http://bugs.winehq.org/show_bug.cgi?id=58600
Bug ID: 58600
Summary: Command line tab completion works improperly with
files/directories containing delimiter characters
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jsouza(a)geocities.com
Distribution: ---
Wine's command line tab completion works improperly with file and directory
names that contain certain delimiter characters. Here are repro steps. In the
steps below, <tab> represents the tab key:
Create two subdirectories, named as follows:
[2025] Tax Documents
fil^es
Enter the following at the command line:
cd "[20<tab>
This will be incorrectly completed as the following. Note the two '[':
"[[2025] Tax Documents"
Next, enter the following at the command line:
cd "[2025] Ta<tab
This will be incorrectly completed as the following. Note the double "[2025]":
"[2025][2025] Tax Documents"
Finally, enter the following at the command line:
cd "fil^e<tab>
This will be incorrectly completed as the following. Note the duplicated
"fil^":
"fil^fil^es"
The good news is that a fix for these issues has been ready and available for
merging for about a month now, in merge request !8573.
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http://bugs.winehq.org/show_bug.cgi?id=58577
Bug ID: 58577
Summary: MsiGetComponentPath/MsiLocateComponent doesn't resolve
a reference to .NET GAC
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: peathot(a)hotmail.com
Distribution: ---
Created attachment 79090
--> http://bugs.winehq.org/attachment.cgi?id=79090
Test application source code
Attached is a very simple program which call `MsiLocateComponentW()` to look
for an MSI component which is a .NET assembly from Microsoft ReportViewer 2010
runtime. Under Windows 11, it produces the following output:
MsiLocateComponentW(...) returns 3
Returned path (119):
C:\WINDOWS\assembly\GAC_MSIL\Microsoft.ReportViewer.Common\10.0.0.0__b03f5f7f11d50a3a\Microsoft.ReportViewer.Common.dll
However, on Wine, it produces this instead:
MsiLocateComponentW(...) returns 2
Returned path (158):
<\Microsoft.ReportViewer.Common,version="10.0.0.0",publicKeyToken="b03f5f7f11d50a3a",proce
ssorArchitecture="MSIL",fileVersion="10.0.30319.1",culture="neutral"
(3 = INSTALLSTATE_LOCAL, 2 = INSTALLSTATE_ABSENT)
Looking into the registry of both Windows 11 and Wine, the output of Wine is
how it's stored in registry. So Windows must have an additional step which
resolve this format of reference into a path in .NET GAC.
This is stumbled upon during a research about how `MsiProvideAssembly[A|W]()`
can be implemented. I'll file another issue about that.
Microsoft ReportViewer 2010 runtime is obtained from
https://www.hygeia-pharmacy.com/sources/reportviewer.zip [1]. The sha256sum of
the _extracted_ file is:
sha256sum ReportViewer.exe
e8ff182e202b321ac2b9245ee20c4eb659008ffb2a34cdbd3486f9da3d4c3e06
ReportViewer.exe
Once obtained, run the installer under a clean WINEPREFIX, then run my test
program. The test program's source code is attached, as well as a precompiled
version (for convenience). The full output with Wine's fixme's is also
attached. On Windows 11, the pasted output consists of the entirety of the
output.
[1]: yes, it's non-Microsoft link. For some reason I can't find this exact file
on Microsoft website. If you prefer that this file be downloaded from Microsoft
instead, I can find another version of this file from
https://www.microsoft.com/en-in/download/details.aspx?id=27231 (you only need
reportviewer.exe). The output of the program will be slightly different, and I
haven't tested this version on Windows 11.
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http://bugs.winehq.org/show_bug.cgi?id=27974
Summary: warn:winsock:wsaErrno errno 115, (Operation now in
progress).
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
The error 115 (Operation now in progress) is, as far as I know, usual with
non-blocking connections and should not raise a warning for those non-blocking
connections. I got this error, e.g. with Steam when it attempts to download
files.
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http://bugs.winehq.org/show_bug.cgi?id=29399
Bug #: 29399
Summary: CloneSpy: nested context menus inaccessible.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hgtoo(a)yahoo.com
Classification: Unclassified
Set CloneSpy File>Options>Report>Presentation of equal files = Wait until all
files are scanned AND display all equal files together in a list.
