The Wine team is proud to announce that the stable release Wine 4.0
is now available.
This release represents a year of development effort and over 6,000
individual changes. It contains a large number of improvements that
are listed in the release notes below. The main highlights are:
- Vulkan support.
- Direct3D 12 support.
- Game controllers support.
- High-DPI support on Android.
The source is available from the following locations:
https://dl.winehq.org/wine/source/4.0/wine-4.0.tar.xzhttp://mirrors.ibiblio.org/wine/source/4.0/wine-4.0.tar.xz
Binary packages for various distributions will be available from:
https://www.winehq.org/download
You will find documentation on https://www.winehq.org/documentation
You can also get the current source directly from the git
repository. Check https://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
What's new in Wine 4.0
======================
*** Direct3D
- Initial support for Direct3D 12 is implemented. Direct3D 12 support
requires the vkd3d library, and a Vulkan-capable graphics card.
- The Multi-Threaded Command Stream feature is enabled by default.
- OpenGL core contexts are always used by default when available. In
the previous release, these were already used by default for
Direct3D 10 and 11 applications on AMD and Intel graphics
cards. That has been extended to all graphics cards, and all
versions of Direct3D before 12.
- Among others, the following notable Direct3D 10 and 11 features are
implemented:
- Multi-sample textures and views, as well as multi-sample resolves.
- Per-sample fragment shading.
- Support for 1D textures.
- Draws without render target views or depth/stencil views.
- Multiple viewports and scissor rectangles per draw.
- Depth clipping control.
- Depth bias clamping.
- Stream output without geometry shaders.
- Several more capability queries.
- Several more resource formats.
- The "depth bias clamping" feature mentioned above requires the
ARB_polygon_offset_clamp/EXT_polygon_offset_clamp OpenGL
extension. All Direct3D 10+ capable hardware should be able to
support that extension, but it has come to our attention that some
NVIDIA "Legacy Drivers" do not. We encourage affected users to
explore whether the Free Software Nouveau drivers meet their needs.
- Several Direct3D 11 interfaces have been updated to version 11.2,
and several DXGI interfaces have been update to version 1.6. This
allows applications requiring those newer interfaces to start
working.
- The first steps towards more fine-grained locking in the Direct3D
implementation have been taken. This will be an ongoing effort to
take better advantage of modern high core count CPUs.
- Support for using the correct swap interval is implemented, for both
DXGI and DirectDraw applications.
- Application-configurable frame latency is implemented for Direct3D
9Ex and DXGI applications.
- S3TC-compressed 3D textures are supported. S3TC-compressed 2D
textures were already supported, provided the OpenGL drivers
supported them.
- When the ARB_query_buffer_object OpenGL extension is available,
query results can be polled with lower latency, resulting in a
modest performance improvement in specific cases.
- Validation of Direct3D 8 and 9 resource pool and usage restrictions,
as well as blit restrictions, has been improved.
- The Direct3D graphics card database recognizes more graphics cards.
- New HKEY_CURRENT_USER\Software\Wine\Direct3D registry keys:
- "MultisampleTextures" (REG_DWORD)
Enable (0x1, default) or disable (0x0) support for multi-sample
textures.
- "Renderer" (REG_SZ)
The backend API to target. Possible values are "gl" (default) for
OpenGL and "gdi" for GDI.
- Deprecated HKEY_CURRENT_USER\Software\Wine\Direct3D registry key:
- "DirectDrawRenderer"
This has been superseded by the "Renderer" setting above.
- Removed HKEY_CURRENT_USER\Software\Wine\Direct3D registry key:
- "StrictDrawOrdering"
This feature was previously deprecated in favor of the
multi-threaded command stream feature, and has been completely
removed.
*** Graphics
- A complete Vulkan driver is implemented, using the host Vulkan
libraries under X11, or MoltenVK on macOS.
- A builtin vulkan-1 loader is provided as an alternative to the SDK
loader.
- Icons in PNG format are supported, enabling loading high-resolution
256x256 icons.
