The Wine development release 4.1 is now available.
What's new in this release (see below for details): - Support for NT kernel spinlocks. - Better glyph positioning in DirectWrite. - More accurate reporting of CPU information. - Context handle fixes in the IDL compiler. - Preloader fixes on macOS. - Various bug fixes.
The source is available from the following locations:
https://dl.winehq.org/wine/source/4.x/wine-4.1.tar.xz http://mirrors.ibiblio.org/wine/source/4.x/wine-4.1.tar.xz
Binary packages for various distributions will be available from:
https://www.winehq.org/download
You will find documentation on https://www.winehq.org/documentation
You can also get the current source directly from the git repository. Check https://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file AUTHORS in the distribution for the complete list.
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Bugs fixed in 4.1 (total 30):
11070 importpfx fails, needs PFXImportCertStore implementation 33456 D3DXMatrixTransformation: Broken calculation when scalingrotation and scaling is used 38274 White water in Heroes VI (DXTn volume textures) 38558 cmd.exe bundled with Windows XP messed up when using FOR /F 39663 GOG Galaxy client 1.x hangs or reports 'Something went wrong during DeelevateStrategy' error in Win7 mode (GOG Galaxy service needs wtsapi32.WTSQueryUserToken implementation) 39890 Orcish Inn fails to start with exception System.NotImplementedException 40441 Chicken tournament crashes when loading texture 42491 wine builds are not reproducible (widl needs initializization of datatype2 in add_typedef_typeinfo) 43252 IcmpSendEcho doesn't work with a ReplySize<56 43322 Regression in Test Drive Unlimited 2, visual artifacts 44469 Multiple apps using Windows 10 v1507+ UCRT crash due to multiple missing api-ms-win-crt-private-l1-1-0.dll._o__xxx stubs/forwards (Win10 DISM pkgmgr.exe, MS DirectX Shader Compiler) 44941 Bioshock Remastered doesn't start in windowed mode 45326 Multiple 64-bit kernel drivers crash on unimplemented function ntoskrnl.exe.__C_specific_handler (NoxPlayer 6.x, MTA:SA 1.5.x) 45447 [World of Tanks] Borderless window broken since 1.0.2 46137 NI Kontakt 5 crashes on unimplemented function msvcp140.dll.?_Getcat@?$time_get@_WV?$istreambuf_iterator@_WU?$char_traits@_W@std@@@std@@@std@@SAIPAPBVfacet@locale@2@PBV42@@Z 46298 Middle-earth: Shadow of War (steam appid 356190) crashes on launch 46303 Warcraft 3: Reign of Chaos (Czech language) can't be installed from CD 46453 The Testament of Sherlock Holmes crashes while loading level with builtin d3dx9_43 46465 Visual Studio 2015 crashes on unimplemented function msvcp140.dll._Equivalent 46469 Only the first XInput controller is detected in wine 4.0 46479 64-bit mono crashes in RtlAddGrowableFunctionTable 46482 Gas Guzzlers Combat Carnage crashes when changing screen resolution 46485 PBM_STEPIT crashes with division by zero when MinVal == MaxVal == 0 46488 Diablo 2 LoD: Direct3D regression: Unhandled exception: Access_violation (c0000005) 46489 ClrMamePro crashes on update attempt 46494 64bit WinMerge crash after clicking "About WinMerge" 46499 Multiple games crash in GetRawInputData when exiting(House Party, Murderous Pursuits, ICEY) 46520 Kindred Spirits on the Roof crashes 46536 Empire Earth (GOG version) main menu rendering is broken 46569 ToDoList 7.1 : fails to launch after WINE upgrade to 4.0 version
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Changes since 4.0:
Alex Henrie (1): shell32: Rename SHELL32_714 to PathIsTemporaryW.
