https://bugs.winehq.org/show_bug.cgi?id=57109
Bug ID: 57109
Summary: Ableton Live 12: Max for Live fails to start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pedrodarch15b(a)gmail.com
Distribution: ---
Created attachment 76997
--> https://bugs.winehq.org/attachment.cgi?id=76997
wine output
Ableton Live 12 (both Suite and Trial versions) won't start Max for Live. It
gets stuck on "Starting Max...", and renaming the Max folder to something else
(this tricks Ableton into thinking that Max is not installed) makes the program
start just fine.
The cause of this issue seems to be a regression in ucrtbase (Max for Live was
working just fine before Wine 9.12 if I recall correctly).
By installing the program multiple times I have noticed that Max does start
upon launching Ableton just after installing, but not on subsequent runs.
I have tested the program on a clean prefix (mostly, I did set wined3d renderer
to vulkan using winetricks), using a fresh build of latest git wine, compiled
locally with GCC 14 on Arch Linux.
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http://bugs.winehq.org/show_bug.cgi?id=58341
Bug ID: 58341
Summary: Incorrect mapping of "home" button of 8bitdo Pro 2
controller (in Xbox mode)
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 78716
--> http://bugs.winehq.org/attachment.cgi?id=78716
Controller's home button
I noticed that 8bitdo Pro 2 (used in Xbox profile), maps to A instead of Home
(circle) button when testing it in
wine control > Game Controllers
See attached screenshots.
I'm using latest firmware for 8bitdo Pro 2 (3.06).
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http://bugs.winehq.org/show_bug.cgi?id=58846
Bug ID: 58846
Summary: Geneforge 1 - Mutagen (Geneforge 2 - Infestation):
black screen issue
Product: Wine
Version: 10.11
Hardware: x86-64
URL: https://www.spiderwebsoftware.com/geneforge/downloadWi
n.html
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 79eb50683f56e55a1ce485f3d288983ed33f1c34
Distribution: ArchLinux
The last two games released in the Geneforge saga display only a black screen
while running. Occasionally the game screen flashes for a fraction of a second
otherwise nothing is visible on the screen.
Reproduced with NVIDIA 580.95.05 binary drivers and with NVK/Zink/Mesa-25.2.5.
The problem is present since
commit 79eb50683f56e55a1ce485f3d288983ed33f1c34
win32u: Keep a reference to the GL drawables in the windows.
With the previous commit the games work properly.
wine-10.17-115-gff187dc851c
X.Org X Server 1.21.1.18
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http://bugs.winehq.org/show_bug.cgi?id=58800
Bug ID: 58800
Summary: tlReader 10.1.0.2004 toolbar has broken rendering
Product: Wine
Version: unspecified
Hardware: x86-64
URL: https://web.archive.org/web/20251013233829/https://tshwanedje.com/builds/2004/tlReader_10.1.0.2004.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: arethusa26(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: 541d9be5ecda1bc0c8fce22f1318bf5d72572327
Distribution: ---
Created attachment 79445
--> http://bugs.winehq.org/attachment.cgi?id=79445
Broken toolbar rendering
With the latest master (wine-10.16-212-g6124fea1dde), when loading the
Manx-English dictionary (available from
https://tshwanedje.com/downloads/files/Manx_English_Phil_Kelly_Dec2014.zip),
the toolbar at the top of the tlReader application appears to have some
rendering defects. Specifically, the background color of the toolbar has a
darker color, and there is a stray horizontal line that is visible and appears
to intersect the tops of the toolbar icons. Additionally, hovering the cursor
over the icons results in a blue box that is drawn around a hovered icon but is
not cleared when the cursor leaves the icon.
With wine-10.16, the rendering of the toolbar seems to be more correct. The
background color apparently resembles the color on Windows 10, no stray
horizontal line is visible on the toolbar, and hovering over the toolbar icons
with the cursor results in a blue box being drawn around a hovered icon that is
cleared when the cursor leaves the icon. These behaviors are consistent with
what is seen on Windows 10.
Regression testing identified commit 541d9be5ecda1bc0c8fce22f1318bf5d72572327,
which implemented the final modifications needed for comctl32 separation, as
the change that introduced the broken toolbar rendering. However, it's not
clear if the toolbar rendering issue is a new introduced problem or if it was
previously hidden and now exposed with the comctl32 separation.
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http://bugs.winehq.org/show_bug.cgi?id=58970
Bug ID: 58970
Summary: foobar2000 (x86) crashes playing songs with wine 10.19
Product: Wine
Version: 10.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: paregistrase(a)yahoo.es
Distribution: ---
Created attachment 79677
--> http://bugs.winehq.org/attachment.cgi?id=79677
Linux console log
foobar2000 (x86) crashes when a song start to play with wine version 10.19.
The program worked just fine with wine 10.18
When the program start, there are some err: lines in console not present with
wine 10.18.
