full installer was used)
- launch Falcon Alternative Launcher (new default) binary
env
WINEPREFIX="/home/<your_user>/.local/share/wineprefixes/<your_prefix_name>"
wine <path_to_BMS-dir>/Launcher/FalconBMS_Alternative_Launcher.exe
Expected result:
Launcher windows opens up with no error messagex.
Actual result:
Instead of Launcher there's error message window displayed. Launcher error is
stuck and has to be terminated manually.
Extra notes:
Known workaround: installing native .Net 4.6.* runtime makes Launcher work
fine, with small visual issues (see bug: #55850)
Alternative Launcher project page on github:
https://github.com/chihirobelmo/FalconBMS-Alternative-Launcher
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https://bugs.winehq.org/show_bug.cgi?id=56581
Bug ID: 56581
Summary: Corsiar iCUE 4: Crash on launch (Unimplemented
function SHAssocEnumHandlersForProtocolByApplication)
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
Created attachment 76335
--> https://bugs.winehq.org/attachment.cgi?id=76335
Backtrace of the iCUE 4 crash
See attached backtrace log.
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https://bugs.winehq.org/show_bug.cgi?id=55844
Bug ID: 55844
Summary: Paper tray options missing. Landscape orientation is
ignored
Product: Wine-staging
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75345
--> https://bugs.winehq.org/attachment.cgi?id=75345
Wine print dialog and Linux print dialog boxes
Hi All,
Fedora 38
Note: this is Wine Staging
wine-8.18-1.fc38.i686
wine-8.18-1.fc38.x86_64
cups-2.4.7-1.fc38.x86_64
The print paper tray option is missing. This makes it impossible to select the
Manual Paper Tray. Also the Landscape orientation is ignored.
This is affecting my ability to print envelopes in my business.
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https://bugs.winehq.org/show_bug.cgi?id=54997
Bug ID: 54997
Summary: msys2: gpg.exe fails because "NtSetInformationFile
Unsupported class (65)"
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 74550
--> https://bugs.winehq.org/attachment.cgi?id=74550
ntdll: Basic FileRenameInformationEx.
Steps to reproduce inside msys shell:
mv msys64/etc/pacman.d/gnupg msys64/etc/pacman.d/gnupg.old
pacman-key --init
pacman-key --populate
fixme:file:NtSetInformationFile Unsupported class (65)
The missing class is FileRenameInformationEx.
Attached patch adds minimal support for this class.
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https://bugs.winehq.org/show_bug.cgi?id=56041
Bug ID: 56041
Summary: iZotope Product Portal crashes
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Kirschi94(a)gmx.net
Distribution: ---
Created attachment 75687
--> https://bugs.winehq.org/attachment.cgi?id=75687
backtrace of the first crash (after install)
The program installs fine but when trying to start it crashes in under 1
second. Tried adding a font it said it didn't had but still crashed on second
try.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #48 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 9.8.
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https://bugs.winehq.org/show_bug.cgi?id=47741
Bug ID: 47741
Summary: Lotus Approach initial pop up missing
Product: Wine-staging
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
$ rpm -qa wine-core
wine-core-4.15-1.fc30.i686
As of 4.15-1, Lotus Approach's initial pop up screen show previously opened
files is missing. File Open still works.
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https://bugs.winehq.org/show_bug.cgi?id=56248
Bug ID: 56248
Summary: VTFEdit: Exception When Loading .VTF Files
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shaytzedaka123(a)gmail.com
Distribution: ---
Created attachment 75955
--> https://bugs.winehq.org/attachment.cgi?id=75955
Exception when loading the .VTF file.
VTFEdit is a dotnet program about loading up .VTF (Valve Texture file) files
and editing them or viewing them.
Using The latest Wine 9.0 Staging: When trying to load .VTF files wine gives
out an exception (attached)
note: it is potentially a regression. as judging by the AppDB page
https://appdb.winehq.org/objectManager.php?sClass=version&iId=29689
The last working version was wine 1.7.11
i have tried using wine the previous stable version of wine 8.0.2
and it did not work either.
This was tested on Ubuntu 23.10 X64 with X11
Download Link: https://nemstools.github.io/pages/VTFLib-Download.html
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https://bugs.winehq.org/show_bug.cgi?id=45035
Bug ID: 45035
Summary: Buttons of the Radiosure program
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ansavelyev(a)gmail.com
Distribution: ---
Created attachment 61158
--> https://bugs.winehq.org/attachment.cgi?id=61158
The red contour marks the places of the disappeared buttons.
The buttons for controlling the "Radiosure" program have disappeared.
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https://bugs.winehq.org/show_bug.cgi?id=46455
Bug ID: 46455
Summary: Remarkable
Product: Wine
Version: 3.0.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emil(a)munthe.dk
Distribution: ---
Created attachment 63242
--> https://bugs.winehq.org/attachment.cgi?id=63242
Backtrace from installaer for remarkable version 160.
When trying to run the installer for remarkable (https://my.remarkable.com/),
I'm met with the message that the program has met an serious error.
The remarkable software used to work just fine under earlier versions of wine.
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https://bugs.winehq.org/show_bug.cgi?id=44388
Bug ID: 44388
Summary: gldriverquery.exe crash on wineboot and company of
heroes says no 3d
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gQuigs(a)gMail.com
Distribution: ---
Created attachment 60309
--> https://bugs.winehq.org/attachment.cgi?id=60309
backtrace
gldriverquery.exe (from Steam I think) crashes on wineboot
This might be a rehash of:
https://bugs.winehq.org/show_bug.cgi?id=43530https://forum.winehq.org/viewtopic.php?p=113220
I'm on Ubuntu 17.10 with nvidia graphics driver 390.12 installed. Even if I
managed to fail at setting up 3d acceleration (works fine in not-wine) it
should crash this program, right?
Company of Heroes also fails to load with a directX error, I'm thinking they
are related.
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https://bugs.winehq.org/show_bug.cgi?id=56407
Bug ID: 56407
Summary: WPF app hangs during DWM initialization
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: claytmp+foj0w(a)gmail.com
Distribution: ---
Created attachment 76171
--> https://bugs.winehq.org/attachment.cgi?id=76171
logs
After updating Wine to 9.3, the WPF app I'm using no longer launches, it just
hangs during DWM initialization (See attachment). The issue can be replicated
on clean prefix. Previous version worked fine but I forgot if previous version
was 9.0 or 9.2
Link to the app (delete "portable" file if it causes write issue):
https://github.com/And42/SaveToGame/releases/download/v2.81/SaveToGame_2.81…
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https://bugs.winehq.org/show_bug.cgi?id=38142
Bug ID: 38142
Summary: Approach fields box only show 3/4 of one line
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Distribution: ---
Created attachment 50869
--> https://bugs.winehq.org/attachment.cgi?id=50869
Field Box
Hi All,
Wine 1.7.36 and Smart Suite N9.8.0208.1200.
Would you guys please fix this for me. It is driving me NUTS!
In the "Find Assistant" the Fields box only shows about 3/4 on one line. It
makes it impossible to file the other lines in the box.
I will attach a screen shot
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=31882
Bug #: 31882
Summary: arial32.exe randomly crash or deadlock while
installing
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 41968
--> http://bugs.winehq.org/attachment.cgi?id=41968
Log: arai32 crash while installing
wine-1.5.14-142-g730479e
$ sha1sum arial32.exe
6d75f8436f39ab2da5c31ce651b7443b4ad2916e arial32.exe
Steps to reproduce:
$ winetricks -q corefont
Or
$ wine arial32.exe /q
How reproducible:
crash > 1/10
deadlock > 1/10
When deadlock, output is:
err:ntdll:RtlpWaitForCriticalSection section 0x15d60c "bitblt.c: surface" wait
timed out in thread 0009, blocked by 0024, retrying (60 sec)
When crashing, backtrace is:
Backtrace:
=>0 0xb757d08d __pthread_cond_signal+0xd() in libpthread.so.0 (0x0054e4d4)
1 0x7e4c4758 in libxcb.so.1 (+0x8757) (0x0054e4d4)
2 0x7e4c363e in libxcb.so.1 (+0x763d) (0x0054e4d4)
3 0x7e4c36c1 xcb_writev+0x70() in libxcb.so.1 (0x7d3d856c)
4 0x7e5330d0 _XSend+0x15f() in libx11.so.6 (0x0054e558)
5 0x7e5334fa _XFlush+0x39() in libx11.so.6 (0x0054e5f8)
6 0x7e512fc1 XFlush+0x30() in libx11.so.6 (0x0054e5f8)
7 0x7e681ecc create_x11_physdev+0xe1(drawable=0xae)
[/home/fracting/wine-git/dlls/winex11.drv/init.c:116] in winex11 (0x0054e5f8)
8 0x7e681ef6 X11DRV_CreateDC+0x1f(pdev=0x15ce38, driver="DISPLAY",
device=0x0(nil), output=0x0(nil), initData=(nil))
[/home/fracting/wine-git/dlls/winex11.drv/init.c:126] in winex11 (0x0054e638)
9 0x7eab3ddf CreateDCW+0x251(driver="DISPLAY", device=0x0(nil),
output=0x0(nil), initData=(nil)) [/home/fracting/wine-git/dlls/gdi32/dc.c:594]
in gdi32 (0x0054e918)
10 0x7e9b3af4 alloc_dce+0x76()
[/home/fracting/wine-git/dlls/user32/painting.c:232] in user32 (0x0054e948)
11 0x7e9b59e2 GetDCEx+0x34d(hwnd=0x30028, hrgnClip=(nil), flags=0x10000)
[/home/fracting/wine-git/dlls/user32/painting.c:1033] in user32 (0x0054e9c8)
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https://bugs.winehq.org/show_bug.cgi?id=56592
Bug ID: 56592
Summary: Final Fantasy XIV: Dawntrail Official Benchmark does
not run
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yaomtc(a)protonmail.com
Distribution: ---
Created attachment 76349
--> https://bugs.winehq.org/attachment.cgi?id=76349
Terminal output from the benchmark failing to launch
The splash screen appears. After that, the benchmark does not launch.
