The Wine development release 10.0-rc5 is now available.
What's new in this release:
- Bug fixes only, we are in code freeze.
The source is available at <https://dl.winehq.org/wine/source/10.0/wine-10.0-rc5.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-10.0-rc5/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 10.0-rc5 (total 31):
- #38975 Alpha Protocol launcher: menu options hidden behind grey boxes
- #48737 Microsoft Golf 2.0 demo crashes on startup
- #52542 NVIDIA GeForceNow Installer fails due to rundll32 problems
- #53352 Redefinition of typedef ‘D2D1_PROPERTY_BINDING’ breaks compilation with gcc 4.3.4
- #54717 dbghelp:dbghelp - SymRefreshModuleList() sometimes returns STATUS_INFO_LENGTH_MISMATCH on Windows
- #56205 The Egyptian Prophecy: The Fate of Ramses: text displayed without transparency
- #56474 Crowns and Pawns: Graphic bugs
- #56523 The Dark Pictures Anthology: Man of Medan hangs/crashes after company logo
- #56605 V-Rally 4 crashes right before starting a race
- #56627 Direct3D applications run out of memory on Windows XP
- #56770 Geneforge 4: stuttering in character and mouse movement
- #56886 Wincatalog can't scan folders
- #57207 Fallout 3: Regression spams console with errors
- #57274 Regression causing Obduction to hang and exit
- #57306 Multiple programs crash due to memory corruption since 5924ab4c515 (Nikon NX studio, Profit, Falcosoft's Soundfont Midi Player, IBExpert)
- #57333 Civilization IV fails to start (XML load Error)
- #57409 Interactivity The Interactive Experience from itch.io deadlocks (regression)
- #57476 Methods arguments attributes are missing from dwrite.idl
- #57522 Voltage sources have the wrong shapes in Micro-Cap 12.2.0.5 on Wine 9.21 and later
- #57549 Fighter Factory 3: Window Graphics don't display correctly after prolonged use.
- #57550 Geneforge 4 complains about resolution and crashes when run in virtual desktop
- #57551 10-rc2 regression: MS Office 2007/2010: some dialogs are only ~1/4 visible
- #57558 joy.cpl xinput joysticks circles are cropped by 1px on the bottom
- #57566 Silent crash for application attempting to use RSA
- #57582 Eschalon Book I: launcher menu flickering
- #57583 Truncated popup
- #57584 8-bit color mode is broken in Wine 9.11 and later
- #57599 HyperBall Shareware: black screen (regression)
- #57601 Touchscreen input broken for x11drv/mouse.c
- #57636 Black screen in menu until button click in Age of Empires
- #57649 call .bat doesn't propagate errorlevel
### Changes since 10.0-rc4:
```
Alexandre Julliard (7):
shell32: Look for the file name without extension also for the path search case.
dnsapi/tests: Update DNS names for the new test.winehq.org server.
wininet/tests: Update certificate for the new test.winehq.org server.
secur32/tests: Update expected results for the new test.winehq.org server.
winhttp/tests: Allow some more notifications for the new test.winehq.org server.
ieframe/tests: Allow more property changes with the new test.winehq.org server.
win32u: Fix stack corruption in NtUserScrollDC.
Anton Baskanov (2):
ddraw/tests: Test that releasing a primary surface invalidates the window.
ddraw: Invalidate the window when the primary surface is released.
Bernhard Übelacker (2):
d3dx9_36/tests: Fix test data buffer underflow (ASan).
gdi32: Explicitly check for negative text length in GetTextExtentExPointW().
Billy Laws (1):
ntdll: Emulate mrs xN, CurrentEL instructions.
Brendan McGrath (1):
mfmediaengine: Fix maths in scaling check.
Brendan Shanks (2):
wineboot: Correctly handle SMBIOS tables older than v3.0.
ntdll: On macOS, only use actual SMBIOS tables if they are v2.5 or higher.
Connor McAdams (1):
quartz/dsoundrender: Restart the render thread when clearing EOS in dsound_render_sink_end_flush().
Conor McCarthy (1):
mf: Do not clean up a session op if it was submitted to a work queue.
Dmitry Timoshkov (4):
rsaenh/tests: Add some tests for RC4 salt.
rsaenh/tests: Add a test for RC4 session key.
rsaenh/tests: Make RC4 tests more distinct.
rsaenh: CPGenKey() shouldn't generate RC4 key salt if not requested.
Elizabeth Figura (13):
Revert "win32u: Forward to Rectangle() if the ellipse width or height is zero.".
Revert "win32u: Do not convert back to integer before finding intersections.".
Revert "win32u: Correctly handle transforms which flip in get_arc_points().".
Revert "win32u: Normalize inverted rectangles in dibdrv_RoundRect().".
Revert "win32u: Always select the point that's closer to the ellipse.".
Revert "win32u: Allocate the whole max_points for the top_points array.".
Revert "win32u: Implement drawing transformed round rectangles.".
Revert "win32u: Implement drawing transformed arcs.".
gdi32: Trace more functions.
gdi32/tests: Add some arc tests.
ddraw/tests: Test preservation of the X channel when clearing.
wined3d: Separate a cpu_blitter_clear_texture() helper.
ddraw: Clear sysmem textures on the CPU.
Eric Pouech (4):
cmd/tests: Add more tests.
cmd: Skip trailing white spaces in FOR's option.
cmd: Fix some CALL errorlevel propagation.
cmd: Don't return syntax error code on empty lines.
Esme Povirk (1):
gdiplus: Use font linking only for missing glyphs.
Francis De Brabandere (3):
vbscript/tests: Refactor Mid() error tests.
vbscript: Fix Mid() empty and null handling.
vbscript: Remove trailing semicolon in parser.
Gabriel Ivăncescu (1):
winex11: Respect swp_flags when syncing window position.
Jactry Zeng (1):
po: Update Simplified Chinese translation.
Lauri Kenttä (2):
documentation: Update Linux and Mac OS X versions.
po: Update Finnish translation.
Nikolay Sivov (1):
include: Fix method arguments annotations in dwrite.idl.
Paul Gofman (5):
ddraw/tests: Test state application on multiple devices.
ddraw: Factor out d3d_device_apply_state().
ddraw: Correctly apply state when multiple devices are used.
winex11: Flush display when presenting offcreen drawable from wglFlush / wglFinish.
winex11: Call glFinish() when presenting offscreen drawable from wglFlush.
Rémi Bernon (5):
winex11: Check window region instead of forcing offscreen on parent.
winebus: Ignore unsupported hidraw touchscreen devices.
winex11: Map mouse/touch event coordinates even without a hwnd.
win32u: Initialize dibdrv info from the surface color bitmap.
winex11: Always fill the window surface color info.
Santino Mazza (1):
mmdevapi/tests: Fix audio clock adjustment tests failing in testbot.
William Horvath (1):
winex11: Use the win32 client rect in needs_client_window_clipping.
```
The Wine development release 10.0-rc4 is now available.
What's new in this release:
- Bug fixes only, we are in code freeze.
The source is available at <https://dl.winehq.org/wine/source/10.0/wine-10.0-rc4.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-10.0-rc4/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 10.0-rc4 (total 13):
- #37372 Unexpected order of results in wildcard expansion
- #48877 Melodyne crashes when using the Pitch tool
- #51656 Gaea Installer crashes in riched when pressing enter
- #52447 64-bit .NET framework 2.0 installer hangs while generating/installing native images of 'System.Windows.Forms' assembly into GAC
- #53405 Into The Breach freezes when enabling fullscreen
- #54342 ws2_32:sock - test_WSARecv() sometimes fails with "got apc_count 1." on Windows
- #56531 Final Fantasy XI Online: Some textures are transparent, malformed, or misplaced.
- #56533 Final Fantasy XI Online: Incorrect/corrupt textures shown on models.
- #56885 WinCatalog has a crash at startup
- #57248 Rhinoceros 8.11 installer crashes on start
- #57568 Arcanum (and many other titles) crashes on start
- #57577 Minimised applications are restored with -4 vertical pixels.
- #57587 10.0-rc1 regression (dsoundrender): no audio or hangs in some videos
### Changes since 10.0-rc3:
```
Alexandre Julliard (3):
Update copyright info for 2025.
ntdll: Set the processor architecture variable from the current arch.
xml: Disable the non-determinist schema check.
André Zwing (6):
bluetoothapis/tests: Don't test functions directly when reporting GetLastError().
kernel32/tests: Don't test functions directly when reporting GetLastError().
iphlpapi/tests: Don't test functions directly when reporting GetLastError().
msvcr120/tests: Don't test function directly when reporting GetLastError().
msvcp140/tests: Don't test function directly when reporting GetLastError().
msvcp120/tests: Don't test function directly when reporting GetLastError().
Bernhard Übelacker (7):
mfplat/tests: Fix copy-paste release calls.
dwrite: Avoid stack-buffer-overflow in arabic_setup_masks.
comctl32/tests: Fix test array size (ASan).
comctl32/tests: Use sufficient user data buffer in the Tab tests (ASan).
comctl32/tests: Mark a test as broken on Windows.
dwrite: Fix off-by-one clustermap indexing (ASan).
uiautomationcore: Fix a double-free of advisers array (ASan).
Elizabeth Figura (1):
qasf/dmowrapper: Acquire new output samples for each ProcessOutput() call.
Eric Pouech (1):
kernelbase: Don't free pathname if query failed.
Etaash Mathamsetty (1):
nsiproxy: Set rcv/xmit speed to 1000000 on linux.
Floris Renaud (1):
po: Update Dutch translation.
Jinoh Kang (1):
user32/tests: Force window to be visible in subtest_swp_paint_regions.
Piotr Caban (2):
msvcr120/tests: Skip _fsopen tests if file can't be created.
msvcp120/tests: Skip _Fiopen tests if file can't be created.
Rémi Bernon (6):
winex11: Improve GetWindowStateUpdates traces.
win32u: Check window state updates again after applying new state.
win32u: Don't overwrite dummy vulkan window.
win32u: Always update the surface regions in apply_window_pos.
server: Remove now unnecessary needs_update member.
winex11: Don't re-create the GL drawable if pixel format didn't change.
Zhiyi Zhang (2):
d2d1/tests: Remove a duplicate test.
dxgi: Support more feature levels in debug_feature_level().
```
The Wine development release 10.0-rc3 is now available.
What's new in this release:
- Bug fixes only, we are in code freeze.
The source is available at <https://dl.winehq.org/wine/source/10.0/wine-10.0-rc3.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-10.0-rc3/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 10.0-rc3 (total 15):
- #11674 Dual-core unsupported in WoW and SC2
- #49473 Chaos Legion videos are played upside down
- #52738 No keyboard input in "STREET CHAVES - O LUTADOR DA VILA"
- #56319 Parallel Port Tester won't start (fails to locate driver "System32\Drivers\inpoutx64.sys", but changing to absolute path works)
- #56348 Bricks: moving a brick causes it to rapidly alternate positions
- #56471 starting of native program with "start /unix ..." is broken
- #56632 Explorer cannot run any files in Windows ME compatibility mode (or below)
- #56714 Startopia is stuck on a black screen on launch
- #57227 IL-2 1946 crash at startup
- #57286 Dark Age of Camelot - camelot.exe required igd10umd32.dll but the .dll file is not found.
- #57319 Painting in a proprietary application is broken with vulkan renderer
- #57515 desktop mode did not show taskbar anymore
- #57523 PokerTracker 4: cannot launch anymore
- #57525 Systray icons cannot be interacted with
- #57541 CMake doesn't find toolchain
### Changes since 10.0-rc2:
```
Akihiro Sagawa (1):
po: Update Japanese translation.
Alanas Tebuev (1):
comctl32/tests: Initialize hwnd to NULL before calling rebuild_toolbar().
Alexandre Julliard (6):
ntdll: Align heap virtual allocations to a multiple of the page size.
shell32: Don't call AW functions internally.
shell32: Return the file itself without extension if it exists.
propsys/tests: Fix a test that fails on some Windows versions.
win32u/tests: Mark the foreground thread test as flaky.
advapi32/tests: Use the correct key handle in the notify thread.
Alistair Leslie-Hughes (1):
msxml3: Correct looping of Document Element node map.
Bernhard Übelacker (4):
server: Avoid crash when handle table is allocated but not yet filled.
crypt32: Avoid stack-use-after-scope in CSignedEncodeMsg_GetParam (ASan).
d3dx9_36/tests: Fix logging of expected bytes in check_vertex_components. (ASan).
xmllite/tests: Avoid buffer overflow by using LONG_PTR (ASan).
Elizabeth Figura (2):
wined3d: Add nop state entries for states now invalidated on the client side.
Revert "wined3d: Use bindless textures for GLSL shaders if possible.".
Eric Pouech (3):
cmd/tests: Add more tests about variable expansion.
cmd: Fix regression in variable search in expansion.
winedump: Fix variable overwrite when dumping exception.
Esme Povirk (1):
gdiplus: GdipPathAddRectangle should close the path.
Gerald Pfeifer (1):
capstone: Avoid GCC being treated as old VisualStudio.
Jacek Caban (1):
mshtml: Ignore Gecko events on detached nodes.
Louis Lenders (1):
kernelbase: Don't try to print the path in the FIXME in GetTempPath2.
Nikolay Sivov (9):
windowscodecs/tests: Added some tests for Exif and Gps IFDs embedded in App1 blob.
windowscodecs/tests: Add some tests for CreateMetadataWriterFromReader().
windowscodecs/tests: Add some tests for CreateMetadataWriter().
windowscodecs/tests: Add some tests for metadata stream objects handling.
windowscodecs/tests: Add loading tests for the writers.
windowscodecs/tests: Check persist options after Load().
windowscodecs: Fix a typo in interface name.
include: Add methods arguments annotations for DirectWrite types.
dwrite/tests: Allocate test inline objects dynamically.
Owen Rudge (2):
odbc32: Avoid crashing if str is null in debugstr_sqlstr.
odbc32: Add null pointer checks to update_result_lengths helpers.
Paul Gofman (2):
winex11: Use NtUserReleaseDC() with hdc.
server: Cleanup all the global hooks owned by terminating thread.
Rémi Bernon (5):
winex11: Sync gl drawable outside of the win_data mutex.
winex11: Use DCX_USESTYLE when checking DC clipping regions.
winex11: Move GL/VK offscreen if the clipping region is NULLREGION.
dinput: Copy the device format if the user format is a subset of it.
dinput: Check that the device format data fits in the user format data.
```
The Wine development release 10.0-rc2 is now available.
What's new in this release:
- Bug fixes only, we are in code freeze.
The source is available at <https://dl.winehq.org/wine/source/10.0/wine-10.0-rc2.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-10.0-rc2/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 10.0-rc2 (total 21):
- #28861 Final Fantasy XI hangs after character selection
- #47640 No Man's Sky (Beyond) does not start anymore: Unable to initialize Vulkan (vkEnumerateInstanceExtensionProperties failed)
- #51998 Unable to start CloneCD
- #53453 Command & Conquer 3: Tiberium Wars - fails to start (splash screen not even shown)
- #54437 ntoskrnl.exe:ntoskrnl breaks test_rawinput() [(RIM|WM)_INPUT] in user32:input for non-English locales on Windows 7
- #55583 d3d8:device - test_wndproc() often is missing a WM_WINDOWPOSCHANGING in Wine
- #56056 Exiting IrfanView full screen mode creates a redundant task bar "Untitled window" item which is not clickable
- #56325 Prefix path string in wineboot dialog is cut off
- #56940 vs_community.exe halts:"The application cannot find one of its required files, possibly because it was unable to create it in the folder."
- #57216 Mouse wheel input in IL-2 1946 is not applied consistently to UI elements and throttle
- #57285 Foxit Reader - maximized view don't work properly
- #57384 The shareware installer for Daytona (16-bit) hangs at the end of installing.
- #57418 PlayOnline Viewer throws an application error at launch.
- #57442 Several applications: abnormal input delay with Wine
- #57481 Prey (2016) X11 fullscreen fails in 9.22
- #57503 World in conflict has a frozen screen - updating only when alt-tabbing out and in
- #57504 Possible regression with Unity3D games: Framedrops when moving cursor.
- #57506 Wine doesn't show any window
- #57524 Commit c9592bae7f475c1b208de0a72ed29e94e3017094 breaks VKB Gladiator HIDRAW support
- #57527 Drop-down list appears behind the main window
- #57530 Regression: Tiny extra form displays in Delphi programs
### Changes since 10.0-rc1:
```
Alexandre Julliard (7):
user32: Fixup forwarded functions on 32-bit.
ntoskrnl: Support relative driver paths.
ntoskrnl: Fix off-by-one error in buffer size.
wineboot: Always wrap the wait dialog text.
wineboot: Resize the wait dialog to accommodate the text size.
wineboot: Scale the wait dialog icon with the dialog size.
winetest: Filter out color escapes for junit output.
Eric Pouech (2):
dbghelp: Fix error handling in PDB/FPO unwinder.
dbghelp: Lower vector allocation for local variables.
Esme Povirk (1):
mscoree: Use correct variable for codebase path.
Gabriel Ivăncescu (1):
mshtml: Remove unused MutationObserver DISPID and related hook.
Gerald Pfeifer (1):
webservices: Rename a struct member from bool to boolean.
Jacek Caban (1):
configure: Define _load_config_used symbol in the cross-compiler test program.
Louis Lenders (1):
shell32: Remove trailing spaces in SHELL_execute.
Marcus Meissner (1):
ucrtbase/tests: Use correct size to GetEnvironmentVariableW.
Nikolay Sivov (8):
windowscodecs/tests: Use test context in a few metadata tests.
windowscodecs/tests: Add some tests for GetContainerFormats().
windowscodecs/tests: Use a helper instead of a macro.
windowscodecs/tests: Remove endianess compile time checks from the tests.
windowscodecs/tests: Move IFD data tests to a helper.
windowscodecs/tests: Run data test on the Exif reader.
windowscodecs/tests: Add some tests for the Gps reader.
windowscodecs/tests: Add some tests for the App1 reader.
Piotr Caban (1):
msvcrt: Don't leak find handle or error in _findfirst().
Rémi Bernon (17):
win32u: Skip updating the cache on driver load if we're already updating it.
win32u: Release the Win16 mutex when yielding in peek_message.
win32u: Copy the shape from the old surface when surface is recreated.
server: Force surface region update when window region is modified.
win32u: Extend display_lock CS around winstation check.
server: Add a winstation monitor update serial counter.
win32u: Use the winstation monitor update serial to detect updates.
winex11: Request window config when it needs to be raised.
winebus: Wait until the device is started before processing reports.
dmloader: Remove redundant flag.
winex11: Fixup window config size back to 0x0 if we've requested 1x1.
winex11: Always check if the GL drawable offscreen state needs to be changed.
winex11: Skip offscreening if the children don't require clipping.
dinput: Queue the relative wheel motion as event data.
explorer: Avoid hiding the taskbar if it's enabled.
server: Allow merging WM_MOUSEMOVE across internal messages.
winex11: Fix inconsistent coordinates when reparenting host window.
Vibhav Pant (3):
winebth.sys: Fix new bluetooth events being incorrect set due to variable shadowing.
winebth.sys: Set the Information field in the IRP's STATUS_BLOCK after handling IOCTL_BTH_GET_LOCAL_INFO.
winebth.sys: Use the correct byte-ordering for setting the radio's address property.
William Horvath (2):
include: Use inline assembly on Clang MSVC mode in YieldProcessor().
win32u: Check for driver events more often.
Zhiyi Zhang (1):
win32u: Use width and height to check if the display mode is vertical.
```
The Wine development release 10.0-rc1 is now available.
This is the first release candidate for the upcoming Wine 10.0. It
marks the beginning of the yearly code freeze period. Please give this
release a good testing and report any issue that you find, to help us
make the final 10.0 as good as possible.
What's new in this release:
- Bundled vkd3d upgraded to version 1.14.
- Mono engine updated to version 9.4.0.
- Initial version of a Bluetooth driver.
- UTF-8 support in the C runtime functions.
- Support for split debug info using build ids.
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/10.0/wine-10.0-rc1.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-10.0-rc1/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 10.0-rc1 (total 17):
- #43172 IDirectPlay4::EnumConnections needs to support wide string in DPNAME structure
- #56109 Broken Radiobutton navigation (Up/Down, Accelerators) in several InnoSetup installers
- #56709 PackTouchHitTestingProximityEvaluation not located in USER32.dll when attempting to run Clip Studio Paint 3.0
- #56838 FL Studio 21 gui problem
- #57064 Bloodrayne 2 (legacy and Terminal Cut): graphical issue (foggy screen)
- #57308 Cannot load split debug symbols under /usr/lib/debug
- #57401 Dragon Unpacker crashes on both wine devel and staging
- #57411 Heroes of the Storm: screen sporadically flickers black
- #57431 Links 2003 Crashes
- #57437 PStart isn't showing a menu in the tray bar
- #57453 Regression: TWM: Cursor position offset in *some* programs.
- #57457 Mathcad 15 crashes when enter trace tab
- #57463 winebus always crashing with unknown since 8b41c2cfddba1f9973246f61e39d4a4d92912da5
- #57472 Systray support is broken in Wine 9.22
- #57474 Windows disappear irreversibly when are not shown on a virtual desktop
- #57477 After commit of 484c61111ef32d75dcf5cf1656b4469b4de3ec37 game could not launch with dxvk
- #57493 Mathcad 15 crashes on startup due to unhandled domdoc MaxElementDepth property
### Changes since 9.22:
```
Aida Jonikienė (6):
dsound: Handle NaN values in the 3D code.
dsound: Add an angle check for SetOrientation().
dsound/tests: Add NaN tests for floating-point 3D functions.
dsound: Add non-NaN value tests for SetOrientation().
winevulkan: Mirror function handling in vk_is_available_instance_function32().
winevulkan: Use WINE_UNIX_LIB instead of WINE_VK_HOST.
