The Wine development release 1.9.24 is now available.
What's new in this release (see below for details): - Support for unordered access views in Direct3D. - Many fixes in the regression tests. - Some more improvements in HID support. - Various bug fixes.
The source is available from the following locations:
http://dl.winehq.org/wine/source/1.9/wine-1.9.24.tar.bz2 http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.24.tar.bz2
Binary packages for various distributions will be available from:
http://www.winehq.org/download
You will find documentation on http://www.winehq.org/documentation
You can also get the current source directly from the git repository. Check http://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file AUTHORS in the distribution for the complete list.
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Bugs fixed in 1.9.24 (total 28):
33636 wine cmd: invalid behaviour of '&' operator 35343 dialog windows are too large 35658 Anthem Room Correction 2 v1.0.1 reports 'Unknown COM error 0x80004001' (needs IAudioEndpointVolume::GetVolumeRange method implementation) 36115 cabinet/fdi tests show some valgrind warnings 38768 Stronghold 2 hangs when started. 39724 Need For Speed Underground 2 crashes after several minutes of playing 39734 ProtectDisc Driver 11: acedrv11.sys crashes 40366 Avatarika installer fails 40595 gdiplus:metafile test regression (test_frameunit) 40596 gdiplus:metafile test regression (test_nullframerect) 40695 Crash in Fallout New Vegas 40791 N-Ball editor shows only a blackscreen 40996 Deus Ex:Human Revolution fails to start when using DX11 renderer 41021 Zombie Army trilogy needs msvcr100.dll._fpieee_flt 41087 UE4 games (The Vanishing of Ethan Carter Redux, The Solus Project) crash while loading with "D3D11Query.cpp:139 # with error E_INVALIDARG" 41090 Multiple games (Starcraft 2, UE4 games) require vcruntime140.dll.__intrinsic_setjmp 41290 DirectShow applications: MP3 playback is broken if winegstreamer is disabled 41308 iconfig.exe needs msvcr120.??0_Condition_variable@details@Concurrency@@QAE@XZ 41451 Motocross madness: missing names of players 41602 Videos do not play in Age of Empires 41640 add rx 480 into directx.c 41671 GOG Galaxy requires unimplemented function vcruntime140.dll.__std_terminate 41683 Gauntlet start background is corrupted. 41695 LeagueClient.exe Call to unimplemented function api-ms-win-crt-math-l1-1-0.dll.nearbyint 41705 Build fails in dpnet: redefinition of typedef 'SOCKADDR' 41719 crypt32:store test regression in testRegStoreSavedCerts() 41721 hidtest.exe crashes on unimplemented function hid.dll.HidP_GetSpecificButtonCaps 41736 build error: configure detects udev only partly
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Changes since 1.9.23:
Akihiro Sagawa (2): strmbase: Add null pointer checks to BaseControlVideoImpls. wineqtdecoder: Always pass non-NULL preferred allocator to IAsyncReader::RequestAllocator.
Alex Henrie (3): winegstreamer: Fix memory leaks in amt_from_gst_caps_video. winegstreamer: If no audio media type was allocated, don't free it. winegstreamer: Remove redundant null check before g_error_free.
Alexandre Julliard (1): configure: Add fallback link command line for libudev.
Alistair Leslie-Hughes (1): dpnet: Header files cleanup.
Andrey Gusev (10): api-ms-win-security-lsalookup-l2-1-1: Add dll. api-ms-win-security-lsapolicy-l1-1-0: Add dll. make_specfiles: Add api-ms-win-security-lsalookup-l1-1-1 to advapi32 group. api-ms-win-core-com-private-l1-1-0: Add dll. api-ms-win-devices-config-l1-1-1: Add dll. api-ms-win-devices-query-l1-1-1: Add dll. ext-ms-win-domainjoin-netjoin-l1-1-0: Add dll. api-ms-win-power-base-l1-1-0: Add dll. api-ms-win-power-setting-l1-1-0: Add dll. api-ms-win-appmodel-identity-l1-1-0: Add dll.
Aric Stewart (6): hid: Correct issues with getting packed values. hid: Fix HidP_MaxUsageListLength to handle UsagePage == 0 properly. hid: Implement HidP_GetSpecificValueCaps. hidclass.sys: Handle POP and PUSH in device descriptors. hidclass.sys: Handle descriptors with a usage count less than the report bits. hid: Implement HidP_GetSpecificButtonCaps.
Bruno Jesus (4): msvfw32/tests: Add tests for ICInfo(). msvfw32: Allow ICInfo to enumerate codecs when fccType is zero. krnl386.exe16: Honour segment prefix override for outs[bwd] instruction. quartz: Take MP3 padding bit into account when calculating the block size.
