The Wine development release 1.9.9 is now available.
What's new in this release (see below for details):
- More work towards the WineD3D command stream.
- Service proxies in WebServices.
- Query support in the builtin reg.exe utility.
- Improved support for long URLs in WinInet.
- Various bug fixes.
The source is available from the following locations:
http://dl.winehq.org/wine/source/1.9/wine-1.9.9.tar.bz2http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.9.tar.bz2
Binary packages for various distributions will be available from:
http://www.winehq.org/download
You will find documentation on http://www.winehq.org/documentation
You can also get the current source directly from the git
repository. Check http://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 1.9.9 (total 38):
16971 Windows Movie Maker 2.x needs ole32.dll.StgOpenPropStg
17257 TeX2Word will not install
23768 winhelp: Some images not shown in certain 16-bit Help files
25790 WM_SETTEXT handler for the user32 buttons generates WM_CTLCOLOR* inconsistent with Windows user32
26955 Prince of Persia SoT: control key bindings don't change properly
27035 3DMark Vantage needs unimplemented function d3dx10_43.dll.D3DX10UnsetAllDeviceObjects
28825 Mystic Diary - Haunted Island: Multiple sprite-related bugs in hidden object scenes
30570 3D Custom Shoujo prints invalid GL operations related to device_clear_render_targets
32451 Multiple GOG.com installer bundles show a broken/unresponsive dialog window during installation (installer process running out of wndproc slots)
32979 Metal Gear Solid Crash
33130 QuarkXPress v9.5 crashes after starting up
34598 The cursor doesn't highlight chessboard fields precisely in Chessmaster 10
35793 BOTTLENECK program crashes when loading datasets
36031 GeForce 9700M incorrectly detected as 9400
37087 Gothic 2 english demo fails with 'Conflict: a hook process was found. Please deactivate all Antivirus and Anti-Trojan programs and debuggers.'
38102 Process Hacker 2.x needs winsta.dll.WinStationEnumerateW
38544 Unable to send messages in Skype 7.4.85.102
38865 HiSuite Huwaei Android Smart Device Manager v2.3.55.x crashes on startup
39437 Visual Studio 2015-compiled C++ programs do not run (unimplemented function api-ms-win-crt-runtime-l1-1-0.dll._initialize_onexit_table)
39543 Multiple games and applications crash on unimplemented function KERNEL32.dll.FreeUserPhysicalPages (Microsoft Office 2007 diagnosis service, Eden Eternal)
39608 King Arthur II demo crashes with unimplemented function d3d10_1.dll.D3D10CreateEffectPoolFromMemory with native d3dx10_43 and d3dcompiler_43
39622 TeamViewer 11 window does not show "Remote Control" and "Meeting" buttons/tabs.
39759 Add support for detect Nvidia TITAN Black in wine3d/device list
39834 Just Cause 2 needs d3dx10_43.dll.D3DX10CreateDevice
40112 kernel32:time regression
40244 PostThreadMessage with WM_NOTIFY message should succeed
40317 PDF Eraser does not open with wine-mono
40348 Nvidia 800 series cards not detected correctly
40408 Photoshop CC 2015 now crashes when adjusting levels
40456 NFS MW + NFS Carbon: Car is flying above/under the track (D3DXVec3Transform needs arguments aliasing)
40466 Midnight Commander needs KERNEL32.dll.GetConsoleFontInfo
40473 wine fails to compile with >=glibc-2.23
40474 Popup menus no longer close when clicking on a different window
40487 3dmark Vantage Benchmark: unimplemented functions hal.dll.READ and WRITE PORT
40493 Prison Tycoon 4 crashes on start up needing msvcp71.dll.??$?5DU?$char_traits@D@std@@@std@@YAAAV?$basic_istream@DU?$char_traits@D@std@@@0@AAV10@AAC@Z
40518 Guild Wars shows only garbled screen when anti-aliasing enabled
40525 schannel:main does not recognize package version 0x400000
40551 star craft 2 does not start
----------------------------------------------------------------
Changes since 1.9.8:
Aaryaman Vasishta (6):
d3drm: Implement Add/Delete destroy callbacks for IDirect3DRMTexture*.
d3drm: Implement IDirect3DRM*::CreateObject.
d3drm: Use sizeof instead of strlen in d3drm_texture3_GetClassName.
d3drm: Use ref and appdata from d3drm_object in d3drm_texture.
d3drm/tests: Replace test_Texture.
d3drm/tests: Add tests for IDirect3DRMTexture{2-3}_InitFromImage.
Alex Henrie (17):
ole32: Fix memory leaks in CompositeMonikerImpl_Construct.
ole32/tests: Add tests for StgCreatePropStg and StgOpenPropStg.
ole32: Implement StgCreatePropStg.
ole32: Implement StgOpenPropStg.
qedit: List parameters in order in create function traces.
include: Add AMTimeline class and its dependencies.
qedit: Stub out AMTimeline.
shell32: Add SHLimitInputEdit stub.
qedit/tests: Add timeline object creation tests.
qedit: Stub out AMTimelineObj.
qedit: Implement IAMTimelineObj_GetTimelineType and add tests.
qedit: Implement IAMTimelineObj_SetTimelineType and add tests.
qedit: Implement IAMTimelineObj_GetTimelineNoRef and add tests.
qedit: Return E_POINTER from Timeline_QueryInterface if ppv is NULL.
qedit: Remove redundant "return 0" from Release functions.
quartz/tests: Print the correct function name when tests fail.
quartz: Print This pointer before iface pointer in traces.
Alexander Lakhin (2):
user32: Send the correct WM_CTLCOLOR* message in button WM_SETTEXT handler.
user32: Send WM_CTLCOLOR* message only for visible buttons.
Alexandre Julliard (4):
ole32: Fix a couple of reference leaks.
ntdll: Add tests for buffer overflows in NtQueryDirectoryFile.
ntdll: Properly check the NtQueryDirectoryFile return status.
kernel32: Properly check the NtQueryDirectoryFile return status.
Alistair Leslie-Hughes (12):
d3d11: Support NULL views in d3d10_device_ClearDepthStencilView().
d3d11: Support NULL views in d3d10_device_ClearRenderTargetView().
inetcomm: IMimeMessage has a HBODY_ROOT node by default.
mimeole.idl: Add missing Mime Property IDS.
inetcomm: Trace all IMimeBody function parameters.
inetcomm: Add MimeOleGetPropertySchema stub.
mimeole.idl: Correct IMimePropertySchema interface.
inetcomm: Implement MimeOleGetPropertySchema.
mimeole.idl: Add more OID values.
mimeole.idl: Add more MIME_E defines.
inetcomm/tests: Add IMimeMessage SetOption tests.
wined3d: Add detection for NVIDIA GTX TITAN Series.
Andrew Eikum (1):
user32: Grammar fix.
Andrey Gusev (2):
po: Update Ukrainian translation.
kernel32/nls: Update currency name and fix a typo.
Aric Stewart (1):
winex11.drv: Improve setting IME result text with no composition.
Aurimas Fišeras (1):
kernel32/nls: Update currency for Baltic states.
Austin English (7):
wine.inf: Create Microsoft Shared/TextConv directory.
kernel32: Add GetConsoleFontInfo stub.
hal: Add READ_PORT_UCHAR stub.
hal: Add WRITE_PORT_ULONG stub.
fsutil: Add stub program.
winsta: Add a stub for WinStationEnumerateW.
kernel32: Add FreeUserPhysicalPages stub.
Caron Wills (5):
wined3d: Add Nvidia GeForce 840M.
wined3d: Add Nvidia GeForce 845M.
wined3d: Add Nvidia GeForce GTX 850M.
wined3d: Add Nvidia GeForce GTX 870M.
wined3d: Add Nvidia GeForce GTX 880M.
Damjan Jovanovic (2):
winex11.drv: Improve some XDND log messages.
winex11.drv: Really ignore the drop effect returned from IDropTarget::DragEnter.
Dmitry Timoshkov (2):
user32: Change value of WM_MDICALCCHILDSCROLL to 0x003f.
shlwapi: Fix IStream::Read() return value for partial reads.
François Gouget (35):
d3d9/tests: Spelling fixes for a couple of ok() calls.
d3dcompiler_43/tests: Fix a needless spelling error in a test.
d3dxof/tests: Fix an unknown spelling error in the shader tests.
d3dx9_36/tests: Fix an unknown spelling error in the shader tests.
windowscodecs: Fix spelling of a few private struct names.
crypt32/tests: Fix a spelling error in a comment.
windowscodecs/tests: A spelling fix for a converter ok() message.
advapi32/tests: Some spelling fixes for the security ok() messages.
tools: Assorted comment spelling fixes.
gdi32/tests: A spelling fix in a comment.
kernel32/tests: Spelling fixes for a couple of comments.
ddraw: Spelling and plural fixes in comments.
msvcp120/tests: A spelling fix and rewording for an msvcp120 ok() message.
msvcp110/tests: A spelling fix and rewording for an msvcp110 ok() message.
msvcp120/tests: CreateSymbolicLinkA() may be missing so dynamically load it.
mmdevapi/tests: A spelling fix for a render ok() message.
mmdevapi/tests: Use RegQueryValueExW() for compatibility with Windows XP.
msi/tests: Spelling fixes for some action and package ok() messages.
msctf/tests: Spelling fixes for inputprocessor ok() messages.
jsproxy/tests: A spelling fix for a jsproxy ok() message.
urlmon/tests: Fix a spelling error in a uri comment.
shell32/tests: Fix a spelling error in a shellpath comment.
shell32/tests: A spelling fix for an shlfolder ok() message.
d3dxof/tests: A spelling fix in a d3dxof ok() message.
ole32/tests: Fix spelling errors in a couple of comments.
inetcomm/tests: Make test_BindToObject() static.
cmd: Fix a spelling erro in a TRACE() message.
shell32: Fix a spelling error in an ERR() message.
schannel: Add declarations for SECPKG version 7.
include: Remove duplicate Web Services declarations.
ddraw: Remove DDENUMSURFACES_{MATCH,SEARCH}TYPE as they are unused.
msvcrt: The fpclass() constants are not defines.
mshtml/tests: A spelling fix for a dom ok() message.
riched20: Fix a spelling error in a dump message.
ole32: Fix a typo in a TRACE() message.
Frédéric Delanoy (2):
po: Update French translation.
po: Update French translation.