Alexandre Julliard (20):
ntdll: Initial version of NtContinueEx().
ntdll: Always return the handle from NtCreateIoCompletion().
server: Do not allow to open an existing mailslot in NtCreateMailslotFile.
server: Fix a token reference leak.
ntdll/tests: Remove some workarounds for old Windows versions.
ntdll/tests: Add tests for opening objects with zero access.
vkd3d: Import upstream release 1.14.
server: Use the correct handle allocation pattern for all object types.
win32u: Add some access rights when creating a desktop object.
server: Make CurrentControlSet a symlink in new prefixes.
ntdll: Make a debug channel dynamically settable only if there's no specified class.
taskmgr: Only list dynamically settable debug channels.
server: Only store a Unix name for regular files.
widl: Avoid unused variable warning.
configure: Correctly check the --enable-build-id option.
winegcc: Remove support for .def files as import libraries.
winebuild: Remove support for .def files as import libraries.
wrc: Use the correct error function for syntax errors.
server: Print signal names in traces.
ntdll: Move update_hybrid_metadata() to the ARM64EC backend.
Alfred Agrell (2):
dsound/tests: Add nonlooping SetNotificationPositions test.
dsound: Fix SetNotificationPositions at end of nonlooping buffer.
Alistair Leslie-Hughes (3):
include: Add _WIN32_WINNT_ version defines.
include: Add DB_VARNUMERIC struct.
include: Add SQL_C_TCHAR define.
Andrew Nguyen (1):
msxml3: Accept the domdoc MaxElementDepth property.
Anton Baskanov (2):
dplayx/tests: Test client side of GetMessageQueue() separately.
dplayx: Support DPMESSAGEQUEUE_RECEIVE in GetMessageQueue().
Billy Laws (5):
msi: Dynamically determine supported package architectures.
ntdll: Test more ARM64 brk instruction exception behaviour.
ntdll: Fix reported exception code for some brk immediates.
ntdll: Add arm64ec_get_module_metadata helper.
ntdll: Force redirect all ARM64EC indirect calls until the JIT is ready.
Brendan McGrath (2):
mfmediaengine: Implement the Simple Video Renderer.
mfmediaengine: Fallback to sample copy if scaling is required.
Brendan Shanks (3):
include: Use %fs/%gs prefixes instead of a separate .byte 0x64/.byte 0x65.
ntdll: Use %fs/%gs prefixes instead of a separate .byte 0x64/.byte 0x65.
ntdll: Use sched_getcpu instead of the getcpu syscall.
Conor McCarthy (12):
winegstreamer: Handle null transform in video IMediaObject::Flush().
winegstreamer: Handle null transform in video IMFTransform::ProcessMessage() DRAIN.
winegstreamer: Handle null transform in video IMFTransform::ProcessMessage() FLUSH.
winegstreamer: Handle null transform in WMA IMediaObject::Flush().
winegstreamer: Return the result code from media_source_Pause().
mf/tests: Add tests for shutting down a media source used in a session.
mf: Handle media source EndGetEvent() failure due to shutdown.
mf: Handle media source BeginGetEvent() failure due to shutdown.
mf: Handle media source event subscription failure due to source shutdown.
mf: Handle media source Start() failure due to source shutdown.
mf: Introduce IMFMediaShutdownNotify for notification of media source shutdown.
winegstreamer: Send media source shutdown notification via IMFMediaShutdownNotify.
Daniel Lehman (5):
msvcr120/tests: Add tests for _fsopen.
msvcp120/tests: Add tests for _Fiopen.
ucrtbase/tests: Add tests for _fsopen.
msvcp140/tests: Add tests for _Fiopen.
msvcp140: Call into fopen from _Fiopen.
Dmitry Timoshkov (1):
ntdll: Add NtFlushBuffersFileEx() semi-stub.
Dāvis Mosāns (1):
ntdll/tests: Unify APC test functions.
Elizabeth Figura (14):
wined3d: Use wined3d_texture_download_from_texture() even if the dst texture map binding is not valid.
wined3d: Beginnings of an HLSL FFP pixel shader implementation.
wined3d: Implement pretransformed varyings in the HLSL FFP pipeline.
wined3d: Take the depth buffer into account for HLSL pretransformed draws.
wined3d: Implement lighting in the HLSL FFP pipeline.
wined3d: Implement vertex fog in the HLSL FFP pipeline.
quartz/dsoundrender: Always treat samples as continuous if they are late or out of order.
quartz/dsoundrender: Remove the unused "tStop" argument to send_sample_data().
quartz/dsoundrender: Play non-discontinuous samples consecutively.
quartz/tests: Test whether the DirectSound renderer provides a position.
quartz/dsoundrender: Do not provide time to the passthrough.
quartz/dsoundrender: Do not ignore preroll samples.
quartz/dsoundrender: Queue samples and render them on a separate thread.
quartz/dsoundrender: Use send_sample_data() to fill the buffer with silence at EOS.
Eric Pouech (11):
kernel32: Add tests for checking the exit code of default ctrl-c handlers.
kernelbase: Fix exit code for default ctrl-c handler.
ntdll/tests: Fix format warning with clang.
configure: Properly test clang for dwarf support.
winegcc: Remap build-id linker option for clang.
configure: Use -Wl,--build-id unconditionally if requested.
configure: Don't add -Wl,--build-id linker option to CFLAGS.
dbghelp: Extend search for buildid in system directories.
dbghelp: Search debug info with buildid for RSDS debug entry w/o filenames.
server: Ensure in pending delete on close that path to unlink are unique.
winedbg: Add support for dynamic debug channel.
Esme Povirk (1):
mscoree: Update Wine Mono to 9.4.0.
Evan Tang (2):
kernelbase: Properly return 0 from EnumSystemFirmwareTable on error.
kernelbase: Add test for EnumSystemFirmwareTables on missing provider.
Fabian Maurer (8):
dplayx: Add a few more locks (Coverity).
comctl32/tests: Add tests for radio button WM_SETFOCUS.
comctl32: Send parent BN_CLICKED notification when a radio button get focused.
user32/tests: Add tests for radio button WM_SETFOCUS.
user32: Send parent BN_CLICKED notification when a radio button get focused.
oleaut32: Make OleCreateFontIndirect return error if font name is missing.
oleaut32: Remove unneeded null checks.
d3dx9: Remove superfluous null check (Coverity).
Gabriel Ivăncescu (38):
mshtml: Move htmlcomment.c contents into htmltextnode.c.
mshtml: Add an internal IWineHTMLCharacterData interface and forward text node methods to it.
mshtml: Expose the props from the IWineHTMLCharacterData interface for CharacterDataPrototype.
mshtml: Don't expose toString from text nodes in IE9+ mode.
mshtml: Expose IHTMLCommentElement2 interface for comment elements.
mshtml: Don't expose 'atomic' prop from comment nodes in IE9+ modes.
mshtml: Don't expose element props from comment nodes in IE9+ modes.
mshtml: Implement get_data for legacy DOCTYPE comment elements.
mshtml: Expose ie9_char as char for KeyboardEvent.
mshtml: Make PageTransitionEvents only available in IE11 mode.
mshtml: Make ProgressEvent constructor only available in IE10+ modes.
mshtml: Expose respective props from Element prototype.
mshtml: Don't expose fireEvent from elements in IE11 mode.
mshtml: Don't expose onmspointerhover from elements in IE11 mode.
mshtml: Move toString from HTMLElement to HTMLAnchorElement or HTMLAreaElement in IE9+ modes.
mshtml: Move hasAttributes from HTMLElement to HTMLDOMNode in IE9+ modes.
mshtml: Move normalize from HTMLElement to HTMLDOMNode in IE9+ modes.
mshtml: Don't expose onpage from elements in IE9+ modes.
mshtml: Don't expose expression methods from elements in IE9+ modes.
mshtml: Don't expose some props from elements in IE10+ modes.
mshtml: Don't expose some props from elements in IE11 mode.
mshtml: Move HTMLTableDataCellElement prototype props to the HTMLTableCellElement prototype.
mshtml: Add IHTMLDOMNode2 in every mode in node's init_dispex_info.
mshtml: Get rid of HTMLELEMENT_TIDS.
mshtml: Move HTMLDocument prototype props to the Document prototype.
mshtml: Use DocumentPrototype as the document's prototype for modes prior to IE11.
mshtml: Expose the right props from document fragments.
mshtml: Don't expose some props from document prototype depending on mode.
mshtml/tests: Add more tests for the style aliased prop names.
mshtml: Expose respective props from MSCSSPropertiesPrototype.
mshtml: Prefer builtins for style aliases that have the same name.
mshtml: Move 'filter' prop to MSCSSPropertiesPrototype in IE9 mode.
mshtml: Don't expose 'behavior' prop from styles in IE11 mode.
mshtml: Don't expose the clip* props from style declaration or properties in IE9+ modes.
mshtml: Don't expose the *Expression methods from styles in IE9+ modes.
mshtml: Don't expose toString from styles in IE9+ modes.
mshtml: Expose respective props from StyleSheetPrototype.
mshtml: Get rid of unused HTMLElement_toString_dispids.
Georg Lehmann (1):
winevulkan: Update to VK spec version 1.4.303.
Gerald Pfeifer (3):
win32u: Don't use bool as member of a union type.
msi: Use mybool instead of bool as variable name.
winhlp32: Drop unused member of struct lexret.
Giovanni Mascellani (2):
user32/tests: Check that message-only windows ignore WS_EX_TOPMOST.
win32u/window: Ignore changing WS_EX_TOPMOST for message-only windows.
Hans Leidekker (2):
msi: Assume PLATFORM_INTEL if the template property is missing.
bcrypt: Trace returned handles.
Haoyang Chen (1):
gdiplus: Use the FormatID of the source image when cloning.
Henri Verbeet (3):
d3dcompiler/tests: Clean up tests fixed by vkd3d merges.
d3d10_1/tests: Clean up tests fixed by vkd3d merges.
d3dx11/tests: Clean up tests fixed by vkd3d merges.
Jacek Caban (18):
msvcrt/tests: Silence -Wformat-security Clang warning in test_snprintf.
include: Apply LONG_PTR format hack only to Wine build.
include: Use LONG_PTR format hack on Clang in MSVC mode.
include: Use format attribute on Clang in MSVC mode.
d3d11/tests: Always use a format string in winetest_push_context calls.
ddraw/tests: Always use a format string in winetest_push_context calls.
imagehlp: Cast AddressOfData to size_t in debug traces.
mmdevapi/tests: Use %u format for unsigned int arguments.
include: Enable format attributes for debug traces in Clang MSVC mode.
gdiplus: Cast enums to unsigned type when validating its value.
jscript: Avoid unused variable warning.
msi: Avoid unused variable warning.
msxml: Avoid unused variable warning.
vbscript: Avoid unused variable warning.
wbemprox: Avoid unused variable warning.
include: Use inline assembly on Clang MSVC mode in exception helpers.
jscript: Move property allocation to update_external_prop.
jscript: Add support for deleting host properties.
Louis Lenders (1):
msvcp140: Add a version resource.
Marc-Aurel Zent (8):
ntdll: Implement NtGetCurrentProcessorNumber for macOS on x86_64.
server: Do not suspend mach task in read_process_memory.
server: Use mach_vm_read_overwrite in read_process_memory.
server: Do not suspend mach task in get_selector_entry.
server: Use mach_vm_read_overwrite in get_selector_entry.
server: Do not suspend mach task in write_process_memory.
server: Do not page-align address in write_process_memory.
server: Work around macOS W^X limitations in write_process_memory.
Matteo Bruni (5):
d3dcompiler/tests: Clean up further tests fixed by vkd3d merges.
d3dx9_43: Generate an import library.
d3dx9/tests: Add d3dx9_43 tests.
d3dx9/tests: Test the 'double' HLSL data type.
d3dcompiler/tests: Test the 'double' HLSL data type.
Mohamad Al-Jaf (5):
windows.networking.connectivity: Add stub dll.
windows.networking.connectivity: Add INetworkInformationStatics stub interface.
windows.networking.connectivity: Implement INetworkInformationStatics::GetInternetConnectionProfile().
windows.networking.connectivity/tests: Add some INetworkInformationStatics::GetInternetConnectionProfile() tests.
windows.networking.connectivity: Implement IConnectionProfile::GetNetworkConnectivityLevel().
Nikolay Sivov (6):
d2d1/effect: Improve handling of blob properties.
windowscodecs/tests: Use string literals in the metadata tests.
windowscodecs/tests: Add some tests for CreateMetadataReader().
windowscodecs/tests: Add a basic test for CreateComponentEnumerator().
windowscodecs/metadata: Add a helper to iterate over components.
windowscodecs: Implement CreateMetadataReader().
Orin Varley (3):
msxml3/tests: Add indentation test.
comctl32/tests: Add tests for a small number of items but big size to the combobox dropdown size tests.
comctl32: Make CBS_NOINTEGRALHEIGHT only set minimum combobox height.
Paul Gofman (1):
explorer: Prevent apps from showing Wine specific shell tray window with no icons.
Piotr Caban (43):
include: Add ___lc_codepage_func() declaration.
msvcp60: Improve wcsrtombs implementation.
msvcp60/tests: Add wcsrtombs tests.
msvcrt: Call _wmkdir in _mkdir function.
msvcrt: Call _wrmdir in _rmdir function.
msvcrt: Call _wchdir in _chdir function.
msvcrt: Call _wgetcwd in _getcwd function.
msvcrt: Call _wgetdcwd in _getdcwd function.
msvcrt: Call _wfullpath in _fullpath function.
ole32: Fix unsupported vector elements detection in PropertyStorage_ReadProperty.
ole32/tests: Add FMTID_UserDefinedProperties property storage tests.
ole32: Read property storage section from correct location.
ole32/tests: Add more FMTID_UserDefinedProperties property storage tests.
msvcrt: Prepare _fsopen to handle UTF-8 strings.
msvcrt: Call _wunlink in _unlink function.
msvcrt: Call _waccess in _access function.
msvcrt: Call _wchmod in _chmod function.
msvcrt: Call _unlink in remove function.
msvcrt: Call _wunlink in _wremove function.
msvcrt: Prepare _mktemp to handle UTF-8 strings.
msvcrt: Prepare _mktemp_s to handle UTF-8 strings.
msvcrt: Call _wstat64 in _stat64 function.
msvcrt: Call _wrename in rename function.
msvcrt: Call _wtempnam in _tempnam function.
msvcrt: Don't return success on GetFullPathName error in _wsearchenv_s.
msvcrt: Prepare _searchenv_s() for utf-8 encoded filename.
include: Cleanup corecrt_io.h file and use it in io.h.
msvcrt: Call _wfindfirst32 in _findfirst32 function.
msvcrt: Call _wfindnext32 in _findnext32 function.
msvcrt: Call _wfindfirst64 in _findfirst64 function.
msvcrt: Call _wfindnext64 in _findnext64 function.
msvcrt: Call _wfindfirst64i32 in _findfirst64i32 function.
msvcrt: Call _wfindnext64i32 in _findnext64i32 function.
msvcrt: Add putenv() utf-8 tests.
msvcrt: Return error on NULL path parameter in _wsopen_dispatch.
msvcrt: Prepare _sopen_dispatch to handle utf-8 encoded path.
msvcrt: Prepare freopen to handle utf-8 encoded path.
msvcrt: Prepare _loaddll to handle utf-8 encoded path.
msvcrt: Prepare _spawnl to handle utf-8 encoded arguments.
msvcrt: Prepare _execle to handle utf-8 encoded arguments.
msvcrt: Prepare remaining process creation functions to handle utf-8 encoded arguments.
ucrtbase: Enable utf8 support.
ucrtbase: Always use CP_ACP when converting environment block.
Roman Pišl (1):
kernel32: Use a proper import for HeapFree.
Rémi Bernon (45):
winebus: Ignore reports with unexpected IDs.
winex11: Read _NET_SUPPORTED atom list on process attach.
winex11: Only request the supported _NET_WM_STATE atoms.
winevulkan: Add missing wine_vkGetPhysicalDeviceSurfaceFormatsKHR manual wrapper.
win32u: Use PFN_* typedefs for vulkan function pointers.
winevulkan: Get rid of the instance/device funcs structs.
winevulkan: Generate ALL_VK_(DEVICE|INSTANCE)_FUNCS in wine/vulkan.h.
winevulkan: Move vulkan_client_object header to wine/vulkan_driver.h.
winevulkan: Name wine_instance parameters and variables more consistently.
winevulkan: Hoist physical device array and client instance handle.
winevulkan: Introduce a new vulkan_instance base structure.
winevulkan: Introduce a new vulkan_physical_device base structure.
winevulkan: Name wine_device parameters and variables more consistently.
winevulkan: Introduce a new vulkan_device base structure.
winevulkan: Restore some wine_*_from_handle helpers.
winevulkan: Introduce a new vulkan_queue base structure.
winevulkan: Introduce a new vulkan_surface base structure.
winevulkan: Introduce a new vulkan_swapchain base structure.
winevulkan: Use a vulkan_object header for other wrappers.
winevulkan: Use the result to decide if creation failed.
winevulkan: Introduce a new vulkan_object_init helper.
winevulkan: Fix incorrect client queue pointers.
winevulkan: Avoid changing client command buffer pointer.
winevulkan: Get rid of unnecessary *to_handle helpers.
winevulkan: Use the vulkan object as the wrapper tree node.
winevulkan: Keep the host function pointers in devices and instances.
win32u: Move surface and swapchain wrappers from winevulkan.
winex11: Don't update Win32 window position for offscreen windows.
winex11: Do not use desired_state when computing state updates.
winex11: Set a non-transparent window background pixel color.
win32u: Let fullscreen windows cover entire monitors, keeping aspect ratio.
winex11: Use bilinear filtering in xrender_blit.
quartz/dsoundrender: Rename "This" to "filter".
quartz/dsoundrender: Add missing static qualifier to IDispatch methods.
quartz/dsoundrender: Make brace placement consistent.
quartz/dsoundrender: Use a consistent style for method names.
quartz/dsoundrender: Make trace messages more consistent.
win32u: Add a force parameter to lock_display_devices.
win32u: Implement update_display_cache with lock_display_devices.
win32u: Remove recursive lock_display_devices calls.
win32u: Hold the display_lock when checking the cache update time.
mfmediaengine: Implement D3D-aware video frame sink.
windows.networking.connectivity: Use %I64d instead of %llu.
winex11: Move the _NET_SUPPORTED information to the thread data.
winex11: Listen to root window _NET_SUPPORTED property changes.
Santino Mazza (2):
mmdevapi/tests: Test for IAudioClockAdjustment.
mmdevapi: Do not modify buffer size after sample rate change.
Sven Baars (1):
win32u: Allow unsetting the user driver.
Tim Clem (3):
explorer: Apply a default admin token when running for the desktop.
Revert "win32u: Create explorer with the thread effective access token.".
kernelbase: Improve logging of information classes in GetTokenInformation.
Tingzhong Luo (3):
dwrite/tests: Add a test for DrawGlyphRun() bounds.
dwrite/gdiinterop: Always return valid bounds from DrawGlyphRun on success.
dwrite/gdiinterop: Apply dpi scaling to the whole target transform.
Torge Matthies (2):
advapi32/tests: Add test for CurrentControlSet link.
loader: Add Default, Failed, and LastKnownGood values to HKLM\System\Select.
Vibhav Pant (15):
winebth.sys: Add base winebth.sys driver.
winebth.sys: Add a basic unixlib stub using DBus.
winebth.sys: Create radio PDOs from the list of org.bluez.Adapter1 objects on BlueZ.
winebth.sys: Derive a unique hardware ID for radio PDOs from their corresponding BlueZ object path.
winebth.sys: Register and enable BTHPORT_DEVICE and BLUETOOTH_RADIO interfaces for radio PDOs.
bluetoothapis/tests: Fix potential test failure from memcmp'ing uninitialized bytes.
bluetoothapis/tests: Add tests for BluetoothFindFirstRadio.
bluetoothapis/tests: Add tests for BluetoothFindNextRadio.
bluetoothapis/tests: Add tests for BluetoothFindRadioClose.
bluetoothapis: Implement BluetoothFindFirstRadio, BluetoothFindNextRadio, BluetoothFindRadioClose.
winebth.sys: Set radio PDO properties from the device's corresponding org.bluez.Adapter1 object properties.
winebth.sys: Create new radio PDOs on receiving InterfacesAdded for objects that implement org.bluez.Adapter1.
winebth.sys: Remove the corresponding radio PDO on receiving InterfacesRemoved for a org.bluez.Adapter1 object.
winebth.sys: Update radio PDO properties on receiving PropertiesChanged for an org.bluez.Adapter1 object.
winebth.sys: Implement IOCTL_BTH_GET_LOCAL_INFO.
Vijay Kiran Kamuju (2):
user32: Add PackTouchHitTestingProximityEvaluation stub.
user32: Add EvaluateProximityToRect stub.
Vladislav Timonin (1):
comctl32/edit: Scroll caret on Ctrl+A.
Zhiyi Zhang (2):
appwiz.cpl: Fix wine_get_version() function pointer check.
uxtheme: Check DrawThemeEdge() content rectangle pointer.
