The Wine development release 2.6 is now available.
What's new in this release (see below for details): - Multi-threaded command stream in Direct3D. - More Shader Model 5 instructions. - More support for 3D textures. - Better font transformations in DirectWrite. - Various bug fixes.
The source is available from the following locations:
http://dl.winehq.org/wine/source/2.x/wine-2.6.tar.xz http://mirrors.ibiblio.org/wine/source/2.x/wine-2.6.tar.xz
Binary packages for various distributions will be available from:
http://www.winehq.org/download
You will find documentation on http://www.winehq.org/documentation
You can also get the current source directly from the git repository. Check http://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 2.6 (total 25):
2624 In dialogs, an incorrect extra WM_ERASEBKGND is sent after WM_PAINT 22220 TNR MoonLight 2.31.122 works incorrectly 27638 combined hindi text like nna kra causes the keyboard cursor to go far off 29997 StudioTax 2011 crashes during installation 30684 Mono: GroupBox draws border line after text 38213 Japanese vertical text incorrected 39856 Regedit: Default registry key is not the same as on Windows 40508 The Witness: black screen on start (32-bit version) 40628 Multiple games need msvcr110.dll.?_Id@_CurrentScheduler@details@Concurrency@@SAIXZ (World of Tanks v0.9.15, Bethesda.net Launcher, Train Fever) 40786 Legacy of kain Defiance to crashes when called by script 41403 Ri-li 2.0.1: No window content shown (just title bar) 41774 Rogue operatives - only white screen in game with HUD 41995 Neverwinter Online broken graphics and game crash with DX11 42352 The Solus Project: Backend can't handle opcode gather4 42449 Multiple apps need function msvcr120.dll.fesetround (0 A.D., BeamNG.drive) 42655 Aliens vs. Predator (2010) needs d3dx11_42.dll.D3DX11FilterTexture 42707 World of Warships: Cannot display inventory and clan screens 42736 scanf doesn't work as expected when using format string contains non-ascii chars 42747 DevExpress .NET Installer needs function uiautomationcore.dll.UiaReturnRawElementProvider 42748 Flickering, disappearing text in Steam client user interface (DirectWrite enabled) 42762 Multiple 64-bit games no longer start with a seh unwind error (No Man's Sky (GOG), Witcher 3, Gal*Gun Double Peace) 42774 WinHttpQueryAuthSchemes fails to return the correct supported value for multiple WWW-Authenticate 42782 Wine iexplore crashes loading http://news.theraoffice.com 42799 Neverwinter Online needs SM4 retc instruction 42803 Large data received on a 401 error causes authentication to fail
----------------------------------------------------------------
Changes since 2.5:
Alexandre Julliard (11): glu32: Load libGLU dynamically. glu32: Use the correct data types. glu32: Implement gluGetTessProperty. glu32: Implement gluCheckExtension. glu32: Load libGLU only when functions are actually called. glu32: Make gluGetString return the same data as on Windows. wrc: Only add translations for specific fields in version blocks. include: Add a glu.h header. glu32: Implement gluErrorString. glu32: Implement gluErrorUnicodeStringEXT. opengl32: Directly link to glu32.
Alistair Leslie-Hughes (9): odbccp32: Implement SQLInstallTranslator. winhttp/tests: Added multi Authenticate header test. odbccp32: Implement SQLRemoveTranslator/W. odbccp32: Implement SQLConfigDriver/W. odbccp32: Look in LOCAL_MACHINE for the driver. include: Add interfaces IWMHeaderInfo/2/3. wmvcore/tests: Add initial tests. winhttp/tests: Test when large amount of data is returned from a 401. mtxdm: Implement GetDispenserManager.
Andrew Wesie (1): wined3d: Support render target array index semantic value.
Andrey Gusev (2): uiautomationcore: Add UiaReturnRawElementProvider stub. d3dx11: Add D3DX11FilterTexture stub.
André Hentschel (1): ntdll: Bump Win 10 version to 15063.
Aric Stewart (1): kernel32: Improve locale detection on Android.
Austin English (1): joy.cpl: Sync spec file to Windows 10.