As a workaround, one can use this Python script:
https://github.com/doitsujin/ffxiv-benchmark-launcher/
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https://bugs.winehq.org/show_bug.cgi?id=3689
Dmitry Timoshkov <dmitry(a)baikal.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|STAGED |RESOLVED
Fixed by SHA1| |7f190e67dacbbc488002933640a
| |2bda13a0e698e
Resolution|--- |FIXED
--- Comment #47 from Dmitry Timoshkov <dmitry(a)baikal.ru> ---
Should be finally fixed by 7f190e67dacbbc488002933640a2bda13a0e698e.
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https://bugs.winehq.org/show_bug.cgi?id=54670
Bug ID: 54670
Summary: 16-bit applications fail in wow64 mode
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, Installer, wow64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
$ wineserver -k ; rm -rf ~/.wine ; WINE=/opt/oldwownew/wine-8.0/bin/wine
winetricks -q icodecs
------------------------------------------------------
Executing load_icodecs
Executing cabextract -q -d
/home/austin/.wine/dosdevices/c:/windows/temp/codinstl/
/home/austin/.cache/winetricks/icodecs/codinstl.exe
Executing cd /home/austin/.wine/dosdevices/c:/windows/temp/codinstl/
Executing /opt/oldwownew/wine-8.0/bin/wine setup.exe /s
0284:err:environ:init_peb starting L"C:\\windows\\syswow64\\winevdm.exe" in
experimental wow64 mode
0284:fixme:wow:wow64_NtSetLdtEntries 0107 02d0323f 0100f338 0000 00000000
00000000: stub
0284:err:module:LdrInitializeThunk "krnl386.exe16" failed to initialize,
aborting
0284:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\syswow64\\winevdm.exe" failed, status c0000005
------------------------------------------------------
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https://bugs.winehq.org/show_bug.cgi?id=54142
Bug ID: 54142
Summary: Error installing FRC Game Tools: "An error occurred
while installing the MSI at 'NiRio_USBLAN64.msi'."
(Error 1603)
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Attempting to install the 2022 release of the FRC Game Tools gives this error:
"An error occurred while installing the MSI at 'NiRio_USBLAN64.msi'."
This appears to be the relevant output from the terminal:
"err:msi:execute_script Execution of script 0 halted; action
L"[2.1\00012\0001{3504EC24-0361-52CD-8369-265B309380CE}\0001C:\\Program Files
(x86)\\National
Instruments\\CompactRIO\\Staging\\USBLAN\\Win10\\\000131\00012\0001NI-RIO
USBLAN 19.0 (64-bit)\0001National
Instruments<=>S-1-5-21-0-0-0-1000<=>{A7C484B1-59AF-4D52-9DDE-C88D4B34E4AD}]MsiInstallDriv"...
returned 1603"
Tested on Wine-Staging 7.22. Note that you'll need to run `winetricks
vcrun2015 dxvk1103 dotnet462` for the installer to function at all. (It fails
to render at all without DXVK, and fails to prompt to accept the license
without dotnet462.)
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https://bugs.winehq.org/show_bug.cgi?id=50320
Bug ID: 50320
Summary: установилась, но не запускается игра Лок Он 2
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: doktor-vm(a)yandex.ru
Distribution: ---
Created attachment 68899
--> https://bugs.winehq.org/attachment.cgi?id=68899
???
Установилась . но не запускается игра LockOn2. под Видовс 7 работала, сейчас
Линукс Минт. Останавливается на загрузке миссии.
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https://bugs.winehq.org/show_bug.cgi?id=54469
Bug ID: 54469
Summary: Paint.NET 5.x doesn't load
Product: Wine-staging
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
wine paint.net.5.0.1.install.x64.exe
002c:fixme:winediag:LdrInitializeThunk wine-staging 8.1 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
0088:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0088:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0088:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0088:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
010c:err:environ:init_peb starting
L"Z:\\home\\ryan\\Downloads\\paint.net.5.0.1.install.x64.exe" in experimental
wow64 mode
010c:err:module:load_wow64_ntdll failed to load
L"\\??\\C:\\windows\\syswow64\\ntdll.dll" error c0000135
Application could not be started, or no application associated with the
specifie
d file.
ShellExecuteEx failed: Internal error.
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https://bugs.winehq.org/show_bug.cgi?id=49419
Bug ID: 49419
Summary: Ableton 10: tries to enumerate lots of files useless
for its run
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: io(a)mikelpr.com
Distribution: ---
running an already installed Ableton (Ableton Live 10.1.9) prefix I had from
like a year ago would just not open at all since some months ago, yet I found
sometimes it would open from the command line.
today I learned that whenever I'm $HOME it won't open because it's enumerating
all files (I believe) in my home folder, doing I don't know what with them, but
many font related issues come up:
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\0509e80afb379d16560e9e47bdd7d888bebdebc6.ttf>
as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\1a6f1687b7a221f9f2c834b0b360d3c8463b6daf.ttf>
as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\205edd09bd3d141cc9580f650109556cc28b22cb.ttf>
<0> as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\3511ff5c1647150595846ac414c595cccac34f18.ttf>
as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\43979b90b2dd929723cf4fe1715990bcb9c9a56b.ttf>
<0> as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\5a5daf5eb5a4db77a2baa3ad9c7a6ed6e0655fa8.ttf>
as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\641bd9db850193064d17575053ae2bf8ec149ddc.ttf>
as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\b9e2aaa0d75fcef6971ec3a96d806ba4a6b31fe2.ttf>
<0> as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\fab39d60d758cb586db5a504f218442cd1395725.ttf>
as a font
---- failed to open
<Apps\Unvanquished\pkg\unvanquished_src.dpkdir\fonts\roboto.ttf> as a font
---- failed to open
<dev\Android\cabada\hivee\target\android\intermediates\assets\fonts\DISPLAY_FREE_TFB.ttf>
as a font
---- failed to open
<dev\Android\cabada\hivee\target\android\intermediates\assets\fonts\open24.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\0509e80afb379d16560e9e47bdd7d888bebdebc6.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\1a6f1687b7a221f9f2c834b0b360d3c8463b6daf.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\205edd09bd3d141cc9580f650109556cc28b22cb.ttf>
<0> as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\3511ff5c1647150595846ac414c595cccac34f18.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\43979b90b2dd929723cf4fe1715990bcb9c9a56b.ttf>
<0> as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\5a5daf5eb5a4db77a2baa3ad9c7a6ed6e0655fa8.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\641bd9db850193064d17575053ae2bf8ec149ddc.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\b9e2aaa0d75fcef6971ec3a96d806ba4a6b31fe2.ttf>
<0> as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\fab39d60d758cb586db5a504f218442cd1395725.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\Unvanquished\pkg\unvanquished_src.dpkdir\fonts\roboto.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\dev\Android\cabada\hivee\target\android\intermediates\assets\fonts\DISPLAY_FREE_TFB.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\dev\Android\cabada\hivee\target\android\intermediates\assets\fonts\open24.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\0509e80afb379d16560e9e47bdd7d888bebdebc6.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\1a6f1687b7a221f9f2c834b0b360d3c8463b6daf.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\205edd09bd3d141cc9580f650109556cc28b22cb.ttf>
<0> as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\3511ff5c1647150595846ac414c595cccac34f18.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\43979b90b2dd929723cf4fe1715990bcb9c9a56b.ttf>
<0> as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\5a5daf5eb5a4db77a2baa3ad9c7a6ed6e0655fa8.ttf>
as a font
I noticed today that cd'ing to another folder works without issues.
However, I tried to update to 10.1.15 and it's not working anymore even when in
another dir. the font issues come up, plus some .desktop related issues:
Could not parse file "/home/mikel/.local/share/applications/code.desktop":
Invalid key name: Path[$e]
Could not parse file
"/home/mikel/.local/share/applications/org.clementine_player.clementine.desktop":
Invalid key name: Path[$e]
(then font issues)
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https://bugs.winehq.org/show_bug.cgi?id=52570
Bug ID: 52570
Summary: d3d:debug_d3dformat Unrecognized 0x34324644 &
0x36314644 WINED3DFORMAT
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all!
It looks like there are present two unimplemented ATI texture features in
WineD3D. I can confirm this for the Unigine Sanctuary benchmark. When WineD3D
is used, I get on startup an "Unrecognized 0x34324644 (as fourcc: DF24)" and
"Unrecognized 0x36314644 (as fourcc: DF16)" error message. Shortly after this
the benchmark stops / halts.
There is at the CLI the following information avaiable:
---- Render ----
Renderer: ATI R500 256Mb
Direct3D9 desc: ATI Radeon X1600 Series
Direct3D9 driver: atiumdag.dll
Found required D3DPTEXTURECAPS_CUBEMAP
Found required D3DPTEXTURECAPS_VOLUMEMAP
Found required D3DPTADDRESSCAPS_WRAP
Found required D3DPTADDRESSCAPS_CLAMP
Found required D3DCAPS2_CANAUTOGENMIPMAP
Found optional Vertex shader 3.0
Found optional Pixel shader 3.0
Found optional Vertex texture fetch
Found optional HDR blending
Found optional HDR filtering
Found optional NULL texture
Found optional RGB10A2 texture
Found optional DXT texture compression
Found optional ATI texture compression 1
Found optional ATI texture compression 2
0110:fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
0110:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644)
in the format lookup table.