Ziqing Hui (5):
qasf: Return S_FALSE for flushing in dmo_wrapper_sink_Receive.
qasf/tests: Test dmo_wrapper_sink_Receive if downstream fail to receive.
qasf: Return failure in dmo_wrapper_sink_Receive if process_output fails.
qasf/tests: Add more tests for dmo_wrapper_sink_Receive.
qasf: Correctly return failure in process_output.
```
The Wine development release 9.22 is now available.
What's new in this release:
- Support for display mode virtualization.
- Locale data updated to Unicode CLDR 46.
- More support for network sessions in DirectPlay.
- Wayland driver enabled in default configuration.
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/9.x/wine-9.22.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-9.22/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 9.22 (total 19):
- #42606 wine doesn't *fully* respect locale settings in some corner cases
- #52105 Cygwin setup hangs (handle to \Device\NamedPipe\ used as the RootDirectory for NtCreateNamedPipeFile)
- #53019 MusicBee: inconsistent CJK/non-Latin support with Tahoma, no support on any other font.
- #53321 snakeqr: Unhandled page fault on write access in A_SHAFinal (needs NtdllDefWindowProc_A)
- #56466 Dark souls remastered crashing with winewayland when trying to open "pc settings" in game
- #56790 wine binds dedicatedServer.exe to "lo" adapter
- #56833 Installer of LabOne 24.04 stops with error " ... setup wizard ended prematurely ..."
- #57072 Window is flashing when painting transluent effects
- #57277 Wine 9.19 fails to compile
- #57290 String Substitution not working
- #57325 MS Office 2007 and MS Office 2013 setup fails
- #57334 FL Studio - huge graphical glitch when moving windows inside the app
- #57341 Heidisql 7.0 crashes
- #57370 The Steam systray icon does not respond to mouse clicks.
- #57382 World Of Warcraft no longer start
- #57388 Major perf loss with blocking ReadFile() & OVERLAPPED
- #57391 FSCTL_DISMOUNT_VOLUME does not work on drives with spaces in path
- #57407 Windows Movie Maker hangs in Win7 mode (regression)
- #57423 Active window no longer receives keyboard input after losing and regaining focus (only in virtual desktop)
### Changes since 9.21:
```
Agustin Principe (1):
d2d1: Accept DXGI_FORMAT_R8G8B8A8_UNORM format for WIC targets.
Alexandre Julliard (63):
user32: Add an ANSI version of the desktop window proc.
user32: Add an ANSI version of the icon title window proc.
user32: Add an ANSI version of the menu window proc.
user32: All builtin window procs are now dual A/W.
ntdll/tests: Use the function pointer for NtWow64QueryInformationProcess64.
server: Fix a thread reference leak.
ntdll: Add support for the builtin window procs table.
user32: Use the ntdll definitions for builtin windows procs.
user32: Use the ntdll function table for builtin window procs.
user32: Make the builtin window procs table layout compatible with Windows.
ntdll/tests: Add tests for the builtin window procs table.
user32/tests: Add tests for ntdll builtin window procs.
user32/tests: Remove some obsolete winproc tests.
kernel32/tests: Add some tests for EnumSystemFirmwareTables().
ntdll: Implement BIOS table enumeration.
kernelbase: Implement EnumSystemFirmwareTables().
tools: Download all Unicode data files before generating anything.
nls: Update locale data to CLDR version 46.
mpg123: Import upstream release 1.32.9.
fluidsynth: Import upstream release 2.4.0.
rundll32: Don't bother cleaning up at process exit.
rundll32: Use crt allocation functions.
rundll32: Rewrite command line parsing.
rundll32: Restart itself if the dll is for a different architecture.
ntdll: Always return 0 length on failure in SystemFirmwareTableInformation.
ntdll/tests: Fix a test failure on 64-bit Windows.
server: Print a warning if page size isn't 4k.
server: Move the generated part of request.h to a separate header.
server: Move the generated part of trace.c to a separate header.
server: Simplify updating the protocol version.
server: Use an explicit union instead of a typedef for APC calls.
server: Use an explicit union instead of a typedef for APC results.
server: Use an explicit struct instead of a typedef for user APCs.
server: Use an explicit struct instead of a typedef for async I/O data.
server: Use an explicit union instead of a typedef for message data.
server: Use an explicit union instead of a typedef for hardware input.
server: Use an explicit union instead of a typedef for debug event data.
server: Use an explicit union instead of a typedef for IRP params.
server: Use an explicit union instead of a typedef for select operations.
win32u: Implement NtUserBuildPropList().
win32u: Implement NtUserBuildNameList().
user32: Move PostQuitMessage() implementation to win32u.
user32: Move support for posting a DDE message to win32u.
user32: Don't use server data types in clipboard.c.
win32u: Implement NtUserQueryWindow().
server: Use an explicit struct instead of a typedef for generic access mappings.
server: Use an explicit struct instead of a typedef for process startup info.
server: Use an explicit struct instead of a typedef for PE image info.
server: Use an explicit struct instead of a typedef for window property data.
server: Use an explicit struct instead of a typedef for cursor positions.
win32u: Implement the remaining arguments of NtUserBuildHwndList().
user32: Reimplement the enum window functions using NtUserBuildHwndList().
user32: Reimplement GetDlgItem() using NtUserBuildHwndList().
user32: Reimplement WIN_ListChildren() using NtUserBuildHwndList().
user32: Move GetLastActivePopup() implementation to win32u.
user32: Move GetLastInputInfo() implementation to win32u.
server: Add a new request to find sibling windows by class name.
win32u: Reimplement list_window_children() using NtUserBuildHwndList().
server: Use an explicit union instead of a typedef for TCP connections.
server: Use an explicit union instead of a typedef for UDP endpoints.
server: Use an explicit struct instead of a typedef for object locators.
server: Use an explicit struct instead of a typedef for register contexts.
server: Use an explicit struct instead of a typedef for rectangles.
Alistair Leslie-Hughes (1):
user32: Implement GetDpiAwarenessContextForProcess.
Anton Baskanov (27):
dplayx/tests: Add missing pragma pack directives.
dplayx/tests: Check that groups from SUPERENUMPLAYERSREPLY are added to the session.
dplayx: Add group to the parent group in DP_CreateGroup().
dplayx: Set group data in DP_CreateGroup().
dplayx: Return HRESULT from DP_CreateGroup().
dplayx: Inform the SP about group creation in DP_CreateGroup().
dplayx: Add groups from SUPERENUMPLAYERSREPLY to the session.
dplayx: Respect enumeration flags in EnumGroups().
dplayx: Always set the data size in GetGroupData().
dplayx: Factor out a function for adding player to a group.
dplayx: Add group players from SUPERENUMPLAYERSREPLY to the group.
dplayx/tests: Test client side of AddPlayerToGroup() separately.
dplayx: Queue DPSYS_ADDPLAYERTOGROUP in DP_AddPlayerToGroup().
dplayx: Send ADDPLAYERTOGROUP in AddPlayerToGroup().
dplayx/tests: Test that group data is updated from GROUPDATACHANGED.
dplayx: Enter the critical section when accessing the group list.
dplayx: Handle GROUPDATACHANGED, update the group data and queue DPSYS_SETPLAYERORGROUPDATA.
dplayx: Factor out a function for reading service providers.
dplayx: Convert connection name to UNICODE when enumerating through UNICODE interface.
dplayx/tests: Test UNICODE version of EnumSessions().
dplayx: Convert session name and password to UNICODE when enumerating through UNICODE interface.
dplayx: Forward IDirectPlay3A to IDirectPlay4A.
dplayx: Cache connections.
dplayx: Read connection name from descriptionW and descriptionA when available.
dplayx: Use DP_GetRegValueW() to read SP GUID.
dplayx: Reimplement DirectPlayEnumerateAW() using DP_GetConnections().
dplayx: Reimplement DP_LoadSP() using DP_GetConnections().
Aurimas Fišeras (1):
po: Update Lithuanian translation.
Bernhard Übelacker (4):
msvcrt: Do not create a separate heap in newer msvcrt versions.
kernel32/tests: Remove todo_wine from now succeeding heap test.
include: Add ucrt _sprintf_l declaration.
wineps.drv: Use locale aware variants _sprintf_l and _sscanf_l (ASan).
Billy Laws (1):
msi: Also set x64 properties for arm64 hosts.
Biswapriyo Nath (1):
include: Add UI Automation Annotation Type ID definitions.
Brendan McGrath (2):
mf: Retry PROCESSINPUTNOTIFY if TRANSFORM_TYPE_NOT_SET is returned.
mf: Send MEError when IMFStreamSink_ProcessSample fails.
Brendan Shanks (1):
Add .gitattributes file to mark generated files.
Charlotte Pabst (2):
jscript: Handle star and opt operators while matching global regex properly.
jscript/tests: Add tests for star and opt operators in global regex.
Connor McAdams (6):
d3dx9/tests: Include ddraw.h in surface.c for DDS header flag definitions.
d3dx9: Don't attempt to save palettized surfaces in D3DXSaveSurfaceToFileInMemory().
d3dx9/tests: Add more tests for saving surfaces as DDS files.
d3dx9: Improve save_dds_surface_to_memory().
d3dx9: Set the DDSCAPS_ALPHA flag when saving DDS files with a pixel format containing an alpha channel.
d3dx9: Add support for saving paletted surfaces to DDS files.
Daniel Lehman (2):
kernel32/tests: Add some tests for Thai and Mongolian codes.
nls: Set alpha bit on some Thai and Mongolian codes.
Elias Norberg (4):
wintrust: Implement CryptCATAdminAcquireContext2().
wintrust/tests: Add CryptCATAdminAcquireContext2() tests.
wintrust: Implement CryptCATAdminCalcHashFromFileHandle2().
wintrust/tests: Add CryptCATAdminCalcHashFromFileHandle2() tests.
Elizabeth Figura (17):
winevulkan: Use extend() instead of passing two separate roots to functions.
winevulkan: Use the correct logger method.
wined3d: Do not clamp fog in the VS.
wined3d: Calculate the texture matrix solely from the vertex declaration.
wined3d: Rewrite the comment in compute_texture_matrix().
wined3d: Clear caps to zero in shader caps query functions.
wined3d: Initialize max_blend_stages in the SPIRV fragment pipe.
wined3d: Move shader_trace().
wined3d: Move shader parsing to shader_set_function().
wined3d: Create stub FFP pixel shaders.
wined3d: Create stub FFP vertex shaders.
wined3d: Account for HLSL FFP shaders in find_ps_compile_args().
wined3d: Allow using the HLSL FFP replacement with GL.
wined3d: Use the FFP HLSL pipeline for pretransformed draws as well.
wined3d: Beginnings of an HLSL FFP vertex shader implementation.
include: Add dxvahd.idl.
dxva2: Stub DXVAHD_CreateDevice().
Eric Pouech (17):
kernel32/tests: Don't hardcode page size in buffer size.
advapi32/tests: Fix typo in manifest constant.
advapi32: Test some other cases of process access rights mapping.
server: Amend process rights mapping.
cmd/tests: Add tests about substring substitution in variable expansion.
cmd: Fix substring substitution in variable expansion.
cmd: Implement 'touch' equivalent in COPY builtin.
cmd/tests: Add test about IF EXIST.
cmd: Modifiers in tilde variable expansion are case insensitive.
cmd: Fix 'IF EXIST DIRECTORY' test condition evaluation.
dbghelp: Don't try to load PDB for a RSDS debug directory in .buildid section.
dbghelp: Only WARN on stripped PE images.
dbghelp/tests: Improve SymSrvGetFileIndexInfo tests.
dbghelp: Fill-in data in SymSrvGetFileIndexIndo if BAD_EXE_FORMAT.
dbghelp/tests: Add retry wrapper around SymRefreshModuleList().
dbghelp/tests: Add tests for SymRefreshModuleList().
dbghelp: Implement SymRefreshModuleList().
Etaash Mathamsetty (1):
explorer: Enable the Wayland driver.
Fabian Maurer (9):
net/tests: Add test for stopping non existing service.
net: Correct error code for stopping non existing service.
msi/tests: Add more tests for MsiSummaryInfoPersist.
msi: Make MsiGetSummaryInformationW open database as direct instead of transacted.
ieframe: Add IERefreshElevationPolicy stub.
comctl32/listbox: Close a few leaked window handles.
comctl32/combo: Add tests for keypresses showing search functionality.
comctl32/listbox: Add tests for keypresses showing search functionality.
msxml3: Undo removal of xmlThrDefTreeIndentString.
Floris Renaud (1):
po: Update Dutch translation.
Gabriel Ivăncescu (18):
mshtml: Reset builtin function props to their default values when deleted.
mshtml: Throw invalid action for IE8 window prop deletion.
jscript: Add basic semi-stub implementation of GetMemberProperties.
mshtml: Use BSTR to store global prop's name.
mshtml: Override window's element prop directly rather than using GLOBAL_DISPEXVAR.
mshtml: Check if window global prop still exists before returning its id.
mshtml: Forward deletion for GLOBAL_SCRIPTVAR to the script's object.
jscript: Delete external props before redefining them.
jscript: Make most builtin global objects configurable.
mshtml: Use actual referenced prop flags for window script props.
mshtml: Don't use cycle collection for nsChannel.
mshtml: Enumerate all own builtin props from host object's NextProperty.
mshtml/tests: Add initial tests for prototype chain props.
mshtml: Expose ownerDocument from NodePrototype.
mshtml: Don't expose removeNode from NodePrototype.
mshtml: Don't expose replaceNode from NodePrototype.
mshtml: Don't expose swapNode from NodePrototype.
mshtml: Set the name of the non-function constructors to the same as the object.
Georg Lehmann (1):
winevulkan: Update to VK spec version 1.3.302.
Gerald Pfeifer (3):
dpwsockx: Don't use true as a variable name.
msi: Don't use bool as a variable name.
jscript: Don't use bool as a variable name.
Hans Leidekker (3):
wininet: Accept UTC as the equivalent of GMT.
wininet: Use InternetTimeToSystemTimeW() to convert header values.
iphlpapi: Sort adapters by route metric in GetAdaptersAddresses().
Haoyang Chen (5):
winhttp/tests: Add some tests for WinHttpRequestOption_SslErrorIgnoreFlags in IWinHttpRequest_{put,get}_Option.
winhttp: Add support WinHttpRequestOption_SslErrorIgnoreFlags in IWinHttpRequest_put_Option.
winhttp: Add support WinHttpRequestOption_SslErrorIgnoreFlags in IWinHttpRequest_get_Option.
winex11: Fix URL encoding for non-ASCII characters.
wined3d: Fix a memory leak.
Jacek Caban (6):
configure: Use -ffunction-sections for PE targets.
winegcc: Pass -fms-hotpatch to the linker.
configure: Use -fms-hotpatch when available.
configure: Preserve original CFLAGS when adding LLVM flags.
ntdll: Use proper format string for ULONG type.
windowscodecs/tests: Always use a format string in winetest_push_context calls.
Jinoh Kang (2):
server: Don't crash when opening null path with a console handle as RootDirectory.
server: Don't crash when opening null path with a console server as RootDirectory.
John Chadwick (2):
wintab32: Align WTPACKET for 32/64-bit archs.
winex11: Remove stub tablet_get_packet wow64 thunk.
Marc-Aurel Zent (5):
winemac.drv: Allow symbol vkeys to match on Mac virtual key codes.
winemac.drv: Add Mac virtual key code information to the German layout.
winemac.drv: Add additional French symbol vkeys mappings.
include: Add Japanese IME virtual key codes to kbd.h.
winex11: Include kbd.h instead of ime.h.
Matteo Bruni (1):
wined3d: Allow reusing current GL context without a current RT.
Michael Müller (2):
ntdll: Implement HashLinks field in LDR module data.
ntdll: Use HashLinks when searching for a dll using the basename.
Mohamad Al-Jaf (3):
icmui: Add stub dll.
icmui: Add SetupColorMatchingW() stub.
icmui/tests: Add some SetupColorMatchingW() tests.
Nikolay Sivov (4):
dwrite/layout: Skip to the next typography range when current one has no features.
comctl32/listview: Initialize hot cursor handle.
comctl32/listview: Send LVN_HOTTRACK in response to mouse moves.
d2d1/tests: Add some tests for WIC target formats.
Paul Gofman (4):
kernel32/tests: Factor out is_old_loader_struct().
kernel32/tests: Add tests for module hash links.
server: Don't update cursor pos in set_window_pos() if window wasn't moved.
opengl: Avoid infinite recursion in bezier_approximate() in case of degraded curve.
Piotr Caban (2):
services: Sort services start order by start type.
wine.inf: Set MountMgr service start option to SERVICE_BOOT_START.
Pétur Runólfsson (1):
wtsapi32: Handle WTSSessionInfo class in WTSQuerySessionInformationW().
Rémi Bernon (63):
d3d9/tests: Avoid creating visible windows concurrently.
d3d9/tests: Use static class for the dummy window.
d3d8/tests: Avoid creating visible windows concurrently.
d3d8/tests: Use static class for the dummy window.
wined3d: Cast format_id when comparing it to the last format index.
winewayland: Fix surface scaling with HiDPI compositor.
win32u: Offset the new display modes relative to the primary source.
server: Use the monitor infos to map points from raw to virt.
win32u: Compute monitors raw DPI from the physical / current mode ratio.
win32u: Introduce a new registry setting to emulate modesetting.
desk.cpl: Expose the modesetting emulation registry setting.
winex11: Avoid requesting unnecessary _NET_WM_STATE changes.
winex11: Avoid requesting unnecessary window config changes.
winex11: Avoid updating _NET_WM_STATE on iconic windows.
winex11: Simplify the control flow in WM_STATE handlers.
winex11: Simplify the control flow in ConfigureNotify handlers.
winex11: Reset embedded window position to 0x0 before docking it.
winex11: Reset the window relative position when it gets reparented.
winex11: Introduce a new host_window_send_configure_events helper.
winex11: Retrieve the HWND for the host window's child window.
winex11: Avoid overriding previously received ConfigureNotify events.
winex11: Generate ConfigureNotify events for the children tree.
winex11: Always generate ConfigureNotify events for embedded windows.
winex11: Ignore focus changes during WM_STATE transitions.
winex11: Use the new window state tracker to get _NET_WM_STATE value.
winex11: Use the new window state tracker to get WM_STATE value.
winex11: Introduce a new window_update_client_state helper.
winex11: Introduce a new window_update_client_config helper.
winebus: Always return success from PID effect control.
winebus: Enable all PID effect types for wheel devices.
winebus: Build HID report descriptors on device creation.
winebus: Lookup device HID usage and usage page on the PE side.
winebus: Count HID buttons and pass it to is_hidraw_enabled.
winebus: Enable hidraw by default for various HOTAS controllers.
dinput: Assume that clipping the cursor uses the requested rectangle.
dinput: Only call SetCursorPos if ClipCursor fails.
winex11: Listen to PropertyNotify events on the virtual desktop window.
winex11: Don't expect WM_STATE events on override-redirect windows.
winex11: Wait for pending _NET_WM_STATE before updating the client state.
winex11: Wait for pending ConfigureNotify before updating the client state.
winex11: Update the window client config on window state changes.
winex11: Request window state updates asynchronously.
d3d9/tests: Flush events after minimizing and restoring focus window.
evr: Use D3DCREATE_MULTITHREADED device creation flag.
winex11: Use the state tracker to decide if changes can be made directly.
winex11: Update other window state properties within window_set_wm_state.
winex11: Call window_set_wm_state when unmapping embedded windows.
winex11: Get rid of the now unnecessary iconic field.
winex11: Get rid of the now unnecessary mapped field.
kernel32/tests: Check for the _SW_INVALID bit presence only.
gitlab: Wait for the fvwm process to start.
win32u: Check if parent is the desktop window in get_win_monitor_dpi.
win32u: Map cursor pos to raw DPI before calling drivers SysCommand.
secur32/tests: Update the tests to expect HTTP/2 headers.
urlmon/tests: Expect "Upgrade, Keep-Alive" connection string.
wininet: Parse multi-token Connection strings for Keep-Alive.
winex11: Introduce a new get_window_state_updates helper.
winex11: Generate GravityNotify events instead of ConfigureNotify.
winex11: Avoid sending WM_WINDOWPOSCHANGING when applying window manager config.
winex11: Delay window config request when restoring from fullscreen/maximized.
user32/tests: Workaround a FVWM maximized window state bug.
winex11: Update the Win32 window state outside of event handlers.
winex11: Remove now unnecessary WindowPosChanged re-entry guards.
Vibhav Pant (5):
setupapi: Add stub for SetupDiGetDevicePropertyKeys.
setupapi/tests: Add tests for SetupDiGetDevicePropertyKeys.
setupapi: Implement SetupDiGetDevicePropertyKeys.
threadpoolwinrt: Fix potential NULL dereference in QueryInterface for IAsyncAction.
threadpoolwinrt: Associate work items with the appropriate callback environment.
Vitor Ramos (2):
include: Add cpp header guard to the pathcch.h.
include: Use enum for PATHCCH_ options.
Yuxuan Shui (1):
dinput: Keep the module around while input thread is running.
Zhiyi Zhang (14):
urlmon: Support Uri_HOST_IDN.
urlmon: Support Uri_DISPLAY_NO_FRAGMENT.
urlmon: Support Uri_PUNYCODE_IDN_HOST.
urlmon: Support Uri_DISPLAY_IDN_HOST.
urlmon/tests: Test flags for getting properties.
ntdll/tests: Add NtSetIoCompletionEx() tests.
ntdll: Implement NtSetIoCompletionEx().
wintypes: Implement RoParseTypeName().
wintypes/tests: Add RoParseTypeName() tests.
win32u: Print the correct index when source_enum_display_settings() fails.
ntdll/tests: Remove a workaround for older systems.
ntdll/tests: Add more NtSetInformationFile() tests.
server: Set overlapped fd to signaled after setting completion information.
kernel32: Add GetCurrentPackageInfo() stub.