0128:err:environ:init_peb starting
L"Z:\\home\\user\\.local\\bin\\foobar2000\\foobar2000.exe" in experimental
wow64 mode
01c8:err:environ:init_peb starting L"C:\\windows\\syswow64\\cmd.exe" in
experimental wow64 mode
01e4:err:environ:init_peb starting L"C:\\windows\\syswow64\\wbem\\wmic.exe" in
experimental wow64 mode
01ec:err:environ:init_peb starting L"C:\\windows\\syswow64\\cmd.exe" in
experimental wow64 mode
020c:err:environ:init_peb starting L"C:\\windows\\syswow64\\chcp.com" in
experimental wow64 mode
When a sonf start to play
0350:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",329FFB1C): stub
0350:fixme:dbghelp_dwarf:dwarf2_fill_in_variant Unexpected base type bt=a for
form=b
0350:fixme:dbghelp_dwarf:dwarf2_parse_variable Unsupported form for const value
"progress" (b)
0350:fixme:dbghelp_dwarf:dwarf2_parse_variable Unsupported form for const value
"missing_terminal_break" (b)
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http://bugs.winehq.org/show_bug.cgi?id=59006
Bug ID: 59006
Summary: FL Studio fails to minimize on Wine 10.19
Product: Wine
Version: 10.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)list.winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 79738
--> http://bugs.winehq.org/attachment.cgi?id=79738
video of the issue
so as the title says, since Wine 10.19 FL Studio and probably other wine apps
with CSDs fail to minimize, I've attached a video that shows the issue, also
I'm using wine in xWayland mode so I'm guessing it's a winex11 issue, I haven't
tested if this issue happens with winewayland too for now
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http://bugs.winehq.org/show_bug.cgi?id=58490
Bug ID: 58490
Summary: MusicBee: tab dragging still does not work
Product: Wine
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v_winebugs(a)outlook.com
Distribution: ---
Bug 52078 was solved thanks to the drag and drop helpers being stubbed, however
WINE still does not allow for tab dragging with MusicBee, so I'm adding it as a
separate bug report.
How to reproduce:
On MusicBee, attempt to drag a tab.
Expected behaviour:
MusicBee should allow me to drag the tab and drop it to move it.
Actual behaviour:
A prohibited cursor shows up and the tab is unable to be dragged.
Tested on WINE Staging 10.11 on Arch Linux
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http://bugs.winehq.org/show_bug.cgi?id=59005
Bug ID: 59005
Summary: Selecting "Edit > Copy" in Westwood Monopoly (1995)
help file crashes
Product: Wine
Version: 10.19
Hardware: x86-64
URL: https://archive.org/details/WestwoodMonopoly1995
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)list.winehq.org
Reporter: tobbi.bugs(a)googlemail.com
+++ This bug was initially created as a clone of Bug #58986 +++
% openssl sha256 Westwood\ Monopoly\ 1995.rar
SHA2-256(Westwood Monopoly 1995.rar)=
f08883ce8f743683570f8a214eeb28bc96330d0dda728dba678afb8d3ffe8a2f
% wine --version
wine-10.19
Steps to reproduce:
1. Download and extract the downloaded .rar file.
2. Mount the ISO image
3. Assign the E: drive to the mounted ISO image in winecfg
4. Run the "setup_cd.exe" file that contains the installer.
5. Start Westwood Monopoly help file from C:/Westwood/Monopoly/MONOPOLY.HLP
6. Go to Edit > Copy (Bearbeiten > Kopieren in my German version)
Expected results:
Help Viewer copies something
Actual results:
Help Viewer crashes
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http://bugs.winehq.org/show_bug.cgi?id=58993
Bug ID: 58993
Summary: Mount & Blade: Warband: Instantly crashes when
launching the game and the launcher's graphical
elements are visually broken
Product: Wine
Version: 10.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: daniel.penalized(a)proton.me
Distribution: ---
Created attachment 79713
--> http://bugs.winehq.org/attachment.cgi?id=79713
screenshot of visual glitches
After updating to Wine 10.19 (does not happen with Wine 10.18), initially the
graphical elements of the Mount & Blade: Warband launcher were visually broken.
After opening and closing the launcher a few times, the visuals returned to
normal and functional. However, the game itself (not the launcher) crashes
instantly when launched.
And it happens in a completely clean prefix, so it happens with WineD3D (not
just with DXVK). It also happens in both winewayland.drv and winex11.drv.
I'm on Arch Linux, so I'm using the new WoW64 mode.
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http://bugs.winehq.org/show_bug.cgi?id=58492
Bug ID: 58492
Summary: Prism Cross Team Matches Lag and Flash Screen
Product: Wine
Version: 10.11
Hardware: x86-64
URL: https://drive.google.com/file/d/1B8c2Gp3NhoafUUEEQD-cP
co-6j7-Sgms/view?usp=drive_link
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jenngra505(a)roadrunner.com
Distribution: Mint
When playing a team match in the Smash Bros fangame Prism Cross, the background
will frequently flash colors matching the team outline when attacks are used.
Lagging the game in the process. The game was developed in Game Maker and
relies on DirectX 9 for its character graphics. A video showcasing the bug is
linked below.
https://youtu.be/FIBkb6wyDBA
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