0110:fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16)
WINED3DFORMAT!
0110:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644)
in the format lookup table.
0110:fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
0110:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644)
in the format lookup table.
Found optional NVIDIA hardware shadow
Found ATI alpha to coverage
Found optional NVIDIA alpha to coverage
Maximum texture width: 4096
Maximum texture height: 4096
Maximum render targets: 4
Interestingly this doesn't occur when Gallium Nine is used:
---- Render ----
Renderer: ATI R500 256Mb
Direct3D9 desc: ATI Radeon X1600 Series
Direct3D9 driver: atiumdag.dll
Found required D3DPTEXTURECAPS_CUBEMAP
Found required D3DPTEXTURECAPS_VOLUMEMAP
Found required D3DPTADDRESSCAPS_WRAP
Found required D3DPTADDRESSCAPS_CLAMP
Found required D3DCAPS2_CANAUTOGENMIPMAP
Found optional Vertex shader 3.0
Found optional Pixel shader 3.0
Found optional Vertex texture fetch
Found optional HDR blending
Found optional HDR filtering
Found optional NULL texture
Found optional RGB10A2 texture
Found optional DXT texture compression
Found optional ATI texture compression 1
Found optional ATI texture compression 2
Found optional ATI texture fetch 4
Found optional ATI hardware shadow
Found optional NVIDIA hardware shadow
Found ATI alpha to coverage
Found optional NVIDIA alpha to coverage
Maximum texture width: 4096
Maximum texture height: 4096
Maximum render targets: 4
So it looks that the "ATI texture fetch 4" and "ATI hardware shadow" features
are not implemented in WineD3D. ;-)
And by the way, the function "Vertex texture fetch" isn't supported by all ATI
R500 based hardware so it shouldn't be listed as avaiable. Regarding this there
exist a bug report on Mesa:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/6053
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https://bugs.winehq.org/show_bug.cgi?id=53938
Bug ID: 53938
Summary: DirectN MinimalD3D11 sample crashes due to
NtGdiDdDDIOpenAdapterFromHdc stub
Product: Wine
Version: 7.20
Hardware: x86-64
URL: https://github.com/smourier/DirectN/tree/master/Direct
N/DirectN.MinimalD3D11
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Trying to run
https://github.com/smourier/DirectN/tree/master/DirectN/DirectN.MinimalD3D11
crashes instantly.
If you hack NtGdiDdDDIOpenAdapterFromHdc to fake success (i just returned
NtGdiDdDDIOpenAdapterFromDeviceName) it runs into next bug:
Entrypoint and function for D3DKMTWaitForVerticalBlankEvent is missing (from
gdi32)
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https://bugs.winehq.org/show_bug.cgi?id=56623
Bug ID: 56623
Summary: wineboot --shutdown doesn't do anything
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: ---
Running "wineboot --shutdown" doesn't do anything.
1. wine notepad
2. wineboot --shutdown
Apologies if this is a duplicate but I couldn't find a bug open for it
anywhere.
"wineboot --end-session" is similar.
"wineboot --kill" works, but that's a last resort.
Any app that starts a background service will run forever, as it should, but
there needs to be a way to shut it down.
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https://bugs.winehq.org/show_bug.cgi?id=55015
Bug ID: 55015
Summary: wine8.9 syswow64 dir is empty, win32 exe cannot run
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: szl19921231(a)gmail.com
Distribution: ---
wine8.9 enable-archs=i386,x86-64
After initializing with "wineboot", there are no 32-bit libraries generated in
the "syswow64" directory of the prefix, causing errors when running 32-bit
programs.
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https://bugs.winehq.org/show_bug.cgi?id=50308
Bug ID: 50308
Summary: Starting certain Wine builtin apps with explicit
SysWOW64 path in 64-bit WINEPREFIX causes infinite
process restart loop (wineboot, winecfg, ...)
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
found while playing around with Wow64 file system redirection.
Certain Wine builtin apps restart themselves as 64-bit process when running
under Wow64 environment by design to avoid synchronization issues of registry
data (shared/redirected/reflected).
Although most users will never try this, explicitly specifying SysWOW64
directory will result in an infinite process restart loop. SysWOW64 is used to
bypass the filesystem redirector. In this case it's questionable but still it
shouldn't result in the observed behaviour.
--- snip ---
$ wine cmd.exe /c "%WINDIR%\\syswow64\\winecfg.exe"
<will infinitely restart>
--- snip ---
Affected apps:
* regedit
* uninstaller
* wineboot
* winecfg
* winedbg
* wusa
The process restart code is mostly identical across these.
Wine source:
https://source.winehq.org/git/wine.git/blob/76c9dbd4fb99f1257734908906c846a…
--- snip ---
139 int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR
lpCmdLine, int nCmdShow)
140 {
141 MSG msg;
142 HACCEL hAccel;
143 BOOL is_wow64;
144
145 if (ProcessCmdLine(GetCommandLineW())) {
146 return 0;
147 }
148
149 if (IsWow64Process( GetCurrentProcess(), &is_wow64 ) && is_wow64)
150 {
151 STARTUPINFOW si;
152 PROCESS_INFORMATION pi;
153 WCHAR filename[MAX_PATH];
154 void *redir;
155 DWORD exit_code;
156
157 memset( &si, 0, sizeof(si) );
158 si.cb = sizeof(si);
159 GetModuleFileNameW( 0, filename, MAX_PATH );
160
161 Wow64DisableWow64FsRedirection( &redir );
162 if (CreateProcessW( filename, GetCommandLineW(), NULL, NULL,
FALSE, 0, NULL, NULL, &si, &pi ))
163 {
164 WINE_TRACE( "restarting %s\n", wine_dbgstr_w(filename) );
165 WaitForSingleObject( pi.hProcess, INFINITE );
166 GetExitCodeProcess( pi.hProcess, &exit_code );
167 ExitProcess( exit_code );
168 }
169 else WINE_ERR( "failed to restart 64-bit %s, err %d\n",
wine_dbgstr_w(filename), GetLastError() );
170 Wow64RevertWow64FsRedirection( redir );
171 }
--- snip ---
'regsvr32' has some code that might be useful:
https://source.winehq.org/git/wine.git/blob/76c9dbd4fb99f1257734908906c846a…
Although that case is a bit different as it supports restart in both
directions.
$ wine --version
wine-6.0-rc1-39-g76c9dbd4fb9
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45271
Bug ID: 45271
Summary: Silence winemenubuilder.exe error if it is disabled by
user
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tim110011(a)163.com
Distribution: ---
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
000b:err:wineboot:ProcessRunKeys Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
This is not a error if it is disabled manually by user.
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https://bugs.winehq.org/show_bug.cgi?id=43938
Bug ID: 43938
Summary: wine-gecko does not have an arm build
Product: Wine-gecko
Version: unspecified
Hardware: arm
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: austinenglish(a)gmail.com
Distribution: ---
This is blocked until mingw64 supports arm targets in a release, but for now,
dlls/mshtml/tests/* and friends fail on arm.
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https://bugs.winehq.org/show_bug.cgi?id=49416
Bug ID: 49416
Summary: FarmingSimulator2019Patch1.6.0.exe crashes while
trying to install
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: torben(a)drejoe.net
Distribution: ---
Created attachment 67498
--> https://bugs.winehq.org/attachment.cgi?id=67498
Zip-file with what I had done plus log-files
Trying to install newest patch for Farming Simulator 19.
Please find what I've done in the attached zip-file including wine outputs.
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https://bugs.winehq.org/show_bug.cgi?id=49245
Bug ID: 49245
Summary: Wineboot takes very long time
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: magist3r(a)gmail.com
Distribution: ---
I've noticed that since maybe wine 5.0 the init times increased significantly.
A simple command on the clean prefix like:
WINEPREFIX=~/test wineboot
now takes about 30 seconds, but earlier (before 5.0) took about 5 seconds. And
it affects loading times of every program I use with wine.
Please advise me what to do to figure out what is going on.
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https://bugs.winehq.org/show_bug.cgi?id=49319
Bug ID: 49319
Summary: Services don't stop when the application stops (macOS
only)
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Distribution: ---
Hello,
Wine 5.7 x64, macOS Catalina 10.15.5
I have a prefix with an application installed and a Windows service registered.
When I run the application, the service starts. But when I close the
application, the service doesn't stop and the processes wineserver and
wine64-preloader are still running.
Even if I call wineboot -s, the service doesn't stop.
I tested with the same application and service on Ubuntu 20.04, and closing the
application stops the service and all the processes exit.
So the problem looks specific to macOS.
Any idea to help understanding what is wrong?
Regards,
Michel Terrisse
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https://bugs.winehq.org/show_bug.cgi?id=50921
Bug ID: 50921
Summary: network error on wineboot / programm launch
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: prinz2018j(a)gmail.com
Distribution: ---
when I try to launch any programm .exe or call wineboot i get the error
0150:err:winediag:WS_getaddrinfo Failed to resolve your host name IP
kernel : ArtixLinux 5.11.10
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https://bugs.winehq.org/show_bug.cgi?id=42888
Bug ID: 42888
Summary: Adobe Flash CS6 crashes after a few minutes
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: demurgos(a)demurgos.net
Distribution: ---
Created attachment 58012
--> https://bugs.winehq.org/attachment.cgi?id=58012
Adobe Flash CS6 crash 1
Hi,
I just installed Flash CS6 with Wine 2.6 on two of my computers. It seems to
work fine on my older computer by I encounter some stability issues with my new
laptop. Both computers run Arch Linux 64 bits so the difference must come
either from the fact that I have less libraries on the new laptop or there are
some hardware issues.