Scan a directory containing duplicate files.
Right-click any listed file to bring up the context menu.
Trying to access any of the nested sub-menus causes whole context menu to
disappear, whether with mouse or keyboard. I can't find a workaround to access
the nested commands.
CloneSpy 2.6.2, Wine 1.2.3, Mint 10 fully up to date.
CloneSpy doesn't seem to have come up here before for some reason. It's this
program here: http://www.clonespy.com
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http://bugs.winehq.org/show_bug.cgi?id=58503
Bug ID: 58503
Summary: Mouse cursor vanishes when using winewayland
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: sutupud(a)yahoo.com
Distribution: ---
Since the cursor changes on winewayland in wine 10.12, I see a regression when
playing Saints Row 3 Remastered (GOG).
After some time in game, the mouse cursor no longer appears when switching to
the menu. When that happens, the log is filled with:
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
[... repeated ~100 times ...]
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:waylanddrv:wayland_pointer_update_cursor_buffer Failed to get icon
info for cursor=0xa70076
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:waylanddrv:wayland_pointer_update_cursor_buffer Failed to get icon
info for cursor=0xa70076
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:waylanddrv:wayland_pointer_update_cursor_buffer Failed to get icon
info for cursor=0xa70076
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
[... keeps repeating ...]
The game normally switches between hidden and visible mouse cursor when
accessing the menu or in-game phone screen.
Except from that the game keeps running, just without visible mouse cursor.
It doesn't trigger immediately, which makes testing not so easy. Most of the
time it runs fine for something between half an hour and an hour. For that
reason I can't say if other applcations are affected too, since I didn't test
anything else long enough.
It did not happen in wine 10.11, and I could not reproduce it after reverting
https://gitlab.winehq.org/wine/wine/-/commit/6a9df1f4c5a8448f426ba3454faf25…
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https://bugs.winehq.org/show_bug.cgi?id=55834
Bug ID: 55834
Summary: Scribblenauts Unlimited crash on startup,
KW_SAMPLER_STATE/KW_TECHNIQUE/tex2Dlod
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: zorba-winehq(a)pavlovian.net
Distribution: ---
Created attachment 75331
--> https://bugs.winehq.org/attachment.cgi?id=75331
Proton 7.0 log
When starting Scribblenauts Unlimited via Proton, I get shader compilation
errors. This occurs with Proton 7.0, Proton 8.0, and Proton Experimental. Logs
attached for all of them.
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http://bugs.winehq.org/show_bug.cgi?id=58645
Bug ID: 58645
Summary: Secret World Legends patches doesn't render correctly
Product: Wine
Version: 10.13
Hardware: x86-64
URL: https://web.archive.org/web/20190119040146if_/http://cdn.funcom.com/downloads/swl/client/SecretWorldLegends.
exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 79213
--> http://bugs.winehq.org/attachment.cgi?id=79213
log
The patcher starts and also does what it needs to do, but you can't see
anything. Using DXVK works around. I'm attaching a compressed +d3d log (362MB
uncompressed). Testing using wine-10.13-246-g5fd9826b8cd with everything set to
builtin.
$ sha1sum SecretWorldLegends.exe
3706f5df06dfc818b6b241d041b18d5e1032511f SecretWorldLegends.exe
$ du -sh SecretWorldLegends.exe
40M SecretWorldLegends.exe
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https://bugs.winehq.org/show_bug.cgi?id=44252
Bug ID: 44252
Summary: Secret World Legends - ClientPatcher.exe crashes
Product: Wine
Version: 3.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
I tried running the update mechanism for "Secret World Legends" today and got a
crash. It is not one of these "unrecoverable errors" with Windows but a Funcom
bug so you might file this as NOTOURBUG.
Could you please take a look at my console output I gathered when you are out
of code freeze?
Have a good day.
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https://bugs.winehq.org/show_bug.cgi?id=43245
Bug ID: 43245
Summary: Secret World Legends - Installer fails
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58553
--> https://bugs.winehq.org/attachment.cgi?id=58553
Console output wine 2.10 (non-staging)
Hello everyone,
Secret World has been released as free to play today and I did a brief test on
wine 2.10. Unfortunately the installation fails and I can submit a crash report
to Funcom. Console output is attached.
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