Alexandre Julliard (7): ntdll: Don't crash on empty table in RtlAddFunctionTable(). ntdll: Implement RtlIsProcessorFeaturePresent(). ntdll: Round header size to page boundary before checking it in PE header conversion. ntdll: Support loading old runtime versions of IL-only images. kernel32/tests: Add helper function for machine type manipulations. kernel32/tests: Try loading the dll also for matching platform type. kernel32/tests: Add tests for dll fallback when image type doesn't match current platform.
Alistair Leslie-Hughes (8): ole32/tests: Test for the correct IID. mfreadwrite: Add initial tests. include: Add MFSetAttributeSize/MFSetAttributeRatio inline functions. crypt32: Fix compile error on older gnutls. crypt32: Fix compile error on older gnutls. uiautomationcore: Update spec file. mfreadwrite: Add DllGetClassObject/DllCanUnloadNow functions. mfreadwrite: Register MFReadWriteClassFactory interface.
Andrey Gusev (5): d3drm/tests: Add missing HRESULT. d3dcompiler: Add support for two other versions of ID3D11ShaderReflection. mshtml: Remove redundant condition. d3dx11: Fix D3DX11CreateShaderResourceViewFromMemory spec entry. d3dx11_42: Share source with d3dx11_43.
Daniel Lehman (3): msvcrt: _towlower_l only lowercase A-Z in C locale. msvcrt: _towupper_l only uppercase a-z in C locale. ucrtbase/tests: Add tests for C locale.
David Adam (3): ddraw/tests: Add tests for the "dwMipMapCount" field of texture sub-levels. ddraw: Fix the "dwMipMapCount" field of texture sub-levels. d3dx9/tests: Add more tests for D3DXMatrixTransformation().
Dmitry Timoshkov (12): crypt32: Make sure that the provider supports the specified signature algorithm. crypt32: Make sure that the provider supports the specified hash algorithm. wininet: Return proper cache path from GetUrlCacheConfigInfo. wininet: Make GetUrlCacheConfigInfo() return actual dwQuota and dwCacheSize. crypt32: Add support for CERT_COMPARE_KEY_IDENTIFIER to CertFindCertificateInStore. crypt32: Add support for CRYPT_ACQUIRE_SILENT_FLAG to CryptAcquireCertificatePrivateKey. crypt32: Simplify the code. windowscodecs: Implement IWICPalette::InitializeFromBitmap. gdiplus: Implement GdipInitializePalette. gdiplus/tests: Add some tests for GdipInitializePalette. windowscodecs: Add support for converting to 8bppIndexed format. windowscodecs: Add a NULL check to 8bpp gray converter.
Eric Bissonnette (1): dbghelp: Support full memory dumps.
Fabian Maurer (3): api-ms-win-crt-private-l1-1-0: Update to 10.0.17134.12 (WinBuild.160101.0800). ucrtbase: Forward a few functions for dxil.dll and pkgmgr.exe. mscoree: Allow loading of registration free .NET COM objects.
Gabriel Ivăncescu (7): shell32/autocomplete: Don't autoappend on Paste if ACO_AUTOAPPEND is off. shell32/autocomplete: Always expand if the enumerator was reset. libport: Handle partially overlapping buffers. kernel32/tests: Test partially overlapping buffers for MultiByteToWideChar. shell32/shfldr_desktop: Use friendly name instead of GUID when SHGDN_FORADDRESSBAR is set. shell32/shfldr_mycomp: Use friendly name instead of GUID when SHGDN_FORADDRESSBAR is set. shell32/tests: Test GetDisplayNameOf for special folders with both SHGDN_FORPARSING and SHGDN_FORADDRESSBAR.
Gijs Vermeulen (5): msvcp140: Export _Equivalent and port tests. msvcp: Set correct error code on non-existing path in _Open_dir. msvcp: Set target to null on error in _Open_dir. kernel32/tests: Add CopyFile[Ex]A NULL handling tests. msvcp: Return ERROR_INVALID_PARAMETER on NULL input in _Copy_file.
