The Wine development release 9.10 is now available.
What's new in this release:
- Bundled vkd3d upgraded to version 1.12.
- DPI Awareness support improvements.
- C++ RTTI support on ARM platforms.
- More obsolete features removed in WineD3D.
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/9.x/wine-9.10.tar.xz>
Binary packages for various distributions will be available
from <https://www.winehq.org/download>
You will find documentation on <https://www.winehq.org/documentation>
Wine is available thanks to the work of many people.
See the file [AUTHORS][1] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/raw/wine-9.10/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 9.10 (total 18):
- #23434 Race management software hangs & jumps up to 100% processor load
- #34708 Silent Hill 4: The Room crashes after first videoscene when trying to go to the door.
- #45493 SRPG Studio games need proper DISPATCH_PROPERTYPUTREF implementation
- #46039 Paint.NET 4.1 (.NET 4.7 app) installer tries to run MS .NET Framework 4.7 installer (Wine-Mono only advertises as .NET 4.5)
- #46787 Notepad++ rather slow (GetLocaleInfoEx)
- #50196 can not copy words between wine apps and ubuntu apps
- #50789 Multiple .NET applications crash with unimplemented 'System.Security.Principal.WindowsIdentity.get_Owner' using Wine-Mono (Affinity Photo 1.9.1, Pivot Animator 4.2)
- #52691 FL Studio 20.9.1 Freezes on start-up
- #54992 EA app launcher does not render correctly
- #56548 reMarkable crashes on start
- #56582 vb3 combobox regression: single click scrolls twice
- #56602 DualShock 4 controller behaves incorrectly on Darwin with hidraw enabled
- #56666 BExAnalyzer from SAP 7.30 does not work correctly
- #56674 Multiple games fail to launch (Far Cry 3, Horizon Zero Dawn CE, Metro Exodus)
- #56718 Compilation fails on Ubuntu 20.04 with bison 3.5.1
- #56724 New chromium versions don't start under wine anymore
- #56730 Access violation in riched20.dll when running EditPad
- #56736 App packager from Windows SDK (MakeAppx.exe) 'pack' command crashes on unimplemented function ntdll.dll.RtlLookupElementGenericTableAvl
### Changes since 9.9:
```
Aida Jonikienė (2):
dxdiagn: Add bIsD3DDebugRuntime property.
dxdiagn: Add AGP properties.
Alexandre Julliard (52):
msvcrt: Add helpers to abstract RVA accesses to RTTI data.
msvcrt: Unify __RTtypeid implementation.
msvcrt: Unify __RTDynamicCast implementation.
msvcrt: Unify _CxxThrowException implementation.
msvcrt: Unify _is_exception_typeof implementation.
msvcrt: Unify __ExceptionPtrCopyException implementation.
msvcrt: Unify exception_ptr_from_record implementation.
msvcrt: Unify call_copy_ctor/call_dtor implementations.
msvcp: Unify __ExceptionPtrCopyException implementation.
msvcp: Unify __ExceptionPtrCurrentException implementation.
msvcp: Unify call_copy_ctor/call_dtor implementations.
msvcrt: Use RVAs in rtti and exception data on all platforms except i386.
msvcp: Use RVAs in rtti and exception data on all platforms except i386.
msvcrt/tests: Use function pointers to bypass builtin malloc/realloc.
msvcp/tests: Fix mangled names on ARM.
winecrt0: Initialize the Unix call dispatcher on first use.
ntdll: Make __wine_unix_call() an inline function.
wbemprox: Avoid unused function warning.
kernelbase: Fix the name of the default system locale.
wbemprox: Don't reference yysymbol_name on older bisons.
conhost: Fix a printf format warning.
winegcc: Don't print a potentially reallocated pointer.
adsldpc: Add correct C++ mangled names for all platforms.
dxtrans: Add correct C++ mangled names for all platforms.
msmpeg2vdec: Add correct C++ mangled names for all platforms.
vssapi: Add correct C++ mangled names for all platforms.
msvcrt: Fix bad_cast_copy_ctor spec entry on ARM.
msvcrt: Export all _ConcRT functions also on ARM.
msvcp120_app: Fix a typo in a C++ mangled name.
msvcp: Replace some stubs by exported functions that already exist for other platforms.
msvcp: Export the thiscall version of ios_base_Tidy.
msvcp140: Sort entry points by function instead of platform.
msvcp: Only export thiscall functions on i386.
msvcp: Only export stubs of thiscall functions on i386.
msvcrt: Only export thiscall functions on i386.
msvcrt: Only export stubs of thiscall functions on i386.
msvcrt: Add missing C++ mangled names for ARM.
msvcirt: Add missing C++ mangled names for ARM.
msvcp60: Add missing C++ mangled names for ARM.
msvcp70: Add missing C++ mangled names for ARM.
msvcp71: Add missing C++ mangled names for ARM.
msvcp80: Add missing C++ mangled names for ARM.
msvcp90: Add missing C++ mangled names for ARM.
msvcp100: Add missing C++ mangled names for ARM.
winedump: Print exported function names in the exception data.
winedump: Print the export or import name of exception handlers.
winedump: Dump exception data for known exception handlers.
vkd3d: Import upstream release 1.12.
msvcrt: Move common exception handling types to the header.
msvcrt: Share the find_caught_type() helper between platforms.
msvcrt: Share the copy_exception() helper between platforms.
msvcrt: Share a helper to find a catch block handler.
Alexandros Frantzis (15):
opengl32: Remove the wglDescribePixelFormat driver entry point.
win32u: Emit number characters for numpad virtual keys.
win32u: Allow drivers to send only the scan code for keyboard events.
win32u: Store the full KBD vkey information in kbd_tables_init_vsc2vk.
server: Send numpad virtual keys if NumLock is active.
user32/tests: Add tests for SendInput with numpad scancodes.
winewayland.drv: Populate vkey to wchar entry for VK_DECIMAL.
server: Fix handling of KEYEVENTF_UNICODE inputs with a non-zero vkey.
user32/tests: Add more test for unicode input with vkey.
user32/tests: Add tests for raw keyboard messages.
server: Use right-left modifier vkeys for hooks.
server: Apply modifier vkey transformations regardless of unicode flag.
server: Don't send raw input events for unicode inputs.
user32/tests: Check async key state in raw nolegacy tests.
server: Set VK_PACKET async state in raw input legacy mode.
Alistair Leslie-Hughes (10):
include: Complete __wine_uuidof for C++.
include: Add C++ support for IUnknown.
odbc32: Correct SQLSetConnectOptionW length parameter type.
include: Added sqlucode.h to sql.h.
include: Correct ListView_GetItemIndexRect macro.
include: Add IFACEMETHOD macros.
include: Add LOGFONTA/W typedef in shtypes.idl.
include: Add IPreviewHandler* interfaces.
include: Correct IRowsetNotify HROW parameter type.
include: Add missing TreeView_* defines.
Anton Baskanov (4):
quartz/tests: Use unaligned width in AVIDec tests to expose incorrect stride calculation.
quartz: Get output format from source, not sink in AVIDec.
quartz: Use the correct stride when calculating image size in AVIDec.
quartz: Hold the streaming lock while calling ICDecompressEnd.
Brendan Shanks (1):
ntdll: Don't warn on macOS and FreeBSD when xattr doesn't exist.
Connor McAdams (1):
uiautomationcore: NULL initialize SAFEARRAY variable passed to IRawElementProviderFragment::GetRuntimeId().
Daniel Lehman (1):
odbc32: Allow null handle for SQLSetEnvAttr.
Danyil Blyschak (3):
win32u: Remove external fonts from the registry before writing to it.
shcore: Check optional pointer in filestream_CopyTo() before writing to it.
wineps.drv: Only merge dmDefaultSource member of devmodes when a slot is found.
Davide Beatrici (6):
winealsa: Return minimum period in get_device_period if requested.
mmdevapi: Adjust timing in AudioClient_Initialize.
winealsa: Remove superfluous timing adjustment.
winecoreaudio: Remove superfluous timing adjustment.
wineoss: Remove superfluous timing adjustment.
winepulse: Remove superfluous timing adjustment.
Dmitry Timoshkov (2):
comctl32/tests: Create a fully updated ListView window.
user32/tests: Add a test to show that SendMessage(LB_SETCOUNT) adds a scrollbar.
Elizabeth Figura (21):
wined3d: Remove the no longer used STATE_SAMPLER.
wined3d: Remove the no longer used STATE_POINTSPRITECOORDORIGIN.
wined3d: Remove the FFP blitter.
wined3d: Remove some obsolete state invalidations.
wined3d: Remove the no longer needed fragment_caps.proj_control flag.
d3d9/tests: Remove leftover debugging code.
wined3d: Remove the no longer needed fragment_caps.srgb_texture flag.
wined3d: Remove the no longer needed fragment_caps.color_key flag.
wined3d: Remove the no longer needed wined3d_vertex_caps.xyzrhw flag.
wined3d: Remove the no longer needed wined3d_vertex_caps.ffp_generic_attributes flag.
wined3d: Remove the no longer used buffer conversion code.
wined3d: Remove the no longer used wined3d_context.fog_coord field.
wined3d: Remove the no longer used wined3d_context_gl.untracked_material_count field.
wined3d: Remove the no longer used wined3d_context.use_immediate_mode_draw field.
wined3d: Remove the no longer used WINED3D_SHADER_CAP_VS_CLIPPING flag.
wined3d: Remove the no longer used wined3d_context.namedArraysLoaded field.
wined3d: Remove the no longer used WINED3D_SHADER_CAP_SRGB_WRITE flag.
wined3d: Move the GL_EXTCALL() definition to wined3d_gl.h.
wined3d: Remove some no longer used wined3d_context fields.
wined3d: Remove no longer used "exponent" and "cutoff" precomputed fields.
wined3d: Remove the no longer used ignore_textype argument of wined3d_ffp_get_fs_settings().
Eric Pouech (4):
conhost: Fix display of font preview in 64-bit mode.
winedump: Dump correct handle information for minidump.
winedump: Don't dump twice.
winedump: Dump Memory64List streams in minidumps.
Esme Povirk (14):
gdiplus: Replace HDC check in GdipFlush.
gdiplus: Bracket HDC use in GdipMeasureCharacterRanges.
gdiplus: Bracket HDC use in GdipMeasureString.
gdiplus: Bracket HDC use in GdipDrawString.
gdiplus: Bracket HDC use in GDI32_GdipDrawDriverString.
gitlab: Add unzip to build image.
gdiplus: Replace HDC use in draw_driver_string.
gdiplus: Bracket HDC use in get_path_hrgn.
gdiplus: Bracket HDC use in gdi_transform_acquire/release.
gdiplus: Do not store HDC on HWND Graphics objects.
gdiplus: Don't call GetDeviceCaps for NULL dc.
user32/tests: Rename winevent_hook_todo to msg_todo.
user32/tests: Mark some Wine-todo messages.
win32u: Implement EVENT_SYSTEM_FOREGROUND.
Fabian Maurer (5):
oleaut32: Add test for invoking a dispatch get-only property with DISPATCH_PROPERTYPUT.
oleaut32: Handle cases where invoking a get-only property with INVOKE_PROPERTYPUT returns DISP_E_BADPARAMCOUNT.
userenv: Add CreateAppContainerProfile stub.
riched20: In para_set_fmt protect against out of bound cTabStop values.
user32/tests: Fix ok_sequence succeeding in todo block not giving a test failure.
Francis De Brabandere (1):
vbscript/tests: Fix error clear call.
Ilia Docin (1):
sane.ds: Add missing color modes setting support.
Jacek Caban (30):
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmlobject.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmlscript.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmlselect.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmlstorage.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmlstyle.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmlstyleelem.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmlstylesheet.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmltable.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmltextarea.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmltextnode.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in mutation.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in omnavigator.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in range.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in selection.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in svg.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in xmlhttprequest.c.
ntdll: Use assembly wrapper for unixlib calls on ARM64EC.
d3d9/tests: Use GNU assembly syntax on clang x86_64 MSVC target.
d3d8/tests: Use GNU assembly syntax on clang x86_64 MSVC target.
d3d9: Use GNU assembly syntax on clang x86_64 MSVC target.
d3d8: Use GNU assembly syntax on clang x86_64 MSVC target.
ddraw: Use GNU assembly syntax on clang x86_64 MSVC target.
gitlab: Use --enable-werror for Clang builds.
mshtml: Return success in IHTMLWindow2::get_closed stub.
mshtml/tests: Add more custom properties tests.
mshtml: Factor out alloc_dynamic_prop.
mshtml: Use DispatchEx vtbl for elements as window property lookups.
mshtml: Use DispatchEx vtbl for all window properties.
mshtml: Use macro for window object IDispatch functions implementation.
mshtml: Move IDispatchEx forwarding implementation to outer window object.