Concretely, my issue is that if I start Adobe Flash CS6 and leave it open for
about 5 minutes, it crashes. I saved two backtraces (see the attachments). The
issue happens even if I do not mess with the program: leaving it open is enough
to cause the crash.
I documented the exact installation steps here:
https://github.com/demurgos/notes/blob/master/tools/emulation/wine/adobe-cs…
(I used the same steps for both computers.)
Here are the commands I used:
sudo pacman -S wine winetricks wine-mono wine_gecko
sudo pacman -S samba lib32-mpg123
mkdir -p /opt/wine/adobe-cs6
export WINEPREFIX=/opt/wine/adobe-cs6
export WINEARCH=win32
cd $WINEPREFIX
wine wineboot
winetricks msxml3 vcrun2008 vcrun2010 atmlib gdiplus allfonts
wine /patch/to/adob-cs6/Set-Up.exe
I then started Adobe Flash from the start menu.
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http://bugs.winehq.org/show_bug.cgi?id=22450
Summary: Can't disable unixfs
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
dlls/shell32/shfldr_unixfs.c claims that you can disable unixfs
by deleting the registry key
HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\Explorer\Desktop\Namespace\{9D20AAE8-0625-44B0-9CA7-71889C2254D9}
but unfortunately wine will recreate that key the next time you run
a newer version of Wine.
To repeat, do
rm -rf ~/.wine
wine regedit /d
'HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\Explorer\Desktop\Namespace\{9D20AAE8-0625-44B0-9CA7-71889C2254D9}'
wine notepad # Do File/Open and note that / does not appear in My Computer.
wineserver -w
~/wine-git/wine notepad # Do File/Open and note that / *does* appear.
If we really want to disable unixfs, we may want a configure option
to not even compile it in. I have a patch ready, will send it in.
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https://bugs.winehq.org/show_bug.cgi?id=45091
Bug ID: 45091
Summary: wineboot: first boot hangs forever
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: comeon(a)getbackinthe.kitchen
Distribution: ---
Created attachment 61260
--> https://bugs.winehq.org/attachment.cgi?id=61260
debug output
When I try to boot wine for the first time with no .wine folder, wine just
hangs forever. When doing `winecfg' without a .wine folder, it waits for about
5 minutes before saying:
0009:err:process:__wine_kernel_init boot event wait timed out
and then opening the winecfg menu. Can't see drives with this error:
0015:err:winecfg:open_mountmgr failed to open mount manager err 2
Attached the gzipped output of `WINEDEBUG=warn+all,err+all,fixme+all wineboot
-i', with no .wine folder.
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https://bugs.winehq.org/show_bug.cgi?id=44403
Bug ID: 44403
Summary: On macOS during first run, Wine configuration
population hangs
Product: Wine
Version: 3.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joe.abbey(a)docker.com
Wine 3.0 is installed using brew for a CI job using electron-loader to build an
installer.
The first time wine runs, it creates the ~/.wine directory and registries.
Wine never completes, and hangs. Force killing the wine dialog and wine64
process produces enough configuration for a second run to complete.
Force killing during CI seems like a bad way forward.
To reproduce
rm -rf ~/.wine
brew install wine
Run any wine application and it will hang on config generation.
This is currently breaking Kitematic builds.
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https://bugs.winehq.org/show_bug.cgi?id=56515
Bug ID: 56515
Summary: Calling "wine reg ..." from python's subprocess lead
UnicodeDecodeError if locale isn't us_EN.UTF-8.
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alandms123(a)gmail.com
Distribution: ---
Created attachment 76271
--> https://bugs.winehq.org/attachment.cgi?id=76271
Python script as an example.
Before concluding this I tested running other programs using Python's
subprocess tools, "rm --help", "ls --help", "man --help", etc. All of them have
it's output displayed normally in the language set by locale LANG environment
variable, every non-English character gets decoded in utf-8 normally.
But here it's what happens when trying run wine reg while scripting in python:
Traceback (most recent call last):
File "call_wine_reg_script.py", line 31, in <module>
out, err = res.communicate()
^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.11/subprocess.py", line 1196, in communicate
stdout = self.stdout.read()
^^^^^^^^^^^^^^^^^^
File "<frozen codecs>", line 322, in decode
UnicodeDecodeError: 'utf-8' codec can't decode byte 0xc6 in position 6: invalid
continuation byte
This happens because my system locale is set to use "pt_BR.UTF-8" and Wine's
output is trying to output the word "Não" the "ã" gets interpreted as 0xc6 "Æ"
latin-1 as utf-8 which end up in a UnicodeDecodeError.
I attached the script (anyone testing will have to change the prefix path). I
tried setting locale on the script, tried passing the environment variables to
the Popen command, but the outcome is always the same.
In the example script I used ja_JP.UTF-8, but any language that has non-English
character will have the same problem.
I tested with other Wine's commands like wineboot, winecfg, etc, but all of
them displays English text so no problem there, if there's any other Wine's
command that change it's output language based on the LANG environment
variable, I think it will trigger it.
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https://bugs.winehq.org/show_bug.cgi?id=56537
Bug ID: 56537
Summary: Ableton Live 12 Suite Issues
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: numono(a)yahoo.com
Distribution: ---
The following issues are four separate bugs in one report.
Bug One- Max For Live instruments don't work in Live 12 since the program
freezes then fails to respond whenever max instruments boot up.
Bug Two - Projects saved in previous versions of Live don't open within Live 12
since the program freezes then hangs whenever I try to open any sets saved in
Live 11.
Bug Three - The program fails to load the demo set that usually loads after the
initial install.
Bug Four - The new Same Search Analysis feature seems to crash without crashing
the whole program since a message that says, "A serious program error has
occurred. Live will shut down after this message box is closed. Please restart
Live & follow the instructions in the 'Report a Crash' lesson that will appear
in Live's Help View," pops up whenever that feature isn't disabled.
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https://bugs.winehq.org/show_bug.cgi?id=56251
Bug ID: 56251
Summary: Ableton Live 11 GUI not working as intended.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tenwise92(a)gmail.com
Distribution: ---
Hello,
This is my first time on these forums. I am currently trying to make Ableton
Live 11 Intro (version 11.3.2) work on a "Pop!_OS 22.04" version of Linux.
I've followed this tutorial (link: https://www.youtube.com/watch?v=ksdNordNK9s)
to make the program run, and it works as intended.
My main problem is that the GUI buttons that I commonly use don't work.
This is an unlisted video of the program officially running in my operating
system, but some of the menu controls aren't functioning when I click them.
(link: https://youtu.be/JEWOvYKeAvM)
Is there a way to fix this problem? I am using the "Windows 7" Windows Version
of Wine as intended in the video, and the current Wine version that I am using
is Wine 9.0 Stable.
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=56621
Bug ID: 56621
Summary: Ableton Live 12 crashes immediately on launch
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zirsov(a)emailbox.click
Distribution: ---
Created attachment 76385
--> https://bugs.winehq.org/attachment.cgi?id=76385
Backtrace of crash.
As the title says.
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https://bugs.winehq.org/show_bug.cgi?id=37777
Bug ID: 37777
Summary: ReadCube can't install
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 50315
--> https://bugs.winehq.org/attachment.cgi?id=50315
screenshot.png
ReadCube is a software to read scientific papers (like Nature)
https://www.readcube.com/download
I downloaded http://download.readcube.com/desktop/2.0.12/ReadCube-Setup.exe
$ sha1sum ReadCube-Setup.exe
972a2893e0b8b65e3cfaec5198b8d36b688e585c ReadCube-Setup.exe
$ wine --version
wine-1.7.33-84-gfecbc88
The installer refused to continue, as there are other ReadCude applications.
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https://bugs.winehq.org/show_bug.cgi?id=43105
Bug ID: 43105
Summary: Fallout 3 crashes when the Steam overlay is opened
Product: Wine
Version: 2.9
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
Created attachment 58293
--> https://bugs.winehq.org/attachment.cgi?id=58293
Backtrace
The backtrace is attached.
The console is filled with the following lines, about a few per second:
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
The crash is right after entering in the key combination (shift+tab), the
overlay briefly is visible, then it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=43075
Bug ID: 43075
Summary: Fallout 3 crashes un Ultra settings at 1440p:
err:d3d:resource_init Failed to allocate system memory
Product: Wine
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 58260
--> https://bugs.winehq.org/attachment.cgi?id=58260
console output
Fallout 3 crashes for me as soon as I try to leave Vault 101 ( intro level,
indoors ). I'll attach the terminal output and the backtrace. For the record,
I'm running this on a GTX 1070 which has 8GB of VRAM.
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https://bugs.winehq.org/show_bug.cgi?id=37508
Bug ID: 37508
Summary: Some Bethesda games sometimes freeze during gameplay
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
So far having this in both Skyrim and Fallout 3 Steam versions, could not test
in Oblivion and Borderlands 1 yet, as they don't work for me yet, and
Borderlands 2 seems to be free of it.
- During gameplay, sometimes the game simply freezes up completely, and the
process needs to be terminated manually.
- Happens roughly about 1-3 times per hour of playing.
- Most often happens when fast traveling or changing zone or from exterior to
interior. Rarely also happens randomly, with seemingly no event to connect it
to.