Hans Leidekker (14):
jsproxy: Allow multiple calls to InternetInitializeAutoProxyDll.
jsproxy: Don't use the length parameters in InternetGetProxyInfo.
jsproxy: Validate parameters in InternetInitializeAutoProxyDll and InternetGetProxyInfo.
jsproxy/tests: Add tests.
webservices: Add generic property handlers.
webservices: Implement WsResetHeap.
include: Add missing Web Services declarations.
webservices: Implement WsCreateServiceProxy and WsFreeServiceProxy.
webservices: Implement WsGetServiceProxyProperty.
webservices: Implement WsCreateServiceProxyFromTemplate.
webservices: Implement WsOpenChannel and WsCloseChannel.
webservices: Implement WsOpenServiceProxy and WsCloseServiceProxy.
webservices/tests: Add service proxy tests.
kernel32: Improve the stub for GetThreadPreferredUILanguages.
Henri Verbeet (50):
wined3d: Use the texture dimension helpers in context_find_fbo_entry().
wined3d: Use the texture dimension helpers in device_clear_render_targets().
wined3d: Use the texture dimension helpers in surface_get_drawable_size().
wined3d: Use the texture dimension helpers in draw_textured_quad().
wined3d: Use the texture dimension helpers in surface_download_data().
wined3d: Store renderbuffer IDs in struct wined3d_texture.
wined3d: Track the map binding per-texture.
wined3d: Merge surface_unload() and volume_unload().
wined3d: Properly check for 3D/volume textures in wined3d_device_update_texture().
dxgi: Use the correct resource type in dxgi_device_CreateSurface().
wined3d: Reject sub-resource types in wined3d_check_device_format().
wined3d: Use the texture dimension helpers in surface_set_compatible_renderbuffer().
wined3d: Use the texture dimension helpers in fb_copy_to_texture_hwstretch().
wined3d: Use the texture dimension helpers in surface_depth_blt().
wined3d: Use the texture dimension helpers in surface_load_ds_location().
wined3d: Use the texture dimension helpers in texture2d_prepare_texture().
wined3d: Use the texture dimensions in swapchain_blit().
winex11: Only warn when an RandR output has no modes.
wined3d: Avoid wined3d_resource_get_desc() on a surface in surface_convert_format().
wined3d: Implement surface_modify_ds_location() on top of the regular resource location management.
wined3d: Evict system memory for complete textures.
wined3d: Allocate system memory for complete textures.
wined3d: Don't enumerate sub-resources in wined3d_device_reset().
wined3d: Store sub-resource parents in struct wined3d_texture_sub_resource().
wined3d: Try harder to print something reasonable in wined3d_debug_location().
wined3d: No longer make sub-resources full resources.
wined3d: Pass a texture and sub-resource index to wined3d_volume_upload_data().
wined3d: Return a failure code if creating the staging texture failed in surface_cpu_blt().
ddraw: Fix the parameter names for the various Flip() functions.
ddraw: Allow DDSCAPS_FLIP without DDSCAPS_PRIMARYSURFACE.
ddraw: Require exclusive mode only for primary surface flips.
ddraw/tests: Add some tests for draw parameter validation.
ddraw: Return early in d3d_device7_DrawIndexedPrimitiveStrided() with a 0 vertex or index count.
ddraw: Return early in d3d_device7_DrawIndexedPrimitive() with a 0 vertex or index count.
ddraw: Return early in d3d_device7_DrawPrimitiveStrided() with a 0 vertex count.
ddraw: Return early in d3d_device7_DrawPrimitive() with a 0 vertex count.
ddraw: Return early in d3d_device7_DrawIndexedPrimitiveVB() with a 0 vertex or index count.
ddraw: Return early in d3d_device7_DrawPrimitiveVB() with a 0 vertex count.
wined3d: Clear the renderbuffer IDs on unload.
wined3d: Pass a wined3d_vec4 structure to apply_clamped_constant().
wined3d: Pass a wined3d_vec4 structure to walk_constant_heap_clamped().
wined3d: Pass a wined3d_vec4 structure to walk_constant_heap().
wined3d: Pass a wined3d_vec4 structure to shader_glsl_load_constants_f().
wined3d: Pas a wined3d_vec4 structure to shader_arb_load_constants_f().
wined3d: Store vertex shader floating point constants as wined3d_vec4 structures.
wined3d: Store pixel shader floating point constants as wined3d_vec4 structures.
wined3d: Pass wined3d_vec4 structures to wined3d_device_set_vs_consts_f().
wined3d: Pass wined3d_vec4 structures to wined3d_device_get_vs_consts_f().
wined3d: Pass wined3d_vec4 structures to wined3d_device_set_ps_consts_f().
wined3d: Pass wined3d_vec4 structures to wined3d_device_get_ps_consts_f().
Hugh McMaster (11):
reg: Add initial 'query' support.
reg: Output value names when querying a registry key.
reg: Output a list of subkeys when querying a registry key.
reg: Output the value type when querying a registry key.
reg: Output the value name and type via a separate function.
reg: Correctly output the default value name when querying the registry.
reg: Output the data value when querying a registry key.
reg: Support recursion when querying a registry key.
reg: Add /v and /ve support to reg query.
kernel32/tests: Add initial tests for GetConsoleFontInfo.
reg: Support recursion when querying a registry value.
Jacek Caban (11):
rpcrt4: Added RpcServerRegisterIf3 implementation.
secur32/tests: Added missing flags handling to testEnumerateSecurityPackages.
wininet: Simplify handling ICU_DECODE in InternetCrackUrlW.
wininet: Fixed handling too small buffers in InternetCrackUrlW.
wininet: Added new heap_strndupAtoW helper and use it in HttpAddRequestHeadersA.
wininet: Use heap_strndupAtoW in InternetOpenUrlA.
wininet: Rewrite InternetCrackUrlA to properly handle errors.
wininet/tests: Added tests of InternetCrackUrl with URLs longer than INTERNET_MAX_URL_LENGTH.
wininet: Don't use INTERNET_MAX_HOST_NAME_LENGTH in InternetGetSecurityInfoByURLW,.
wininet: Don't use INTERNET_MAX_* macros in parse_proxy_url.
wininet: Don't use INTERNET_MAX_HOST_NAME_LENGTH in InternetCheckConnectionW.
Jean-Christophe Cardot (2):
winhlp32: Fix some images not shown in certain 16-bit help files.
winhlp32: Use debugstr_a() to trace.
Jens Reyer (1):
msiexec: Fix a typo in the manpage.
Józef Kucia (15):
wined3d: Add EXT_texture_array extension.
wined3d: Create dummy 2D array textures.
wined3d: Merge codepaths in surface_download_data().
wined3d: Add support for rendering to 2D array textures.
dxgi: Trace requested feature levels.
wined3d: Print correct resource type in FIXME() message.
wined3d: Accept multiple instruction modifiers in SM4+ shaders.
wined3d: Add few missing enum values to debug_fbostatus().
wined3d: Implement readback from 2D array textures using glGet[Compressed]TexImage().
wined3d: Handle 2D array textures in context_dump_fbo_attachment().
d3d11: Add ID3D11ClassLinkage interface stub.
wined3d: Add "layer_count" parameter to wined3d_texture_create().
wined3d: Implement creating 2D array textures.
d3d11/tests: Check all sub-resources in check_texture_* functions.
d3d11/tests: Add tests for 2D texture RTVs.
Kim Malmo (1):
wined3d: Add Nvidia 9700M GT.
Louis Lenders (2):
dwrite: Print a FIXME only once in dwritetextanalyzer_AnalyzeNumberSubstitution.
kernel32: Print a FIXME only once in LCMapStringEx.
Marcus Meissner (1):
hidclass.sys: Add missing case/missing HeapFree (Coverity).
Matteo Bruni (2):
d3dx9: Don't complain when overwriting effect object id 0.
d3dx9: Free old object data when reusing effect object.
Michael Müller (8):
wbemprox/tests: Add initial tests for ASSOCIATORS query.
ws2_32/tests: Add initial tests for DisconnectEx.
ws2_32: Add semi-stub for DisconnectEx.
ws2_32: Fix getaddrinfo with IPPROTO_IPV6 protocol.
wininet/tests: Add more tests for INTERNET_INVALID_PORT_NUMBER.
wininet: Fix async check in HTTPREQ_ReadFileEx.
wininet: Handle async mode in HTTPREQ_ReadFile.
quartz: Recognize MPEG2 program streams.
Michael Stefaniuc (15):
user32/tests: Use SetRect instead of open coding it.
quartz: Use wine_dbgstr_rect() to trace RECTs.
user32: Use wine_dbgstr_rect() to trace a RECT.
oleaut32: Use wine_dbgstr_rect() to trace a RECT.
msi: Use wine_dbgstr_rect() to trace a RECT.
include: Remove unused wine_dbgstr_size().
mshtml: Use wine_dbgstr_rect() to trace RECTs.
gdi32: Use wine_dbgstr_rect() to trace RECTs.
riched20: Use wine_dbgstr_rect() to trace a RECT.
uxtheme: Use wine_dbgstr_rect() to trace RECTs.
comdlg32: Use wine_dbgstr_rect() to trace a RECT.
shell32: Use wine_dbgstr_rect() to trace RECTs.
user32: Use wine_dbgstr_rect() to print a RECT.
wineps.drv: Use wine_dbgstr_rect() to trace RECTs.
comctl32: Use SetRect() instead of open coding it.
Nikolay Sivov (39):
d3d11/tests: Add a IDXGISurface1 GetDC() test.
dwrite/tests: Test for lineGap metric.
dwrite/tests: Use existing macro to define font table tags.
comctl32/tests: Fix wrong use of HDM_GETITEM when getting item text.
comctl32/tests: Simplify static text data initialization.
dwrite: Update to IDWriteRenderingParams3.
dwrite: Implement GetFontFamily() for IDWriteFontCollection1.
dwrite: Fix IDWriteFactory3 methods order.
dwrite: Update to IDWriteGdiInterop1.
comctl32: Use wine_dbgstr_rect() to trace RECTs.
comctl32/monthcal: Remove commented block.
dwrite/tests: Added GetFontSignature() test.
dwrite/tests: Some basic tests for fontface references.
dwrite: Handle NULL path in CreateFontFileReference().
dwrite: Accept local loader in CreateCustomFontFileReference().
dwrite: Initial implementation of IDWriteFontFaceReference.
d3dx10: Implement D3DX10CreateDevice().
dwrite: Implement IDWriteFontFaceReference::Equals().
dwrite: Fix IDWriteFont3 QueryInterface to respond to its own IID.
dwrite: Implement IDWriteFont3::HasCharacter().
dwrite: Implement IDWriteFont3::GetFontFaceReference().
shell32/tests: Fix some test failures running with limited user.
shell32/tests: Use ok() functionality to print line numbers.
dwrite: Implement newer version of CreateFontFromLOGFONT().
d3dx10: Implement D3DX10GetFeatureLevel1().
comctl32: Improve DrawShadowText().
d3d10_1/tests: Add a IDXGISurface1 GetDC() test.
msvcrt: Fix calloc() prototype.
ucrtbase: Implement _initialize_onexit_table().
ucrtbase: Implement _register_onexit_function().
uxtheme/tests: Only link dynamically for functions that could be missing.
kernel32/nls: Convert most of the locale data files to UTF-8.
dwrite: For object creation helpers with many arguments pack them in structures.
ucrtbase: Implement _execute_onexit_table().
msvcrt: Handle overflow in calloc().
hnetcfg: Claim success in INetFwOpenPorts::Add().
fontsub: Improve CreateFontPackage() stub for TTFCFP_SUBSET case.
mshtml: IBindStatusCallback::OnStopBinding() last argument is string pointer.
comctl32/tests: Remove some casts we don't need.
