The Wine team is proud to announce that the stable release Wine 8.0
is now available.
This release represents a year of development effort and over 8,600
individual changes. It contains a large number of improvements that
are listed in the release notes below. The main achievement is the
completion of the conversion to PE format.
The source is available at:
https://dl.winehq.org/wine/source/8.0/wine-8.0.tar.xz
Binary packages for various distributions will be available from:
https://www.winehq.org/download
You will find documentation on https://www.winehq.org/documentation
You can also get the current source directly from the git
repository. Check https://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
What's new in Wine 8.0
======================
*** PE modules
- After 4 years of work, the PE conversion is finally complete: all modules can
be built in PE format. This is an important milestone on the road to supporting
various features such as copy protection, 32-bit applications on 64-bit hosts,
Windows debuggers, x86 applications on ARM, etc.
However, some modules still perform direct calls between the PE and the Unix
part, instead of going through the NT system call interface. The remaining
direct calls will be removed during the Wine 8.x development phase.
- A special syscall dispatcher is used for PE -> Unix transitions, to avoid the
overhead of a full NT system call. This minimizes the performance impact of the
new architecture, in particular for the OpenGL and Vulkan libraries.
- Building mixed Windows/Unix libraries in ELF format (.dll.so libraries) is
still supported for use in Winelib applications. However, such applications
won't support features enabled by the NT syscall interface, such as WoW64
without 32-bit libraries.
*** WoW64
- WoW64 thunks are implemented for essentially all Unix libraries, enabling a
32-bit PE module to call a 64-bit Unix library. Once the remaining direct
PE/Unix calls have been removed, this will make it fully possible to run
32-bit Windows applications without any 32-bit Unix library.
- When the 32-bit Wine loader isn't found, 32-bit applications are started in
the new experimental "Windows-like" WoW64 mode (where 32-bit code runs inside
a 64-bit host process). This mode can be enabled by building with the
'--enable-archs' configure option. This is still under development and not yet
recommended for general use. Since in case of configuration errors it is
possible for it to be triggered inadvertently, applications started in this
mode print the warning "starting in experimental wow64 mode".
*** Graphics
- The "Light" theme is enabled in the default configuration, for a more modern
look. Other themes can still be configured through WineCfg.
- The graphics drivers (winex11.drv, winemac.drv, wineandroid.drv) are converted
to run on the Unix side of the syscall boundary, and interface with the Unix
side of the Win32u library.
- The Print Processor architecture is implemented. This will be used to avoid
direct PE<->Unix calls in the printer driver.
- Effects are supported in Direct2D, including description parsing and a number
of core objects.
- Command lists recording and playback are implemented in Direct2D.
- The Vulkan driver supports up to version 1.3.237 of the Vulkan spec.
*** Direct3D
- Many optimizations related to streaming map acceleration are implemented, in
common code as well as in the GL renderer. Depending on the application, this
may result in major performance improvements.
- Adapter video memory budget change notifications are implemented.
- The Vulkan renderer supports setting multiple viewports and scissor rectangles.
- Several Direct3D 10 and 11 features, which were already implemented, are
accurately reported through capability flags:
- Per-format support for vertex and index buffers.
- Per-format support for all capabilities via D3D11_FEATURE_FORMAT_SUPPORT.
- No-overwrite maps on shader resources and constant buffers.
- Partial range binding of constant buffers.
- For convenience, a new WINE_D3D_CONFIG environment variable may be used instead
of modifying the HKEY_CURRENT_USER\Software\Wine\Direct3D registry key. The
value is a comma- or semicolon-separated list of key-value pairs, e.g.:
WINE_D3D_CONFIG="renderer=vulkan;VideoPciVendorID=0xc0de"
If an individual setting is specified in both the environment variable and the
registry, the former takes precedence.
- The Direct3D graphics card database recognizes more graphics cards.
- The Vulkan renderer limits the maximum Direct3D feature level based on
available Vulkan features.
*** Direct3D helper libraries
- A new HLSL compiler is implemented using the vkd3d-shader library.
- A new HLSL disassembler is implemented using the vkd3d-shader library.
- The HLSL preprocessor is reimplemented using the vkd3d-shader HLSL
preprocessor.
- The D3DX 10 Thread Pump is implemented.
- Many more expressions are supported in Direct3D 10 effects.
- Cubemap projection is implemented in the D3DX 9 helper library.
