The Wine team is proud to announce that the stable release Wine 1.2 is now available.
This release represents two years of development effort and over 23,000 changes. The main highlights are the support for 64-bit applications, and the new graphics based on the Tango standard.
It also contains a lot of improvements across the board, and over 3,000 bug fixes. See the release notes below for a summary of the major changes.
The source is available from the following locations:
http://ibiblio.org/pub/linux/system/emulators/wine/wine-1.2.tar.bz2 http://prdownloads.sourceforge.net/wine/wine-1.2.tar.bz2
Binary packages for various distributions will be available from:
http://www.winehq.org/download
You will find documentation on http://www.winehq.org/documentation
You can also get the current source directly from the git repository. Check http://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file AUTHORS in the distribution for the complete list.
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What's new in Wine 1.2 ======================
*** Core functionality
- Loading and running 64-bit Windows applications is now supported on x86-64 processors (only on Linux at this point).
- There are now two flavors of Wine prefixes, 32-bit and 64-bit. 32-bit prefixes only support 32-bit applications, while 64-bit prefixes support both 32-bit and 64-bit applications. The prefix flavor is set at prefix creation time and cannot be changed afterwards, since all the files and registry entries are in different locations. Backwards compatibility is ensured by considering all prefixes created with older Wine versions to be 32-bit.
- WoW64 file system redirection is supported now. When running a 32-bit application in a 64-bit prefix, accesses to the window/system32 directory are automatically redirected to windows/syswow64.
- WoW64 registry redirection is now supported in 64-bit prefixes. This allows both 32-bit and 64-bit applications to set platform-specific registry keys without stepping on each other.
- All the 16-bit support code has been moved to a set of independent 16-bit modules. No 16-bit code is loaded or initialized when running a standard Win32 application, unless it starts making 16-bit calls.
- The mount manager now reports the actual UUID for disk devices that support it instead of a hard-coded one.
- Symbolic links are now supported in the registry.
- The C runtime libraries msvcr80, msvcr90 and msvcr100 used by recent Visual C++ versions are now partially implemented.
- Some functions now use a Microsoft-compatible function prologue when building with a recent enough gcc. This allows Steam overlays to work.
*** User interface
- There are new icons for all the built-in applications, as well as for the standard toolbars and images. The icons are based on the Tango set for a nicer integration with the native Unix desktop look.
- Animated cursors can now be loaded, though only the first frame of the animation is used as a static cursor.
- The mouse cursor is now updated correctly in applications that create windows from different threads, like Internet Explorer.
- The standard print and page setup dialogs are working much better now.
- There is now an application wizard control panel to manage installed applications.
- Rendering of bi-directional text is now supported reasonably well. There is also some support for Arabic text shaping.
- Many features of the RichEdit control are improved, particularly support for tables, URL detection, cursor positioning, scrollbar management, and support for windowless controls.
- Many common controls work better now, particularly the listview, calendar and tab controls.
- There is now a partial implementation of the Microsoft Text Services framework, which provides better input method support in modern applications.
- There is now a proper user interface for importing, exporting and managing cryptographic keys and certificates.
- Wine is now fully translated to French, German, Dutch, Italian, Portuguese, Romanian, Polish, Lithuanian, Norwegian, and Korean. It has partial translations for another twenty languages.
*** Desktop integration
- The XDG standard for application startup notification is now implemented.
- The NET_WORKAREA property is now supported to let applications take into account the size of the Unix desktop task bars.
- File associations created by a Windows applications are now registered with the Unix desktop.
- Application icons are now set with the NET_WM_ICON hint, which enables alpha channel transparency under window managers that support it.
- Maximizing a window from the Unix window manager is now detected and the state is correctly reflected on the Windows application side.
- The XDG desktop screen saver is now launched when a Windows application makes a request to start the screen saver.
- Start Menu entries are now properly removed when an application is uninstalled.
- Copying and pasting images between Windows and Unix applications works more reliably now, and more image formats are supported.
- Launching an external Unix Web browser from a Windows application now works correctly.
- MSI files are now associated with Wine to enable launching them directly from the desktop.
- The virtual desktop window now switches to full-screen mode when its size matches that of the screen.
- The strange window management behavior used by Delphi-generated applications is better supported now.
*** Graphics
- Subpixel font rendering is now supported, which greatly improves text appearance on LCD screens. The subpixel configuration is derived from the system fontconfig and Xft settings.
- Icons with alpha channels are now properly blended in, for a much nicer appearance.
- Image lists now properly store the alpha channel of images and use it when displaying them.
- The windowscodecs dll has been added, with codecs for the JPEG, GIF, PNG, BMP, ICO, and TIFF image formats.
- Many functions are now implemented in GDIPlus. The gdiplus dll is now considered good enough to load the built-in version by default.
