The 6.14.0 release of Framework Mono is now available.
This is the first release of Framework Mono from its new home at Winehq.
It includes work from the past 5 years that was never included in a
stable release because no stable branch had been created in that time.
Highlights are native support for ARM64 on macOS and many improvements
to windows forms for X11.
The current set of supported platforms is:
* Linux: x86[3], amd64[1], arm64[3]
* macOS: amd64[2], arm64[2]
* Windows: x86[3], amd64[3]
[1] Tested manually and automatically through GitLab CI.
[2] Tested manually only, no CI implemented yet.
[3] No testing process yet.
Linux armv5te is known to be broken, but a work-around is possible by
disabling float optimizations. I am hoping to fix that in the near future.
Binary packages are not currently available. The source is available at
https://dl.winehq.org/mono/sources/mono/mono-6.14.0.tar.xz
There has also been a release of libgdiplus, version 6.2, with source
code available at
https://dl.winehq.org/mono/sources/libgdiplus/libgdiplus-6.2.tar.gz,
which did not get its own announcement at the time.
Since this is the first release at Winehq, I wanted to give a detailed
report on where this project is and what my priorities are. I'm
including that below.
# What's New in 6.14.0
* Native support for macOS on ARM. Cis-compilation on ARM macOS is now
assumed to be compiling for macOS, not cross-compiling for iOS.
* System.Windows.Forms:
* Fixed various resource leaks on X11.
* Redesigned Clipboard and Drag And Drop implementation on X11.
* Stability improvements on X11.
* Improved support for generated COM interfaces.
* Fixed some common cases where processes would hang on exit.
* Added Georgian translation.
* Many warning fixes. The Linux amd64 build no longer warns when
compiling the C portion of the codebase, and this is enforced for new
changes via CI.
* Many bug fixes.
# A Note on Terminology
There are at least 3 different related projects using the name Mono:
* Framework Mono is the project previously hosted at
https://github.com/mono/mono, which was then simply called Mono. I have
made this change to distinguish it from "monovm" and "Wine Mono", which
are different projects. Framework Mono is a cross-platform runtime
compatible with .NET Framework.
* "monovm" is a separate fork of the Mono runtime that's part of modern
.NET and can be used instead of CoreCLR.
* "Wine Mono" is a downstream distribution based on Framework Mono that
is used in Wine to replace .NET Framework.
There are also at least 2 different related .NET projects using 3
different names:
* .NET Framework is a proprietary Windows component that supports
cross-platform executable code using an object-oriented model.
* .NET Core was an open-source project supporting many of the same
languages and APIs as .NET Framework but mostly incompatible with it.
.NET Core was renamed to ".NET" when version 5 was released. I call it
"modern .NET" to distinguish it from .NET Framework.
# My Goals
For those not aware, in February of 2024, I made a fork of Framework
Mono at Winehq (https://gitlab.winehq.org/mono/mono/-/tree/main). In
August, Winehq took over the project officially, with me as maintainer,
and this fork became the project's official home
(https://github.com/mono/mono/issues/21796).
I approach this project with very different motivation and resources
from the previous team. I am not trying to sell it to anyone as a
development platform. I do not have a dedicated team for this effort. My
employer is supportive, but I have other responsibilities, and I've
found that for my own mental health I have to switch frequently between
different projects.
I mention this because I think it's important for people to understand
where I'm coming from, so they can get some idea of why I prioritize the
things I do, and why certain things are missing.
My main goal is to keep Mono working the way it has been, on desktop
platforms. For a project of this complexity, that takes consistent
effort, because other software it needs to interact with is updating,
and sometimes those updates will break things. Personally, I use Mono to
run KeePass natively on Linux, and as a target platform for a program I
am developing called Xalia.
I want to provide a space for people who want to contribute. I don't
like watching contributions get lost simply because no one is there to
review them, which was a frequent occurrence on GitHub.
Selfishly for my employer, I want Wine Mono to have a functioning
upstream. I have to continue working on Wine Mono to improve its
compatibility with Windows. Wine Mono is a fork of cross-platform code
designed only to work on a single implementation of a single platform.
The longer I keep to that narrow focus, without anyone working on the
other platforms, the worse that codebase will get. I believe that
maintaining code for multiple platforms makes it cleaner, and this is
worth it even for Wine Mono alone.
# What we lost in the Winehq Migration
## Clarity for Users and Contributors
The announcement in August was confusing and still lacks visibility.
People regularly show up on GitHub and file issues and pull requests
without realizing the project has moved. I do keep an eye on these, and
I respond or transfer contributions where appropriate, but it's not
ideal. GitHub doesn't have the latest version of the code, at least not
at the old URL (I have created an official mirror at
https://github.com/wine-mono/mono), so they may duplicate effort or
write changes that conflict with the latest version. Archiving the
repository was suggested as a solution, but I worry that contributions
would be lost if people can't immediately file them.
There doesn't seem to be any way to add a banner to the top of the
project page. Redirects are only possible by transferring the repository
to another organization on GitHub, and I can't do that because of
concerns about protecting the data currently on that repository. Those
concerns are also the reason I can't mirror updates to the original
repository on GitHub.
Anyway, if you want to get the latest development version of the source
code, or file an issue or merge request, use this link:
https://gitlab.winehq.org/mono/mono
## Official Binaries
The infrastructure used to build binaries for Mono was not transferred
to Winehq (and I doubt we could maintain it if it had been). For us to
supply binaries, someone needs to recreate that on Winehq's
infrastructure (probably GitLab jobs). I haven't been able to do that yet.
It'd be really nice for macOS in particular because there haven't been
any ARM binaries released yet.
## Platform Support
Mono supported a lot of different platforms and CPU architectures. I
have neither the knowledge, time, nor hardware to support all of them. I
figure Web Assembly, Android, and iOS are already covered by modern
.NET, and in Mono they lack the specific advantage of binary
compatibility with .NET Framework. Therefore, I am focusing on the most
common desktop platforms and the CPU architectures that could run Mono.
(Notably, I believe Windows on ARM would be worth supporting, but Mono
hasn't yet been ported to it, and this would likely be a non-trivial
effort that I don't currently have the resources for.)
I don't plan to intentionally break the other targets, but I also cannot
currently test them, so they may unintentionally break. If someone has a
use case for some other target, and is able to maintain it (or at least
add CI support so I have a way to tell when it's working), then I'd be
open to supporting it. In particular, the Linux armv5te platform is
broken, and I know that someone is depending on it, so I am hoping to
fix it and add support in the future.
## Testing and Continuous Integration
The old Mono GitHub had CI for a dizzying array of platforms and
configurations. On Winehq GitLab, our CI currently supports amd64 Linux
and no other platforms. I would really like to have CI for all the
supported CPU/operating system combinations. I'd intended to get it done
before this release, but that ended up taking so much of my time that I
had to just set it aside for a while. I'm hoping to get back to it soon.
## Crash Reporting (MERP)
The Crash Reporting (MERP) feature was causing test failures on macOS. I
have been advised by the previous maintainers that this feature was
probably only used by Microsoft for their own projects, and that flaws
in the approach made it not worth maintaining. Microsoft has, of course,
moved on, and I couldn't find any indication of anyone else using this.
It also required an external reporting tool that is proprietary to
Microsoft. It's likely possible for a third party to create their own
implementation, but again, I couldn't find any indication that anyone
had done this.
Specifically, MERP did crash reporting in a manner similar to WER
(Windows Error Reporting). Its major design flaw is that it attempted to
produce crash reports from inside the process that had crashed. If a
process crashed, it's likely that the state is corrupted, and this
corruption would often cause MERP to fail to produce a report. To
mitigate this, a complex "breadcrumbs" system was implemented in MERP so
that, if it fails to gather crash information for a report, it can at
least report that it failed to gather the crash information, but such
reports do not help with understanding either the original crash or the
MERP failure. Making this work properly would require a redesign using
an external process that monitors an application for crashes and handles
crash reporting.
The "Mono.Runtime" methods that configure MERP and check for crashes are
now no-ops. Related methods that query information outside of a crash
throw PlatformNotSupportedException.
# My Current Priorities
## Fix armv5te Platform
See https://gitlab.winehq.org/mono/mono/-/issues/7. Since there is a
work-around available, I'm hoping for a simple solution by detecting the
platform capabilities. It may also be possible to add this platform to
CI using QEMU.
## Update Cryptography
Mono uses BoringSSL for its cryptography. It was forked in 2016, and
since then it has never been updated from upstream. The fork contains
hacks that remove a dependency on the Go programming language.
My understanding is that updating simply isn't practical. Some people
have apparently had success with resetting to the newest version, but
I've since been told that only rebuilds work, not clean builds, so
there's no telling what kind of strange hybrid that creates. It's no
longer practical to remove the Go dependency. Upstream also explicitly
recommends against any third party using BoringSSL, because they have no
guarantees of API or ABI stability.
I'm not an expert in computer security, but using an 8 year old fork of
a cryptography library that's impossible to update is, in my uneducated
opinion, very bad. I would like to replace BoringSSL with something
modern, and preferably dynamically linked so it can be more easily
updated, probably OpenSSL.
## Expand the CI
I would like to have CI for all the supported platforms. I'm hoping to
get back to this soon. See "Testing and Continuous Integration" above.
## Binaries for macOS and Windows
I understand compilation is a barrier for users of macOS and Windows
especially, and the old binary packages included more projects than just
Framework Mono itself. I feel that it makes sense to wait until after we
have CI though, as I'd prefer to have these packages built by CI.
Packaging is also more complex than building and testing these projects.
## Remove Dependencies on Old Hosting
We still depend on mono-project.com and github.com/mono for a lot of
things. I don't know how long those resources will continue to work, so
I would like to mirror them and ensure that the Framework Mono codebase
isn't using them.
The Wine development release 10.3 is now available.
What's new in this release:
- Clipboard support in the Wayland driver.
- Initial Vulkan video decoder support in WineD3D.
- Bundled Compiler-RT library for ARM builds.
- Header fixes for Winelib C++ support.
- More progress on the Bluetooth driver.
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/10.x/wine-10.3.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-10.3/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 10.3 (total 18):
- #3930 Miles Sound System (WAIL32.DLL) SuspendThread() deadlock in WINMM callback (silent black screen on HOMM startup)
- #8532 JawsEditor 2.5/3.0 reports "Invalid imagesize" on startup ('IPicture::SaveAsFile' method too stubby/incorrect)
- #38879 wbemprox fill_videocontroller calls are expensive
- #40523 legrand xlpro3 400 : unable to insert a pictogram
- #41427 [Game Maker Studio - Android] subst.exe is not implemented
- #45119 Multiple applications from Google sandbox-attacksurface-analysis-tools v1.1.x (targeting native API) need 'ntdll.NtGetNextProcess' implementation
- #50337 Roland Zenology Pro (VST3 plugin) used with carla-bridge fails to save files
- #50929 Silver Chains (GOG) crashes and start dumping memory in console
- #51121 HeidiSQL 11.0.0.5919 shows a blinking black screen and crashes without virtual desktop
- #52094 IDA Pro 7.6 crashes when loading idapython3.dll
- #56695 Unreal Engine game checks for a specific VC runtime regkey
- #57323 Windows 7 Card Games crash on start
- #57849 Multiple games: sleep accuracy is affected by mouse movement speed
- #57850 Reolink fails to load dll: err:module:import_dll Loading library libvips-42.dll
- #57854 Steam.exe fails to start (hangs upon loading) in Wine-10.2
- #57881 Wine10.2 Noble does not open Quicken 2004, qw.exe file
- #57899 R-Link 2 Toolbox crash
- #57903 kernel32:loader - test_export_forwarder_dep_chain fails on Windows 7
### Changes since 10.2:
```
Alexander Morozov (1):
wineusb.sys: Add support for URB_FUNCTION_VENDOR_ENDPOINT.
Alexandre Julliard (32):
ntdll: Fix pointer access in read_image_directory().
tomcrypt: Import code from upstream libtomcrypt version 1.18.2.
tomcrypt: Import code from upstream libtommath version 1.1.0.
bcrypt: Use the bundled tomcrypt library for hash algorithms.
ntdll: Use the bundled tomcrypt for the crc32 implementation.
rsaenh: Split encrypt and decrypt implementation functions.
rsaenh: Use the bundled tomcrypt to replace the local copy.
configure: Check that the 32- and 64-bit builds are using the same libdir.
ntdll: Add some missing Zw exports.
apisetschema: Add some new apisets, and old ones for recently added dlls.
dataexchange: Don't create an empty import lib.
makefiles: Import winecrt0 by default even with -nodefaultlibs.
tools: Avoid const strarray pointers in all functions.
include: Fix some invalid array definitions in PDB structures.
makefiles: Add support for assembly source files.
makefiles: Add support for optionally installing external libs.
libs: Import code from upstream compiler-rt version 8.0.1.
makefiles: Link to compiler-rt for builds in MSVC mode.
profapi: Don't create an empty importlib.
winedump: Fix dumping of empty values in version resources.
make_unicode: Generate the PostScript builtin font metrics.
wineps: Remove the old font generation code.
wineps: Move the generated glyph list to a separate glyphs.c file.
wineps: Update the glyph list to a more recent version.
wineps: Generate all core fonts metrics into a single file.
wineps: Reduce the size of the stored core fonts metrics data.
png: Import upstream release 1.6.47.
setupapi: Create fake dlls for missing dlls only if explicitly requested.
include: Import mmreg.h instead of duplicating definitions.
winegcc: PE targets always use msvcrt mode, remove redundant checks.
winegcc: Use -nodefaultlibs also for the linker tests.
winegcc: Merge the utility functions into the main file.
Alexandros Frantzis (8):
winewayland: Implement zwlr_data_control_device_v1 initialization.
winewayland: Support copying text from win32 clipboard to native apps.
winewayland: Generalize support for exporting clipboard formats.
winewayland: Support exporting various clipboard formats.
winewayland: Support copying data from native clipboard to win32 apps.
winewayland: Normalize received MIME type strings.
winewayland: Present EGL surfaces opaquely.
winewayland: Treat fully transparent cursors as hidden.
Alistair Leslie-Hughes (6):
include: Add Get/SetValue for gdiplus Color class.
include: Keep the same header order as SDK in gdiplus.h.
include: Add gdiplusbase.h.
include: Add a few sal.h defines.
include: Add stscanf_s define.
vbscript: Correct resource text for VBSE_PARAMETER_NOT_OPTIONAL.
Arkadiusz Hiler (1):
krnl386: Silence a warning in GetSystemDirectory16().
Attila Fidan (2):
winewayland: Update locked pointer position hint.
winewayland: Implement SetCursorPos via pointer lock.
Bernhard Kölbl (1):
wine.inf: Add VC runtime version key.
Bernhard Übelacker (11):
comctl32/tests: Skip a few tests in non-english locale.
user32/tests: Fix monitor dpi awareness test.
ntdll/tests: Skip FileFsFullSizeInformationEx test on older windows.
kernelbase/tests: Skip test if EnumSystemFirmwareTables is not available.
propsys/tests: Add broken for unexpected value in windows 7.
d2d1/tests: Adjust tolerance of a few float comparisons in windows 7.
ws2_32/tests: Allow WSAConnectByNameA test to fail with WSAEOPNOTSUPP.
propsys/tests: Fix check_PropVariantToBSTR2.
setupapi: Initialize the files member in SetupDuplicateDiskSpaceListW. (ASan).
setupapi/tests: Fix message of ok statement.
kernel32/tests: Add broken in test_IdnToNameprepUnicode.
Brendan McGrath (24):
mp3dmod/tests: Add tests for selecting an invalid stream.
mp3dmod: Check for invalid stream.
mp3dmod/tests: Add tests for GetInputCurrentType.
mp3dmod/tests: Add tests for GetOutputCurrentType.
mp3dmod: Implement GetInputCurrentType.
mp3dmod: Implement GetOutputCurrentType.
mp3dmod: Fix leak of previous outtype.
mfplat/tests: Add additional MFCreateWaveFormatExFromMFMediaType tests.
mfplat: Allow MF_MT_USER_DATA to be missing for all subtypes.
winedmo: Call avformat_find_stream_info for the mp3 format.
mp3dmod: Return S_OK in Allocate/Free Resources.
mp3dmod/tests: Add test for 32-bit sample size.
mp3dmod: Add support for 32-bit sample size.
mp3dmod/tests: Test different output sample rates.
mp3dmod: Return error if requested output format values don't agree.
mp3dmod: Only allow 1/2 and 1/4 subsampling.
mp3dmod/tests: Add test for nChannels = 0 on input.
mp3dmod: Ensure nChannels is greater than zero on input.
mf/tests: Test different length user_data against aac decoder.
winegstreamer: Validate the value of cbSize in aac decoder.
winegstreamer: Expand GST_ELEMENT_REGISTER* defines.
wined3d: Interpret Y'CbCr values as being from the reduced range.
mp3dmod: Implement an IMFTransform interface.
mfsrcsnk: Register the MP3 Byte Stream Handler class.
Brendan Shanks (9):
include: Add D3DKMT_WDDM_*_CAPS.
winemac: Remove pre-macOS 10.12 workarounds.
winemac: Always use notifications to detect window dragging.
winecoreaudio: Remove pre-macOS 10.12 workaround.
winegcc: Rename TOOL_ enum constants.
tools: Use _NSGetExecutablePath to implement get_bindir on macOS.
server: Use _NSGetExecutablePath to implement get_nls_dir on macOS.
loader: Use _NSGetExecutablePath to implement get_self_exe on macOS.
user32: Use the correct DPI in AdjustWindowRect(Ex) when DPI virtualization is active.
Charlotte Pabst (1):
winex11.drv: Weaken filter_event conditions for some events.