Carlo Bramini (5): wininet: Use return value of sprintf() instead of calling strlen() and simplify code. wldap32: Use return value of sprintf() instead of hardcoding the number of written characters. wintrust: Use return value of sprintf() instead of calling strlen(). wordpad: Use return value of LoadStringW() instead of calling lstrlenW(). winhttp: Use return value of sprintf() instead of calling strlen() and simplify code.
Carlos Garnacho (1): winex11: Always use the client pointer for raw events.
Daniel Lehman (6): shlwapi: Make ParseURL case-insensitive. urlmon: Fix buffer overflow in parse_canonicalize. opengl32: Set last error on invalid hdc to wglCreateContextAttribsARB. opengl32: Set last error on invalid share in wglCreateContextAttribsARB. gdi32: Initialize rgbReserved to zero in SetDIBColorTable. oleaut32/tests: Fix type descriptions leak (valgrind).
Detlef Riekenberg (1): cabinet: Properly initialize internal fci structure (Valgrind).
Donat Enikeev (2): crypt32/tests: Fix regression on Win7 with unprivileged run. crypt32/tests: Fix chain tests failure with cs.standford.edu certificates.
Erich Hoover (1): user32/tests: Fix an inconsistent test case in clearing the clipboard.
Fabian Maurer (1): dmloader: Better error reporting in IDirectMusicLoaderImpl_SetObject.
Flávio J. Saraiva (2): cmd/tests: 'no echo' character with chains and brackets. cmd/tests: Add test for chaining rules.
François Gouget (1): crypt32/tests: Add a trailing '\n' to ok() calls.
Grant Paul (1): xmllite: Parse URLs in `DOCTYPE PUBLIC` DTDs.
Grazvydas Ignotas (1): wined3d: Add Polaris GPUs and their driver.
Hadrien Boizard (1): comctl32: Use wine_dbgstr_point in TRACES.
Hans Leidekker (12): wbemprox: Implement Win32_OperatingSystem.TotalVirtualMemorySize. wbemprox: Implement Win32_PhysicalMemory.MemoryType. winhttp/tests: Fix test failures on Windows XP. webservices/tests: Mark some test results as broken. webservices/tests: Fix argument order in WsCreateMessage calls (Clang). webservices: Fix calculation of the end of a UTF-8 sequence. webservices: Add support for repeating element field mappings in WsWriteType. webservices: Add support for serializing array parameters in WsCall. wbemprox: Return a non-null UUID for Win32_ComputerSystemProduct.UUID if nothing better is available. wbemprox: Return the machine ID for Win32_ComputerSystemProduct.UUID on Linux. rpcrt4: Handle NULL binding in RpcBindingInqAuthClient{,Ex}. shell32: Implement IKnownFolderManager::GetFolderByName.
Henri Verbeet (7): gdi32: Add support for D3DDDIFMT_A4R4G4B4 and D3DDDIFMT_X4R4G4B4 to D3DKMTCreateDCFromMemory(). wined3d: Support wined3d_texture_get_dc() on WINED3DFMT_B4G4R4A4_UNORM and WINED3DFMT_B4G4R4X4_UNORM textures. wined3d: Disable GL_TEXTURE_2D again in check_filter(). wined3d: The drawable is a valid location for offscreen textures when "AlwaysOffscreen" is disabled. wined3d: Properly check for the required extensions before selecting the GLSL FFP implementations. wined3d: Don't require the ARB program shader backend for the ARB fragment program FFP implementation. wined3d: Prefer shader backends that support both vertex and fragment shaders over ones that support only either.
Hugh McMaster (2): reg/tests: Add more tests for 'reg import'. regedit/tests: Test if the final line is imported if it doesn't end in a newline.
Huw D. M. Davies (7): user32/tests: Don't perform character lookup ToUnicode() tests on non-US keyboards. kernel32/tests: Add some GetLastError() values for Windows 8 and 10. kernel32/tests: On failure don't test the returned count - it contains random data on Windows 8 and 10. kernel32/tests: VerifyConsoleIoHandle() always returns FALSE on Windows 8 and 10. ntdll/tests: Listen on the pipe to allow the client to connect on Windows 8 and 10. user32/tests: Mark built-in wndproc auto-detection behaviour as broken on Windows 8 and 10. ntdll/tests: The fpu exception offset is broken on 32-bit Windows 8 too.
Jacek Caban (3): advapi32/tests: Added TokenIsAppContainer tests. ntdll: Added TokenIsAppContainer semi-stub implementation. mshtml: Added IHTMLDocument3::dir property implementation.