Hans Leidekker (12): wbemprox: Support cpuid on 64-bit. wbemprox: Strip trailing spaces from processor name. wbemprox: Include extended model and family fields in processor properties. wbemprox: Fix processor caption on AMD 64-bit. wbemprox: Create one processor object per package. crypt32: Initial implementation of PFXImportCertStore. winhttp: Implement WINHTTP_OPTION_CLIENT_CERT_CONTEXT. crypt32: Add support for importing RSA private keys from PFX blobs. crypt32: Support password protected PFX blobs. wineboot: More accurate reporting of AMD and Intel processors. secur32: Ignore spurious callbacks on macOS. crypt32: Add support for PFX objects in CryptQueryObject.
Henri Verbeet (2): ddraw: Implement ddraw7_FlipToGDISurface(). ddraw: Return the correct swapchain surface in ddraw7_GetGDISurface().
Isira Seneviratne (2): po: Update Sinhala translation. po: Update Sinhala translation.
Jacek Caban (23): widl: Fix HANDLE_PARAM_IS_RETURN flag handling. widl: Use public HANDLE_PARAM_IS_* flags. mshtml.idl: Add IDOMCustomEvent declaration. rpcrt4: Fix comment about HANDLE_PARAM_IS_RETURN. rpcrt4/tests: Run RPC tests in both mixed and fully interpreted mode. rpcrt4/tests: Use --prefix-client to avoid duplicated function implementations. widl: Fix context handle as return value handling. widl: Default to input param if [out] nor [in] attribut is specified in get_contexthandle_flags. mshtml: Add IDOMCustomEvent interface stub implementation. rpcrt4: Fix context handle return value marshaling. rpcrt4: Fix context handle return value unmarshaling. rpcrt4/tests: Add context handle marshaling tests. mshtml: Add IDOMCustomEvent::initCustomEvent implementation. mshtml: Add IDOMCustomEvent::detail property implementation. mshtml: Expose IDOMCustomEvent to scripts. advapi32/tests: Add test using NotifyServiceStatusChange on different handles of the same service. services: Store a list of service handles in service_entry. services: Associate notify handle with service handle instead of service entry. widl: Check function return values for additional prototype types. widl: Fix handling context handle return type in mixed mode. ntoskrnl.exe: Add __C_specific_handler entry. ntoskrnl.exe: Add KeEnterGuardedRegion and KeLeaveGuardedRegion stubs. ntoskrnl.exe: Implement KeExpandKernelStackAndCallout and KeExpandKernelStackAndCalloutEx.
Jon Doron (2): kernel32: Fix MoveFileWithProgressW from closing same handle twice. kernel32: Fix MOVEFILE_REPLACE_EXISTING between devices.
Joshua Ashton (2): include: Mark IDirect3D9Ex::GetAdapterDisplayModeEx() as PURE. include: Add a few missing d3d9 constants.
Julien D'ascenzio (1): ntdll: Correct space/mark parity.
Józef Kucia (9): d3d9: Validate surface parameter in d3d9_device_ColorFill(). d3d10core/tests: Add test for sample_c_lz instruction. d3d10core/tests: Add option to enable debug layer. d3d10core/tests: Fix crashes with debug layer enabled. d3d10core/tests: Avoid "skipping tests" in skip() messages. wined3d: Move wined3d_bit_scan() to public header. d3d8: Use wined3d_bit_scan() instead of open-coding it. d3d9: Use wined3d_bit_scan() instead of open-coding it. ddraw: Pass correct box when mapping system memory vertex buffers.
Ken Thomases (2): libwine: On Mac, disable ASLR for Wine processes. loader: On Mac, move the top-down allocations area down to avoid regions reserved by the system.