Connor McAdams (11):
d3dx9/tests: Add some more tests for saving surfaces as targa files.
d3dx9/tests: Add a test for saving a surface as D3DXIFF_DIB.
d3dx9/tests: Add tests for saving surfaces to non-DDS files.
d3dx9: Add TGA prefix to targa specific defines.
d3dx9: Add basic support for saving surfaces to targa files.
d3dx9: Add support for selecting a replacement pixel format when saving pixels to a file.
d3dx9: Add support for saving PNG files in d3dx_save_pixels_to_memory().
d3dx9: Add support for saving JPG files in d3dx_save_pixels_to_memory().
d3dx9: Add support for saving BMP files in d3dx_save_pixels_to_memory().
d3dx9: Add support for saving paletted pixel formats in d3dx_pixels_save_wic().
d3dx9: Add support for saving DIB files in d3dx_save_pixels_to_memory().
Conor McCarthy (4):
ntdll/tests: Test NtQueryVolumeInformationFile() with FileFsFullSizeInformationEx.
kernel32/tests: Test GetDiskSpaceInformationA().
ntdll: Handle FileFsFullSizeInformationEx in NtQueryVolumeInformationFile().
kernelbase: Implement GetDiskSpaceInformationA/W().
Daniel Lehman (3):
dwrite: Fix spelling for Sundanese.
xml2: Import upstream release 2.12.9.
xml2: Import upstream release 2.12.10.
Dmitry Timoshkov (7):
oleaut32/tests: Add some tests for loading and saving EMF using IPicture interface.
oleaut32: Add support for loading and saving EMF to IPicture interface.
oleaut32: Implement a better stub for IPicture::SaveAsFile.
wbemprox: Add support for Win32_PhysicalMemoryArray.
windowscodecs: Make support for WICBitmapTransformRotate270 more explicit.
kernel32: SuspendThread() in Win9x mode should return 0 for current thread.
advapi32: Add CreateProcessWithLogonW() semi-stub.
Elizabeth Figura (27):
d3dx9/tests: Define D3DX_SDK_VERSION=36 for d3dx9_36.
d3dx9/tests: Test implicit truncation warnings.
vkd3d: Import vkd3d-utils.
d3dcompiler: Use D3DPreprocess() from vkd3d-utils.
d3dcompiler: Use D3DCompile2VKD3D() from vkd3d-utils.
d3dx9: Reimplement D3DXCompileShader() for versions before 42.
d3dx9: Link versions 42 and 43 to the corresponding d3dcompiler DLL.
wined3d: Use a separate format value for d3d10+ NV12.
wined3d: Separate a wined3d_texture_vk_upload_plane() helper.
wined3d: Separate a wined3d_texture_vk_download_plane() helper.
wined3d: Implement planar Vulkan uploads.
wined3d: Implement planar Vulkan downloads.
wined3d: Implement planar Vulkan blits.
wined3d: Enable KHR_sampler_ycbcr_conversion.
wined3d: Implement planar NV12 in the Vulkan renderer.
d3d11/tests: Extend NV12 tests.
setupapi/tests: Test disk space list APIs.
setupapi: Get rid of the DISKSPACELIST typedef.
setupapi: Implement SetupAddToDiskSpaceList().
setupapi: Correctly implement SetupQuerySpaceRequiredOnDrive().
d3d11: Implement ID3D11VideoDevice::GetVideoDecoderProfile[Count]().
wined3d: Introduce a Vulkan decoder backend.
d3d11: Create a wined3d_decoder object backing the d3d11 decoder object.
wined3d: Look for a video decode queue.
wined3d: Create a Vulkan video session backing the wined3d_decoder_vk.
d3d9/tests: Expand the YUV blit tests a bit.
ddraw/tests: Port yuv_layout_test() from d3d9.
Eric Pouech (4):
findstr/tests: Add test for default findstr regex vs text search mode.
findstr: Set default search mode to regex.
findstr/tests: Always set text/regex search mode in tests.
cmd: Open file in 'TYPE' with more sharing attributes.
Esme Povirk (4):
gdiplus: Stub GdipGetEffectParameters.
gdiplus/tests: Add tests for effect parameters.
gdiplus: Split effect parameter size into helper function.
gdiplus: Store parameters on effect objects.
Etaash Mathamsetty (2):
ntdll: Implement NtGetNextProcess.
ntdll/tests: Add NtGetNextProcess tests.
Eugene McArdle (2):
ntdll/tests: Test updated NtQueryDirectoryFile mask reset behaviour.
ntdll: Invalidate cached data in NtQueryDirectoryFile when mask is changed.
Floris Renaud (1):
po: Update Dutch translation.
Giovanni Mascellani (8):
dxgi: Submit Vulkan presentation as soon as possible.
dxgi: Set the frame latency even when increasing the frame latency.
dxgi: Do not bias the frame latency fence.
dxgi: Directly signal the frame latency fence.
dxgi: Remove the frame latency fence.
dxgi: Make the frame latency waitable a semaphore.
dxgi: Wait on the frame latency semaphore when the client doesn't do it.
dxgi/tests: Use an explicit frame latency waitable when testing the back buffer index.
Hajo Nils Krabbenhöft (1):
d2d1: Update DC target surface with current HDC contents on BeginDraw().
Hans Leidekker (7):
subst: Add basic implementation.
win32u: Also set DriverVersion for software devices such as llvmpipe.
wbemprox: Don't use DXGI adapter values for Win32_SoundDevice.
wbemprox: Get Win32_VideoController values from the registry.
wmic: Treat VT_I4 values as unsigned.
wbemprox: Fix format string.
wbemprox/tests: Avoid test failures on Windows 7.
Haoyang Chen (2):
comctl32: Fix Alloc/HeapAlloc mismatches.
cryptnet: Uniform return value that is the same as _wfsopen.
Henri Verbeet (1):
wined3d: Handle a NULL "push_constants" buffer in glsl_fragment_pipe_alpha_test_func().
Jacek Caban (13):
winegcc: Don't include host include paths when compiling with MSVCRT.
include: Use inline function for DeleteFile.
include: Use wchar_t for platform types on PE targets.
include: Add UnsignedMultiply128 and _umul128 support.
include: Add ShiftRight128 and __shiftright128 support.
include: Use inline functions for CopyFile and MoveFile.
include: Use struct inheritance for MONITORINFOEX declaration in C++.
include: Add isnormal C++ declaration.
include: Introduce minwindef.h header file.
include: Introduce fibersapi.h header file.
include: Add missing d3d8types.h defines.
include: Introduce minwinbase.h header file.
include: Introduce sysinfoapi.h header file.
Jinoh Kang (10):
ntdll: Sink module dependency registration towards the end of the function in find_forwarded_export().
ntdll: Don't re-add a module dependency if it already exists.
ntdll: Register module dependency for export forwarders regardless of whether the dependency is already loaded.
ntdll: Properly track refcount on static imports of export forwarders.
ntdll: Eagerly call process_attach() on dynamic imports of export forwarders.
ntdll: Explicitly ignore dynamic (GetProcAddress) importers as relay/snoop user module.
ntdll: Properly track refcount on dynamic imports of export forwarders.
ntdll: Remove superflous NULL check for importer.
kernel32/tests: Fix thread handle leak in store_buffer_litmus_test.
kernel32/tests: Work around Windows 7 issuing DllNotification even when loading with DONT_RESOLVE_DLL_REFERENCES.
Louis Lenders (1):
ntdll: Silence the noisy FIXME in RtlGetCurrentProcessorNumberEx.
Mark Jansen (2):
version/tests: Add a test for an empty value in VerQueryValueW.
kernelbase: Fix VerQueryValueW with no data.
Mohamad Al-Jaf (1):
makecab: Add stub program.
Nikolay Sivov (24):
windowscodecs/gif: Store Image descriptor offset when reading GIF data.
windowscodecs/metadata: Add an option to initialize reader from a memory block.
windowscodecs/decoder: Separate metadata block reader to a reusable structure.
windowscodecs/decoder: Add support for metadata block reader at decoder level.
windowscodecs/decoder: Add support for IWICBitmapDecoder::CopyPalette() in common decoder.
windowscodecs: Use common decoder for GIF format.
windowscodecs/decoder: Reuse metadata readers instances.
windowscodecs/decoder: Implement metadata readers enumerator for the common decoder.
msxml3/tests: Remove tests that already run for msxml6.
msxml6/tests: Move some of the SAXXMLReader60 tests.
rtworkq: Fix private queue id mask check.
mfplat/tests: Run tests modifying process state in separate processes.
d2d1/tests: Add some tests for device context handling in the DC target.
include: Add some flags constants used in pipes API.
windowscodecs: Implement query strings enumerator.
windowscodecs/tests: Add some more tests for query enumeration.
windowscodecs/metadata: Do not decorate 'wstr' items with a type name in returned queries.
windowscodecs: Implement CreateQueryWriterFromReader().
windowscodecs/tests: Add some tests for stream position handling when nested readers are used.
windowscodecs/metadata: Restore original stream position on GetStream().
windowscodecs/metadata: Replicate original stream position when creating writer instances from readers.
windowscodecs/tests: Add some tests for metadata handler GetClassID().
windowscodecs/metadata: Implement GetClassID().
windowscodecs: Implement GetPreferredVendorGUID().
Paul Gofman (5):
ntdll: Add stub for RtlDeriveCapabilitySidsFromName().
ntdll/tests: Add tests for RtlDeriveCapabilitySidsFromName().
ntdll: Implement RtlDeriveCapabilitySidsFromName().
kernelbase: Implement DeriveCapabilitySidsFromName().
kernelbase/tests: Add test for DeriveCapabilitySidsFromName().
Piotr Caban (9):
msvcr120: Simplify feupdateenv implementation.
ole32: Mark property storage dirty in PropertyStorage_ConstructEmpty.
ole32: Mark property storage not dirty after it's saved.
ole32: Remove end label from PropertyStorage_WriteToStream.
ole32: Reset output stream when wrting property storage.
whoami: Return non-zero value on error.
whoami: Handle arguments starting with '/' and '-'.
whoami: Parse and validate all command line arguments.
whoami: Support format specifiers when handling /user argument.
Raphael Riemann (1):
kernelbase: Add WerRegisterCustomMetadata stub.
Rémi Bernon (29):
winevulkan: Generate function pointers for required funcs.
winevulkan: Enable the VK_EXT_headless_surface extension.
win32u: Pass a vulkan_instance pointer to vulkan_surface_create.
win32u: Use VK_EXT_headless_surface for nulldrv surface.
winex11: Initialize window managed flag in create_whole_window.
winex11: Request managed/embedded in a new window_set_managed helper.
winex11: Check managed window changes in WindowPosChanged.
winex11: Pass fullscreen flag to is_window_managed.
winewayland: Pass fullscreen flag to is_window_managed.
wined3d: Avoid double-free of swapchain surface on error.
include: Add a MB_CUR_MAX definition in ctype.h.
include: Add some _BitScanForward(64) declarations in intrin.h.
include: Fix InlineIsEqualGUID C++ warning.
include: Fix wmemchr C++ warning.
winetest: Avoid underflow when computing filtered output size.
win32u: Move OpenGL initialization to a separate source.
win32u: Move dibdrv OpenGL functions to opengl.c.
win32u: Move OSMesa OpenGL functions to opengl.c.
win32u: Remove unncessary OSMesa indirections.
win32u: Guard OpenGL function pointers initialization.
wineandroid: Remove now unnecessary wine_get_wgl_driver init guard.
winemac: Remove now unnecessary wine_get_wgl_driver init guard.
winex11: Remove now unnecessary wine_get_wgl_driver init guard.
winewayland: Remove now unnecessary wine_get_wgl_driver init guard.
include: Add IID_PPV_ARGS macro.
include: Add QueryDisplayConfig declaration.
include: Add d3d8 interface GUIDs.
include: Add D3D9 interface GUIDs.
include: Fix D3DDEVINFO_D3DRESOURCEMANAGER type name.
Sebastian Lackner (1):
oleaut32: Implement SaveAsFile for PICTYPE_ENHMETAFILE.
Tim Clem (1):
wbemprox: Add Manufacturer and Speed to Win32_PhysicalMemory.
Vadim Kazakov (1):
include: Add definition of NEGOSSP_NAME.
Vibhav Pant (15):
winebth.sys: Store known devices per radio from org.bluez.Device1 objects on BlueZ.
winebth.sys: Add a basic implementation for IOCTL_BTH_GET_DEVICE_INFO.
winebth.sys: Add connection related properties for remote devices.
winebth.sys: Queue a DEVICE_ADDED event on receiving InterfacesAdded for objects that implement org.bluez.Device1.
winebth.sys: Remove the corresponding device entry for Bluetooth radios on receiving InterfacesRemoved for org.bluez.Device1 objects.
winebth.sys: Use the correct DBus property name in IOCTL_WINEBTH_RADIO_SET_FLAG.
winebth.sys: Initially set numOfDevices to 0 in IOCTL_BTH_GET_DEVICE_INFO.
winebth.sys: Don't iterate over the remaining radios once a local device has been removed.
winebth.sys: Use the "Name" property of a BlueZ adapter for the local radio name.
winebth.sys: Use the "Trusted" property from BlueZ device objects to set BDIF_PERSONAL.
winebth.sys: Set the device class for remote devices from BlueZ's "Class" property.
winebth.sys: Only set the updated properties for local radios on BLUETOOTH_WATCHER_EVENT_TYPE_RADIO_PROPERTIES_CHANGED.
winebth.sys: Update properties for tracked remote devices on receiving PropertiesChanged for org.bluez.Device1 objects from BlueZ.
ws2_32: Implement WSAAddressToString() for Bluetooth (AF_BTH) addresses.
ws2_32/tests: Add tests for Bluetooth addresses for WSAStringToAddress().
William Horvath (2):
server: Use a high precision timespec directly for poll timeouts on supported platforms.
server: Use epoll_pwait2 for the main loop on Linux.
Yuxuan Shui (1):
winegstreamer: Avoid large buffer pushes in wg_transform.
Zhiyi Zhang (8):
imm32/tests: Test that the IME UI window shouldn't be above normal windows at creation.
imm32: Move the IME UI window to the bottom at creation.
d3d11/tests: Test that the fallback device window shouldn't be above normal windows at creation.
dxgi: Move the fallback device window to the bottom at creation.
winex11.drv: Allow MWM_FUNC_MAXIMIZE when WS_MAXIMIZE is present.
win32u: Use the normal window rectangle to find monitor when a window is minimized.
win32u: Remove an unused parameter.
win32u: Don't use the current mode in the registry if it's a detached mode.
Ziqing Hui (4):
mfreadwrite/tests: Move writer creation tests to test_sink_writer_create.
mfreadwrite/tests: Test getting transforms and media sinks from writer.
mfreadwrite/tests: Test AddStream and SetInputMediaType for writer.
mfreadwrite/tests: Test sample processing for writer.
```
The Wine development release 10.2 is now available.
What's new in this release:
- Bundled vkd3d upgraded to version 1.15.
- Support for setting thread priorities.
- New Wow64 mode can be enabled dynamically.
- More progress on the Bluetooth driver.
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/10.x/wine-10.2.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-10.2/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 10.2 (total 20):
- #25872 Guild Wars 'test system' doesn't show test results
- #39474 MSWT Kart 2004 does not work
- #50152 YOU and ME and HER: Game crashes after launching from game launcher
- #56260 16-bit Myst deadlocks when entering Book
- #56464 vbscript: Join() builtin is not implemented
- #56951 psql 16: unrecognized win32 error code: 127 invalid binary: Invalid argument / could not find a "psql.exe" to execute
- #57310 wineboot failed to initialize a wine prefix
- #57625 Regression: some fullscreen games are displayed incorrectly upon switching from and back to game window
- #57787 Final Fantasy XI Online crashes with unhandled page fault on launch
- #57793 Wine Wordpad started with blank screen
- #57795 cmd lacks support for right-to-left handle redirection (2<&1)
- #57803 Sekiro: Shadows Die Twice crashes at launch with Xbox One controller connected
- #57804 cmd: '@echo off' gets propagated to parent on CALL instruction (CALL seems to freezes)
- #57809 cmd: Incorrect substring expansion of last character (e.g. `!MY_STR:~1!`)
- #57810 ITextStream::WriteBlankLines() needs to be implemented for libxml2's configure.js to work
- #57817 mvscp90 ::std::ifstream::seekg(0) crashes
- #57819 Wine unable to start when built with binutils 2.44
- #57824 SetThreadPriority unexpectedly fails on terminated threads instead of no-op
- #57834 Cyberpunk 2077 doesn't load with CyberEngine Tweaks
- #57847 Cross-compiled Wine no longer installs a 'wine' loader binary
### Changes since 10.1:
```
Adam Markowski (1):
po: Update Polish translation.
Aida Jonikienė (1):
wined3d: Add DXT format mappings in the Vulkan renderer.
Alex Henrie (6):
urlmon/tests: Use wide character string literals.
advapi32/tests: Use wide character string literals.
setupapi: Use wide character string literals.
msxml3: Use wide character string literals.
krnl386: Add a WOWCallback16Ex flag to simulate a hardware interrupt.
mmsystem: Simulate a hardware interrupt in MMSYSTDRV_Callback3216.