Krzysztof Bogacki (7):
win32u: Use separate variable for inner loop.
win32u: Log Vulkan GPU's PCI IDs when matching against them.
win32u: Log Vulkan UUIDs when adding GPUs.
win32u: Remove unused variable from add_vulkan_only_gpus.
win32u: Use common name for fake GPUs and prefer Vulkan name over it.
win32u: Prefer Vulkan PCI IDs over empty ones.
win32u: Prefer Vulkan UUIDs over empty ones.
Marcus Meissner (1):
shell32/tests: Fixed sizeof to GetModuleFileName.
Myah Caron (1):
msvcrt: Fix _kbhit ignoring the last event.
Nikolay Sivov (3):
gdi32/text: Make GetTextExtentExPointW() return sizes consistent with ExtTextOutW().
d3dcompiler/fx: Write empty buffers for compiler versions 33-39.
d3dcompiler: Enable D3DCOMPILE_EFFECT_CHILD_EFFECT option.
Paul Gofman (4):
wine.inf: Add InstallationType field to CurrentVersion.
wine.inf: Add Explorer\Advanced registry key.
mf/tests: Add a test for MFEnumDeviceSources().
mf: Implement audio capture device enumeration in MFEnumDeviceSources().
Piotr Caban (1):
ntdll: Fix UNC path handling in alloc_module.
Rémi Bernon (57):
win32u: Fix default_update_display_devices return type to NTSTATUS.
win32u: Load the graphics driver vulkan functions lazily.
win32u: Keep a list of vulkan GPUS in the device manager context.
win32u: Match driver GPUs with vulkan GPUS from their ids, or index.
win32u: Query GPU memory from vulkan physical device.
win32u: Enumerate offscreen vulkan devices as GPU devices.
dinput: Dynamically allocate the internal device / event arrays.
server: Pass the adjusted vkey to send_hook_ll_message.
winegstreamer: Use DMO_MEDIA_TYPE in the WMA decoder.
winegstreamer: Implement WMA DMO Get(Input|Output)CurrentType.
win32u/tests: Introduce a new run_in_process helper.
win32u/tests: Add NtUser(Get|Set)ProcessDpiAwarenessContext tests.
win32u: Fix NtUserSetProcessDpiAwarenessContext.
user32/tests: Add some SetProcessDpiAwarenessContext tests.
user32/tests: Add more SetThreadDpiAwarenessContext tests.
user32: Fix SetProcessDpiAwarenessContext.
winegstreamer: Use a GstCaps for wg_parser current_format.
winegstreamer: Use a GstCaps instead of preferred_format.
winegstreamer: Rename get_preferred_format to get_current_format.
winegstreamer: Use a GstCaps for wg_parser_stream codec format.
win32u: Get rid of the drivers force_display_devices_refresh flag.
win32u: Update the display device cache after loading the driver.
win32u: Get rid of the UpdateDisplayDevices force parameter.
user32: Test and fix IsValidDpiAwarenessContext.
user32: Test and implement GetDpiFromDpiAwarenessContext.
user32/tests: Add more AreDpiAwarenessContextsEqual tests.
user32/tests: Add more GetAwarenessFromDpiAwarenessContext tests.
win32u: Use NtUserCallOnParam for SetThreadDpiAwarenessContext.
win32u: Return UINT from NtUserGetWindowDpiAwarenessContext.
win32u: Use NtGdiDdDDICreateDCFromMemory for gdi16 DIBDRV.
wineandroid: Fix NtUserSendHardwareInput parameter order.
wineandroid: Use DWORD for pixel pointers.
win32u: Flush window surface when it is fully unlocked.
win32u: Remove surface recursive locking requirement.
win32u: Stop using a recursive mutex for the offscreen surface.
wineandroid: Stop using a recursive mutex for the window surfaces.
winemac: Stop using a recursive mutex for the window surfaces.
winewayland: Stop using a recursive mutex for the window surfaces.
winex11: Stop using a recursive mutex for the window surfaces.
win32u: Get the thread DPI context instead of the awareness.
win32u: Pass the DPI awareness context in win_proc_params.
win32u: Fix SetThreadDpiAwarenessContext.
win32u: Only keep DPI awareness context with window objects.
win32u: Introduce a new window_surface_init helper.
win32u: Move the window surface mutex to the surface header.
win32u: Use helpers to lock/unlock window surfaces.
win32u: Move window surface bounds to the window_surface base struct.
winemac: Get rid of unnecessary blit_data / drawn surface members.
wineandroid: Hold the lock while reading window surface bits.
win32u: Use a helper to flush window surface, factor locking and bounds reset.
win32u: Initialize window surfaces with a hwnd.
win32u: Split update_surface_region into get_window_region helper.
server: Merge get_surface_region / get_window_region requests together.
win32u: Intersect the clipping region with the window shape region.
server: Update window surface regions when the window is shaped.
wineandroid: Remove now unnecessary set_surface_region calls.
win32u: Use a helper to set the window surface clipping, within the lock.
Vijay Kiran Kamuju (1):
ntdll: Add stub RtlLookupGenericTableAvl function.
Yuxuan Shui (2):
shell32: Make sure array passed to PathResolve is big enough.
shell32: Fix ShellExecute for non-filespec paths.
Zhiyi Zhang (4):
comctl32/tests: Add WM_SETFONT tests.
comctl32/syslink: Don't delete font when destroying the control.
comctl32/tooltips: Don't duplicate font when handling WM_SETFONT.
comctl32/ipaddress: Delete font when destroying the control.
```
The vkd3d team is proud to announce that release 1.12 of vkd3d, the Direct3D
to Vulkan translation library, is now available.
This release contains improvements that are listed in the release notes below.
The main highlights are:
- The HLSL compiler can directly output SPIR-V and Direct3D shader assembly.
- Improved support for shader model 1-3 profiles in the HLSL compiler.
- Miscellaneous bug fixes and performance improvements.
The source is available from the following location:
<https://dl.winehq.org/vkd3d/source/vkd3d-1.12.tar.xz>
The current source can also be pulled directly from the git repository:
<https://gitlab.winehq.org/wine/vkd3d.git>
Vkd3d is available thanks to the work of multiple people. See the file AUTHORS
for the complete list.
# What's new in vkd3d 1.12
### libvkd3d
- When the VK_EXT_fragment_shader_interlock extension is available, libvkd3d
supports rasteriser-ordered views.
- Compute pipeline state objects can be created from compute shaders with
embedded root signatures.
- When supported by the underlying Vulkan implementation, libvkd3d supports
the DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, and
DXGI_FORMAT_B4G4R4A4_UNORM formats.
- The ID3D12ShaderCacheSession interface is supported.
- The ID3D12Device9 interface is supported.
- The CreateCommittedResource2(), CreatePlacedResource1(),
GetCopyableFootprints1(), and GetResourceAllocationInfo2() methods of the
ID3D12Device8 interface are implemented.
- Several new feature queries are supported:
- D3D12_FEATURE_D3D12_OPTIONS14
- D3D12_FEATURE_D3D12_OPTIONS15
- D3D12_FEATURE_D3D12_OPTIONS16
- D3D12_FEATURE_D3D12_OPTIONS17
- D3D12_FEATURE_D3D12_OPTIONS18
### libvkd3d-shader
- The experimental DXIL source type supports the majority of Direct3D shader
model 6.0 instructions and features. Note that this is currently still an
unsupported feature, enabled by building vkd3d with the
‘-DVKD3D_SHADER_UNSUPPORTED_DXIL’ preprocessor option. No API or ABI
stability guarantees are provided for experimental features.
- New features for the HLSL source type:
- Support for compiling directly to Direct3D shader assembly and SPIR-V
target types. This is primarily a convenience feature, as targeting
these could previously be achieved by going through either the ‘Legacy
Direct3D byte-code’ or ‘Tokenized Program Format’ formats as
intermediates.
- Improved support for shader model 1-3 profiles. In particular:
- The ternary, comparison, and logical operators are now supported for
these profiles.
- Support for integer and Boolean types has been improved.
- Shader constants are allocated in an order compatible with the
Microsoft implementation.
- More complex array size expressions. For example, matrix and vector
swizzles are allowed, as well as (constant) array dereferences.
- The following intrinsic functions are supported:
- cosh()
- determinant()
- refract()
- sinh()
- tanh()
- Reflection data for ‘Tokenized Program Format’ targets more accurately
reflects the source shader.
- Constant folding of expressions like ‘x + 0’ and ‘x * 1’.
- Support for the ‘single’ qualifier on constant buffer declarations.
- Parser support for annotations on constant buffer declarations.
- Parser support for effect state objects.
- When the SPV_EXT_fragment_shader_interlock extension is supported, SPIR-V
targets support rasteriser-ordered views.
- New interfaces:
- The VKD3D_SHADER_PARSE_DXBC_IGNORE_CHECKSUM flag indicates that
vkd3d_shader_parse_dxbc() should skip validating the checksum of the
DXBC blob. This allows otherwise valid blobs with a missing or invalid
checksum to be parsed.
- The VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1 enumeration value
specifies the Vulkan 1.1 environment for SPIR-V targets. Most notably,
the Vulkan 1.1 environment implies support for SPIR-V 1.3, which is a
requirement for supporting Direct3D shader model 6 wave operations on
SPIR-V targets.
- The VKD3D_SHADER_SPIRV_EXTENSION_EXT_FRAGMENT_SHADER_INTERLOCK
enumeration value indicates support for the
SPV_EXT_fragment_shader_interlock extension in the SPIR-V target
environment.
- The VKD3D_SHADER_COMPILE_OPTION_FEATURE_WAVE_OPS flag indicates support
for Direct3D shader model 6 wave operations in the SPIR-V target
environment.
- The VKD3D_SHADER_COMPILE_OPTION_FORMATTING_IO_SIGNATURES flag indicates
that vkd3d_shader_compile() should include information about input,
output, and patch constant shader signatures when targeting Direct3D
shader assembly. Note that this is a libvkd3d-shader extension, and
potentially makes the output incompatible with other implementations.
- The VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT compile option specifies
whether libvkd3d-shader should produce child effects for ‘fx_4_0’ and
‘fx_4_1’ HLSL target profiles.
- The VKD3D_SHADER_COMPILE_OPTION_INCLUDE_EMPTY_BUFFERS_IN_EFFECTS compile
option specifies whether empty constant buffer descriptions should be
included in the output for ‘fx_4_0’ and ‘fx_4_1’ HLSL target profiles.
- The VKD3D_SHADER_COMPILE_OPTION_WARN_IMPLICIT_TRUNCATION compile option
specifies whether the HLSL compiler should emit warnings for vector and
matrix truncation in implicit type conversions.
### libvkd3d-utils
- D3D12CreateDeviceVKD3D() and D3D12CreateDevice() no longer require the
VK_KHR_surface and VK_KHR_swapchain extensions to be available. This
allows them to be used in environments with a windowing system, for
example for off-screen rendering and compute tasks.
- The GetConstantBufferByIndex() and GetResourceBindingDesc() methods of the
ID3D12ShaderReflection interface are implemented.
- The GetVariableByIndex() method of the
ID3D12ShaderReflectionConstantBuffer interface is implemented.
- The GetMemberTypeByIndex() method of the ID3D12ShaderReflectionType
interface is implemented.
- The GetType() method of the ID3D12ShaderReflectionVariable interface is
implemented.
### vkd3d-compiler
- The ‘+signatures’ flag for the ‘--formatting’ option can be used to
specify that vkd3d-compiler should include information about input,
output, and patch constant shader signatures when outputting Direct3D
shader assembly. Note that this is a vkd3d-compiler extension, and
potentially makes the output incompatible with other implementations.
- The ‘--child-effect’ option can be used to specify that vkd3d-compiler
should produce child effects for ‘fx_4_0’ and ‘fx_4_1’ HLSL target
profiles.
- The ‘--fx-include-empty-buffers’ option can be used to specify that
vkd3d-compiler should include empty constant buffer descriptions in the
output for ‘fx_4_0’ and ‘fx_4_1’ HLSL target profiles.
### vkd3d-dxbc
- The ‘--ignore-checksum’ option can be used to specify that vkd3d-dxbc
should skip validating the checksum of the DXBC input blob. This allows
vkd3d-dxbc to operate on otherwise valid blobs with missing or invalid
checksums.
- The ‘--emit’ option can be used to indicate that vkd3d-dxbc should output
a new DXBC blob.
- The ‘--extract’ option can be used to specify a section to extract out of
the input blob. For example, ‘vkd3d-dxbc -x t:PRIV blob.dxbc > priv.bin’
would extract the private data section of ‘blob.dxbc’ to ‘priv.bin’, and
‘vkd3d-dxbc -x t:RTS0 blob.dxbc > root_signature.bin’ would extract the
root signature to ‘root_signature.bin’.