Julian Rüger (1): po: Update German translation.
Józef Kucia (26): wined3d: Extend wined3d_texture_upload_data() to support partial uploads. wined3d: Use wined3d_texture_upload_data() in wined3d_device_update_sub_resource(). wined3d: Implement wined3d_update_sub_resource() for 3D textures. d3d11: Lie about threading support. wined3d: Add support for WINED3DFMT_R16_SNORM format. wined3d: Add support for WINED3DFMT_R8_SNORM format. wined3d: Add support for WINED3DFMT_R16G16B16A16_SNORM format. d3d11/tests: Add test for occlusion query. wined3d: Increase data size for occlusion queries to 8 bytes. d3d11: Return E_INVALIDARG from GetData() when "data" is NULL and "data_size" is non-zero. wined3d: Use glGetQueryObjectui64v() for occlusion queries when available. d3d11/tests: Add test for occlusion query with result bigger than UINT32_MAX. wined3d: Do not record sampler usage for UAVs. wined3d: Add ARB_shader_image_load_store extension. wined3d: Generate GLSL declarations for UAVs. wined3d: Introduce wined3d_device_set_unordered_access_view(). d3d11: Implement UAV binding. wined3d: Invalidate texture locations while binding UAVs. wined3d: Implement SM5 atomic_iadd instruction. wined3d: Add support for UAV reads. wined3d: Synchronize shader memory accesses after each draw call. d3d11/tests: Add test for 2D texture UAV in pixel shader. wined3d: Extract resource type info to shared table. d3d10core/tests: Port test_occlusion_query() from d3d11. d3d9/tests: Add test for occlusion query with result bigger than UINT32_MAX. wined3d: Increase shader resource limit to MAX_SHADER_RESOURCE_VIEWS.
Lauri Kenttä (1): po: Update Finnish translation.
Matteo Bruni (2): include: Fix FACILITY_AUDCLNT defines. include: Add d3d11 error codes.
Michael Müller (1): msvfw32: Use case insensitive compare in ICInfo for fourcc codes.
Michael Stefaniuc (2): winepulse: Avoid casting a COM object to an interface. mshtml: Avoid a cast from a COM object to an interface.
Mingcong Bai (1): po: Update Simplified Chinese translation.
Nikolay Sivov (26): include: Add d3dx11 error codes. d3dx11: Implement async data loader interfaces. mshtml: Fix BSTR leak in SetReferrerWithPolicy() (Valgrind). mshtml: Fix some IUri leaks (Valgrind). mshtml: Fix outer window url leak (Valgrind). mshtml: Fix uri builder leak on nsIFileURL release (Valgrind). mshtml/tests: Fix some BSTR leaks in various tests (Valgrind). ieframe/tests: Fix BSTR leak (Valgrind). ieframe: Fix moniker leak on error path. oledb32: Use growing array to store error records. oledb32: IErrorRecords uses 0-based index to access record info. oledb32: Implement GetCustomErrorObject(). oledb32: Implement GetBasicErrorInfo(). oledb32: Use better naming for IErrorRecords implementation structure. oledb32: Implement GetErrorParameters(). dwrite: Make it clear that wine_dbgstr_longlong() output is in hex. d2d1: Implement DrawLine() over DrawGeometry() for a linear path. d2d1: Store stroke style properties, implement methods returning them. shell32: Use interface pointers instead of a pointer to implementation structure. d2d1: Implement retrieving dash pattern data for stroke styles. d2d1: Fix GetGradientStops() when asked for more stops than collection has. strmbase: Remove a couple of redundant statements in Release() methods. strmbase: Allocate sample list as a part of queue structure. strmbase: Use wine_dbgstr_longlong() to trace REFERENCE_TIME arguments. strmbase: Remove some of casts to interface pointers. quartz: Use wine_dbgstr_longlong() to trace REFERENCE_TIME.
Piotr Caban (6): msvcrt: Improve multibyte characters support in printf. vcruntime140: Add __std_terminate implementation. ucrtbase: Add __intrinsic_setjmp implementation. msvcr110: Add Concurrency::details::_Condition_variable class stub. msvcr120: Add _Condition_variable implementation. msvcr120: Add _Condition_variable tests.
Stefan Dösinger (4): ddraw: Use wined3d_device_process_vertices for execute buffers. ddraw: Avoid redundant index buffer discards. ddraw: Avoid redundant src vertex buffer discards. ddraw: Implement executebuffer point and line draws.
Stefan Silviu (1): msvcrt: Implement nearbyint and nearbyintf.
-- Alexandre Julliard julliard@winehq.org