Alexandre Julliard (31):
user32: Set last error on failed window enumeration.
server: Fix desktop access check for window enumeration.
ntdll: Add a helper function to retrieve the .so directory.
ntdll: Add a helper function to get the alternate 32/64-bit machine.
ntdll: Set the WINELOADER variable on the PE side, using a Windows path.
loader: Install the Wine loader in the Unix lib directory.
tools: Add a simpler Wine launcher in the bin directory.
tools: Move the loader man pages to the new Wine loader directory.
dbghelp: Always use the WINELOADER variable for the loader name.
ntdll: Disable file system redirection until the initial exe is loaded.
ntdll: Look for a builtin exe corresponding to the loader basename.
makefiles: Install binaries as symlinks to wine.
ntdll: Allow forcing new wow64 mode by setting WINEARCH=wow64.
ntdll: Move setting DYLD_LIBRARY_PATH on macOS to the loader.
makefiles: Create wine as a symlink to tools/wine/wine.
makefiles: Link to the wine loader in the tools directory if it was built.
makefiles: Generate the wow64 symlinks from makedep.
makefiles: Generate more of the re-configure rules from makedep.
make_unicode: Update timezone data source to version 2025a.
makefiles: Don't clean files in other directories.
png: Import upstream release 1.6.45.
lcms2: Import upstream release 2.17.
faudio: Import upstream release 25.02.
rsaenh: Use RtlGenRandom() directly.
rsaenh: Don't use printf.
vkd3d: Import upstream release 1.15.
lcms2: Allow creating a transform without specifying input/output formats.
server: Support an arbitrary number of PE sections.
ntdll: Support an arbitrary number of PE sections.
vkd3d: Update version number.
makefiles: Fix the distclean target to clean everything.
Alexandros Frantzis (1):
winewayland: Don't crash on text input done events without focus.
Anton Baskanov (1):
winedbg: Make crash dialog topmost.
Attila Fidan (4):
winewayland: Enable/disable the zwp_text_input_v3 object.
winewayland: Post IME update for committed text.
winewayland: Implement SetIMECompositionRect.
winewayland: Post IME update for preedit text.
Austin English (1):
mshtml: Add registry association for .log files.
Bernhard Übelacker (3):
wbemprox: Increase buffer size one iteration earlier (ASan).
ntdll/tests: Skip leap secondInformation test with older Windows versions.
msvcrt/tests: Add missing parameter pmode to _open call (ASan).
Biswapriyo Nath (3):
include: Add UI Automation Style ID definitions.
include: Add IWiaDevMgr2 definition in wia_lh.idl.
include: Add missing structures for wiadef.h in wia_lh.idl.
Brendan McGrath (3):
winedmo: Explicitly set 'Data1' value for VP9 GUID.
mf/tests: Add tests using a new WMV decoder MFT.
winegstreamer: Store and use previous WMV stride value.
Brendan Shanks (2):
configure: MacOS is always darwin*.
winecoreaudio: Avoid duplicate Program Change or Channel Aftertouch MIDI messages.
Connor McAdams (2):
quartz/tests: Add a test for resetting stream position after receiving EC_COMPLETE.
quartz/filtergraph: Allow changing stream position after receiving EC_COMPLETE.
Conor McCarthy (16):
mfplat/tests: Test putting work on an undefined queue id.
rtworkq/tests: Test putting work on an undefined queue id.
rtworkq: Support putting work on RTWQ_CALLBACK_QUEUE_UNDEFINED.
rtworkq: Support putting work on any id in RTWQ_CALLBACK_QUEUE_PRIVATE_MASK.
mfplat/tests: Introduce a helper to check the platform lock count.
mfplat/tests: Test mixing of MF platform functions with their Rtwq equivalents.
mfplat/tests: Test platform startup and lock counts.
rtworkq/tests: Test work queue.
rtworkq: Introduce a platform startup count.
rtworkq: Introduce an async result object cache.
mfplat: Free the inner cookie passed to resolver_create_cancel_object().
mfplat/tests: Release callback2 in test_event_queue().
mfplat/tests: Check for async result release after canceling work and shutting down.
rtworkq/tests: Test scheduled items.
rtworkq/tests: Test queue shutdown with pending items.
rtworkq: Do not cancel pending callbacks when closing a thread pool.
Damjan Jovanovic (2):
scrrun: Implement ITextStream::WriteBlankLines().
cmd: Add support for right-to-left handle redirection (2<&1).
Dmitry Timoshkov (17):
windowscodecs/tests: Add some tests for IWICBitmapFlipRotator.
windowscodecs: Implement IWICBitmapFlipRotator(WICBitmapTransformFlipHorizontal) for bitmaps with bpp >= 8.
windowscodecs: Implement IWICBitmapFlipRotator(WICBitmapTransformRotate90) for bitmaps with bpp >= 8.
windowscodecs: Simplify a bit FlipRotator_CopyPixels() implementation.
wldap32: Enable libldap tracing with +wldap32 channel.
wldap32: Don't use win32 constant when calling into libldap.
oleaut32: Fix logic for deciding whether type description follows the name.
oleaut32: 'typekind' is the last field of SLTG_OtherTypeInfo structure.
oleaut32: Implement decoding of SLTG help strings.
oleaut32: Add support for decoding SLTG function help strings.
oleaut32: Add support for decoding SLTG variable help strings.
oleaut32: Make OleLoadPicture load DIBs using WIC decoder.
server: Add support for merging WM_MOUSEWHEEL messages.
oleaut32: Add missing fixup for SLTG typename offset.
oleaut32: Avoid double initialization of TypeInfoCount when reading SLTG typelib.
gdiplus: Add support for more image color formats.
gdiplus/tests: Add some tests for loading TIFF images in various color formats.
Elizabeth Figura (9):
shdocvw: Remove ParseURLFromOutsideSource() implementation.
shdocvw: Remove URLSubRegQueryA() implementation.
wined3d: Propagate a CLEARED location when blitting.
wined3d: Explicitly check for BUFFER/SYSMEM before calling wined3d_texture_download_from_texture().
wined3d: Introduce initial support for Direct3D 10+ 2-plane formats.
wined3d: Forbid creating unaligned planar textures.
wined3d: Forbid unaligned blits for planar textures.
wined3d: Implement creating views of planar resources.
d3d11: Implement D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT.
Eric Pouech (4):
cmd/tests: Add tests about echo mode persistence across batch calls.
cmd: Preserve echo mode across interactive batch invocation.
cmd/tests: Add tests wrt. variable expansion with substring modifition.
cmd: Fix substring substitution in variable expansion.
Esme Povirk (4):
comctl32: Test for an IAccessible interface on SysLink controls.
comctl32: Further testing of SysLink IAccessible.
comctl32: Stub IAccessible interface for SysLink controls.
comctl32: Implement accRole for SysLink controls.
Francis De Brabandere (1):
vbscript: Add Join implementation.
Gabriel Ivăncescu (2):
mshtml: Clear the documents list when detaching inner window.
jscript: Use as_jsdisp where object is known to be a jsdisp.
Gijs Vermeulen (1):
winegstreamer: Implement IWMSyncReader2::GetMaxOutputSampleSize.
Hans Leidekker (1):
sort: Support /+n option.
Jacek Caban (11):
ntdll: Pass WINE_MODREF to import_dll.
ntdll: Pass importer pointer to find_ordinal_export.
ntdll: Pass importer pointer to find_named_export.
ntdll: Pass importer pointer to find_forwarded_export.
ntdll: Pass importer pointer to build_import_name.
ntdll: Use NULL importer in LdrGetProcedureAddress.
ntdll: Remove no longer needed current_modref.
msvcp: Avoid explicitly aligning structs passed by value.
msvcp60: Avoid explicitly aligning structs passed by value.
ntdll: Use signed type for IAT offset in LdrResolveDelayLoadedAPI.
winebuild: Avoid using .idata section for delay-load import libraries.
Jinoh Kang (11):
server: Don't fail SetThreadPriority() on terminated threads.
kernel32/tests: Add a basic FlushProcessWriteBuffers stress test.
kernel32/tests: Add a store buffering litmus test involving FlushProcessWriteBuffers.
include: Fix ReadNoFence64 on i386.
server: Fix incorrect usage of __WINE_ATOMIC_STORE_RELEASE in SHARED_WRITE_BEGIN/SHARED_WRITE_END.
include: Prevent misuse of __WINE_ATOMIC_* helper macros for non-atomic large accesses.
kernel32/tests: Add basic tests for internal flags of modules loaded with DONT_RESOLVE_DLL_REFERENCES.
kernel32/tests: Test for unexpected LDR_PROCESS_ATTACHED flag in import dependency loaded with DONT_RESOLVE_DLL_REFERENCES.
kernel32/tests: Test for unexpected loader notification for import dependency loaded with DONT_RESOLVE_DLL_REFERENCES.
ntdll: Skip DLL initialization and ldr notification entirely if DONT_RESOLVE_DLL_REFERENCES is set.
ntdll: Remove redundant LDR_DONT_RESOLVE_REFS checks before calling process_attach().
Joe Souza (3):
cmd/tests: Add tests for command DIR /O.
cmd: Cleanup DIR /O logic.
cmd: Implement ability to abort lengthy directory operations via Ctrl-C.
Marc-Aurel Zent (5):
server: Also set thread priorities upon process priority change.
kernel32/tests: Setting process priority on a terminated process should succeed.
server: Implement apply_thread_priority on macOS for application priorities.
server: Implement apply_thread_priority on macOS for realtime priorities.
server: Apply Mach thread priorities after process tracing is initialized.
Martin Storsjö (2):
ntdll: Allow running arm/aarch64 in (old) wow64 mode.
server: Include ARMNT as one of the supported architectures on aarch64.
Michele Dionisio (2):
timeout: Add a timeout command.
timeout/tests: Add minimal test suite.
Mohamad Al-Jaf (14):
windows.web/tests: Remove superfluous cast.
windows.web/tests: Add IJsonValue::get_ValueType() tests.
windows.web: Implement IJsonValue::get_ValueType().
windows.web: Partially implement IJsonValueStatics::Parse().
windows.web: Add error handling in IJsonValue::GetArray().
windows.web: Add error handling in IJsonValue::GetObject().
windows.web: Implement IJsonValue::GetString().
windows.web: Implement IJsonValue::GetNumber().
windows.web: Implement IJsonValue::GetBoolean().
windows.web/tests: Add IJsonValueStatics::Parse() tests.
include: Reorder windows.storage.stream classes.
windows.storage: Add stub dll.
windows.storage: Move RandomAccessStreamReference class from wintypes.
windows.storage: Add error handling in IRandomAccessStreamReferenceStatics::CreateFromStream().
Nikolay Sivov (41):
windowscodecs: Implement CreateMetadataWriter().
windowscodecs/metadata: Create nested writer instances when loading IFD data.
windowscodecs/metadata: Add a stub for WICApp1MetadataWriter.
windowscodecs: Filter options in CreateMetadataWriter().
windowscodecs/metadata: Add initial implementation of CreateMetadataWriterFromReader().
windowscodecs/tests: Add an item enumeration test for the App1 reader.
windowscodecs/metadata: Implement SetValue().
maintainers: Add myself to the scrrun.dll section.
wbemprox: Fix a memory leak while filling Win32_PnPEntity fields.
windowscodecs/metadata: Recursively create nested writers in CreateMetadataWriterFromReader().
windowscodecs/tests: Use generic block writer for testing.
windowscodecs/tests: Add some tests for querying nested readers in App1 format.
windowscodecs/tests: Add some tests for the query writer used on App1 data.
windowscodecs/metadata: Handle nested metadata handlers lookup by CLSID.
windowscodecs/tests: Add a top level block enumerator for the test block writer.
windowscodecs/tests: Add some tests for handler objects enumerator.
windowscodecs: Add missing traces to the IWICEnumMetadataItem implementation.
msi: Avoid invalid access when handling format strings.
windowscodecs/tests: Add some query tests with the Unknown reader.
windowscodecs/metadata: Share implementation between query reader and writer objects.
windowscodecs/tests: Add some tests for CreateQueryWriter().
windowscodecs/tests: Add query reader tests for live block reader updates.
windowscodecs/tests: Add some tests for CreateQueryWriterFromReader().
windowscodecs/tests: Add some tests for the query reader container format.
windowscodecs/metadata: Use VT_LPWSTR type instead of BSTRs when parsing queries.
windowscodecs/metadata: Collect query components before assigning values.
windowscodecs/metadata: Add a helper to parse query index syntax.
windowscodecs/metadata: Use separate helpers to parse query items.
windowscodecs/metadata: Handle empty items in queries.
windowscodecs/metadata: Return query writer object from GetMetadataByName() when block writer is used.
windowscodecs/metadata: Base returned query handlers on metadata handlers.
windowscodecs: Implement CreateQueryWriter().
windowscodecs/tests: Add some tests for default metadata item set.
windowscodecs/metadata: Add flags mask to configure builtin handlers.
windowscodecs/metadata: Implement removing items with IWICMetadataWriter.
windowscodecs/tests: Add some tests for RemoveMetadataByName().
windowscodecs/metadata: Implement RemoveMetadataByName().
windowscodecs/tests: Remove WinXP workarounds from png metadata test.
windowscodecs/tests: Move non-specific CreateQueryReaderFromBlockReader() tests to a separate function.
windowscodecs/tests: Add a test for reader instances returned from the decoder.
windowscodecs: Remove TGA decoder.
Paul Gofman (24):
user32/tests: Test system generated WM_MOUSEMOVE with raw input.
server: Ignore WM_MOUSEMOVE with raw input / RIDEV_NOLEGACY.
dwmapi: Sleep in DwmFlush().
ntoskrnl.exe/tests: Open directory object with nonzero access in test_permanent().
httpapi: Don't open files with zero access.
kernel32: Don't open reg keys with zero access mask.
setupapi: Don't open reg keys with zero access mask.
devenum: Don't open reg keys with zero access mask.
quartz: Don't open reg keys with zero access mask.
wbemprox: Don't open reg keys with zero access mask.
shell32: Don't open reg keys with zero access mask.
server: Check for zero access in alloc_handle().
include: Add cfgmgr ID list filter constants.
setupapi: Implement CM_Get_Device_ID_List[_Size]W().
setupapi: Implement CM_Get_Device_ID_List[_Size]A().
setupapi: Make device instance handlers persistent.
setupapi: Implement CM_Locate_DevNode[_Ex]{A|W}().
winex11.drv: Sort Vulkan physical devices in get_gpu_properties_from_vulkan().
win32u: Sort Vulkan physical devices in get_vulkan_gpus().
crypt32/tests: Add test for chain engine cache update.
crypt32: Lock store in MemStore_deleteContext().
crypt32: Do not temporary delete contexts in I_CertUpdateStore().
crypt32: Only sync registry store if registry has changed.
crypt32: Resync world store for default engines in get_chain_engine().
Rémi Bernon (11):
win32u: Introduce a new add_virtual_mode helper.
win32u: Pass host enumerated display modes to get_virtual_modes.
win32u: Keep virtual screen sizes in a SIZE array.
win32u: Introduce a new get_screen_sizes helper.
win32u: Check generated sizes with the maximum display mode.
win32u: Generate fake resolution list from the host modes.
win32u: Generate modes for the host native frequency.
server: Introduce a new find_mouse_message helper.
winetest: Ignore success and color codes in tests output limit.
win32u: Drop now unnecessary WM_WINE_DESKTOP_RESIZED internal message.
winex11: Delay changing window config if win32 side is still minimized.
Sven Baars (2):
win32u: Fix an uninitialized variable warning on GCC 10.
winegstreamer: Fix a compiler warning with GStreamer 1.18 or lower.
Torge Matthies (2):
ntdll: Add sys_membarrier-based implementation of NtFlushProcessWriteBuffers.
ntdll: Add thread_get_register_pointer_values-based implementation of NtFlushProcessWriteBuffers.
Vibhav Pant (10):
winebth.sys: Don't call dbus_pending_call_set_notify with a NULL pending call.
winebth.sys: Implement IOCTL_WINEBTH_RADIO_SET_FLAG.
winebth.sys: Call bluez_watcher_close as part of bluetooth_shutdown.
bluetoothapis: Add stub for BluetoothEnableIncomingConnections.
bluetoothapis/tests: Add tests for BluetoothEnableIncomingConnections.
bluetoothapis: Implement BluetoothEnableIncomingConnections.
bluetoothapis: Add stub for BluetoothEnableDiscovery.
bluetoothapis/tests: Add tests for BluetoothEnableDiscovery.
bluetoothapis: Implement BluetoothEnableDiscovery.
winebth.sys: Free Unix handle to the local radio after updating its properties.
Wei Xie (1):
http.sys: Avoid crashes in complete_irp() if http header value is space.
Zhiyi Zhang (17):
prntvpt: Add a missing return (Coverity).
ntdll: Implement RtlEnumerateGenericTableWithoutSplaying().
ntdll/tests: Add RtlEnumerateGenericTableWithoutSplaying() tests.
ntdll: Implement RtlEnumerateGenericTable().
ntdll/tests: Add RtlEnumerateGenericTable() tests.
ntdll: Implement RtlGetElementGenericTable().
ntdll/tests: Add RtlGetElementGenericTable().
user32/tests: Test TME_LEAVE when the cursor is not in the specified tracking window.
win32u: Post WM_MOUSELEAVE immediately when the cursor is not in the specified tracking window.
include: Add D3DKMT_DRIVERVERSION.
gdi32/tests: Add D3DKMTQueryAdapterInfo() tests.
win32u: Support KMTQAITYPE_CHECKDRIVERUPDATESTATUS for NtGdiDdDDIQueryAdapterInfo().
win32u: Support KMTQAITYPE_DRIVERVERSION for NtGdiDdDDIQueryAdapterInfo().
winex11.drv: Go though WithdrawnState when transitioning from IconicState to NormalState.
d2d1: Add D2D1ColorMatrix effect stub.
d2d1: Add D2D1Flood effect stub.
d3d11/tests: Test D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT feature.
```
The vkd3d team is proud to announce that release 1.15 of vkd3d, the Direct3D
to Vulkan translation library, is now available.