- The ‘--output’ option can be used to specify where vkd3d-dxbc should write
its output for the ‘--emit’ and ‘--extract’ options.
### Changes since vkd3d 1.11:
```
Alexandre Julliard (1):
vkd3d-shader: Avoid non-constant initializer.
Conor McCarthy (169):
tests/shader-runner: Add raw UAV tests.
vkd3d-shader/spirv: Always use a 64-bit write mask for IMMCONST64 src params.
vkd3d: Add ID3D12Device8 interface stubs.
tests/d3d12: Add tests for GetResourceAllocationInfo2().
tests/d3d12: Add tests for CreateCommittedResource2().
tests/d3d12: Add tests for CreatePlacedResource1().
tests/d3d12: Add tests for GetCopyableFootprints1().
vkd3d: Implement GetResourceAllocationInfo2().
vkd3d: Implement CreateCommittedResource2().
vkd3d: Implement CreatePlacedResource1().
vkd3d: Implement GetCopyableFootprints1().
tests/shader-runner: Add a test for FCMP_ORD (is ordered).
vkd3d-shader/dxil: Support FCMP_ORD and FCMP_UNO for CMP2.
vkd3d-shader/spirv: Handle the ORD and UNO instructions.
tests/shader-runner: Add sampler comparison tests.
tests/shader-runner: Add a Gather test with non-constant offset.
vkd3d-shader/dxil: Implement DX intrinsic TextureGather.
vkd3d-shader/dxil: Implement DX intrinsic TextureGatherCmp.
tests/shader-runner: Add tests for minimum-precision constants.
vkd3d-shader/spirv: Introduce a data_type_is_floating_point() helper function.
vkd3d-shader/spirv: Introduce HALF and UINT16 types for minimum precision.
vkd3d-shader/dxil: Support 16-bit types.
vkd3d-shader/spirv: Emit an error if COUNTBITS has a 64-bit source.
vkd3d-shader/spirv: Emit an error if a FIRSTBIT instruction has a 64-bit source.
tests/hlsl: Add tests for countbits() and firstbit{high|low}().
vkd3d-shader/spirv: Support zero-initialisation for workgroup memory.
vkd3d-shader/dxil: Implement raw groupshared address space global variables.
vkd3d-shader/dxil: Implement structured groupshared address space global variables.
vkd3d-shader/spirv: Emit a trace message if TGSM alignment is ignored.
vkd3d-shader/dxil: Implement DX instruction Barrier.
tests/hlsl: Add UAV counter tests.
vkd3d-shader/dxil: Implement DX intrinsic BufferUpdateCounter.
tests/hlsl: Add tests for mad() and fma().
vkd3d-shader/spirv: Use dst register data type in spirv_compiler_emit_imad().
vkd3d-shader/dxil: Implement DX intrinsics FMa, FMad, IMad and UMad.
vkd3d-shader/dxil: Implement DX intrinsic FAbs.
vkd3d-shader/dxil: Implement DX intrinsic Saturate.
vkd3d-shader/spirv: Do not assert if a TGSM load dst register is not UINT.
vkd3d-shader/spirv: Do not assert if a TGSM store data register is not UINT.
vkd3d-shader/spirv: Support 64-bit register info component type in spirv_compiler_emit_load_reg().
vkd3d-shader/dxil: Emit an error if a constant code is unhandled.
tests/shader-runner: Add TGSM tests.
vkd3d-shader/dxil: Implement DX instructions ThreadId, GroupId, ThreadIdInGroup and FlattenedThreadIdInGroup.
vkd3d-shader/dxil: Implement the DXIL ATOMICRMW instruction.
vkd3d-shader/spirv: Emit a warning if the atomic instruction volatile flag is unhandled.
vkd3d-shader/spirv: Handle the sequentially consistent ordering flag for atomic instructions.
vkd3d-shader/spirv: Support bool source in spirv_compiler_emit_discard().
vkd3d-shader/dxil: Implement DX intrinsic Discard.
tests/hlsl: Add tests for asdouble().
vkd3d-shader/dxil: Implement DX intrinsic MakeDouble.
vkd3d-shader/dxil: Implement DX intrinsics Dot2, Dot3 and Dot4.
vkd3d-shader/ir: Materialise phis to temps in the incoming blocks.
vkd3d-shader/spirv: Emit a uint result for RESINFO_UINT if the dst register is SSA.
vkd3d-shader/spirv: Handle uint2 to double bitcast in spirv_compiler_emit_mov().
vkd3d-shader/ir: Convert SSAs to temps only if the block of origin does not dominate all uses.
vkd3d-shader/ir: Materialise SSAs to temps before lowering switch instructions.
vkd3d-shader/dxil: Support constexpr GEP.
vkd3d-shader/spirv: Bitcast if necessary in spirv_compiler_emit_store_dst_components().
vkd3d-shader/spirv: Ensure the data register is UINT in spirv_compiler_emit_store_tgsm().
tests/hlsl: Add tests for CalculateLevelOfDetail().
vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
tests/d3d12: Test resource flags for multisampled resources.
vkd3d: Validate presence of flag ALLOW_RENDER_TARGET or ALLOW_DEPTH_STENCIL for multisampled resources.
vkd3d: Validate that a resource with initial state RENDER_TARGET is a render target.
vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
tests/hlsl: Supply data for all mip levels in calculate-lod.shader_test.
tests/hlsl: Add a tessellation test.
vkd3d-shader/dxil: Load domain shader properties.
vkd3d-shader/dxil: Load hull shader properties.
vkd3d-shader/dxil: Implement DX intrinsic PrimitiveID.
vkd3d-shader/ir: Validate tessellation declarations.
tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount().
vkd3d-shader/dxil: Implement DX intrinsics Texture2DMSGetSamplePosition and RenderTargetGetSamplePosition.
vkd3d-shader/dxil: Implement DX intrinsic RenderTargetGetSampleCount.
tests/hlsl: Add an InterlockedCompareExchange() TGSM test.
vkd3d-shader/dxil: Implement the DXIL CMPXCHG instruction.
vkd3d-shader/spirv: Emit a compiler warning if an atomic op is flagged volatile.
vkd3d-shader: Introduce SPIRV_ENVIRONMENT_VULKAN_1_1.
vkd3d: Use Vulkan 1.1 if available.
vkd3d-shader: Introduce a wave ops feature flag.
tests: Add UNORM formats B5G6R5, B5G5R5A1 and B4G4R4A4 to the UAV image clear tests.
vkd3d: Support DXGI_FORMAT_B5G6R5_UNORM.
vkd3d: Support DXGI_FORMAT_B5G5R5A1_UNORM.
vkd3d: Support DXGI_FORMAT_B4G4R4A4_UNORM.
tests/hlsl: Add tests for SV_Depth.
tests/hlsl: Add tests for SV_DepthLessEqual and SV_DepthGreaterEqual.
vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
tests/hlsl: Add wave op tests.
vkd3d-shader/dxil: Support patch constant functions and signatures.
vkd3d-shader/dxil: Implement DX intrinsics LoadOutputControlPoint and LoadPatchConstant.
vkd3d-shader/dxil: Implement DX intrinsic StorePatchConstant.
vkd3d-shader/dxil: Implement DX intrinsic DomainLocation.
vkd3d-shader/dxil: Implement DX intrinsic OutputControlPointID.
tests/hlsl: Add tests for min() and integer max().
tests/hlsl: Add a test for a structured UAV scalar store.
tests/hlsl: Add a test for UAV InterlockedExchange().
tests/hlsl: Add tests for texture UAV atomics.
tests/hlsl: Add tests for texture UAV signed atomics.
vkd3d-shader/ir: Accept undefined PHI incomings as valid.
vkd3d-shader/ir: Always check for undominated SSA use in register relative addresses.
vkd3d-shader/dxil: Emit an error if a LOAD instruction uses a forward-referenced pointer.
vkd3d-shader/dxil: Emit an error if a STORE instruction uses a forward-referenced pointer.
vkd3d-shader/dxil: Emit an error if a ATOMICRMW instruction uses a forward-referenced pointer.
vkd3d-shader/dxil: Emit an error if a CMPXCHG instruction uses a forward-referenced pointer.
tests/hlsl: Add a test for constexpr pointer cast.
vkd3d-shader/dxil: Handle constexpr pointer cast.
tests/hlsl: Add an SV_InstanceId test.
vkd3d-shader/dxil: Handle SV_InstanceId.
vkd3d-shader/dxil: Handle SV_PrimitiveId.
tests/hlsl: Add SV_Coverage tests.
vkd3d-shader/dxil: Implement DX intrinsic Coverage.
vkd3d-shader/dxil: Implement DX intrinsics WaveGetLaneCount and WaveGetLaneIndex.
vkd3d-shader/spirv: Handle the WAVELANECOUNT register.
vkd3d: Initialise wave ops feature options.
tests/shader-runner: Skip shader model 6.0 tests if the device does not support them.
tests/shader-runner: Add a 'require' directive for wave ops.
vkd3d-shader/spirv: Handle the WAVELANEINDEX register.
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual.
vkd3d-shader/spirv: Handle the WAVE_ACTIVE_ALL_EQUAL instruction.
vkd3d-shader/dxil: Implement DX intrinsic WaveAllTrue.
vkd3d-shader/spirv: Handle the WAVE_ALL_TRUE instruction.
vkd3d-shader/dxil: Implement DX intrinsic WaveAnyTrue.
vkd3d-shader/spirv: Handle the WAVE_ANY_TRUE instruction.
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBallot.
vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BALLOT instruction.
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBit.
vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BIT_* instructions.
vkd3d-shader/dxil: Implement DX intrinsics WaveActiveOp and WavePrefixOp.
vkd3d-shader/spirv: Implement the WAVE_OP_* instructions.
tests/shader-runner: Free the hull and domain shader source code.
tests/hlsl: Add a geometry shader test.
vkd3d-shader/dxil: Load geometry shader properties.
vkd3d-shader/ir: Validate geometry shader properties.
vkd3d-shader/dxil: Implement DX intrinsics EmitStream, CutStream and EmitThenCutStream.
vkd3d-shader/dxil: Implement DX intrinsic WaveAllBitCount.
vkd3d-shader/spirv: Implement the WAVE_ALL_BIT_COUNT instruction.
vkd3d-shader/dxil: Implement DX intrinsic WaveIsFirstLane.
vkd3d-shader/spirv: Implement the WAVE_IS_FIRST_LANE instruction.
vkd3d-shader/dxil: Implement DX intrinsic WavePrefixBitCount.
vkd3d-shader/spirv: Implement the WAVE_PREFIX_BIT_COUNT instruction.
tests: Add tests for D3D12_FEATURE_SHADER_MODEL.
vkd3d: Return a shader model no higher than the requested one for D3D12_FEATURE_SHADER_MODEL.
vkd3d: Return E_INVALIDARG if the requested shader model is unknown.
vkd3d-shader/dxil: Emit bool inputs and outputs as uint.
vkd3d-shader/spirv: Do not warn if no global flags are unhandled.
vkd3d-shader/spirv: Emit a trace instead of a warning message for ignored alignment.
vkd3d-shader/dxil: Delete bool not-equal-to-false comparison instructions.
vkd3d-shader/ir: Allow all DCL instructions to occur outside hull shader phases.
tests/hlsl: Add a test for WaveReadLaneAt() with a non-uniform index.
vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneAt.
vkd3d-shader/spirv: Implement the WAVE_READ_LANE_AT instruction.
vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneFirst.
tests/hlsl: Clear the RTV before the WaveReadLaneFirst() test.
vkd3d-shader/spirv: Implement the WAVE_READ_LANE_FIRST instruction.
tests/hlsl: Add a test for SV_Coverage out.
vkd3d-shader/dxil: Handle SV_Coverage out.
tests/hlsl: Add a test for SV_ClipDistance.
vkd3d-shader/dxil: Handle SV_ClipDistance and SV_CullDistance.
tests/d3d12: Do not test a typed UAV in test_atomic_instructions().
tests/d3d12: Do not test 3D depth textures in test_get_copyable_footprints().
tests/d3d12: Do not clear UAVs via a structured view.
tests/d3d12: Set the descriptor heaps for the draw call in test_graphics_uav_counters().
tests/d3d12: Check the correct depth/stencil plane format and alignment in test_get_copyable_footprints().
tests/d3d12: Test format D32_FLOAT_S8X24_UINT in test_get_copyable_footprints().
tests/d3d12: Check UnalignedBlockTexturesSupported when testing GetCopyableFootprints().
tests/d3d12: Ensure stream output BufferFilledSizeLocation is always valid.
tests/d3d12: Use get_cpu_sampler_handle() for the sampler heap in test_unbounded_samplers().
tests/d3d12: Add a separate null 'views' pointer test in test_null_vbv().
vkd3d: Check for mutable descriptor set allocation failure in d3d12_descriptor_heap_create_descriptor_set().