Ziqing Hui (6):
propsys: Add PropVariantToBSTR stub.
propsys/tests: Test PropVariantToBSTR.
propsys/tests: Test truncating for PropVariantToString.
propsys: Implement PropVariantToBSTR.
propsys: Use debugstr_variant for the trace in VariantToPropVariant.
propsys: Support converting to BSTR for PropVariantToVariant.
```
The vkd3d team is proud to announce that release 1.14 of vkd3d, the Direct3D
to Vulkan translation library, is now available.
This release contains improvements that are listed in the release notes below.
The main highlights are:
- Disassembler support for binary effects.
- Initial support for Metal Shading Language output.
- Miscellaneous bug fixes.
The source is available from the following location:
<https://dl.winehq.org/vkd3d/source/vkd3d-1.14.tar.xz>
The current source can also be pulled directly from the git repository:
<https://gitlab.winehq.org/wine/vkd3d.git>
Vkd3d is available thanks to the work of multiple people. See the file AUTHORS
for the complete list.
# What's new in vkd3d 1.14
### libvkd3d
- Depth bounds can be changed dynamically using the OMSetDepthBounds() method
of the ID3D12GraphicsCommandList1 interface.
- The new VKD3D_CAPS_OVERRIDE environment variable can be used to override the
value of capabilities like the maximum feature level and resource binding
tier reported to applications.
### libvkd3d-shader
- New features for the HLSL source type:
- Interstage I/O variable packing matches d3dcompiler/fxc more closely.
- The following intrinsic functions are supported:
- dst()
- f32tof16()
- mad()
- modf()
- sincos()
- ‘discard’ support for shader model 1-3 target profiles.
- The ‘SV_SampleIndex’ input semantic for fragment shaders.
- The ‘SV_GroupIndex’ input semantic for compute shaders.
- The ‘earlydepthstencil’ function attribute.
- Constant folding of expressions like ‘x && c’ and ‘x || c’, where ‘c’ is a
constant.
- Preprocessor support for namespaces in macro identifiers. I.e., syntax
like ‘#define NAME1::NAME2::NAME3 1’ works as intended now.
- Structure inheritance. Multiple inheritance is not supported.
- Register assignments for unused constant buffers are allowed to overlap
register assignments for used constant buffers.
- Instruction count reflection data for shader model 4+ target profiles.
This data is contained in the ‘STAT’ DXBC section, and can be queried with
the GetDesc() method of the ID3D11ShaderReflection and
ID3D12ShaderReflection interfaces. Note that the ID3D12ShaderReflection
implementation provided by vkd3d-utils does not currently correctly report
this information.
- ‘unorm’ and ‘snorm’ resource format modifiers. For example,
‘Texture2D<unorm float4> t;’
- Parser support for ‘ByteAddressBuffer’ resources, as well as their
Load()/Load2()/Load3()/Load4() methods.
- Parser support for ‘RWByteAddressBuffer’ resources, as well as their
Store()/Store2()/Store3()/Store4() methods.
- Parser support for the ‘compile’ keyword, as well as the CompileShader()
and ConstructGSWithSO() intrinsic functions. Actual compilation of
embedded shaders is not implemented yet, but parser support is sufficient
for allowing compilation of HLSL sources containing this syntax to succeed
when targetting shader target profiles like ‘vs_5_0’ or ‘ps_5_0’.
- Initial support for tessellation shaders. Only the most trivial shaders
are supported in this release. Perhaps most notably, both ‘InputPatch’ and
‘OutputPatch’ are not implemented yet.
- The new ‘fx’ source type can be used in combination with the ‘d3d-asm’
target type to disassemble binary effects.
- More complete support for fx_2_0 binary effect output, including support for
annotations, default values, as well as object initialiser data used for e.g.
string, texture, and shader objects.
- A significant number of instructions have been implemented for the
experimental GLSL target. The GLSL output currently targets version 4.40
without extensions, but the intention is to make this configurable in a
future release of vkd3d.
- Experimental support for Metal Shading Language (MSL) output, enabled by
building vkd3d with the ‘-DVKD3D_SHADER_UNSUPPORTED_MSL’ preprocessor
option. The current release is only able to compile the most basic shaders
when targetting MSL. Being an experimental feature, both the ABI and API may
change in future releases; the feature may even go away completely.
Nevertheless, we hope our users find this feature useful, and welcome
feedback and contributions.
- Shader code generation for various legacy fixed-function features, including
clip planes, point sizes, and point sprites. This is mainly relevant for
executing shader model 1-3 sources in modern target environments like
Vulkan, because those target environments do not implement equivalent
fixed-function features.
- The amount of shader validation done by the internal validator has been
greatly extended. The validator is enabled by the ‘force_validation’ option,
specified through the VKD3D_SHADER_CONFIG environment variable.
- New interfaces:
- The VKD3D_SHADER_COMPILE_OPTION_DOUBLE_AS_FLOAT_ALIAS flag specifies that
the ‘double’ type behaves as an alias for the ‘float’ type in HLSL sources
with shader model 1-3 target profiles.
- The VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4 enumeration value
specifies that a shader parameter contains a 4-dimensional vector of
32-bit floating-point data.
- The VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_MASK shader parameter specifies
which clip planes are enabled.
- The VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_[0-7] shader parameters specify
the corresponding clip planes.
- The VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE shader parameter specifies the
point size to output when the source shader does not explicitly output a
point size.
- The VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MIN shader parameter specifies
the minimum point size to clamp point size outputs to.
- The VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MAX shader parameter specifies
the maximum point size to clamp point size outputs to.
- The VKD3D_SHADER_PARAMETER_NAME_POINT_SPRITE shader parameter specifies
whether texture coordinate inputs in fragment shaders should be replaced
with point coordinates.
- The VKD3D_SHADER_SOURCE_FX source type specifies binary Direct3D effects.
- The VKD3D_SHADER_TARGET_MSL target type specifies Metal Shading Language
shaders.
### libvkd3d-utils
- The GetDesc() method of the ID3D12ShaderReflection interface returned by
D3DReflect() returns shader version information.
- New interfaces:
- D3DCompile2VKD3D() is a variant of D3DCompile2() that allows targeting the
behaviour of a specific d3dcompiler version.
### vkd3d-compiler
- The ‘--alias-double-as-float’ option specifies that the ‘double’ type
behaves as an alias for the ‘float’ type in HLSL sources with shader model
1-3 target profiles.
- The ‘fx’ source type specifies binary Direct3D effects.
- The ‘msl’ target type specifies Metal Shading Language shaders.
### Changes since vkd3d 1.13:
```
Andrey Gusev (3):
vkd3d: Recognise VK_QUEUE_VIDEO_ENCODE_BIT_KHR in debug_vk_queue_flags().
vkd3d-utils: Store the actual serialisation return value in get_blob_part().
vkd3d-utils: Store the actual serialisation return value in D3DStripShader().
Anna (navi) Figueiredo Gomes (14):
vkd3d-shader/spirv: Pass a vkd3d_shader_descriptor_info1 structure to spirv_compiler_emit_resource_declaration().
vkd3d-shader/spirv: Pass a vkd3d_shader_descriptor_info1 structure to spirv_compiler_emit_cbv_declaration().
vkd3d-shader/spirv: Pass a vkd3d_shader_descriptor_info1 structure to spirv_compiler_emit_sampler_declaration().
vkd3d-shader/spirv: Pass a vkd3d_shader_descriptor_info1 structure to spirv_compiler_build_descriptor_variable().
vkd3d-shader/spirv: Break long assembly lines.
vkd3d/state: Replace ERR with WARN in vkd3d_validate_descriptor_set_count().
tests/shader_runner: Extract a pipeline creation function from d3d12_runner_draw().
tests/shader_runner: Use ID3D12Device2_CreatePipelineState() when available.
tests/shader_runner: Introduce a 'depth-bounds' test option.
tests/shader_runner: Introduce a "d3d12" tag.
tests: Test depth bounds.
vkd3d: Implement d3d12_command_list_OMSetDepthBounds().
tests/shader_runner: Test the "earlydepthstencil" attribute.
vkd3d-shader/hlsl: Implement the "earlydepthstencil" attribute.
Arkadiusz Hiler (1):
vkd3d-shader/preproc: Support namespaces in macro identifiers.
Atharva Nimbalkar (7):
vkd3d-shader/glsl: Implement VKD3DSIH_ADD.
vkd3d-shader/glsl: Implement support for VKD3DSPR_IMMCONST registers.
vkd3d-shader/glsl: Implement VKD3DSIH_AND.
vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
vkd3d-shader/glsl: Implement VKD3DSIH_MOVC.
vkd3d-shader/glsl: Implement VKD3DSIH_ITOF.
vkd3d-shader/glsl: Implement VKD3DSIH_UTOF.
Conor McCarthy (21):
vkd3d-shader/ir: Free the semantic names of deleted signature elements in shader_signature_merge(). (Valgrind)
tests/d3d12: Test a bounded range at the same offset as an unbounded one in test_unbounded_resource_arrays().
vkd3d: Sort bounded descriptor ranges after unbounded ones of equal offset.
tests/d3d12: Test invalid bytecode in test_root_signature_byte_code().
vkd3d: Clear the output pointer on failure in vkd3d_create_versioned_root_signature_deserializer().
vkd3d-shader/dxil: Load forward-referenced comparands as value/type pairs in sm6_parser_emit_cmpxchg().
vkd3d-shader/dxil: Load forward-referenced sources as value/type pairs in sm6_parser_emit_store().
tests: Move the dxc compilation helpers to utils.h.
tests/shader_runner: Introduce struct vulkan_test_context for the Vulkan runner.
tests/shader-runner: Move struct vulkan_test_context to vulkan_utils.h.
tests/shader-runner: Move the Vulkan helper functions to vulkan_utils.h.
tests/d3d12: Test buffer and texture SRVs in test_unbounded_resource_arrays().
vkd3d: Access the current range via the declared pointer in d3d12_root_signature_init_root_descriptor_tables().
vkd3d: Introduce a separate structure for storing Vulkan descriptor binding arrays.
vkd3d: Create a separate Vulkan descriptor binding array for each descriptor set.
vkd3d: Lay out virtual descriptor heap buffer and image bindings consecutively instead of interleaving them.
vkd3d: Zero the pipeline state UAV counter view array when the state is invalidated. (Valgrind)
tests: Use state RESOLVE_SOURCE for readback from multisampled textures.
vkd3d: Check the IASetVertexBuffers() view count against the device limits.
vkd3d-shader/ir: Add a secondary sort by sysval for signature element register merges.
vkd3d-shader/dxil: Implement DX intrinsic SampleIndex.
Elizabeth Figura (92):
vkd3d-utils: Add a D3DCompile2VKD3D() that allows configuring DLL version.
vkd3d-utils: Do not emit implicit truncation warnings from D3DCompile2VKD3D() before version 42.
build: Do not warn on incomplete documentation.
vkd3d-shader: Mention the structure name when referring to a struct field.
vkd3d-shader: Escape a hash in Doxygen documentation.
vkd3d-shader: Do not use \ref for parameters.
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in write_atan_or_atan2().
vkd3d-shader/hlsl: Use elementwise_intrinsic_convert_args() in intrinsic_dst().
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_faceforward().
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_smoothstep().
vkd3d-shader/hlsl: Preserve halves in intrinsic_step().
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in refract().
vkd3d-shader/hlsl: Use intrinsic_float_convert_arg() in write_acos_or_asin().
vkd3d-shader/hlsl: Use expr_common_base_type() in intrinsic_cross().
vkd3d-shader/hlsl: Preserve doubles in intrinsic_float_convert_arg().
vkd3d-shader/hlsl: Preserve doubles in elementwise_intrinsic_float_convert_args().
vkd3d-shader/hlsl: Preserve doubles in intrinsic_cross().
vkd3d-shader/hlsl: Preserve doubles in intrinsic_determinant().
vkd3d-shader/hlsl: Store a pointer to the block's "value" instruction in the block.
vkd3d-shader/hlsl: Return bool from add_assignment().
vkd3d-shader/hlsl: Do not create a copy in add_assignment().
vkd3d-shader/hlsl: Do not handle HLSL_CLASS_CONSTANT_BUFFER in copy_propagation_transform_load().
vkd3d-shader/hlsl: Clarify a comment.
vkd3d-shader/hlsl: Introduce the "error" type.
vkd3d-shader/hlsl: Return an "error" expression when constructing an arithmetic expression from incompatible types.
vkd3d-shader/hlsl: Handle error expressions in unary expressions.
vkd3d-shader/hlsl: Use add_cast() in append_conditional_break().
vkd3d-shader/hlsl: Fix a corner case in ternary type conversion.
vkd3d-shader/ir: Remove newlines from some vkd3d_shader_error() calls.
vkd3d-shader: Allow controlling clip planes through vkd3d-shader parameters.
tests: Test clip planes.
vkd3d-shader/hlsl: Free static initializers after functions.
vkd3d-shader/hlsl: Return an "error" expression when using an undeclared variable.
vkd3d-shader/hlsl: Handle error expressions in function calls.
vkd3d-shader/hlsl: Handle error expressions in binary expressions.
vkd3d-shader/hlsl: Handle error expressions in assignments.
vkd3d-shader/hlsl: Handle error expressions in method calls.
vkd3d-shader/preproc: Store argument values per expansion, not per macro.
vkd3d-shader/hlsl: Introduce an add_explicit_conversion() helper.
vkd3d-shader/hlsl: Handle error expressions in explicit casts.
vkd3d-shader/hlsl: Handle error expressions in array indexes.
vkd3d-shader/hlsl: Handle error expressions in subscripts.
vkd3d-shader/hlsl: Handle error expressions in increments.
vkd3d-shader/spirv: Always write the point size in vertex shaders.
tests: Add a test for shader point size output.
vkd3d-shader/spirv: Implement shader point size.
vkd3d-shader/ir: Allow controlling FFP point size through a vkd3d-shader parameter.
tests: Test FFP point size.
vkd3d-shader/ir: Allow controlling FFP point size clamping through vkd3d-shader parameters.
tests: Test FFP point size clamping.
vkd3d-shader/hlsl: Factor out an initialize_var() helper.
vkd3d-shader/hlsl: Store the initializer location in struct parse_initializer.
vkd3d-shader/hlsl: Factor the component count check into initialize_var().
vkd3d-shader/hlsl: Handle error expressions in initializers.
vkd3d-shader/hlsl: Handle error expressions in ternary expressions.
vkd3d-shader/ir: Allow controlling point sprite through a parameter.
tests: Test point sprite.
vkd3d-shader: Factor out a vsir_parse() helper.
vkd3d-shader: Validate the parsed shader in vsir_parse().
vkd3d-shader/hlsl: Handle error expressions in conditions.
vkd3d-shader/hlsl: Handle error expressions in return statements.
vkd3d-shader/hlsl: Handle error expressions in array sizes.
vkd3d-shader/hlsl: Return an error expression when an invalid subscript is used.
vkd3d-shader/hlsl: Avoid leaking the block in the subscript rule.
tests/shader_runner: Store shader caps using an array.
tests/shader_runner: Get rid of the "dxbc_ptr" parameter to create_shader_stage().
tests/shader_runner: Store shader sources as an array.
tests/shader_runner: Store the dxc_compiler in the shader_runner.
tests/shader_runner: Centralize the compile_hlsl() helper in shader_runner.c.
tests/shader_runner: Split HLSL and SPIRV compilation in the Vulkan shader runner.
tests/shader_runner: Compile HLSL for all stages before compiling SPIRV.
tests/shader_runner: Build a varying map in the Vulkan runner.
tests: Add a test for sm1 inter-stage interface matching.
vkd3d: Initialize vk_extensions in vk_init_device_caps().
vkd3d-shader/fx: Remove an unnecessary hlsl_is_numeric_type().
vkd3d-shader: Make an assert into an explicit check.
vkd3d-shader/hlsl: Use early return in allocate_register().
tests: Silence a bogus -Wmaybe-uninitialized.
tests: Add a test for uninitialized varyings.
vkd3d-shader: Always ensure a RET at the end of a program.
vkd3d-shader: Reduce masks to only read components in vsir_program_remap_output_signature().
vkd3d-shader: Write uninitialized components of COLOR0 as 1.
vkd3d-shader: Write zeroes for uninitialized outputs in vsir_program_remap_output_signature().
vkd3d-shader/fx: Fix checking for a GS with stream output.
tests: Add some tests for FOG and PSIZE writemask restrictions.
vkd3d-shader/hlsl: Enforce PSIZE component count for sm1 VS output.
vkd3d-shader/hlsl: Enforce FOG component count for sm1 VS output.
vkd3d-shader/ir: Force fog and point size to 1 component when normalizing I/O.
vkd3d-shader/hlsl: Write all writemask components for PSIZE and FOG outputs.
vkd3d-shader/ir: Add an is_pre_rasterization_shader() helper.
vkd3d-shader/hlsl: Silence a spurious -Wmaybe-uninitialized in sm4_generate_vsir_instr_dcl_semantic().
vkd3d-shader: Silence a spurious -Wmaybe-uninitialized in vsir_program_insert_alpha_test().
Evan Tang (4):
vkd3d-shader/ir: Remove an unnecessary typecast in shader_instruction_eliminate_phase_instance_id().
vkd3d-shader/ir: Don't shift register write masks by the component index in shader_dst_param_io_normalise().
tests: Add a test for shader interstage register packing.
tests: Add a test for writing patch constants during tessellation.
Feifan He (30):
vkd3d-shader: Introduce VKD3D_SHADER_TARGET_MSL.
vkd3d-shader/msl: Generate comments for unhandled instructions.
vkd3d-shader/msl: Call vsir_program_transform() before generating code.
vkd3d-shader/msl: Keep track of the current indentation level
vkd3d-shader/msl: Add vkd3d-shader version information to the generated shader.
vkd3d-shader/msl: Implement VKD3DSIH_NOP.
vkd3d-shader/msl: Implement VKD3DSIH_MOV.
vkd3d-shader/msl: Implement VKD3DSIH_RET.
vkd3d-shader/msl: Implement support for VKD3DSPR_TEMP registers.
vkd3d-shader/msl: Generate shader output structure declarations.
vkd3d-shader/msl: Generate shader input structure declarations.
vkd3d-shader/msl: Generate the shader entry point.
vkd3d-shader/msl: Generate the shader entry point epilogue.
vkd3d-shader/msl: Generate the shader entry point prologue.
vkd3d-shader/msl: Handle signature element masks in the prologue and epilogue.
vkd3d-shader/msl: Generate shader descriptor structure declarations.
vkd3d-shader/msl: Implement support for VKD3DSPR_CONSTBUFFER registers.
vkd3d-shader/msl: Implement support for VKD3DSPR_INPUT registers.
vkd3d-shader/msl: Implement support for VKD3DSPR_OUTPUT registers.
tests/shader_runner: Introduce a Metal shader runner.
vkd3d-shader/msl: Add the missing output register index in msl_generate_entrypoint_epilogue().
vkd3d-shader/msl: Use pointers for constant buffer descriptors.
tests/shader_runner_metal: Implement graphics shader compilation.
vkd3d-shader/msl: Output the generated shader code.
tests/shader_runner_metal: Create vertex descriptors.
tests/shader_runner_metal: Create Metal render targets.
tests/shader_runner_metal: Create Metal vertex buffers.
tests/shader_runner_metal: Implement render target readback.
tests/shader_runner_metal: Create Metal constant buffers.
tests/shader_runner_metal: Implement draws.