This release contains improvements that are listed in the release notes below.
The main highlights are:
- Much more complete support for tessellation shaders in the HLSL compiler.
- Improved function overload resolution in the HLSL compiler.
- Miscellaneous bug fixes.
The source is available from the following location:
<https://dl.winehq.org/vkd3d/source/vkd3d-1.15.tar.xz>
The current source can also be pulled directly from the git repository:
<https://gitlab.winehq.org/wine/vkd3d.git>
Vkd3d is available thanks to the work of multiple people. See the file AUTHORS
for the complete list.
# What's new in vkd3d 1.15
### libvkd3d
- New interfaces:
- vkd3d_queue_signal_on_cpu() allows a Direct3D 12 fence to be signalled
when all preceding work on a Direct3D 12 command queue has been submitted
to the corresponding Vulkan queue.
### libvkd3d-shader
- New features for the HLSL source type:
- ‘InputPatch’ and ‘OutputPatch’ tessellation shader objects. This was the
main feature required by most tessellation shaders that was still missing,
and tessellation shaders should be considered generally usable now.
- Unrolling of loops containing conditional jumps.
- Improved function overload resolution. Previously the compiler was unable
to decide between multiple function overloads with the same number of
parameters.
- The parser is able to continue parsing in a larger number of error cases.
This allows more issues in the input to be reported during a single
compilaton attempt.
- The following intrinsic functions are supported:
- GatherCmp()
- GatherCmpAlpha(), GatherCmpBlue(), GatherCmpGreen(), and GatherCmpRed()
- InterlockedAdd(), InterlockedAnd(), InterlockedCompareExchange(),
InterlockedCompareStore(), InterlockedExchange(), InterlockedMax(),
InterlockedMin(), InterlockedOr(), and InterlockedXor()
- isinf()
- Separate resource and sampler support for shader model 1-3 target
profiles.
- Casts on the left hand side of assignments.
- Reassociation and redistribution of constants in binary expressions, to
facilitate constant folding.
- Packing of interstage I/O variables with the ‘SV_IsFrontFace’,
‘SV_PrimitiveID’, ‘SV_RenderTargetArrayIndex’, ‘SV_SampleIndex’, and
‘SV_ViewPortArrayIndex’ semantics matches d3dcompiler/fxc more closely.
- Parser support for the ‘LineStream’, ‘PointStream’, and ‘TriangleStream’
Stream-Output objects.
- A number of instructions have been implemented for the experimental MSL
target. Although more and more shaders are starting to work, support is
still fairly limited. For example, shader resource views and unordered
access views are still entirely unsupported.
- Shader code generation for fixed-function fog. Like the existing shader code
generation for other fixed-function features, this is mainly relevant for
executing shader model 1-3 sources in modern target environments like
Vulkan.
- The ‘fx’ parser can parse binary effects containing inline shader blobs.
- Internal validator support for validating I/O signatures, as well as I/O
source and destination parameters. The validator is enabled by the
‘force_validation’ option, specified through the VKD3D_SHADER_CONFIG
environment variable.
- Internal validator support for validating the number of indices used with a
register, as well as basic bounds checking for static indices.
- New interfaces:
- The vkd3d_shader_scan_hull_shader_tessellation_info structure extends the
vkd3d_shader_compile_info structure, and can be used to retrieve the
output primitive type and partitioning mode used by a hull shader. This
information is particularly useful for specifying
vkd3d_shader_spirv_domain_shader_target_info structures when targetting
SPIR-V in OpenGL environments.
- The VKD3D_SHADER_PARAMETER_NAME_FOG_FRAGMENT_MODE shader parameter
specifies the kind of fog to generate in a fragment shader.
- The VKD3D_SHADER_PARAMETER_NAME_FOG_COLOUR shader parameter
specifies the fog colour.
- The VKD3D_SHADER_PARAMETER_NAME_FOG_END shader parameter
specifies the ‘end’ parameter used for linear fog generation.
- The VKD3D_SHADER_PARAMETER_NAME_FOG_SCALE shader parameter
specifies the ‘scale’ parameter used for fog generation.
- The VKD3D_SHADER_PARAMETER_NAME_FOG_SOURCE shader parameter
specifies the kind of fog coordinate to output from a pre-rasterisation
shader.
### vkd3d-compiler
- The new ‘dxbc-fx’ source type specifies an effect binary embedded in a DXBC
container. This is a convenience feature;
‘vkd3d-compiler -x dxbc-fx blob.dxbc’ is equivalent to
‘vkd3d-dxbc -x t:FX10 blob.dxbc | vkd3d-compiler -x fx’.
### Changes since vkd3d 1.14:
```
Anna (navi) Figueiredo Gomes (6):
vkd3d-shader/hlsl: Implement cast from bool to int for SM1.
tests/hlsl: Add GatherCmp() tests.
vkd3d-shader/hlsl: Implement the GatherCmp() methods.
tests/shader_runner: Add a "mesa<23.3" tag.
tests/hlsl: Add mixed argument size tests.
vkd3d-shader/hlsl: Consider conversions across all parameters in function_compare().
Conor McCarthy (29):
vkd3d: Store only a single vkd3d descriptor type in each Vulkan descriptor set.
vkd3d: Introduce struct vkd3d_vk_descriptor_pool_array.
vkd3d: Introduce vkd3d_vk_descriptor_pool_array_push_array().
vkd3d: Introduce vkd3d_vk_descriptor_pool_array_push().
vkd3d: Introduce vkd3d_vk_descriptor_pool_array_pop().
vkd3d: Introduce vkd3d_vk_descriptor_pool_array_destroy_pools().
vkd3d: Create separate descriptor pools for each vkd3d descriptor type.
vkd3d: Create descriptor pools of geometrically increasing size.
tests/hlsl: Add float64 wave op tests.
tests/hlsl: Add uint64 wave op tests.
tests/hlsl: Add int64 wave op tests.
vkd3d-shader/dxil: Implement DX intrinsic EvalSampleIndex.
vkd3d-shader/dxil: Implement DX intrinsic EvalCentroid.
vkd3d: Return the correct depth/stencil plane format from GetCopyableFootprints().
vkd3d: Return correctly aligned depth/stencil sizes from GetCopyableFootprints().
vkd3d: Do not require the ALLOW_DEPTH_STENCIL flag for depth/stencil formats in GetCopyableFootprints().
tests/hlsl: Add a test for SV_RenderTargetArrayIndex.
vkd3d-shader/dxil: Handle SV_RenderTargetArrayIndex.
tests/hlsl: Pass a profile string instead of a shader type to dxc_compiler_compile_shader().
tests/hlsl: Add some arithmetic uint16 shader tests.
tests/hlsl: Add more arithmetic uint16 tests.
tests/hlsl: Add arithmetic int16 tests.
tests/hlsl: Add arithmetic float16 tests.
tests/hlsl: Add a numeric types 16-bit test.
tests/hlsl: Add constant buffer 16-bit tests.
tests/hlsl: Add GetDimensions() 16-bit tests.
tests/hlsl: Add typed buffer UAV 16-bit tests.
tests/hlsl: Add a raw buffer UAV 16-bit test.
tests/hlsl: Add structured buffer UAV 16-bit tests.
Elizabeth Figura (65):
vkd3d-shader/spirv: Handle SSA registers in spirv_compiler_get_register_info().
vkd3d-shader/ir: Allow controlling fog through parameters.
vkd3d-shader/ir: Add a couple of traces for signature remapping.
vkd3d-shader/ir: Allow controlling the fog source through a parameter.
vkd3d-shader/ir: Implement exponential fog.
vkd3d-shader/hlsl: Do not abort when modifying a const expression.
vkd3d-shader/hlsl: Do not abort parsing when invalid modifiers are used.
vkd3d-shader/hlsl: Move the numeric type check to add_constructor().
vkd3d-shader/hlsl: Return an error expression when a function is used as a variable.
vkd3d-shader/hlsl: Translate invalid implicit-size arrays to an error type.
vkd3d-shader/d3dbc: Omit unnecessary instruction maximum versions.
vkd3d-shader/d3dbc: Mark some more instructions as version-limited.
vkd3d-shader: Fix the disassembly names of IFC and BREAKC.
vkd3d-shader: Correct the disassembly for POSITIONT.
tests: Add a reflection test for shader model 4.0.
vkd3d-shader/hlsl: Remove unused expr ops.
vkd3d-shader/ir: Always initialise "*control_point_count" in vsir_signature_from_register_type().
vkd3d-shader/hlsl: Document matrix swizzles.
vkd3d-shader/hlsl: Use a structure for matrix swizzles.
vkd3d-shader/hlsl: Use swizzle helpers in more places.
vkd3d-shader/hlsl: Store swizzles in vsir format.
tests/shader_runner: Use is_todo instead of separate shader states.
tests/shader_runner: Use a separate variable for shader type.
tests/shader_runner: Don't bother distinguishing directive substrings.
vkd3d-shader/d3dbc: Use struct vkd3d_shader_dst_param instead of struct sm1_dst_register.
vkd3d-shader/d3dbc: Use struct vkd3d_shader_src_param instead of struct sm1_src_register.
vkd3d-shader/d3dbc: Use struct vkd3d_shader_instruction instead of struct sm1_instruction.
tests/shader_runner: Record HLSL todo/fail state for each shader model.
tests/shader_runner: Test HLSL compilation in a separate pass.
tests/shader_runner: Test versions where the compilation result changes.
tests: Use fail(sm<5) instead of [require] for uav-atomics.
vkd3d-shader/spirv: Correctly implement DTOF.
vkd3d-shader/spirv: Correctly implement DTOI.
vkd3d-shader/spirv: Correctly implement DTOU.
tests/d3d12: Make the dtof test a bit more interesting.
vkd3d-shader: Explicitly translate between d3dbc and vsir register types.
vkd3d-shader/d3dbc: Normalize to a single VKD3DSPR_CONST register set when reading.
vkd3d-shader/d3d-asm: Define register names in a table.
vkd3d-shader/ir: Separate VKD3DSPR_ADDR and VKD3DSPR_TEXTURE.
vkd3d-shader/ir: Separate VKD3DSPR_OUTPUT and VKD3DSPR_TEXCRDOUT.
vkd3d-shader/d3dbc: Introduce d3dbc_parse_register().
vkd3d-shader/hlsl: Avoid some uses of the default case when switching over hlsl_base_type.
vkd3d-shader/d3dbc: Do not access the type dimensions for non-numeric types.
vkd3d-shader/hlsl: Move the "dimx" and "dimy" fields to the type-specific union.
tests: Adjust angle-unit.shader_test to pass with 1.x.
tests: Adjust arithmetic-float.shader_test to pass with 1.x.
tests: Adjust arithmetic-float-uniform.shader_test to pass with 1.x.
tests: Adjust arithmetic-int.shader_test to pass with 1.x.
tests: Adjust array-parameters.shader_test to pass with 1.x.
tests: Adjust array-size-expr.shader_test to pass with 1.x.
tests: Adjust abs.shader_test to pass with 1.x.
tests: Add another unrolling test.
vkd3d-shader/hlsl: Implement broadcasts in constant folding.
vkd3d-utils: Fix matrix packing precedence in D3DCompile2VKD3D().
vkd3d-shader/hlsl: Use the casted value in exp().
tests: Add some stress tests for scope and variable definition.
vkd3d-shader/hlsl: Do not define a separate scope for function parameters.
vkd3d-shader/hlsl: Factor out the error message into hlsl_add_var().
vkd3d-shader/hlsl: Do not abort on variable redefinition.
vkd3d-shader/hlsl: Handle error instructions in add_shader_compilation().
vkd3d-shader/hlsl: Add an add_switch() helper.
vkd3d-shader/hlsl: Handle error instructions in add_switch().
vkd3d-shader/hlsl: Pass the block to add_zero_mipmap_level().
vkd3d-shader/hlsl: Use a block in prepend_input_var_copy().
vkd3d-shader/hlsl: Use a block in hlsl_normalize_binary_exprs().
Feifan He (46):
vkd3d-shader/msl: Implement VKD3DSIH_ADD.
vkd3d-shader/msl: Implement support for VKD3DSPR_IMMCONST registers.
vkd3d-shader/msl: Implement support for VKD3DSPSM_ABS modifiers.
vkd3d-shader/msl: Implement VKD3DSIH_AND.
vkd3d-shader/msl: Implement VKD3DSIH_NEU.
vkd3d-shader/msl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
vkd3d-shader/msl: Implement VKD3DSIH_MUL.
vkd3d-shader/msl: Implement VKD3DSIH_INE.
vkd3d-shader/msl: Implement VKD3DSIH_OR.
vkd3d-shader/msl: Implement VKD3DSIH_DIV.
vkd3d-shader/msl: Implement support for VKD3DSPSM_NEG modifiers.
vkd3d-shader/msl: Implement VKD3DSIH_GEO.
vkd3d-shader/msl: Implement VKD3DSIH_FRC.
vkd3d-shader/msl: Implement VKD3DSIH_MOVC.
vkd3d-shader/msl: Implement VKD3DSIH_ITOF.
vkd3d-shader/msl: Implement VKD3DSIH_FTOI.
vkd3d-shader/msl: Implement VKD3DSIH_UTOF.
vkd3d-shader/msl: Implement VKD3DSIH_FTOU.
vkd3d-shader/msl: Implement VKD3DSIH_ROUND_PI.
vkd3d-shader/msl: Implement VKD3DSIH_ROUND_Z.
tests/shader_runner_metal: Implement depth texture and state.
tests/shader_runner_metal: Implement clears.
vkd3d-shader/msl: Implement support for the VKD3DSPR_DEPTHOUT register.
vkd3d-shader/msl: Implement VKD3DSIH_DP3.
vkd3d-shader/msl: Implement VKD3DSIH_DP4.
vkd3d-shader/msl: Implement VKD3DSIH_DP2.
vkd3d-shader/msl: Implement VKD3DSIH_SQRT.
vkd3d-shader/msl: Handle the VKD3DSIM_LINEAR interpolation modifier on inputs.
vkd3d-shader/msl: Implement VKD3DSIH_IEQ.
vkd3d-shader/msl: Implement VKD3DSIH_EXP.
vkd3d-shader/msl: Implement VKD3DSIH_LTO.
vkd3d-shader/msl: Implement VKD3DSIH_ROUND_NI.
vkd3d-shader/msl: Implement VKD3DSIH_IF and VKD3DSIH_ENDIF.
vkd3d-shader/msl: Implement VKD3DSIH_ROUND_NE.
vkd3d-shader/msl: Handle SV_IS_FRONT_FACE inputs.
vkd3d-shader/msl: Implement VKD3DSIH_LOG.
vkd3d-shader/msl: Implement VKD3DSIH_MAX.
vkd3d-shader/msl: Implement VKD3DSIH_MIN.
vkd3d-shader/msl: Implement VKD3DSIH_RSQ.
vkd3d-shader/msl: Implement VKD3DSIH_NOT.
vkd3d-shader/msl: Implement VKD3DSIH_ELSE.
vkd3d-shader/msl: Implement support for VKD3DSPDM_SATURATE modifiers.
vkd3d-shader/msl: Implement VKD3DSIH_MAD.
vkd3d-shader/msl: Implement VKD3DSIH_ISHL.
vkd3d-shader/msl: Implement VKD3DSIH_ISHR.
vkd3d-shader/msl: Implement VKD3DSIH_USHR.
Francisco Casas (55):
vkd3d-shader/tpf: Remove HLSL_IR_SWIZZLE handling.
vkd3d-shader/hlsl: Store SM4 stores in the vsir program.
vkd3d-shader/hlsl: Store SM4 loads in the vsir program.
vkd3d-shader/hlsl: Store SM4 resource stores in the vsir program.
tests: Test signature reflection for PRIMID, RTINDEX and VPINDEX.
vkd3d-shader/hlsl: Add special allocation rules for PRIMID, RTINDEX, and VPINDEX.
tests: Test allocation rules for FFACE and SAMPLE.
vkd3d-shader/hlsl: Add special allocation rules for FFACE and SAMPLE.
vkd3d-shader/hlsl: Store SM4 HLSL_RESOURCE_LOADs in the vsir program.
vkd3d-shader/hlsl: Store SM4 HLSL_RESOURCE_SAMPLEs in the vsir program.
vkd3d-shader/hlsl: Store SM4 HLSL_RESOURCE_GATHERs in the vsir program.
vkd3d-shader/hlsl: Store SM4 HLSL_RESOURCE_SAMPLE_INFOs in the vsir program.
vkd3d-shader/hlsl: Store SM4 HLSL_RESOURCE_RESINFOs in the vsir program.
vkd3d-shader/hlsl: Store SM4 jumps in the vsir program.
vkd3d-shader/tpf: Apply extra bits to all conditional ops.
vkd3d-shader/hlsl: Migrate SM4 control flow instructions to the vsir program.
vkd3d-shader/hlsl: Remove hlsl_ir_vsir_instruction_ref, again.
vkd3d-shader/dxbc: Parse the SFI0 ROV requirement.
vkd3d-shader/hlsl: Store ROV feature requirement in the vsir_program.
vkd3d-shader/hlsl: Store the global flags in the vsir program.
vkd3d-shader/hlsl: Store SM4 sampler declarations in the vsir program.
vkd3d-shader/hlsl: Store SM4 texture declarations in the vsir program.
tests: Add additional sampler allocation tests for SM1.
tests: Test sampler array allocation.
vkd3d-shader/hlsl: Lower separated samplers for SM1.
vkd3d-shader/hlsl: Support combined samplers from texture arrays.
vkd3d-shader/hlsl: Allocate samplers by decreasing bind count in SM1.
vkd3d-shader/hlsl: Allow lowering separate sampler arrays on deref offset 0.
vkd3d-shader/hlsl: Store SM4 constant buffer declarations in vsir program.
vkd3d-shader/hlsl: Generate RDEF outside tpf_compile().
vkd3d-shader/hlsl: Generate CTAB outside sm1_generate_vsir().
vkd3d-shader/hlsl: Store hull and domain shader properties in vsir_program.
vkd3d-shader/tpf: Remove hlsl_ctx from tpf_compiler.
vkd3d-shader/hlsl: Lower sample lods for SM1.
vkd3d-shader/ir: Properly lower texldb.
tests/hlsl: Test tex2Dproj().
vkd3d-shader/ir: Properly lower texldp.
vkd3d-shader: Avoid passing NULL to memcpy(). (ubsan)
vkd3d-shader: Avoid passing NULL to qsort(). (ubsan)
vkd3d-shader: Avoid passing NULL to memset(). (ubsan)
vkd3d-shader: Avoid left shifting signed integers. (ubsan)
tests: Test SampleGrad() on ps_3_0.
vkd3d-shader/hlsl: Lower separate SampleGrad() for SM1.
vkd3d-shader/hlsl: Don't lower separate samples with texel offsets.
tests: Test casting negative floats to int.
vkd3d-shader/hlsl: Properly lower casts to int for negative numbers.
vkd3d-shader/hlsl: Specialize lowering SM1 casts to int for vertex shaders.
tests/hlsl: Add lhs cast tests.
tests/hlsl: Test partial assignments due to lhs casts.
tests/hlsl: Add more function cast tests.
vkd3d-shader/hlsl: Delay lowering complex casts until after parse time.
vkd3d-shader/hlsl: Support non-size-changing lhs casts.
vkd3d-shader/hlsl: Don't count cast to param type on IN as part of OUT var's lhs.
vkd3d-shader/hlsl: Don't forbid first base type cast on var assignments.
tests/shader_runner: Pass the correct buffer size to swprintf() in dxc_compiler_compile_shader().