*** Audio / Video
- The MPEG-1 audio decoder filter for layers 1 and 2, and the separate filter for
layer 3, are both implemented on top of GStreamer.
- The ASF reader filter is implemented.
- The OpenAL32.dll wrapper library is removed, in favor of the native
OpenAL32.dll library shipped by Windows applications.
*** Media Foundation
- Content type resolution is improved in the Media Foundation Player.
- Rate control is implemented.
- The Enhanced Video Renderer default mixer and presenter are better supported.
- The DirectShow filter is implemented in the Enhanced Video Renderer.
- An initial framework is implemented for the Writer encoding API.
- The topology loader is better supported.
*** Input devices
- Controller hotplug support is greatly improved, and controller removal and
insertion are correctly dispatched to applications.
- Driving wheel device detection and reporting is better implemented, using the
SDL library and HID usages as hints for the device types.
- Force feedback effect support is improved, specifically with driving wheel
controllers.
- The HID Haptics specification is used for left / right motor rumble and trigger
rumble. It makes it possible for device drivers to expose haptics support over
HidRaw, and overcome EvDev limitations.
- The Joystick Control Panel is redesigned, with new graphics and a dedicated
view for XInput gamepads.
- Sony DualShock and DualSense controllers are supported when the hidraw backend
is used, and exposed to applications in the same way as they are on Windows.
- The Windows.Gaming.Input module is introduced, one of the first WinRT modules
in Wine, implementing a new programming interface to access gamepads, joysticks
and driving wheel devices. For this new input API, hotplug notifications are
also implemented, as well as force feedback effects and haptics. This API is
the first one to support trigger rumble.
*** Internationalization
- A proper locale database, in Windows locale.nls format, is generated from the
Unicode CLDR database. The list of supported locales is essentially identical
to that of the latest Windows version.
- Unicode string comparison is based on the Windows Sortkey database and
algorithms instead of the Unicode Collation Algorithm, yielding more compatible
results.
- Characters from high Unicode planes (in UTF-16 encoding) are supported in most
functions, in particular for case mappings, BiDi formatting, and character
shaping.
- The UTF-8 encoding is supported as Ansi codepage. It is enabled when requested
by the application's manifest.
- Unicode character tables are based on version 15.0.0 of the Unicode Standard.
- The timezone data is generated from the IANA timezone database version 2022g.
*** Text and fonts
- Font linking is enabled for most system fonts, which should fix missing glyphs
in CJK locales.
- Font fallback in DirectWrite is reworked, with additional support for an large
number of scripts.
*** Kernel
- The ApiSetSchema database is implemented, replacing all the api-ms-* forwarding
modules. This reduces both disk space and address space usage.
- DOS file attributes are persistent, and stored on disk using the filesystem's
extended attributes, in a format compatible with Samba.
*** Internet and networking
- The Online Certificate Status Protocol (OCSP) is implemented.
- More EcmaScript features are supported in JScript standard-compliant mode.
- The JScript garbage collector is implemented.
- Accessibility support is enabled in Wine Gecko package.
- Web Storage, Performance object and more event objects are implemented in
MSHTML.
*** Mono / .NET
- The Mono engine is updated to version 7.4.0. The list of changes can be viewed
at https://github.com/madewokherd/wine-mono/releases/tag/wine-mono-7.4.0
*** Builtin applications
- All the builtin applications use Common Controls version 6, which enables
theming and high-DPI rendering by default.
- The Wine Debugger (winedbg) prints thread names in the 'info thread' listing,
for applications that set the names of their threads. All internal Wine threads
also set their own name.
- The QWORD type is supported in the REGEDIT and REG registry tools.
- Notepad has a status bar displaying the current cursor position. The Goto Line
functionality is also implemented.
- The builtin console programs print data in the OEM codepage, for better
compatibility with applications reading their output.
- The Service Control tool (sc.exe) supports the 'query' command.
*** Development tools
- The PE conversion has made it necessary to implement a new mechanism to run
static C++ constructors in Winelib ELF applications. Unfortunately, this
requires the corresponding modules to be rebuilt with Wine 8.0. The rebuilt
modules will still run correctly on older Wine versions, but older modules will
no longer execute static constructors when run on Wine 8.0.
- In regression tests, individual checks can be marked as "flaky". This is useful
for checks that depend on external factors such as network timings. The errors
are still reported but not counted as failures.