- The standard icons include a 256x256 version to take advantage of
the PNG support.
- Many Direct2D interfaces have been updated to version 1.2.
- New HKEY_CURRENT_USER\Software\Wine\Direct2D registry key:
- "max_version_factory" (REG_DWORD)
Limit the interface version of the ID2D1Factory interface to the
specified version. 0x0 for ID2D1Factory, 0x1 for ID2D1Factory1,
etc. By default there is no limit.
- Using an ARGB visual as default X11 visual is supported.
- The old 16-bit DIB.DRV driver is implemented using the DIB engine.
- Polygon drawing in the DIB engine is much faster for large polygons.
- A0, A1 and A2 paper sizes are supported for generic printers.
- Arrows are supported in GdiPlus.
*** Kernel
- Support for running DOS binaries under Wine is removed. When
execution of a DOS binary is requested, an external DOSBox instance
is launched. This doesn't apply to Win16 binaries, which are still
supported internally.
- All the CPU control and debug registers can be accessed by kernel
drivers, including on 64-bit.
- Events, semaphores, mutexes and timers are implemented in kernel
mode for device drivers.
- The WaitOnAddress synchronization primitives are supported.
- Reported processor information correctly distinguishes logical and
physical CPU cores to support hyper-threading.
- Detailed BIOS information can be queried on Linux platforms.
- The various debugger APIs support manipulating a 32-bit Wow64
process from a 64-bit process context.
- Application settings, compatibility information and execution levels
are recognized in application manifests.
- The various file I/O completion modes are implemented.
- Debug registers are supported on NetBSD.
*** User interface
- The infrastructure for setting DPI awareness and scaling of non
DPI-aware applications is implemented. However, actual scaling of
window contents is only supported on Android at this point.
Scaling is disabled by default and can be enabled by setting the
"DpiScalingVer" value under HKEY_CURRENT_USER\Control Panel\Desktop.
- Window class redirection is supported, enabling support of Common
Controls version 6 features for standard USER controls like buttons.
- The standard USER controls Button, Listbox, Combobox, Edit and
Static support version 6 features, including theming.
- The standard Task Dialog is implemented, including support for
icons, hyperlinks, progress bars, and various other UI elements.
- Cue banners are supported in version 6 of the Edit control.
*** Desktop integration
- Exporting MIME-type file associations to the native desktop can be
disabled with a checkbox under the Desktop Integration tab in
winecfg. It can be configured programmatically by setting the
"Enable" value under
HKEY_CURRENT_USER\Software\Wine\FileOpenAssociations.
- The File Dialog can display file properties like size, times and
attributes.
- The File Dialog optionally shows the Places toolbar on the left-hand
side.
- The shell folder Public is used instead of AllUsersProfile to follow
the behavior of recent Windows versions.
- The shell File Browser supports keyboard shortcuts to rename (F2
key) and delete (Delete key) shell folders.
- Many standard icons are added to the Shell library.
- Shell Autocompletion is supported.
- In desktop mode the taskbar won't be displayed on top of fullscreen
windows.
- Additional names are provided for standard cursors to better match
existing X11 cursor themes.
*** Input devices
- HID game controllers are supported in the XInput and Raw Input APIs.
- An SDL driver is implemented to make SDL game controllers
available through the HID interface.
*** Internet and networking
- JScript has an EcmaScript compliant mode, which supports a number of
features not available in legacy mode.
- JavaScript property accessors are supported.
- HTML style object is rewritten to support standard-compliant mode.
- HTML documents respect X-UA-Compatible HTTP header, allowing web
pages to request specific compatibility mode. The
HKEY_CURRENT_USER\Software\Wine\MSHTML\CompatMode key may be used to
override the requested mode.
- MSHTML supports non-HTML elements, allowing limited SVG support.
- A number of new HTML APIs are supported.
- The proxy server can be configured through the Internet Control
Panel applet.
- Stream I/O is implemented in WebServices.
- The Web Services on Devices API (WSDAPI) is implemented, including
sending and receiving the various message types.