Giovanni Mascellani (87):
vkd3d-shader/ir: Validate the semantic index for tessellation system values.
vkd3d-shader/ir: Check that semantic indices for tessellation system values are not duplicated.
vkd3d-shader/ir: Keep track of the tessellator domain in struct vsir_program.
vkd3d-shader/ir: Validate tessellation system values for the given tessellator domain.
vkd3d-shader/ir: Check that tessellation system values only appear in the patch constant signature.
vkd3d-shader/ir: Validate index count for PRIMID registers.
vkd3d-shader/ir: Validate index count for OUTPOINTID registers.
vkd3d-shader/ir: Validate index count for FORKINSTID registers.
vkd3d-shader/ir: Validate index count for JOININSTID registers.
vkd3d-shader/ir: Validate index count for TESSCOORD registers.
vkd3d-shader/ir: Validate index count for THREADID registers.
vkd3d-shader/ir: Validate index count for THREADGROUPID registers.
vkd3d-shader/ir: Validate index count for LOCALTHREADID registers.
vkd3d-shader/ir: Validate index count for LOCALTHREADINDEX registers.
vkd3d-shader/ir: Check that all tessellation system values appear in the patch constant signature.
vkd3d-shader/ir: Check that tessellation system value registers are consecutive.
vkd3d-shader/ir: Validate index count for COVERAGE registers.
vkd3d-shader/ir: Validate index count for SAMPLEMASK registers.
vkd3d-shader/ir: Validate index count for GSINSTID registers.
vkd3d-shader/ir: Validate index count for WAVELANECOUNT registers.
vkd3d-shader/ir: Validate index count for WAVELANEINDEX registers.
vkd3d-shader/ir: Validate index count for OUTSTENCILREF registers.
vkd3d-shader/dxil: Emit register SAMPLEMASK for output sysval SV_Coverage.
vkd3d-shader/ir: Validate the register type for DCL_INPUT instructions.
vkd3d-shader/ir: Validate the register type for DCL_INPUT_SIV instructions.
vkd3d-shader/ir: Validate the register type for DCL_INPUT_SGV instructions.
vkd3d-shader/ir: Validate the register type for DCL_INPUT_PS instructions.
vkd3d-shader/ir: Validate the register type for DCL_INPUT_PS_SIV instructions.
vkd3d-shader/ir: Validate the register type for DCL_INPUT_PS_SGV instructions.
vkd3d-shader/ir: Validate the register type for DCL_OUTPUT instructions.
vkd3d-shader/ir: Validate the register type for DCL_OUTPUT_SIV instructions.
vkd3d-shader/ir: Synthesize the default control point phase in the HS control point I/O normaliser.
vkd3d-shader/ir: Evaluate OUTCONTROLPOINT usage in the patch constant phase directly.
tests: Use plain skip() when skipping a test in the shader runner.
tests: Print the file name instead of the test name in test logs.
vkd3d-shader/spirv: Merge emitting input and output registers.
vkd3d-shader/ir: Encode I/O declarations in vsir_program.
vkd3d-shader/ir: Remove I/O declarations before I/O normalisation.
vkd3d-shader/ir: Remove I/O declarations before normalising hull shader control point I/O.
vkd3d-shader/ir: Remove I/O declarations before flattening hull shader phases.
vkd3d-shader/ir: Merge removing I/O declarations in the general instruction lowering pass.
vkd3d-shader/ir: Validate the control point index when it is statically known.
vkd3d: Do not use more than a few million descriptors in Vulkan heap set layouts.
vkd3d-shader/ir: Validate the array index when it is statically known.
vkd3d-shader/ir: Validate the register type for registers used as relative addresses.
vkd3d-shader/ir: Introduce a helper function to determine the signature for a register type.
vkd3d-shader/ir: Validate the DCL_INDEX_RANGE instruction.
vkd3d-shader/ir: Check that DCL_INDEX_RANGE ranges do not overlap with unrelated signature elements.
vkd3d-shader/spirv: Introduce a SPIR-V parser.
vkd3d-shader/spirv: Parse the SPIR-V magic number.
vkd3d-shader/spirv: Parse the SPIR-V version number.
vkd3d-shader/spirv: Parse the SPIR-V generator magic number.
vkd3d-shader/spirv: Parse the SPIR-V id bound.
vkd3d-shader/spirv: Parse the SPIR-V instruction schema.
vkd3d-shader/ir: Check that the DCL_INDEX_RANGE effective mask stabilizes after one iteration.
vkd3d-shader/ir: Check that signature element masks are left-aligned with in a DCL_INDEX_RANGE.
vkd3d-shader/ir: Validate the register index and count for signature elements.
vkd3d-shader/ir: Validate the signature element stream index.
vkd3d-shader/ir: Validate the signature element register index, for some sysvals.
vkd3d-shader/ir: Check that signature elements do not conflict with each other.
vkd3d-shader/ir: Give more meaningful names to I/O normalisation levels.
vkd3d-shader/d3dbc: Normalise I/O register write masks when not disassembling.
vkd3d-shader/ir: Represent information about I/O registers with a table.
vkd3d-shader/ir: Validate INPUT destination parameters using a uniform helper.
vkd3d-shader/ir: Validate PATCHCONST destination parameters using a uniform helper.
vkd3d-shader/ir: Validate OUTPUT destination parameters.
vkd3d-shader/ir: Validate INCONTROLPOINT destination parameters.
vkd3d-shader/ir: Validate OUTCONTROLPOINT destination parameters.
vkd3d-shader/ir: Remove a redundant assignment.
vkd3d-shader/ir: Simplify shader_register_normalise_arrayed_addressing().
tests/hlsl: Add tests for the EvaluateAttribute*() intrinsics.
tests/hlsl: Add some clip/cull distance tests.
vkd3d-shader/ir: Disallow array signature elements for normalisation levels < SM6.
vkd3d-shader/ir: Validate OUTPUT source parameters using a uniform helper.
vkd3d-shader/ir: Validate PATCHCONST source parameters using a uniform helper.
vkd3d-shader/ir: Validate INPUT source parameters.
vkd3d-shader/ir: Validate INCONTROLPOINT source parameters.
vkd3d-shader/ir: Validate OUTCONTROLPOINT source parameters.
vkd3d: Log the requested feature levels for D3D12_FEATURE_FEATURE_LEVELS.
vkd3d: Describe DXGI_UNKNOWN as having one plane.
vkd3d: Only call d3d12_fence_garbage_collect_vk_semaphores_locked() when using binary semaphores.
vkd3d: Release queued fences when stopping the fence worker.
vkd3d: Support signalling a fence once all outstanding work is submitted to Vulkan.
vkd3d: Explicitly call the appropriate waiting function in the fence worker.
vkd3d-shader/spirv: Interpret the write mask as a destination swizzle for double comparison operations.
vkd3d-common: Write a thread id in the log on macOS too.
ci: Explicitly install SPIRV-Tools in the macOS CI environment.
Henri Verbeet (31):
tests: Get rid of some redundant "glsl" todo's.
vkd3d-shader/hlsl: Use hlsl_error() instead of hlsl_fixme() for ambiguous function calls.
vkd3d-shader/hlsl: Introduce hlsl_dump_type().
vkd3d-shader/hlsl: Introduce hlsl_dump_ir_function_decl().
vkd3d-shader/hlsl: Output the candidates for ambiguous function calls.
vkd3d: Introduce d3d12_descriptor_set_layout_init().
vkd3d-shader/spirv: Parse SPIR-V instructions.
vkd3d: Drop smaller pools in d3d12_command_allocator_reset_descriptor_pool_array().
tests: Add yet more overload resolution tests.
vkd3d-shader/hlsl: Prefer overload candidates without component count narrowing.
vkd3d-shader/hlsl: Prefer overload candidates with matching component type classes.
vkd3d-shader/hlsl: Prefer overload candidates with matching component types.
vkd3d-shader/hlsl: Prefer overload candidates without component type narrowing.
vkd3d-shader/hlsl: Prefer overload candidates without component count widening.
vkd3d-shader/d3dbc: Separate writing the comment bytecode from write_sm1_uniforms().
vkd3d-shader/hlsl: Move CTAB generation to hlsl_codegen.c.
tests/shader_runner: Ignore the "backcompat" option for shader model 5.1+.
vkd3d-shader/hlsl: Make sm4_get_interpolation_mode() static.
vkd3d-shader/hlsl: Move sm4_get_extern_resources() to hlsl_codegen.c.
vkd3d-shader/hlsl: Move sm4_free_extern_resources() to hlsl_codegen.c.
tests/shader_runner: Do not use skip() for shader model requirements.
vkd3d-shader/hlsl: Move RDEF generation to hlsl_codegen.c.
demos: Use the assembler to embed HLSL sources.
vkd3d-shader/msl: Get rid of a stray vkd3d_string_buffer_printf() in the VEC4 UINT immediate constant handling.
vkd3d: Avoid freeing the input signature twice on error paths in d3d12_pipeline_state_init_graphics().
vkd3d-compiler: Store the target type as a struct target_type_info pointer.
vkd3d-compiler: Store the source type as a struct source_type_info pointer.
vkd3d-compiler: Introduce "dxbc-fx" as a source type.
include: Add vkd3d_shader_scan_hull_shader_tessellation_info to the list of chained compilation structures.
include: Add missing VKD3D_FORCE_32_BIT_ENUM enum elements.
vkd3d-shader/ir: Remove vForkInstanceId and vJoinInstanceId declarations in vsir_program_flatten_hull_shader_phases().
Nikolay Sivov (5):
vkd3d-shader/hlsl: Add parser support for stream-output object types.
vkd3d-shader/fx: Implement parsing inline shader blobs.
vkd3d-shader/fx: Remove newlines from the parser error messages.
vkd3d-compiler: Support fx_4_0 sources embedded in DXBC containers.
vkd3d-shader/hlsl: Implement the isinf() intrinsic.
Shaun Ren (43):
vkd3d-shader/dxil: Allow zero domain input control point count.
vkd3d-shader: Implement scanning hull shader tessellation information.
tests/shader_runner_vulkan: Enable patch list topology support.
tests/shader_runner_gl: Implement tessellation support.
vkd3d-shader/hlsl: Implement normalization of binary expressions.
vkd3d-shader/hlsl: Collect together terms with constant coefficients.
tests/shader_runner_vulkan: Check if create_shader_stage() fails in create_compute_pipeline().
tests/shader_runner_gl: Add "opengl" tag.
tests/shader_runner_gl: Bind buffer UAVs for compute shaders.
tests/hlsl: Add a test for UAV InterlockedCompareExchange().
tests/hlsl: Add tests to check the types of the value arguments of atomic ops.
tests/hlsl: Add tests to check the void return type of atomic ops.
tests/hlsl: Add tests for valid destination types of atomic operations.
vkd3d-shader/hlsl: Implement the InterlockedAdd() intrinsic.
vkd3d-shader/hlsl: Implement the InterlockedAnd() intrinsic.
vkd3d-shader/hlsl: Implement the InterlockedCompareExchange() intrinsic.
vkd3d-shader/hlsl: Implement the InterlockedCompareStore() intrinsic.
vkd3d-shader/hlsl: Implement the InterlockedExchange() intrinsic.
vkd3d-shader/hlsl: Implement the InterlockedMax() intrinsic.
vkd3d-shader/hlsl: Implement the InterlockedMin() intrinsic.
vkd3d-shader/hlsl: Implement the InterlockedOr() intrinsic.
vkd3d-shader/hlsl: Implement the InterlockedXor() intrinsic.
vkd3d-shader/spirv: Emit the tessellator domain for domain shaders.
vkd3d-shader/hlsl: Forbid declaring parameters as both out and const.
tests: Test invalid out const parameters.
vkd3d-shader/d3d-asm: Print vocp registers with subscript.
vkd3d-shader/hlsl: Forbid declaring const variables with no initializer.
tests/hlsl: Test invalid const variables with no initializer.
vkd3d-shader/hlsl: Parse InputPatch and OutputPatch objects.
vkd3d-shader/hlsl: Validate and record InputPatch/OutputPatch types.
tests/hlsl: Test the syntax of InputPatch/OutputPatch variables.
tests/hlsl: Test passthrough hull shader control point function.
tests/hlsl: Test hull shader control point function output parameters.
tests/hlsl: Test OutputPatch usage in patch constant functions.
vkd3d-shader/hlsl: Add an "is_patch_constant_func" field to struct hlsl_ctx.
vkd3d-shader/hlsl: Implement input semantic variable copies for patch variables.
vkd3d-shader/tpf: Improve readability of compat mapping in sm4_sysval_semantic_from_semantic_name().
vkd3d-shader/hlsl: Generate vsir signature entries for patch variables.
vkd3d-shader/hlsl: Declare semantics for patch variables in vsir.
vkd3d-shader/hlsl: Allocate semantic registers for patch variables.
tests/shader_runner: Support the negation of tag matches.
vkd3d-shader/hlsl: Generate vsir registers from patch variable derefs.
tests: Test signature reflection for patch inputs in hull/domain shaders.
Victor Chiletto (10):
tests: Add more function overloading tests.
vkd3d-shader/hlsl: Explicitly track the copy propagation state stack.
vkd3d-shader/hlsl: Allow copy propagation to be stopped early.
vkd3d-shader/hlsl: Constant fold casts to boolean.
vkd3d-shader/hlsl: Run copy propagation incrementally during loop unrolling.
vkd3d-shader/hlsl: Do not clone the entire program for loop unrolling.
vkd3d-shader/hlsl: Remove loop_unrolling_find_unrollable_loop().
vkd3d-shader/hlsl: Partially defer continue resolution.
vkd3d-shader/hlsl: Unroll loops with conditional jumps.
vkd3d-shader/hlsl: Drop the _ir_ infix from enum hlsl_loop_unroll_type.
```
The Wine development release 10.1 is now available.
What's new in this release:
- A wide range of changes that were deferred during code freeze.
- Root certificates fixes for Battle.net.
- Print Provider improvements.
- More progress on the Bluetooth driver.
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/10.x/wine-10.1.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-10.1/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 10.1 (total 35):
- #27245 Internet Settings security zones not i18n-ed
- #35981 Battlefield: Bad Company 2 (Russian locale) updater has missing glyphs
- #39576 Sound in StarCraft 2 breaks after
- #39733 OpenGL Extensions Viewer 4.x (.NET 4.0 app) fails to start with Wine-Mono
- #41342 Build with winegcc is not reproducible
- #46580 HoMM3 WOG: can't enter russian text speaking with sphynx
- #46702 GNUTLS_CURVE_TO_BITS not found
- #52221 GameMaker 8: Missing sound effects
- #53644 vbscript can not compile classes with lists of private / public / dim declarations
- #54752 RUN Moldex3D Viewer will Crash
- #55155 Telegram can not be run in latest version wine, but ok in wine6.0.4
- #56530 Final Fantasy XI Online: Memory leak when Wine is built with CFLAGS="-g -mno-avx".
- #56559 iologo launcher cannot download setup program
- #56658 When using Kosugi for vertical writing, some punctuation marks are not placed correctly.