Francisco Casas (77):
vkd3d-shader/hlsl: Introduce hlsl_ir_vsir_instruction_ref.
vkd3d-shader/hlsl: Store SM1 constant dcls on the vsir_program.
vkd3d-shader/hlsl: Store SM1 sampler dcls on the vsir_program.
vkd3d-shader/hlsl: Save hlsl_ir_constants in the vsir_program for SM1.
vkd3d-shader/hlsl: Save hlsl_ir_loads in the vsir_program for SM1.
vkd3d-shader/hlsl: Save hlsl_ir_stores in the vsir_program for SM1.
vkd3d-shader/hlsl: Save hlsl_ir_swizzles in the vsir_program for SM1.
vkd3d-shader/hlsl: Parse the shader 'compile' syntax.
vkd3d-shader/hlsl: Parse the CompileShader() syntax.
vkd3d-shader/hlsl: Save simple hlsl_ir_exprs in the vsir_program for SM1.
vkd3d-shader/hlsl: Save per-component hlsl_ir_exprs in the vsir_program for SM1.
vkd3d-shader/hlsl: Save DOT hlsl_ir_exprs in the vsir_program for SM1.
vkd3d-shader/hlsl: Save COS_REDUCED and SIN_REDUCED in the vsir_program for SM1.
vkd3d-shader/hlsl: Save DP2ADD hlsl_ir_exprs in the vsir_program for SM1.
vkd3d-shader/hlsl: Save REINTERPRET hlsl_ir_exprs as vsir_program MOVs for SM1.
vkd3d-shader/hlsl: Save CAST hlsl_ir_exprs in the vsir_program for SM1.
vkd3d-shader/hlsl: Save hlsl_ir_resource_load in the vsir_program for SM1.
vkd3d-shader/hlsl: Save hlsl_ir_jump in the vsir_program for SM1.
vkd3d-shader/hlsl: Introduce enum hlsl_compile_type.
tests: Test ConstructGSWithSO() parsing.
vkd3d-shader/hlsl: Process GeometryShader as a valid stateblock lhs.
vkd3d-shader/hlsl: Parse ConstructGSWithSO().
vkd3d-shader/hlsl: Allow effect calls on default value initializers.
vkd3d-shader/hlsl: Save hlsl_ir_if in the vsir_program for SM1.
vkd3d-shader/hlsl: Remove hlsl_ir_vsir_instruction_ref.
vkd3d-shader/d3dbc: Remove ctx and entry_func args in d3dbc_compile().
tests/shader_runner: Skip the GLSL tests when GLSL support is not enabled.
tests/shader_runner: Skip the DXIL tests when DXIL support is not enabled.
tests/shader_runner: Use skip() when the d3d12 device doesn't support shader model 6.
tests/shader_runner: Query for GLSL target support instead of checking VKD3D_SHADER_UNSUPPORTED_GLSL.
tests/shader-runner: Query for SM6 support instead of checking VKD3D_SHADER_UNSUPPORTED_DXIL.
tests: Test sampler_state keyword syntax.
vkd3d-shader/hlsl: Process 'texture' as a valid stateblock lhs.
vkd3d-shader/hlsl: Parse sampler_state.
vkd3d-shader/hlsl: Fix the conditions to discard default values.
vkd3d-shader/tpf: Write sysval semantic consistently.
vkd3d-shader/tpf: Use dcl_input_ps_sgv for sv_isfrontface.
tests: Test interstage signature optimizations.
tests: Test interstage signature with arrays.
vkd3d-shader/d3dbc: Remove the "hlsl_" prefix from external functions.
vkd3d-shader/hlsl: Split hlsl_sm4_write().
vkd3d-shader/tpf: Rename "tpf_writer" to "tpf_compiler".
vkd3d-shader/tpf: Pass a tpf_compiler structure to tpf_compile() callees.
vkd3d-shader/tpf: Use the I/O signatures from the vsir program in tpf_write_signature().
vkd3d-shader/tpf: Replace uses of ctx->profile with tpf->program->shader_version.
vkd3d-shader/tpf: Make sysval_semantic_from_hlsl() independent of HLSL IR.
vkd3d-shader/tpf: Make hlsl_sm4_register_from_semantic() independent of HLSL IR.
tests: Add signature reflection test with structs.
vkd3d-shader/hlsl: Add mode field to register_allocator allocations.
vkd3d-shader/hlsl: Use a register_allocator to allocate semantic registers.
vkd3d-shader/hlsl: Also pass field storage modifiers to output signature elements.
vkd3d-shader/hlsl: Allow accounting for interpolation mode when allocating semantics.
vkd3d-shader/hlsl: Allow to force alignment on some semantic vars.
vkd3d-shader/hlsl: Allow prioritizing smaller writemasks when allocating signature elements.
vkd3d-shader/hlsl: Optimize interstage signatures.
vkd3d-shader/hlsl: Sort signature elements by register id.
vkd3d-shader/hlsl: Store the thread group size in the vsir program.
vkd3d-shader/hlsl: Introduce hlsl_ir_vsir_instruction_ref, again.
vkd3d-shader/hlsl: Store temp declarations in the vsir program.
vkd3d-shader/hlsl: Make allocation functions static again.
vkd3d-shader/tpf: Use instr.extra_bits for IF.
vkd3d-shader/hlsl: Store SM4 swizzles in the vsir program.
vkd3d-shader/hlsl: Introduce vsir_src_from_hlsl_node().
vkd3d-shader/hlsl: Store SM4 ABS instructions in the vsir program.
vkd3d-shader/hlsl: Run sm4_generate_vsir_block() recursively.
vkd3d-shader/tpf: Remove HLSL IR ABS handling.
vkd3d-shader/hlsl: Store simple SM4 expressions in the vsir program.
vkd3d-shader/hlsl: Store RASTERIZER_SAMPLE_COUNT in the vsir program.
vkd3d-shader/tpf: Use SCALAR swizzle dimension for RASTERIZER registers.
vkd3d-shader/hlsl: Store SM4 casts in the vsir program.
vkd3d-shader/hlsl: Store SM4 SIN and COS in the vsir program.
vkd3d-shader/hlsl: Store SM4 RCP in the vsir program.
vkd3d-shader/hlsl: Store SM4 SAT in the vsir program.
vkd3d-shader/hlsl: Store SM4 MUL in the vsir program.
vkd3d-shader/hlsl: Store SM4 DIV in the vsir program.
vkd3d-shader/hlsl: Store SM4 DOT in the vsir program.
vkd3d-shader/hlsl: Store SM4 MOD in the vsir program.
Giovanni Mascellani (203):
vkd3d-shader: Use a hash to build the filename when dumping shaders.
vkd3d-shader: Dump the converted shader too.
vkd3d-shader/ir: Emit a warning instead of an error on validation failures.
vkd3d-shader/ir: Do not decide the control flow type on NOPs.
vkd3d-shader/ir: Run validation after lowering instructions.
vkd3d-shader/ir: Run validation after materializing PHI SSAs to TEMPs.
vkd3d-shader/ir: Run validation after lowering switches to selection ladders.
vkd3d-shader/ir: Run validation after structurization.
vkd3d-shader/ir: Run validation after flattening control flow constructs.
vkd3d-shader/ir: Run validation after materializing undominated SSAs to TEMPs.
vkd3d-shader/ir: Assume that Hull Shaders have a control point phase in vsir_program_normalise_io_registers().
vkd3d-shader/ir: Run validation after remapping the output signature.
vkd3d-shader/ir: Run validation after flattening hull shader phases.
vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers.
vkd3d-shader/ir: Run validation after normalising I/O registers.
vkd3d-shader/ir: Run validation after normalising flat constants.
vkd3d: Directly call the function to update descriptors.
vkd3d: Do not keep track of descriptor heaps when using virtual heaps.
vkd3d-shader/ir: Run validation after removing dead code.
vkd3d-shader/ir: Run validation after normalising combined samplers.
vkd3d-shader/ir: Run validation after flattening control flow constructs.
vkd3d-shader/ir: Run validation after inserting the alpha test.
vkd3d-shader/ir: Rename vsir_program_normalise() to vsir_program_transform().
vkd3d-shader/ir: Print results as signed numbers.
vkd3d-shader/ir: Move the control flow type enumeration to vkd3d_shader_private.h.
vkd3d-shader/ir: Record the control flow type in the program.
vkd3d-shader/ir: Introduce a helper for validating DCL_TEMPS.
vkd3d-shader/ir: Introduce a helper for validating IF.
vkd3d-shader/ir: Introduce a helper for validating IFC.
vkd3d-shader/ir: Introduce a helper for validating ELSE.
vkd3d-shader/ir: Introduce a helper for validating ENDIF.
vkd3d-shader/ir: Introduce a helper for validating LOOP.
vkd3d-shader/ir: Introduce a helper for validating ENDLOOP.
vkd3d-shader/ir: Introduce a helper for validating REP.
vkd3d-shader/ir: Introduce a helper for validating ENDREP.
vkd3d-shader/ir: Introduce a helper for validating SWITCH.
vkd3d-shader/ir: Introduce a helper for validating ENDSWITCH.
vkd3d-shader/ir: Introduce a helper for validating RET.
vkd3d-shader/ir: Introduce a helper for validating LABEL.
vkd3d-shader/ir: Introduce a helper for validating BRANCH.
vkd3d-shader/ir: Introduce a helper for validating SWITCH_MONOLITHIC.
vkd3d-shader/ir: Introduce a helper for validating PHI.
vkd3d-shader/ir: Do not access a missing destination register when validating PHI.
vkd3d-shader/ir: Validate NOP instructions.
vkd3d-shader/ir: Record leaving a block in the relevant validation handlers.
vkd3d-shader/ir: Record entering a block in the LABEL validation handler.
vkd3d-shader/ir: Introduce a helper for validating DCL_HS_MAX_TESSFACTOR.
vkd3d-shader/ir: Introduce a helper for validating DCL_INPUT_PRIMITIVE.
vkd3d-shader/ir: Introduce a helper for validating DCL_VERTICES_OUT.
vkd3d-shader/ir: Introduce a helper for validating DCL_OUTPUT_TOPOLOGY.
vkd3d-shader/ir: Introduce a helper for validating DCL_GL_INSTANCES.
vkd3d-shader/ir: Introduce a helper for validating DCL_OUTPUT_CONTROL_POINT_COUNT.
vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_DOMAIN.
vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_OUTPUT_PRIMITIVE.
vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_PARTITIONING.
vkd3d-shader/ir: Introduce a helper for validating Hull Shader phases.
vkd3d-shader/ir: Allow failure in shader_signature_find_element_for_reg().
vkd3d-shader/spirv: Propagate errors from vkd3d_spirv_stream_append().
vkd3d-shader/spirv: Do not reallocate the SPIR-V program.
vkd3d-shader/spirv: Rewrite vkd3d_spirv_get_type_id_for_data_type() in terms of vkd3d_spirv_get_type_id().
vkd3d-shader/spirv: Cache numeric types without through the general declaration cache.
vkd3d-shader/spirv: Do not specify depth for SPIR-V images.
vkd3d-shader/dxil: Release memory on exceptional paths in sm6_parser_read_signature(). (Valgrind)
vkd3d-shader/dxil: Release memory on exceptional paths when parsing DXIL code. (Valgrind)
vkd3d-shader: Get rid of the SAMPLER data type.
vkd3d-shader: Get rid of the UAV data type.
vkd3d-shader: Get rid of the RESOURCE data type.
vkd3d-shader/ir: Do not allow NULL registers in source parameters.
vkd3d-shader/ir: Disallow SAMPLER registers in destination parameters.
vkd3d-shader/ir: Disallow RESOURCE registers in destination parameters.
vkd3d-shader/dxil: Emit RESOURCE and UAV registers with data type UNUSED.
vkd3d-shader/ir: Validate SAMPLER registers.
vkd3d-shader/ir: Validate RESOURCE registers.
vkd3d-shader/ir: Validate UAV registers.
vkd3d-shader/d3d-asm: Dump all indices when tracing VSIR code.
vkd3d-shader/tpf: Propagate validation errors after parsing.
vkd3d-shader/d3dbc: Trace the program when validation fails after parsing.
vkd3d-shader/dxil: Trace the program when validation fails after parsing.
vkd3d-shader/d3dbc: Do not emit indices for DEPTHOUT registers.
vkd3d-shader/ir: Validate index count for DEPTHOUT registers.
vkd3d-shader/ir: Validate index count for DEPTHOUTGE registers.
vkd3d-shader/ir: Validate index count for DEPTHOUTLE registers.
vkd3d-shader/ir: Validate index count for RASTOUT registers.
vkd3d-shader/ir: Validate index count for MISCTYPE registers.
readme: Move the "Developing vkd3d" section upwards.
readme: Document some preprocessor definitions used by vkd3d.
vkd3d-shader/spirv: Handle all possible destination modifiers.
vkd3d-shader/dxil: Emit SAMPLER, UAV and RESOURCE registers with only 2 indices.
vkd3d-shader/ir: Validate indices for SAMPLER registers.
vkd3d-shader/ir: Validate indices for RESOURCE registers.
vkd3d-shader/ir: Validate indices for UAV registers.
tests/shader-runner: Print the WARP driver version.
vkd3d-shader/dxil: Emit double arithmetic operations when appropriate.
vkd3d-shader/d3d-asm: Rename vkd3d_shader_trace() to vsir_program_trace().
vkd3d-shader/d3d-asm: Rename dump_signature() to dump_dxbc_signature().
vkd3d-shader/d3d-asm: Rename dump_signatures() to dump_dxbc_signatures().
vkd3d-shader/d3d-asm: Dump signatures when tracing a VSIR program.
vkd3d-shader/ir: Set the signature sort indices in shader_signature_merge().
vkd3d-shader: Ignore the patch constant signature when it doesn't make sense.
vkd3d-shader/ir: Allow a patch constant signature only for Hull and Domain Shaders.
vkd3d-shader/ir: Validate register counts in input signatures.
vkd3d-shader/ir: Validate register counts in output signatures.
vkd3d-shader/ir: Validate register counts in patch constant signatures.
vkd3d-shader/ir: Validate masks in shader signatures.
vkd3d-shader/spirv: Write spirv_compiler_emit_variable() in terms of spirv_compiler_emit_array_variable().
tests: Only destroy the device if the context has one in vulkan_test_context_destroy().
vkd3d-shader/ir: Do not emit an instruction number before starting validating instructions.
vkd3d-shader/ir: Validate usage masks in shader signatures.
vkd3d-shader/ir: Validate system value semantics in shader signatures.
vkd3d-shader/ir: Validate component types in shader signatures.
vkd3d-shader/ir: Validate minimum precision in shader signatures.
vkd3d-shader/ir: Validate interpolation mode in shader signatures.
vkd3d-shader/ir: Validate that constant interpolation is used with integer types.
vkd3d-shader/ir: Do not search for signature elements using a scalar write mask.
vkd3d-shader/ir: Disallow INPUT registers in destination parameters.
vkd3d-shader/ir: Disallow OUTPUT registers in source parameters.
vkd3d-shader/ir: Only allow PATCHCONST registers as source parameteres in Hull and Domain Shaders.
vkd3d-shader/ir: Only allow PATCHCONST registers as destination parameteres in Hull Shaders.
vkd3d-shader/ir: Introduce a helper for validating TEMP registers.
vkd3d-shader/ir: Introduce a helper for validating SSA registers.
vkd3d-shader/ir: Introduce a helper for validating LABEL registers.
vkd3d-shader/ir: Introduce a helper for validating registers without indices.
vkd3d-shader/ir: Introduce a helper for validating SAMPLER registers.
vkd3d-shader/ir: Introduce a helper for validating RESOURCE registers.
vkd3d-shader/ir: Introduce a helper for validating UAV registers.
vkd3d-shader/ir: Introduce a helper for validating RASTOUT registers.
vkd3d-shader/ir: Introduce a helper for validating MISCTYPE registers.
vkd3d-shader/ir: Validate the allowed signatures and stages for SV_Position.
vkd3d-shader/ir: Validate the allowed data type and component count for SV_Position.
vkd3d-shader/ir: Validate the allowed signatures and stages for SV_ClipDistance.
vkd3d-shader/ir: Validate the allowed data type and component count for SV_ClipDistance.
vkd3d-shader/ir: Validate the allowed signatures and stages for SV_CullDistance.
vkd3d-shader/ir: Validate the allowed data type and component count for SV_CullDistance.
vkd3d-shader/ir: Validate the input control point count.
vkd3d-shader/ir: Validate the output control point count.
vkd3d-shader/ir: Validate that signatures are sensible for shader type.
tests/shader-runner: Make geometry shaders optional.
vkd3d-shader/ir: Validate SV_TessFactor signature elements for quad domains.
vkd3d-shader/ir: Validate SV_InsideTessFactor signature elements for quad domains.
vkd3d-shader/ir: Validate SV_TessFactor signature elements for tri domains.
vkd3d-shader/ir: Validate SV_InsideTessFactor signature elements for tri domains.
vkd3d-shader/ir: Validate the line detail SV_TessFactor signature element for isolines domains.
vkd3d-shader/ir: Validate the line density SV_TessFactor signature element for isolines domains.
ci: Use the macOS image from the master vkd3d repository.
vkd3d: Introduce a helper function to add bindings to struct vk_binding_array.
vkd3d: Use vk_binding_array_add_binding() in d3d12_root_signature_init_static_samplers().
vkd3d: Use vk_binding_array_add_binding() in d3d12_root_signature_init_root_descriptors().
vkd3d: Create Vulkan bindings in d3d12_root_signature_append_vk_binding().
vkd3d-shader/d3dbc: Make signature masks contiguous.
vkd3d-shader/ir: Check that signature masks are contiguous.
tests: Test discontiguous signature masks with SM<4 shaders.
ci: Remove the tart username and password environment variables.
ci: Use widl from the mingw-w64 brew package on macOS.
ci: Stop building widl for the macOS image.
ci: Build the DirectX shader compiler for macOS.
ci: Test DXIL shaders on macOS.
vkd3d-shader: Keep track of whether programs have normalised I/O.
vkd3d-shader: Keep track of whether programs have normalised hull shader control point I/O.
vkd3d-shader/ir: Validate INPUT registers.
vkd3d-shader/ir: Validate OUTPUT registers.
vkd3d-shader/ir: Validate PATCHCONST registers.
vkd3d-shader/ir: Validate INCONTROLPOINT registers.
vkd3d-shader/ir: Validate OUTCONTROLPOINT registers.
vkd3d: Allow overriding the device capabilities.
tests: Mark a sampling test as buggy on llvmpipe.
tests: Mark creating an 8x MSAA render target as buggy on llvmpipe.
tests: Mark latching the predicated value as todo on llvmpipe.
vkd3d-shader/ir: Represent the normalisation level with an enumeration.
vkd3d/device: Trace which descriptor heap implementation is being used.
vkd3d: Disable push descriptors when that's helpful to stay within 8 descriptor sets.
tests: Compute the correct value for condition conjunctions.
tests: Use appropriate RTV formats in max-min.shader_test.
tests: Use the appropriate RTV format in minimum-precision.shader_test.
tests: Mark interface packing pipeline creation as todo on MoltenVK.
ci: Build DXC for release.
tests: Test mismatching RTV and pixel shader output types.
vkd3d: Introduce an enumerant for the mutable descriptor set.
vkd3d: Move descriptor sets backing the SRV-UAV-CBV heap at the end.
vkd3d: Only put the mutable descriptor set once in the pipeline layout.
vkd3d: Incorporate mutable descriptors in the push descriptor disabling logic.
vkd3d-shader: Do not dump the target shader if compilation failed.
vkd3d-shader: Warn instead of erroring out when failing to dump a shader.
tests: Consider LOD miscalculation a todo rather than a driver bug.
tests: Use the appropriate RTV format in bitwise.shader_test.
tests: Dispatch just four invocations when testing for wave reconvergence.
tests: Mark geometry.shader_test as todo on MoltenVK.
tests: Mark tessellation.shader_test as todo on MoltenVK.
ci: Update the DXC version used on the CI to 1.8.2407.
tests: Mark tessellation-patch-vars.shader_test as todo on MoltenVK.
ci: Error out on Objective-C warnings.
tests: Mark fog.shader_test as todo with MSL.
tests: Use the appropriate RTV format in f32tof16.shader_test.
tests: Mark some tests in wave-reconvergence.shader_test as buggy on MoltenVK.
tests: Work around a Metal bug in switch.shader_test.
tests: Mark a couple of tests in register-reservations-numeric.shader_test as todo with MSL.
tests/shader_runner_vulkan: Avoid using ok() for shader compilation failues in create_graphics_pipeline().
tests: Remove some todo markings on MoltenVK in interface-packing.shader_test.
vkd3d-shader/spirv: Get rid of the "offset_component_count" field of struct vkd3d_spirv_resource_type.
tests: Mark a conditional rendering test as buggy on llvmpipe.
ci: Update Mesa to version 24.2.4.
vkd3d: Use WARN rather than ERR in vkd3d_instance_init().
vkd3d-shader/ir: Move applying flat interpolation to a dedicated pass.
vkd3d-shader/ir: Return an error when the FLAT_INTERPOLATION parameter is invalid.
Henri Verbeet (130):
vkd3d-shader/tpf: Return a vkd3d_shader_sysval_semantic from hlsl_sm4_usage_from_semantic().
vkd3d-shader/d3dbc: Return a vkd3d_decl_usage from hlsl_sm1_usage_from_semantic().
vkd3d-shader/tpf: Use enum vkd3d_shader_component_type in write_sm4_signature().
vkd3d-shader/tpf: Use enum vkd3d_sm4_data_type in sm4_resource_format().
vkd3d-shader/d3dbc: Store a enum vkd3d_sm1_opcode in struct sm1_instruction.
vkd3d-shader/d3dbc: Use VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT instead of D3DSI_INSTLENGTH_SHIFT.
vkd3d-shader/d3dbc: Avoid D3DVS_VERSION and D3DPS_VERSION.
vkd3d-shader/d3dbc: Use VKD3D_SM1_REGISTER_TYPE_SHIFT and related constants in sm1_encode_register_type().
vkd3d-shader/d3dbc: Use enum vkd3d_shader_dst_modifier in struct sm1_dst_register.
vkd3d-shader/d3dbc: Use enum vkd3d_shader_src_modifier in struct sm1_src_register.
vkd3d-shader/d3dbc: Use VKD3D_SM1_DCL_USAGE_SHIFT and VKD3D_SM1_DCL_USAGE_INDEX_SHIFT in d3dbc_write_semantic_dcl().
vkd3d-shader/tpf: Include vkd3d_d3dcommon.h only from tpf.c.
vkd3d-shader/ir: Move the source parameter helpers up.
vkd3d-shader/ir: Move the destination parameter helpers up.
vkd3d-shader/ir: Move the instruction helpers together.
vkd3d-shader/ir: Introduce vsir_src_param_init_resource().
vkd3d-shader/ir: Introduce vsir_src_param_init_sampler().
vkd3d-shader/ir: Merge vsir_program_normalise_combined_samplers() into vsir_program_lower_instructions().
vkd3d-shader/glsl: Implement support for VKD3DSPR_INPUT registers.
vkd3d-shader/glsl: Implement support for VKD3DSPR_OUTPUT registers.
build: Use a tab to indent the "tests/hlsl/constructgswithso.shader_test" line in Makefile.am.
vkd3d-shader/d3dbc: Introduce enum vkd3d_sm1_misc_register.
vkd3d-shader/glsl: Handle SV_TARGET outputs.
vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers.
vkd3d-shader/glsl: Implement support for VKD3DSPSM_ABS modifiers.
vkd3d-shader/d3dbc: Introduce enum vkd3d_sm1_rastout_register.
vkd3d-shader/glsl: Implement VKD3DSIH_NEU.
vkd3d-shader/glsl: Implement VKD3DSIH_MUL.
vkd3d-shader/glsl: Implement VKD3DSIH_INE.
vkd3d-shader/glsl: Implement VKD3DSIH_OR.
vkd3d-utils: Make D3D12CreateDevice a variadic macro, if possible.
vkd3d-shader/glsl: Implement VKD3DSIH_DIV.
vkd3d-shader/glsl: Implement support for VKD3DSPSM_NEG modifiers.
vkd3d-shader/glsl: Implement VKD3DSIH_GEO.
vkd3d-shader/glsl: Implement VKD3DSIH_FRC.
vkd3d-shader/d3dbc: Write the actual constant info offset in write_sm1_uniforms().
vkd3d-shader/glsl: Implement VKD3DSIH_FTOI.
vkd3d-shader/glsl: Implement VKD3DSIH_FTOU.