Bruno Jesus (1): dinput: Assume a 1-to-1 axes map when no axes match.
Christian Inci (1): ntdll/tests: Check debug registers of a newly created thread.
Daniel Lehman (11): msvcp140: Add __crtCloseThreadpoolTimer. msvcp140: Add __crtCloseThreadpoolWait. msvcp140: Add __crtWaitForThreadpoolTimerCallbacks. msvcp140: Add __crtFreeLibraryWhenCallbackReturns. msvcp140: Add __crtGetCurrentProcessorNumber. msvcp140: Add __crtFlushProcessWriteBuffers. msvcr120: Add __crtSleep. msvcrt: Fix build warnings. ucrtbase: Add _isblank_l. msvcrt: Add _iswctype_l. ucrtbase: Add _iswblank_l.
François Gouget (4): odbccp32/tests: Make test_SQLInstallDriverEx() static. kernel32/tests: A spelling fix in a comment. msvcp140/tests: Make chore_callback() static. msvcp90: {init,free}_misc() are only used with msvcp >= 100.
Hans Leidekker (9): include: Add missing Web Services declarations. webservices: Implement WsResetChannel. webservices: Keep track of service proxy state. webservices: Implement WsResetServiceProxy. webservices: Implement WsCreateListener and WsFreeListener. webservices: Implement WsGetListenerProperty and WsSetListenerProperty. webservices/tests: Add listener tests. winhttp: Ignore unknown schemes in WinHttpQueryAuthSchemes. winhttp: Always drain content before sending the next request.
Henri Verbeet (45): wined3d: Ignore the blitter's depth/colour fill return value in wined3d_device_clear_rendertarget_view(). wined3d: Allow all formats with "glInternal" set in CheckSurfaceCapability(). wined3d: Merge wined3d_blitter_ops.color_fill() and wined3d_blitter_ops.depth_fill(). wined3d: Use resource.map_binding as destination location for blits to WINED3D_POOL_SYSTEM_MEM textures. wined3d: Implement cpu_blit_blit_surface(). wined3d: Get rid of wined3d_select_blitter(). wined3d: Reduce indentation in the colour blit case in wined3d_surface_blt(). wined3d: Pass a wined3d_fb_state structure to wined3d_blitter_ops.blitter_clear(). wined3d: Pass the draw rectangle to wined3d_blitter_ops.blitter_clear(). wined3d: Use the blitter interface in wined3d_cs_exec_clear(). wined3d: Send rendertarget view clears through the command stream. usp10: Rename the chaining context tables in GPOS_apply_ChainContextPos() to something more descriptive. usp10: Simplify the chaining context table assignments in GPOS_apply_ChainContextPos(). usp10: Range check glyph counts in GPOS_apply_ChainContextPos(). usp10: Return early if the number of positioning operations is 0 in GPOS_apply_ChainContextPos(). wined3d: Get rid of surface_get_rect(). usp10: Rename the chaining context tables in GSUB_apply_ChainContextSubst() to something more descriptive. usp10: Simplify the chaining context table assignments in GSUB_apply_ChainContextSubst(). usp10: Range check glyph counts in GSUB_apply_ChainContextSubst(). usp10: Avoid special handling if the substitution count is 0 in GSUB_apply_ChainContextSubst(). wined3d: Source resources are always non-NULL in wined3d_cs_exec_blt_sub_resource(). wined3d: Introduce a helper function to assign wined3d_box values. wined3d: Handle formats with conversions outside surface_upload_from_surface(). wined3d: Assume identical source and destination formats in surface_upload_from_surface(). wined3d: Implement partial support for 3D texture blits. d3d8/tests: Introduce mip-mapping to add_dirty_rect_test(). d3d9/tests: Introduce mip-mapping to add_dirty_rect_test(). wined3d: Validate that the source and destination dimensions match in wined3d_device_update_texture(). wined3d: Use wined3d_texture_get_memory() in wined3d_device_update_texture_3d(). wined3d: Merge wined3d_device_update_texture_3d() into wined3d_device_update_texture(). wined3d: Unify the 2D and 3D paths in wined3d_device_update_texture(). wined3d: Implement wined3d_device_update_texture() on top of wined3d_cs_emit_blt_sub_resource(). wined3d: Require a valid destination point in surface_upload_from_surface(). wined3d: Require a valid source rectangle in surface_upload_from_surface(). wined3d: Invalidate sub-levels in wined3d_texture_add_dirty_region(). wined3d: Avoid modifying the device's shader list outside the command stream. wined3d: Send texture dirty region updates through the command stream. wined3d: The destination width and height are always valid in surface_cpu_blt(). wined3d: The source texture is always non-NULL in surface_cpu_blt(). wined3d: Avoid updating the swapchain swap interval from outside the command stream. wined3d: Use the "arbfp" blitter for P8 and YUV blits. wined3d: Do not add wined3d internal resources to the device resource list. wined3d: Send flushes through the command stream. wined3d: Introduce a multi-threaded command stream implementation. wined3d: Use wined3d_texture_get_memory() in surface_convert_format().