Elizabeth Figura (62):
vkd3d-shader/spirv: Implement CMP.
vkd3d-shader/spirv: Implement SLT and SGE.
tests: Use a UAV barrier between ClearUnorderedAccessViewFloat() and a compute shader.
vkd3d-utils: Implement ID3D12ShaderReflection::GetConstantBufferByIndex().
vkd3d-utils: Parse the RD11 section.
vkd3d-utils: Implement ID3D12ShaderReflectionConstantBuffer::GetVariableByIndex().
vkd3d-utils: Implement ID3D12ShaderReflectionVariable::GetType().
vkd3d-utils: Implement ID3D12ShaderReflectionType::GetMemberTypeByIndex().
vkd3d-shader/tpf: Do not write non-numeric struct fields into the RDEF.
vkd3d-shader/hlsl: Allocate register reservations for structs as well.
vkd3d-shader/tpf: Do not write structs with no numeric fields into the RDEF.
vkd3d-shader/tpf: Explicitly write the class and base type for non-numeric types.
vkd3d-shader/tpf: Write the component count as the column count for structs.
vkd3d-shader/tpf: Set the user-packed flag for sm5.0 resources as well.
tests: Test constant and resource reflection via D3DReflect().
tests: Add more tests for resource and struct RDEF contents.
vkd3d-shader/spirv: Implement VKD3DSIH_ABS.
vkd3d-shader: Add a compile option to control whether implicit truncation warnings are printed.
vkd3d-shader/hlsl: Remove a redundant type check.
vkd3d-shader/hlsl: Move a hlsl_fixme() to a more relevant place.
vkd3d-shader/hlsl: Simplify type_has_object_components().
vkd3d-shader/hlsl: Use hlsl_is_numeric_type() in type_has_object_components().
vkd3d-shader/hlsl: Move shader version helpers to hlsl.h.
vkd3d-shader/hlsl: Use hlsl_version_ge() when checking for unbounded arrays.
vkd3d-shader/hlsl: Add SM5.1 shader target strings.
tests: Test HLSL unbounded array syntax.
vkd3d-shader/hlsl: Use hlsl_type_is_resource() for unbounded array checks.
tests: Add more tests for manual packing.
vkd3d-shader/hlsl: Consider any valid register reservation to invoke manual packing.
vkd3d-shader/hlsl: Avoid using HLSL_CLASS_OBJECT without checking the base type.
vkd3d-shader/hlsl: Map HLSL_TYPE_DOUBLE to D3DXPT_FLOAT.
vkd3d-shader/d3dbc: Consider the class in sm1_base_type().
vkd3d-shader/fx: Don't use an array to write the type class.
vkd3d-shader/fx: Move unimplemented type checks into is_type_supported_fx_2().
vkd3d-shader/fx: Use a switch in write_fx_2_initial_value().
vkd3d-shader/hlsl: Make HLSL_TYPE_VOID into a separate class.
vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class.
vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class.
vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class.
vkd3d-shader/hlsl: Rename register_opt and packoffset_opt to register_reservation and packoffset_reservation.
vkd3d-shader/hlsl: Parse register space reservations.
tests: Do not run the d3d11 backend with shader model 5.1.
tests: Add tests for profile syntax in register reservations.
tests: Add tests for register space reservation syntax.
vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class.
vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class.
vkd3d-shader/hlsl: Make HLSL_TYPE_TECHNIQUE into a separate class.
vkd3d-shader/hlsl: Make HLSL_TYPE_DEPTHSTENCILVIEW into a separate class.
vkd3d-shader/hlsl: Make HLSL_TYPE_RENDERTARGETVIEW into a separate class.
vkd3d-shader/hlsl: Ensure that the type is numeric before calling expr_common_base_type().
vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.
vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.
vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal().
vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
vkd3d-utils: Fix bounds comparison against element counts.
vkd3d-shader/tpf: Write the field offset in bytes.
vkd3d-utils: Initialize the null type vtbl.
tests: Test bounds checking in ID3D12ShaderReflection.
vkd3d-utils: Implement ID3D12ShaderReflection::GetResourceBindingDesc().
vkd3d-shader/fx: Skip uniform copy logic for global variables.
authors: Change the full form of my name.
Evan Tang (2):
vkd3d-shader/spirv: Implement support for rasteriser-ordered views.
vkd3d: Enable VK_EXT_fragment_shader_interlock if available.
Francisco Casas (70):
vkd3d-shader/hlsl: Lower casts to int using REINTERPRET instead.
vkd3d-shader/hlsl: Lower non-float operators for SM1.
vkd3d-shader/d3dbc: Implement bool to float cast as MOV.
tests: Copy autotool's testsuite driver script.
tests: Get detailed information on failing tests.
tests/shader-runner: Pass uniforms to vertex shaders in d3d9 and d3d11.
vkd3d-shader/hlsl: Cast slt before multiplying on ternary operator.
tests: Test comparison and logic operators on SM1 vertex shaders.
tests: Check that -0.0f is not less than 0.0f.
tests: Avoid creating a file named "0" when calling "make check".
vkd3d-shader/d3dbc: Check profiles before writing SLT and CMP.
vkd3d-shader/hlsl: Implement SM1 comparison operators.
tests: Test equality between tiny and between large numbers on ps_2_0.
vkd3d-shader/hlsl: Lower SLT instructions for pixel shaders.
vkd3d-shader/hlsl: Use hlsl_fixme() on missing SM1 matrix writemask lowering.
vkd3d-shader/hlsl: Lower CMP instructions for vertex shaders.
tests: Add tests for LOGIC_NOT on uniforms.
vkd3d-shader/hlsl: Support LOGIC_NOT for SM1.
vkd3d-shader/hlsl: Cast to bool before applying LOGIC_NOT.
vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_OR for SM1.
vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_AND for SM1.
vkd3d-shader/spirv: Throw compiler error on unrecognized register.
tests/test-driver: Display [SIGABRT] and [SIGSEGV] tags.
tests/test-driver: Print line where vkd3d_unreachable() was hit.
vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.
vkd3d-shader/hlsl: Move lower of non-float expressions with the other SM1 passes.
vkd3d-shader/hlsl: Merge HLSL_OP3_MOVC into HLSL_OP3_TERNARY.
tests: Report missing signature element in openGL runner.
vkd3d-shader/tpf: Use the extra_bits field for _nz on discard.
tests: Add failing test for clip.shader_test in SM1.
vkd3d-shader/ir: Add missing src swizzle in vsir_program_lower_texkills().
vkd3d-shader/hlsl: Use LOGIC_OR instead of BIT_OR in any().
vkd3d-shader/hlsl: Use LOGIC_AND instead of MUL in all().
vkd3d-shader/hlsl: Properly release string buffer on write_atan_or_atan2().
vkd3d-shader/hlsl: Also call dce before lowering deref paths.
tests: Add more state block syntax tests.
tests: Test function call syntax for state blocks.
tests: Add tests for fxgroup syntax.
tests: Add tests for "compile" and CompileShader() syntax.
vkd3d-shader/hlsl: Parse and store state blocks on variables.
vkd3d-shader/hlsl: Introduce hlsl_ir_stateblock_constant.
vkd3d-shader/hlsl: Parse list of state blocks.
vkd3d-shader/hlsl: Store state block on pass variables.
vkd3d-shader/hlsl: Allow KW_PIXELSHADER and KW_VERTEXSHADER as stateblock lhs.
vkd3d-shader/hlsl: Cleanup parse_attribute_list structs (valgrind).
tests/shader-runner: Report whole-block errors on the block's starting line.
tests: Add additional conditional tests for shader model 3.0.
vkd3d-shader/d3dbc: Pass hlsl_block instead of function declaration.
vkd3d-shader/ir: Lower IFC instructions to IF instructions.
vkd3d-shader/d3dbc: Support SM1 if conditionals.
tests: Test x + 0 and x * 1 indentities.
vkd3d-shader/hlsl: Fold x + 0 identities.
vkd3d-shader/hlsl: Fold x * 1 identities.
vkd3d-shader/hlsl: Turn hlsl_state_block_entry arguments into hlsl_src.
tests: Test SM1 constant register allocation.
tests: Test SM1 constant register allocation with reservations.
tests: Test SM1 const register allocation with relative addressing.
vkd3d-shader/hlsl: Allocate unused variables with register reservations on SM1.
vkd3d-shader/hlsl: Improve tracking of used components running DCE before.
vkd3d-shader/hlsl: Track bind count according to usage for uniforms.
vkd3d-shader/hlsl: Only allocate numeric bind count for SM1 numeric uniforms.
vkd3d-shader/d3dbc: Write used bind count for numeric uniforms.
vkd3d-shader/hlsl: Allocate SM1 numeric uniforms in decreasing bind count.
vkd3d-shader: Return a valid pointer when count=0 in param allocator (ubsan).
tests: Test default values for uniform variables.
tests: Test default values for constant buffer variables.
vkd3d-shader/hlsl: Run constant passes in a separate function.
vkd3d-shader/hlsl: Run more constant passes on static expressions eval.
tests: Test complex array size expression.
vkd3d-shader/hlsl: Also lower matrix swizzles and index loads in const passes.
Giovanni Mascellani (124):
vkd3d-shader/d3d-asm: Do not make a copy of the buffer before returning it.
vkd3d-shader/d3d-asm: Describe the ASM dialect with a bunch of flags instead of a plain enum.
vkd3d-shader/d3d-asm: Refactor dumping a write mask to a dedicated function.
vkd3d-shader/d3d-asm: Support emitting the shader signature.
vkd3d-compiler: Add an option to emit the signature when disassembling.
tests: Test emitting the signature.
vkd3d-shader/ir: Properly handle function-local indexable temps when flattening control flow.
vkd3d-shader/ir: Add a debug buffer to struct vsir_cfg.
vkd3d-shader/ir: Introduce a helper to express block domination.
vkd3d-shader/ir: Compute the loops in the control flow graph.
vkd3d-shader/ir: Keep a reference to the message context inside struct vsir_cfg.
vkd3d-shader/ir: Keep track of loops by header block.
vkd3d-shader/ir: Dump the loops in the control flow graph.
vkd3d-shader/ir: Sort each loop by block label.
vkd3d-shader/ir: Allow adding to a block list without checking for duplicates.
vkd3d-shader/ir: Topologically sort the control flow graph.
vkd3d-shader/ir: Dump the topological order of the control flow graph.
vkd3d-shader/ir: Keep loops contiguous in the topological sort.
vkd3d-shader: Treat the HLSL case specially in vkd3d_shader_scan().
vkd3d-shader: Treat the HLSL case specially in vkd3d_shader_compile().
vkd3d-shader: Refactor common code for vkd3d_shader_scan().
vkd3d-shader: Refactor common code for vkd3d_shader_compile().
vkd3d-shader/d3d-asm: Print labels in red.
vkd3d-shader/d3d-asm: Only emit signatures for SM4-6.
vkd3d-shader/dxbc: Add flag to ignore the DXBC checksum.
vkd3d-dxbc: Add an option to ignore checksum.
vkd3d-dxbc: Add an option to re-emit the shader with the correct checksum.
vkd3d-dxbc: Add an option to choose the output filename.
vkd3d-shader/tpf: Remove a useless parameter to shader_sm4_init().
vkd3d-shader/dxbc: Decouple vkd3d_shader_desc from DXBC parsing.
vkd3d-shader: Move shader signatures to vsir_program.
vkd3d-shader/dxbc: Remove flag is_dxil.
vkd3d-shader: Remove the bytecode fields from vkd3d_shader_desc.
tests: Mark the HS punned array test as buggy on MoltenVK.
tests: Pop the test context when leaving its scope.
tests: Mark the coverage test as buggy on MoltenVK.
tests: Relax precision a bit for an interpolation test.
tests: Clear the UAV before testing.
vkd3d-shader/ir: Compute loop as intervals of the block order.
vkd3d-shader/ir: Generate synthetic intervals for forward edges.
vkd3d-shader/ir: Sort loop intervals.
vkd3d-shader/ir: Reconstruct a structured program.
vkd3d-shader/ir: Add jumps to the structured programs.
vkd3d-shader/ir: Dump the reconstructed structured program.
vkd3d-shader/ir: Emit the reconstructed structured program.
vkd3d-shader/ir: Emit multilevel jumps in the structured program.
vkd3d-shader/d3d-asm: Indent instructions inside a block.
vkd3d-shader/d3d-asm: Do not dump a register's type if it's unused.
vkd3d-shader/ir: Use type "unused" for labels.
