https://bugs.winehq.org/show_bug.cgi?id=57739
Bug ID: 57739
Summary: Mugen DLL Hook does not work anymore
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jenngra505(a)roadrunner.com
Distribution: Mint
Some fangames made in the Mugen engine …
[View More]rely on a DLL hook using a modified
ddraw.dll to add additional features, for whatever reason the games that depend
on this now crash on startup.
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https://bugs.winehq.org/show_bug.cgi?id=58048
Bug ID: 58048
Summary: wineticks to download Origin
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2162741267(a)qq.com
Distribution: ---
When I used wineticks to download Origin, there are …
[View More]some error make the
programs can't work. And a Dailog tell me to report the bug and I find that I
can't close the windows.
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https://bugs.winehq.org/show_bug.cgi?id=2155
Zeb Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
--- Comment #32 from Zeb Figura <z.figura12(a)gmail.com> ---
(In reply to Christian Costa from comment #31)
> It seems the staging patchset has been upstreamed with
> …
[View More]f20c72d83c8a8de638b95e1ebc9e54fce1e4b162.
It has not, per se.
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https://bugs.winehq.org/show_bug.cgi?id=58011
Bug ID: 58011
Summary: Wine 10.3-1 : Meta Trader does not start
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tst1(a)mixbox.pl
Distribution: ---
Created attachment 78270
--> https://bugs.…
[View More]winehq.org/attachment.cgi?id=78270
error message
After upgrading wine to 10.3-1 I can not start Meta Trader 4.
There is an error message: "A debugger has been found running in your system.
Please, unload it from memory and restart your program", as shown in the
attachment.
Downgrading wine to its previous version: wine 10.2-2 temporary has solved the
issue.
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https://bugs.winehq.org/show_bug.cgi?id=56709
Bug ID: 56709
Summary: PackTouchHitTestingProximityEvaluation not located in
USER32.dll when attempting to run Clip Studio Paint
3.0
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
…
[View More] Reporter: animaloser(a)gmail.com
Distribution: ---
Clip Studio Paint 3.0 fails to open, with a pop-up message that reads "The
procedure point PackTouchHitTestingProximityEvaluation could not be located in
the dynamic link library USER32.dll"
The launcher does run however, even if it's all white, it's been documented in
the appdb entry for the program. The main software, CLIPStudioPaint.exe, does
not.
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https://bugs.winehq.org/show_bug.cgi?id=58046
Bug ID: 58046
Summary: Horizon Chase Turbo: gamepad hotplugging doesn't work
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)gmail.com
Distribution: ---
Created attachment 78302
--…
[View More]> https://bugs.winehq.org/attachment.cgi?id=78302
`WINEDEBUG=+dinput`, launch game with one gamepad, disonnected, reconnected.
In Horizon Chase Turbo (tested Epic Games Store version), gamepads are only
usable if they have always been connected since the game has been launched.
Otherwise, their inputs are completely ignored, and these gamepads will not be
listed in the player mapping screen (Multiplayer). This is not the case on
Windows.
The only exception is in the title screen: "Press Any Button" does work with
hotplugged gamepads.
Logs are taken on a fresh prefix with `WINEDEBUG=+dinput`. Without this, the
only dinput-related log is:
```
0208:fixme:dinput:hid_joystick_device_try_open device usage ff72:00a1 not
implemented!
```
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https://bugs.winehq.org/show_bug.cgi?id=51350
Bug ID: 51350
Summary: Horizon Chase freezes on startup
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 70207
--> https://bugs.…
[View More]winehq.org/attachment.cgi?id=70207
Horizon Chase default debug channels
When launching Horizon Chase, a game currently being given away on Epic Games
Store for free (until July 1st), the game seems to freeze on startup with the
music still playing.
Notably, in the logs, I see quite a few of error messages of this type,
although I'm not sure if they are related to the core issue:
0118:err:module:find_forwarded_export module not found for forward
'msvcr120.??0critical_section@Concurrency@@QAE@XZ' used by
L"C:\\windows\\system32\\concrt140.dll"
Full log with default debug channels is attached.
Let me know if you need more information or more detailed logs, I'm happy to
test and help resolve the issue.
Also, although I've tested with 6.10, 6.11 has the same issue, but that version
seems to be quite buggy from what I've heard, so I figured a test with 6.10
would be more useful.
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https://bugs.winehq.org/show_bug.cgi?id=55212
Bug ID: 55212
Summary: Need for Speed SHIFT demo crashes due to HLSL syntax
error "unexpected '<', expecting ';' or ','"
Product: vkd3d
Version: 1.8
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-69053/Need-For-Sp
eed-Shift-Demo
OS: Linux
Status: NEW
Keywords: download
Severity:…
[View More] normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 74822
--> https://bugs.winehq.org/attachment.cgi?id=74822
VKD3D_SHADER_DEBUG=trace WINEDEBUG=+d3dcompiler
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:1:40: E5000: syntax error,
unexpected '<', expecting ';' or ','
0024:err:d3dcompiler:D3DCompile2
This seems to be the relevant trace:
vkd3d:0024:trace:preproc_lexer_parse float4x4 worldViewProj : WORLDVIEWPROJ <
bool appEdit = false ; > ;
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http://bugs.winehq.org/show_bug.cgi?id=33769
Bug #: 33769
Summary: Strong Bad's Cool Game for Attractive People Demo
crashes without native d3dcompiler_43
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
…
[View More] CC: wine-bugs(a)winehq.org
Classification: Unclassified
The demo
dd2f18068f16a1353a3490d95723b746cec8050f SBCG4AP_Homestar_Ruiner_setup.exe
from
http://www.strategyinformer.com/pc/strongbadscoolgameforattractivepeople/de…
tested with wine-1.6-rc1, crashes unless you do
winetricks d3dcompiler_43
I'll attach a +seh,trace+d3dcompiler log.
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https://bugs.winehq.org/show_bug.cgi?id=58045
Bug ID: 58045
Summary: Strong Bad's Ep1 - Homestar Ruiner textures and
geometry broken with builtin d3dx9_27 (and
d3dcompiler_47)
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
…
[View More] Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 78301
--> https://bugs.winehq.org/attachment.cgi?id=78301
Screenshots and logs
Continuation of bug https://bugs.winehq.org/show_bug.cgi?id=33770.
Tested with bare wine 10.4 and wine 10.4 + vkd3d
110edf32d0b2a2f0a49cdd76c977b9eedd06628e.
Screenshot with native d3dx9_27:
https://bugs.winehq.org/attachment.cgi?id=44752
I tested the following combinations:
1) bare wine + builitn d3dx9_27 + native d3dxcompiler_47
2) bare wine + builitn d3dx9_27 + builtin d3dxcompiler_47
3) wine+vkd3d + builitn d3dx9_27 + native d3dxcompiler_47
4) wine+vkd3d + builitn d3dx9_27 + builtin d3dxcompiler_47
The attached tarball includes screenshots and logs for the 4 combinations.
For bare wine (1 & 2), loading takes about 3 mn.
For wine+vkd3d (3 & 4), loading takes 30 s.
With native d3dx9_27, loading is almost instantaneous.
For wine+vkd3d (3 & 4), 85 temp registers are used with a limit at 32.
Seems similar to https://bugs.winehq.org/show_bug.cgi?id=34004#c36.
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