http://bugs.winehq.org/show_bug.cgi?id=1611
juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From juan_lang(a)yahoo.com 2006-22-06 02:23 -------
Comment from the original reporter on the debian bug report says it's fixed.
(http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=199549)
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------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2006-22-06 00:42 -------
Ben, I am sorry
(I was almost asleep, as usually when writing such things;)
but this case should teach you to mention only relevant details in bugreports.
Plus, it clearly shows you shouldn't use hacks (patched DDraw.DLL) for reporting
problems in Wine bugzilla :P
Good luck in your regression testing.
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------- Additional Comments From goldphish(a)pink-floyd.cc 2006-21-06 23:38 -------
I can confirm this bug when installing wine 0.9.16 patched with the patch
outlined in the howto. I am using an nVidia geforce fx 5200 128mb with the
binary driver version 1.0.8762. I have also tried versions 6111,6629,7167,7667,
7676,8174, and 8178. All of which produce the same results.
I have seen a couple of "solutions" but none have worked so far. One user
suggests reversing the recent changes made to opengl.c. This does stop the bad
match error, however once the game starts and your character enters a realm, the
screen flickers very fast and is completely unplayable. Again this can be
replicated with all nvidia driver versions.
System Specs:
Linux festus 2.6.16-gentoo-r9 #1 PREEMPT Thu Jun 22 00:17:13 EDT 2006 i686
Intel(R) Pentium(R) 4 CPU 2.26GHz GNU/Linux
nVidia Corporation NV34 [GeForce FX 5200] (rev a1)
NOTE: I do not use an ebuild to build wine. I downloaded the file from the link
in the howto on this site and built it manually.
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------- Additional Comments From juan_lang(a)yahoo.com 2006-21-06 22:46 -------
Thanks for helping troubleshoot this. Could you add rpcrt4,ole32 to the list of
native DLLs and let me know?
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------- Additional Comments From truiken(a)gmail.com 2006-21-06 22:22 -------
Apologies for OT, but googletalk is already supported in Gaim. Concerning your
last test, did you make sure to override the dlls Juan listed?
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------- Additional Comments From girlblossom(a)gmail.com 2006-21-06 22:18 -------
Created an attachment (id=2697)
--> (http://bugs.winehq.org/attachment.cgi?id=2697&action=view)
Errors running googletalk with the sysfunc35 patch
I tried it with the sysfunc35 patch (above). This is a clean install of wine
0.9.16 and googletalk 1.0.0.92. The errors that popped up in the terminal when
I tried to log in are attached (they seem to be rpc errors). The error window
that pops up is the same: Connection Error: Cannot authenticate to server.
The only other strange thing is that I am no longer getting any text showing up
in google talk at all. The input boxes show text but all of the other words
arenŽt there. I think this is probably due to my language settings (now set to
french).
Hope this helps someone. I have a feeling we are just going to have to watch
google and gaim compete to see who can be the slowest to implement googletalk
on linux.
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madewokherd(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From madewokherd(a)gmail.com 2006-21-06 21:07 -------
The ddraw rewrite seems to have fixed this.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |ASSIGNED
------- Additional Comments From truiken(a)gmail.com 2006-21-06 20:57 -------
Further debugging has revealed that the installer is using the AppSearch action
to determine how to open a web browser window. We're hitting the unhandled case
in ACTION_AppSearchReg, where the value represents a file.
fixme:msi:ACTION_AppSearchReg AppSearch unimplemented for type 1 (key path
L"htmlfile\\shell\\open\\command", value (null))
I'll work on implementing this and see if it gets us any further.
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