Paul Gofman (10):
d3dx9: Implement fxlc constants (expressions) in effect.
d3dx9: Add basic opcodes to preshader.
d3dx9: Implement array selectors in effect.
d3dx9: Add test for D3DXPlaneFromPointNormal arguments aliasing.
d3dx9: Get rid of redundant temporary variable in D3DXQuaternionInverse.
d3dx9: D3DXVec2Transform should support arguments aliasing.
d3dx9: Add test for D3DXVec2TransformCoord arguments aliasing.
d3dx9: Implement setting named shader constants in effect.
d3dx9: D3DXQuaternionSquadSetup should support arguments aliasing.
d3dx9/tests: Add test for D3DXSHMultiply3 arguments aliasing.
Piotr Caban (18):
riched20/tests: Add negative indentation display test.
riched20: Don't allow negative margins in ME_WrapTextParagraph.
gdi32: Use advanced graphics mode when setting world transform in PlayEnhMetaFileRecord.
gdi32/enhmfdrv: Don't drop viewport/window transformation in StretchBlt.
msvcp71: Add basic_istream<char>::operator>> export.
msvcr120: Add __ExceptionPtrToBool implementation.
jscript: Fix handling of numbers starting with decimal separator.
gdi32/enhmfdrv: Fix PolyBezierTo bounding box computation.
gdi32/enhmfdrv: Always set ExtTextOut bounding rect if we're not inside path bracket.
gdi32/enhmfdrv: Add ExtTextOut tests with unmatched BeginPath/EndPath calls.
gdi32/enhmfdrv: Don't update document bounds in Rectangle within a path.
gdi32/enhmfdrv: Don't update document bounds in LineTo within a path.
gdi32/enhmfdrv: Add enhanced metafile bounds tests.
gdi32/enhmfdrv: Don't update document bounds in Arc/Chord/Pie within a path.
gdi32/enhmfdrv: Don't update document bounds in Ellipse within a path.
gdi32/enhmfdrv: Don't update document bounds in RoundRect within a path.
gdi32/enhmfdrv: Don't update document bounds in Polyline within a path.
gdi32/enhmfdrv: Don't update document bounds in PolyPolyline within a path.
Sebastian Lackner (23):
krnl386.exe16: Do not reassign default handles after they got closed.
services: Improve implementation of service_get_pipe_name.
services: Hold a reference to process in svcctl_ControlService.
taskschd/tests: Fix a use-after-free in scheduler tests.
user32: Do not block sending/posting WM_NOTIFY messages.
services: Change scmdatabase_remove_service to a void function.
user32/tests: Add tests for button WM_CTLCOLOR* messages.
services: Track services and processes separately.
wininet: Remove unused 'sync' argument from HTTPREQ_Read.
reg: Fix a heap corruption when printing specific REG_MULTI_SZ values.
server: Increase size of PID table and do not reuse recently freed ptids.
server: Do not hold reference on parent process.
server: Add missing linebreak to a dump message.
server: Fix possible leak of root object in create_named_pipe handler.
wined3d: Fix a typo in TRACE message.
server: Fix detection of duplicate console history lines.
wininet/tests: Add tests for asynchronous InternetReadFileEx.
wininet: Send INTERNET_STATUS_RESPONSE_RECEIVED notification in async handler.
wininet/tests: Add tests for asynchronous InternetReadFile.
user32/tests: Add additional test for window station name.
user32: Implement SetCoalescableTimer and add basic tests.
quartz/tests: Add initial tests for IFileSourceFilter interface.
quartz: Add check for NULL pointer in FileSource_Load.
Seong-ho Cho (1):
configure: Add AC_HEADER_MAJOR to find where major() is defined.
Stefan Dösinger (10):
wined3d: Get rid of WINED3D_BUFFER_FLUSH.
wined3d: Merge wined3d_surface_prepare() and wined3d_volume_prepare_location().
wined3d: Use wined3d_texture_prepare_location() in wined3d_volume_load_location().
wined3d: Use wined3d_texture_prepare_location() in device_clear_render_targets().
wined3d: Use wined3d_texture_prepare_location() in draw_primitive().
wined3d: Use wined3d_texture_prepare_location() in surface_depth_blt_fbo().
wined3d: Use wined3d_texture_prepare_location() in surface_blt_fbo().
wined3d: Use wined3d_texture_prepare_location() in surface_load_ds_location().
wined3d: Use wined3d_texture_prepare_location() in surface_load_sysmem().
wined3d: Use wined3d_texture_prepare_location() in surface_load_location().
Vincent Povirk (1):
Revert "user32: Set capture earlier on popup menus.".
--
Alexandre Julliard
julliard(a)winehq.org
The Wine development release 1.9.8 is now available.
What's new in this release (see below for details):
- More work towards the WineD3D command stream.
- Bug fix update of the Mono engine.
- More WebServices reader support.
- Still more Shader Model 5 support.
- Support for gradients in metafiles.
- Improved table formatting in WinHelp.
- Various bug fixes.
The source is available from the following locations:
http://dl.winehq.org/wine/source/1.9/wine-1.9.8.tar.bz2http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.8.tar.bz2
Binary packages for various distributions will be available from:
http://www.winehq.org/download
You will find documentation on http://www.winehq.org/documentation
You can also get the current source directly from the git
repository. Check http://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 1.9.8 (total 26):
9030 army men hangs on black screen
17918 AvsP Preview window fails to load
22762 Multiple DirectX10 games need Texture2D DXGI_FORMAT_R24G8_TYPELESS format support for stencil operations (Battlefield Bad Company 2, Warhammer 40k: Kill Team)
24421 MJ's Help Diagnostics crashes on startup (app provided MonitorEnumProc callback relies on ECX = lprcMonitor)
31662 Office 2010 font embedding when exporting to PDF
32007 AMD Demo - Whiteout crashes with null-ish pointer read after dxgi_output_GetDisplayModeList
34070 Simutronics 'StormFront.exe' runs out of wndproc slots (ActiveSkin control)
34851 Multiple applications need kernel32 GetFinalPathNameByHandleA/W (64-bit Autodesk Fusion 360, Microsoft OneDrive)
35054 Dragon Age 2 system diagnostics tool fails to recognize GeForce GT 425M
37460 Sid Meier's Civilization: Beyond Earth (Steam) crashes on startup
39444 Fifa 2005 Demo version - black and flashing screen
39573 GImageX v2.1.1 (gui for ImageX tool from Windows Assessment and Deployment Kit) crashes on unimplemented function wimgapi.dll.WIMCreateFile
39605 GImageX v2.1.1 crashes with unimplemented function wimgapi.dll.WIMGetMountedImages
39657 Tencent QQ 7.6 crashes on unimplemented function ntoskrnl.exe.PsRemoveLoadImageNotifyRoutine
39730 FillRect() confuses 16bit brush handles with color constants
39796 SCP Containment Breach page fault
39863 Microsoft .NET Runtime Optimization Service 2.x terminates prematurely due to failure to hook up registry notifier ('RegNotifyChangeKeyValue' must treat NTSTATUS 'STATUS_PENDING' as success)
39911 dxd9 PresentationInterval not propagated on device Reset
40260 wine-mono 4.6 crash when starting .net app - SIGSEGV (APB Reloaded)
40282 mIRC 7.43 options dialog does not accept focus / user input
40286 Geforce 980 maxwell card is not properly detected
40389 cmd.exe (native): Unimplemented function KERNEL32.dll.GetConsoleAliasExesLengthW
40396 Windows SDK DirectWrite sample crashes on uninitialized parameter
40397 Warhammer: Mark of Chaos - Battle March Demo needs unimplemented function sfc.dll.SRSetRestorePoint
40406 Doom 4 requires bcrypt RNG provider
40414 VirtualDub 1.10.4 crashes when attempting to play video with Directx9/11 backend
----------------------------------------------------------------
Changes since 1.9.7:
Aaryaman Vasishta (2):
d3drm/tests: Add tests for IDirect3DRM*::CreateObject.
d3drm/tests: Add tests for IDirect3DRMObject::Add/DeleteDestroyCallback.
Alexandre Julliard (4):
makefiles: Support installing scripts from the tools directory.
makefiles: Generate installation rules for static and import libraries.
makefiles: Use the msvcrt build flags also for cross tests.
winebuild: Mark the stack non-executable in static import libraries.
Alistair Leslie-Hughes (5):
wined3d: Add detection for NVIDIA GTX TITAN.
d3dx10: Add D3DX10UnsetAllDeviceObjects stub.
wininet: Free socket when connection is freed.
d3d11: Support NULL DepthStecilView pointer in ClearDepthStencilView.
d3d11: Support NULL RenderTargetView pointer in ClearRenderTargetView.
Aric Stewart (6):
hidclass.sys: Correct input vs output parameters for IOCTL_HID_SET_FEATURE.
hidclass.sys: Improvements for IOCTL_HID_GET_FEATURE handling.
hid: Implement HidD_SetNumInputBuffers.
include: Define REGSTR_VAL_MAX_HCID_LEN.
hidclass.sys: Implement IRP_MN_QUERY_ID for HID devices.
hidclass.sys: Use the instance id for the device link.
Aurimas Fišeras (2):
po: Update Lithuanian translation.
po: Update Lithuanian translation.
Austin English (7):
sfc_os: Add SRSetRestorePointA/W stubs.
ntoskrnl.exe: Add PsRemoveLoadImageNotifyRoutine stub.
ntoskrnl.exe: Add KeDelayExecutionThread stub.
kernel32: Add GetConsoleAliasExesLengthA/W stubs.
wimgapi: Add WIMGetMountedImages stub.
wimgapi: Add WIMCreateFile stub.
sfc_os: Return success in SRSetRestorePointA/W.