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_PI.
vkd3d-shader/ir: Properly check the register bounds in shader_signature_find_element_for_reg().
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_Z.
vkd3d-shader/glsl: Implement support for the VKD3DSPR_DEPTHOUT register.
vkd3d-shader/glsl: Implement VKD3DSIH_DP3.
vkd3d-shader/glsl: Implement VKD3DSIH_DP4.
vkd3d-shader/glsl: Implement VKD3DSIH_DP2.
vkd3d-shader/glsl: Implement VKD3DSIH_SQRT.
vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT_PS.
vkd3d-shader/glsl: Implement VKD3DSIH_IEQ.
vkd3d-shader/glsl: Implement VKD3DSIH_EXP.
vkd3d-shader/glsl: Implement VKD3DSIH_LTO.
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_NI.
vkd3d-shader/glsl: Implement VKD3DSIH_IF and VKD3DSIH_ENDIF.
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_NE.
vkd3d-shader/glsl: Handle SV_IS_FRONT_FACE inputs.
vkd3d-shader/glsl: Implement VKD3DSIH_LOG.
vkd3d-shader/glsl: Implement VKD3DSIH_MAX.
vkd3d-shader/glsl: Implement VKD3DSIH_MIN.
vkd3d-shader/glsl: Implement VKD3DSIH_RSQ.
vkd3d-shader/glsl: Implement VKD3DSIH_NOT.
vkd3d-shader/glsl: Implement VKD3DSIH_ELSE.
vkd3d-shader/glsl: Implement support for VKD3DSPDM_SATURATE modifiers.
vkd3d-shader/glsl: Implement VKD3DSIH_MAD.
vkd3d-shader/glsl: Implement VKD3DSIH_ISHL.
vkd3d-shader/glsl: Implement VKD3DSIH_ISHR.
vkd3d-shader/glsl: Implement VKD3DSIH_USHR.
vkd3d-shader/glsl: Implement VKD3DSIH_LD.
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE.
vkd3d-shader/glsl: Implement VKD3DSIH_IGE.
vkd3d-shader/glsl: Implement VKD3DSIH_ILT.
vkd3d-shader/glsl: Implement VKD3DSIH_IMUL.
vkd3d-shader/glsl: Implement VKD3DSIH_EQO.
vkd3d-shader/glsl: Handle SV_VERTEX_ID inputs.
vkd3d-shader/glsl: Add interpolation modifiers to interstage inputs and outputs.
vkd3d-shader/glsl: Implement VKD3DSIH_IADD.
vkd3d-shader/glsl: Implement support for VKD3DSPR_IDXTEMP registers.
vkd3d-shader/glsl: Handle SV_POSITION inputs in fragment shaders.
vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT outputs.
vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT inputs.
vkd3d-shader/glsl: Implement VKD3DSIH_INEG.
vkd3d-shader/glsl: Implement VKD3DSIH_IMAX.
vkd3d-shader/ir: Store the thread group size in struct vsir_program.
vkd3d-shader/glsl: vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_INT inputs.
vkd3d-shader/glsl: Implement loops.
vkd3d-shader/glsl: Implement switches.
vkd3d-shader/glsl: Implement VKD3DSIH_ULT.
vkd3d-shader/glsl: Implement VKD3DSIH_CONTINUE.
vkd3d-shader/ir: Remove VKD3DSIH_DCL_UAV_TYPED instructions.
vkd3d-shader/glsl: Use VKD3D_SHADER_ERROR_GLSL_UNSUPPORTED for unsupported CBV descriptor arrays.
vkd3d-shader/glsl: Use the semantic index for shader_out_* declarations.
vkd3d-shader/glsl: Implement VKD3DSIH_STORE_UAV_TYPED.
vkd3d-shader/glsl: Implement support for compute shaders.
tests/shader_runner: Trace the "clip-planes" cap.
build: Actually run interface-packing.shader_test and tessellation-patch-vars.shader_test.
tests: Add a basic shader model 6 interface packing test as well.
vkd3d-shader/dxil: Shift register write masks by the component index in sm6_parser_emit_dx_store_output().
vkd3d-shader/d3dbc: Avoid D3DXSHADER_CONSTANTTABLE.
vkd3d: Slightly simplify the SRV/UAV logic in vk_write_descriptor_set_from_d3d12_desc().
vkd3d-shader/glsl: Implement VKD3DSIH_LD_UAV_TYPED.
vkd3d-shader/glsl: Implement support for the VKD3DSPR_THREADID register.
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_B.
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_C.
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_C_LZ.
vkd3d-shader/ir: Store the global flags in struct vsir_program.
vkd3d-shader/glsl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL.
vkd3d-shader/glsl: Implement VKD3DSIH_UMAX and VKD3DSIH_UMIN.
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_LOD.
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_GRAD.
vkd3d-shader/glsl: Implement VKD3DSIH_GATHER4.
tests/shader_runner: Print the test context in fatal_error().
vkd3d-shader/d3d-asm: Implement support for VKD3DSPR_PARAMETER registers.
vkd3d-shader/spirv: Handle oPts in spirv_compiler_get_register_name().
tests/shader_runner: Handle render target sizes other than 640x480.
tests/shader_runner_d3d12: Introduce a helper to get the default resource state for a resource.
tests: Add a test for actual multisample loads.
tests/shader_runner: Set "properties2.sType" in get_physical_device_info() in the Vulkan runner.
tests/shader_runner: Print "(none)" for an empty caps list in trace_shader_caps().
tests/shader_runner: Check whether copy/dispatch/draw succeeded in parse_test_directive().
vkd3d-shader/ir: Specifically search for SV_POSITION0 in vsir_program_insert_clip_planes().
vkd3d-shader/ir: Search for SV_TARGET0 vsir_program_insert_alpha_test().
vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_INT outputs.
vkd3d-shader/glsl: Implement VKD3DSIH_GATHER4_PO.
vkd3d-shader/glsl: Implement support for static texel offsets in shader_glsl_sample().
vkd3d-shader/glsl: Handle SV_SAMPLE_INDEX inputs.
vkd3d-shader/glsl: Implement VKD3DSIH_LD2DMS.
tests/shader_runner: Slightly simplify dxc handling.
tests/shader_runner_metal: Get rid of some stray semicolons.
vkd3d-shader/msl: Implement VKD3DSIH_DCL_INPUT.
vkd3d-shader/msl: Implement VKD3DSIH_DCL_OUTPUT_SIV.
vkd3d-shader/msl: Implement VKD3DSIH_DCL_OUTPUT.
include: Document the binary effect transformations supported by vkd3d_shader_compile().
Nikolay Sivov (61):
vkd3d-shader/fx: Set structure field offsets in bytes.
vkd3d-shader/fx: Only add numeric variables when writing buffers.
vkd3d-shader/fx: Expand BlendState array fields for fx_4_1 as well.
vkd3d-shader/fx: Fix the unpacked size and stride fields of the fx_4_0 types.
vkd3d-shader/tpf: Fix a typo when adding the SFI0 section.
vkd3d-shader: Handle the SV_SampleIndex semantic.
vkd3d-shader/hlsl: Implement the mad() intrinsic.
vkd3d-shader/fx: Check modifiers when reusing types.
vkd3d-shader/tpf: Create a stub STAT section.
vkd3d-shader/tpf: Handle conversion instructions in STAT.
vkd3d-shader/tpf: Handle arithmetic instructions in STAT.
vkd3d-shader/tpf: Handle 'emit' and 'cut' in STAT.
vkd3d-shader/tpf: Handle 'movc' in STAT.
vkd3d-shader/tpf: Handle texture instructions in STAT.
vkd3d-shader/d3d-asm: Tweak some GS declaration names.
vkd3d-shader/tpf: Handle GS reflection fields in the STAT section.
vkd3d-shader/tpf: Handle bitwise instructions in STAT.
vkd3d-shader/tpf: Handle atomic instructions in STAT.
vkd3d-shader/tpf: Handle tessellation stage fields in STAT.
vkd3d-shader/tpf: Handle barrier instructions in STAT.
vkd3d-shader/tpf: Add a 'lod' counter to the STAT.
vkd3d-shader/tpf: Set 'gather' instructions counter in the STAT.
vkd3d-shader/tpf: Move STAT fields update to a separate helper.
vkd3d-shader/tpf: Set temps count in the STAT section.
vkd3d-shader: Explicitly set indices for the numeric type names array.
tests: Add some more tests for type name handling.
vkd3d-shader/hlsl: Remove the 'double' keyword.
vkd3d-shader/d3dbc: Add an option to treat doubles as floats.
tests: Add some tests for initial values in effects.
vkd3d-shader/fx: Handle the 'half' type in fx_4+.
vkd3d-shader/fx: Add initial support for writing default values for fx_2_0.
vkd3d-shader/fx: Add support for writing annotations for fx_2_0.
vkd3d-shader/hlsl: Move default values indexing fixup to the tpf writer stage.
tests: Add some tests for state value assignments.
vkd3d-shader/hlsl: Do not lower index expressions for effects.
vkd3d-shader/fx: Handle assignments with array RHS indexed with a constant or a single variable.
vkd3d-shader/fx: Implement writing fx_2_0 object initializer data sections.
vkd3d-shader/hlsl: Remove the type equality assertion for binary expression arguments.
tests: Add a test for uniform array indexing.
vkd3d-shader/fx: Introduce a parser/disassembler.
vkd3d-shader/fx: Add support for parsing constant buffer elements.
vkd3d-shader/fx: Add support for tracing string variables.
vkd3d-shader/hlsl: Implement the modf() intrinsic.
vkd3d-shader/fx: Add support for tracing annotations.
vkd3d-compiler: Add missing 'fx' source type to the CLI output.
vkd3d-shader/fx: Implement parsing groups and techniques.
vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats.
vkd3d-shader/hlsl: Implement the f32tof16() intrinsic.
vkd3d-shader/hlsl: Handle SV_GroupIndex.
vkd3d-shader/hlsl: Use a more compact way to store object method configurations.
vkd3d-shader/hlsl: Add parser support for the RWByteAddressBuffer type.
tests: Add some more tests for RWByteAddressBuffer store methods.
vkd3d-shader/hlsl: Implement RWByteAddressBuffer.Store*() methods.
vkd3d-shader/fx: Implement parsing shader objects.
vkd3d-shader/fx: Implement parsing shader resources types.
vkd3d-shader/hlsl: Accept multiple colon-separated attributes.
vkd3d-shader/spriv: Only lookup resource symbols for UAVs in the ld_raw/ld_structured handler.
vkd3d-shader/hlsl: Add parser support for the ByteAddressBuffer type.
vkd3d-shader/hlsl: Implement the ByteAddressBuffer.Load*() methods.
vkd3d-shader/fx: Implement parsing the remaining fx_5_0 object types.
vkd3d-shader/fx: Implement parsing states objects.
Petrichor Park (2):
vkd3d-shader/hlsl: Implement the dst() intrinsic.
vkd3d-shader/hlsl: Implement the sincos() intrinsic.
Shaun Ren (36):
vkd3d-shader/hlsl: Check for duplicate attributes in function declaration.
tests: Test hull shader attributes.
tests: Test hull shader function overloads.
vkd3d-shader/hlsl: Introduce parse_entry_function_attributes() helper.
vkd3d-shader/hlsl: Parse the domain attribute.
vkd3d-shader/hlsl: Parse the outputcontrolpoints attribute.
vkd3d-shader/hlsl: Parse the outputtopology attribute.
vkd3d-shader/hlsl: Parse the partitioning attribute.
vkd3d-shader/hlsl: Parse the patchconstantfunc attribute.
vkd3d-shader/hlsl: Validate hull shader attributes.
vkd3d-shader/hlsl: Introduce process_entry_function() helper.
vkd3d-shader/hlsl: Clone static_initializers for each entry function.
vkd3d-shader/hlsl: Record semantic extern vars separately for each entry function.
vkd3d-shader/hlsl: Track whether a variable is read in any entry function.
vkd3d-shader/hlsl: Allocate temporary registers separately for each entry function.
vkd3d-shader/hlsl: Invoke prepend_uniform_copy() only once for global uniforms.
tests: Test struct single inheritance.
vkd3d-shader/hlsl: Implement struct single inheritance.
vkd3d-shader/tpf: Write hull shader declarations.
vkd3d-shader/tpf: Implement semantics for hull shaders.
tests: Test hull shader uniform input parameters.
vkd3d-shader/hlsl: Process the patch constant function in hlsl_emit_bytecode().
vkd3d-shader/tpf: Introduce tpf_write_shader_function().
vkd3d-shader/tpf: Determine SIV from SV and index in write_sm4_dcl_semantic().
tests: Test signature reflection for hull shaders.
vkd3d-shader/tpf: Write the patch constant function in hull shaders.
vkd3d-utils: Implement version reflection.
vkd3d-utils: Return correct use masks during reflection.
vkd3d-shader/ir: Validate control point counts correctly.
vkd3d-shader/tpf: Write the input signature of domain shaders as PCSG.
vkd3d-shader/tpf: Use vpc input registers for domain shaders.
vkd3d-shader/tpf: Write domain shader declarations.
vkd3d-shader/tpf: Implement semantics for domain shaders.
tests: Test signature reflection for domain shaders.
vkd3d-shader/hlsl: Support discard for SM1.
vkd3d-shader/hlsl: Store SM4 semantic declarations in the vsir program.
Victor Chiletto (3):
vkd3d-shader/hlsl: Fold logic AND and logic OR identities.
tests: Add a test for unused overlapping cbuffer reservations.
vkd3d-shader/hlsl: Allow cbuffer reservations to overlap if only one of them is allocated.
```
The Wine development release 9.21 is now available.
What's new in this release:
- More support for network sessions in DirectPlay.
- Header fixes for C++ compilation.
- I/O completion fixes.
- More formats supported in D3DX9.
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/9.x/wine-9.21.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-9.21/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 9.21 (total 16):
- #27933 Implement sort.exe command
- #47776 Multiple games crash on unimplemented function D3DXOptimizeVertices (Timeshift, Call of Duty 2 modding tools, Rise of Nations: Rise of Legends 2010)
- #48235 Multiple applications need 'ntdll.NtWow64QueryInformationProcess64' (IP Camera Viewer 4.x)
- #48796 Saints Row 2 needs GUID_WICPixelFormat48bppRGB
- #52078 MusicBee: exception when attempting to drag tabs ( (QueryInterface for the interface with IID '{83E07D0D-0C5F-4163-BF1A-60B274051E40}' gives Exception E_NOINTERFACE))
- #54295 Touhou Puppet Dance Performance: Shard of Dreams Can't Locate Base Game Data After Installation
- #54623 MediRoutes crashes on unimplemented function websocket.dll.WebSocketCreateClientHandle
- #56219 Paint Shop Pro 9.01, printing function doesn't work
- #57164 Can't start RtlpWaitForCriticalSection
- #57183 9.17-devel: Drag and Drop no longer works on Ubuntu 24.04 Noble
- #57275 Black screen when using full-screen mode from version 9.18
- #57292 unimplemented function apphelp.dll.SdbSetPermLayerKeys
- #57296 WineHQ-devel-9.19: Renders Distorted Radio Buttons on WinXP Solitaire
- #57314 Metal Gear Solid V gametrainer needs wmi Win32_Process executablepath property
- #57355 Window-resize won't refresh controls on mainform
- #57392 AnyRail msi crashes
### Changes since 9.20:
```
Alex Henrie (2):
ntdll: Implement NtWow64QueryInformationProcess64.
include: Annotate PFN_CMSG_ALLOC with __WINE_ALLOC_SIZE.
Alexandre Julliard (22):
winetest: Remove strmake() len argument for consistency with other modules.
winetest: Get default tag and URL from Gitlab CI variables.
capstone: Allow callers to specify their memory allocators.
capstone: Comment out error printfs.
opengl32: Cache downloaded files in make_opengl.
opencl: Cache downloaded files in make_opencl.
winevulkan: Cache downloaded files in make_vulkan.
include: Use __attribute__ in preference to __declspec.
wow64: Fix handle conversion in NtWow64QueryInformationProcess64.
wow64: Move NtWow64QueryInformationProcess64 to process.c.
user32: Add some new entry points and ordinals.
gdi32: Add some new entry points and ordinals.
win32u: Add some new stub entry points.
ntdll/tests: Skip the syscall relocation test if the file on disk is not updated.
kernel32/tests: Search the current directory for newly-created dlls.
netstat: Use wide character string literals.
notepad: Use wide character string literals.
oleview: Use wide character string literals.
services: Use wide character string literals.
taskmgr: Use wide character string literals.
winefile: Use wide character string literals.
wordpad: Use wide character string literals.
Alexey Prokhin (1):
kernelbase: Set the proper error code in GetQueuedCompletionStatus{Ex} when the handle is closed.
Alistair Leslie-Hughes (11):
include: Add rstscr.idl.
include: Add rstxsc.idl.
include: Add rstfnd.idl.
include: Add rstidn.idl.
include: Add DBGUID_DBSQL define.
include: Add DB_S_ROWLIMITEXCEEDED define.
include: Dbs.idl: Added DBVECTOR/DB_VARNUMERIC types.
include: Move ISAXXMLFilter interface to after base ISAXXMLReader.
dplayx: Use a single reference count for IDirectPlay interfaces.
dplayx: Remove numIfaces variable in IDirectPlayLobby.
dplayx: Use default DllCanUnloadNow implementation.
Anton Baskanov (31):
dplayx: Inline logic from CreatePlayer() functions into DP_IF_CreatePlayer().
dplayx: Allow storing group SP data.
dpwsockx: Get player address from SP header and use it in SendEx().
dpwsockx: Add partial SendToGroupEx() implementation.
dplayx: Send CREATEPLAYER instead of ADDFORWARDREQUEST in CreatePlayer().
dplayx: Queue DPSYS_CREATEPLAYERORGROUP on player creation.
dplayx: Remove received message from the queue.
dplayx: Set message sender and receiver IDs in Receive().
dplayx: Make a deep copy of the message.
dplayx: Set message data size in Receive().
dplayx: Set flags correctly in CreatePlayer().
dplayx: Always set the data size in GetPlayerData().
dplayx/tests: Test that player from CREATEPLAYER is added to the session.
dplay: Handle CREATEPLAYER and add player to the session.
dplayx/tests: Use the correct system player ID in sendSuperEnumPlayersReply().
dplayx/tests: Test client side of Send() separately.
dplayx: Queue the message for local players in SendEx().
dplayx: Remove the separate branch for DPID_ALLPLAYERS in SendEx().
dplayx: Send the message in SendEx().
dplayx/tests: Test client side of Receive() separately.
dplayx: Handle game messages.
dplayx: Check the buffer size in Receive().
dplayx: Return DPERR_BUFFERTOOSMALL from Receive() if data is NULL.
dplayx: Handle DPRECEIVE_TOPLAYER and DPRECEIVE_FROMPLAYER in Receive().
dplayx: Enter the critical section in DP_IF_Receive().
dplayx/tests: Test non-guaranteed Send().
dpwsockx: Support non-guaranteed delivery.
dplayx/tests: Test receiving UDP messages.
dpwsockx: Receive UDP messages.
dplayx/tests: Test that PINGREPLY is sent in reply to PING.
dplayx: Handle PING and send PINGREPLY.
Aurimas Fišeras (1):
po: Update Lithuanian translation.
Bartosz Kosiorek (2):
gdiplus: Add GdipGetEffectParameterSize stub and fix GdipDeleteEffect.
gdiplus/tests: Add GdipGetEffectParameterSize test.
Biswapriyo Nath (2):
include: Add new property keys in propkey.h.
include: Add windows.applicationmodel.datatransfer.idl.
Brendan Shanks (2):
ntdll/tests: Add test for direct syscalls on x86_64.
ntdll: Add SIGSYS handler to support syscall emulation on macOS Sonoma and later.
Christian Costa (1):
d3dx9: Add semi-stub for D3DXOptimizeVertices().
Connor McAdams (10):
d3dx9: Introduce d3dx_pixel_format_id enumeration.
d3dx9: Use the d3dx_pixel_format_id enumeration inside of the d3dx_image structure.
d3dx9: Use the d3dx_pixel_format_id enumeration inside of the DDS pixel format lookup structure.
d3dx9: Use the d3dx_pixel_format_id enumeration inside of the WIC pixel format lookup structure.
d3dx9/tests: Add more tests for handling JPG/PNG files.
d3dx9: Report 24bpp RGB as 32bpp XRGB for JPG and PNG files.
d3dx9: Add support for decoding 64bpp RGBA PNG files.
d3dx9: Add support for decoding 48bpp RGB PNG files.
d3dx9: Add support for loading surfaces from 48bpp RGB PNG files.
d3dx9: Add support for loading volumes from 48bpp RGB PNG files.
