http://bugs.winehq.org/show_bug.cgi?id=58814
Bug ID: 58814
Summary: When editing an item in a ListView or ListCtrl, the
text is truncated after editing.
Product: Wine
Version: 10.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
Distribution: ---
Created attachment 79471
--> http://bugs.winehq.org/attachment.cgi?id=79471
bug video
When editing text items in a ListView or ListCtrl, characters get truncated
after editing. For example, typing “main” results in ‘ma’ after editing.
However, when the window redraws afterward, it correctly displays “main”.
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https://bugs.winehq.org/show_bug.cgi?id=54858
Bug ID: 54858
Summary: Multiple games call for
"Windows.System.DispatcherQueue" (Tannenberg, The Last
Stand: Aftermath, The Long Dark)
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Lots of
0e8c:fixme:combase:RoGetActivationFactory (L"Windows.System.DispatcherQueue",
{00000035-0000-0000-c000-000000000046}, 00007FEEE4A0FA00): semi-stub
0e8c:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.System.DispatcherQueue"
8.6-29-ga19c1ff1697
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http://bugs.winehq.org/show_bug.cgi?id=24466
Summary: Sid Meier's Pirates! frequent hiccups, temporary
lock-ups
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30870)
--> (http://bugs.winehq.org/attachment.cgi?id=30870)
terminal output
Sid Meier's Pirates! (patched to the latest 1.0.2 version) performs badly in
Wine. This issue is described in several test results on the Appdb page of the
game, too.
I can observe the following symptoms:
- After the intro video played, it takes almost 2 minutes to get into the main
menu (without noticeable hdd activity).
- When I get into the game and visit any places in the port (Governor,
Merchant, Tavern etc.) it usually takes the game 15-20 seconds to display the
next screen (although music plays continuously).
- While sailing, the game frequently "freezes" for 2-3 seconds without no
apparent reasons.
When those hiccups occur all animations freeze on the current screen until the
next screen is loaded but music plays fluently.
Reducing the screen resolution, graphical details or disable audio doesn't
help.
I remember playing this game several years ago in a native Win XP without this
issues.
No demo available.
Fedora 13 x86
AMD Athlon 64 x2 4200+
3 GB Ram
Kernel 2.6.34.6
Nvidia 7600 GT / driver 256.53
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https://bugs.winehq.org/show_bug.cgi?id=39352
Bug ID: 39352
Summary: Soulbringer launcher doesn't paint buttons initially
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://www.gog.com/game/soulbringer
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 52445
--> https://bugs.winehq.org/attachment.cgi?id=52445
screenshot (comparison)
Originally reported in https://bugs.wine-staging.com/show_bug.cgi?id=96
When I start the game launcher, the 4 buttons in it (play,video,advanced,quit)
are not drawn either in fullscreen or in virtual desktop mode.
If I grab the launcher window and move it towards the edge of the screen, the
buttons appear when that part of the window which holds the buttons moves
beyond the screen.
The launcher needs mfc42.dll.
There is no demo version available.
In the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x33d9f8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:win:EnumDisplayDevicesW ((null),0,0x33d9f8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33ddd8,0x00000000), stub!
The patch from staging to blame:
https://github.com/wine-compholio/wine-staging/blob/master/patches/user32-D…
The patch fixes bug #35652.
wine-1.7.51-225-g3966aff
Fedora 22
XFCE 4.12
XOrg 1.17.2
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http://bugs.winehq.org/show_bug.cgi?id=58813
Bug ID: 58813
Summary: ListView or ListCtrl items are drawn up to the header
section.
Product: Wine
Version: 10.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
Distribution: ---
Created attachment 79470
--> http://bugs.winehq.org/attachment.cgi?id=79470
bug video
ListView or ListCtrl items are drawn up to the header area. It appears to me
that the clip area is not set correctly.
This occurs in Becky's email subject list. It happens when resizing the window,
repeatedly maximizing/minimizing it, or scrolling while receiving emails.
I have attached a video capturing the bug in action.