Hugh McMaster (12): regedit/tests: Add import tests with various combinations of spaces and tabs. regedit: Skip any leading spaces and tabs that may be present in the line being parsed. reg/tests: Add import tests with various combinations of spaces and tabs. reg/tests: Add tests for importing DWORD values. reg/tests: Add a few more import tests. regedit/tests: Add tests for importing DWORD values. regedit/tests: Add a few more import tests. regedit: Re-implement convertHexToDWord(). reg/tests: Add more REG_SZ import tests. reg/tests: Add some missing REG_SZ import tests from regedit.exe. regedit/tests: Add some REG_SZ import tests. comctl32: Improve right-click handling in treeview controls.
Huw D. M. Davies (12): wbemdisp: Add missing methods to the ISWbemObjectVtbl. wbemdisp: Search for the generic methods and properties as well as the dynamic ones. wbemdisp: Invoke the generic methods and properties as well as the dynamic ones. wbemdisp: Implement ISWbemObject::get_Properties_. wbemdisp: Implement ISWbemPropertySet::Item. wbemdisp: Implement ISWbemProperty::get_Value. gdi32/tests: Prevent a crash if the shell dlg font is not found. riched20: Don't compare the colours if the old and new states are both auto. include: Add {Is,Set}ProcessDPIAware(). user32/tests: Correctly restore the caption sizes when run in DPI scaling mode. user32/tests: Fix a few failures in DPI scaling mode. user32/tests: Fix tests for minimium icon spacing when not in DPI scaling mode.
Jacek Caban (33): xmllite/tests: Use reader_value helper in one more place (Coverity). ws2_32: Added register_async helper. ws2_32/tests: Added WSARecv tests using completion function. ws2_32: Use register_async for WS2_async_recv. ws2_32: Use register_async for WS2_async_send. wininet: Don't use returned read size if read failed in gzip_read. mshtml: Added IHTMLTableCell::rowSpan property implementation. mshtml: Added IHTMLTableCell::colSpan property implementation. ws2_32: Store async callback in ws2_async_io struct. ntdll: Store async callback in async_fileio struct. ntdll: Use callback stored in async user for calling APC_ASYNC_IO. ntdll: Introduce server_async helper. server: Pass APC in async_data_t. server: Use stored APC in async_set_result. server: Removed no longed needed APC from APC_ASYNC_IO reply. ntdll: Remove no longer needed APC handling from APC_ASYNC_IO callbacks. ntdll: Remove no longer needed APC from async_fileio. services: Call RpcMgmtWaitServerListen in RPC_Stop. server: Introduce async_is_blocking helper and use it in sock_ioctl. server: Use async_is_blocking in queue_irp. server: Remove no longer needed blocking argument from ioctl fd op. server: Remove no longer needed blocking argument from read fd op. server: Remove no longer needed blocking argument from write fd op. server: Remove no longer needed blocking argument from flush fd op. server: Remove no longer needed blocking requests arguments. mshtml/tests: Added IMarshal and IManagedObject QueryInterface tests. mshtml: Silence failing QueryInterfaces common for .net applications. mshtml.idl: Added helper macros for element coclasses and use it where appropriate. mshtml.idl: Added HTMLGenericElement coclass declaration. mshtml.idl: Added HTMLLinkElement coclass declaration. mshtml.idl: Added HTMLImg coclass declaration. mshtml.idl: Added HTMLXMLHttpRequest coclass declaration. mshtml.idl: Added HTMLAnchorElement coclass declaration.