Add a changelog for all the released versions of vkd3d.
include: Include stddef.h in vkd3d_shader.h.
tests: Include vkd3d_d3d12.h in utils.h.
vkd3d-compiler: Clean up the shader code in all failure paths (Valgrind).
vkd3d-shader/ir: Move vsir_program_normalise() to the end of the file.
vkd3d-shader/ir: Open a loop when visiting the loop header.
vkd3d-shader/ir: Drop a useless helper.
ci: Make llvmpipe from Mesa 24.0.3 available in the CI image.
ci: Run tests on llvmpipe from Mesa 24.0.3.
vkd3d-shader/ir: Move `continue's to the false branch when possible.
vkd3d-shader/ir: Remove trailing `continue's.
vkd3d-shader/ir: Synthesize selection constructs from conditional jumps.
ci: Build the macOS image each time the Linux image is built.
ci: Delimit building each commit with a collapsible section.
vkd3d-shader/d3d-asm: Reset indent level on HS phases.
tests: Mark some test failures as todo on llvmpipe.
tests: Skip some tests that crash on llvmpipe.
tests: Print the device name.
tests: Add llvmpipe among the Mesa drivers.
tests: Pop the test context when leaving its scope.
ci: Build Mesa for release.
vkd3d-shader/hlsl: Emit half results when operating on half arguments.
tests: Check that side effects do not happen after discard.
vkd3d-shader/ir: Move `break's out of selection constructs when possible.
vkd3d-shader/ir: Count how many jumps target each loop.
vkd3d-shader/ir: Remove loops that terminate with a `break'.
vkd3d-shader/ir: Prepare for changing the destination list in vsir_cfg_optimize_recurse().
vkd3d-shader/ir: Append code to the non-breaking branch if there is breaking one.
vkd3d-shader/ir: Move breaks out of selections again after having optimized loops.
vkd3d-shader/ir: Split program structurization.
vkd3d-shader/ir: Split undominated SSA materialization.
vkd3d-shader/ir: Refactor declaration emission outside of the CFG structure.
vkd3d-shader/ir: Split handling blocks when emitting a structured program.
vkd3d-shader/ir: Split handling loops when emitting a structured program.
vkd3d-shader/ir: Split handling selections when emitting a structured program.
vkd3d-shader/ir: Split handling jumps when emitting a structured program.
vkd3d-shader/ir: Introduce vsir_program_lower_instructions().
vkd3d-shader/ir: Move DCL_TEMPS removal to the generic instruction lowering pass.
vkd3d-shader/ir: Swap selection branches if the if branch is empty.
vkd3d-shader/ir: Only emit trampolines when needed.
vkd3d-shader/ir: Only emit launchers when needed.
vkd3d-utils: Make all extensions optional in D3D12CreateDeviceVKD3D().
tests: Avoid using a different UAV for SM<6 and SM>=6.
tests: Check that derivatives are still computed after discarding.
tests/shader-runner: Use OpDemoteToHelperInvocationEXT when available.
tests: Allow skipping DXC tests at runtime.
tests: Allow compiling shaders with DXC on crosstests.
ci: Run crosstests with DXC too.
include: Document struct vkd3d_instance_create_info.
include: Document struct vkd3d_structure_type.
include: Document struct vkd3d_optional_instance_extensions_info.
include: Document structure vkd3d_application_info.
include: Document structure vkd3d_host_time_domain_info.
vkd3d-shader/ir: Skip invalid blocks when materializing undominated SSAs.
vkd3d-shader/ir: Structurize each function of a hull shader.
vkd3d-shader/ir: Materialize SSAs in each function of a hull shader.
tests: Test wave reconvergence after selections and loops.
tests: Add missing test file.
vkd3d: Simplify control flow for swapchain images.
include: Document structure vkd3d_device_create_info.
include: Document structure vkd3d_optional_device_extensions_info.
include: Document structure vkd3d_image_resource_create_info.
vkd3d: Warn about missing extensions only when meaningful.
vkd3d: Move checking device extensions to a dedicated function.
vkd3d: Do not automatically succeed if no extensions are available.
vkd3d: Init physical device information after checking available extensions.
vkd3d: Only request properties and features when the corresponding extension is available.
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS14 in CheckFeatureSupport().
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS15 in CheckFeatureSupport().
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS16 in CheckFeatureSupport().
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS17 in CheckFeatureSupport().
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS18 in CheckFeatureSupport().
vkd3d: Move the full stops before the newline.
tests: Check device support for all the 16 bit image formats.
tests: Skip a test that freezes the GPU on NVIDIA.
Henri Verbeet (85):
vkd3d-shader: Enable GLSL target support when VKD3D_SHADER_UNSUPPORTED_GLSL is defined.
vkd3d-shader/glsl: Use location information from the current instruction.
vkd3d-shader/d3d-asm: Get rid of the (now) redundant "shader_desc" parameter to vkd3d_dxbc_binary_to_text().
vkd3d-shader/glsl: Introduce glsl_compile().
vkd3d-shader/ir: Pass a struct vsir_program to instruction_array_lower_texkills().
vkd3d-shader/ir: Pass a struct vsir_program to materialize_ssas_to_temps_process_reg().
vkd3d-shader/ir: Pass a struct vsir_program to materialize_ssas_to_temps().
vkd3d-shader/ir: Pass a struct vsir_program to simple_structurizer_run().
vkd3d-shader/ir: Pass a struct vsir_program to remap_output_signature().
vkd3d-shader/glsl: Store a pointer to the vsir program in struct vkd3d_glsl_generator.
vkd3d-shader/glsl: Trace the generated shader.
vkd3d-shader/glsl: Generate comments for unhandled instructions.
vkd3d-shader/ir: Pass a struct vsir_program to shader_normalise_io_registers().
vkd3d-shader/ir: Pass a struct vsir_program to normalise_combined_samplers().
vkd3d-shader/ir: Pass a struct vsir_program to flatten_control_flow_constructs().
vkd3d-shader/ir: Pass a struct vsir_program to vsir_validate().
vkd3d-shader/glsl: Keep track of the current indentation level.
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_domain().
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_output_primitive().
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_partitioning().
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_src_param().
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_dst_param().
tests/shader_runner: Add GLSL support to the GL runner.
vkd3d-shader/ir: Pass a struct vsir_program to vkd3d_shader_normalise().
vkd3d-common: Merge vkd3d_debug.h into vkd3d_common.h.
vkd3d: Move the vkd3d_mutex implementation to vkd3d-common.
tests: Initialise resource_desc1.Layout in test_get_copyable_footprints() (Valgrind).
tests/shader_runner: Cleanup on insufficient GLSL support in gl_runner_init() (Valgrind).
vkd3d-dxbc: Close output files after writing them.
vkd3d-dxbc: Introduce a helper function to handle ACTION_TYPE_EMIT.
vkd3d-dxbc: Introduce a helper function to apply actions.
vkd3d-dxbc: Free the blob if parsing it failed.
vkd3d-dxbc: Implement extracting section data.
vkd3d-dxbc: Allow the section to extract to be specified by tag.
tests: Free the shader blobs once we're done with them in test_create_pipeline_state(). (Valgrind).
tests/test-driver: Avoid "head" with negative line count.
configure: Use AC_CHECK_TOOL to check for widl.
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_register().
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_reg_type().
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_shader_input_sysval_semantic().
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_decl_usage().
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_primitive_type().
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_interpolation_mode().
tests: Test creating compute pipeline states from shaders with embedded root signatures.
vkd3d: Implement creating compute pipeline states from shaders with embedded root signatures.
vkd3d-shader/d3d-asm: Get rid of shader_addline().
vkd3d-shader/ir: Remove VKD3DSIH_DCL_CONSTANT_BUFFER instructions.
vkd3d: Avoid leaking "messages" when "error_blob" is NULL in vkd3d_serialize_root_signature(). (Valgrind).
vkd3d: Avoid leaking "messages" when "error_blob" is NULL in vkd3d_serialize_versioned_root_signature(). (Valgrind).
vkd3d-shader/glsl: Call vkd3d_shader_normalise().
vkd3d-shader/glsl: Add vkd3d-shader version information to the generated shader.
vkd3d-shader/hlsl: Support d3d-asm as target format.
vkd3d-shader/hlsl: Support spirv-binary and spirv-text as target formats.
tests/shader_runner: Pass only valid stages to vkCreateGraphicsPipelines().
vkd3d-shader/glsl: Implement VKD3DSIH_NOP.
vkd3d: Move the vkd3d_cond implementation to vkd3d-common.
vkd3d-common: Introduce VKD3D_BITMAP_SIZE.
vkd3d: Use WIDL_C_INLINE_WRAPPERS.
vkd3d-utils: Use WIDL_C_INLINE_WRAPPERS.
vkd3d-common: Use WIDL_C_INLINE_WRAPPERS.
tests/shader_runner: Use WIDL_C_INLINE_WRAPPERS.
vkd3d: Get rid of vkd3d_atomic_compare_exchange_pointer().
vkd3d-common: Introduce vkd3d_atomic_compare_exchange_u32().
vkd3d-common: Introduce vkd3d_atomic_exchange_u32().
vkd3d-common: Introduce vkd3d_atomic_exchange_ptr().
vkd3d-shader/hlsl: Use vkd3d_string_buffer_printf() in declare_predefined_types().
vkd3d-shader/spirv: Use location information from the current instruction.
vkd3d-shader: Get rid of struct vkd3d_shader_desc.
configure: Build with -flto=auto when available.
vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compiler_generate_spirv().
vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compile().
vkd3d-shader: Pass a struct vsir_program to scan_with_parser().
vkd3d-shader: Pass a struct vsir_program to vkd3d_shader_parser_compile().
tests/shader_runner: Get rid of some redundant "| glsl" conditions.
vkd3d-shader/ir: Use a separate allocation for the vsir program in struct vkd3d_shader_parser.
vkd3d-shader/ir: Pass an initialised vsir_program structure to vkd3d_shader_parser_init().
vkd3d-shader/ir: Do not store the vkd3d-shader configuration flags in struct vkd3d_shader_parser.
vkd3d-shader/d3dbc: Parse the shader into a vsir program in vkd3d_shader_sm1_parser_create().
vkd3d-shader/tpf: Parse the shader into a vsir program in vkd3d_shader_sm4_parser_create().
vkd3d-shader/dxil: Parse the shader into a vsir program in vkd3d_shader_sm6_parser_create().
vkd3d-shader: Use a separate allocation for the "semantic_name" field of shader signature elements.
include: Document the additional HLSL transformations supported by vkd3d_shader_compile().
include: Add a \since tag for VKD3D_FALSE.
build: Fix the order of a couple of shader runner tests.
tests: Rename VKD3D_TESTS_SKIP_DXC to VKD3D_TEST_SKIP_DXC.
Nikolay Sivov (49):
vkd3d-shader/hlsl: Implement ternary operator for older vertex profiles.
vkd3d-shader/hlsl: Add keyword tokens for fx_5_0 shader object types.
vkd3d-shader/hlsl: Allow technique10 {} blocks for fx_2_0.
vkd3d-shader/fx: Reject fx_2_0 output without techniques.
vkd3d-shader/fx: Make sure to set error message for unimplemented cases.
tests: Add some tests for shader object type names.
vkd3d-shader/hlsl: Improve VertexShader/PixelShader types handling.
vkd3d-shader/hlsl: Add determinant() function.
vkd3d-shader/hlsl: Allow modifiers on buffer declarations.
vkd3d-shader/d3dbc: Do not write semantic declarations for unused variables.
vkd3d-shader/fx: Add initial support for writing uninitialized vertex/pixel shader objects.
vkd3d-shader: Add an option to enable child effects compilation.
vkd3d-shader/fx: Add support for writing shared object descriptions for fx_4_x.
vkd3d-shader: Remove a token for 'precise' modifier.
vkd3d-shader: Parse a 'single' modifier.
vkd3d-shader/fx: Handle 'single' modifier for buffers.
vkd3d-shader/fx: Use type writing helper only for fx_4+.
vkd3d-shader/fx: Fix an instruction block leak.
vkd3d-shader/fx: Populate global variables list during context initialization.
vkd3d-shader/fx: Add initial support for writing fx_2_0 parameters.
vkd3d-shader/fx: Remove newlines from fixme messages.
vkd3d-shader/fx: Fail effect writing on unsupported annotations.
vkd3d-shader: Adjust "child-effect" option documentation.
vkd3d-shader/fx: Mark shared variables as such for fx_2_0 effects.
vkd3d-shader/fx: Zero-pad strings when aligning them for fx_2_0.
vkd3d-shader/fx: Set initial object count to 1 for fx_2_0.
tests: Rename effect test files to make them easier to find.
vkd3d-shader/fx: Handle "half" type for fx_2_0 parameters.
vkd3d-shader/fx: Handle "uint" type for fx_2_0 parameters.
vkd3d-shader/hlsl: Treat "texture" type name as case-insensitive.
vkd3d-shader/fx: Accept texture types when writing fx_2_0 effects.
vkd3d-shader/hlsl: Allow annotations on constant buffers.
vkd3d-shader/fx: Add an option to include empty buffers in the effect binary.
vkd3d-shader/hlsl: Allow 'export' modifier on functions.
vkd3d-shader/hlsl: Test refract() intrinsic.
vkd3d-shader/hlsl: Support refract() intrinsic.
tests: Add some tests for string variables.
vkd3d-shader/fx: Write depth stencil view object variables.
vkd3d-shader/fx: Set RTV counter in the header.
vkd3d-shader/fx: Set texture count in the header.
vkd3d-shader/fx: Fix shader counter in the header.
vkd3d-shader/fx: Filter out unsupported object types.
vkd3d-shader/fx: Set UAV count in the header.
vkd3d-shader/fx: Initial support for writing sample state objects.
tests: Test SM1 constant register allocation with a row_major matrix.
vkd3d-shader/fx: Implement writing shared buffers.
vkd3d-shader/fx: Use correct type name when reusing types.
vkd3d-shader: Remove explicit newlines from hlsl_fixme() messages.
vkd3d-shader/ir: Set texture register dimension as VEC4 when normalising combined samplers.