Bernhard Übelacker (1):
ntoskrnl.exe: Make IoAllocateIrp not crash on negative values.
Caron Wills (2):
wined3d: Add Nvidia GeForce 820M.
wined3d: Add Nvidia GeForce 830M.
Daniel Lehman (8):
msvcr120: Add scalbn.
ucrtbase: Add some wide functions called on startup.
ucrtbase: Add _get_initial_wide_environment.
ucrtbase: Return initial env snapshot in _get_initial_narrow_environment.
msvcr120: Add remainder.
msvcp90: Add codecvt<wchar_t>::do_encoding that returns 0.
ucrtbase: Add __stdio_common_vfwprintf.
ucrtbase: Add __std_exception_destroy/copy.
Dmitry Timoshkov (4):
user32: Avoid dereferencing NULL pointer in a trace.
windowscodecs: Fix a copy/paste mistake.
user32/tests: Add some tests for dialog owner disabled state.
windowscodecs: Allocate correct amount of memory for PNG image data.
François Gouget (13):
wined3d: Fix a typo in an error message.
shell32/tests: Fix a race condition in the DDE ShellExecute() tests on Windows 10.
hidclass.sys: Fix spelling of a private struct's name.
wintrust: Fix spelling of a variable name.
quartz: Fix spelling of a BaseOututPin method implementation name.
msctf: Fix spelling of a private struct's field name.
ole32/tests: Fix spelling of a few variable names.
mshtml: Fix spelling of an HTMLEmbedElement method implementation name.
tools: Fix spelling of a variable name.
include: Fix spelling of a method's parameter name.
wineps.drv: Fix spelling of a prototype's parameter name.
ole32/tests: Fix spelling of a test function name.
ole32: Rightmost spelling fix.
Hans Leidekker (15):
bcrypt: Add support for BCRYPT_RNG_ALGORITHM.
webservices: Pass exact size in read_type_struct_field.
webservices: Add support for item ranges.
webservices: Use addition in read_skip.
webservices: Reset the read position if an opening bracket is not followed by a valid name character.
webservices: Always skip comment and empty text nodes in WsReadType.
webservices/tests: Add more tests for repeating element field mappings.
webservices: Fix reader movement for text field mappings.
webservices: Fix a typo.
webservices: Reject field mappings without a description.
webservices: Add support for reading enum values.
include: Add missing Web Services declarations.
webservices: Implement WsCreateChannel and WsFreeChannel.
webservices: Implement WsGetChannelProperty and WsSetChannelProperty.
webservices/tests: Add channel tests.
Henri Verbeet (50):
wined3d: Use the texture dimension helpers in wined3d_device_create_cursor_texture().
wined3d: Use the texture dimension helpers in wined3d_device_set_cursor_properties().
wined3d: Use the texture dimension helpers in surface_get_rect().
wined3d: Use the texture dimension helpers in surface_create_dib_section().
wined3d: Use the texture dimension helpers in surface_is_full_rect().
wined3d: Try harder to create a converted surface in surface_convert_format().
wined3d: Also update the swap interval when not recreating the context in wined3d_device_reset().
wined3d: Avoid surface_from_resource() in swapchain_gdi_present().
wined3d: Avoid surface_from_resource() in surface_load_ds_location().
wined3d: Return a wined3d_texture_sub_resource structure from wined3d_texture_get_sub_resource().
wined3d: Use the texture dimension helpers in surface_download_data().
wined3d: Use the texture dimension helpers in surface_upload_from_surface().
wined3d: Use the texture dimension helpers in read_from_framebuffer().
wined3d: Use the texture dimension helpers in surface_load_fb_texture().
wined3d: Use the texture dimension helpers in fb_copy_to_texture_direct().
wined3d: Recognise Intel Ivybridge on MacOS.
wined3d: Explicitly pass a wined3d_state structure to context_apply_clear_state().
wined3d: Use struct wined3d_ffp_attrib_ops for generic attributes as well.
wined3d: Merge drawStridedSlow() and drawStridedSlowVs().
wined3d: Merge drawStridedFast() and drawStridedInstanced().
wined3d: Use the texture dimension helpers in fb_copy_to_texture_hwstretch().
wined3d: Use the texture dimension helpers in surface_translate_drawable_coords().
wined3d: Use the texture dimension helpers in surface_blt_special().
wined3d: Use the texture dimension helpers in surface_load_ds_location().
wined3d: Use the texture dimension helpers in surface_load_texture().
wined3d: Don't evict mapped resources in wined3d_device_evict_managed_resources().
wined3d: Store sub-resource map counts in the sub-resource structure.
ddraw/tests: Rewrite GetDCFormatTest().
ddraw/tests: Add some more surface GetDC() tests to test_getdc().
d3d9/tests: Add some more surface GetDC() tests to test_getdc().
wined3d: Use the texture dimension helpers in surface_load_renderbuffer().
wined3d: Use the texture dimension helpers in surface_load_location().
wined3d: Use the texture dimension helpers in wined3d_surface_blt().
wined3d: Use the texture dimension helpers in texture3d_prepare_texture().
wined3d: Use the texture dimension helpers in wined3d_texture_update_overlay().
wined3d: Be more lenient with wined3d_texture_get_dc() calls from ddraw.
wined3d: Be more strict with wined3d_texture_get_dc() calls from d3d9.
ddraw/tests: Add some tests for the properties of the DC returned by surface GetDC().
d3d9/tests: Add some tests for the properties of the DC returned by surface GetDC().
gdi32: Implement DC creation from pre-existing memory.
wined3d: Use the texture dimension helpers in wined3d_volume_upload_data().
wined3d: Use the texture dimensions in swapchain_gdi_frontbuffer_updated().
wined3d: Avoid wined3d_texture_get_sub_resource() in surface_load_ds_location().
wined3d: Store the power-of-two dimensions in the texture.
wined3d: Use the texture dimension helpers in arbfp_blit_set().
wined3d: Introduce a helper function to map a wined3d_bo_address.
wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory().
wined3d: Track SFLAG_DISCARD per-texture.
wined3d: Check texture usage/pool/flags in texture_init().
wined3d: Check texture usage/pool in volumetexture_init().
Hugh McMaster (2):
reg: Clean-up and inform the user if RegDeleteValueW fails when deleting all values in a registry key.
reg: Exit with an error message if RegQueryInfoKeyW fails.
Huw D. M. Davies (7):
oleaut32: Fix VarDateFromStr for the case of a trailing meridiem indicator.
gdi32: Implement recording of the GradientFill EMF record.
gdi32: Implement playback of the GradientFill EMF record.
oleaut32/tests: Test against floats not integers to silence a clang warning.
oleaut32/tests: Fix the size test in the case of an underflow of Lo.
gdi32: Use abs() on an integer argument to avoid a clang warning.
gdi32/tests: Allocate the font enum data structures.
Jacek Caban (19):
mshtml: Allow events without event object specified and EVENT_DEFAULTLISTENER flag in dispatch_event.
mshtml: Pass node as an object to fire_event.
mshtml: Added support for focusin event.
mshtml: Added support for focusout event and IHTMLElement4::onfocusout property.
mshtml: Added focusin and focusout event tests.
mshtml.idl: Added IDOMMessageEvent declaration.
mshtml: Added IHTMLWindow6::onmessage property implementation.
mshtml: Added IHTMLWindow6::postMessage semi-stub implementation.
mshtml: Event tests code clean up.
mshtml: Skip headers problematic for cache.
mshtml: Added support for sending BSTR over IHTMLXMLHttpRequst::send.
mshtml: Added more IHTMLXMLHttpRequst::send tests.
user32: Use top level window as dialog parent for modal dialogs.
user32: Use GWLP_HWNDPARENT to find an owner in EndDialog.
user32: Don't enable owner in DIALOG_DoDialogBox.
user32: Use the original owner used to create the dialog for WM_ENTERIDLE messages.
user32: Added more tests of handling parent/owner by dialog.
winex11.drv: Use InitOnceExecuteOnce in has_opengl.
taskschd.idl: Added IDailyTrigger declaration.
Jactry Zeng (1):
gdi32: Load system fonts on Android.
Jarkko Korpi (1):
wined3d: Add detection for NVIDIA GeForce 425M.
Jean-Christophe Cardot (6):
winhlp32: Replace magic numbers by symbols.
winhlp32: Add some trace calls.
winhlp32: Add a warning trace.
winhlp32: Prepare winhlp32 for more font types.
winhlp32: Rework and rename HLPFILE_HalfPointsToTwips.
winhlp32: Fix table formatting.
Józef Kucia (40):
wined3d: Print FIXME() for unknown SM4+ register types.
wined3d: Print "state_id" for undefined states.
wined3d: Recognize SM5 vDomainLocation register.
wined3d: Recognize SM5 vicp register.
wined3d: Recognize SM5 vOutputControlPointID register.
wined3d: Recognize SM5 vpc register.
wined3d: Recognize SM5 hs_control_point_phase opcode.
wined3d: Recognize SM5 hs_join_phase opcode.
wined3d: Implement SM4 ult instruction.
d3d11: Allow to query ID3D11Predicate interface when predicate was created by CreateQuery().
d3d11: Allow to pass NULL as "query" to d3d11_device_CreateQuery().
d3d11: Allow to pass NULL as "predicate" to d3d11_device_CreatePredicate().
d3d11: Allow to pass NULL as "predicate" to d3d10_device_CreatePredicate().
d3d11: Allow to pass NULL as "query" to d3d10_device_CreateQuery().
d3d10core/tests: Add test for ID3D10Device_CreateQuery().
d3d11/tests: Add test for ID3D11Device_CreateQuery().
d3d11/tests: Also trace feature level when HAL device cannot be created.
d3d11: Fix return values returned by D3D11CreateDevice functions.
d3d11/tests: Test exact return values returned by D3D11CreateDevice functions.
include: Add D3D11_KEEP_* constants.
d3d11: Partially implement OMSetRenderTargetsAndUnorderedAccessViews().
d3d10core/tests: Add more tests for texture data initialization.
d3d11/tests: Add more tests for texture data initialization.
d3d10core/tests: Test creating 2D array textures.
d3d11/tests: Test creating 2D array textures.
d3d10core/tests: Test creating 2D array texture views.
d3d11/tests: Tests creating 2D array texture views.
dxgi/tests: Add tests for reference counting.
dxgi/tests: Add test for IDXGISwapChain_GetParent().
dxgi: Implement dxgi_swapchain_GetDevice().
d3d11/tests: Add more tests for D3D11CreateDeviceAndSwapChain().
dxgi: Partially implement dxgi_swapchain_GetContainingOutput().
dxgi/tests: Add test for IDXGISwapChain_GetContainingOutput().
dxgi: Do not store IDXGIOutputs in IDXGIAdapter.
dxgi: Store IDXGIAdapter in IDXGIDevice.
dxgi: Do not store IDXGIAdapters in IDXGIFactory.
dxgi: Do not store IDXGIFactory in IDXGIDevice.
dxgi: Implement dxgi_swapchain_GetParent().
wined3d: Add shader limits for SM 4.1.
d3d11/tests: Add test for creating SM 4.1 shaders.