- Test failure messages can be printed in color by setting the WINETEST_COLOR
environment variable, to make them easier to spot in the test log.
- The Resource Compiler (WRC) and Message Compiler (WMC) use the locale.nls
database to detect languages and codepages, and thus support all the Windows
locales.
- The WineDump tool supports printing the contents of Enhanced Metafile spool
files, as well as more contents from PDB files.
*** Build infrastructure
- PE binaries can be built for multiple architectures from the same build tree,
using the '--enable-archs' option to configure, for example
'--enable-archs=i386,x86_64'. This can be used to enable the experimental
WoW64 mode, where 32-bit applications can run without any 32-bit host
libraries. Note that this mode is still under development and not yet
recommended for general use.
- Data types that are defined as 'long' on Windows are defined as 'long' instead
of 'int' on all platforms with a 32-bit long type. This is more compatible, but
it can cause printf format warnings with Unix compilers. In Winelib code, it
can be disabled by defining WINE_NO_LONG_TYPES.
- Import libraries can be generated without using dlltool, by passing the
'--without-dlltool' option to winebuild. This is used to avoid dlltool bugs
with delay import libraries.
- Libraries that contain only resources and no code can be built with the
'--data-only' option to winegcc, which makes them smaller and more efficient to
load.
*** Bundled libraries
- Faudio is updated to the upstream release 22.11.
- LCMS2 is updated to the upstream release 2.14.
- LibJPEG is updated to the upstream release 9e.
- LibMPG123 is updated to the upstream release 1.31.1.
- LibPng is updated to the upstream release 1.6.39.
- LibTiff is updated to the upstream release 4.4.0.
- LibXml2 is updated to the upstream release 2.10.3.
- LibXslt is updated to the upstream release 1.1.37.
- Zlib is updated to the upstream release 1.2.13.
*** Platform-specific features
- The experimental WoW64 architecture is supported on macOS versions from 10.15.
- 64-bit time_t is supported on 32-bit Linux with recent Glibc versions.
- Exception unwinding on ARM platforms is extended with EHABI support on ARM32
and Dwarf support on ARM64.
*** Miscellaneous
- RSA encryption and the RSA-PSS signing algorithm are implemented.
- An initial version of the UI Automation API is implemented.
- Function name demangling supports various C++11 features.
*** External dependencies
- The vkd3d and LDAP libraries are bundled in the source tree and built as
PE. The corresponding Unix libraries are no longer needed.
- The OpenAL library is no longer used.
The Wine development release 8.0-rc5 is now available. This is
expected to be the last release candidate before the final 8.0.
What's new in this release:
- Bug fixes only, we are in code freeze.
The source is available at:
https://dl.winehq.org/wine/source/8.0/wine-8.0-rc5.tar.xz
Binary packages for various distributions will be available from:
https://www.winehq.org/download
You will find documentation on https://www.winehq.org/documentation
You can also get the current source directly from the git
repository. Check https://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 8.0-rc5 (total 9):
- #26822 Double click the icon in the title bar should close the window
- #32643 getsockopt() does not indicate WSAEFAULT when setting optlen too small
- #45542 WeGame hangs after login.
- #50351 Slow text rendering in dofus linked to fnIMLangFontLink2_GetCharCodePages calling WideCharToMultiByte with CP_UNICODE
- #51227 urlmon:url breaks the wininet:http test on Windows 10 1709+ (7 failures)
- #51906 Multiple games fail to play videos (War Mongrels, The Medium, Sherlock Holmes Chapter One)
- #53408 Dark Souls: Remastered has slow performance with OpenGL renderer
- #53761 Broken rendering in Mafia III: Definitive Edition
- #54283 dinput:force_feedback - test_windows_gaming_input() sometimes crashes on Windows
----------------------------------------------------------------
Changes since 8.0-rc4:
Alexandre Julliard (1):
tools: Always fall back to argv[0] to find the tools directory.
Brendan Shanks (1):
kernel32/tests: Test GetFileType() with additional types of handles.
Byeong-Sik Jeon (1):
po: Update Korean translation.
Eric Pouech (3):
kernel32/tests: Extend share right for debugger's black box tests.
kernel32/tests: Merge two debug event loops in test_debugger().
kernel32/tests: Filter spurious thread creation debug events.
Fan WenJie (1):
winebuild: Only set thumb_mode on ARM targets.