- #56703 Crash when installing Rhinoceros 8.6
- #56876 Paint Tool SAIv2 VirtualAlloc invalid address on commit
- #57191 Flickering image on Video-surveilance-Software
- #57338 wine-gecko/wine-mono don't cache their installers if using a username with unicode characters
- #57360 Wrong Combobox dropdown in 7zFM
- #57529 reMarkable application crash on new winehq-devel 10 RC1
- #57563 vbscript: mid() throws when passed VT_EMPTY instead of returning empty string
- #57626 SteuerErklarung 2025 halts: windows 8 is not compatible
- #57650 osu! stable: Insert key to minimize to tray does not hide game window (regression)
- #57664 New problems with SudoCue under Win 10.0 rc5
- #57675 err:virtual:virtual_setup_exception stack overflow 3072 bytes addr 0x7bd5b54c stack 0x81100400
- #57689 Menus misplaced on X11 when using dual monitor with right monitor as primary
- #57690 .NET Framework 4.8 installer hangs
- #57692 No context menu in Reason (DAW)
- #57698 Reason's (DAW) dialog windows stopped registering mouse events and open at screen's right edge
- #57704 Compile Error since 10.0rc5+
- #57710 Cannot open main menu via keyboard in Reason (DAW)
- #57711 The 32-bit wpcap program has a stack leakage issue
- #57766 Win3_BIOS most likely should be Win32_BIOS instead
- #57787 Final Fantasy XI Online crashes with unhandled page fault on launch
- #57794 WinHTTP implementation assumes HTTP response has a status text
### Changes since 10.0:
```
Akihiro Sagawa (2):
gdi32/tests: Add tests for script-independent vertical glyph lookup.
win32u: Use the first vertical alternates table regardless of script.
Alex Henrie (20):
concrt140: Annotate allocators with __WINE_(ALLOC_SIZE|DEALLOC|MALLOC).
msvcirt: Annotate allocators with __WINE_(ALLOC_SIZE|DEALLOC|MALLOC).
msvcp60: Annotate allocators with __WINE_(ALLOC_SIZE|DEALLOC|MALLOC).
msvcp90: Annotate allocators with __WINE_(ALLOC_SIZE|DEALLOC|MALLOC).
msvcrt: Annotate allocators with __WINE_(ALLOC_SIZE|DEALLOC|MALLOC).
ntdll: Return an error if count is zero in NtRemoveIoCompletionEx.
shell32/tests: Add tests for StrRetToStrN null termination.
shlwapi: Correct return value of StrRetToBuf on an invalid type.
shell32: Use StrRetToBuf instead of reimplementing it.
comdlg32: Use StrRetToBuf instead of reimplementing it.
hhctrl: Fix spelling of "local" in OnTopicChange.
tapi32: Use wide character string literals.
winhlp32: Use wide character string literals.
shlwapi: Use wide character string literals.
cryptui: Use wide character string literals.
hhctrl: Use wide character string literals.
urlmon: Make security zone names and descriptions translatable.
ieframe: Use wide character string literals.
hhctrl: Fix window class name in HH_CreateHelpWindow.
hhctrl: Make "Select Topic" window title translatable.
Alexandre Julliard (39):
shell32: Move some function prototypes to shlwapi.h.
winedump: Dump MUI resources.
wrc: Remove the unused res_count structure.
include: Mark global asm functions as hidden.
kernel32: Implement RegisterWaitForInputIdle().
wineps: Don't store the glyph name or encoding for individual glyphs.
wineps: Don't parse the glyph name or encoding when loading AFM files.
wineps: Remove some unused AFM values.
wineps: Use simple strings for glyph names.
win32u: Implement NtUserDestroyCaret().
win32u: Implement NtUserReleaseCapture().
win32u: Implement NtUserGetThreadState().
win32u: Implement NtUserCreateMenu() and NtUserCreatePopupMenu().
win32u: Implement NtUserEnumClipboardFormats().
win32u: Implement NtUserMessageBeep().
win32u: Implement NtUserPostQuitMessage().
win32u: Implement NtUserRealizePalette().
win32u: Implement NtUserReplyMessage().
win32u: Implement NtUserSetCaretBlinkTime().
win32u: Implement NtUserSetCaretPos().
win32u: Implement NtUserSetProcessDefaultLayout().
win32u: Implement NtUserGetClipCursor().
win32u: Implement NtUserArrangeIconicWindows().
win32u: Implement NtUserDrawMenuBar().
win32u: Implement NtUserGetWindowContextHelpId().
win32u: Implement NtUserSetProgmanWindow() and NtUserSetTaskmanWindow().
win32u: Implement NtUserEnableWindow().
win32u: Implement NtUserSetWindowContextHelpId().
win32u: Implement NtUserShowOwnedPopups().
win32u: Implement NtUserUnhookWindowsHook().
win32u: Implement NtUserValidateRgn().
winedbg: Remove unneeded wrap around checks.
winegcc: Always specify the output file name when there's no spec file.
kernel32/tests: Remove some workarounds for old Windows versions.
kernel32/tests: Add tests for language-specific manifest lookup.
ntdll: Implement language-specific manifest lookup.
server: Do not allow creating mailslots with zero access.
server: Do not allow creating named pipes with zero access.
server: Skip non-accessible threads in NtGetNextThread().
Alexandros Frantzis (1):
winewayland: Round the Wayland refresh rate to calculate the win32 display frequency.
Arkadiusz Hiler (1):
jscript: Fix JSON.stringify for arrays longer than 10.
Bernhard Übelacker (1):
kernel32/tests: Match the value in the debug message the test condition.
Billy Laws (1):
ntdll: Detect kernel support before using ARM64 ID regs.
Brendan McGrath (2):
mfplat/tests: Add audio tests for MFInitMediaTypeFromAMMediaType.
mfplat: Add support for audio with NULL format to MFInitMediaTypeFromAMMediaType.
Brendan Shanks (2):
winemac: [NSWindow setAlphaValue:] must be called from the main thread.
winemac: [NSWindow contentView] must be called from the main thread.
Conor McCarthy (2):
mfsrcsnk: Release object queue objects on destruction.
mfsrcsnk: Release the async request popped sample after sending it.
Damjan Jovanovic (1):
user32: Copy the clipboard format iterator's position when cloning it.
Daniel Lehman (4):
msvcp140/tests: Add more tests for _Mtx_t.
msvcp140: Fix field order in _Mtx_t.
include: Add signbit declarations for c++.
msvcp140: Add padding to _Cnd_t.
Dean M Greer (2):
documentation: Mac OS X became macOS from 10.12.
readme: Update mac info section.
Dmitry Timoshkov (31):
wldap32: Avoid crashes in interact_callback() if defaults is NULL.
wldap32: Add stub for ldap_get_option(LDAP_OPT_GETDSNAME_FLAGS).
wldap32: Add stub for ldap_set_option(LDAP_OPT_GETDSNAME_FLAGS).
wldap32: Add stub for ldap_set_option(LDAP_OPT_PROMPT_CREDENTIALS).
wldap32: Add stub for ldap_set_option(LDAP_OPT_REFERRAL_CALLBACK).
prntvpt: Also initialize dmDefaultSource field.
prntvpt: Forward BindPTProviderThunk to PTOpenProviderEx.
prntvpt: Forward UnbindPTProviderThunk to PTCloseProvider.
prntvpt: Implement ConvertDevModeToPrintTicketThunk2.
prntvpt: Implement GetPrintCapabilitiesThunk2.
prntvpt: Implement ConvertPrintTicketToDevModeThunk2.
prntvpt: Prefer builtin.
prntvpt: Add version resource.
kerberos: Update sizes to match modern implementations.
secur32: Update max token size for Negotiate.
prntvpt: Implement writing PageMediaSize capabilities.
prntvpt: Implement writing PageImageableSize capabilities.
crypt32: Add support for CryptMsgControl(CMSG_CTRL_ADD_CERT) to a being decoded message.
crypt32: Add szOID_APPLICATION_CERT_POLICIES to the list of supported critical extensions.
crypt32: Ignore CRYPT_OID_INFO_PUBKEY_ENCRYPT_KEY_FLAG and CRYPT_OID_INFO_PUBKEY_SIGN_KEY_FLAG in CryptFindOIDInfo().
crypt32: Add support for CryptMsgControl(CMSG_CTRL_ADD_SIGNER_UNAUTH_ATTR) to a being decoded message.
crypt32: Add support for CryptMsgGetParam(CMSG_ENCRYPTED_DIGEST) to a being decoded signed message.
crypt32: Add support for CryptMsgControl(CMSG_CTRL_DEL_CERT) to a being decoded message.
crypt32: CertVerifyCertificateChainPolicy() extensions are registered under "EncodingType 0" key.
crypt32: Do not reject key usage data longer than 1 byte.
compstui: Add more string resources.
netapi32: Add stubs for DsGetDcOpenA/W.
wldap32: Use correct host when connecting to Kerberos DC.
wldap32: ldap_init() should resolve NULL hostname to default Kerberos DC.
wldap32/tests: Add some tests for LDAP authentication to a Kerberos DC.
prntvpt: Use Windows 10 version numbers.
Ekaterine Papava (1):
po: Update Georgian translation.
Elizabeth Figura (21):
msi: Fix a spelling error in the name of MigrateFeatureStates.
wined3d: Feed WINED3D_RS_POINTSIZE through a push constant buffer.
wined3d: Implement point size in the HLSL FFP pipeline.
wined3d: Implement vertex blending in the HLSL FFP pipeline.
wined3d: Feed bumpenv constants through a push constant buffer.
wined3d: Implement bumpenv mapping in the HLSL FFP pipeline.
wined3d: Implement colour keying in the HLSL FFP pipeline.
wined3d: Bind the right push constant buffers when FFP is toggled.
wined3d: Use ps_compile_args in shader_spirv_compile_arguments.
wined3d/spirv: Implement flat shading.
wined3d/glsl: Move legacy alpha test to shader_glsl_apply_draw_state().
wined3d: Feed alpha ref through a push constant buffer.
wined3d/spirv: Implement alpha test.
d3d9: Fix IUnknown delegation in IDirect3DDevice9On12.
wined3d: Do not disable point sprite in wined3d_context_gl_apply_blit_state().
wined3d: Do not toggle point sprite.
wined3d: Remove the redundant per_vertex_point_size from vs_compile_args.
wined3d: Remove FOGVERTEXMODE handling from find_ps_compile_args().
d3d11/tests: Remove the workaround for RTVs in test_nv12().
wined3d: Use the correct pitch when downloading Vulkan textures.
wined3d: Factor out a get_map_pitch() helper.
Eric Pouech (3):
include: Add some new definitions for dbghelp.h.
include: Add a couple of definitions to mscvpdb.h.
include: Use flexible array-member in some structure declarations.
Esme Povirk (5):
gdiplus: AddClosedCurve always starts a new subpath.
gdiplus: GdipAddPathPie always starts a new figure.
appwiz.cpl: Account for unicode characters in XDG_CACHE_HOME.
user32/tests: Move a todo into the message sequence.
user32/tests: Account for Wine sometimes duplicating WM_PAINT.
Etaash Mathamsetty (3):
wine.inf: Add UBR key.
winecfg: Add support for UBR key.
twinapi.appcore/tests: Fix broken registry query.
Fabian Maurer (4):
mlang: In GetFontCodePages add another null check (Coverity).
include: Add IConnectionProfile2.
windows.networking.connectivity: Add IConnectionProfile2 stubs.
windows.networking.connectivity: Fake success for IsWwanConnectionProfile and IsWlanConnectionProfile.
Francis De Brabandere (1):
vbscript: Support multiple class declarations on a single line.
Georg Lehmann (1):
winevulkan: Update to VK spec version 1.4.307.
Hans Leidekker (9):
xcopy: Fix handling of quoted filenames.
wpcap: Fix callback signature.
wine.inf: Pass command line arguments to msiexec.
wbemprox: Read Win32_PnPEntity values from the registry.
wbemprox: Implement Win32_PnPEntity.Service.
wbemprox/tests: Fix typo.
wbemprox: Fix allocation size.
ntdll: Stub NtQuerySystemInformation(SystemLeapSecondInformation).
winhttp: Accept server response without status text.
Herman Semenov (1):
msvcrt: Add missing TRACE_ON check.
Jacek Caban (1):
wdscore: Don't export C++ symbols.
Jactry Zeng (7):
include: Don't import .idl when DO_NO_IMPORTS is defined.
wintypes/tests: Add interface tests.
wintypes: Reimplement Windows.Foundation.Metadata.{ApiInformation,PropertyValue} separately.
wintypes: Stub of Windows.Storage.Streams.DataWriter runtimeclass.
wintypes: Return S_OK from data_writer_activation_factory_ActivateInstance().
wintypes: Stub of Windows.Storage.Streams.RandomAccessStreamReference runtimeclass.
wintypes: Stub of IRandomAccessStreamReferenceStatics interface.
Jeff Smith (2):
windowscodecs: Make values returned from CanConvert consistent.
windowscodecs: Simplify png_decoder_get_metadata_blocks using realloc.
Jinoh Kang (3):
ntoskrnl.exe: Fix IRQL mismatch between cancel spin lock acquire and release.
kernel32/tests: Use win_skip() for missing PrefetchVirtualMemory API.
ntdll: Fix syscall_cfa offset in user_mode_abort_thread for ARM64.
Makarenko Oleg (2):
dinput/tests: Add more tests for force feedback.
dinput: Clamp FFB effect report value to the field range.
Marc-Aurel Zent (1):
server: Use setpriority to update thread niceness when safe.
Mohamad Al-Jaf (10):
windows.networking.hostname: Guard against WindowsDuplicateString() failure.
windows.ui: Stub IUISettings3::add_ColorValuesChanged().
windows.ui: Stub IUISettings3::remove_ColorValuesChanged().
windows.ui.xaml: Add stub dll.
windows.ui.xaml: Add IColorHelperStatics stub interface.
windows.ui.xaml/tests: Add IColorHelperStatics::FromArgb() tests.
windows.ui.xaml: Implement IColorHelperStatics::FromArgb().
include: Add d3d9on12.idl file.
d3d9: Implement Direct3DCreate9On12().
d3d9/tests: Add Direct3DCreate9On12() tests.
Nikolay Sivov (43):
oleaut32/tests: Use correct constants for IStream::Seek().
windowscodecs/tests: Use correct constants for IStream::Seek().
windowscodecs/metadata: Use correct constants for IStream::Seek().
windowscodecs/ddsformat: Use correct constants for IStream::Seek().
d2d1: Use correct constants for IStream::Seek().
dmloader: Use correct constants for IStream::Seek().
kernel32/tests: Use correct constants for SetFilePointer().
wintrust: Use correct constants for SetFilePointer().
storage: Use correct constants for SetFilePointer().
krnl386: Use correct constants for SetFilePointer().
shell32: Use correct constants for SetFilePointer().
dmloader: Use correct constants for SetFilePointer().
include: Update with newer Direct2D types.
include: Update with newer DirectWrite types.
propsys/tests: Add some tests for PropVariantChangeType(VT_UI4).
propsys: Implement PropVariantToStringAlloc(VT_UI2).
propsys: Implement PropVariantToStringAlloc(VT_I4).
propsys: Implement PropVariantToStringAlloc(VT_I2).
propsys: Implement PropVariantToStringAlloc(VT_I1).
propsys: Implement PropVariantToStringAlloc(VT_UI1).
propsys: Implement PropVariantToStringAlloc(VT_UI4).
propsys: Implement PropVariantToStringAlloc(VT_I8).
propsys: Implement PropVariantToStringAlloc(VT_UI8).
propsys: Remove FIXME() from PropVariantChangeType().
windowscodecs/metadatahandler: Implement GetPersistOptions().
windowscodecs/metadatahandler: Implement GetStream().
windowscodecs/metadata: Add registration information for the Gps reader.
windowscodecs/metadata: Add registration information for the Exif reader.
windowscodecs/metadata: Add initial implementation of the App1 reader.
po: Update some Russian strings.
windowscodecs: Move component info registry key cleanup to a common failure path.
windowscodecs: Move an hkey handle to the component info base structure.
windowscodecs: Add a stub for IWICMetadataWriterInfo.
windowscodecs/metadata: Add registration information for the "Unknown" writer.
windowscodecs/metadata: Add a stub for WICUnknownMetadataWriter.
windowscodecs/metadata: Add a stub for WICGpsMetadataWriter.
windowscodecs/metadata: Add a stub for WICExifMetadataWriter.
windowscodecs/metadata: Add a stub for WICIfdMetadataWriter.
windowscodecs: Fix a typo in metadata readers registration helper.
windowscodecs: Remove redundant guid-to-string conversion when writing readers registration entries.
winhttp: Check for the end of the text when stripping trailing newlines from headers (ASan).
gdiplus/tests: Extend a GdipGetPathGradientBlend() test with excessive output buffer size.
gdiplus: Use actual blend count for output copies in GdipGetPathGradientBlend() (ASan).
Paul Gofman (37):
crypt32: Factor out CRYPT_RegDeleteFromReg().
crypt32: Factor out CRYPT_SerializeContextToReg().
crypt32: Don't output the whole chains from check_and_store_certs().
crypt32: Do not use temporary store for updating root certificates.
crypt32: Do not delete root certs which were not imported from host in sync_trusted_roots_from_known_locations().
crypt32/tests: Add more tests for VerifyCertChainPolicy().
crypt32: Fix some error codes in verify_ssl_policy().
crypt32: Check CERT_TRUST_REVOCATION_STATUS_UNKNOWN instead of CERT_TRUST_IS_OFFLINE_REVOCATION in verify_ssl_policy().
crypt32: Favour CERT_CHAIN_POLICY_IGNORE_END_REV_UNKNOWN_FLAG in verify_ssl_policy().
crypt32: Only mind end certificate when checking revocation status in verify_ssl_policy().
crypt32: Favour CERT_CHAIN_POLICY_IGNORE_WRONG_USAGE_FLAG in verify_ssl_policy().
crypt32: Use correct tag for OCSP basic response extensions.
crypt32: Use correct tag for OCSP single response extensions.
cryptnet: Retry OCSP request with POST if GET failed.
cryptnet: Do not perform OCSP requests with CERT_VERIFY_CACHE_ONLY_BASED_REVOCATION flag.
ntdll: Add NtConvertBetweenAuxiliaryCounterAndPerformanceCounter() function.
kernelbase: Add ConvertAuxiliaryCounterToPerformanceCounter() / ConvertPerformanceCounterToAuxiliaryCounter().
wine.inf: Add Explorer\FileExts registry key.
win32u: Generate mouse events in the server when releasing capture.
server: Don't send WM_MOUSEMOVE for zero movement in queue_mouse_message().
crypt32: Release cert context in CertDeleteCertificateFromStore().
crypt32: Factor out memstore_free_context() function.
crypt32: Don't try to release zero-refcount context in MemStore_addContext().
crypt32: Release existing cert context in add_cert_to_store().
crypt32: Only remove cert from mem store list when deleting it.
crypt32/tests: Add a test for deleting and adding certs during enumeration.
crypt32: Don't assert in Context_Release() on invalid refcount.
win32u: Nullify surface hwnd when detaching Vulkan surface.
win32u: Check for NULL hwnd before calling vulkan_surface_presented() driver callback.
win32u: Don't invalidate existing Vulkan surface when a new one is created for window.
winex11: Attach currently active Vulkan onscreen surface in vulkan_surface_update_offscreen().
crypt32/tests: Avoid use after free in testEmptyStore().
win32u: Implement NtUserGetCurrentInputMessageSource().
winex11: Update window shape before putting surface image.
winex11.drv: Pass visual to is_wxrformat_compatible_with_visual.
winex11.drv: Choose alpha-enabled xrender format for argb drawables.
ntdll: Zero terminate return string for NtQueryInformationProcess( ProcessImageFileName[Win32] ).