Ken Thomases (1):
ntoskrnl.exe: Fix SIB_INDEX() to use REX_X, not REX_R.
Lauri Kenttä (1):
po: Update Finnish translation.
Michael Müller (6):
krnl386.exe16: Emulate 'mov Eb, Gb' instruction on x86 processor architecture.
winex11: Add 320x240 as supported resolution in desktop mode.
kernelbase: Add missing forwards to advapi32 and user32 functions.
kernel32/tests: Add additional tests for overlapped handling of CreateNamedPipe.
kernel32: Implement GetFinalPathNameByHandle.
compobj.dll16: Fix implementation of StringFromGUID2.
Michael Stefaniuc (4):
comctl32/tests: Use SetRect() instead of open coding it.
shell32/tests: Use SetRect instead of open coding it.
quartz: Use SetRect instead of open coding it.
quartz: Simplify a RECT transformation.
Nikolay Sivov (22):
t2embed: Implement TTIsEmbeddingEnabledForFacename().
t2embed: Implement TTIsEmbeddingEnabled().
msxml3/mxwriter: Implement notation declaration output.
msxml3/tests: Remove duplicated test check.
po: Update Russian translation.
usp10: Trace RECT arguments in text output functions.
usp10: Some spelling fixes.
gdi32: Increase first gdi handle value.
comctl32/listview: Handle DPA_SetPtr() failure (Coverity).
user32/tests: Message filtering tests for broadcast messages.
user32: Limit broadcast messages to system and registered ones.
dwrite/tests: Test underline/strikethrough metrics for all system fonts.
dwrite: Always return non-zero metrics for strikethrough/underline thickness.
ieframe: Simplify IPersist_Load, make error handling more straightforward.
ieframe: Convert to integer without additional string buffer allocation.
ieframe: Handle storage opening failure in shortcut Load().
dwrite: Only use fsSelection to switch to sTypo* metrics, remove table version check.
webservices: Fix unsupported options detection (Coverity).
wordpad: Use correct buffer size when calling SHGetFolderPathW() (Coverity).
dwrite/tests: A test for glyphBox* metrics.
po: Update Russian translation.
dwrite/tests: Test for superscript/subscript font metrics.
Paul Gofman (3):
d3dx9: Implement preshader parsing.
d3dx9: Implement preshaders disassembly dump.
d3dx9: D3DXVec3Transform should support input and output parameter overlap.
Piotr Caban (4):
msvcrt: Fix i386 rethrown exceptions handling.
ieframe: Restore closed IOleClientSite in DoVerb.
ieframe: Improve setting different client site in OleObject_SetClientSite.
ieframe: Test setting different client site in OleObject_SetClientSite.
Qian Hong (1):
loader: Fix wld_prctl prototype.
Rodrigo Rivas Costa (1):
user32: Make DeferWindowPos() fail on invalid window handles.
Sebastian Lackner (11):
ntoskrnl.exe: Add missing linebreak to FIXME in KeDelayExecutionThread.
advapi32: Fix return value of RegNotifyChangeKeyValue for pending events.
msi: Fix stack alignment in CUSTOMPROC_wrapper.
ntdll/tests: Fix some test failures on Win 8+.
ntdll/tests: Add tests for iosb.Status value after pending FSCTL_PIPE_LISTEN call.
ntdll: Do not update iosb.Status after FSCTL_PIPE_LISTEN call.
ntdll: Preinitialize OS version data in thread_init.
ntdll: Handle stack guard pages on x86_64.
kernel32/tests: Use inline implementation of NtCurrentTeb for virtual tests.
kernel32/tests: Port stack commit tests to x86_64.
services: Initialize environment block immediately after startup.
Sergei Bolotov (2):
widl: Handle "midl_pragma warning" statement in parser.
widl: Support for toggling and checking status for warnings, support for warning 2368.
Stefan Dösinger (10):
wined3d: Remove the dead wined3d_volume_invalidate_location declaration.
d3d10core/tests: Remove dead code.
d3d11/tests: Port swapchain_flip() to d3d11.
wined3d: Get rid of wined3d_texture_ops.texture_sub_resource_load().
wined3d: Pass a texture and sub-resource index to wined3d_texture_ops.texture_sub_resource_upload_data().
wined3d: Discard default pool surfaces on unload.
d3d9/tests: Add a system memory miptree layout test.
d3d8/tests: Add a system memory miptree layout test.
wined3d: Explicitly pass a wined3d_state structure to draw_primitive().
wined3d: Explicitly pass a wined3d_state structure to context_apply_draw_state().
Vincent Povirk (5):
mscoree: Update Wine Mono to 4.6.2.
gdiplus: Fix bounds of recorded Metafile objects.
gdiplus: Add test for creating a metafile with NULL frameRect.
gdiplus: Allow recording metafiles with a NULL frame.
gdiplus: Implement GdipRecordMetafileStream.
--
Alexandre Julliard
julliard(a)winehq.org
The Wine maintenance release 1.8.2 is now available.
What's new in this release (see below for details):
- Various bug fixes.
- Small translation updates.
The source is available from the following locations:
http://dl.winehq.org/wine/source/1.8/wine-1.8.2.tar.bz2http://mirrors.ibiblio.org/wine/source/1.8/wine-1.8.2.tar.bz2
Binary packages for various distributions will be available from:
http://www.winehq.org/download
You will find documentation on http://www.winehq.org/documentation
You can also get the current source directly from the git
repository. Check http://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 1.8.2 (total 32):
12652 Tom Clancy's Rainbow Six: Vegas 2 fails to launch (number of quality levels for D3DMULTISAMPLE_NONMASKABLE multiple-sample type must not exceed 8)
13683 Ultima IX: Mouse pointer missing when reading books, under inventory
14617 Multiple Visual Basic 5/6 applications using ActiveX components depend on Standard OLE Types Typelib which is missing from 'olepro32.dll'
15473 Adobe After Effects 4 crashes on startup
25086 Multiple games and applications need kernel32.GetLogicalProcessorInformationEx implementation (CPU-Z 1.72, Splinter Cell: Blacklist, Adobe CC 2015, Kontakt 5)
30687 Powerpoint 2003/2007: embedded video play/pause on click no longer works
32827 Legrand XlPro 3 (MFC app) crashes on startup (failure to load registry-free COM servers via app hook, 'OleCreate' must ignore HRESULT of 'IOleObject::GetMiscStatus')
33787 IE8 crashes on new tab
33988 Star Wars: The Force Unleashed II - Crashes with a page fault
34174 MinGW installer 0.5-beta-20120426-1 fails to process log files (sharing violation on temp file used for piped output)
34318 Multiple games and applications need ntdll.dll.EtwRegisterTraceGuidsW (Process Hacker 2.x, Far Cry 4)
35187 Jade Empire Special Edition configuration tool always resetting video settings
36013 bleem! 1.4 (PlayStation emulator) fails on startup, complaining with 'Not enough memory to load program!'
37115 Calling ReadFile from WINBASEAPI (WinBase.h) with zero read length causes hang
37288 Not implemented feature System.Drawing.Pen.ResetTransform()
37536 Native MSVCP120.dll override requires implementation of msvcr120.dll._W_Gettnames (Desura client)
37556 CompareStringW should abort on the first nonmatching character to avoid invalid memory access.
38314 Mouse Wheel doesn't work for Jagged Alliance 2 version 1.13 (it uses MOUSEHOOKSTRUCTEX)
39591 Crimzon Clover: Page fault on launch
39838 Wreckfest Server: Crashes at startup, unimplemented function KERNEL32.dll.GetConsoleScreenBufferInfoEx & SetConsoleScreenBufferInfoEx
39866 XIIZeal (steam) immediately exits on start
39875 Starcraft can't see Direct Cable Connection games hosted on another computer
39878 Diablo II does not start on 64bit system with more than 2GB VRAM cards
39908 SuperTux 0.3.5a crashes on startup, needs msvcr120.dll.strtof
40021 IDEA v1.7 fails to start
40053 Romance of the Three Kingdoms 13 (三國志13) fails to start
40083 Heroes of the Storm Freezes/Crashes after its recent updates
40129 MSI Reading and Writing Behaves differently than Windows
40147 Assertion 'm->state == STATE_PASSIVE' failed at pulse/mainloop.c:827 on starting Skype 7.18.0.112
40201 EccoPro only works on Wine 1.6.2
40204 Steam client fails to start with UmePlus font installed, when running in dwrite mode
40222 IMalloc(Spy)::Free nullptr
----------------------------------------------------------------
Changes since 1.8.1:
Alex Henrie (1):
ntdll: Finish serial reads of size 0 immediately.
Alexandre Julliard (5):
make_unicode: Fix typo in Indic syllable table generation.
server: Implement serial port read interval timeouts.
advapi32: Fix null termination in RegQueryInfoKeyA.
tools: Add a script to update the ANNOUNCE file at release time.
secur32/tests: Don't check the exact number of cipher bits.
Alistair Leslie-Hughes (7):
user32: Don't crash in DrawTextEx when tab length is zero.
olepro32: Add typelib resource.
include: Add GdipGetPenTransform, GdipSetPenTransform declarations.
gdiplus/tests: Add Pen Transform tests.
gdiplus: Implement GdipGetPenTransform.
gdiplus: Implement GdipSetPenTransform.
gdiplus: Implement GdipResetPenTransform.
Andrew Eikum (6):
oleaut32: Don't clear BSTR size.
mciqtz: Implement MCI_RESUME.
xaudio2: Handle openal source allocation failure.
winepulse.drv: Check that the server connection actually succeeded.
ntdll: Implement SystemLogicalProcessorInformationEx.
ntdll: Initialize variable (Coverity).
André Hentschel (2):
winemaker: Markup fixes in German translation.
ntdll: Set TPIDRURW also on ARMv8-A.
Anton Baskanov (1):
quartz: Set the result to 1.0 in FilterGraph::GetRate.
Aric Stewart (1):
winejoystick.drv: Initialize unhandled dwPOV to JOY_POVCENTERED.
