http://bugs.winehq.org/show_bug.cgi?id=6359
------- Additional Comments From hans(a)it.vu.nl 2006-04-10 04:13 -------
liblcms is moving from DWORD as an 'unsigned int' to DWORD as
an 'unsigned long', i.e. the opposite of what Wine is doing.
Looks like we need to restore the preprocessor hack.
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http://bugs.winehq.org/show_bug.cgi?id=6372
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-04-10 03:51 -------
hi, this bug is probably invalid. I had exactly the same problem when i
upgraded from fedora3 to fedora5. You should either copy a native glu32.dll
into ~/.wine/drive_c/windows/sytem32 or you should download and install ,and i
hope i remember this correctly, the mesa opengl (development??) packages. (I
don't remember exacltly what package it was, but after installation of the
package glu32.dll.so is built again nicely on my computer)
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http://bugs.winehq.org/show_bug.cgi?id=5670
------- Additional Comments From jand03(a)space.aau.dk 2006-04-10 03:35 -------
Created an attachment (id=3778)
--> (http://bugs.winehq.org/attachment.cgi?id=3778&action=view)
wine output from crash when opening b.net
The err:ntdll:RtlpWaitForCriticalSection happens just as I try to connect to
battle.net (Closed and Open).
TCP/IP Hosting, Joining and Single player works.
Same bug occurs even without sound and in DirectDraw, OpenGL and Direct3D.
Wine 0.9.22 runs without any overrides, and the Game is in mint condition (ie
no hacks, no loader, no no-cd etc.)
Same result for 1.09 and 1.11b
Tested against official and nonofficial battle.net servers
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http://bugs.winehq.org/show_bug.cgi?id=6345
------- Additional Comments From thunderbird2k(a)gmx.net 2006-04-10 02:59 -------
The thing is I'm using more or less Wine 0.9.22 with the pixelformat patch.
I'm running it on a 64bit Debian system using the 1.0-9625 Nvidia drivers
(though I doubt another driver makes a difference). We have more or less
similar configurations but it works here and not for you.
Perhaps something went wrong during the loading of the opengl library. When
winex11.drv is started it dynamicly loads various OpenGL functions including
glGetIntegerv. That function is used inside X11DRV_wglGetIntegerv, so that
could be the cause of the crash.
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http://bugs.winehq.org/show_bug.cgi?id=3273
nospam(a)thenerdshow.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|LATER |
Version|20050830 |0.9.22.
------- Additional Comments From nospam(a)thenerdshow.com 2006-04-10 01:07 -------
Still the same problem. DAOC reports a large number of files are missing or
corrupted. I compared my DAOC directory structure with a windows install of the
game and it turns out I was indeed missing a few folders in there, but replacing
them did nothing to alleviate the error...
However, the game tries to work when you run wine login.dll
Now it gives a graphics error, which will be a subject of another bug report.
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http://bugs.winehq.org/show_bug.cgi?id=1064
------- Additional Comments From cyrix12(a)cox.net 2006-04-10 00:25 -------
Created an attachment (id=3777)
--> (http://bugs.winehq.org/attachment.cgi?id=3777&action=view)
fixes problem
Carlos Lozano made this patch several years ago and I updated it to work with
the changes in the wine file structure, nothing more. Fixes the camera problem
in Guild Wars.
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http://bugs.winehq.org/show_bug.cgi?id=6369
------- Additional Comments From the3dfxdude(a)gmail.com 2006-04-10 00:14 -------
The only thing left is the "malformed GL_VERSION".
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-04-10 00:07 -------
CARD_ATI_RADEON_X1600 = 0x71c2
Everything is normal according to the screenshot. The game is too old to know
what it is. I think we should consider the game at fault for the message.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From the3dfxdude(a)gmail.com 2006-03-10 23:57 -------
As far as searching the Xorg log, we've already decided that we aren't going to
do it like that.
The current method of detecting the card type is likely a good way to do it
considering OpenGL vs DX, and may be similar to what DX10 will do. However,
there may be room for improvement and there may always be detection issues with
older games.
As for detecting video memory, I think we're gonna need standardized driver
level support. Maybe an OpenGL extension can do it...
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