OS: Arch Linux 64 bit 3.16.3-1
Desktop: KDE 4.14.1
Hardvare:
- Intel Core i3 550 @ 3.20GHz SSE4 (2 cores + Hyper Threading)
- NVIDIA GeForce 9500 GT 1GB
Wine version: 1.7.29-2 multilib from official repositories
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https://bugs.winehq.org/show_bug.cgi?id=43477
Bug ID: 43477
Summary: Fallout 3 crashes after a short time - possibly
related to gstreamer
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 58859
--> https://bugs.winehq.org/attachment.cgi?id=58859
Console log
Running Fallout 3 GOTY via Steam, wine 2.13, openSUSE Tumbleweed x86_64, Gnome
3.
I was running the game successfully for quite some time, but now it crashes
within 30-40 seconds of resuming the game. I have a large interval during which
I did not test the game so I can't narrow down an update which broke it - it
might be wine, it might be something else.
All I have to do to reproduce the crash is load a save game, and wait. After
some time, the UI will freeze and the last ~500ms of sound will keep replaying.
I've attached the console log, what looks suspicious to me is
err:gstreamer:GST_Connect Returns: -6
err:quartz:PullPin_Thread_Process Processing error: 80040227
both error occur multiple times and finally
err:ntdll:RtlpWaitForCriticalSection section 0x5155a350 "transform.c:
TransformFilter.csFilter" wait timed out in thread 0113, blocked by 008f,
retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x515c6778 "renderer.c:
BaseRenderer.csRenderLock" wait timed out in thread 008f, blocked by 0113,
retrying (60 sec)
Note that I do have the recommended settings in fallout.ini
bUseThreadedAI=1
iNumHWThreads=1
which worked fine so far so I don't think that is the issue.
If it matters, the list of installed gstreamer packages is
gstreamer-1.12.2-1.1.x86_64
gstreamer-libnice-0.1.14-1.2.x86_64
gstreamer-plugin-gstclutter-3_0-3.0.24-1.2.x86_64
gstreamer-plugins-bad-1.12.2-4.9.x86_64
gstreamer-plugins-bad-32bit-1.12.2-4.9.x86_64
gstreamer-plugins-bad-orig-addon-1.12.2-4.9.x86_64
gstreamer-plugins-base-1.12.2-1.1.x86_64
gstreamer-plugins-base-32bit-1.12.2-1.1.x86_64
gstreamer-plugins-cogl-1.22.2-1.6.x86_64
gstreamer-plugins-farstream-0.2.8-1.6.x86_64
gstreamer-plugins-good-1.12.2-1.1.x86_64
gstreamer-plugins-good-32bit-1.12.2-1.1.x86_64
gstreamer-plugins-libav-1.12.2-3.1.x86_64
gstreamer-plugins-ugly-1.12.2-4.1.x86_64
gstreamer-plugins-ugly-32bit-1.12.2-4.1.x86_64
gstreamer-plugins-ugly-debuginfo-32bit-1.12.2-4.1.x86_64
gstreamer-plugins-ugly-orig-addon-1.12.2-4.1.x86_64
gstreamer-utils-1.12.2-1.1.x86_64
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http://bugs.winehq.org/show_bug.cgi?id=32826
Bug #: 32826
Summary: Thunder 7: crashes when startup
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 43357
--> http://bugs.winehq.org/attachment.cgi?id=43357
The Backtrace
1. download and install it;
2. 'jactry@Ubuntu:~/.wine/drive_c/Program Files/Thunder
Network/Thunder/Program$ wine Thunder.exe'
3. and it will crashes a little while after startup
- ubuntu 12.10 32bit
- wine-1.5.22-158-g236b4da
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https://bugs.winehq.org/show_bug.cgi?id=50696
Bug ID: 50696
Summary: Magic: The Gathering Arena shows a white window when
trying to add fund
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 69426
--> https://bugs.winehq.org/attachment.cgi?id=69426
Screenshot_wine
1. winetricks -q corefonts to workaround (bug 50600 -> bug 32342)
2. Run mtga, Click Store
3. Click $4.99 for Gems
4. A white window is shown, instead of payment choices (credit card/paypal)
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https://bugs.winehq.org/show_bug.cgi?id=53607
Bug ID: 53607
Summary: cefsharp browser process not working
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nickgardner900(a)gmail.com
Distribution: ---
Created attachment 73002
--> https://bugs.winehq.org/attachment.cgi?id=73002
Output from the crash
Trying to Install my ground school course on my laptop, so I can go to the
library and learn. I get an error about a cefsharp browser process not working
and the program crashes and gets stuck on its main menu.
The application is the Dauntless Aviation Ground School Prep Course - Private
Pilot
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http://bugs.winehq.org/show_bug.cgi?id=36912
Bug ID: 36912
Summary: Taskkill does not support /T option
Product: Wine
Version: 1.5.27
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rick(a)divinesymphony.net
I have a failing app, and I see this debug info:
fixme:taskkill:process_arguments /T not supported
Error: Unknown or invalid command line option specified.
I couldn't find a relevent closed bug, so I assume it's still present on trunk.
http://technet.microsoft.com/en-us/library/bb491009.aspx
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https://bugs.winehq.org/show_bug.cgi?id=56172
Bug ID: 56172
Summary: [Sway] winewayland.drv GameThread timed out waiting
for RenderThread (crash)
Product: Wine
Version: 9.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grabbend(a)hotmail.com
Distribution: ---
# Overview
From my limited understanding, Sway doesn't render new frames for inactive
Workplaces.
This has never been an issue since every application picks up where it left off
once its Workspace is in foreground.
However, this behavior causes the new winewayland.drv to falsely trigger a
timeout which crashes the game:
# Stacktrace
LowLevelFatalError [File:Unknown] [Line: 1209] GameThread timed out waiting for
RenderThread after 120.00 secs
# Reproduce
* Make sure you've activated the new Wayland driver in your registry:
HKEY_CURRENT_USER\Software\Wine\Drivers\Graphics="x11,wayland"
* Ensure the game process is using Wayland: DISPLAY=''
1. Start any game (I've seen this issue with both DXVK & VKD3D-Proton).
2. In Sway, switch the focused Workplace (to make sure the game process isn't
in foreground).
3. Wait 120 seconds for the hardcoded time limit to be reached. This will
forcefully kill the game process (even though it's unnecessary).
# Additional information
* If you go back to the Sway Workplace where the game is running in fullscreen
before the 120 seconds time limit is reached, it will just pick off where it
left off.
* The popup window which shows WINE's stacktrace ALSO exits after 120 seconds.
* This issue cannot be reproduced with XWayland.
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http://bugs.winehq.org/show_bug.cgi?id=34527
Bug #: 34527
Summary: Daemon Tools dont install
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Linuxhelper2881(a)yahoo.com
Classification: Unclassified
Created attachment 45969
--> http://bugs.winehq.org/attachment.cgi?id=45969
Daemon Tools of wine output
Daemon Tools: It starts its install Progress but has a Backtrace pop up (error)
then when u close the back trace it closes with it.
what Daemon Tools is it makes .Iso Files as if they where in a CD-ROM drive it
makes the computer thank .Iso files is a CD or Game disk so u wont need to have
a CD to run a game or so.
but wont run for Wine 1.4 or 1.6
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https://bugs.winehq.org/show_bug.cgi?id=56307
Bug ID: 56307
Summary: Keyboard input issues in Wine with experimental
Wayland driver.
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: manoelricado(a)outlook.com
Distribution: ---
When using Wine with the experimental Wayland driver enabled, keyboard input
issues affecting interaction with certain applications have been observed. The
inconsistent behavior includes undesired automation of keyboard input,
resulting in unintended actions.
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https://bugs.winehq.org/show_bug.cgi?id=39030
Bug ID: 39030
Summary: wineserver --persistent doesn't start up system
services
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sstewartgallus00(a)mylangara.bc.ca
Distribution: ---
wineserver --persistent doesn't start up system services
wineserver --persistent starts up the wineserver process. However, it
does not start up winedevice.exe, plugplay.exe, services.exe and
explorer.exe. Instead, those processes are dynamically spawned by the
first Wine process that needs them. Personally, I would expect
wineserver --persistent or some other similar script to start up all
essential Wine services ahead of time. As well, if wineserver did not
startup all services I would expect wineserver to spawn
winedevice.exe, plugplay.exe, services.exe and explorer.exe
dynamically and not just have the first wine process that requires
those spawn them.
This is a problem because dynamically spawning those processes
interacts annoyingly with the PR_SET_CHILD_SUBREAPER prctl. Also,
such processes inherit settigns such as environment variables and
process priority.
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https://bugs.winehq.org/show_bug.cgi?id=38746
Bug ID: 38746
Summary: Adobe Reader 9.0 installer fails
Product: Wine
Version: 1.7.10
Hardware: x86-64
URL: ftp://ftp.adobe.com/pub/adobe/reader/win/9.x/9.0/enu/A
dbeRdr90_en_US.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 51659
--> https://bugs.winehq.org/attachment.cgi?id=51659
wine-1.7.44-199-g714abcb / AR90 console output
The Adobe Reader 9.0 installer fails with an unspecific error in
wine-1.7.44-199-g714abcb.
$ sha1sum AdbeRdr90_en_US.exe
8faabd08289b9a88023f71136f13fc4bd3290ef0 AdbeRdr90_en_US.exe
>From the log:
fixme:msi:ITERATE_CreateShortcuts poorly handled shortcut format, advertised
shortcut
err:msi:ITERATE_WriteRegistryValues Could not create key
L"Interface\\{34A715A0-6587-11D0-924A-0020AFC7AC4D}"
err:msi:ITERATE_Actions Execution halted, action L"WriteRegistryValues"
returned 1627
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1627
I cannot recall this happening in the past but attempting to compile a version
of Wine pre-1.7.10 fails miserably on Ubuntu Trusty. The result being that I
cannot complete a bisect.
Used WINEARCH=win32, no other workarounds.