François Gouget (4):
d3d12/tests: Allow a broken Windows 10 1709 hresult.
nsi: Return an error if NsiAllocateAndGetTable() fails to allocate the tables.
nsi: Add some margin to the tables size in NsiAllocateAndGetTable().
win32u: Document the font_lock handling in font_EnumFonts().
Gabriel Ivăncescu (1):
notepad: Fix uninitialized upper 64-bits of `pos` in DoFind.
Jactry Zeng (1):
po: Update Simplified Chinese translation.
Lauri Kenttä (1):
po: Update Finnish translation.
Robert Wilhelm (1):
vbscript/tests: Fix chr() tests with double-byte character sets.
Santino Mazza (2):
iphlpapi/tests: Test for Ipv4Enabled and Ipv6Enabled flags.
iphlpapi: Set Ipv4Enabled and Ipv6Enabled flags accordingly.
Tim Clem (2):
user32/tests: Test GetRawInputBuffer header fields more thoroughly.
win32u: Correct GetRawInputBuffer alignment under WoW64.
The Wine development release 8.0-rc4 is now available.
What's new in this release:
- Bug fixes only, we are in code freeze.
The source is available at:
https://dl.winehq.org/wine/source/8.0/wine-8.0-rc4.tar.xz
Binary packages for various distributions will be available from:
https://www.winehq.org/download
You will find documentation on https://www.winehq.org/documentation
You can also get the current source directly from the git
repository. Check https://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 8.0-rc4 (total 25):
- #48553 Catia (CAD software) refuse to run installation on newest wine (<=4.18)
- #51268 Assembler messages: Error: no such instruction: `xsavec (%esp)'
- #51301 Any action that locks the cursor into place inside the Roblox Client window causes the cursor to freeze
- #51420 Running any program in Wine causes 100% cpu usage in Xorg
- #52089 d2d1:d2d1 fails in test_draw_geometry() on Wine
- #52152 comctl32:edit gets unexpected heights in test_text_position_style() on Windows 10 1809+
- #52429 Guild Wars: login not possible
- #52557 GetNetworkParams loops forever on musl
- #52749 winetricks dotnet35sp1: printfilterpipelinesvc.exe crashes in background
- #52932 comctl32:edit & user32:edit have test_char_from_pos() failures on Windows with the UTF-8 codepage
- #52994 mstask:task_trigger - test_GetNextRunTime() fails in Wine on date change
- #53382 Slow rendering when connected to external monitor
- #53536 ntdll:rtl - The 32-bit RtlUlonglongByteSwap() breaks test_RtlDecompressBuffer() on Windows
- #53583 FindNLSStringEx reimplementation doesn't match native
- #53671 No objects are being rendered in any DX10/11 apps with older GPU drivers
- #53837 HS_hevo_gc 8.6.1.2 fails to install
- #54045 ntdll:rtl - test_RtlIpv6StringToAddress() fails on Windows 11
- #54151 xactengine3_7:xact3 crashes when no speaker is connected
- #54172 ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4, ddraw:ddraw7 - test_window_position() gets the size of the wrong screen in Wine
- #54180 Petz 4 has corrupt .pet files at startup
- #54210 Wine fails to compile with Linux 4.11 headers (use of undefined AT_HWCAP2)
- #54218 RTLD_SELF use breaks musl build since 8.0-rc1
- #54263 Build of 7.22 fails with mingw-w64 10.0
- #54264 Hyperdimension Neptunia Re;Birth1 crashes on exit in xactengine notification callback
- #54287 wineconsole: alternate screen buffer does not work
----------------------------------------------------------------
Changes since 8.0-rc3:
Alexandre Julliard (6):
Update copyright info for 2023.
gitlab: Add a daily win10 test run.
kernelbase: Fix FindNLSStringEx for strings with no primary weights.
wow64: Initialize win32u syscall table when it is mapped.
winecrt0: Check for RTLD_SELF support to enable ELF constructors.
tools: Create a temporary directory to store temp files.
Alistair Leslie-Hughes (1):
faudio: Purge and clear notifications on ShutDown.
Conor McCarthy (1):
d3d11: Apply the 'KEEP' options when sending RTVs and UAVs to wined3d.