- More system information is reported through WBEM, including CPU,
BIOS, video controller, and network adapter properties.
*** Cryptography
- Asymmetric encryption keys, as well as RSA and ECDSA signature
verification are supported.
- The GCM and ECB encryption chaining modes are supported.
- Optimal Asymmetric Encryption Padding (OAEP) is supported in RSA
encryption.
- A Kerberos security provider is implemented, supporting Kerberos
authentication.
- A selection dialog for public key certificates is implemented.
- If available, GnuTLS is used on macOS in preference to the
CommonCrypto framework.
*** Text and fonts
- Character tables are based on version 11.0.0 of the Unicode Standard.
- The new subpixel font rendering of FreeType >= 2.8.1 is supported.
- When a font face is missing, FontConfig is queried to provide
possible substitutions.
- The font selected in the console emulator properly scales with the
display DPI.
- Memory font resources are supported in DirectWrite.
- The builtin Wingdings font contains clock images.
*** Audio
- The Windows Media Player interfaces are implemented and support
media playback.
- An MP3 decoder is provided as DirectX Media Object.
*** macOS
- The preloader is implemented on macOS, for better address space
layout compatibility.
- The Command key can be mapped to Ctrl, by setting the
"LeftCommandIsCtrl" or "RightCommandIsCtrl" values under
HKEY_CURRENT_USER\Software\Wine\Mac Driver.
- The App Nap energy-saving feature is disabled by default in GUI
processes. It can be re-enabled by setting the "EnableAppNap" value
under HKEY_CURRENT_USER\Software\Wine\Mac Driver.
*** Android
- Setting the mouse cursor is supported using the APIs available in
Android >= 7.
- The new version of the Android graphics buffer allocator API is
supported, to enable graphics support on Android >= 8.
- Android x86-64 platforms are supported also in 64-bit mode, however
WoW64 mode is not supported yet in the WineHQ packages.
*** ARM platforms
- Stubless COM proxies are implemented on ARM.
- The Windows calling convention for variadic functions is supported
on ARM64.
- Exception handling and debugging is better supported on ARM64
platforms.
- The MinGW toolchain is supported for cross-compilation to ARM64.
*** Built-in applications
- The Ping program provides actual pinging functionality using
IcmpSendEcho.
- The SchTasks task scheduler program can create and delete tasks.
- The RegEdit registry editor has an improved hex editor for binary
values.
- FOR loops are properly handled in the Command Interpreter.
- The XCopy program supports the /k (keep attributes) option.
*** Internationalization
- The Japanese 106 keyboard is properly supported.
- Translation of timezone names is supported.
- There is a partial translation to the Sinhala language.
- More locales are supported in the Resource Compiler (wrc) and
Message Compiler (wmc).
*** Development tools
- winedbg supports debugging WoW64 processes.
- In gdb proxy mode, winedbg supports a --port option to specify the
port used to connect to gdb.
- winegcc uses better heuristics for finding the appropriate lib
directory for 32/64-bit cross-compiles.
- winegcc supports building native subsystem libraries.
- winegcc also looks for includes in the top-level include directory
of the installation prefix.
- winebuild supports a -mfpu option for specifying the FPU
architecture on ARM platforms.
- winedump supports dumping SLTG-format typelibs.
*** IDL compiler
- Application Configuration Files (ACF) are supported.
- Asynchronous interfaces are supported.
- Type and method serialization using encode/decode attributes is
supported.
- The defaultvalue() attribute is supported for pointer types.
- Generated files are always specific to the target platform. The
target can be specified the same way as with the other tools,
using the cpu-manufacturer-os platform specification.
- Nesting of pointers and arrays works correctly.
- Correct size and alignment are generated for encapsulated unions.
- The __int32 type is supported.
- The -robust command line option is recognized (but ignored) for
compatibility with the Microsoft IDL compiler.
- Multiple typelibs can be generated into a single resource file.
*** .NET
- 32-bit CIL-only .NET binaries are supported on 64-bit.