Petrichor Park (2):
vkd3d-shader/hlsl: Implement hyperbolic sin and cos.
vkd3d-shader/hlsl: Implement tanh.
Stefan Dösinger (12):
vkd3d: Add ID3D12Device9 interface stubs.
vkd3d: Add an ID3D12ShaderCacheSession stub.
vkd3d: Validate and store shader cache session descriptors.
tests: Add tests for creating D3D12ShaderCacheSession objects.
tests: Add CreateShaderCacheSession pointer clearing tests.
vkd3d: Implement opening and closing shader caches.
vkd3d: Implement reopening existing caches.
vkd3d: Implement vkd3d_shader_cache_put.
vkd3d: Implement vkd3d_shader_cache_get.
vkd3d: Implement cache locking.
tests/d3d12: Add tests for storing and retrieving cache values.
vkd3d: Add a win32 version of vkd3d_get_program_name.
Victor Chiletto (4):
vkd3d-shader/hlsl: Avoid a null pointer dereference in hlsl_block_cleanup (UBSan).
tests/hlsl: Add a test for the XOR assign operator.
vkd3d-shader/hlsl: Fix XOR assign operator lexing.
vkd3d-shader/preproc: Treat CR as whitespace.
```
The Wine development release 9.9 is now available.
What's new in this release:
- Support for new Wow64 mode in ODBC.
- Improved CPU detection on ARM platforms.
- Removal of a number of obsolete features in WineD3D.
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/9.x/wine-9.9.tar.xz>
Binary packages for various distributions will be available
from <https://www.winehq.org/download>
You will find documentation on <https://www.winehq.org/documentation>
Wine is available thanks to the work of many people.
See the file [AUTHORS][1] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/raw/wine-9.9/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 9.9 (total 38):
- #25009 Password Memory 2010 - Titlebar color rendering error
- #26407 Shadowgrounds Survivor crashes after viewing the map
- #26545 Crysis2: Red color on highlights of Bumpmap/Specular Highlights
- #27745 Racer is unplayable
- #28192 regedit: The usage message arrives too late in the wine console
- #29417 Mouse pointer laggy/slow in Dweebs and Dweebs 2 when virtual desktop mode is enabled
- #31665 Femap unexpected crash on rebuild database (or any command that involves it i.e. import)
- #32346 Window is too large with Batman and Head Over Heels remakes
- #39532 Assassin's Creed Unity doesn't run
- #40248 Some .NET applications throw unhandled exception: System.NotImplementedException: 'System.Management.ManagementObjectSearcher.Get' when using Wine-Mono
- #44009 Syberia Gog version: crash after cinematics
- #44625 Cybernoid 2 exits but x window drawing updates are frozen
- #44863 Performance regression in Prince of Persia 3D
- #45358 Assassin's Creed Syndicate (AC Unity; AC Odyssey) broken graphics
- #49674 Feature Request: Restoring previous resolution upon an app crashing
- #51200 High repaint label volume causes freezing
- #53197 Total War: Shogun 2 crashes on unimplemented function d3dx11_42.dll.D3DX11LoadTextureFromTexture
- #55513 Paint.NET 3.5.11 runs unstable on Wine 8.x (and later) because of a bug in Mono
- #55939 Moorhuhn Director's Cut crashes after going in-game
- #56000 Window title is not set with winewayland
- #56422 Exact Audio Copy installer crashes
- #56429 Applications crash with BadWindow X error
- #56483 ShellExecute changes in Wine 9.5 broke 64-bit Winelib loading in WoW64 builds
- #56485 Visual novel RE:D Cherish! displays white screen instead of logo video
- #56492 Opentrack/TrackIR head tracking broken
- #56498 Incorrect substring expansion for magic variables
- #56506 strmbase TRACEs occasionally fail to print floats
- #56527 Final Fantasy XI Online: Opening movie triggers a 'GStreamer-Video-CRITICAL'.
- #56579 Setupapi fails to read correct class GUID and name from INF file containing %strkey% tokens
- #56588 FlatOut 1 display resolution options limited to current desktop resolution using old wow64
- #56595 Fallout 3 is slow
- #56607 steam: no tray icon starting with wine 9.2
- #56615 Spelunky won't start (GLSL version 1.20 is too low; 1.20 is required)
- #56653 GetLogicalProcessorInformation can be missing Cache information
- #56655 X11 Driver fails to load
- #56661 Project Diablo 2 crashes
- #56671 Disney Ratatouille demo renders upside down on Intel graphics
- #56682 msvcrt:locale prevents the msvcrt:* tests from running on Windows 7
### Changes since 9.8:
```
Akihiro Sagawa (2):
quartz/tests: Test read position after MPEG splitter connection.
winegstreamer: Seek to the end after MPEG splitter connection.
Alex Henrie (1):
dinput: Don't include every version of DirectInputCreate in every DLL.
Alexandre Julliard (38):
nls: Update locale data to CLDR version 45.
winedump: Dump registry scripts resources as text.
winedump: Dump typelib resources in structured format.
atl: Remove empty clsid registration.
dhtmled.ocx: Remove empty clsid registration.
widl: Don't generate empty interface registrations.
ntdll: Use null-terminated strings instead of explicit lengths to build SMBIOS data.
ntdll: Cache the generated SMBIOS data.
ntdll: Build the SMBIOS table incrementally.
ntdll: Generate dummy SMBIOS data on non-supported platforms.
ntdll: Store the CPU vendor and id during detection.
ntdll: Add processor information to the SMBIOS data.
configure: Restore warning for missing PE compiler.
ntdll: Report the correct processor details on ARM platforms.
ntdll: Update PROCESSOR_ARCHITECTURE variable correctly for ARM platforms.
wineboot: Create CPU environment keys together with other hardware keys.
wineboot: Get the CPU model details with NtQuerySystemInformation(SystemCpuInformation).
wineboot: Report the correct model number on ARM platforms.
wineboot: Support multiple SMBIOS entries of the same type.
wineboot: Retrieve CPU details through the SMBIOS table.
winemac.drv: Remove some no longer used code.
wbemprox: Get the processor caption from the registry.
wbemprox: Support multiple SMBIOS entries of the same type.
wbemprox: Get the processor manufacturer from the SMBIOS table.
wbemprox: Get the processor name from the SMBIOS table.
wbemprox: Get the processor count from the SMBIOS table.
wbemprox: Get the processor id from the SMBIOS table.
wbemprox: Get a few more processor details from the SMBIOS table.
wbemprox: Get the processor type and model with SystemCpuInformation.
wbemprox: Use RtlGetNativeSystemInformation directly to get the correct info on ARM platforms.
msvcrt/tests: Don't link to _setmaxstdio.
msvcrt: Update some mangled names on ARM.
ntdll: Add default values for cache parameters.
msvcrt: Resync cxx.h with msvcp90.
msvcrt: Unify __CppXcptFilter implementations.
msvcrt: Unify __CxxQueryExceptionSize implementations.
msvcrt: Unify __CxxDetectRethrow implementations.
msvcrt: Unify checks for valid C++ exception.
Alexandros Frantzis (3):
win32u: Enable dibdrv wglDescribePixelFormat through p_get_pixel_formats.
user32/tests: Skip affected keyboard tests if a spurious layout change is detected.
user32/tests: Remove workaround for SendInput keyboard tests on zh_CN.
Alistair Leslie-Hughes (1):
include: Add some D3D12_FEATURE_DATA_D3D12_OPTIONS* types.
Anton Baskanov (2):
winegstreamer: Recognize MFAudioFormat_MPEG and MFAudioFormat_MP3.
winegstreamer: Add missing format fields to WMA support check.
Billy Laws (2):
ntdll: Allocate wow64 environment block within the 32-bit address space.
ntdll: Don't restore PC from LR after unwinding through frame switches.
Biswapriyo Nath (1):
include: Avoid a C++ keyword.
Brendan McGrath (3):
winex11.drv: Increment mode_idx in {xrandr10,xf86vm}_get_modes.
winegstreamer: Pass filename to wg_parser when available.
mplat/tests: Test Media Source is freed if immediately released.
Brendan Shanks (1):
winemac.drv: Fix warning in macdrv_get_pixel_formats.
Connor McAdams (4):
d3dx9/tests: Add a test for negative values in the source rectangle passed to D3DXLoadSurfaceFromMemory.
d3dx9/tests: Add a new compressed surface loading test.
d3dx9: Only do direct copies of full blocks for compressed formats.
d3dx9: Fix destination rectangles passed from D3DXLoadSurfaceFromMemory() to d3dx_load_image_from_memory().
Daniel Lehman (2):
msvcrt/tests: Add result for Turkish_Türkiye.1254.
msvcrt/tests: Add tests for _wcsicmp_l.
Dmitry Timoshkov (2):
kernelbase: Add support for FileDispositionInfoEx to SetFileInformationByHandle().
user32/tests: Offset child CS_PARENTDC window from parent to make more bugs visible.
Elizabeth Figura (38):
wined3d: Retrieve the VkCommandBuffer from wined3d_context_vk after executing RTV barriers.
wined3d: Submit command buffers after 512 draw or dispatch commands.
ddraw: Use system memory for version 4 vertex buffers.
ddraw: Upload only the used range of indices in d3d_device7_DrawIndexedPrimitive().
ddraw/tests: Test GetVertexBufferDesc().
wined3d: Fix GLSL version comparison.
maintainers: Change the full form of my name.
wined3d: Remove the offscreen_rendering_mode setting.
wined3d: Use wined3d_resource_is_offscreen() directly in ffp_blitter_clear_rendertargets().
wined3d: Remove no longer used support for drawing to an onscreen render target.
wined3d: Remove the no longer used render_offscreen field from struct ds_compile_args.
wined3d: Remove the no longer used Y correction variable.
d3d9/tests: Clarify and expand point size tests.
d3d9/tests: Expand test_color_vertex().
d3d9/tests: Add some tests for default diffuse values.
d3d9/tests: Test default attribute components.
wined3d: Remove the GL FFP vertex pipeline.
wined3d: Remove the GL FFP fragment pipeline.
wined3d: Remove the NV_register_combiners fragment pipeline.
wined3d: Remove the ATI_fragment_shader fragment pipeline.
wined3d: Remove the ARB_fragment_program blitter.
wined3d: Remove the ARB fragment pipeline.
wined3d: Remove the ARB shader backend.
amstream: Link to msvcrt instead of ucrtbase.
evr: Link to msvcrt instead of ucrtbase.
qasf: Link to msvcrt instead of ucrtbase.
qcap: Link to msvcrt instead of ucrtbase.
qdvd: Link to msvcrt instead of ucrtbase.
qedit: Link to msvcrt instead of ucrtbase.
quartz: Link to msvcrt instead of ucrtbase.
winegstreamer: Link to msvcrt instead of ucrtbase.
wined3d: Remove no longer used support for emulated non-power-of-two textures.
wined3d: Remove no longer used support for rectangle textures.
wined3d: Remove texture non-power-of-two fixup.
wined3d: Remove the last vestiges of ARB_texture_rectangle support.
wined3d: Collapse together NPOT d3d_info flags.
wined3d: Remove the redundant "pow2_width" and "pow2_height" fields.
wined3d: Fix inversion in shader_get_position_fixup().