Eric Pouech (7):
user32/tests: Retry when opening the clipboard.
user32/tests: Fix failing WM_PASTE tests for edit control on Win10+.
comctl32/tests: Retry when opening the clipboard.
comctl32/tests: Fix failing WM_PASTE tests for edit control on Win10+.
conhost: Reset console attribute upon exit in unix mode.
conhost: Initialize color_map when creating an alternate screen buffer.
po: Update French translations.
Gabriel Ivăncescu (2):
win32u: Initialize the tracking_info for NtUserDrawScrollBar params.
winex11.drv: Obtain icon info for icons passed to fetch_icon_data().
Gerald Pfeifer (1):
wrc: Avoid undefined behavior in the FreeBSD case.
Hans Leidekker (7):
iphlpapi: Handle errors from DnsQueryConfig(DnsConfigDnsServerList).
wininet/tests: Pass INTERNET_FLAG_RELOAD in secure connection tests.
shell32/tests: Fix a test failure on Windows 11.
ws2_32/tests: Fix test failures on Windows 11.
ntdll: Conform to Windows 11 behavior in RtlIpv6StringToAddress().
ntdll: Fix a test failure on Windows 11.
ntdll/tests: Mark some test results on Windows 11 as broken.
Hugh McMaster (1):
conhost: Migrate from FontPitchFamily to FontFamily.
Jacek Caban (2):
include: Add vadefs.h header.
include: Add stdarg.h header.
Julian Rüger (1):
po: Update German translation.
Paul Gofman (3):
dwmapi: Fill qpcVBlank in DwmGetCompositionTimingInfo().
cryptnet: Check cached revocation status in verify_cert_revocation().
cryptnet: Also cache revocation status when using OCSP.
Rémi Bernon (10):
ole32: Use CRT allocation for MIDL_user_(allocate/free).
ole32: Allocate IEnumSTATDATA data with the process heap.
ole32: Reset IMoniker data pointer to NULL on failure.
ole32: Allocate and free moniker lists with CRT allocations.
dinput/tests: Remove the async cancel tests.
rpcrt4/tests: Avoid invalid free of static string.
msv1_0: Avoid double free when SpAcceptLsaModeContext fails.
msv1_0: Avoid double free when SpInitLsaModeContext fails.
wininet: Allocate returned options strings with the process heap.
comctl32: Avoid mismatching heap in ProgressWindowProc.
Stefan Dösinger (1):
wined3d: Clamp the bound buffer range to the buffer size.
Zebediah Figura (4):
ntdll: Check for AT_HWCAP2 definition before using it.
ntdll: Manually write byte code for the xsavec instruction.
wined3d: Map the destination BO with WINED3D_MAP_DISCARD when replacing the entire destination in wined3d_context_gl_copy_bo_address().
wined3d: Write into a mapped BO when replacing the entire destination in wined3d_context_gl_copy_bo_address().
Zhiyi Zhang (2):
win32u: Introduce a get_display_depth() helper to retrieve emulated display depth.
ddraw/tests: Do not create a fullscreen test window in test_window_position_cb().
The Wine development release 8.0-rc3 is now available.
What's new in this release:
- Bug fixes only, we are in code freeze.
The source is available at:
https://dl.winehq.org/wine/source/8.0/wine-8.0-rc3.tar.xz
Binary packages for various distributions will be available from:
https://www.winehq.org/download
You will find documentation on https://www.winehq.org/documentation
You can also get the current source directly from the git
repository. Check https://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 8.0-rc3 (total 28):
- #35126 AirBuccaneers hangs on exit
- #41339 Minor regression: Wine loads with "/wine/dlls/ntdll/loader.c: loader_section" errors when creating a new prefix or running an application
- #47438 Bloodstained: Ritual of the Night freeze at whitescreen
- #47536 Can't aim in Overwatch after alt-tabbing
- #47828 regedit: Random crashes on selecting an entry (thread-related?)