Matteo Bruni (24): d3dx9/tests: Expect plain render target creation to work. d3dx9/tests: Fix a couple of ok() messages. d3d9/tests: Add a D3D9Ex test for drawing with D3DPOOL_SYSTEMMEM buffers. d3d9/tests: Test drawing with D3DPOOL_SYSTEMMEM textures. d3d8/tests: Test drawing with D3DPOOL_SYSTEMMEM textures. ddraw/tests: Test drawing with system memory textures. d3dx9: Improve D3DXMatrixTransformation() implementation. d3dx9: Improve D3DXMatrixTransformation2D(). d3dx9/tests: Avoid some 64-bit test failures. d3d9/tests: Test D3DPOOL_SYSTEMMEM vertex buffer lock address stability. d3d9/tests: Test D3D9Ex vertex buffer lock address stability. d3d8/tests: Test D3DPOOL_SYSTEMMEM vertex buffer lock address stability. d3d9: Drop map read access from the internal buffers used for user-pointer draws. d3d8: Drop map read access from the internal buffers used for user-pointer draws. ddraw: Drop map read access from the internal buffers used for user-pointer draws. d3d9: Take usage flags into account when assigning map flags. d3d8: Take usage flags into account when assigning map flags. d3d9: Don't allow map read access to D3DUSAGE_WRITEONLY buffers. d3d8: Don't allow map read access to D3DUSAGE_WRITEONLY buffers. wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags. d3d9/tests: Use a D3DUSAGE_WRITEONLY buffer in test_vb_lock_flags(). d3d8/tests: Use a D3DUSAGE_WRITEONLY buffer in test_vb_lock_flags(). d3dx11: Downgrade ERR() to WARN() in D3DX11CreateAsyncResourceLoader*(). d3dcompiler: Actually define the correct ID3D11ShaderReflection GUIDs.
Michael Stefaniuc (10): dmloader: Fix a memory leak. wineandroid.drv: Use the ARRAY_SIZE() macro. regedit: Remove redundant NULL check before heap_free(). reg: Remove redundant NULL check before heap_free(). strmbase: Remove redundant NULL check before CoTaskMemFree(). ole32: Remove redundant NULL check before CoTaskMemFree(). windowscodecs: Use the ARRAY_SIZE() macro. windowscodecs: Remove redundant NULL check before HeapFree(). mshtml: Print the debug string and not the pointer to it. shell32: Avoid FALSE : TRUE conditional expressions.
Nikolay Sivov (40): d3d11: Implement d3d11_device_GetImmediateContext1(). api-ms-win-core-libraryloader-l1-2-1: Add missing FindResourceW() forward. comctl32/progress: Handle min == max case in PBM_STEPIT. ntdll: Store range upper boundary for dynamic unwind entry. ntdll: Keep unwind table entry count instead of a size. ntdll: Implement growable unwind tables API. user32/dialog: Fix setting negative dialog item ids. dwrite: Use array for script tags. dwrite: Use helper to trace 4 byte tags. dwrite: Remove special case for vertical variants. dwrite/layout: Improve overhangs metrics computation. dwrite: Use a helper for design advances. dwrite/analyzer: Preserve inter-cluster spacing when apply spacing properties. dwrite/tests: Some more tests for ComputeGlyphOrigins(). dwrite: Validate font data when retrieving supported unicode ranges data. dwrite: Validate 'gasp' data before accessing it. dwrite: Validate 'CPAL' data before using it. comctl32/rebar: Do not use global variable for debug buffer (Coverity). ntdll: Make LdrFindResource_U() and LdrFindResourceDirectory_U() patchable. shell32: Remove duplicated assignment (Coverity). usp10/tests: Add missing return value checks (Coverity). include: Fix a typo in D2D1_WINDOW_STATE values. ole32: Implement chained IInitializeSpy support. ole32/tests: Test flags passed to spy methods. d3dx9: Use wincodecs directly without initializing COM system. dwrite: Validate 'COLR' data before using it. dwrite: Validate 'CBLC' data before using it. dwrite: Validate 'sbix' data before using it. dwrite: Validate 'VDMX' data before using it. dwrite/tests: Add some tests for setting glyph properties from GDEF. dwrite: Add a helper to get shaped glyph positions. dwrite: Resolve script and language to apply positional features. dwrite: Collect and sort positional lookups. dwrite: Add a helper to apply positional lookup. dwrite: Implement masking with positional lookup flags. winhttp/tests: Add a couple of return value tests (Coverity). dwrite: Implement single adjustment, GPOS lookup 1. dwrite: Implement pair adjustment, GPOS lookup 2. dwrite: Implement cursive attachment, GPOS lookup 3. dwrite: Implement mark-to-base attachment, GPOS lookup 4.
