http://bugs.winehq.org/show_bug.cgi?id=7910
Summary: Dreamfall Yellow Menu
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b.buschinski(a)web.de
The game menu of Dreamfall the longest journey turned yellow in the current
wine version.
last time I tried the game was with wine 0.9.22 or older and the game menu was
normal
and yes I tried a new .wine and a new install
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http://bugs.winehq.org/show_bug.cgi?id=6863
------- Additional Comments From b.buschinski(a)web.de 2007-31-03 09:31 -------
can you please try dreamfall with wine 0.9.34?
it starts fine for me
(with installed d3dx9_27.dll and my geforce 6600GT)
I wonder if will work on you maschine anyway
because it req. at least a Nvidia Geforce FX 5700
older cards are not supported
(as you can read on dreamfall.com)
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http://bugs.winehq.org/show_bug.cgi?id=7909
Summary: Photoshop 5.0 crashes, Photoshop 7.0 upgrade does not
install
Product: Wine
Version: 0.9.33.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dheera(a)dheera.net
Photoshop 5.0 crashes and freezes when a layer is right-clicked, with the
following output:
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:font:WineEngRemoveFontResourceEx :stub
fixme:psdrv:PSDRV_ExtEscape GETSETPRINTORIENT not implemented (data (nil))!
fixme:psdrv:PSDRV_ExtEscape GETSETPRINTORIENT not implemented (data (nil))!
Also, Photoshop 7.0 upgrade edition will not recognize Photoshop 5.0
installation files as valid media in the same manner that it does for Windows.
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http://bugs.winehq.org/show_bug.cgi?id=7901
------- Additional Comments From ErV2005(a)rambler.ru 2007-31-03 09:19 -------
More information:
1) Mesh doesn't disappear when using GLSL shaders and shader contain rcp
instruction with source mask
2) However, GLSL shader uses first channel in mask as a source, while Windows
uses last. (on my system, at least). i.e.
on Windows "rcp r0.xy, r0.xy" works like "rcp r0.xy, r0.y" while in Wine with
GLSL shaders it works like "rcp r0.xy, "r0.x".
3) GLSL shader constantly print warnings "fixme: d3d_shader:print_glsl_info_log
Error recieved from GLSL shader #45: "Vertex info\n--------\nwarning: no vertex
attribute is explictly assigned to vertex attribute zero\n".
4) The following "fixme" messages are also returned:
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x172b60) : stub,
simulating 64MB for now, returning 64MB left
fixme:d3d8:IDirect3DDevice8Impl_GetInfo (0x172a30) : stub
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
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http://bugs.winehq.org/show_bug.cgi?id=4240
b.buschinski(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From b.buschinski(a)web.de 2007-31-03 09:19 -------
looks like it works, cant crash it anymore
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http://bugs.winehq.org/show_bug.cgi?id=7853
------- Additional Comments From wine.bug.fr.200703(a)edavies.nildram.co.uk 2007-31-03 09:02 -------
Created an attachment (id=5575)
--> (http://bugs.winehq.org/attachment.cgi?id=5575&action=view)
Test program which can write its output to a file
Test program source and executable. Can write its output to a file named on
the command line. If not file name is given the output is shown in dialog
boxes as per previous test program. Minor options also possible as documented
in the program source code (windirs.c).
tar also contains output when run under wine, Windows XP and Windows NT 4.0.
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