- Overlays are now supported in DirectDraw.
- Many more capabilities are now supported in the SANE scanner backend. This improves scanning support in Acrobat.
*** Audio
- The openal32 dll is now implemented, as a wrapper around the Unix OpenAL library.
- There is now an initial implementation of the mmdevapi dll (part of the new Vista sound architecture), using OpenAL for sound I/O.
- The msgsm32.acm GSM codec is now supported.
- The ALSA sound driver now works better with PulseAudio's ALSA emulation.
- Digital playback of audio CDs is now supported.
*** Internet and networking
- The HTTP protocol implementation has seen many improvements, in particular better handling of proxies and redirects, better cookie management, support for gzip encoding, fixes for chunked transfer mode, support for IPv6 addresses, and better certificate validation on secure connections.
- The Gecko HTML engine has been updated to a more recent upstream version. Many more HTML objects are now implemented.
- The RPC layer now properly supports server-side authentication and impersonation. The COM marshalling/unmarshalling is also more compatible. RPC is now supported over the HTTP protocol too.
- There is now an essentially complete implementation of the JavaScript language.
- The IRDA network protocol is now supported by the socket layer.
- The inetmib1 dll is now implemented, with support for the standard SNMP MIB tables.
- The inetcomm dll now implements the POP3 and SMTP protocols, as well as better MIME support.
- Extended mail providers are now better supported, particularly the native Outlook provider. Mail attachments are also supported now.
- Many undocumented functions in the shlwapi dll have been implemented for improved Internet Explorer support.
*** Direct3D
- FBOs are now used by default for off-screen rendering in Direct3D.
- Backbuffers larger/smaller than their associated window are now correctly stretched.
- A large portion of the d3dx9 dlls is now implemented, most notably the shader assembler, .x file support, functions for fonts, general 3D math, mesh handling, and sprites. A start has been made with the texture and effect functions.
- Fog handling has improved a lot.
- Various YUV texture formats are now supported.
- wined3d contexts are now managed per-thread, and play nice both with other wined3d instances and opengl32 GL contexts. Contexts are checked for validity before being used (e.g. if the associated window is destroyed.)
- Point sprite handling has improved a lot.
- The shader source is now dumped on GLSL compile/link failures. This is mostly to help driver developers, like Mesa, with investigating GLSL bugs triggered by Wine.
- The graphics card detection code is improved, and many more graphics cards are now recognized.
- User clip planes are now supported in shaders. This allows proper water reflections in Half-Life 2.
- There is now an initial implementation of Direct3D 10, including the dxgi, d3d10core and d3d10 dlls. Most of the work so far has gone into parsing d3d10 effects and SM4 shaders.
- Shadow samplers are now properly supported. This fixes shadows in StarCraft 2.
- There is now a shader based implementation of D3D fixed function fragment processing. This avoids some limitations of the previous OpenGL fixed function based approach.
- Partial updates of surfaces with compressed formats are now properly supported.
- Many new OpenGL extensions are now supported. These include:
- EXT_provoking_vertex/ARB_provoking_vertex. This allows the correct vertex color to be used when flat shading is enabled, and helps Civilization IV in particular.
- EXT_vertex_array_bgra/ARB_vertex_array_bgra. This allows for more efficient handling of BGRA (D3DCOLOR) data in the fixed function pipeline.
- EXT_draw_buffers2. This enables independent color write masks when multiple (simultaneous) render targets are in use.
- Various nVidia extensions to ARB vertex/fragment programs. These allow SM3 support with the ARB vertex/fragment program shader backend.
- EXT_texture_compression_rgtc. This adds support for the ATI2N (also known as 3Dc) compressed texture format.
- ARB_texture_rg. This allows for more efficient support of the R16F, G16R16F, R32F and G32R32F texture formats.
- ARB_framebuffer_object. This is mostly the same as the existing support for EXT_framebuffer_object, but improves rendering with a depth/stencil buffer larger than the color buffer(s). It helps (among others) Splinter Cell,
- ARB_sync. This adds support for multi-threaded / cross GL context event queries used by Dragon Age: Origins.
- ARB_half_float_vertex. This adds support for 16-bit floating point vertex formats on cards that don't already support NV_half_float. It helps Supreme Commander.
- There is now a general framework for supporting variations/quirks in GL drivers.
*** Built-in applications
- The Wine debugger now displays a crash dialog to let the user know that a crash happened before dumping the backtrace information.
- The Wine debugger now uses the Dwarf exception unwinding data for more reliable backtraces.
- The file dialogs in built-in applications are now resizable.
- Regedit can now import from and export to files in Unicode format.
- Wineboot now displays a dialog while creating or updating the prefix directory to let the user know that something is happening, since the update can take some time, particularly with 64-bit prefixes.