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https://bugs.winehq.org/show_bug.cgi?id=40199
Bug ID: 40199
Summary: Medibang Pro: Pressure sensitivity not working
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: takojagi(a)gmail.com
Distribution: ---
Hello.
It does not work the pressure sensitivity of the stylus in Medibang Pro.
However, it works perfectly in native Linux applications (Gimp, Krita, MyPaint,
AzPainter, etc) and other applications under Wine as OpenCanvas.
-Motion Computing J3400 (Tablet PC)
-Manjaro Linux 15.2 Capella
-Medibang Paint Pro
-Wine 1.9.2-4 / 1.5.5 -SAI / and many other
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=58706
Bug ID: 58706
Summary: Blood Fresh Supply / Doom 64 (KEX engine games) fail
to start when OpenGl API is selected (EGL backend)
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Distribution: ---
Those games using the Kex Engine that support the Opengl renderer API fail to
start when the new experimental EGL opengl backend is used.
Such games are:
Blood - Fresh Supply
Doom 64
System Shock: Enhanced Edition
The error message that is shown on start:
kexPlatformApp::InitVideo: Failed to create window (No matching GL pixel format
available).
Other available renderers in those games (Vulkan and D3d11) work properly with
the new EGL backend.
wine-10.15-28-g7d26649f637
NVIDIA 580.82.09
X.Org X Server 1.21.1.18
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http://bugs.winehq.org/show_bug.cgi?id=58795
Bug ID: 58795
Summary: The Witcher 2 crashes on start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: ad9dfe8bcc0ad048dc044694969e13235caadf46
Distribution: ArchLinux
Created attachment 79440
--> http://bugs.winehq.org/attachment.cgi?id=79440
terminal output
Starting The Witcher 2 (GOG) using current git HEAD
(wine-10.16-212-g6124fea1dde) results in an immediate crash. Couldn't get a
backtrace.
Present in 32bit-only, shared WOW and WOW64 prefixes alike.
The game starts properly in Wine-10.16, the crash occurs since
commit ad9dfe8bcc0ad048dc044694969e13235caadf46
ntdll: Use the export name if any to find the corresponding builtin.
There is no demo version available. Let me know if you need debug logs.
wine-10.16-212-g6124fea1dde
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https://bugs.winehq.org/show_bug.cgi?id=57259
Bug ID: 57259
Summary: Keepass 2 automatic update dialog is broken
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 77175
--> https://bugs.winehq.org/attachment.cgi?id=77175
Screenshot Wine
See screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=58811
Bug ID: 58811
Summary: Steam: Unable to display the intended GUI windows due
to steamwebhelper being unresponsive.
Product: Wine
Version: 10.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: 2a2cc34db71a86899b69bf3ee1da52793c342019
Distribution: Gentoo
Created attachment 79466
--> http://bugs.winehq.org/attachment.cgi?id=79466
terminal
After 2a2cc34db71 [1], Steam appears to launch, showing its notification area
icon, but no window will appear.
After a while from clicking said icon, the "Steamwebhelper is not responding"
window [2] will appear, with a few different options to restart things with, of
which none do any better.
I believe the
src\vgui2\vgui_surfacelib\Win32Font.cpp (963) : Couldn't get string length
line shows up only when this problem can be seen, which could be a sort of a
hint at least.
Building before the mentioned commit, or reverting it, and efce37afd70 due to
conflicts, on current 'git master' will make it work again.
Hacking on it a bit, removing the 'wcsupr(refkey->name);' line also makes it
work, though maybe that is obvious in this case, and might more or less nullify
the point of the uppercasing intended.
(Did not try a fresh prefix and clean install of Steam yet due to the
cumbersome log-in process, but hopefully that is not necessary here.)
Last tested at 'wine-10.17'.
Thank you!
1.
https://gitlab.winehq.org/wine/wine/-/commit/2a2cc34db71a86899b69bf3ee1da52…
2. https://help.steampowered.com/en/faqs/view/6C3E-9504-CC20-AF49
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