Elizabeth Figura (7):
win32u: Normalize inverted rectangles in dibdrv_RoundRect().
win32u: Correctly handle transforms which flip in get_arc_points().
win32u: Do not convert back to integer before finding intersections.
win32u: Forward to Rectangle() if the ellipse width or height is zero.
wmilib.sys: Add stub DLL.
ntoskrnl: Stub PoRequestPowerIrp().
ntdll: Do not queue completion for a synchronous file.
Eric Pouech (2):
midiseq: Reduce race window when closing sequencer.
kernelbase: Add undocumented EXTENDED_FLAGS to process attribute list.
Fabian Maurer (13):
comdlg32/tests: Fix compilation for gcc 4.7.
mf/tests: Fix compilation for gcc 4.7.
wbemprox/tests: Add test for Win32_Process querying "ExecutablePath" propery.
wbemprox: Add property "ExecutablePath" to Win32_Process.
userenv/tests: Add another test for GetProfilesDirectoryA.
ntdll/tests: Add more tests for RtlExpandEnvironmentStrings/_U.
kernel32/tests: Add tests for ExpandEnvironmentStringsW.
kernel32/tests: Add more tests for ExpandEnvironmentStringsA.
kernel32/tests: Add ExpandEnvironmentStringsA tests for japanese.
ntdll: Rework RtlExpandEnvironmentStrings/_U to account for corner cases.
kernel32: Rework ExpandEnvironmentStringsW error handling.
kernel32: Rework ExpandEnvironmentStringsA to return ansi size and fix corner cases.
userenv: Fix GetProfilesDirectoryA return value.
Hans Leidekker (2):
fc: Support /c option.
wintypes/tests: Add tests for RoResolveNamespace().
Jacek Caban (2):
winecrt0: Use version 2 of CHPE metadata.
winegcc: Skip --no-default-config in find_libgcc.
Jactry Zeng (11):
msvcrt/tests: Test tolower() with DBCS.
msvcrt: Improve DBCS support for _tolower_l().
msvcrt/tests: Test _tolower_l() with DBCS.
msvcrt: Correct the result of non-ASCII characters for _strnicmp_l().
msvcrt/tests: Test _stricmp() with multiple bytes characters.
include: Add _strnicmp_l() declaration.
msvcrt/tests: Add tests of _strnicmp_l().
msvcrt/tests: Test toupper() with DBCS.
msvcrt: Improve DBCS support for _toupper_l().
msvcrt/tests: Add tests for locale information.
msvcrt: Try to generate CTYPE data according to the given codepage.
Jinoh Kang (2):
server: Allow creating named pipes using \Device\NamedPipe\ as RootDirectory.
server: Implement more FSCTLs on \Device\NamedPipe and \Device\NamedPipe\.
Matteo Bruni (2):
d3dx9/tests: Disable test sometimes crashing on Windows.
winegstreamer: Split large WMA samples.
Maxim Karasev (1):
klist: Migrate to KerbQueryTicketCacheExMessage.
Michael Lelli (1):
ntdll: Use __wine_unix_spawnvp() to invoke unmount command.
Paul Gofman (7):
ntdll: Introduce a separate per-thread object for internal completion waits.
ntdll: Assign completion to thread when wait for completion is satisfied.
ntdll: Handle user APCs explicitly in NtRemoveIoCompletionEx().
server: Signal completion port waits on handle close.
ntdll/tests: Add tests for completion port signaling.
server: Sync cursor position on window position change.
mountmgr.sys: Stub StorageDeviceSeekPenaltyProperty query.
Piotr Caban (1):
kernelbase: Support backslashes when parsing relative URL in UrlCombine.
Rémi Bernon (59):
win32u: Do not adjust old valid rect when moving child window bits.
winex11: Introduce a new struct host_window for host-only windows.
winex11: Create host windows recursively up to root_window.
winex11: Keep track of the host window children of interest.
winex11: Keep track of the host windows relative rects.
winex11: Keep track of the host windows children window rects.
winex11: Use the new host windows to register foreign window events.
winex11: Generate relative ConfigureNotify on parent ConfigureNotify events.
winex11: Get rid of the now unnecessary foreign windows.
windows.gaming.input: Invoke event handlers outside of the critical section.
windows.devices.enumeration: Invoke event handlers outside of the critical section.
windows.media.speech: Invoke event handlers outside of the critical section.
winex11: Avoid processing RRNotify events in xrandr14_get_id.
winemac: Merge DND structures and rename constants / functions.
winemac: Introduce a new QUERY_DRAG_DROP_ENTER query.
winemac: Use the new win32u drag'n'drop interface.
winex11: Set configure_serial when resizing on display mode change.
winex11: Rename read_net_wm_state to get_window_net_wm_state.
winex11: Move ConfigureNotify checks after computing visible rect.
winex11: Move embedded check in update_net_wm_states / sync_window_style.
winex11: Register PropertyChangeMask for unmanaged windows.
win32u: Clear display device before refreshing the registry cache.
win32u: Allocate device manager context gpu dynamically.
win32u: Keep the source registry key on the source struct.
win32u: Allocate device manager context source dynamically.
win32u: Allocate device manager context monitors dynamically.
winex11: Track WM_STATE window property requests and updates.
winex11: Track _XEMBED_INFO window property changes.
winex11: Introduce a new window_set_wm_state helper.
winex11: Introduce a new window_set_net_wm_state helper.
winex11: Track _NET_WM_STATE window property requests and updates.
winex11: Introduce a new window_set_config helper.
winex11: Track window config requests and updates.
win32u: Introduce a NTGDI_RGN_MONITOR_DPI flag for NtGdiGetRandomRgn.
winex11: Compute absolute rect using the window data window rects.
winex11: Use the toplevel window drawable to create DCs.
winex11: Remove now unused child_window_from_point helper.
win32u: Compute the owner window hint on behalf of the drivers.
include: Add __pctype_func declaration.
include: Add some localized ctype.h function declarations.
include: Add some struct timespec definitions.
include: Add some ___mb_cur_max_func declarations.
include: Add some __sys_nerr declaration.
include: Fix _strtod_l/strtold/_strtold_l declarations.
include: Remove non-existing _atold definition.
include: Add math.h _(l|f)dtest function declarations.
include: Add wcscat_s C++ wrapper definitions.
include: Add abs C++ wrapper definitions.
include: Add atan2l inline definition.
include: Add max_align_t definition.
include: Add CaptureStackBackTrace macro definition.
include: Add SYMBOLIC_LINK_FLAG_ALLOW_UNPRIVILEGED_CREATE flag.
include: Fix IMAGE_IMPORT_BY_NAME declaration.
win32u: Implement get_win_monitor_dpi.
win32u: Use MDT_RAW_DPI monitor DPI type in the drivers.
win32u: Move some monitor info getter code around.
win32u: Inform wineserver about the winstation monitors.
server: Use the monitor infos to compute the virtual screen rect.
winex11: Skip faking ConfigureNotify if state/config change is expected.
Sebastian Krzyszkowiak (1):
mciseq: Don't seek to the end of the root chunk in RMID files.
Semenov Herman (Семенов Герман) (1):
ole32: Fixed copy paste error with OFFSET_PS_MTIMEHIGH in UpdateRawDirEntry.
Vijay Kiran Kamuju (11):
gdiplus: Add GdipCreateEffect implementation.
gdiplus: Partial implementation of GdipGetEffectParameterSize.
apphelp: Add stub SdbSetPermLayerKeys().
apphelp: Add stub SdbGetPermLayerKeys().
apphelp: Add stub SetPermLayerState().
include: Add missing defines and enums for IDragSourceHelper2.
websocket: Add stub for WebCreateClientHandle.
websocket: Add stub for WebSocketAbortHandle.
websocket: Add stub for WebSocketDeleteHandle.
taskschd: Implement IDailyTrigger_put_EndBoundary.
taskschd: Implement IDailyTrigger_get_EndBoundary.
Zhiyi Zhang (30):
include: Add Windows.Foundation.PropertyValue runtime class.
wintypes: Use DEFINE_IINSPECTABLE.
wintypes: Add IPropertyValueStatics stub.
wintypes: Support IPropertyValue primitive objects.
wintypes: Support IPropertyValue primitive array objects.
wintypes: Implement IReference<boolean>.
wintypes: Implement IReference<HSTRING>.
wintypes: Implement IReference<DOUBLE>.
wintypes: Add IPropertyValueStatics tests.
include: Add windows.applicationmodel.datatransfer.dragdrop.idl.
include: Add windows.applicationmodel.datatransfer.dragdrop.core.idl.
include: Add dragdropinterop.idl.
dataexchange: Add initial dll.
dataexchange: Add ICoreDragDropManagerStatics stub.
dataexchange: Add IDragDropManagerInterop stub.
dataexchange: Implement dragdrop_manager_interop_GetForWindow().
dataexchange/tests: Add ICoreDragDropManagerStatics tests.
dataexchange/tests: Add ICoreDragDropManager tests.
dataexchange: Make core_dragdrop_manager_add_TargetRequested() return S_OK.
iertutil: Add IUriRuntimeClassFactory stub.
iertutil: Implement uri_factory_CreateUri().
iertutil: Implement uri_RawUri().
iertutil: Add uri_AbsoluteUri() semi-stub.
iertutil/tests: Add IUriRuntimeClassFactory tests.
iertutil/tests: Add IUriRuntimeClass tests.
user32: Add EnableMouseInPointerForThread() stub.
user32: Add RegisterTouchPadCapable() stub.
include: Add IAgileReference and INoMarshal.
combase: Implement RoGetAgileReference().
combase/tests: Add RoGetAgileReference() tests.
```
The Wine development release 9.20 is now available.
What's new in this release:
- Bundled Capstone library for disassembly in WineDbg.
- More formats supported in D3DX9.
- Static analysis and JUnit test reports in Gitlab CI.
- More support for network sessions in DirectPlay.
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/9.x/wine-9.20.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-9.20/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 9.20 (total 15):
- #39848 Victoria 2 (Steam) fails to start with Wine-Mono
- #50850 Just Cause crashes when starting new game (D3DXCreateTexture unsupported format, fallback format crashes)
- #56372 musl based exp2() gives very inaccurate results on i686
- #56645 unimplemented function httpapi.dll.HttpSendResponseEntityBody
- #56973 Building wine with mingw/gcc 14.1.1 fails with error '-Wimplicit-function-declaration'
- #57233 Multiple games show black screen/window on startup (BeamNG.drive, Wargaming.net games)
- #57245 Can't recognize executables/scripts with a dot in the name...
- #57250 Rhinoceros installers crash with bad_alloc
- #57269 wine-9.19 build with ffmpeg fails in winedmo in Ubuntu 20.04
- #57271 `winetricks -q art2kmin` shows several popups -- Unable to load dll
- #57293 Helicon Focus 8.2.0 regression: open images hangs the application
- #57294 Wine 9.13+ freezes in some applications using WMA Lossless audio
- #57300 KnightOfKnights crashes once entering the game
- #57302 In Notepad++ find window gets glitched after losing and regaining focus
- #57311 Nikon NX Studio Overlay windows incorrectly shown.
### Changes since 9.19:
```
Aida Jonikienė (1):
winex11: Properly handle minimized windows in update_net_wm_fullscreen_monitors().
Alex Henrie (2):
winebus: Allow any free device index to be reused immediately.
explorer: Support the NoDesktop registry setting.
Alexandre Julliard (21):
gitlab: Add support for static analysis using Clang.
gitlab: Add a daily sast build.
gitlab: Add a daily mac build.
faudio: Import upstream release 24.10.
mpg123: Import upstream release 1.32.7.
png: Import upstream release 1.6.44.
tiff: Import upstream release 4.7.0.
ldap: Import upstream release 2.5.18.
fluidsynth: Import upstream release 2.3.6.
xslt: Import upstream release 1.1.42.
libs: Import the Capstone library version 5.0.3.
winedbg: Switch to the Capstone disassembler.
libs: Remove the no longer used Zydis library.
widl: Use plain inline instead of defining a macro.
include: Remove custom stdcall/cdecl definition for ARM platforms.
include: Assume that nameless unions/structs are supported.
include: Stop using WINAPIV in msvcrt headers.
xml2: Import upstream release 2.12.8.
makefiles: Use llvm-strip in MSVC mode.
tools: Update the install-sh script.
wow64: Add missing ThreadIdealProcessorEx class.
Alistair Leslie-Hughes (1):
dplayx/tests: Correct Enum tests.
Anton Baskanov (27):
dplayx: Use DP_CreatePlayer() in DP_SecureOpen().
dplayx: Free the old session desc in DP_SecureOpen().
dplayx: Free resources on error paths in DP_SecureOpen().
dplayx: Send password in player creation forward request.
dplayx: Check REQUESTPLAYERREPLY size before access.
dplayx: Free message header on error path in DP_MSG_SendRequestPlayerId().
dplayx: Use the documented reply layout in DP_MSG_SendRequestPlayerId().
dplayx: Check reply result in DP_MSG_SendRequestPlayerId().
dplayx/tests: Test receiving REQUESTPLAYERREPLY with error result.
dplayx: Handle ADDFORWARDREPLY and return error.
dplayx/tests: Test receiving ADDFORWARDREPLY.
dplayx/tests: Wait for Open() to finish when forward request is not expected.
dplayx/tests: Correctly report lines in check_Open().
dplayx/tests: Send correct port in requests in check_Open().
dplayx: Don't crash on unknown command ids.
dplayx/tests: Test that ADDFORWARDACK is sent in reply to ADDFORWARD.
dplayx: Keep track of the connection status in bConnectionOpen.
dplayx: Enter the critical section when accessing the session desc.
dplayx: Enter the critical section when accessing the player list.
dplayx: Remove const from message body and header parameters of DP_HandleMessage().
dplayx: Handle ADDFORWARD, add player to the session and send ADDFORWARDACK.
dplayx: Prevent multiplication overflow in DP_MSG_ReadSuperPackedPlayer().
dplayx/tests: Use DPENUMPLAYERS_LOCAL and DPENUMPLAYERS_REMOTE to check player flags in checkPlayerList().
dplayx: Respect enumeration flags in EnumPlayers().
dplayx: Return DPERR_INVALIDPARAM from CreatePlayer() if session is not open.
dplayx/tests: Test client side of CreatePlayer() separately.
dplayx: Remove the unused lpMsgHdr parameter from DP_IF_CreatePlayer().
Bernhard Übelacker (1):
msvcrt: Initialize locale data in new threads.
Biswapriyo Nath (7):
include: Add windows.data.xml.dom.idl.
include: Add windows.security.authorization.appcapabilityaccess.idl.
include: Fix base class of ICompositorInterop interface.
include: Add windows.ui.notifications.idl.
include: Add IUISettings4 definition in windows.ui.viewmanagement.idl.
include: Add IUISettings5 definition in windows.ui.viewmanagement.idl.
include: Add IUISettings6 definition in windows.ui.viewmanagement.idl.
Charlotte Pabst (5):
riched20/tests: Test that ScrollWindowEx and GetClientRect are only called when control is in-place active.
riched20: Exit from editor_ensure_visible when control is not in-place active.
riched20: Only call ME_SendRequestResize when control is in-place active.
comdlg32: Fix buffer overflow when current_filter is longer than MAX_PATH.
comdlg32/tests: Add tests for itemdlg filters longer than MAX_PATH.
Connor McAdams (28):
d3dx9: Add pixel_format_desc type checking helper functions.
d3dx9: Rework pixel_format_desc structure format type value.
d3dx9: Always align and mask channel bits in format_to_d3dx_color().
d3dx9: Get rid of la_{to,from}_rgba format callbacks.
d3dx9: Get rid of index_to_rgba callback.
d3dx9: Add support for D3DFMT_X8L8V8U8.
d3dx9: Add support for D3DFMT_A2W10V10U10.
d3dx9: Add support for D3DFMT_A8P8.
d3dx9: Add support for D3DFMT_V16U16.
d3dx9: Add support for D3DFMT_Q16W16V16U16.
d3dx9/tests: Add tests for DDS files containing indexed pixel formats.
d3dx9: Include color palette size when validating the size of DDS files with indexed pixel formats.
d3dx9: Add support for retrieving pixels from DDS files with indexed pixel formats.
d3dx9: Add support for D3DFMT_A8P8 DDS files.
d3dx9/tests: Add more DDS pixel format tests.
d3dx9/tests: Add file size validation tests for DDS files containing packed pixel formats.
d3dx9: Validate the size of DDS files containing packed pixel formats.
d3dx9: Rework conversion to/from D3DFORMAT from/to DDS pixel format.
d3dx9: Add support for more DDS pixel formats.
d3dx9: Do not use WIC to detect image file format.
d3dx9/tests: Add TGA header image info tests.
d3dx9: Use d3dx9 to get image information for targa files.
d3dx9/tests: Remove now unused arguments from check_tga_image_info().
d3dx9/tests: Add more tests for loading targa files.
d3dx9: Add support for loading basic targa images without WIC.
d3dx9: Add support for decoding targa files with different pixel orders in d3dx9.
d3dx9: Add support for decoding targa files with run length encoding in d3dx9.
d3dx9: Add support for decoding targa files with a color map in d3dx9.
Daniel Lehman (4):
msvcp90/tests: Add tests for string length.
msvcp90/tests: Add some tests for num_put on ints.
msvcp90: Exclude sign from count in num_put.
msvcp90/tests: Add tests for int in num_put.
Dmitry Timoshkov (1):
gdiplus: Add support for EmfPlusRecordTypeSetRenderingOrigin record playback.
Elizabeth Figura (6):
wined3d: Move rasterizer state invalidation to wined3d_stateblock_set_render_state().
ddraw: Do not apply the entire stateblock when clearing.
d3d8: Do not apply the stateblock when clearing.
d3d9: Do not apply the stateblock when clearing.
win32u: Allocate the whole max_points for the top_points array.
win32u: Always select the point that's closer to the ellipse.
Eric Pouech (3):
dbghelp: Protect against buffer overflow in traces.
dbghelp: Add a couple of TRACE().
dbghelp: Fix a couple a typos.
Esme Povirk (1):
comctl32: Implement WM_GETOBJECT for buttons.
Gabriel Ivăncescu (7):
jscript: Allow ES5 keywords as identifiers in variable declarations.
jscript: Allow ES5 keywords as identifiers in catch statements.
jscript: Allow ES5 keywords as identifiers in function expressions.
jscript: Allow ES5 keywords as identifiers in function parameter lists.
jscript: Allow ES5 keywords as identifiers in labelled statements.
jscript: Allow ES5 keywords as identifiers in expressions.
mshtml: Make sure disp_invoke is called before locking the document mode.
Hans Leidekker (4):
msiexec: Remove quotes from all filenames.
findstr: Fix codepage passed to WideCharToMultiByte().
ntdll: Add a stub implementation of NtQueryInformationThread(ThreadIdealProcessorEx).
sort: New program.
Haoyang Chen (1):
mlang: Check handle validity in IMLangFontLink_GetFontCodePages.
Martin Storsjö (1):
musl: Fix limiting the float precision in intermediates.
Paul Gofman (15):
wininet: Validate pointers in InternetReadFile().
user32/tests: Add tests for QueryDisplayConfig( QDC_VIRTUAL_MODE_AWARE ).
win32u: Support QDC_VIRTUAL_MODE_AWARE in NtUserGetDisplayConfigBufferSizes().
win32u: Support QDC_VIRTUAL_MODE_AWARE in NtUserQueryDisplayConfig().
ntdll/tests: Add more tests for printf format.
ntdll: Fix passing char argument to pf_handle_string_format().
ntdll: Output unrecognized format symbol in pf_vsnprintf().
ntdll: Make 'l' modifier also affect char wideness.
ntdll: Make 'h' take precedence over 'l' in pf_vsnprintf().
shlwapi: Use printf implementation from ntdll.
windowscodecs: Implement 48bppRGB -> 64bppRGBA conversion.
ddraw/tests: Fix texture interface IID in test_multiple_devices() for ddraw1.
ddraw: Use global handle table in d3d_device2_SwapTextureHandles().
ddraw: Validate handles in d3d_device2_SwapTextureHandles().
ddraw: Update state if d3d_device2_SwapTextureHandles() results in texture change.
Piotr Caban (2):
advapi32: Don't trace password in CreateProcessWithLogonW stub.
conhost: Start input thread for GetNumberOfConsoleInputEvents.