- The Mono engine is updated to version 4.7.5 with some upstream Mono
fixes.
*** RPC/COM
- The typelib marshaller is reimplemented. It generates format strings
and then uses the standard NDR marshalling routines; this way it
also works on 64-bit and ARM platforms.
*** Installers
- MSI custom actions run in a separate process, enabling proper
support for mixed 32/64-bit installers.
- Deferred installation actions are supported in MSI.
*** Build infrastructure
- The test framework supports building helper dlls inside a test, to
allow testing features that require loading an external library.
- The test framework supports testing Windows kernel drivers.
- It is possible to build and run a WoW64 tree from inside the Wine
source directory. Previously an out-of-tree build was required.
- A .editorconfig file is provided with the recommended indentation
parameters.
*** Miscellaneous
- The Task Scheduler service and APIs are implemented.
- The Windows Management Instrumentation service is implemented.
- The OPC Services (Open Packaging Conventions, used for Microsoft
Office XML files) library is implemented.
- The HKEY_PERFORMANCE_DATA magic registry key is partially
implemented.
*** New external dependencies
- The Vulkan library is used to implement the Vulkan graphics driver.
- The Vkd3d library is used to implement Direct3D 12 on top of Vulkan.
- The SDL library is used to support game controllers.
- The GSSAPI library is used to implement Kerberos authentication.
--
Alexandre Julliard
julliard(a)winehq.org
The Wine development release 4.0-rc7 is now available.
What's new in this release (see below for details):
- Bug fixes only, we are in code freeze.
The source is available from the following locations:
https://dl.winehq.org/wine/source/4.0/wine-4.0-rc7.tar.xzhttp://mirrors.ibiblio.org/wine/source/4.0/wine-4.0-rc7.tar.xz
Binary packages for various distributions will be available from:
https://www.winehq.org/download
You will find documentation on https://www.winehq.org/documentation
You can also get the current source directly from the git
repository. Check https://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 4.0-rc7 (total 13):
20728 Multiple video players crash when opening audio or video file (MPC-HC v1.6.5, PotPlayer 1.5.x)(FilterGraph_create releases/destroys controlling IUnknown)
26369 A.R.E.S. Extinction Agenda 1.x (.NET 2.0, XNA 3.1 game) crashes during intro ('quartz' FilterGraph2_Connect must translate HRESULT of failures more correctly)
29461 BurnPlot (VB6 app) fails to start, complaining with "Run-time error '438'" (WshShell3 'SpecialFolders' collection 'item' method invocation fails)
34884 Touhou Danmakufu 0.12m's font becomes distorted
35573 gdi32:fonts test_stock_fonts() fails on Windows 7 in the Japanese and Hebrew locales
36082 Cannot Read Text In "Question" Boxes On Microsoft Money 2005 Installation
36084 Microsoft Money 2005 Window Going "Black" After Certain Menu Operations
43211 NVIDIA GeForce Experience 3.x installer fails due to 'setupapi.SetupDiDeleteDeviceInfo' stub
44796 Age of Empires II: The Conquerors is broken when CSMT is enabled
45874 Secret Files 1-2: hardware mouse cursor corrupted
46212 Multiple games have performance issues (Project CARS, NFS: Hot Pursuit (2010), Gas Guzzlers: Combat Carnage)
46459 Secret Files 1-2, Ufo: Extraterrestrials: mouse cursor invisible when anti-aliasing and hardware mouse enabled
46480 Invalid write of size 2 in ntoskrnl.exe/tests/ntoskrnl.c
----------------------------------------------------------------
Changes since 4.0-rc6:
Akihiro Sagawa (1):
po: Update Japanese translation.
Alexandre Julliard (1):
ntoskrnl.exe/tests: Fix path buffer allocation size.
Can Taşan (1):
po: Update Turkish translation.
Dmitry Timoshkov (2):
windowscodecs: Fix the buffer size check in TIFF decoder's CopyPixels implementation.
include: Fix a typo.