Orhan Kavrakoğlu (3): crypt32: Add CryptImportPublicKeyInfoEx2 stub. crypt32: Implement CryptHashCertificate2. crypt32/tests: Add tests for CryptHashCertificate2.
Paul Gofman (6): d3dx9: Factor out {lock|unlock}_surface() functions. d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures. d3dx9/tests: Add test for D3DXFillVolumeTexture() with default pool texture. d3dx9: Do not ignore surface map failure in D3DXSaveSurfaceToFileInMemory(). d3dx9: Use temporary surface in D3DXSaveSurfaceToFileInMemory() for unmappable textures. d3dx9: Use {lock|unlock}_surface() in D3DXLoadSurfaceFromMemory().
Piotr Caban (4): msvcrt: Optimize tolower function when locale was never changed. msvcrt: Optimize toupper function when locale was never changed. wbemprox: Add Win32_NetworkAdapter DeviceAdapterID property. wbemprox: Add Win32_NetworkAdapter Description property.
Sebastian Lackner (1): wtsapi32: Improve WTSQueryUserToken stub.
Sven Baars (18): dswave/tests: Fix a memory leak (Valgrind). dmband/tests: Fix a memory leak (Valgrind). dmcompos/tests: Fix a memory leak (Valgrind). dmscript/tests: Fix a memory leak (Valgrind). dmstyle/tests: Fix a memory leak (Valgrind). dmusic/tests: Fix a memory leak (Valgrind). msscript.ocx/tests: Fix some memory leaks (Valgrind). kernel32/tests: Fix a memory leak (Valgrind). hlink/tests: Fix some memory leaks (Valgrind). gdiplus/tests: Fix a memory leak (Valgrind). windowscodecs: Fix a memory leak (Valgrind). gdiplus: Fix a memory leak on error path (Valgrind). gdiplus/tests: Add some font family pointer tests. wsdapi: Fix some memory leaks (Valgrind). dmime/tests: Fix a memory leak (Valgrind). dinput/tests: Fix some memory leaks (Valgrind). dinput: Free the device after a callback (Valgrind). strmbase: Fix some memory leaks (Valgrind).
Zebediah Figura (78): d3d8/tests: Add a test for MultiplyTransform(). d3d9/tests: Add a test for MultiplyTransform(). ddraw/tests: Add a test for MultiplyTransform(). wined3d: Remove stateblock handling from wined3d_device_multiply_transform(). msi/tests: Introduce a variadic check_record() helper. msi/tests: Use check_record() in test_columnorder(). msi/tests: Use check_record() in test_dbmerge(). msi/tests: Use check_record() in test_select_column_names(). msi/tests: Use check_record() in test_join(). setupapi: Store the path to the driver key in the device key. setupapi: Don't use the devnode to allocate driver keys. setupapi/tests: Create the setup class key before trying to create the driver key. setupapi: Also remove the driver key in remove_device(). wined3d: Remove stateblock handling from wined3d_device_set_shader_resource_view(). wined3d: Remove stateblock handling from wined3d_device_set_sampler(). wined3d: Remove stateblock handling from wined3d_device_set_pipeline_unordered_access_view(). wined3d: Remove stateblock handling from wined3d_device_set_stream_output(). wined3d: Remove stateblock handling from wined3d_device_set_constant_buffer(). hal: Limit exports to the appropriate architectures. ntoskrnl.exe: Implement KeInitializeSpinLock(). hal: Implement KeReleaseSpinLock(). ntoskrnl.exe: Implement KeReleaseSpinLock(). hal: Implement KeAcquireSpinLock(). ntoskrnl.exe: Implement KeAcquireSpinLockRaiseToDpc(). msi/tests: Use check_record() in more places. msi: Get rid of the find_matching_rows() view operation. msi: Get rid of the remove_column() view operation. msi: Use a BOOL to track string