Austin English (1):
kernel32: Add GetConsoleScreenBufferInfoEx/SetConsoleScreenBufferInfoEx stubs.
Bernhard Übelacker (2):
include: Implement todo_wine_if for usage in wine tests.
msvcr120: Implement strtof and _strtof_l.
Charles Davis (3):
winex11.drv: Actually query the swap method attribute.
dwrite: Fix typos, and fix definition of Mac LangCodes for Welsh and up.
configure: Check for __builtin_ms_va_list on all x86_64 platforms.
Christopher Thielen (4):
user32: Ensure that button responds only to changes in WM_CAPTURECHANGED handler.
comctl32: Ensure that trackbar respond only to changes in WM_CAPTURECHANGED handler.
comctl32: Ensure that toolbar respond only to changes in WM_CAPTURECHANGED handler.
user32: A window may be notified with WM_CAPTURECHANGED about itself if SetCapture() is called twice.
Dmitry Timoshkov (1):
kernel32: CompareStringW should abort on the first nonmatching character to avoid an invalid memory access.
Frédéric Delanoy (1):
winemaker: Markup fixes in French translation.
Hans Leidekker (3):
msiexec: Fix manpage markup for repair and logging modifiers.
msi: Fix the CHAR column type.
winhttp/tests: Fix test failures.
Henri Verbeet (1):
ntdll: Add special handling for int $0x2d exceptions.
Hugh McMaster (1):
reg: Remove stub output from the 'add' and 'delete' functions.
Huw D. M. Davies (1):
ole32: The type of the size of IMalloc'ed blocks is SIZE_T.
Jacek Caban (4):
ntdll: Pass SYNCHRONIZE flag in NtOpenFile and NtCreateFile calls.
ntdll: Don't call NtOpenKeyEx directly from NtOpenKey.
kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping.
ntdll: Moved RegisterTraceGuids[AW] implementation to ntdll.
Jens Reyer (2):
loader: Fix macro-not-defined error from man.
winemaker: Fix macro-not-defined errors from man.
Józef Kucia (4):
wined3d: Validate render state in wined3d_device_set_render_state().
wined3d: Limit amount of video memory for older Windows versions.
wined3d: Fix driver version check.
wined3d: Allow to query if surface format supports gamma correction.
Kira Backes (1):
user32: Add MOUSEHOOKSTRUCTEX for mouse wheel support.
Marcus Meissner (2):
manpages: Markup fixes.
ntdll: Cast left shifted 1 to be ulong wide (Coverity).
Matteo Bruni (2):
wined3d: Limit the number of WINED3D_MULTISAMPLE_NON_MASKABLE quality levels reported.
wined3d: Add WINED3DFMT_FLAG_RENDERTARGET to WINED3DFMT_B5G5R5X1_UNORM.
Michael Müller (6):
msvideo.dll16: Translate 16 bit address in lparam for MCIWNDM_SETTIMEFORMATA message.
include: Add definitions for Win8 pseudo handles.
server: Add support for Win8 pseudo handles.
advapi32/tests: Add tests for Win8 pseudo handles.
kernel32: Allow to pass NULL as old protection in VirtualProtect for Win9x compatibility.
user32: Preserve beginning of extra data for MDI windows.
Miklós Máté (2):
winex11: Add 1280x960 resolution.
wined3d: Warn only once about unsupported wrap state.
Nikolay Sivov (12):
ole2disp: Implement SafeArrayGetDim().
ole2disp: Implement SafeArrayGetElemsize().
ole2disp: Implement SafeArrayLock()/SafeArrayUnlock().
ole2disp: Implement SafeArrayAccessData()/SafeArrayUnaccessData().
include: Fix IsBad* prototypes.
ctl3d32: Claim success in Ctl3dRegister().
ole32: Ignore GetMiscStatus() returned value in OleCreate().
dwrite: Handle font data initialization failure when building collections.
ntdll/tests: Some tests for NtQuerySystemInformationEx().
ntdll: Add NtQuerySystemInformationEx() stub.
kernel32: Forward GetLogicalProcessorInformationEx() to ntdll.
ole32: Don't call spy on IMalloc::Free(NULL).
Paul Gofman (1):
d3dx9: Fix D3DXIntersectTri function.
Piotr Caban (6):
msxml3: Update xmlNode reference count when nodes are merged in node_insert_before.
msxml3: Store information about ignorrable whitespace nodes in xmlNode._private variable.
msxml3: Reimplement node_get_text helper so it uses information about ignorred white space nodes.
msxml3: Add support for CDATA nodes in node_get_text.
msvcr110: Fix __lc_time_data definition.
msvcr110: Add _W_Gettnames implementation.
Sebastian Lackner (15):
vcomp/tests: Reenable architecture dependent tests.
vcomp: Implement 64-bit atomic instructions.
ntdll: Implement RtlInterlockedPushListSListEx and fix calling convention of RtlInterlockedPushListSList.
kernel32/tests: Clean up interlocked SList tests.
kernel32/tests: Add tests for RtlInterlockedPushListSList[Ex].
kernel32: Forward InterlockedPushListSList[Ex] to ntdll.
cmd: Fix sharing permissions of piped output files.
vmm.vxd: Fix protection flags passed to VirtualAlloc.
kernel32/tests: Add test to show that CompareStringW aborts on first non-matching character.
ntdll: Mimic Windows behaviour when calling debug service.
ntdll: Implement handling of int $0x2d for x86_64.
ntdll/tests: Add more tests for calling int $0x2d on x86 and x86_64.
ntdll/tests: Add additional tests for instruction pointer in debug service tests.
ntdll/tests: Add separate tests for exception handling of int $0x3.
ntdll: Fix up instruction pointer in context for EXCEPTION_BREAKPOINT on x86_64.
--
Michael Stefaniuc
mstefani(a)winehq.org
The Wine development release 1.9.7 is now available.
What's new in this release (see below for details):
- More work towards the WineD3D command stream.
- More support for Shader Model 5 shaders.
- C++ exception handling on x86-64.
- Support for Windows-style static import libraries.
- Performance fixes in the XML writer.
- Various bug fixes.
The source is available from the following locations:
http://dl.winehq.org/wine/source/1.9/wine-1.9.7.tar.bz2http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.7.tar.bz2
Binary packages for various distributions will be available from:
http://www.winehq.org/download
You will find documentation on http://www.winehq.org/documentation
You can also get the current source directly from the git
repository. Check http://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 1.9.7 (total 42):
10063 wineconsole run fail on korean locale.
10156 oleidl.h has OLECONTF_ONLYUSER misspelled
12400 Display problems in Indiana Jones and The Emperor's Tomb with vertex shader enabled
15537 Game "PURE" shows black screen
19081 Force closing winhlp32 without a file loaded pops up an error dialog (appinstall)
19171 Powerpoint viewer 2003 & 2007 show weird characters (appinstall)
19538 Microsoft Publisher 2007 and 2010 crash when opening documents/templates (TSF manager 'ITextStoreACPSink' must support QI with 'IID_ITextStoreACPServices')
19585 Water is red in Settlers: Heritage of Kings demo
20695 Cannot scroll documents being compared in winmerge
26767 U-he Tyrell, Uhbik and ACE vst plugins: GUI Knob bug (image files files not being sorted correctly)
26942 CSPRO 4 editing : context menu on grid header not working properly
26978 tokenadmin.exe crash : Unimplemented function winscard.dll.SCardListReadersA
28172 Civilization II crashes on startup
29319 Internet Explorer 8 fails to start an InPrivate Browsing session
29979 ElsterFormular crashes when trying to print already sent income tax return
30488 IE8 shows corrupted previews on the quick tabs screen
31393 Nvidia force antialiasing no longer works
32347 Alien8 and Head Over Heels crash when window is moved partly off-screen
35092 Multiple 64-bit applications need __CxxFrameHandler implementation (Ableton Live 9.1, Adobe Cloud apps)
35711 Winelib: compile error in wincon.h if NOGDI is defined before #include <windows.h>
36136 oleaut32/tests/vartest.c test shows a couple leaks with valgrind
36297 valgrind shows uninitialized memory in msxml3/tests/domdoc.c
36383 valgrind shows several uninitialized values in ddraw_CreateSurface() in ddraw/tests/dsurface.c
36748 valgrind shows two possible leaks in d3drm/tests/d3drm.c
38347 Canon PIXMA MP495 driver setup needs setupapi.dll.SetupDiSetDeviceInstallParamsW
38670 advapi32/registry tests shows several uninitialized values
38971 Allied Telesis Smart Switch Management Utility v1.0.0.7 crashes on unimplemented function mgmtapi.dll.SnmpMgrTrapListen
39215 Nvidia GeForce GTX960M detected as GTX470
39435 The 64 bit mshtml:xmlhttprequest fails on Windows 8/10
39667 dinput: MotoGP 3 demo launcher crashes on leaving key configuration dialog.
39681 Unimplemented function crypt32.dll.CryptMsgVerifyCountersignatureEncoded
39786 GoodSync crashes, needs oleaut32.OleLoadPictureFile
40048 Camtasia Studio 8 : crashes on unimplemented function dwmapi.dll.DwmSetPresentParameters
40081 CLM Explorer needs fontsub.dll.CreateFontPackage
40113 mshtml:xmlhttprequest regression
40135 msvcirt.c:1386:5: warning: comparison of unsigned expression < 0 is always false
40182 Elder Scrolls Online: Login connection issues
40297 Multiple app crashes in macdrv_EnumDisplayMonitors
40304 EveHQ2 crashes with builtin gdiplus
40306 Overexposed/wrong gamma? on The Legend of Heroes Trails in the Sky SC
40319 VerbAce Dictionary does not install correctly
40331 The Legend of Heroes Trails in the Sky SC crashes on start with runtime error R6025
----------------------------------------------------------------
Changes since 1.9.6:
Aaryaman Vasishta (2):
d3drm: Move struct d3drm_texture to header for global access.
d3drm: Fix signature macro of IDirect3DRM*::CreateObject.
Adam Buchbinder (1):
riched20: Implement ITextRange::ScrollIntoView.
Alex Henrie (1):
ole32: Fix sizeof mismatch in CompositeMonikerImpl_Construct.