François Gouget (4):
po: Fix a format mismatch in a Russian translation.
po: Fuzzy a Portuguese (Portugal) translation with a format mismatch.
po: Fuzzy an Arabic translation with a format mismatch.
msi/tests: Add a trailing '\n' to an ok() call.
Gijs Vermeulen (4):
crypt32/tests: Fix a typo in ok() message.
crypt32/tests: Fix a memory leak (Valgrind).
atl100/tests: Fix a memory leak (Valgrind).
msvcp140/tests: Fix typos in ok() messages.
Henri Verbeet (2):
wined3d: Allow multisample destination textures in the GLSL blitter.
ddraw/tests: Add a test for the "GDI" surface.
Huw D. M. Davies (1):
gdi32/tests: Korean and Chinese machines may use MS Shell Dlg as their default GUI font.
Isira Seneviratne (2):
po: Update Sinhala translation.
po: Update Sinhala translation.
James Larrowe (1):
winebuild: Fix a segmentation fault.
Józef Kucia (7):
wined3d: Execute all CS commands before changing swapchain palette.
wined3d: Execute all CS commands before setting palette entries.
d3d8: Clamp vertex buffer upload range to buffer size.
d3d9: Clamp vertex buffer upload range to buffer size.
d3d8: Clamp index buffer upload range to buffer size.
d3d9: Clamp index buffer upload range to buffer size.
wined3d: Avoid potential out-of-bounds memory access in surface_cpu_blt_colour_fill().
Matteo Bruni (1):
wined3d: Set proper GL internal format for sRGB formats.
Sven Baars (13):
shell32/tests: Fix a typo.
mstask/tests: Fix some memory leaks (Valgrind).
oleaut32/tests: Fix some memory leaks (Valgrind).
shell32/tests: Fix some memory leaks (Valgrind).
xmllite/tests: Fix a memory leak (Valgrind).
wbemprox/tests: Fix some memory leaks (Valgrind).
taskschd/tests: Fix some memory leaks (Valgrind).
rpcrt4/tests: Fix some memory leaks (Valgrind).
opcservices/tests: Fix some memory leaks (Valgrind).
riched20/tests: Fix a memory leak (Valgrind).
ole32/tests: Fix a memory leak (Valgrind).
ntoskrnl.exe/tests: Fix some memory leaks (Valgrind).
ntdll/tests: Fix some string leaks (Valgrind).
Thomas Faber (1):
msxml3: Handle libxml2 API breakage.
Zebediah Figura (1):
ntoskrnl.exe: Properly handle already-loaded drivers in handle_bus_relations().
--
Alexandre Julliard
julliard(a)winehq.org
The Wine development release 4.0-rc6 is now available.
What's new in this release (see below for details):
- Bug fixes only, we are in code freeze.
The source is available from the following locations:
https://dl.winehq.org/wine/source/4.0/wine-4.0-rc6.tar.xzhttp://mirrors.ibiblio.org/wine/source/4.0/wine-4.0-rc6.tar.xz
Binary packages for various distributions will be available from:
https://www.winehq.org/download
You will find documentation on https://www.winehq.org/documentation
You can also get the current source directly from the git
repository. Check https://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 4.0-rc6 (total 18):
29181 Combo box doesn't get a background in dialog editor
40433 Fifa 11 EU demo fails to install when run from custom DVD
40828 Switching resolution in desktop mode makes task bar redraw on top of full screen game
43665 The Quantum Break crashes at certain place.
45486 Byond 512.x dreamseeker will crash on loading into a ss13 station that uses shaders if run on wine 3.9 or later, but will run fine if you use 3.8
46007 Binary Domain crashes with builtin d3dx9_43 or d3dcompiler_43
46059 Final Fantasy XI Online: Mouse Movement Heavily Affects FPS
46067 Crysis has lighting issues
46200 issues printing with LTSPICE XVII X64
46275 Some autocomplete tests fail on Win2k3 VM
46346 ntoskrnl/tests/ntoskrnl.c shows uninitalized memory use
46357 Cossacks 2 Battle for Europe show crashed graphics
46359 Vietcong: shooting from weapon causes game crash
46369 将棋所(Shogidokoro) doesn't start.
