http://bugs.winehq.org/show_bug.cgi?id=6650
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Alexandre Julliard <julliard(a)winehq.org> 2008-07-25 12:55:22 ---
Closing bugs fixed in 1.1.2.
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http://bugs.winehq.org/show_bug.cgi?id=4919
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #12 from Alexandre Julliard <julliard(a)winehq.org> 2008-07-25 12:54:46 ---
Closing bugs fixed in 1.1.2.
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http://bugs.winehq.org/show_bug.cgi?id=3714
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard <julliard(a)winehq.org> 2008-07-25 12:54:43 ---
Closing bugs fixed in 1.1.2.
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http://bugs.winehq.org/show_bug.cgi?id=1789
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Alexandre Julliard <julliard(a)winehq.org> 2008-07-25 12:54:29 ---
Closing bugs fixed in 1.1.2.
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http://bugs.winehq.org/show_bug.cgi?id=8030
Jeferson <jef.albino(a)yahoo.com.br> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jef.albino(a)yahoo.com.br
--- Comment #13 from Jeferson <jef.albino(a)yahoo.com.br> 2008-07-25 11:45:32 ---
I have been using wine-1.1.0 to play Need for Speed Carbon, but when I try to
initialize the game I can see the following log on my bash:
wine: Call from 0x7ee08ea0 to unimplemented function
d3dx9_36.dll.D3DXCreateEffectPool, aborting
wine: Unimplemented function d3dx9_36.dll.D3DXCreateEffectPool called at
address 0x7ee08ea0 (thread 0009), starting debugger...
Backtrace:
=>1 0x7ee08f28 RaiseException+0x88(code=0x80000100, flags=0x1, nbargs=<is not
available>, args=0x32fdfc) [/opt/wine-1.1.0/dlls/kernel32/except.c:85] in
kernel32 (0x0032fdcc)
2 0x7e932b07 __wine_spec_unimplemented_stub+0x37(module=0x7e932b60,
function=0x7e9331ce) [/opt/wine-1.1.0/dlls/winecrt0/stub.c:35] in d3dx9_36
(0x0032fdfc)
3 0x7e92fd18 __wine_stub_D3DXCreateFragmentLinker() in d3dx9_36 (0x0000003c)
4 0x00000000 (0x00000000)
wine: Call from 0x7ee08ea0 to unimplemented function
d3dx9_36.dll.D3DXCreateFragmentLinker, aborting
wine: Call from 0x7ee08ea0 to unimplemented function
d3dx9_36.dll.D3DXCreateFragmentLinkerEx, aborting
Somebody knows how to solve this problem?
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http://bugs.winehq.org/show_bug.cgi?id=6650
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|--- |1.0.1
--- Comment #9 from Alexandre Julliard <julliard(a)winehq.org> 2008-07-25 10:13:23 ---
Nominating for 1.0.1.
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http://bugs.winehq.org/show_bug.cgi?id=6095
--- Comment #44 from Shader <shadersplace(a)gmail.com> 2008-07-25 07:46:25 ---
I found a way to play without crashing while trying to render the MOTD...
Go to your /cstrike directory and open the motd_temp.html file with a text
editor. (If it does not exist, create one and make it read only. That's it, you
are good to go.)
Erase everything in it(simplify the html code) save it, and make it a read-only
file. This is it, when you join a server your client won't be able to save the
servers MOTD html code which crashes you. It will show your empty MOTD instead.
I know this is not a solution for this bug but it's a good trick to escape from
it if you just want to play the game.
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http://bugs.winehq.org/show_bug.cgi?id=9035
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #3 from Dan Kegel <dank(a)kegel.com> 2008-07-25 05:58:10 ---
Agreed, the installer works like a champ today.
(Note: I then tested one of the apps it installed just to
make sure the install was ok. dreamweaver mx seemed to hang on splash screen,
but it was just enumerating files in /proc like
crazy; removing the Z: symlink got past that. I don't
know whether to file a bug for that or not.)
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http://bugs.winehq.org/show_bug.cgi?id=9035
--- Comment #2 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2008-07-25 03:46:16 ---
Macromedia Studio MX installer has finished after full completion for me
with today's git. Could you please retest?
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http://bugs.winehq.org/show_bug.cgi?id=14625
Summary: Game installer crashes "Division by zero"
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cmetcalfe(a)gmail.com
setup.exe on the game DVD causes a runtime error 'Division by zero'
the -dsound command line option mentioned in other bugs does not seem to affect
this setup.exe crash.
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