Eric Pouech (19):
cmd/tests: Test using %%0-%%9 as loop variables.
cmd/tests: Test nested loop variables expansion.
cmd/tests: Test delayed expansion with spaces in IF and FOR.
cmd/tests: Test calling batch files named as builtin commands.
cmd/tests: Test success/failure of commands.
cmd: Consistenly use the same variable to identify current command.
cmd: No longer keep track of last element in command list.
cmd: Introduce xrealloc helper.
cmd: Use CRT's popen instead of rewriting it.
cmd: Remove malloc attribute from xrealloc.
cmd: Introduce CMD_NODE structure.
cmd: Add helpers to handle list in degenerated binary tree.
cmd: Move operator from CMD_COMMAND to CMD_NODE.
msvcrt: Demangle std::nullptr_t datatype.
winedump: Demangle std::nullptr_t datatype.
msvcrt: Don't consider end of list encoding as real data types.
winedump: Don't consider end of list encoding as real data types.
msvcrt: Correctly unmangle qualified pointer to function/method.
winedump: Correctly unmangle qualified pointer to function/method.
Esme Povirk (20):
gdiplus: Add a function to bracket HDC use.
gdiplus: Bracket HDC use in gdi_alpha_blend.
gdiplus: Bracket HDC use in alpha_blend_pixels_hrgn.
gdiplus: Bracket hdc use in brush_fill_path.
gdiplus: Bracket HDC use in draw_cap.
gdiplus: Bracket HDC use in draw_poly.
gdiplus: Bracket HDC use in trace_path.
gdiplus: Do not use hdc directly in get_graphics_bounds.
gdiplus: Accept an HDC in get_gdi_transform.
gdiplus: Fix background key.
gdiplus: Bitmap stride is ignored when Scan0 is non-NULL.
gdiplus: Support anchors on thin paths.
gdiplus: Remove unnecessary math in add_anchor.
gdiplus: Fix signs on custom line cap rotation in add_anchor.
gdiplus: Reorder filled arrow cap points to match native.
gdiplus: Add a test for GdipWidenPath with Custom linecaps.
gdiplus: Do not create gdi32 objects for Bitmap objects.
gdiplus: Bracket HDC use in GdipDrawImagePointsRect.
gdiplus: Bracket HDC use in GDI32_GdipFillPath.
gdiplus: Bracket HDC use in GDI32_GdipFillRegion.
Fabian Maurer (2):
win32u: Factor out scroll timer handling.
win32u: Only set scroll timer if it's not running.
Fotios Valasiadis (1):
ntdll/unix: Fix building on musl by explicitly including asm/ioctls.h.
Georg Lehmann (1):
winevulkan: Update to VK spec version 1.3.285.
Hans Leidekker (8):
odbc32: Forward SQLDataSourcesA() to SQLDataSources() and GetDiagRecA() to GetDiagRec().
odbc32: Make Unix call parameters Wow64 compatible.
odbc32: Load_odbc() returns NTSTATUS.
odbc32: Move replication of ODBC settings to the Unix lib.
odbc32: Add Wow64 thunks.
include: Add missing Unicode SQL function declarations.
odbc32: Don't load libodbc.so dynamically.
odbc32/tests: Add tests.
Hongxin Zhao (1):
po: Add a missing \t in the Simplified Chinese translation.
Huw D. M. Davies (3):
nsi/tests: Use NSI_IP_COMPARTMENT_TABLE instead of hard coding the integer.
mmdevapi: Remove unused ACImpl typedef.
maintainers: Remove Andrew Eikum.
Jacek Caban (25):
winecrt0: Support __os_arm64x_dispatch_call symbol on ARM64EC.
d3dx9/tests: Remove xfile dumping functionality.
mshtml: Introduce DISPEX_IDISPATCH_IMPL.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmlnode.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmlbody.c.
mshtml: Use DISPEX_IDISPATCH_IMPL in htmlanchor.c.
mshtml: Use DISPEX_IDISPATCH_IMPL in htmlarea.c.
mshtml: Use DISPEX_IDISPATCH_IMPL in htmlattribute.c.
mshtml: Use DISPEX_IDISPATCH_IMPL in htmlcomment.c.
mshtml: Use DISPEX_IDISPATCH_IMPL in htmlcurstyle.c.
mshtml: Use DISPEX_IDISPATCH_IMPL for DocumentType object implementation.
winebuild: Use .drectve section for exports on ARM64EC.
mshtml: Use DISPEX_IDISPATCH_IMPL for HTMLElement object implementation.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmlelem.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmlelemcol.c.
mshtml: Use DISPEX_IDISPATCH_IMPL for HTMLEventObj object implementation.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmlevent.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmlform.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmlframe.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmlgeneric.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmlhead.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmlimg.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmlinput.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmllink.c.
mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmllocation.c.
Nikolay Sivov (7):
d2d1/tests: Add a test for effect output image interface query.
d2d1/effect: Fix GetImageLocalBounds() prototype.
d2d1/tests: Add some vertex buffer tests.
d2d1/effect: Use more generic naming for loaded shaders array.
d2d1/effect: Add a stub vertex buffer object.
d2d1/effect: Implement SetPassthroughGraph().
d2d1/effect: Implement ConnectNode().
Paul Gofman (7):
xaudio2: Use FAudioVoice_DestroyVoiceSafeEXT() in destroy_voice().
bcrypt: Support RSA/PKCS1 signatures with unspecified hash algorithm.
win32u: Update last message time in NtUserGetRawInputBuffer().
ntdll: Allocate crit section debug info by default for Windows versions before 8.
opengl32: Prefer formats with depth if unspecified in wglChoosePixelFormat().
xaudio2/tests: Fix test failures with xaudio2_8 in test_submix().
nsiproxy.sys: Return success and zero count from ipv6_forward_enumerate_all() if IPV6 is unsupported.
Piotr Caban (4):
ucrtbase: Handle empty list in variadic template.
winedump: Handle empty list in variadic template.
msvcrt/tests: Don't link to _wcsicmp_l and _create_locale.
ntdll: Don't use gmtime concurrently.
Rémi Bernon (37):
winex11: Only request display modes driver data when needed.
win32u: Read / write source modes as a single registry blob.
win32u: Remove now unnecessary reset_display_manager_ctx.
win32u: Use struct pci_id in struct gdi_gpu.
win32u: Remove driver-specific id from struct gdi_gpu.
win32u: Pass gdi_gpu structure members as add_gpu parameters.
win32u: Return STATUS_ALREADY_COMPLETE from UpdateDisplayDevices.
mfreadwrite/tests: Add some source reader D3D11 awareness tests.
mf/tests: Test video processor D3D11 awareness.
winegstreamer/video_processor: Implement D3D awareness.
mfreadwrite/reader: Pass the device manager to the stream transforms.
winegstreamer: Introduce a new wg_transform_create_mf helper.
winegstreamer: Introduce a new check_audio_transform_support helper.
winegstreamer: Introduce a new check_video_transform_support helper.
mfplat: Fix MFCreateMFVideoFormatFromMFMediaType videoInfo.VideoFlags masks.
mfplat: Use IMFMediaType_GetBlobSize instead of IMFMediaType_GetBlob.
mfplat: Introduce a new init_video_info_header helper.
mfplat: Use media_type_get_uint32 in more places.
mfplat: Factor AM_MEDIA_TYPE video format allocation.
mfplat: Set AM_MEDIA_TYPE bTemporalCompression and bFixedSizeSamples.
mfplat: Implement FORMAT_MPEGVideo for MFInitAMMediaTypeFromMFMediaType.
mfplat: Implement FORMAT_MPEG2Video for MFInitAMMediaTypeFromMFMediaType.
mfplat: Implement MFInitMediaTypeFromMPEG1VideoInfo.
mfplat: Implement MFInitMediaTypeFromMPEG2VideoInfo.
mfplat: Implement MFCreateVideoMediaType.
winebus: Don't advertise hidraw devices as XInput compatible.
winebus: Report whether devices are connected over bluetooth.
winebus: Move Sony controllers report fixups to PE side.
mfreadwrite/reader: Shutdown the queue when public ref is released.
mfplat: Add MFVideoFormat_ABGR32 format information.
mf/tests: Add video processor tests with MFVideoFormat_ABGR32 format.
mfreadwrite/tests: Add tests with MFVideoFormat_ABGR32 output format.
winegstreamer: Support MFVideoFormat_ABGR32 output in the video processor.
mfreadwrite/reader: Fixup MFVideoFormat_ABGR32 subtype to enumerate the video processor.
win32u: Set DEVMODEW dmSize field.
wineandroid: Set DEVMODEW dmSize field.
winemac: Set DEVMODEW dmSize field.
Tim Clem (7):
mountmgr.sys: Do not create drive letters or volumes for unbrowsable macOS volumes.
mountmgr.sys: Do not add drive letters or volumes for macOS volumes without mount paths.
winemac.drv: Document mode_is_preferred.
winemac.drv: Prefer display modes that are marked as usable for desktop.
winemac.drv: Do not consider the "valid" and "safe" flags as making a display mode unique.
Revert "winemac.drv: Hide app's dock icon when it wouldn't have a taskbar item on Windows.".
winemac.drv: Exclude dictation when looking for input methods.
Yuxuan Shui (3):
rtworkq: Avoid use-after-free.
mfplat/tests: Validate MFCancelWorkItem releases the callback.
rtworkq: Release cancelled work items.
Ziqing Hui (1):
winegstreamer/video_decoder: Make output_plane_align specific to h264.
```
The Wine development release 9.8 is now available.
What's new in this release:
- Mono engine updated to version 9.1.0.
- IDL-generated files use fully interpreted stubs.
- Improved RPC/COM support on ARM platforms.
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/9.x/wine-9.8.tar.xz>
Binary packages for various distributions will be available
from <https://www.winehq.org/download>
You will find documentation on <https://www.winehq.org/documentation>
Wine is available thanks to the work of many people.
See the file [AUTHORS][1] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/raw/wine-9.8/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 9.8 (total 22):
- #3689 Microsoft Office 97 installer depends on stdole32.tlb be in v1 (SLTG) format
- #33270 Cursor disappears during Installshield install
- #37885 Battle.net launcher fails to set permissions on WoW files
- #38142 Approach fields box only show 3/4 of one line
- #44388 gldriverquery.exe crash on wineboot and company of heroes says no 3d
- #45035 Buttons of the Radiosure program are missing
- #46455 Desktop syncing app for Remarkable devices crashes on startup
- #47741 Lotus Approach: Initial "Welcome" dialog not shown on startup
- #51361 SimSig with Wine 6.18 breaks after upgrading from libxml2 2.9.10 to 2.9.12
- #54997 msys2: gpg.exe fails because "NtSetInformationFile Unsupported class (65)" / FileRenameInformationEx
- #55736 Solid Edge crashes after a couple of minutes
- #55844 Paper tray options missing. Landscape orientation is ignored
- #56041 iZotope Product Portal crashes
- #56248 VTFEdit: Exception When Loading .VTF Files
- #56309 Across Lite doesn't show the letters properly when typing
- #56324 Falcon BMS launcher fails to start (native .Net 4.6.1 needed)
- #56407 SaveToGame hangs during DWM initialization
- #56472 Recettear opening movie blackscreen in Wine 9.5
- #56581 Corsair iCUE 4: needs unimplemented function SHELL32.dll.SHAssocEnumHandlersForProtocolByApplication
- #56598 Calling [vararg] method via ITypeLib without arguments via IDispatch fails
- #56599 HWMonitor 1.53 needs unimplemented function pdh.dll.PdhConnectMachineA
- #56609 vcrun2008 fails to install
### Changes since 9.7:
```
Aida Jonikienė (1):
msvcp140_atomic_wait: Implement __std_*_crt().
Akihiro Sagawa (3):
quartz/tests: Add tests to reject unsupported contents for MPEG splitter.
winegstreamer: Reject unexpected formats on init.
winegstreamer: Implement input media type enumeration in MPEG splitter.
Alex Henrie (3):
setupapi: Don't set RequiredSize when SetupDiGetClassDescription* fails.
shell32: Add SHAssocEnumHandlersForProtocolByApplication stub.
pdh: Add PdhConnectMachineA stub.