Piotr Caban (10):
propsys: Add PropVariantGetStringElem implementation.
ole32: Support all PROPVARIANT vector types in propertystorage_get_elemsize.
ole32: Update read offset in propertystorage_read_scalar helper.
ole32: Pass MemoryAllocator class to PropertyStorage_ReadProperty.
ole32: Support more vector datatypes when reading property storage.
ole32: Add support for reading VT_VECTOR|VT_VARIANT property.
ole32: Add support for reading VT_R4 property.
ole32: Fix IPropertyStorage::ReadMultiple return value when some properties are missing.
ole32: Set property storage clsid on creation.
msvcr120: Remove MSVCR120_ prefix from creal().
Piotr Morgwai Kotarbinski (2):
wined3d: Add Nvidia RTX30xx series desktop models data.
wined3d: Add Nvidia RTX40xx series desktop models data.
Rémi Bernon (5):
winex11: Allow Withdrawn requests to override Iconic <-> Normal transitions.
winex11.drv: Use get_win_data directly in X11DRV_GetDC.
server: Introduce new set_thread_priority helper.
ntdll: Set RLIMIT_NICE to its hard limit.
server: Check wineserver privileges on init with -20 niceness.
Sebastian Scheibner (2):
wineboot: Add dummy entry for SystemBiosDate.
explorerframe: Return S_OK in more ITaskbarList3 functions.
Shaun Ren (6):
sapi: Adding missing interfaces for SpStream.
sapi: Implement ISpStream::Set/GetBaseStream.
sapi: Implement ISpStream::Close.
sapi: Implement ISpStream::GetFormat.
sapi: Implement IStream methods for SpStream.
sapi: Remove some unnecessary traces.
Stefan Dösinger (6):
wined3d: Support WINED3DFMT_B5G5R5A1_UNORM in the Vulkan backend.
wined3d: Use VK_FORMAT_R4G4B4A4_UNORM_PACK16 for WINED3DFMT_B4G4R4A4_UNORM.
gdi32: Windows adds an extra 4 bytes to EMREXTCREATEPEN.
gdi32: Set EMREXTCREATEPEN offBmi and offBits.
gdi32: EMREXTCREATEPEN contains a 32 bit EXTLOGPEN.
gdi32/tests: Add an EMREXTCREATEPEN test.
Stéphane Bacri (4):
msvcr120: Fix _Cbuild signature.
msvcr120: Add cimag() implementation.
msvcr120: Add _FCbuild() implementation.
msvcr120: Add crealf() and cimagf() implementation.
Tim Clem (1):
imm32: Always validate the IME UI window when painting.
Vibhav Pant (6):
bluetoothapis/tests: Add tests for BluetoothGetRadioInfo.
bluetoothapis: Implement BluetoothGetRadioInfo.
bluetoothapis: Add stubs for BluetoothIsConnectable, BluetoothIsDiscoverable.
bluetoothapis/tests: Add tests for BluetoothIsConnectable, BluetoothIsDiscoverable.
bluetoothapis: Implement BluetoothIsConnectable.
bluetoothapis: Implement BluetoothIsDiscoverable.
William Horvath (2):
ntdll/tests: Add tests for NtDelayExecution and Sleep(Ex).
ntdll: Fix the return value of NtDelayExecution.
Yuxuan Shui (2):
dmime: Handle IStream EOF correctly in MIDI parser.
dmime: Connect default collection to MIDI bandtrack.
Zhiyi Zhang (32):
d2d1/tests: Add ID2D1Device2_GetDxgiDevice() tests.
d2d1: Remove an unnecessary cast in d2d_device_context_init().
d2d1: Implement d2d_device_GetDxgiDevice().
include: Add splay link tree helpers.
ntdll: Implement RtlSubtreePredecessor().
ntdll/tests: Add RtlSubtreePredecessor() tests.
ntdll: Implement RtlSubtreeSuccessor().
ntdll/tests: Add RtlSubtreeSuccessor() tests.
ntdll: Implement RtlRealPredecessor().
ntdll/tests: Add RtlRealPredecessor() tests.
ntdll: Implement RtlRealSuccessor().
ntdll/tests: Add RtlRealSuccessor() tests.
win32u: Allocate a separate user buffer when packing a large WM_COPYDATA message for user32.
user32/tests: Add tests for WM_COPYDATA.
ntdll: Implement RtlSplay().
ntdll/tests: Add RtlSplay() tests.
ntdll: Implement RtlDeleteNoSplay().
ntdll/tests: Add RtlDeleteNoSplay() tests.
ntdll: Implement RtlDelete().
ntdll/tests: Add RtlDelete() tests.
light.msstyles: Use light blue as hot tracking color instead of grey.
include: Fix PRTL_GENERIC_ALLOCATE_ROUTINE prototype.
ntdll/tests: Add RtlInitializeGenericTable() tests.
ntdll/tests: Add RtlNumberGenericTableElements() tests.
ntdll: Implement RtlIsGenericTableEmpty().
ntdll/tests: Add RtlIsGenericTableEmpty() tests.
ntdll: Implement RtlInsertElementGenericTable().
ntdll: Implement RtlDeleteElementGenericTable().
ntdll/tests: Add RtlInsertElementGenericTable() tests.
ntdll/tests: Add RtlDeleteElementGenericTable() tests.
ntdll: Implement RtlLookupElementGenericTable().
ntdll/tests: Add RtlLookupElementGenericTable() tests.
Zsolt Vadasz (1):
ntdll: Add a character map name for Shift JIS.
```
The Wine team is proud to announce that the stable release Wine 10.0
is now available.
This release represents a year of development effort and over 6,000
individual changes. It contains a large number of improvements that
are listed below. The main highlights are the new ARM64EC
architecture and the high-DPI scaling support.
The source is available at <https://dl.winehq.org/wine/source/10.0/wine-10.0.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-10.0/AUTHORS
## What's new in Wine 10.0
### ARM64
- The ARM64EC architecture is fully supported, with feature parity with the
ARM64 support.
- Hybrid ARM64X modules are fully supported. This allows mixing ARM64EC and
plain ARM64 code into a single binary. All of Wine can be built as ARM64X
by passing the `--enable-archs=arm64ec,aarch64` option to configure. This
still requires an experimental LLVM toolchain, but it is expected that the
upcoming LLVM 20 release will be able to build ARM64X Wine out of the box.
- The 64-bit x86 emulation interface is implemented. This takes advantage of
the ARM64EC support to run all of the Wine code as native, with only the
application's x86-64 code requiring emulation.
No emulation library is provided with Wine at this point, but an external
library that exports the emulation interface can be used, by specifying
its name in the `HKLM\Software\Microsoft\Wow64\amd64` registry key. The
[FEX emulator][4] implements this interface when built as ARM64EC.
- It should be noted that ARM64 support requires the system page size to be
4K, since that is what the Windows ABI specifies. Running on kernels with
16K or 64K pages is not supported at this point.
[4]: https://fex-emu.com
### Graphics
- High-DPI support is implemented more accurately, and non-DPI aware windows
are scaled automatically, instead of exposing high-DPI sizes to
applications that don't expect it.
- Compatibility flags are implemented to override high-DPI support, either
per-application or globally in the prefix.
- Vulkan child window rendering is supported with the X11 backend, for
applications that need 3D rendering on child windows. This was supported
with OpenGL already, and the Vulkan support is now on par.
- The Vulkan driver supports up to version 1.4.303 of the Vulkan spec. It
also supports the Vulkan Video extensions.
- Font linking is supported in GdiPlus.
### Desktop integration
- A new opt-in modesetting emulation mechanism is available. It is very
experimental still, but can be used to force display mode changes to be
fully emulated, instead of actually changing the display settings.
The windows are being padded and scaled if necessary to fit in the
physical display, as if the monitor resolution were changed, but no actual
modesetting is requested, improving user experience.
- A new Desktop Control Panel applet `desk.cpl` is provided, to inspect and
modify the display configuration. It can be used as well to change the
virtual desktop resolution, or to control the new emulated display
settings.
- Display settings are restored to the default if a process crashes without
restoring them properly.
- System tray icons can be completely disabled by setting `NoTrayItemsDisplay=1`
in the `HKLM\Software\Microsoft\Windows\CurrentVersion\Policies\Explorer`
key.
- Shell launchers can be disabled in desktop mode by setting `NoDesktop=1`
in the `HKLM\Software\Microsoft\Windows\CurrentVersion\Policies\Explorer`
key.
### Direct3D
- The GL renderer now requires GLSL 1.20, `EXT_framebuffer_object`, and
`ARB_texture_non_power_of_two`. The legacy ARB shader backend is no longer
available, and the `OffscreenRenderingMode` setting has been removed.
- Shader stencil export is implemented for the GL and Vulkan renderers.
- A HLSL-based fixed function pipeline for Direct3D 9 and earlier is
available, providing support for fixed function emulation for the Vulkan
renderer. It can also be used for the GL renderer, by setting the D3D
setting `ffp_hlsl` to a nonzero value using the registry or the
`WINE_D3D_CONFIG` environment variable.
- The Vulkan renderer uses several dynamic state extensions, if available,
with the goal of reducing stuttering in games.
- An alternative GLSL shader backend using vkd3d-shader is now available,
and can be selected by setting the D3D setting `shader_backend` to
`glsl-vkd3d`. Current vkd3d-shader GLSL support is incomplete relative to
the built-in GLSL shader backend, but is being actively developed.
### Direct3D helper libraries
- Initial support for compiling Direct3D effects is implemented using
vkd3d-shader.
- D3DX 9 supports many more bump-map and palettized formats.
- D3DX 9 supports saving palettized surfaces to DDS files.
- D3DX 9 supports mipmap generation when loading volume texture files.
- D3DX 9 supports reading 48-bit and 64-bit PNG files.
### Wayland driver
- The Wayland graphics driver is enabled by default, but the X11 driver
still takes precedence if both are available. To force using the Wayland
driver in that case, make sure that the `DISPLAY` environment variable is
unset.
- Popup windows should be positioned correctly in most cases.
- OpenGL is supported.
- Key auto-repeat is implemented.
### Multimedia
- A new opt-in FFmpeg-based backend is introduced, as an alternative to the
GStreamer backend. It is intended to improve compatibility with Media
Foundation pipelines. It is still in experimental stage though, and more
work will be needed, especially for D3D-aware playback. It can be enabled
by setting the value `DisableGstByteStreamHandler=1` in the
`HKCU\Software\Wine\MediaFoundation` registry key.
- Media Foundation multimedia pipelines are more accurately implemented, for
the many applications that depend on the individual demuxing and decoding
components to be exposed. Topology resolution with demuxer and decoder
creation and auto-plugging is improved.
- DirectMusic supports loading MIDI files.
### Input / HID devices
- Raw HID devices with multiple top-level collections are correctly parsed,
and exposed as individual devices to Windows application.
- Touchscreen input and events are supported with the X11 backend, and basic
multi-touch support through the `WM_POINTER` messages is
implemented. Mouse window messages such as `WM_LBUTTON*`, `WM_RBUTTON*`,
and `WM_MOUSEMOVE` are also generated from the primary touch events.
- A number of USER32 internal structures are stored in shared memory, to
improve performance and reduce Wine server load by avoiding server
round-trips.
- An initial version of a Bluetooth driver is implemented, with some basic
functionality.
- The Joystick Control Panel applet `joy.cpl` enables toggling some advanced
settings.
- The Dvorak keyboard layout is properly supported.
### Internationalization
- Locale data is generated from the Unicode CLDR database version 46. The
following additional locales are supported: `kaa-UZ`, `lld-IT`, `ltg-LV`,
and `mhn-IT`.
- Unicode character tables are based on version 16.0.0 of the Unicode
Standard.
- The timezone data is based on version 2024a of the IANA timezone database.
### Internet and networking
- The JavaScript engine supports a new object binding interface, used by
MSHTML to expose its objects in a standard-compliant mode. This eliminates
the distinction between JavaScript objects and host objects within the
engine, allowing scripts greater flexibility when interacting with MSHTML
objects.
- Built-in MSHTML functions are proper JavaScript function objects, and
other properties use accessor functions where appropriate.
- MSHTML supports prototype and constructor objects for its built-in
objects.
- Function objects in legacy MSHTML mode support the `call` and `apply`
methods.
- The JavaScript garbage collector operates globally across all script
contexts within a thread, improving its accuracy.
- JavaScript ArrayBuffer and DataView objects are supported.
### RPC / COM
- RPC/COM calls are fully supported on ARM platforms, including features
such as stubless proxies and the typelib marshaler.
- All generated COM proxies use the fully-interpreted marshaling mode on all
platforms.
### C runtime
- C++ exceptions and Run-Time Type Information (RTTI) are supported on ARM
platforms.
- The ANSI functions in the C runtime support the UTF-8 codepage.
### Kernel
- Process elevation is implemented, meaning that processes run as a normal
user by default but can be elevated to administrator access when required.
- Disk labels are retrieved from DBus when possible instead of accessing the
raw device.
- Mailslots are implemented directly in the Wine server instead of using a
socketpair, to allow supporting the full Windows semantics.
- Asynchronous waits for serial port events are reimplemented. The previous
implementation was broken by the PE separation work in Wine 9.0.
- The full processor XState is supported in thread contexts, enabling
support for newer vector extensions like AVX-512.
### macOS
- When building with Xcode >= 15.3 on macOS, the preloader is no longer
needed.
- Syscall emulation for applications doing direct NT syscalls is supported
on macOS Sonoma and later.
### Builtin applications
- The input parser of the Command Prompt tool `cmd` is rewritten, which
fixes a number of long-standing issues, particularly with variable
expansion, command chaining, and FOR loops.
- The Wine Debugger `winedbg` uses the Capstone library to enable
disassembly on all supported CPU types.
- The File Comparison tool `fc` supports comparing files with default
options.
- The `findstr` application supports regular expressions and case
insensitive search.
- The `regsvr32` and `rundll32` applications can register ARM64EC modules.
- The `sort` application is implemented.
- The `where` application supports searching files with default options.
- The `wmic` application supports an interactive mode.
### Miscellaneous
- The ODBC library supports loading Windows ODBC drivers, in addition to
Unix drivers that were already supported through libodbc.so.
- Optimal Asymmetric Encryption Padding (OAEP) is supported for RSA
encryption.
- Network sessions are supported in DirectPlay.
### Development tools
- The IDL compiler generates correct format strings in interpreted stubs
mode (`/Oicf` in midl.exe) on all platforms. Interpreted mode is now the
default, the old mixed-mode stub generation can be selected with `widl
-Os`.
- The IDL compiler can generate typelibs in the old SLTG format with the
`--oldtlb` command-line option.
- The `winegcc` and `winebuild` tools can create hybrid ARM64X modules with
the `-marm64x` option.
- The `winedump` tool supports dumping minidump tables, C++ exception data,
CLR tables, and typelib resources.
### Build infrastructure
- The `makedep` tool generates a standard-format `compile_commands.json`
file that can be used with various IDEs.
- Using `.def` files as import libraries with `winegcc` is no longer
supported, all import libraries need to be in the standard `.a` format. If
necessary, it is possible to convert a `.def` library to `.a` format using
`winebuild --implib -E libfoo.def -o libfoo.a`.
- Static analysis is supported using the Clang Static Analyzer. It can be
enabled by passing the `--enable-sast` option to configure. This is used
to present Code Quality reports with the Gitlab CI.
### Bundled libraries
- The Capstone library version 5.0.3 is bundled and used for disassembly
support in the Wine Debugger, to enable disassembly of ARM64 code. This
replaces the bundled Zydis library, which has been removed.
- Vkd3d is updated to the upstream release [1.14][5].
- Faudio is updated to the upstream release 24.10.
- FluidSynth is updated to the upstream release 2.4.0.
- LDAP is updated to the upstream release 2.5.18.
- LCMS2 is updated to the upstream release 2.16.
- LibJpeg is updated to the upstream release 9f.
- LibMPG123 is updated to the upstream release 1.32.9.
- LibPng is updated to the upstream release 1.6.44.
- LibTiff is updated to the upstream release 4.7.0.
- LibXml2 is updated to the upstream release 2.12.8.
- LibXslt is updated to the upstream release 1.1.42.
- Zlib is updated to the upstream release 1.3.1.