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http://bugs.winehq.org/show_bug.cgi?id=18211
Summary: Toolbook Runtime 7.0 unhandled exception
Product: Wine
Version: 1.1.20
Platform: PC
URL: ftp://ftp.sumtotalsystems.com/pub/tb2/neuron/70/neuron.e
xe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20702)
--> (http://bugs.winehq.org/attachment.cgi?id=20702)
Wine 1.1.20 console output
S197 How The Universe Works is part of a university course materials.
S197 uses the Toolbook Runtime 7.0, but on calling the app, it immediately
causes an unhandled page fault.
Waiting a few minutes brings up a dialog stating, "Cannot find TB70NET.EXE (or
one of its components)."
S197 is designed specifically for this version and is included in the app's
program folder, so upgrading to a newer version is not an option.
Running TB70RUN.EXE directly causes the same page fault.
To install TB7 directly, I had to set winecfg to Win95 mode.
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https://bugs.winehq.org/show_bug.cgi?id=48116
Bug ID: 48116
Summary: Amazing Adventures cannot install OCX applets
Product: Wine
Version: 4.20
Hardware: x86-64
URL: https://amazing-adventures-around-the-world1.software.
informer.com/download/
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 65707
--> https://bugs.winehq.org/attachment.cgi?id=65707
Wine 4.20 console log
The "Amazing Adventures Around The World" launcher is, apparently, a local web
page. It asks permission to install some .ocx applets but they immediately
fail.
Workaround is "winetricks ie6".
ffad9a3ee74a47171cf473d2fdac4e544db3b30d amazingadventures2setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=35541
Bug ID: 35541
Summary: Netgear Powerline: install --> uninstall --> install
fails
Product: Wine
Version: 1.7.11
Hardware: x86-64
URL: http://www.downloads.netgear.com/files/GDC/XAV1004/Win
dows%20Powerline%20Utility%20Version%202.0.0.14.zip
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Classification: Unclassified
Created attachment 47457
--> http://bugs.winehq.org/attachment.cgi?id=47457
wine-1.7.11-306-g8f289c8 console output
If you install, uninstall and then attempt to reinstall the Netgear Powerline
Utility it will hang and eventually report an unhandled exception. Works fine
in Windows XP.
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http://bugs.winehq.org/show_bug.cgi?id=25723
Summary: PhysX causes major lag in Mirror's Edge.
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
When the PhysX option is enabled (setting in the Video Options) in Mirror's
Edge. When 'physics' things start to occur the game starts to get some major
lag becoming unplayable.
Mirror's Edge doesn't make too much use of PhysX (I believe it was on of the
first games with support for it), afaik it's mostly used for enabling
shattering glass to create shards and maybe some bits of paper on the ground.
As such this only seems to happen at specific points in the game. For example
Chapter 1 Flight->Check Point D. As you are running across the bridge, the
helicopter starts to shoot the glass causing it to shatter.
If you continue on to the next area, at some point (when you go underground) it
suddenly returns to normal speed (most likely it has unloaded the previous
area).
With PhysX set to off, there is no lag but no glass shards.
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http://bugs.winehq.org/show_bug.cgi?id=31626
Bug #: 31626
Summary: Redraw problem in Netgear's Powerline Utility
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://www.downloads.netgear.com/files/GDC/XAV1004/Win
dows%20Powerline%20Utility%20Version%202.0.0.14.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41587
--> http://bugs.winehq.org/attachment.cgi?id=41587
First run screenshot
On first run the Netgear Powerline Utility 2 draws fine.
After closing and reopening parts of the window are now drawn correct (text is
missing from buttons and drop-down menus).
Nothing printed in the console.
Tried native gdiplus but it made no difference.
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https://bugs.winehq.org/show_bug.cgi?id=48113
Bug ID: 48113
Summary: The -mno-cygwin option should be abandoned.
Product: Wine
Version: 4.20
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
With reference to bugs #47959 and #47951, I think that the "-mno-cygwin" option
should be abandoned, since it is no more functional by long time.
In the past, this option was used for telling GCC if executables and DLLs
depended on POSIX layer or they were just plain executables for Windows.
This option has been obsoleted since the transition from gcc3 to gcc4 and
deprecated since GCC 4.7.
Modern build tools for CYGWIN make only objects linked with POSIX layer and
cross compilers from MINGW-W64 are included for both 32 and 64 bit platforms.
Building WINE for running natively on Windows requires to follow the same
method typically used when doing a cross compile, on CYGWIN but also in MSYS2.
This will also fix this error:
gcc: error: unrecognized command line option '-mno-cygwin'
that you get when you start to build.
Question: this is the content of a simple Makefile.in:
<================================
MODULE = acledit.dll
EXTRADLLFLAGS = -mno-cygwin
C_SRCS = \
main.c
================================>
Assuming that somebody will provide this change and since EXTRADLLFLAGS is
typically used only for "-mno-cygwin", is it required to keep the presence of
an empty EXTRADLLFLAGS or it can be deleted from the Makefile.in?
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=43694
Bug ID: 43694
Summary: Huge lag in BOINC Manager caused by wine-gecko
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: jylo06g(a)gmail.com
Distribution: ---
Fedora 26 MATE x64
BOINC Manager uses the system's parser to show Notices
(notification messages from BOINC projects)...
Currently BOINC (7.8.2 x64) Manager lags (high CPU) in a prefix with
Wine Gecko installed.
If Wine Gecko is specified to not install during creation of prefix,
BOINC Manager works albeit the Notices tab will not show the notices
or in other word, blank.
Changing Windows version doesn't work.
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https://bugs.winehq.org/show_bug.cgi?id=56601
Bug ID: 56601
Summary: Compilation failure on Fedora 40: error:
initialization of ... [-Wincompatible-pointer-types]
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patrick+winehq.org(a)laimbock.com
Distribution: ---
Created attachment 76357
--> https://bugs.winehq.org/attachment.cgi?id=76357
Compilation failure of Wine 9.4 on Fedora 40
Component: dlls/combase
Building 9.4 on Fedora 39 succeeds while building of 9.4 on Fedora 40 fails.
In file included from include/windef.h:271,
from include/windows.h:38,
from dlls/combase/string.c:22:
dlls/combase/string.c: In function 'impl_from_HSTRING_BUFFER':
include/winnt.h:888:46: error: initialization of 'const WCHAR (*)[1]' {aka
'const short unsigned int (*)[1]'} from incompatible pointer type
'HSTRING_BUFFER' {aka 'struct HSTRING_BUFFER__ *'}
[-Wincompatible-pointer-types]
888 | const typeof(((type *)0)->field) *__ptr = (address); \
| ^
dlls/combase/string.c:63:12: note: in expansion of macro 'CONTAINING_RECORD'
63 | return CONTAINING_RECORD(buffer, struct hstring_private, buffer);
| ^~~~~~~~~~~~~~~~~
make: *** [Makefile:6704: dlls/combase/x86_64-windows/string.o] Error 1
Attached file has more lines.
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https://bugs.winehq.org/show_bug.cgi?id=56066
Bug ID: 56066
Summary: The Shattering (GOG) crashes when smashing TV
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 75730
--> https://bugs.winehq.org/attachment.cgi?id=75730
Log
Ubuntu 22.10.
Good, bad and ugly gstreamer plugings installed.
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https://bugs.winehq.org/show_bug.cgi?id=55292
Bug ID: 55292
Summary: winegcc: Crash when accessing argv[0] when program is
built with -mno-cygwin
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winecrt0
Assignee: wine-bugs(a)winehq.org
Reporter: esteve.varela(a)gmail.com
Distribution: ---
When a program is built with -mno-cygwin, it crashes straight away when
accessing anything in argv:
$ echo -e '#include <stdio.h>\nint main(int argc,char
*argv[]){printf("%s\\n",argv[0]);}' > test.c
$ winegcc -mconsole -mno-cygwin test.c
$ ./a.out
*loud noise of breaking windows, cats screaming, sirens blaring*
Incidentally, this works without -mno-cygwin, but then you have no access to
windows CRT functions...
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http://bugs.winehq.org/show_bug.cgi?id=18010
Summary: Slingplayer video tuning wizard fails
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://download.slingmedia.com/player/pc/SlingPlayer-
Setup-EU-1.5.1.343.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20389)
--> (http://bugs.winehq.org/attachment.cgi?id=20389)
Screenshot of error
Slingplayer has a video tuning wizard to allow things like brightness and
contrast to be set.
The wizard fails at the first step with the message "Advanced Video Options
have been disabled on your computer."
err:ole:CoGetClassObject class {51b4abf3-748f-4e3b-a276-c828330e926a} not
registered
err:ole:CoGetClassObject class {7d8aa343-6e63-4663-be90-6b80f66540a3} not
registered
Both classes are related to the Video Mixing Renderer 9, part of DirectX.
"winetricks directx9" does not workaround the problem.
To get to this point, native quartz, qcap and gdiplus are required to work
around other bugs.
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https://bugs.winehq.org/show_bug.cgi?id=44233
Bug ID: 44233
Summary: SlingPlayer 1.5's uninstall doesn't remove any files
Product: Wine
Version: 3.0-rc3
Hardware: x86
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 60032
--> https://bugs.winehq.org/attachment.cgi?id=60032
Wine 3.0-rc3 console output
The uninstall that comes with SlingPlayer 1.5 claims to complete (far too
quickly) but no files are actually removed. Running wineboot afterwards makes
no difference.
This bug goes way back and is not a regression.