Rémi Bernon (49):
win32u: Use an internal message for XIM IME notifications.
win32u: Add winevulkan/driver entry points to sync surfaces with the host.
winemac: Stop mapping toplevel window rects to parent window.
winemac: Use NtUserSetWindowPos when DPI awareness is unnecessary.
winex11: Use NtUserSetWindowPos when DPI awareness is unnecessary.
winex11: Use XTranslateCoordinates to compute relative coordinates.
win32u: Introduce a new NtUserSetRawWindowPos call for the drivers.
win32u: Pass a rect to SetIMECompositionWindowPos.
win32u: Pass absolute rect to SetIMECompositionRect.
winemac: Use SetIMECompositionRect to keep track of IME position.
win32u: Notify the drivers of destroyed windows on thread detach.
winedmo: Check and guard libavcodec/bsf.h inclusion.
winex11: Move the XDND IDataObject implementation around.
winex11: Cleanup XDND IDataObject methods and variables.
winex11: Use the IDataObject interface to check for CF_HDROP format.
winex11: Cleanup variable names in X11DRV_XDND_SendDropFiles.
winex11: Use IDataObject to get CF_HDROP format for WM_DROPFILES.
winex11: Allocate the XDND data object dynamically.
winex11: Pass window_rects structs parameters to move_window_bits.
win32u: Copy the entire window rect when the whole window is moved.
win32u: Adjust the valid rects to handle visible rect changes.
winex11: Only enter the CS to get a reference on the data object.
winex11: Assume that PostMessageW WM_DROPFILES succeeds.
winex11: Get rid of X11DRV_XDND_SendDropFiles helper.
winex11: Clear the XDND data object on drop event.
winex11: Use a custom IEnumFORMATETC interface implementation.
winex11: Get rid of X11DRV_XDND_HasHDROP helper.
win32u: Use parent-relative coordinates for old window rectangles.
win32u: Avoid crashing when creating a new layered window surface.
winetest: Add printf attributes to strmake.
winetest: Add printf attributes to xprintf.
winetest: Always use a temporary file for test output.
winetest: Pass output file handle to xprintf.
winetest: Introduce some test report helpers.
winetest: Implement JUnit report output mode.
gitlab: Use winetest JUnit output mode.
winex11: Keep the target window on the data object.
winex11: Keep the target window point on the data object.
winex11: Keep the target effect on the data object.
winex11: Keep the IDropTarget pointer instead of HWND/accepted.
winex11: Keep the IDropTarget pointer on the data object.
winegstreamer: Use wmaversion = 4 for MFAudioFormat_WMAudio_Lossless.
win32u: Introduce a new NtUserDragDropCall message call.
winex11: Compute DND drop point earlier when dropping files/urls.
winex11: Query the DndSelection property value earlier.
winex11: Lookup for files/urls DND target window in user32.
win32u: Move the PE side DND callbacks to user32.
win32u: Map points from window monitor DPI to thread DPI.
user32/tests: Flush events after test_SetForegroundWindow.
Santino Mazza (2):
gdiplus: Assign box height when bounding box height is larger.
mmdevapi: Fix buffer overflow in pulse_set_sample_rate.
Vibhav Pant (1):
bluetoothapis/tests: Redefine SDP type descriptor constants to compile with older GCC versions.
Zhiyi Zhang (4):
gitlab: Update generated files for static analysis.
ntdll/tests: Add reserve object tests.
ntdll: Implement NtAllocateReserveObject().
ntdll/tests: Add NtAllocateReserveObject() tests.
Ziqing Hui (4):
propsys/tests: Add tests for PropVariantToVariant.
propsys/tests: Test converting clsid to string.
propsys: Support converting clsid to string for PropVariant.
propsys: Initially implement PropVariantToVariant.
```
The Wine development release 9.19 is now available.
What's new in this release:
- Character tables updates to Unicode 16.0.0.
- Better window positioning in the Wayland driver.
- More support for network sessions in DirectPlay.
- Support for plug&play device change notifications.
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/9.x/wine-9.19.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-9.19/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 9.19 (total 11):
- #41268 Songr 1 installation fails
- #52208 Malus crashes on unimplemented function WS2_32.dll.WSCGetApplicationCategory
- #56875 WordSmith 9.0 shows error message on start
- #56975 Death to Spies: black screen during video playback
- #57079 Quicken WillMaker Plus 2007 requires unimplemented msvcp70.dll.?getline@std@@YAAAV?$basic_istream@DU?$char_traits@D@std@@@1@AAV21@AAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@@Z
- #57139 SET changes errorlevel in .bat files
- #57147 exit /B doesn't break for loop
- #57205 FL Studio - ALL RECENT VERSIONS - After Wine 9.17 I cannot drag and drop audio files from file manager into the app, and then file manager crashes
- #57215 cnc-ddraw OpenGL renderer is broken again in 9.18
- #57240 Wine 9.18 - Regression - FL Studio (and probably other apps) don't export correct file formats anymore
- #57242 Quicken WillMaker Plus 2007 requires unimplemented msvcp70.dll.??0?$basic_ofstream@DU?$char_traits@D@std@@@std@@QAE@PBDH@Z
### Changes since 9.18:
```
Aida Jonikienė (1):
server: Move last_active variable initialization (Valgrind).
Alexandre Julliard (14):
include: Use __readfsdword intrinsic on MSVC.
include: Remove some obsolete MSVC version checks.
widl: Output statements contained inside modules.
gitlab: Add 'build' tag on Linux build jobs.
tools: Upgrade the config.guess/config.sub scripts.
server: Match formatting of the English manpage.
programs: Formatting tweaks in the man pages.
tools: Formatting tweaks in the man pages.
loader: Formatting tweaks in the man pages.
kernel32/tests: Use a different invalid character since u1806 is now valid.
gitlab: Remove make -j options.
documentation: Update URLs to point to the Gitlab Wiki.
appwiz.cpl: Update URLs to point to the Gitlab Wiki.
winedbg: Update URLs to point to the Gitlab Wiki.
Andrew Nguyen (2):
wininet: Add additional tests for handling of user agent configuration in requests.
wininet: Only include non-empty session user agent string in request headers.
Anton Baskanov (36):
dplayx/tests: Test client-side of Open() separately.
dplayx: Check session desc size first in DP_SecureOpen().
dplayx: Return DPERR_NOSESSIONS from DP_SecureOpen() when there are no sessions.
dpwsockx: Store name server address in Open().
dpwsockx: Start listening for incoming TCP connections in Open().
dplayx: Unlink and clean up the reply struct on error paths in DP_MSG_ExpectReply().
dplayx: Return and check HRESULT from DP_MSG_ExpectReply().
dplayx: Allow specifying multiple reply command ids in DP_MSG_ExpectReply().
dplayx: Expect SUPERENUMPLAYERSREPLY in DP_MSG_ForwardPlayerCreation().
dpwsockx: Return DP_OK from CreatePlayer().
dpwsockx: Add a partial SendEx() implementation.
dplayx: Use SendEx() instead of Send().
dplayx: Initialize the unknown field in DP_MSG_ForwardPlayerCreation().
dpwsockx: Set player data in CreatePlayer().
dplayx: Use the documented message layout in DP_MSG_ForwardPlayerCreation().
dplayx: Merge DP_CalcSessionDescSize() into DP_CopySessionDesc().
dplayx: Add a session duplication helper function and use it in DP_SetSessionDesc() and NS_AddRemoteComputerAsNameServer().
dplayx: Return SP message header from NS_WalkSessions() and get rid of NS_GetNSAddr().
dplayx: Set session desc when joining a session.
dplayx/tests: Test Open() with two enumerated sessions.
dplayx: Find the matching session instead of using the first one.
dplayx/tests: Test that players from SUPERENUMPLAYERSREPLY are added to the session.
dplayx: Don't enumerate system players.
dplayx: Add player to the system group in DP_CreatePlayer().
dplayx: Set player data in DP_CreatePlayer().
dplayx: Return HRESULT from DP_CreatePlayer().
dplayx: Inform the SP about player creation in DP_CreatePlayer().
dplayx: Set SP data in DP_CreatePlayer().
dplayx: Return message header from DP_MSG_ExpectReply().
dplayx: Parse SUPERENUMPLAYERSREPLY and add players to the session.
dplayx/tests: Also check the names returned by GetPlayerName() in checkPlayerListCallback().
dplayx: Don't check dwSize in DP_CopyDPNAMEStruct().
dplayx: Add a name copying helper function and use it in DP_IF_GetGroupName() and DP_IF_GetPlayerName().
dplayx: Store the names contiguously.
dplayx: Store the names as both Unicode and ANSI.
dplayx: Pass ANSI name when enumerating through ANSI interface.
Bernhard Kölbl (1):
mscoree: Register mono log handler callback.
Bernhard Übelacker (2):
ntdll: Add warning if dlopen of unixlib failed.
mmdevapi: Add error if no driver could be initialized.
Billy Laws (3):
ntdll: Match the new ARM64 KiUserExceptionDispatcher stack layout.
regsvr32: Explicitly specify the target machine when relaunching.
msi: Disable WOW64 redirection for all 64-bit package archs.
Biswapriyo Nath (9):
include: Add new value in DWRITE_GLYPH_IMAGE_FORMATS in dcommon.idl.
include: Add UI Automation Text Attribute ID definitions.
include: Add UI Automation Landmark Type ID definitions.
include: Add IDWriteFontFace7 definition in dwrite_3.idl.
include: Add ISystemMediaTransportControls2 definition in windows.media.idl.
include: Add DataWriter runtimeclass in windows.storage.streams.idl.
include: Add IRandomAccessStreamReferenceStatics in windows.storage.streams.idl.
include: Add IRandomAccessStreamReference in windows.storage.streams.idl.
include: Add IOutputStream in windows.storage.streams.idl.
Charlotte Pabst (2):
comdlg32: Update current itemdlg filter in SetFileTypeIndex.
comdlg32/tests: Add test for SetFileTypeIndex updating current filter.
Connor McAdams (7):
d3dx9/tests: Add more d3d format conversion tests.
d3dx9/tests: Add format conversion tests for premultiplied alpha DXTn formats.
d3dx9: Clamp source components to unorm range.
d3dx9: Store pixel value range alongside pixel values when reading pixels.
d3dx9: Add support for D3DFMT_Q8W8V8U8.
d3dx9: Add support for D3DFMT_V8U8.
d3dx9: Use format_from_d3dx_color() instead of fill_texture().
Dmitry Timoshkov (1):
msi: Also set "MsiTrueAdminUser" property.
Elizabeth Figura (11):
d3d11: Stub ID3D11VideoDecoder.
d3d11: Stub ID3D11VideoDecoderOutputView.
d3d11: Stub ID3D11VideoContext.
wined3d: Invalidate the FFP VS when diffuse presence changes.
wined3d: Move geometry_shader_init_stream_output().
wined3d: Call geometry_shader_init_stream_output() from shader_set_function().
wined3d: Remove the redundant "device" parameter to shader_set_function().
wined3d: Merge the rest of vertex_shader_init() into shader_set_function().
wined3d: Merge the rest of pixel_shader_init() into shader_set_function().
win32u: Implement drawing transformed arcs.
win32u: Implement drawing transformed round rectangles.
Eric Pouech (17):
cmd: Rewrite part of WCMD_expand_envvar.
cmd: Fix consecutive ! in variable expansion.
cmd: Add tests for 'EXIT /B' inside FOR loops.
cmd: EXIT /B shall break FOR loops.
cmd/tests: Add tests for running .BAT files.
cmd: Don't always set errorlevel for some builtin commands.
cmd: Extend tests for FOR loop variables.
cmd: Extend the range of usable variables in FOR loops.
cmd: Better detection of %~ as modifier.
cmd: Rewrite parsing of tokens= options in FOR /F loop.
kernel32: Correctly advertize unicode environment for AeDebug startup.
cmd/tests: Add test about external commands with dots.
cmd: Fix searching external commands with dots in their basename.
cmd/tests: Add more tests for SET command.
cmd: Use CRT memory function for environment.
cmd: Free environment strings.
cmd: Fix 'SET =' invocation.
Esme Povirk (2):
comctl32: Implement MSAA events for buttons.
comctl32/tests: Test MSAA events for buttons.
Gabriel Ivăncescu (5):
mshtml: Don't make hidden props enumerable.
mshtml: Move lookup_dispid and get_dispid calls out of get_builtin_id.
mshtml: Fix builtin style translation in removeAttribute for IE9+ modes.
mshtml: Move the hook invocations inside of the builtin_prop* helpers.
mshtml: Add support for host object accessor props.
Georg Lehmann (2):
winevulkan: Avoid empty struct extension conversions.
winevulkan: Update to VK spec version 1.3.296.
Hans Leidekker (11):
winedump: Dump CLR metadata.
fc: Add support for comparing files with default options.
fc/tests: Add tests.
findstr: Support case insensitive search.
findstr: Support search with regular expressions.
crypt32/tests: Fix a test failure.
ntdll: Return success for NtSetInformationProcess(ProcessPowerThrottlingState).
findstr: Preserve line endings.
cmd: Call ReadConsoleW() with standard input handles only.
imagehlp: Add a test to show that ImageGetDigestStream() supports 64-bit images.
wine.inf: Add a couple of NTFS registry values.
Jinoh Kang (1):
win32u: Don't release surface before passing it to create_offscreen_window_surface().
Louis Lenders (1):
kernelbase: Add stub for FindFirstFileNameW.
Matteo Bruni (3):
d3dx9/tests: Handle uncommon test results in test_D3DXCheckTextureRequirements().
d3dx9/tests: Handle lack of support for D3DFMT_A1R5G5B5 in test_D3DXFillCubeTexture().
d3dx9: Clean up color key handling in convert_argb_pixels() and point_filter_argb_pixels().
Nikolay Sivov (1):
unicode: Update to Unicode 16.0.0.
Owen Rudge (2):
odbc32: Wrap dlerror in debugstr_a to avoid potential buffer overflow.
odbc32: Return SQL_NO_DATA from SQLGetDiagRec if no active connection.
Paul Gofman (18):
ntdll: Implement RtlRbInsertNodeEx().
ntdll: Implement RtlRbRemoveNode().
ntdll/tests: Add tests for RTL RB tree.
ntdll: Fill LDR_DATA_TABLE_ENTRY.BaseAddressIndexNode.
ntdll: Use base address tree in get_modref().
ntdll: Use base address tree in LdrFindEntryForAddress().
ntdll/tests: Add more tests for process instrumentation callback.
ntdll: Call instrumentation callback from wine_syscall_dispatcher on x64.
ntdll: Call instrumentation callback for KiUserExceptionDispatcher on x64.
ntdll: Call instrumentation callback for LdrInitializeThunk on x64.
ntdll: Call instrumentation callback for KiUserModeCallback on x64.
ntdll: Support old parameter layout for NtSetInformationProcess( ProcessInstrumentationCallback ).
wow64: Fix length check in wow64_NtSetInformationProcess().
uxtheme: Better detect the presence of default transparent colour in prepare_alpha().
win32u: Call set_active_window() helper directly from handle_internal_message().
win32u: Correctly fill new foreground window TID in WM_ACTIVATEAPP.
kernel32/tests: Add test for finding loaded module when the module file is renamed.
ntdll: Skip dll file search when getting module handle from short name.
Piotr Caban (2):
msvcp70: Export std::getline function.
msvcp70: Add basic_ofstream constructor implementation.
Rémi Bernon (69):
mfplat/tests: Add tests for VIDEOINFOHEADER(2) user data conversion.
mfplat: Fill user data when converting VIDEOINFOHEADER formats.
winedmo: Avoid printing errors on expected statuses.
winedmo: Set the buffer size to zero on read failure.
mfsrcsnk: Send EOS event only when there is no more samples queued.
mfsrcsnk: Fill the stream mapping for unknown stream types too.
winex11: Avoid recreating the offscreen GL window if not necessary.
win32u: Notify drivers of the child surfaces state when their ancestor moves.
winewayland: Use window DPI for the OpenGL client surface size.
winewayland: Call ensure_window_surface_contents with the toplevel window.
winewayland: Keep the toplevel hwnd on the wayland_client_surface.
winewayland: Update the client separately from the window surface updates.
winewayland: Split wayland_win_data_update_wayland_surface helper.
winewayland: Pass the client surface rect to wayland_surface_reconfigure_client.
winewayland: Attach client client surfaces to their toplevel surface.
winewayland: Let the render threads commit changes to client surfaces.
winegstreamer: Pass H264 codec data as streamheader.
mfsrcsnk: Serialize stream sample requests with the state callbacks.
winedmo: Hoist the demuxer input format.
winedmo: Simplify demuxer creation error handling.
winedmo: Allocate a dedicated demuxer structure.
winedmo: Move the last packet to the demuxer struct.
winedmo: Create bitstream filters for demuxer streams.
winedmo: Pass demuxer packets through the bitstream filters.
winedmo: Convert H264 streams to Annex B format.
winex11: Use NtUserGetDpiForWindow when only checking for empty rect.
win32u: Keep per display source monitor DPI values.
win32u: Introduce a new NtUserGetWinMonitorDpi call for drivers.
win32u: Only reuse scaling target surface if it matches the monitor rect.
win32u: Update the window state when display settings changes.
user32: Stub DisplayConfigSetDeviceInfo.
user32/tests: Add more tests for GetDpiForMonitorInternal.
user32/tests: Add more tests with display source DPI scaling.
user32/tests: Add tests with windows and monitor DPI scaling.
winewayland: Move surface title change to wayland_surface_make_toplevel.
winewayland: Call wayland_surface_clear_role in wayland_surface_destroy.
winewayland: Introduce a new wayland_surface role enumeration.
winewayland: Introduce a new wayland_surface_reconfigure_xdg helper.
winewayland: Introduce a new update_wayland_surface_state_toplevel helper.
winewayland: Use subsurfaces for unmanaged windows.
user32/tests: Load more DPI-related functions dynamically.
user32/tests: Move the monitor DPI tests below others.
user32/tests: Use more commonly available resolutions.
mfplat/tests: Test source resolver bytestream interactions.
mfplat: Seek byte stream to the start for URL hint detection.
win32u: Make sure to load drivers when updating the display cache.
win32u: Always write the source current mode to the registry.
win32u: Keep the source depth separately from the current mode.
win32u: Remove now unnecessary GetDisplayDepth driver entry.
win32u: Cache display source current display settings.
win32u: Remove unnecessary GetCurrentDisplaySettings call.
win32u: Add virtual modes when drivers report a single display mode.
win32u: Keep track of the display source physical display mode.
win32u: Use the current display mode as monitor rect.
winemac: Remove unnecessary MoveWindowBits implementation.
win32u: Pass rects in window DPI to MoveWindowBits.
win32u: Pass a MONITOR_DPI_TYPE param to monitor_get_dpi.
win32u: Pass a MONITOR_DPI_TYPE param to monitor_get_rect.
win32u: Pass a MONITOR_DPI_TYPE param to NtUserGetVirtualScreenRect.
win32u: Pass a MONITOR_DPI_TYPE param to get_monitor_from_rect.
win32u: Use the parent window monitor DPI for child windows.
win32u: Pass a MONITOR_DPI_TYPE param to NtUserGetWinMonitorDpi.
dinput/tests: Add tests for IoReportTargetDeviceChange(Asynchronous).
sechost: Pass individual parameters to I_ScRegisterDeviceNotification.
sechost: Filter the device notifications before copying them.
sechost: Keep device notification temporary copies in a list.
sechost: Get rid of the device_notification_details internal struct.
plugplay: Pass a device path to plugplay notifications.
win32u: Read AppCompatFlags DPI awareness overrides from the registry.
Sergei Chernyadyev (5):
shell32: Move icon related fields in notify_data into separate struct.
shell32: Introduce a new get_bitmap_info helper.
shell32: Cleanup some local variable names.
shell32: Introduce a new fill_icon_info helper.
shell32: Add support for balloon icon copying.
Tim Clem (6):
nsiproxy: Only set the connection count from tcp_conns_enumerate_all when appropriate.
nsiproxy: Only set the endpoint count from udp_endpoint_enumerate_all when appropriate.
advapi32: Use CreateProcessAsUser to implement CreateProcessWithToken.
user32/tests: Test that shell windows are per-desktop and should be set on the default desktop.
server: Make shell, taskman, and progman windows per-desktop.
explorer: Set the shell window when creating the Default desktop.
Vibhav Pant (17):
bluetoothapis: Add stub for BluetoothSdpGetElementData.
bluetoothapis/tests: Add tests for BluetoothSdpGetElementData.
bluetoothapis: Implement BluetoothSdpGetElementData.
bluetoothapis: Add stub for BluetoothSdpGetContainerElementData.
bluetoothapis/tests: Add tests for BluetoothSdpGetContainerElementData.
bluetoothapis: Implement BluetoothSdpGetContainerElementData.
bluetoothapis: Add stub for BluetoothSdpEnumAttributes.
bluetoothapis/tests: Add tests for BluetoothSdpEnumAttributes.
bluetoothapis: Implement BluetoothSdpEnumAttributes.
bluetoothapis: Add stub for BluetoothSdpGetAttributeValue.
bluetoothapis/tests: Add tests for BluetoothSdpGetAttributeValue.
bluetoothapis: Implement BluetoothSdpGetAttributeValue.
ntoskrnl: Add stub for IoReportTargetDeviceChange.
plugplay: Only broadcast WM_DEVICECHANGE for DBT_DEVTYP_DEVICEINTERFACE.
sechost: Add support for DBT_DEVTYP_HANDLE notifications.
user32: Add support for DBT_DEVTYP_HANDLE notifications.
ntoskrnl: Implement IoReportTargetDeviceChange.
Vijay Kiran Kamuju (3):
ws2_32: Add stub WSCGetApplicationCategory().
windows.ui: Add stubs for UIViewSettings class.
windows.ui: Add stub IInputPaneStatics implementation.
Yuxuan Shui (1):
d3d11: Stub ID3D11VideoDevice1.
Zhiyi Zhang (9):
user32/tests: Test that DragDetect() uses client coordinates instead of screen coordinates.
ntdll/tests: Add RtlConvertDeviceFamilyInfoToString() tests.
ntdll: Implement RtlConvertDeviceFamilyInfoToString().
include: Add Windows.ApplicationModel.DesignMode runtime class.
include: Add more Windows.Foundation.IReference<> interfaces.
include: Add windows.ui.xaml.interop.idl.
include: Add windows.ui.xaml.idl.
include: Add Windows.Globalization.ApplicationLanguages runtime class.
windows.ui: Register Windows.UI.Core.CoreWindow.
```