- Text replacement is now implemented in Notepad.
- The print preview feature in Wordpad now works much better.
- Navigation in help files now works better in Winhelp. Many graphical glitches have also been fixed.
- The Winecfg dialogs have been tweaked so that the application is usable in a 640x480 desktop. The About panel has been redesigned with better graphics.
- The command-line parser in cmd.exe is more compatible now, which should enable more Windows batch files to execute correctly. There is also a regression test suite for it.
- Rpcss now implements a proper RPC endpoint mapper.
*** Build environment
- The Wine IDL compiler can now generate correct code for all the standard IDL files, including proper exception handling. A large number of COM proxies and servers are now automatically generated from their IDL definitions.
- The fake dll placeholders are now built at compile time, instead of being generated every time a Wine prefix is created. This makes it possible to install a placeholder for every supported dll, which should avoid many failures in installers that check dll versions.
- configure now supports the --disable-tests option to prevent building the test suite. This allows for faster compile times, particularly when bisecting a regression.
- The cross-compiled tests are now built against the Wine import libraries instead of the Mingw ones. The latter are not compatible enough for our needs.
- winegcc now handles resource files just like normal object files and links them into the final binary without requiring special build rules.
- winebuild and winegcc now fully support Solaris.
- Wine now builds properly on Cygwin, though some of the resulting binaries do not work correctly.
- Makefiles are now created as needed during the build process, instead of being all created together at configure time. This makes it unnecessary to run 'make depend' in most cases.
- winemaker now has better support for Visual C++ project files.
*** Miscellaneous
- The OLE storage implementation now supports transacted storage, with proper commits and rollbacks. This enables support for Microsoft Office documents containing macros.
- The MSI installer now supports patches, which enables the installation of service packs for many applications. Many more MSI standard actions are also supported now.
- The rsaenh dll now supports the SHA-256, SHA-384, and SHA-512 encryption algorithms, as well as CALG_SSL3_SHAMD5 hashing.
- OLE database objects are now implemented, which fixes the clipart functionality in Microsoft Office 2007.
- Copying and pasting OLE objects across applications works better now.
- Support for cryptographic signatures and certificates is improved, including support for certificate trust lists.
- The Task Scheduler service is now implemented.
*** Performance
- Bitmap stretching and alpha blending is now done through Xrender when possible, which avoids a time-consuming round-trip of the bitmap bits from the X server.
- Startup time for MSI installers that contain a large amount of strings is much improved.
- Setting the processor affinity for threads or processes is now supported, which improves multi-core performance for applications that take advantage of it.
- Loading large symbol tables in the Wine debugger is much faster now.
- FBO handling has improved significantly. Recently used FBO configurations are now cached, which is a major performance improvement.
- Loading shader constants is more efficient now. This improves performance for (among others) Half-Life 2, Counter Strike: Source, and Source Engine games in general.
- The performance of sRGB samples is improved, this particularly helps Source Engine games.
*** Platform-specific changes
- Joysticks POV switch and axis remapping are now better supported on Linux. Joysticks are now supported on Mac OS X too.
- The various DVD I/O controls are now implemented on Mac OS X.
- The network routing and statistics functions in iphlpapi are now implemented on Solaris and FreeBSD.
- Mach-O debugging symbols (the format used by Mac OS X) are now supported in the debugger.
- Event ports are now used on Solaris for improved wineserver performance.
*** New library dependencies
- The libgnutls library is now used for encryption and certificate validation in secur32.
- The libgsm library is now used for the GSM codec support.
- The libmpg123 library is now used for mp3 decoding (except on Mac OS X where CoreAudio functions are used instead).
- The libopenal library is now used for the openal32 dll implementation, as well as for the mmdevapi dll (Vista sound support).
- The libtiff library is now used for TIFF image decoding in the windowscodecs dll.
- The libv4l1 library is now used for video capture in DirectShow.
*** Backwards compatibility
- The wineshelllink helper script has been removed. All the menu and desktop integration is now handled by winemenubuilder.
- The deprecated wineprefixcreate script has been removed. Wine prefix directories are created automatically as needed.
- Old LinuxThreads setups are no longer supported. Wine now requires the modern NPTL threading that has been standard on Linux for many years now.
- The PBuffer option for off-screen rendering has been removed from Direct3D. This code was unmaintained, and offered little advantage over the "fbo" or "backbuffer" modes.
*** Known issues with recent 1.2 changes
- The subpixel font rendering doesn't yet look quite as nice as that used by the rest of the Unix desktop.
- The OLE storage performance can degrade pretty badly on files with a particular layout.
- There is no 64-bit version of the Gecko engine yet, so 64-bit applications that use a browser control won't work correctly.
-- Alexandre Julliard [email protected]