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https://bugs.winehq.org/show_bug.cgi?id=44232
Bug ID: 44232
Summary: Menus in Slingplayer 1.5 do not draw until mouseover
Product: Wine
Version: 3.0-rc3
Hardware: x86
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 60029
--> https://bugs.winehq.org/attachment.cgi?id=60029
Wine 3.0-rc3 console output
The menus in SlingPlayer 1.5 do not draw until a mouse pointer passes over
them. They should, of course, be shown as soon as the application loads.
Screenshots show the differences.
I tried native gdiplus but it made no difference.
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https://bugs.winehq.org/show_bug.cgi?id=43246
Bug ID: 43246
Summary: King's Bounty: The Legend suffers from performance
issues
Product: Wine
Version: 2.1
Hardware: x86
URL: https://www.fileplanet.com/191666/190000/fileinfo/King
's-Bounty:-The-Legend-Updated-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 15d53761a5fbfc12fc5f9974c029dace00eab33d
Distribution: ---
Created attachment 58554
--> https://bugs.winehq.org/attachment.cgi?id=58554
terminal output
The game runs much slower than it used to: animations, character and mouse
movement are way too slow.
Reproduced the issue with nouveau/mesa 17.1.3 and nvidia binary drivers 381.22.
Disabling anti-aliasing and lowering detail level to the minimum doesn't help.
According to my testing the commit which caused the slowdown is
commit 15d53761a5fbfc12fc5f9974c029dace00eab33d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Jan 31 15:47:10 2017 +0100
wined3d: Do not pin system memory in wined3d_buffer_load_location().
Maybe a duplicate of bug #42588, although the symptoms are different.
With the previous commit the game runs much smoothly.
For comparison, in Wine 2.11 I'm getting only 4-5 fps when using nvidia 381.22.
Before the regression Wine gave me 32-36 fps.
Steps to reproduce the issue with the demo:
1. download and install the demo, install native d3dx9_33.dll before launching
the game.
2. in the main menu start a new game, click <Next> on the character selection
screen, press <Skip>. You are in a training chamber: run around in the room,
rotate the camera using the right mouse button and observe how sluggish the
game is. You can save the game here so you can reproduce the issue more easily
the next time you enter the game.
KingsBounty_TheLegend_Demo2.exe (682 MB)
sha1: 7b60066a63cd4ee8a242347ebc1802a60453d9b2
Wine 2.11
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 381.22
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http://bugs.winehq.org/show_bug.cgi?id=30692
Bug #: 30692
Summary: eBay Turbo Lister 9.x crashes on first start
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
continuation of bug 4286
After installation in clean WINEPREFIX "eBay Turbo Lister 9.x" crashes on first
start (msvc++ runtime error, message box, abort).
'winetricks -q msxml3' works around and lets the app start.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=33981
Bug #: 33981
Summary: Corrupt instalation if vcrun2008 is not installed
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lara(a)craft.net.br
Classification: Unclassified
Created attachment 45150
--> http://bugs.winehq.org/attachment.cgi?id=45150
Console Log
The original patcher of Ragnarok Online corrupts installation when executed. If
vcrun2008 already installed before you run it, it works normally.
Log in attach
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https://bugs.winehq.org/show_bug.cgi?id=44212
Bug ID: 44212
Summary: Error installing vcrun2013 with winetricks
Product: Wine
Version: 2.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pskraemer(a)posteo.de
Distribution: ---
Created attachment 59992
--> https://bugs.winehq.org/attachment.cgi?id=59992
terminal output, backtrace, and winetricks.log
I cannot install vcrun2013 or vcrun 2015.
After the License manager for .Net accures, the installation break, sieh
appendix.
I want to use SteuerSparErklärung 2015 and used the installation guide on
winehq, see
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31218.
I user GalliumOS 2.1 (Xubuntu based) on a AcerC720 Chromebook, Bios flashed
with custom rom by MrChromebook.
PREFIX for 32 bit was created before.
I gave this into the terminal:
WINEPREFIX=/home/peter/.wine32 ./winetricks crypt32 mspatcha riched20 vcrun2013
the other moduls were installed.
Terminal output in appendix.
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https://bugs.winehq.org/show_bug.cgi?id=48554
Bug ID: 48554
Summary: I can't install physx or vcrun2015 because of a fail
with msiexec.exe / msi.dll
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: factionacraft(a)gmail.com
Distribution: ---
I use the 64 version because it is required by software and game that I use
with wine.
Some game and soft works fine, installation of other games works fine too but I
can't run it because of the dependencies that need to be installed (physx &
vcrun2015).
Here you can have terminal outputs: https://pastebin.com/K6shq5mg
winetricks64 & wine64 are just aliases to respective winetricks & wine but with
64bit environment selected.
I can provide to you more logs if needed I just saw no other log files
generated during the running of these commands.
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https://bugs.winehq.org/show_bug.cgi?id=67
--- Comment #5 from Jeremy Newman <jnewman(a)codeweavers.com> ---
Adding a comment on this test bug to test emailing.
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https://bugs.winehq.org/show_bug.cgi?id=52850
Bug ID: 52850
Summary: Unable to render colored text (ansi escape codes)
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jjj84340(a)gmail.com
Distribution: ---
Created attachment 72252
--> https://bugs.winehq.org/attachment.cgi?id=72252
Wine terminal
Wine's cmd is unable to render ansi escape codes, resulting in weird, uncolored
text
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https://bugs.winehq.org/show_bug.cgi?id=37578
Bug ID: 37578
Summary: Request for Enhancement: please add libXext as a
dependency
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Distribution: ---
Request for Enhancement:
It about killed my trying to compile Wine-1.7.30 (I conquered). In the
"./configure" phase, Wine threw the following error:
wine-1.7.30]# ./configure --disable-win64
configure: WARNING: libpng 32-bit development files not found, PNG won't be
supported.
Only thing was that libpng was actually installed:
# rpm -qa \*libpng\* | grep -i i686
libpng-devel-1.2.49-1.el6_2.i686
libpng-1.2.49-1.el6_2.i686
The error was bogus reporting from Wine "./configure". The actual problem was
that libpng had a dependance on zlib. "yum install zlib-devel.i686" fixed the
bogus error from Wine.
This bogus error was originally reported to Wine on:
https://bugs.winehq.org/show_bug.cgi?id=37534
Their response was that it was a dependency:
http://www.libpng.org/pub/png/libpng.html
"libpng is available as ANSI C (C89) source code and requires zlib
1.0.4 or later (1.2.5 or later recommended for performance and security
reasons)."
So I reported it to Red Hat on:
https://bugzilla.redhat.com/show_bug.cgi?id=1162842
Their response was:
You were probably not able to install libpng without zlib, but of
course you were able to install libpng and libpng-devel without
zlib-devel - but this is pretty much expected. Guidelines are
even stricter, explicit requirements for library packages are
forbidden (
https://fedoraproject.org/wiki/Packaging:Guidelines#Explicit_Requires
- Red Hat Enterprise Linux follows Fedora packaging guidelines
with just very few exceptions ).
So, would you guys please consider putting the dependency in yourself, so as to
keep the next poor sod who is trying to ./configure wine from going out of his
mind and to keep you guys from having to endlessly answer this question over on
the forums
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=49854
Bug ID: 49854
Summary: Please fix the stupid wldap32.dll error message
Product: Wine-staging
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Fedora 32, x64
wine-5.16-1.fc32.x86_64
When running a program what uses wldap32.dll AND wine-ldap.i686 is not
installed, you get a STUPID error message saying that wldap32.dll is "not
found". It is
right in the system32 directory. I took me over four hours of beating my head
against a wall to figure it out.
Would you please give a rational error message for this issue! Tell the user
that wine-ldap.i686 is otg installed!
Sorry for the crabbiness.
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https://bugs.winehq.org/show_bug.cgi?id=55979
Bug ID: 55979
Summary: Blizzard Battle.net Launcher: New Version Released On
11/30/2023 Hangs During Installation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: crashdance(a)charter.net
Distribution: ---
Created attachment 75569
--> https://bugs.winehq.org/attachment.cgi?id=75569
Terminal output when running the Battle.net client installer in a clean Wine
prefix
When attempting to install Battle.net in a clean 64-bit prefix on a clean
install of Linux Mint 21.2 with all needed dependencies, I get the attached
terminal output and the progress hangs at 45%.
Also, I know the maintainers of Bugzilla encourage reporting only one problem
per bug. That being said, the exact same time this started happening, my
existing Wine prefix for Battle.net (and my Battle.net games) caused thread
crashes when opening Battle.net after installing yesterday's update. The update
was installed from within the Battle.net client by clicking the green icon to
install the update. Prior to this update released yesterday on November 30,
2023, Battle.net and the games were running flawlessly.
Because I can only add a single attachment, the Pastebin links below will give
more detail on the related issue of thread crashes described above:
Existing prefix terminal output when the thread crash occurs:
https://pastebin.com/4UwxTsEP
Here is my system information:
https://pastebin.com/v3MVemgg
Was able to save a crash report for the thread crash issue:
https://pastebin.com/mYX68NrX
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https://bugs.winehq.org/show_bug.cgi?id=54256
Bug ID: 54256
Summary: Compile for wine under arm macOS (for running aarch64
windows apps) fails
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jintanzhong(a)gmail.com
Created attachment 73809
--> https://bugs.winehq.org/attachment.cgi?id=73809
Output of make
Error Output:
gcc -c -o dlls/ntdll/unix/signal_arm64.o dlls/ntdll/unix/signal_arm64.c
-Idlls/ntdll -Iinclude -D__WINESRC__ -D_NTSYSTEM_ \
-D_ACRTIMP= -DWINBASEAPI= -DWINE_UNIX_LIB -Wall -pipe -fcf-protection=none
-fno-stack-protector \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Winit-self \
-Wno-pragma-pack -Wstrict-prototypes -Wtype-limits -Wunused-but-set-parameter
-Wvla \
-Wwrite-strings -Wpointer-arith -gdwarf-4 -fPIC -fasynchronous-unwind-tables
-g -O2 -U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0
In file included from dlls/ntdll/unix/signal_arm64.c:71:
dlls/ntdll/unix/dwarf.h:915:45: warning: taking the absolute value of unsigned
type 'ULONG_PTR' (aka 'unsigned long') has no effect [-Wabsolute-value]
case DW_OP_abs: stack[sp] = labs(stack[sp]); break;
^
dlls/ntdll/unix/dwarf.h:915:45: note: remove the call to 'labs' since unsigned
values cannot be negative
case DW_OP_abs: stack[sp] = labs(stack[sp]); break;
^~~~
<inline asm>:305:2: error: conditional branch requires assembler-local label.