Alexandre Julliard (26):
winebuild: Use strarray objects instead of pointers where possible.
winebuild: Use strarray objects for a few more string arrays.
kernel32/tests: Use Interlocked functions to avoid fault counters being optimized out.
winebuild: Don't store the full spec for an imported dll.
winebuild: Store a C-compatible version of the dll name.
winebuild: Store dll imports in a list instead of an array.
winebuild: Store delayed imports in a separate list.
winebuild: Add a separate structure to store the data of imported functions.
winebuild: Use a global flag to determine when to generate the get_pc thunk.
winebuild: Add a common helper to find an imported dll.
winebuild: Add support for creating static import libraries.
winebuild: Add support for linking to static import libraries.
makefiles: Expand the names of static libraries in linker commands.
makefiles: Build import libraries that contain object files as static libraries.
makefiles: Always expand the library name for cross-compiled import libraries.
makefiles: Add tool dependencies for winegcc and winebuild.
winegcc: Use explicit library file name when loading cross libraries.
makefiles: When supported, use -Ttext-segment also for the main loader.
makefiles: Reduce the maximum page size for modules that have a base address.
makefiles: Move the main loader base address to cope with huge page alignment.
kernel32: Lower the load address to accomodate the dll size.
wineconsole: If necessary, fallback to a font without the right properties instead of failing.
makedep: Sort makefile variables.
user32: Use kernel32 functions for character types and case conversions.
winegcc: Support building from the top directory.
makedep: Rename top_dir_path to top_src_dir_path for consistency.
Alistair Leslie-Hughes (2):
include: Add d3dx10tex.h.
d3d10: Add D3D10CreateEffectPoolFromMemory stub.
Andrew Eikum (1):
winecoreaudio.drv: Ensure divide-by-zero SSE exceptions are masked before calling AudioConverterNew.
André Hentschel (1):
shell32: Provide helper function a buffer of correct size.
Austin English (8):
include: Fix GetCurrentConsoleFontEx/SetCurrentConsoleFontEx definition.
crypt32: Add CryptMsgVerifyCountersignatureEncoded stub.
mgmtapi: Add SnmpMgrTrapListen stub.
dwmapi: Add DwmSetPresentParameters stub.
winscard: Add stubs for SCardListReadersA/W.
oleaut32: Add OleLoadPictureFile stub.
sfc: Document ordinal only exports.
setupapi: Add SetupDiSetDeviceInstallParamsW stub.
Bernhard Übelacker (2):
dinput: Implement device property DIPROP_USERNAME.
d3drm/tests: Release two retrieved interfaces to allow proper cleanup.
Bruno Jesus (1):
comctl32/tests: Add initial tests for the animation control.
Caron Wills (1):
wined3d: Add Nvidia GeForce GTX 860.
Daniel Lehman (3):
ucrtbase: Add hypot forward.
msvcp120: Add _Mtx_current_owns.
msvcr120: Add asinh.
Detlef Riekenberg (1):
kernelbase: Add dll with forwards to kernel32.dll.
François Gouget (11):
shell32/tests: Delete the shlproto test class when done.
shell32/tests: Move a file URL test to test_fileurl().
shell32/tests: Test default verb detection for files as well as for URLs.
dinput: Make ff_effect_direction_to_rad() static.
shell32/tests: Make shlexec's reset_association_description() static.
wined3d: Make wined3d_texture_force_reload() static.
mshtml: Make some functions static.
d3dx9_36: Make d3dx_set_shader_const_state() static.
winecfg: Highlight spelling fixes.
cmd/tests: Slash spelling fix.
gdi32: Fix the PAN_WEIGHT_INDEX constant name.
Hans Leidekker (7):
iphlpapi/tests: Trace network prefixes in the test for GetAdaptersAddresses.
webservices: Add support for optional values in WsReadType.
webservices: Fix memory leaks on error paths in WsCreateReader.
webservices: Add a helper to determine node type.
webservices: Add support for text field mappings in WsReadType.
webservices/tests: Add more structure type tests.
webservices: Add support for repeating element field mappings in WsReadType.
Henri Verbeet (50):
wined3d: Get resource info from the texture in read_from_framebuffer().
wined3d: Get resource info from the texture in surface_load_fb_texture().
wined3d: Get resource info from the texture in surface_prepare_rb().
wined3d: Get resource info from the texture in fb_copy_to_texture_direct().
wined3d: Get resource info from the texture in fb_copy_to_texture_hwstretch().
wined3d: Get rid of wined3d_surface_ops.surface_private_setup().
wined3d: Validate (2D) texture dimensions in texture_init().
wined3d: Check for compressed and height scaled formats in texture_init().
wined3d: Merge surface_private_setup() into wined3d_surface_init().
d3drm/tests: Properly initialise context.obj in test_Viewport().
ddraw/tests: Rewrite blt_test().
ddraw/tests: Get rid of the unused "d3d" variable in test_shademode().
wined3d: Get resource info from the texture in surface_blt_to_drawable().
wined3d: Get resource info from the texture in surface_blt_special().
wined3d: Get resource info from the texture in surface_depth_blt().
dxgi: Simplify the shader model comparison in dxgi_check_feature_level_support().
d3d11: Use %#x for tracing the feature level in layer_set_feature_level().
wined3d: Get the framebuffer height from the view in shader_glsl_load_constants().
wined3d: Pass a texture instead of a surface to context_create().
wined3d: Introduce wined3d_texture_get_gl_buffer().
wined3d: Get resource info from the texture in surface_load_ds_location().
wined3d: Get resource info from the texture in surface_copy_simple_location().
wined3d: Get resource info from the texture in surface_load_drawable().
wined3d: Get resource info from the texture in surface_load_texture().
wined3d: Get resource info from the texture in surface_load_renderbuffer().
wined3d: Replace context_generate_rt_mask_from_surface() with context_generate_rt_mask_from_resource().
wined3d: Pass a texture instead of a surface to context_generate_rt_mask_no_fbo().
wined3d: Use wined3d_texture_blt() in wined3d_device_copy_resource().
wined3d: Use wined3d_texture_blt() in wined3d_device_copy_sub_resource_region().
wined3d: Use wined3d_texture_blt() in wined3d_swapchain_get_front_buffer_data().
wined3d: Get resource info from the texture in surface_load_location().
wined3d: Get resource info from the texture in swapchain_blit().
wined3d: Get resource info from the texture in wined3d_volume_upload_data().
wined3d: Get resource info from the texture in wined3d_volume_download_data().
wined3d: Get resource info from the texture in wined3d_volume_load_location().
wined3d: Use wined3d_texture_blt() in swapchain_gl_present().
wined3d: Store the context's current rendertarget as a texture and sub-resource index.
wined3d: Simplify checking if the released resource is in use as a rendertarget in device_resource_released().
wined3d: Validate the sub-resource index in wined3d_rendertarget_view_init().
wined3d: Get rid of the d3d_surface and d3d_texture debug channels.
wined3d: Use the texture dimension helpers in arbfp_blit_surface().
wined3d: Use the texture dimension helpers in context_find_fbo_entry().
wined3d: Use the texture dimension helpers in is_full_clear().
wined3d: Use the texture dimension helpers in prepare_ds_clear().
wined3d: Use the texture dimension helpers in wined3d_device_update_texture_3d().
wined3d: Avoid surface_from_resource() in device_load_logo().
wined3d: Avoid surface_from_resource() in wined3d_device_init_3d().
wined3d: Avoid surface_from_resource() in wined3d_device_update_texture().
wined3d: Avoid surface_from_resource() in swapchain_gl_present().
wined3d: Avoid surface_from_resource() in swapchain_gdi_frontbuffer_updated().
Hugh McMaster (4):
reg: Allow values to be added, deleted or modified in root keys.
kernel32: Add a stub for SetCurrentConsoleFontEx.
regedit: Display REG_DWORD_BIG_ENDIAN values.
regedit: Display REG_NONE values.
Huw D. M. Davies (1):
wineqtdecoder: Use thread-safe initialization.
Iván Matellanes (1):
msvcirt: Avoid superfluous comparison in some compilers.
Jacek Caban (49):
mshtml/tests: Fixed xmlhttprequest test failures.
mshtml/tests: Fixed remaining xmlhttprequest test failures.
jscript: Removed no longer used argument from exec_source.
jscript: Added a few more arguments tests.
jscript: Keep track of active call in a separated structure.
jscript: Store bytecode pointer in call_frame_t.
jscript: Store function description in call_frame_t.
jscript: Added new helpers for jumps.
jscript: Store exception frame in call_frame_t.
jscript: Store instruction pointer in call_frame_t.
jscript: Store stack base in call_frame_t.
jscript: Store current scope chain in call_frame_t.
jscript: Store entry scope chain in call_frame_t.
jscript: Pass script context instead of execution context to op handlers.
jscript: Moved stack from execution context to script context.
jscript: Store this object in call_frame_t.
jscript: Store variable object in call_frame_t.
jscript: Store return value in call_frame_t.
jscript: Store is_global flag in call_frame_t.
jscript: Get rid of no longer needed exec_ctx_t.
secur32: Use %LATEST_RECORD_VERSION gnutls priority.
jscript: Don't assume that ret value is cleared when it's not set explicitly.
jscript: Clear stack outside OP_new handler.
jscript: Clear stack outside OP_call* handlers.
jscript: Sore is_global as a flag.
jscript: Moved constructor return logic to interpreter.
jscript: Merge setup_call_frame into exec_source.
jscript: Keep reference to bytecode in call_frame_t.
jscript: Moved more return object logic to enter_bytecode loop.
jscript: Moved arguments object destuction to interpreter.
jscript: Find Function.arguments on the stack instead of storing it in FunctionInstance object.
jscript: Use already running interpreter for execution of member source function.
jscript: Use already running interpreter for execution expressions that are source functions.
jscript: Use already running interpreter for execution new expressions.
jscript: Use already running interpreter for Function.apply() execution.
jscript: Use already running interpreter for Function.call() execution.
jscript: Use already running interpreter for eval() execution.
mshtml: Moved createAttribute tests to test_attr.
mshtml: Split conversion to string out of get_elem_attr_value_by_dispid.
mshtml: Added support for IHTMLDOMAttribute2::get_value on detached attributes.
mshtml: Added IHTMLDOMAttribute2::get_parentNode implementation.
mshtml: Added IHTMLElement4::setAttributeNode implementation.
mshtml: Return NULL instead of empty string in get_node_text.
mshtml: Added IHTMLElement::get_outerText implementation.
mshtml: Added IHTMLElement::put_outerText implementation.
mshtml: Added IHTMLElement::outerText tests.
mshtml.idl: Added IHTMLHtmlElement declaration.
mshtml: Added HTMLHtmlElement object implementation.
mshtml: Added IHTMLDivElement declaration.