- #48322 World of Warcraft Classic: Mouse movement can block keydown events from registering
- #49164 Call of Cthulhu: Dark Corners of the Earth crashes after start
- #50519 Adobe Digital Editions 4.5 crash on Wine 6.0
- #52563 d3d11:d3d11 fails in test_dynamic_map_synchronization() on cw-rx460 in Wine
- #52903 Resizing Dn-FamiTracker fails to redraw pattern editor and status bar
- #53101 Public Peer silently exits
- #53403 winegstreamer "flush" removal breaks radio in fallout 3
- #53627 Max Payne: mouse scroll behaves erratically
- #53640 Bully: Scholarship Edition hangs on loading screen and doesn't play intros
- #53680 urlmon:url - test_BindToStorage() fails on Windows <= 8.1
- #53743 Vivisector has graphical glitches
- #53748 Sacred Gold (GOG): missing audio in .wmv videos
- #53752 Rayman 3: glitched graphics (black textures)
- #53785 Need for Speed: Payback crashes on launch with OpenGL renderer
- #53863 Tsui no Stella = Stella of the End: doesn't launch anymore (GL_INVALID_OPERATION)
- #53908 Comptes.exe errors with "dxLockMessage fails"
- #53995 d2d1:d2d1 runs out of GL memory and crashes on the debian 11 VM
- #54023 d3d11:d3d11 - test_dynamic_map_synchronization() fails on w11pro64_nv
- #54049 ddraw:ddraw2 test_texture_wrong_caps test triggers use after free bug
- #54170 20XX: invisible character
- #54184 Multiple applications fail http requests when WinHttpSendRequest() doesn't contain full request data
- #54191 Agarest 1 stopped showing Videos after implementing ASF Reader filter
- #54268 Moving the separator in regedit don't repaint listview
----------------------------------------------------------------
Changes since 8.0-rc2:
Alexandre Julliard (3):
d3d9/tests: Mark a texture sampling test as todo.
d3d9/tests: Mark a render target color test as todo.
d3d9/tests: Fix some activation/focus test failures.
Alistair Leslie-Hughes (2):
xactengine3_7/tests: Skip tests when XACTEngine Initialization fails.
include: Add missing enum XHR_PROP_ values.
André Zwing (3):
advapi32/tests: Don't test function directly when reporting GetLastError().
kernel32/tests: Don't test function directly when reporting GetLastError().
setupapi/tests: Don't test function directly when reporting GetLastError().
Biswapriyo Nath (1):
include: Add missing constants in d3d11.idl.
Eric Pouech (2):
comctl32/tests: Fix failing test on Windows in Arabic UTF-8.
comctl32/test: Adapt the edit tests for height to Win10+.
Floris Renaud (1):
po: Update Dutch translation.
Jinoh Kang (4):
user32/tests: Add tests for CS_HREDRAW and CS_VREDRAW.
win32u: Honor CS_HREDRAW and CS_VREDRAW when resizing window.
regedit: Use the default WM_PAINT implementation for REGEDIT window.
regedit: Clip siblings when drawing list and tree views.
Nikolay Sivov (1):
comctl32/tests: Ignore some IME messages in monthcal tests.
Philip K. Gisslow (1):
msi: Initialize all members of WINTRUST_DATA.
Piotr Caban (2):
msvcirt: Don't fail in streambuf_xsputn on 0xff character.
msvcirt: Fix ostream_print_char on 0 character.
Rémi Bernon (5):
dinput/tests: Reduce tests verbosity.
dinput/tests: Test W.G.I ramp effect with negative directions.
dinput/tests: Test W.G.I constant effect with negative direction.
dinput/tests: Test W.G.I periodic effect with negative direction.
dinput/tests: Test W.G.I condition effect with negative direction.
Tim Clem (3):
dinput/tests: Test granularity of the mouse z-axis.
dinput: Create object_properties for each mouse axis.
dinput: Add granularity to object_properties.
Vladislav Timonin (1):
comctl32/listview: Exclude header area in WM_NCPAINT.
Zebediah Figura (10):
ntdll/tests: Avoid testing the server pipe signaled state from the main thread.
d3d11/tests: Do not test deferred contexts in test_dynamic_map_synchronization().
d3d9/tests: Test uploading the whole mipmap chain in one map.
d3d8/tests: Test uploading the whole mipmap chain in one map.
wined3d: Load and invalidate every mipmap level when mapping the top mipmap level.
wined3d: Ignore DISCARD and NOOVERWRITE on buffers which are not GPU-accessible.
winegstreamer: Factor out a parser_create() helper.
winegstreamer: Protect the "streaming" member of struct parser with a separate lock.
winegstreamer: Explicitly sleep in the streaming thread when flushing.
d3d8: Filter out redundant buffer discards.
Zhiyi Zhang (1):
d2d1/tests: Fix memory leaks.
Ziqing Hui (2):
mfplat/tests: Test MFGetStrideForBitmapInfoHeader for NV11.
mfplat/tests: Add more RGB24 image size tests.