46398 When starting Reflex Arena in Steam: "failed to init XAudio2, is DirectX 9.0c installed?"
46403 Vietcong: crash caused by loading map/other events
46430 Doom3 (CD version) fails to install
46435 F1 2011 crashes with a messed up rendering in DX9 mode
----------------------------------------------------------------
Changes since 4.0-rc5:
Alexandre Julliard (4):
user32: Cache full name of non-client metrics fonts.
Update copyright info for 2019.
inetcpl.cpl: Fix Piotr's name.
shell32/tests: Wait a bit longer for the explorer window to be created.
Alistair Leslie-Hughes (2):
oledb32/tests: Add convert DBTYPE_DATE -> DBTYPE_DBTIMESTAMP test.
dsound: Trace ref in a consistent way.
Dmitry Timoshkov (4):
wininet/tests: Add some tests for GetUrlCacheConfigInfo.
windowscodecs/tests: Add a test for copying pixels of a 24bpp TIFF format.
windowscodecs: Simplify the buffer size check in copy_pixels() helper.
windowscodecs/tests: Fix typos in TIFF test data.
Gijs Vermeulen (2):
wtsapi32/tests: Add WTSQueryUserToken parameter test.
ntoskrnl.exe/tests: Avoid passing uninitialized data to DeviceIoControl().
Hans Leidekker (1):
msi: Only perform the media check if the label of the disk entry differs from the last.
Henri Verbeet (7):
d3d9/tests: Add a test for ProcessVertices() on D3DPOOL_SYSTEMMEM buffers.
d3d8/tests: Add a test for ProcessVertices() on D3DPOOL_SYSTEMMEM buffers.
d3d9: Avoid calling wined3d_device_process_vertices() with unmappable source buffers.
d3d8: Avoid calling wined3d_device_process_vertices() with unmappable source buffers.
dxdiagn: Handle Red Hat and VMware in vendor_id_to_manufacturer_string().
wined3d: Support WINED3D_BLIT_OP_COLOR_BLIT_CKEY in the GLSL blitter.
wined3d: Support WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST in the GLSL blitter.
Isira Seneviratne (1):
po: Update Sinhala translation.
Jacek Caban (5):
kernel32/tests: Initialize input buffer in test_overlapped_transport.
include: Avoid narrowing conversions in struct initializers.
include: Avoid using attributes on elaborated type specifier.
include: Don't use unnamed struct for NDR_SCONTEXT declaration.
include: Define D3DCOMPILER_DLL to d3dcompiler_47.dll.
Julian Rüger (1):
po: Update German translation.
Józef Kucia (14):
d3d8: Upload vertex buffer range relative to base vertex index.
d3d9: Upload vertex buffer range relative to base vertex index.
d3d9/tests: Add test for base vertex index with sysmem vertex buffers.
d3d8/tests: Add test for base vertex index with sysmem vertex buffers.
ntoskrnl.exe: Fix service handle leak in ZwLoadDriver() (Coverity).
ddraw/tests: Add tests for attaching depth buffers of different sizes.
ddraw/tests: Fix compilation on systems that don't support nameless unions.
wined3d: Simplify wined3d_cs_emit_clear() slightly.
wined3d: Sanitise clear flags passed to blitters.
wined3d: Use accurate rt_count in ffp_blitter_clear().
wined3d: Split clears for different size resources in ffp_blitter_clear().
wined3d: Limit surface_cpu_blt_colour_fill() to dimensions of render target view.
wined3d: Do not limit draw rect to intersection of all render target views.
d3d9/tests: Add test for clearing surfaces with different sizes.
Matteo Bruni (1):
d3dcompiler_43: Define D3D_COMPILER_VERSION.
