http://bugs.winehq.org/show_bug.cgi?id=7743
Juan Lang <juan_lang(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
--- Comment #5 from Juan Lang <juan_lang(a)yahoo.com> 2007-09-11 12:34:21 ---
Lei, those setupapi messages are normal when running iTunes. Since I can't
reproduce the crash either, I'm going to close the bug.
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http://bugs.winehq.org/show_bug.cgi?id=5729
thomas weidner <3.14159(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |3.14159(a)gmx.net
--- Comment #24 from thomas weidner <3.14159(a)gmx.net> 2007-09-11 12:29:34 ---
just tested the demo with wine 0.9.43 (from debian) and 100.14.11 nvidia
drivers. i get those 2 fixme messages mentioned in comment #16 really many
times. also i don't see any 3d graphics at all in the lowest detail level, only
the fog is visible but no terrain or objects at all.
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http://bugs.winehq.org/show_bug.cgi?id=6183
--- Comment #17 from Mirek Slugen <thunder.m(a)email.cz> 2007-09-11 11:04:52 ---
There is litle progress in latest wine 0.9.44+(cvs updates), crash is still
there, but it only hangs sound, no game, game is working without any problems
(expect sound) sometimes about 30 seconds, sometimes 30 minutes, but after that
period game will crash.
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http://bugs.winehq.org/show_bug.cgi?id=8750
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #13 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-09-11 07:43:23 ---
Patch committed. Should be fixed in wine-0.9.45.
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http://bugs.winehq.org/show_bug.cgi?id=8424
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #11 from Dan Kegel <dank(a)kegel.com> 2007-09-10 23:25:02 ---
Confirming for you.
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http://bugs.winehq.org/show_bug.cgi?id=8424
--- Comment #10 from hangukmiguk <on3.40.se7en(a)gmail.com> 2007-09-10 22:29:14 ---
I've finally done the legwork and verified this bug does exist on my side. I
was going to confirm it, but don't have permissions to.
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http://bugs.winehq.org/show_bug.cgi?id=1908
--- Comment #22 from Daniel Rech <danielrech(a)gmail.com> 2007-09-10 22:25:33 ---
Created an attachment (id=8024)
--> (http://bugs.winehq.org/attachment.cgi?id=8024)
More evidence of a display mode problem
The game performs a lock in a 640x480 surface and then tries to write to an
invalid memory position (which would be "writeable" if the surface was
800x600).
This is when the menu shows up. I am 99% sure that the game "needs" the menu
screen resolution set to 800x600, but it currently shows at 640x480.
Possibly the problematic surface is being created with a size equal to the
screen resolution, which is wrong with current git.
And the game code handling the surface buffer expects an 800x600 sized surface,
hard-coded (lazy programming :) )
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http://bugs.winehq.org/show_bug.cgi?id=7486
Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #7 from Lei Zhang <thestig(a)google.com> 2007-09-10 16:40:08 ---
confirming with wine 0.9.44.
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http://bugs.winehq.org/show_bug.cgi?id=7486
Dan Hipschman <dsh(a)linux.ucla.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dsh(a)linux.ucla.edu
--- Comment #6 from Dan Hipschman <dsh(a)linux.ucla.edu> 2007-09-10 16:06:45 ---
I can confirm that guiddef.h is not included in the Visual C++ 6.0 headers that
I currently have installed, and that the above change fixes the problem. I'll
submit a patch if I can get confirmation on the MinGW half.
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