'.L__wine_syscall_dispatcher_return' is external.
cbnz w16, .L__wine_syscall_dispatcher_return
^
1 warning and 1 error generated.
make: *** [dlls/ntdll/unix/signal_arm64.o] Error 1
Commands run: ./configure; make
Dependencies: all installed using homebrew latest version.
./configure output and make output: see attachment
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https://bugs.winehq.org/show_bug.cgi?id=56586
Bug ID: 56586
Summary: libOSMesa 32-bit development files not found (or too
old), OpenGL rendering in bitmaps won't be supported
Product: Wine
Version: 9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
This is _not_ a bug, I just would love to learn what this error message entails
exactly.
The reason I'm asking is that this package has quite heavy dependencies and I
wonder what I'll be missing:
# dnf install mesa-libOSMesa-devel.i686
Dependencies resolved.
================================================================================
Package Architecture Version Repository Size
================================================================================
Installing:
mesa-libOSMesa-devel i686 24.0.5-1.fc40 fedora 22 k
Installing dependencies:
llvm-libs i686 18.1.1-1.fc40 fedora 28 M
llvm-libs x86_64 18.1.1-1.fc40 fedora 28 M
mesa-libOSMesa i686 24.0.5-1.fc40 fedora 3.4 M
mesa-libOSMesa x86_64 24.0.5-1.fc40 fedora 3.2 M
Transaction Summary
================================================================================
Install 5 Packages
Total download size: 63 M
Installed size: 254 M
Is this ok [y/N]:
Operation aborted.
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https://bugs.winehq.org/show_bug.cgi?id=56393
Bug ID: 56393
Summary: Wine Crash when running IBM SPSS and data.
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Distribution: ---
Created attachment 76146
--> https://bugs.winehq.org/attachment.cgi?id=76146
Console output.
Wine hangs on startup of IBM SPSS. Console output below.
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https://bugs.winehq.org/show_bug.cgi?id=56568
Bug ID: 56568
Summary: There is a memory leak vulnerability in line 909 of
the /wine/tools/winegcc/winegcc.c file
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lumingying(a)bupt.edu.cn
Distribution: ---
In the file winegcc.c located at /wine/tools/winegcc/, a pointer variable named
libgcc is defined at line 881. On line 907, this variable allocates a block of
dynamic memory using the function xmalloc. When the if statement on line 909
evaluates to true, the program returns. During this process, the dynamically
allocated memory pointed to by the variable libgcc is neither returned as on
line 914 nor freed, thus causing a memory leak defect, as shown in the diagram
below:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_11.png
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https://bugs.winehq.org/show_bug.cgi?id=56567
Bug ID: 56567
Summary: There is a memory leak defect at line 580 of the file
"/wine/tools/widl/write_msft.c".
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lumingying(a)bupt.edu.cn
Distribution: ---
The trigger path of the defect:
1.In line 573 of the /wine/tools/widl/write_msft.c file, a pointer variable
named encoded_string is defined. This pointer variable is passed as an argument
to the function CTL2_ENCODE_STRING on line 575, which allocates a dynamic
memory area, as shown in the following figure:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_8.png
2.The role of ctl2_encode_string is to allocate a new dynamic memory area.
Specifically, a pointer variable named converted_string is defined on line 329.
The converted_string pointer variable allocates a dynamic memory area through
the xmalloc function on line 336, and is assigned to the function parameter
result (i.e., the incoming encoded_string variable) on line 348, as shown in
the following figure:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_9.png
3.After the execution of ctl2_encode_string is completed, the variable
encoded_string is allocated a dynamic memory area. When the if statement on
line 580 of the program is true, the program will return, thus preventing the
execution of the operation to release the dynamic memory area pointed to by
encoded_string on line 587. This results in a memory leak defect, as shown in
the following figure.
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_10.png
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https://bugs.winehq.org/show_bug.cgi?id=55360
Bug ID: 55360
Summary: Can't run.
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 1074536311(a)qq.com
Distribution: ---
ARRAY(0x557a25649d98)
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https://bugs.winehq.org/show_bug.cgi?id=56545
Bug ID: 56545
Summary: this poped up
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: redfang790.ur5wj(a)aleeas.com
Distribution: ---
Created attachment 76301
--> https://bugs.winehq.org/attachment.cgi?id=76301
a copy of the error
i was installing a program and this error poped up
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https://bugs.winehq.org/show_bug.cgi?id=56578
Bug ID: 56578
Summary: was seeing if i could play minecraft
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: redfang790.ur5wj(a)aleeas.com
Distribution: ---
Created attachment 76333
--> https://bugs.winehq.org/attachment.cgi?id=76333
i tried to install it
was trying to see if i could launch minecraft launcher and got this error
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https://bugs.winehq.org/show_bug.cgi?id=45565
Bug ID: 45565
Summary: Battle.net Helper.exe crashes when trying to view
Twitch streams
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maciej.stanczew+b(a)gmail.com
Distribution: ---
Created attachment 61989
--> https://bugs.winehq.org/attachment.cgi?id=61989
Backtrace
Please note that this is a different issue than bug #43910.
Sometimes game pages in Battle.net App will have Twitch streams embedded in
their news items (I saw SC2, HotS, and the Overwatch League tab having this).
When opening such a page, Battle.net Helper.exe will crash (in a similar way to
bug #43910).
Two things visible in the logs that happen only in this case are
"fixme:cryptnet:verify_cert_revocation_from_aia_ext" and "MSAudDecMFT.dll nor
Msmpeg2adec.dll is not loaded".
The crash happens the same way in Wine devel and Wine Staging (both 3.13).
Workaround is to quickly click "Pause" or "Watch now" -- this will cause the
video to stop being loaded (clicking "Watch now" will open the stream in
browser).
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https://bugs.winehq.org/show_bug.cgi?id=52978
Bug ID: 52978
Summary: Wine does not support the MRAC anticheat.
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bear_bulloff(a)mail.ru
Distribution: ---
Created attachment 72347
--> https://bugs.winehq.org/attachment.cgi?id=72347
allods.log
Such games as Allods, Warface and others crash.
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http://bugs.winehq.org/show_bug.cgi?id=25870
Summary: Column headers don't always resize to fit text when
double-clicked
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
When you try to double-click (with the left mouse button) on a column header
WHEN THE MOUSE POINTER SHOWS DOUBLE BLACK ARROWS, like this <-|->
the column is supposed to resize to fit the longest line of text below it
perfectly.
In programs such as Pegasus Mail and many others which use resizeable columns
e.g. 1by1 Player, double-clicking the column header results in any of the
following:
* nothing happens
* messes up the columns - depending on text size
* the column will resize properly
Although trivial, I believe Wine users should report bugs when they are
discovered.
Please test this using 1by1 Player and play around with the font size in the
application's settings (press <F6> to get into the program's settings). Now
try resizing the columns with different font sizes and double-clicking the
vertical lines which separate the columns. Download 1by1 Player:
http://mpesch3.de1.cc/1by1.html
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https://bugs.winehq.org/show_bug.cgi?id=55085
Bug ID: 55085
Summary: Wine Staging fails to start when virtual desktop is
enabled: "Application tried to create a window, but no
driver could be loaded."
Product: Wine-staging
Version: 8.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When virtual desktop is enabled in Staging I receive
00e8:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
00e8:err:winediag:nodrv_CreateWindow L"The explorer process failed to start."
Not even winecfg is able to start.
This started happening maybe 2-3 weeks ago after one of the rebases.
Regression test points to the following commit in Staging:
commit 00988a18d54cceea1ac03baf45c6289731f2103b
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Oct 25 11:45:47 2021 +0200
winex11.drv: Listen to RawMotion and RawButton* events in the desktop
thread.
We still need to send "normal" input from the clipping window thread
to trigger low-level hooks callbacks when clipping cursor. This is for
instance used in our dinput implementation.
Tested with wine-8.10-103-g8d2de5dbe1f (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=56410
Bug ID: 56410
Summary: wine-staging 9.4 fails to build (user32-rawinput-mouse
patchset is broken)
Product: Wine-staging
Version: 9.4
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression, source
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
../wine-staging/dlls/winex11.drv/mouse.c: In function ‘map_raw_event_coords’:
../wine-staging/dlls/winex11.drv/mouse.c:1788:84: error: ‘UINT16_MAX’
undeclared (first use in this function); did you mean ‘UINT_MAX’?
if (input->mi.dwFlags & MOUSEEVENTF_VIRTUALDESK) SetRect( &virtual_rect,
0, 0, UINT16_MAX, UINT16_MAX );
^~~~~~~~~~
UINT_MAX
../wine-staging/dlls/winex11.drv/mouse.c:1788:84: note: each undeclared
identifier is reported only once for each function it appears in
make[1]: *** [Makefile:188723: dlls/winex11.drv/mouse.o] Error 1
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