Józef Kucia (46):
wined3d: Add extension detection for ARB_copy_buffer.
wined3d: Implement copying of buffer resources.
wined3d: Add support for buffers in wined3d_device_copy_sub_resource().
d3d10core/tests: Add test for copying buffer resources.
d3d11/tests: Add test for copying buffer resources.
wined3d: Prevent possible integer overflow in buffer_invalidate_bo_range().
wined3d: Fix driver version check.
wined3d: Introduce helper function for binding buffers.
wined3d: Allow draw calls without color attachments.
d3d10core/tests: Test render to depth texture.
d3d11/tests: Test render to depth texture.
d3d10core/tests: Add test for ClearRenderTargetView().
d3d11/tests: Add test for ClearRenderTargetView().
wined3d: Implement SM4 sample_c instruction.
wined3d: Implement SM4 sample_c_lz instruction.
wined3d: Use dcl_sampler to determine if shadow sampler is needed.
d3d8: Avoid '\n' in middle of TRACE() messages.
d3d9: Avoid '\n' in middle of TRACE() messages.
wined3d: Improve advertized driver version for Windows 10.
d3dx9: Avoid '\n' in middle of TRACE() message.
d3dcompiler: Avoid '\n' in middle of TRACE() messages.
wined3d: Recognize SM 4.1 ld2dms opcode.
wined3d: Recognize SM5 dcl_resource_structured opcode.
wined3d: Use lower case letters for simple data types in SM4 "opcode_table".
wined3d: Recognize SM5 dcl_uav_typed opcode.
wined3d: Recognize SM5 store_uav_typed opcode.
d3d11: Implement private data methods for immediate ID3D11DeviceContext.
d3d11: Add ID3D11HullShader interface stub.
wined3d: Add hull shader type.
wined3d: Introduce wined3d_shader_create_hs().
wined3d: Recognize SM5 hs_decls opcode.
wined3d: Recognize SM5 hs_fork_phase opcode.
wined3d: Recognize SM5 dcl_input_control_point_count opcode.
wined3d: Recognize SM5 dcl_output_control_point_count opcode.
wined3d: Add system value names used by tessellation shaders.
wined3d: Improve wined3d_sysval_semantic enum values naming.
wined3d: Recognize SM5 dcl_hs_fork_phase_instance_count opcode.
wined3d: Avoid abbreviations in SM5 opcode names.
wined3d: Recognize SM5 dcl_hs_max_tessfactor opcode.
wined3d: Recognize SM5 vForkInstanceId register.
wined3d: Recognize SM5 dcl_tessellator_domain opcode.
wined3d: Recognize SM5 dcl_tessellator_output_primitive opcode.
wined3d: Recognize SM5 dcl_tessellator_partitioning opcode.
wined3d: Get rid of long else-if sequence from shader_sm4_read_instruction().
wined3d: Add domain shader type.
d3d11: Implement d3d11_device_CreateDomainShader().
Ken Thomases (1):
user32: Call the EnumDisplayMonitors callback using a wrapper.
Kerstin Noa (1):
wined3d: Add NVIDIA GeForce GTX 980 GPU information.
Louis Lenders (3):
gdiplus: GdipTransformPath should return Ok if matrix = NULL.
gdiplus/tests: Add test for GdipTransformPath with null-matrix.
user32: Add stub for IsProcessDPIAware.
Mark Jansen (1):
user32: Correctly determine bit count for BITMAPCOREINFO in is_dib_monochrome.
Matteo Bruni (19):
wined3d: Emulate luminance texture formats on core profile.
wined3d: Add ARB_texture_swizzle extension.
wined3d: Use ARB_texture_swizzle for color fixups when possible.
d3d11/tests: Add a test for DXGI_FORMAT_A8_UNORM textures.
d3d10core/tests: Add a test for DXGI_FORMAT_A8_UNORM textures.
d3d11: Add a couple missing wined3d_mutex_unlock() in d3d_shader_resource_view_init() error paths.
wined3d: Get rid of WINED3D_GLSL_SAMPLE_NPOT.
wined3d: Clamp diffuse and specular color in GLSL vertex ffp replacement for core profile.
wined3d: Don't flag vertex color clamping for changes on core profile.
wined3d: Don't call glClampColorARB() on core profile.
d3d9/tests: Add a test for color varyings clamping.
d3d8/tests: Add a test for color varyings clamping.
wined3d: Don't set legacy light and texture environment state on core profile contexts.
wined3d: Disable ARB_point_sprite on core profile contexts.
wined3d: Don't try to set line stippling on core profile contexts.
ddraw/tests: Add a test for color varyings clamping.
wined3d: Avoid the deprecated GLSL "attribute" keyword on core profile contexts.
wined3d: Avoid the deprecated gl_FragData on core profile contexts.
wined3d: Don't read texcoord attributes unless necessary.
Michael Müller (2):
kernel32: Set ERROR_DLL_NOT_FOUND as error code in load_library for Win 9x compatibility.
kernel32: Check for invalid filename pointers in CreateFileA for Win9x compatibility.
Michael Stefaniuc (1):
ddraw: Use SetRect() instead of open coding it.
Nikolay Sivov (41):
include: Added shimgdata.idl.
msctf: Make ITextStoreACPSink a part of context object.
msctf: Added stub ITextStoreACPServices support for context ITextStoreACPSink.
xmllite/writer: Implement WriteRaw().
xmllite/tests: Use static linking to xmllite.dll.
xmllite/tests: Add a helper to test writer output.
xmllite/tests: Add a helper to create/set writer output.
ole32: Make CoGetInstanceFromFile() propagate failure codes to returned MULTI_QI data (Coverity).
ole32: Fix CreataDataCache() return value when requested riid is not IUnknown, for aggregation case.
msctf/tests: Fix a crash on unsupported interface.
oleaut32/tests: Fix a test crash on some XP SP1 VM.
xmllite/tests: A test for Write* behaviour on initial writer state.
xmllite/writer: Fix initial state handling in WriteEndDocument().
xmllite/writer: Properly fail on initial state in WriteEndElement().
xmllite/writer: Fix WriteEndElement()/WriteFullEndElement() on ready state.
msxml3/mxwriter: Don't allocate output buffer structure separately from the writer.
msxml3/mxwriter: Simplify argument check in externalEntityDecl().
msxml3/tests: Remove useless VariantClear().
msxml3/tests: Use win_skip() consistently.
xmllite/writer: Handle initial and ready states in the rest of tested Write* methods.
xmllite/writer: Put writer into closed state on WriteAttributeString().
xmllite/writer: Fix a bunch of Write* methods to set closed state.
xmllite/writer: Make it possible to use WriteRaw() multiple times.
user32: For EnableScrollBar() always go through EnableWindow() in SB_CTL case.
include: Added IDXGISurface1 definition.
msxml3/mxwriter: No need to use contiguous allocation in case of BSTR output.
msxml3/mxwriter: Handle allocation failure in get_output().
msxml3/mxwriter: Flush internal buffer as soon as it's filled.
msxml3/mxwriter: Use 4K for internal buffer size.
dwrite: Use regular QI way to return interface client asked for.
dwrite: Update to IDWriteFactory3.
include: Fix ID2D1DCRenderTarget definition.
d2d1: Don't use render target pointer directly in bitmap initialization helpers.
dxgi: Update to IDXGISurface1.
d2d1/tests: Basic test for ID2D1DCRenderTarget creation.
d2d1: Move bitmap creation helpers to common location.
t2embed: Implement TTGetEmbeddingType().
fontsub: Added CreateFontPackage() stub.
d2d1: Move brush creation helpers to common location.
d2d1: Move mesh creation to mesh.c.
dwrite: Always initialize context and font table pointers.
Patrick Armstrong (1):
bcrypt: Added BCryptHash function.
Paul Gofman (4):
d3dx9: Add test for preshader in effect.
d3d9/tests: Add test for D3DFMT_L8 format as render target.
wined3d: Support D3DFMT_L8 format as render target.
d3dx9: Introduce preshaders in effect.
Piotr Caban (11):
msvcrt: Fix exception parameters number validation in x86_64 __CxxDetectRethrow.
msvcrt: Dump exception information in x86_64 __CxxFrameHandler.
msvcrt: Restore exception object stored in thread storage after frames unwinding.
msvcrt: Register exception object before unwinding.
msvcrt: Update previous exception stored in cxx_frame_info after frames unwinding.
msvcrt: Call C structured exception translator in x86_64 __CxxFrameHandler.
msvcrt: Improve dump_function_descr helper.
msvcrt: Add x86_64 __CxxFrameHandler implementation.
msvcrt: Handle frames with CXX_FRAME_MAGIC_VC6 and CXX_FRAME_MAGIC_VC7 magic value.
include: Fix ITargetFrame definition.
ieframe: Add ITargetFrame stub.
Rob Walker (1):
wined3d: Add Nvidia GPU SKUs 950,950M,960,960M.
Sebastian Lackner (9):
ntdll: Fix off-by-one errors in __wine_set_signal_handler.
quartz: Fix use of CONTAINING_RECORD in impl_from_TransformFilter.
jscript: Fix off-by-one error in decode_dword.
include: Add definition for TP_CALLBACK_ENVIRON_V3.
ntdll/tests: Add test for threadpool environment version 3.
ntdll: Don't warn about unsupported environment version 3.
kernel32: Fix handling of GetOverlappedResult when status remains STATUS_PENDING.
user32: Set %ecx to address of rect in EnumDisplayMonitors callback.
ntdll: Use close_handle instead of NtClose for internal memory management functions.
Stefan Dösinger (10):
wined3d: Avoid storing a clip plane pointer in struct wined3d_cs_set_clip_plane.
wined3d: Avoid storing a transformation matrix pointer in struct wined3d_cs_set_transform.
wined3d: Avoid storing a rectangle pointer in struct wined3d_cs_set_scissor_rect.
wined3d: Avoid storing a viewport pointer in struct wined3d_cs_set_viewport.
wined3d: Avoid storing color and rectangle pointers in struct wined3d_cs_clear.
wined3d: Avoid storing rectangle pointers in struct wined3d_cs_present.
wined3d: Store sub-resource locations in the sub-resource structure.
wined3d: Introduce wined3d_texture_validate_location().
wined3d: Introduce wined3d_texture_invalidate_location().
wined3d: Introduce wined3d_texture_get_memory().
Theodore Dubois (2):
shell32: Fix return value for ASSOCSTR_FRIENDLYDOCNAME and ASSOCSTR_DEFAULTICON when passed a ProgID.
shell32/tests: Additional tests for IQueryAssociations.
Thomas Faber (3):
dbghelp: Use documented member name in SYMBOL_INFO structure.
user32/tests: Test loading monochrome icons.
user32: Handle BITMAPCOREINFO when loading icons.
Vincent Povirk (1):
mscoree: Enable crash chaining in Mono.
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Alexandre Julliard
julliard(a)winehq.org