Jactry Zeng (1): quartz/tests: Test IFilterGraph2::RenderFile with multithread.
Jakub Bartmiński (1): regedit: Fall back to tree root on invalid path.
Józef Kucia (46): wined3d: Recognize SM5 ibfe opcode. wined3d: Implement SM5 ibfe instruction. d3d11/tests: Add test for SM5 ibfe instruction. d3d11/tests: Add test for stream output buffer stride equal to 0. d3d11: Improve arguments validation in d3d10_device_CreateGeometryShaderWithStreamOutput(). d3d10core/tests: Port stream output tests from d3d11. wined3d: Avoid accessing "context->current_rt" in wined3d_rendertarget_view_get_drawable_size(). wined3d: Introduce context_reacquire() helper function. wined3d: Simplify logic in wined3d_event_query_issue(). wined3d: Store stream index in shader signature elements. d3d11: Parse OSG5 output signatures. d3d11/tests: Use SM5 geometry shader in test_geometry_shader() if possible. wined3d: Add support for cube shadow samplers. wined3d: Store render target info instead of surfaces in "blit_targets". wined3d: Add basic support for rendering to 3D textures. wined3d: Support SV_RenderTargetArrayIndex semantic for pixel shader inputs. wined3d: Use wined3d_texture_get_texture_name() helper in more places. wined3d: Simply use view size as drawable size for resources other than 2d textures. wined3d: Eliminate holes in wined3d_buffer structure. wined3d: Eliminate holes in wined3d_resource structure. wined3d: Eliminate holes in wined3d_shader_instruction structure. wined3d: Use register mask for SV_IsFrontFace pixel shader inputs. wined3d: Allow copying 3D texture resources. wined3d: Reuse view validation function for render target views. wined3d: Create texture views for render target views. wined3d: Change GL internal format for R32_TYPELESS. wined3d: Attach render target texture views to FBO. wined3d: Differentiate between single layer and layered render target views. wined3d: Add ARB_texture_gather extension. wined3d: Implement SM4.1 gather4 instruction. wined3d: Implement SM5 gather4_c instruction. wined3d: Support SM5 variant of gather4. wined3d: Implement SM5 gather4_po instruction. wined3d: Implement SM4 retc instruction. wined3d: Fix atomics for raw thread group shared memory. d3d11/tests: Add test for gather4 instructions. wined3d: Use ARB_explicit_attrib_location for fragment shader outputs. wined3d: Explicitly bind frag data location for fragment shader outputs. wined3d: Use GLSL 1.30 for all shaders if available. wined3d: Avoid using deprecated built-in shader inputs/outputs. wined3d: Avoid using deprecated gl_ClipVertex. wined3d: Generate pixel shader specific declarations in shader_glsl_generate_pshader(). wined3d: Generate geometry shader specific declarations in shader_glsl_generate_geometry_shader(). wined3d: Generate vertex shader specific declarations in shader_glsl_generate_vshader(). wined3d: Add shader_precompile() to shader_backend_ops. wined3d: Precompile compute shaders.
Ken Thomases (1): winemac: Send Help key presses directly to the window, bypassing -[NSApplication sendEvent:].
Marcin Mikołajczak (1): po: Updated Polish translation.
Matteo Bruni (4): d3dx9: Dump preshader immediates table. include: Add comments for render states added with newer D3D versions. include: Fix render state maximum version comments. wined3d: Split line antialiasing to a separate state handler.
Michael Stefaniuc (5): kernel32/tests: Test HeapReAlloc with size 0. comctl32/tests: Add an ImageList_Copy() test. dmsynth: Don't store a SynthSink implementation in IDirectMusicSynth8Impl. dwrite: Use SetRectEmpty() instead of memset(). dbghelp: Use debugstr_a() to trace a string that can be NULL.