Alexandre Julliard (57):
include: Update a couple of RPC structures.
rpcrt4: Add a wrapper for client calls from stubless proxies.
rpcrt4: Move the FPU register conversion to the stubless proxy wrapper.
rpcrt4: Remap registers to the stack for stubless proxies on ARM platforms.
rpcrt4: Stop passing the actual FPU regs pointer to client call functions.
rpcrt4: Remove obsolete version comments from spec file.
rpcrt4: Fix stack alignment and by-value parameters for typelibs on ARM platforms.
rpcrt4: Generate the parameter extension data for typelibs on ARM platforms.
rpcrt4: Extend 8- and 16-bit parameters on ARM.
oleaut32: Extend 8- and 16-bit parameters on ARM.
rpcrt4: Use fully interpreted IDL stubs.
rpcrt4/tests: Use fully interpreted IDL stubs.
schedsvc: Use fully interpreted IDL stubs.
schedsvc/tests: Use fully interpreted IDL stubs.
sechost: Use fully interpreted IDL stubs.
taskschd: Use fully interpreted IDL stubs.
ntoskrnl.exe: Use fully interpreted IDL stubs.
plugplay: Use fully interpreted IDL stubs.
rpcss: Use fully interpreted IDL stubs.
services: Use fully interpreted IDL stubs.
ntdll/tests: Remove unnecessary shared header.
dbghelp: Ignore a couple of Dwarf-3 opcodes.
oleaut32: Fix IDispatch::Invoke for vararg functions with empty varargs.
systeminfo: Pass proper Unicode strings to fwprintf.
avifil32: Use fully interpreted IDL stubs.
combase: Use fully interpreted IDL stubs.
dispex: Use fully interpreted IDL stubs.
ia2comproxy: Use fully interpreted IDL stubs.
ieproxy: Use fully interpreted IDL stubs.
mscftp: Use fully interpreted IDL stubs.
makefiles: Support building files for x86-64 architecture on ARM64EC.
rpcrt4: Move the stubless client thunks to a separate file.
rpcrt4: Move the stubless delegating thunks to a separate file.
rpcrt4: Move call_server_func() to a separate file.
msdaps: Use fully interpreted IDL stubs.
msi: Use fully interpreted IDL stubs.
mstask: Use fully interpreted IDL stubs.
netapi32: Use fully interpreted IDL stubs.
oleacc: Use fully interpreted IDL stubs.
sti: Use fully interpreted IDL stubs.
urlmon: Use fully interpreted IDL stubs.
windowscodecs: Use fully interpreted IDL stubs.
actxprxy: Use fully interpreted IDL stubs.
ole32: Use fully interpreted IDL stubs.
oleaut32: Use fully interpreted IDL stubs.
qmgrprxy: Use fully interpreted IDL stubs.
quartz: Use fully interpreted IDL stubs.
widl: Fix correlation offset for unencapsulated unions in interpreted mode.
widl: Default to fully interpreted stubs mode.
oleaut32: Move the call_method thunk to a separate file.
vcomp: Move the fork wrapper to a separate file.
vcomp: Fix stack alignment in the fork wrapper on ARM.
ntdll: Build __chkstk as x86-64 code on ARM64EC.
ntdll: Generate stub entry points as x86-64 code on ARM64EC.
faudio: Import upstream release 24.05.
fluidsynth: Import upstream release 2.3.5.
png: Import upstream release 1.6.43.
Alexandros Frantzis (9):
winex11.drv: Rename wgl_pixel_format to glx_pixel_format.
opengl32: Implement wglDescribePixelFormat using new driver API get_pixel_formats.
opengl32: Cache driver pixel format information.
winewayland.drv: Enable wglDescribePixelFormat through p_get_pixel_formats.
winex11.drv: Enable wglDescribePixelFormat through p_get_pixel_formats.
winex11.drv: Remove unnecessary parameter from describe_pixel_format.
winemac.drv: Enable wglDescribePixelFormat through p_get_pixel_formats.
wineandroid.drv: Rename wgl_pixel_format to avoid name conflicts.
wineandroid.drv: Enable wglDescribePixelFormat through p_get_pixel_formats.
Alfred Agrell (1):
include: Use the correct GUID for DXFILEOBJ_PatchMesh.
Alistair Leslie-Hughes (2):
include: Add atldef.h.
windowscodecs: Avoid implicit cast changing value.
Anton Baskanov (3):
user32/tests: Test that display settings are restored on process exit.
winex11.drv: Process RRNotify events in xrandr14_get_id.
explorer: Restore display settings on process exit.
Billy Laws (1):
winevulkan: Allocate commited memory for placed mappings.
Brendan McGrath (4):
winegstreamer: Pass uri to wg_parser when available.
winegstreamer: Respond to the URI query.
winegstreamer: Fix wow64 support for wg_parser_connect.
winegstreamer: Log query after setting the URI.
Brendan Shanks (2):
widl: Use hardcoded build time in TLB custom data.
winemac.drv: Fix use-after-free in macdrv_copy_pasteboard_types.
Danyil Blyschak (1):
mfreadwrite: Store result of object activation in stream transform.
Dmitry Timoshkov (11):
widl: Make automatic dispid generation scheme better match what midl does.
widl: Create library block index right after the CompObj one.
widl: Set the lowest bit in the param name to indicate whether type description follows the name.
widl: Add support for function parameter flags to SLTG typelib generator.
widl: Fix calculation of the SLTG library block size.
stdole32.tlb: Generate typelib in SLTG format.
include: Add _Inout_cap_c_(count) macro.
include: Move InterlockedExchangeAdd64() definition before its first usage.
dssenh: Add CPSetKeyParam() stub implementation.
rsaenh: Validate pbData in CPSetKeyParam().
advapi32: CryptSetKeyParam() should accept NULL pbData.
Esme Povirk (4):
mscoree: Update Wine Mono to 9.1.0.
user32/tests: Add a flag for messages incorrectly sent by Wine.
user32/tests: Remove a no-longer needed optional flag.
windowscodecs: Check for overflow in jpeg_decoder_initialize.
Etaash Mathamsetty (2):
user32: Fake success from RegisterTouchWindow.
user32: Fake success from UnregisterTouchWindow.
Evan Tang (2):
user32/tests: Check RegisterRawInputDevices RIDDEV_DEVNOTIFY posted messages.
win32u: Post device arrival messages in NtUserRegisterRawInputDevices.
Gopal Prasad (2):
winewayland.drv: Set wayland app-id from the process name.
winewayland.drv: Implement SetWindowText.
Hans Leidekker (2):
wintrust: Add support for the PE image hash in CryptCATAdminCalcHashFromFileHandle().
msi: Install global assemblies after install custom actions and before commit custom actions.
Henri Verbeet (3):
wined3d: Pass a shader_glsl_priv structure to shader_glsl_generate_fragment_shader().
wined3d: Pass a shader_glsl_priv structure to shader_glsl_generate_compute_shader().
wined3d: Introduce the "glsl-vkd3d" shader backend.
Jacek Caban (1):
mshtml: Move iface_wrapper_t IUnknown implementation to htmlobject.c.
Kirill Zhumarin (1):
ntdll: Use termios2 for serial when possible.
Matteo Bruni (9):
wined3d: Rename WINED3DUSAGE_PRIVATE to WINED3DUSAGE_CS.
d3d9: Don't do instanced draws in DrawPrimitive() and DrawPrimitiveUP().
wined3d: Don't skip FFP projection transform update.
wined3d: Don't override texture parameters for COND_NP2 on multisample textures.
d3d9/tests: Skip test_sample_attached_rendertarget() without pixel shaders support.
wined3d: Conditionally support WINED3D_FRAGMENT_CAP_SRGB_WRITE on the ffp fragment pipe.
wined3d: Conditionally allow sRGB writes with the 'none' shader backend.
d3d9/tests: Don't create a vertex shader in test_desktop_window() when unsupported.
d3d9/tests: Test creating a texture on a NULL HWND device.
Michael Bond (1):
shell32/shellpath: Fix UserPinned and QuickLaunch KnownFolderPaths.
Nikolay Sivov (4):
d2d1: Update to ID2D1Factory7.
d2d1: Update to ID2D1DeviceContext6.
d2d1: Update to ID2D1Device6.
d2d1: Implement newer CreateDeviceContext() methods.
Paul Gofman (12):
ntdll: Remove entries from queue in RtlWakeAddressAll().
ntdll: Pre-check entry->addr before taking a spin lock in RtlWaitOnAddress().
crypt32: Mind constructor tag in CRYPT_AsnDecodeOCSPSignatureInfoCertEncoded().
cryptnet: Do not use InternetCombineUrlW() in build_request_url().
ntdll/tests: Add tests for CONTEXT_EXCEPTION_REQUEST.
ntdll: Set exception reporting flags in NtGetContextThread().
ntdll: Store exception reporting flags in server context.
ntdll: Store exception reporting flags on suspend.
ntdll: Store exception reporting flags for debug events.
winex11.drv: Support _SHIFT_ARB attributes in X11DRV_wglGetPixelFormatAttribivARB().
ntdll: Implement NtQuerySystemInformation(SystemProcessIdInformation).
msvcrt: Implement _mbsncpy_s[_l]().
Peter Johnson (1):
wined3d: Added missing GTX 3080 & 1070M.
Piotr Caban (4):
windowscodecs: Support 32-bit ABGR bitfields bitmaps.
winhttp: Fix parameters validation in WinHttpGetProxyForUrl.
msvcr80/tests: Fix errno access in tests.
winhttp: Use GlobalAlloc to allocate lpszProxy in WinHttpGetProxyForUrl.
Roland Häder (1):
wined3d: Added missing GTX 1650.
Rémi Bernon (45):
mfreadwrite/tests: Do not accept MFVideoFormat_RGB32 in the test transform.
mfreadwrite/tests: Avoid using MFCreateMediaBufferFromMediaType.
mfreadwrite/tests: Shutdown the test stream event queues on source shutdown.
mfreadwrite/reader: Avoid leaking the stream transform service MFT.
win32u: Introduce a distinct vulkan interface between win32u and the user drivers.
win32u: Introduce a new VkSurfaceKHR wrapping structure.
winevulkan: Pass win32u surface wrappers for each vkQueuePresent swapchain.
win32u: Rename vulkan surface creation/destroy driver callbacks.
win32u: Pass HWND directly to vulkan surface creation driver callback.
win32u: Move host surface destruction out of the drivers.
win32u: Destroy thread windows before calling driver ThreadDetach.
winegstreamer: Set other aperture attributes on video media types.
winegstreamer: Always set aperture attributes on video decoder output types.
winegstreamer: Introduce a new wg_transform_create_quartz helper.
winegstreamer: Use DMO_MEDIA_TYPE in the WMV decoder.
mf/tests: Use a separate field for buffer_desc image size and compare rect.
evr/tests: Sync compare_rgb32 / dump_rgb32 helpers with mf tests.
mfmediaengine/tests: Sync compare_rgb32 / dump_rgb32 helpers with mf tests.
winegstreamer/video_processor: Allow clearing input / output types.
mf/tests: Move the video processor input bitmap names to the test list.
mf/tests: Add more video processor tests with aperture changes.
mf/session: Introduce new (allocate|release)_output_samples helpers.
mf/session: Get session topo_node from their IMFTopologyNode directly.
mf/session: Introduce new session_get_topo_node_output helper.
mf/session: Introduce new session_get_topo_node_input helper.
mf/session: Wrap samples in IMFMediaEvent list instead of IMFSample list.
mf/session: Handle transform format changes and update downstream media types.
winex11: Report all sources as detached in virtual desktop mode.
win32u: Don't force refresh the display cache on thread desktop change.
winex11: Let win32u decide when to force update the display cache.
win32u: Introduce a new add_virtual_modes helper.
win32u: Return the host surface directly from vulkan_surface_create.
winewayland: Get rid of the now unnecessary surface wrapper.
win32u: Introduce a per-window vulkan surface list.
win32u: Move thread detach from winex11.
winex11: Remove now unnecessary surface wrapper struct.
win32u: Fix list corruption in vulkan_detach_surfaces.
win32u: Remove now unnecessary rawinput_device_get_usages.
win32u: Use find_device_from_handle in process_rawinput_message.
win32u: Move rawinput device cache ticks check to rawinput_update_device_list.
winex11: Don't call x11drv_xinput2_disable for foreign windows.
winex11: Remove duplicated foreign window class string constant.
winex11: Avoid leaking foreign window data if it was already created.
mfreawrite/tests: Allow MF_E_SHUTDOWN result in test stream RequestSample.
mf/tests: Add broken result for older Windows.
Tuomas Räsänen (2):
setupapi/tests: Add tests for reading INF class with %strkey% tokens.
setupapi: Use INF parser to read class GUID and class name.
Yuxuan Shui (3):
shell32: Fix a trace log message.
shell32: Use full path to current directory for finding executables.
shell32: Restore the ability of running native unix programs with ShellExecute.
Zebediah Figura (1):
kernelbase: Do not start the debugger if SEM_NOGPFAULTERRORBOX is set.
Zhiyi Zhang (1):
win32u: Set the virtual desktop display frequency to 60Hz.
Ziqing Hui (11):
winegstreamer: Merge video_cinepak into video field.
winegstreamer: Merge video_h264 into video field.
winegstreamer: Merge video_wmv into video field.
winegstreamer: Merge video_indeo into video field.
winegstreamer: Merge video_mpeg1 into video field.
winegstreamer: Implement mf_media_type_to_wg_format_video_wmv.
winegstreamer/video_decoder: Set input/output infos in h264_decoder_create.
winegstreamer/video_decoder: Change decoder attributes.
winegstreamer/video_decoder: Add wg_transform_attrs member.
winegstreamer/video_decoder: Support aggregation.
winegstreamer/video_decoder: Use video_decoder to implement wmv decoder.
```