persistence. msi: Use 0-indexed row numbers in the modify() view operation. ntoskrnl.exe: Implement IoReleaseCancelSpinLock(). ntoskrnl.exe: Implement IoAcquireCancelSpinLock(). ntoskrnl.exe: Implement ExInterlockedRemoveHeadList(). ntoskrnl.exe: Implement PsTerminateSystemThread(). wined3d: Remove stateblock handling from wined3d_device_set_geometry_shader(). wined3d: Remove stateblock handling from wined3d_device_set_compute_shader(). wined3d: Remove stateblock handling from wined3d_device_set_predication(). d3d9/tests: Add more tests for reset state after DrawIndexedPrimitiveUP(). d3d8/tests: Port test_draw_primitive() from d3d9. msi: Factor out int_to_table_storage(). msi: Set table values directly in msi_select_update(). msi: Get rid of the get_row() view operation. msi: Remove an unnecessary call to SELECT_get_dimensions(). msi: Store the IStorage list as an array of STORAGE structures. ntoskrnl.exe/tests: Open the test file for synchronous I/O. ntoskrnl.exe: Implement KeReleaseSpinLockFromDpcLevel(). ntoskrnl.exe: Implement KeAcquireSpinLockAtDpcLevel(). ntoskrnl.exe: Implement plain spinlock functions on top of DPC-level ones. hal: Implement plain spinlock functions on top of DPC-level ones. wined3d: Introduce a separate structure for stateblock state and store vertex shader state therein. wined3d: Store vertex shader floating point constants in the wined3d_stateblock_state structure. wined3d: Store vertex shader integer constants in the wined3d_stateblock_state structure. wined3d: Store vertex shader boolean constants in the wined3d_stateblock_state structure. wined3d: Store the pixel shader in the wined3d_stateblock_state structure. msi: Support setting streams in msi_select_update(). msi: Implement UPDATE queries using msi_select_update(). msi: Factor out msi_view_refresh_row(). msi: Implement MSIMODIFY_REFRESH using msi_view_refresh_row(). msi: Don't check the primary keys when handling MSIMODIFY_DELETE. ntoskrnl.exe: Implement DPC-level queued spinlock functions. ntoskrnl.exe: Implement plain queued spinlock functions on top of DPC-level ones. hal: Implement plain queued spinlock functions on top of DPC-level ones. wined3d: Store pixel shader floating point constants in the wined3d_stateblock_state structure. wined3d: Store pixel shader integer constants in the wined3d_stateblock_state structure. wined3d: Store pixel shader boolean constants in the wined3d_stateblock_state structure. wined3d: Factor our init_default_render_states(). wined3d: Store render states in the wined3d_stateblock_state structure. msi/tests: Add some more tests for MsiViewModify() applied to joins. msi: Translate records as appropriate in SELECT_modify(). msi/tests: Add more tests for MSIMODIFY_ASSIGN. msi/tests: Add more tests for MSIMODIFY_REFRESH. msi/tests: Add more tests for MSIMODIFY_MERGE. msi/tests: Add more tests for MSIMODIFY_INSERT. include: Add ExInitializeFastMutex() definition. ntoskrnl.exe: Implement APC-level fast mutex functions. hal: Implement plain fast mutex functions on top of APC-level ones. hal: Implement ExTryToAcquireFastMutex(). ntoskrnl.exe: Avoid accessing fields of sync objects outside of the sync CS. wined3d: Factor out init_default_texture_state().
Zhiyi Zhang (4): user32: Check for null handle in GetRawInputData(). user32: Fix a memory leak. msacm32: Reference count local drivers. d3d8: Fix building on Mac.
-- Alexandre Julliard julliard@winehq.org