Nikolay Sivov (28): xmllite: Recognize us-ascii encoding. xmllite/writer: Preserve original encoding name spelling in writer output. dwrite: Added missing max bitmap size initialization. shlwapi/tests: Remove workarounds for versions we don't test on anymore. usp10: Handle invalid arguments in ScriptIsComplex(). dwrite: Use transformed glyph origins in glyph run analysis. dwrite: Use scaled font size in glyph run analysis. dwrite: Use user transform when rendering individual glyphs. d2d1: Use render target transform in bitmap text rendering mode. comctl32/tests: Some tests for TVM_SORTCHILDREN. dwrite: Classify direction control characters as complex. dwrite/tests: Test number of lines for a failing drawing test. dwrite/tests: Some bidi resolution tests. dwrite: Fix explicit levels returned for LRE and RLE control characters. gdi32: Trace charmap encoding as 4 bytes tag. dwrite: Initial implementation of ComputeGlyphOrigins(). include: Update with recently added DirectWrite API. msxml3: Improve error handling (Coverity). dwrite/tests: Test locale name length in DrawGlyphRun(). crypt32/tests: Statically link to CertAddStoreToCollection(). ole32/tests: Test pointer returned by ProgIDFromCLSID() on failure. qcap/tests: Return cloned enumeration objects (Coverity). dwrite: Improve font objects refcounting. dwrite: Pass index directly to font and family creation helpers. dwrite: Fix file object leak. xmllite/reader: Fix IID argument handling in CreateXmlReader(). xmllite/writer: Fix IID argument handling in CreateXmlWriter(). gdi32: Fix widths returned by GetCharWidthI().
Owen Rudge (10): wsdapi: Add stub DLL. include: Add partial wsdxmldom.h. include: Add partial wsdtypes.h. include: Add partial wsdbase.idl. include: Add partial wsdxml.idl. include: Add partial wsddisco.idl. include: Add partial wsdapi.h. wsdapi: Add stub implementation of IWSDiscoveryPublisher. wsdapi: Add implementation of SetAddressFamily. wsdapi/tests: Add initial tests for WSDCreateDiscoveryPublisher.
Paul Gofman (6): d3dx9: Support relative addressing in preshaders. d3dx9/tests: Extend test for relative addressing in preshaders. d3dx9/tests: Add more tests for relative addressing in preshaders. d3dx9/tests: Add tests for effect state manager. d3dx9: Support effect state manager. d3dx9: Preserve states regardless of state manager presence.
Piotr Caban (7): msvcrt: Fix wide characters handling in wscanf functions. msvcrt: Add CurrentScheduler::GetNumberOfVirtualProcessors implementation. msvcrt: Improve CurrentScheduler::Get implementation. msvcrt: Forward remaining CurrentScheduler functions to current scheduler object. msvcrt: Add _Scheduler class implementation. msvcrt: Add _CurrentScheduler class implementation. msvcrt: Don't call unwind handlers when unwinding nested catch blocks.
Stefan Dösinger (10): comctl32/tests: Don't dump successful sequences on Windows. d3dx9/tests: Use float bit patterns in test_D3DXFloat_Array. comctl32/tests: Test messages sent to the pager child. comctl32/tests: Extend PGM_SETCHILD tests. comctl32: Don't touch the new child twice in PGM_SETCHILD. d3d9/tests: Relax the partially initialized varyings test. d3d8/tests: Relax the partially initialized varyings test. d3d9/tests: Allow 1.0 alpha in SM3 uninitialized varyings tests. d3d9/tests: Disable the SM3 uninitialized diffuse test. d3d9/tests: Fix stream_test cases which do not use stream 0.
Viktor Semykin (3): windowscodecs/tests: Test for png codec seeking too far. windowscodecs: Fixed loading png from streams. windowscodecs/tests: Test with SHCreateMemStream.
Zebediah Figura (1): winedump: Correctly process options for default mode.
-- Alexandre Julliard julliard@winehq.org