[5]: https://gitlab.winehq.org/wine/vkd3d/-/releases/vkd3d-1.14
### External dependencies
- The FFmpeg libraries are used to implement the new Media Foundation
backend.
- A PE cross-compiler is required for 32-bit ARM builds, pure ELF builds are
no longer supported (this was already the case for 64-bit ARM).
- Libunwind is no longer used on ARM platforms since they are built as
PE. It's only used on x86-64.
The Wine development release 10.0-rc6 is now available. This is
expected to be the last release candidate before the final 10.0.
What's new in this release:
- Bug fixes only, we are in code freeze.
The source is available at <https://dl.winehq.org/wine/source/10.0/wine-10.0-rc6.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-10.0-rc6/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 10.0-rc6 (total 18):
- #47036 C&C Red Alert 2 Yuri's Revenge missing graphical elements
- #48501 U.S. Naval Observatory MICA2 software has annoying error message upon closing
- #50398 Microsoft Office XP 2002 installer shows "Error 25504. Failed to set Feature xyz to the install state of Feature xyz for mode 2." message boxes since Wine 2.12
- #53567 The Medium crashes when starting new game
- #53891 user32:msg - test_swp_paint_regions() fails on Windows 7
- #55263 Boulder Remake doesn't recognise arrow keys (other keys work)
- #56452 Wingdings font seems not to be found; regression test done
- #57019 wineboot crashes in create_bios_processor_values() on 2013 Mac Pro
- #57076 Harmony Assistant 9.9.8d (64 bit) reports missing stoccata.ttf font on startup
- #57077 Micrografx Window Draw 4.0a crashes when backspacing while editing freeform text object
- #57179 File uploads in Hotline Client 1.2.3 hang after about 200 KB
- #57312 Rebuild 3: Broken texture filtering
- #57579 Deformed symbols in LTSpice
- #57610 No windows are shown when using a dual monitor setup
- #57632 fallout 3 radio broke with gstreamer 1.24.10 (9.22 silent, 10rc4 stalls)
- #57652 Some windows have cut bottom and right sides
- #57657 Null pointer dereference in traces
- #57661 Port Royale 2: black screen during intro videos
### Changes since 10.0-rc5:
```
Alexandre Julliard (3):
ieframe/tests: Fix more property change errors for the new test.winehq.org server.
wshom.ocx/tests: Mark a failing tests as todo.
winebth.sys: Don't print an error when Bluetooth is not available.
Bernhard Übelacker (2):
gdiplus/tests: Fix use-after-free of a graphics object (ASan).
kernel32/tests: Avoid stack buffer overflow in get_com_dir_size (ASan).
Elizabeth Figura (2):
msi/tests: Test msidbFeatureAttributesDisallowAdvertise.
msi: Set features to absent if advertising is disallowed.
Esme Povirk (1):
gdiplus/tests: Trace locked bitmap data on failure.
Rémi Bernon (5):
gdi32: Avoid crashing when tracing NULL xform.
configure: Use per-architecture cross flags if they are provided.
winex11: Adjust requested visible rect relative to the previous position.
winex11: Always blit offscreen over any other onscreen clients.
mf/topology_loader: Avoid modifying downstream media type when attempting to connect.
Santino Mazza (1):
gdiplus: Check for MapFont result in generate_font_link_info.
Zhiyi Zhang (1):
winex11.drv: Fix display name in X11DRV_UpdateDisplayDevices().
```
The Wine development release 10.0-rc5 is now available.
What's new in this release:
- Bug fixes only, we are in code freeze.
The source is available at <https://dl.winehq.org/wine/source/10.0/wine-10.0-rc5.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-10.0-rc5/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 10.0-rc5 (total 31):
- #38975 Alpha Protocol launcher: menu options hidden behind grey boxes
- #48737 Microsoft Golf 2.0 demo crashes on startup
- #52542 NVIDIA GeForceNow Installer fails due to rundll32 problems
- #53352 Redefinition of typedef ‘D2D1_PROPERTY_BINDING’ breaks compilation with gcc 4.3.4
- #54717 dbghelp:dbghelp - SymRefreshModuleList() sometimes returns STATUS_INFO_LENGTH_MISMATCH on Windows
- #56205 The Egyptian Prophecy: The Fate of Ramses: text displayed without transparency
- #56474 Crowns and Pawns: Graphic bugs
- #56523 The Dark Pictures Anthology: Man of Medan hangs/crashes after company logo
- #56605 V-Rally 4 crashes right before starting a race
- #56627 Direct3D applications run out of memory on Windows XP
- #56770 Geneforge 4: stuttering in character and mouse movement
- #56886 Wincatalog can't scan folders
- #57207 Fallout 3: Regression spams console with errors
- #57274 Regression causing Obduction to hang and exit
- #57306 Multiple programs crash due to memory corruption since 5924ab4c515 (Nikon NX studio, Profit, Falcosoft's Soundfont Midi Player, IBExpert)
- #57333 Civilization IV fails to start (XML load Error)
- #57409 Interactivity The Interactive Experience from itch.io deadlocks (regression)
- #57476 Methods arguments attributes are missing from dwrite.idl
- #57522 Voltage sources have the wrong shapes in Micro-Cap 12.2.0.5 on Wine 9.21 and later
- #57549 Fighter Factory 3: Window Graphics don't display correctly after prolonged use.
- #57550 Geneforge 4 complains about resolution and crashes when run in virtual desktop
- #57551 10-rc2 regression: MS Office 2007/2010: some dialogs are only ~1/4 visible
- #57558 joy.cpl xinput joysticks circles are cropped by 1px on the bottom
- #57566 Silent crash for application attempting to use RSA
- #57582 Eschalon Book I: launcher menu flickering
- #57583 Truncated popup
- #57584 8-bit color mode is broken in Wine 9.11 and later
- #57599 HyperBall Shareware: black screen (regression)
- #57601 Touchscreen input broken for x11drv/mouse.c
- #57636 Black screen in menu until button click in Age of Empires
- #57649 call .bat doesn't propagate errorlevel
### Changes since 10.0-rc4:
```
Alexandre Julliard (7):
shell32: Look for the file name without extension also for the path search case.
dnsapi/tests: Update DNS names for the new test.winehq.org server.
wininet/tests: Update certificate for the new test.winehq.org server.
secur32/tests: Update expected results for the new test.winehq.org server.
winhttp/tests: Allow some more notifications for the new test.winehq.org server.
ieframe/tests: Allow more property changes with the new test.winehq.org server.
win32u: Fix stack corruption in NtUserScrollDC.
Anton Baskanov (2):
ddraw/tests: Test that releasing a primary surface invalidates the window.
ddraw: Invalidate the window when the primary surface is released.
Bernhard Übelacker (2):
d3dx9_36/tests: Fix test data buffer underflow (ASan).
gdi32: Explicitly check for negative text length in GetTextExtentExPointW().
Billy Laws (1):
ntdll: Emulate mrs xN, CurrentEL instructions.
Brendan McGrath (1):
mfmediaengine: Fix maths in scaling check.
Brendan Shanks (2):
wineboot: Correctly handle SMBIOS tables older than v3.0.
ntdll: On macOS, only use actual SMBIOS tables if they are v2.5 or higher.
Connor McAdams (1):
quartz/dsoundrender: Restart the render thread when clearing EOS in dsound_render_sink_end_flush().
Conor McCarthy (1):
mf: Do not clean up a session op if it was submitted to a work queue.
Dmitry Timoshkov (4):
rsaenh/tests: Add some tests for RC4 salt.
rsaenh/tests: Add a test for RC4 session key.
rsaenh/tests: Make RC4 tests more distinct.
rsaenh: CPGenKey() shouldn't generate RC4 key salt if not requested.
Elizabeth Figura (13):
Revert "win32u: Forward to Rectangle() if the ellipse width or height is zero.".
Revert "win32u: Do not convert back to integer before finding intersections.".
Revert "win32u: Correctly handle transforms which flip in get_arc_points().".
Revert "win32u: Normalize inverted rectangles in dibdrv_RoundRect().".
Revert "win32u: Always select the point that's closer to the ellipse.".
Revert "win32u: Allocate the whole max_points for the top_points array.".
Revert "win32u: Implement drawing transformed round rectangles.".
Revert "win32u: Implement drawing transformed arcs.".
gdi32: Trace more functions.
gdi32/tests: Add some arc tests.
ddraw/tests: Test preservation of the X channel when clearing.
wined3d: Separate a cpu_blitter_clear_texture() helper.
ddraw: Clear sysmem textures on the CPU.
Eric Pouech (4):
cmd/tests: Add more tests.
cmd: Skip trailing white spaces in FOR's option.
cmd: Fix some CALL errorlevel propagation.
cmd: Don't return syntax error code on empty lines.
Esme Povirk (1):
gdiplus: Use font linking only for missing glyphs.
Francis De Brabandere (3):
vbscript/tests: Refactor Mid() error tests.
vbscript: Fix Mid() empty and null handling.
vbscript: Remove trailing semicolon in parser.
Gabriel Ivăncescu (1):
winex11: Respect swp_flags when syncing window position.
Jactry Zeng (1):
po: Update Simplified Chinese translation.
Lauri Kenttä (2):
documentation: Update Linux and Mac OS X versions.
po: Update Finnish translation.
Nikolay Sivov (1):
include: Fix method arguments annotations in dwrite.idl.
Paul Gofman (5):
ddraw/tests: Test state application on multiple devices.
ddraw: Factor out d3d_device_apply_state().
ddraw: Correctly apply state when multiple devices are used.
winex11: Flush display when presenting offcreen drawable from wglFlush / wglFinish.
winex11: Call glFinish() when presenting offscreen drawable from wglFlush.
Rémi Bernon (5):
winex11: Check window region instead of forcing offscreen on parent.
winebus: Ignore unsupported hidraw touchscreen devices.
winex11: Map mouse/touch event coordinates even without a hwnd.
win32u: Initialize dibdrv info from the surface color bitmap.
winex11: Always fill the window surface color info.
Santino Mazza (1):
mmdevapi/tests: Fix audio clock adjustment tests failing in testbot.
William Horvath (1):
winex11: Use the win32 client rect in needs_client_window_clipping.
```
The Wine development release 10.0-rc4 is now available.
What's new in this release:
- Bug fixes only, we are in code freeze.
The source is available at <https://dl.winehq.org/wine/source/10.0/wine-10.0-rc4.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-10.0-rc4/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 10.0-rc4 (total 13):
- #37372 Unexpected order of results in wildcard expansion
- #48877 Melodyne crashes when using the Pitch tool
- #51656 Gaea Installer crashes in riched when pressing enter
- #52447 64-bit .NET framework 2.0 installer hangs while generating/installing native images of 'System.Windows.Forms' assembly into GAC
- #53405 Into The Breach freezes when enabling fullscreen
- #54342 ws2_32:sock - test_WSARecv() sometimes fails with "got apc_count 1." on Windows
- #56531 Final Fantasy XI Online: Some textures are transparent, malformed, or misplaced.
- #56533 Final Fantasy XI Online: Incorrect/corrupt textures shown on models.
- #56885 WinCatalog has a crash at startup
- #57248 Rhinoceros 8.11 installer crashes on start
- #57568 Arcanum (and many other titles) crashes on start
- #57577 Minimised applications are restored with -4 vertical pixels.
- #57587 10.0-rc1 regression (dsoundrender): no audio or hangs in some videos
### Changes since 10.0-rc3:
```
Alexandre Julliard (3):
Update copyright info for 2025.
ntdll: Set the processor architecture variable from the current arch.
xml: Disable the non-determinist schema check.
André Zwing (6):
bluetoothapis/tests: Don't test functions directly when reporting GetLastError().
kernel32/tests: Don't test functions directly when reporting GetLastError().
iphlpapi/tests: Don't test functions directly when reporting GetLastError().
msvcr120/tests: Don't test function directly when reporting GetLastError().
msvcp140/tests: Don't test function directly when reporting GetLastError().
msvcp120/tests: Don't test function directly when reporting GetLastError().
Bernhard Übelacker (7):
mfplat/tests: Fix copy-paste release calls.
dwrite: Avoid stack-buffer-overflow in arabic_setup_masks.
comctl32/tests: Fix test array size (ASan).
comctl32/tests: Use sufficient user data buffer in the Tab tests (ASan).
comctl32/tests: Mark a test as broken on Windows.
dwrite: Fix off-by-one clustermap indexing (ASan).
uiautomationcore: Fix a double-free of advisers array (ASan).
Elizabeth Figura (1):
qasf/dmowrapper: Acquire new output samples for each ProcessOutput() call.
Eric Pouech (1):
kernelbase: Don't free pathname if query failed.
Etaash Mathamsetty (1):
nsiproxy: Set rcv/xmit speed to 1000000 on linux.
Floris Renaud (1):
po: Update Dutch translation.
Jinoh Kang (1):
user32/tests: Force window to be visible in subtest_swp_paint_regions.
Piotr Caban (2):
msvcr120/tests: Skip _fsopen tests if file can't be created.
msvcp120/tests: Skip _Fiopen tests if file can't be created.
Rémi Bernon (6):
winex11: Improve GetWindowStateUpdates traces.
win32u: Check window state updates again after applying new state.
win32u: Don't overwrite dummy vulkan window.
win32u: Always update the surface regions in apply_window_pos.
server: Remove now unnecessary needs_update member.
winex11: Don't re-create the GL drawable if pixel format didn't change.
Zhiyi Zhang (2):
d2d1/tests: Remove a duplicate test.
dxgi: Support more feature levels in debug_feature_level().
```
The Wine development release 10.0-rc3 is now available.
What's new in this release:
- Bug fixes only, we are in code freeze.
The source is available at <https://dl.winehq.org/wine/source/10.0/wine-10.0-rc3.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-10.0-rc3/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 10.0-rc3 (total 15):
- #11674 Dual-core unsupported in WoW and SC2
- #49473 Chaos Legion videos are played upside down
- #52738 No keyboard input in "STREET CHAVES - O LUTADOR DA VILA"
- #56319 Parallel Port Tester won't start (fails to locate driver "System32\Drivers\inpoutx64.sys", but changing to absolute path works)
- #56348 Bricks: moving a brick causes it to rapidly alternate positions
- #56471 starting of native program with "start /unix ..." is broken
- #56632 Explorer cannot run any files in Windows ME compatibility mode (or below)
- #56714 Startopia is stuck on a black screen on launch
- #57227 IL-2 1946 crash at startup
- #57286 Dark Age of Camelot - camelot.exe required igd10umd32.dll but the .dll file is not found.
- #57319 Painting in a proprietary application is broken with vulkan renderer
- #57515 desktop mode did not show taskbar anymore
- #57523 PokerTracker 4: cannot launch anymore
- #57525 Systray icons cannot be interacted with
- #57541 CMake doesn't find toolchain
### Changes since 10.0-rc2:
```
Akihiro Sagawa (1):
po: Update Japanese translation.
Alanas Tebuev (1):
comctl32/tests: Initialize hwnd to NULL before calling rebuild_toolbar().
Alexandre Julliard (6):
ntdll: Align heap virtual allocations to a multiple of the page size.
shell32: Don't call AW functions internally.
shell32: Return the file itself without extension if it exists.
propsys/tests: Fix a test that fails on some Windows versions.
win32u/tests: Mark the foreground thread test as flaky.
advapi32/tests: Use the correct key handle in the notify thread.
Alistair Leslie-Hughes (1):
msxml3: Correct looping of Document Element node map.
Bernhard Übelacker (4):
server: Avoid crash when handle table is allocated but not yet filled.
crypt32: Avoid stack-use-after-scope in CSignedEncodeMsg_GetParam (ASan).
d3dx9_36/tests: Fix logging of expected bytes in check_vertex_components. (ASan).
xmllite/tests: Avoid buffer overflow by using LONG_PTR (ASan).
Elizabeth Figura (2):
wined3d: Add nop state entries for states now invalidated on the client side.
Revert "wined3d: Use bindless textures for GLSL shaders if possible.".
Eric Pouech (3):
cmd/tests: Add more tests about variable expansion.
cmd: Fix regression in variable search in expansion.
winedump: Fix variable overwrite when dumping exception.
Esme Povirk (1):
gdiplus: GdipPathAddRectangle should close the path.
Gerald Pfeifer (1):
capstone: Avoid GCC being treated as old VisualStudio.
Jacek Caban (1):
mshtml: Ignore Gecko events on detached nodes.
Louis Lenders (1):
kernelbase: Don't try to print the path in the FIXME in GetTempPath2.
Nikolay Sivov (9):
windowscodecs/tests: Added some tests for Exif and Gps IFDs embedded in App1 blob.
windowscodecs/tests: Add some tests for CreateMetadataWriterFromReader().
windowscodecs/tests: Add some tests for CreateMetadataWriter().
windowscodecs/tests: Add some tests for metadata stream objects handling.
windowscodecs/tests: Add loading tests for the writers.
windowscodecs/tests: Check persist options after Load().
windowscodecs: Fix a typo in interface name.
include: Add methods arguments annotations for DirectWrite types.
dwrite/tests: Allocate test inline objects dynamically.
Owen Rudge (2):
odbc32: Avoid crashing if str is null in debugstr_sqlstr.
odbc32: Add null pointer checks to update_result_lengths helpers.
Paul Gofman (2):
winex11: Use NtUserReleaseDC() with hdc.
server: Cleanup all the global hooks owned by terminating thread.
Rémi Bernon (5):
winex11: Sync gl drawable outside of the win_data mutex.
winex11: Use DCX_USESTYLE when checking DC clipping regions.
winex11: Move GL/VK offscreen if the clipping region is NULLREGION.
dinput: Copy the device format if the user format is a subset of it.
dinput: Check that the device format data fits in the user format data.
```