Nikolay Sivov (4):
gdiplus/tests: Add some missing return value checks (Coverity).
gdi32/tests: Fix copy-paste issue with test message (Coverity).
msi/tests: Use more reasonable buffer sizes for guid strings (Coverity).
shcore: Fix double free on error path (Coverity).
Olivier F. R. Dierick (1):
explorer: Don't change Z-order of the taskbar when displaying it.
Paul Gofman (5):
user32/tests: Add test for 8 bit image stretch mode in CopyImage().
user32/tests: Add test for 16 bit image stretch mode in CopyImage().
user32/tests: Factor out compare_bitmap_bits() function.
user32/tests: Add tests for stretch mode in LoadImage().
d3dx9: Return correct comment length from get_instr_length().
Piotr Caban (1):
server: Fix process trace_data initialization race on Mac.
Roberto Pungartnik (1):
po: Update Portuguese (Brazil) translation.
Thanasis Papoutsidakis (1):
crypt32: Add some missing CRYPT_STRING flags.
Vincent Povirk (1):
mscoree: Update Wine Mono to 4.7.5.
--
Alexandre Julliard
julliard(a)winehq.org
The Wine development release 4.0-rc5 is now available.
What's new in this release (see below for details):
- Bug fixes only, we are in code freeze.
The source is available from the following locations:
https://dl.winehq.org/wine/source/4.0/wine-4.0-rc5.tar.xzhttp://mirrors.ibiblio.org/wine/source/4.0/wine-4.0-rc5.tar.xz
Binary packages for various distributions will be available from:
https://www.winehq.org/download
You will find documentation on https://www.winehq.org/documentation
You can also get the current source directly from the git
repository. Check https://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 4.0-rc5 (total 14):
32218 LTSpice: Objects not resized when the window is resized
32221 LTspice: component drawing issues when moving
33719 comctl32:propsheet custom window proc test failure
34334 MetaTester 5 never sends or receives data
38721 Resident Evil 5 Gold Edition (Steam) fails to run
39959 Growtopia v2.20->v2.14 fails (was v2.11 fails) to run with unhandled exception on x86-64 (2.09 & 2.13 did run ok)
44485 Delphi 7 debugger generates new exceptions by itself
45719 comctl32:treeview test_right_click depends on mouse pointer position
45917 battle.net launcher and mouse position on high DPI monitor
45984 Skyrim Special Edition does not get past loading screen on high core count or high memory systems
46266 tzres is constantly being loaded/unloaded when TimeZone information is queried.
46328 Installer for Tanglet 1.5.3 crashes at target directory selection
46352 TreePad X Enterprise 12GB (single user) v7.17.0: Generates Error on Startup
46353 TreePad X Enterprise 12GB (single user) v7.17.0: Horizontal Ruler/Scale Is Different on Startup and Margins Are Different on Open Database
----------------------------------------------------------------
Changes since 4.0-rc4:
Alexandre Julliard (3):
user32: Also ignore dynamic DPI awareness changes when DPI scaling is disabled.
ntdll: Also store FPU registers in RtlRaiseException().
msi: Return an error code instead of a button id in msi_change_media().
Andrey Gusev (1):
comctl32/tests: Remove redundant assignment.
Daniel Ansorregui (1):
d3d9/tests: Fix a typo in an undef.
Denil Verghese (1):
po: Update Malayalam translation.
Henri Verbeet (1):
wined3d: Recognise virgl.
Huw D. M. Davies (2):
comctl32/tests: Move the cursor over the treeview to avoid random mouse move messages.
shell32/tests: Move the cursor away from the dropdown listbox.
Isira Seneviratne (1):
po: Update Sinhala translation.
Ken Thomases (1):
winemac: Fix implementation of the AllowVerticalSync registry setting.
Lauri Kenttä (1):
po: Update Finnish translation.
Paul Gofman (1):
user32/tests: Add some tests for implicit stretch mode in CopyImage().
Zhiyi Zhang (1):
riched20: Fix a use after free.
--
Alexandre Julliard
julliard(a)winehq.org