The vkd3d team is proud to announce that release 1.14 of vkd3d, the Direct3D
to Vulkan translation library, is now available.
This release contains improvements that are listed in the release notes below.
The main highlights are:
- Disassembler support for binary effects.
- Initial support for Metal Shading Language output.
- Miscellaneous bug fixes.
The source is available from the following location:
<https://dl.winehq.org/vkd3d/source/vkd3d-1.14.tar.xz>
The current source can also be pulled directly from the git repository:
<https://gitlab.winehq.org/wine/vkd3d.git>
Vkd3d is available thanks to the work of multiple people. See the file AUTHORS
for the complete list.
# What's new in vkd3d 1.14
### libvkd3d
- Depth bounds can be changed dynamically using the OMSetDepthBounds() method
of the ID3D12GraphicsCommandList1 interface.
- The new VKD3D_CAPS_OVERRIDE environment variable can be used to override the
value of capabilities like the maximum feature level and resource binding
tier reported to applications.
### libvkd3d-shader
- New features for the HLSL source type:
- Interstage I/O variable packing matches d3dcompiler/fxc more closely.
- The following intrinsic functions are supported:
- dst()
- f32tof16()
- mad()
- modf()
- sincos()
- ‘discard’ support for shader model 1-3 target profiles.
- The ‘SV_SampleIndex’ input semantic for fragment shaders.
- The ‘SV_GroupIndex’ input semantic for compute shaders.
- The ‘earlydepthstencil’ function attribute.
- Constant folding of expressions like ‘x && c’ and ‘x || c’, where ‘c’ is a
constant.
- Preprocessor support for namespaces in macro identifiers. I.e., syntax
like ‘#define NAME1::NAME2::NAME3 1’ works as intended now.
- Structure inheritance. Multiple inheritance is not supported.
- Register assignments for unused constant buffers are allowed to overlap
register assignments for used constant buffers.
- Instruction count reflection data for shader model 4+ target profiles.
This data is contained in the ‘STAT’ DXBC section, and can be queried with
the GetDesc() method of the ID3D11ShaderReflection and
ID3D12ShaderReflection interfaces. Note that the ID3D12ShaderReflection
implementation provided by vkd3d-utils does not currently correctly report
this information.
- ‘unorm’ and ‘snorm’ resource format modifiers. For example,
‘Texture2D<unorm float4> t;’
- Parser support for ‘ByteAddressBuffer’ resources, as well as their
Load()/Load2()/Load3()/Load4() methods.
- Parser support for ‘RWByteAddressBuffer’ resources, as well as their
Store()/Store2()/Store3()/Store4() methods.
- Parser support for the ‘compile’ keyword, as well as the CompileShader()
and ConstructGSWithSO() intrinsic functions. Actual compilation of
embedded shaders is not implemented yet, but parser support is sufficient
for allowing compilation of HLSL sources containing this syntax to succeed
when targetting shader target profiles like ‘vs_5_0’ or ‘ps_5_0’.
- Initial support for tessellation shaders. Only the most trivial shaders
are supported in this release. Perhaps most notably, both ‘InputPatch’ and
‘OutputPatch’ are not implemented yet.
- The new ‘fx’ source type can be used in combination with the ‘d3d-asm’
target type to disassemble binary effects.
- More complete support for fx_2_0 binary effect output, including support for
annotations, default values, as well as object initialiser data used for e.g.
string, texture, and shader objects.
- A significant number of instructions have been implemented for the
experimental GLSL target. The GLSL output currently targets version 4.40
without extensions, but the intention is to make this configurable in a
future release of vkd3d.
- Experimental support for Metal Shading Language (MSL) output, enabled by
building vkd3d with the ‘-DVKD3D_SHADER_UNSUPPORTED_MSL’ preprocessor
option. The current release is only able to compile the most basic shaders
when targetting MSL. Being an experimental feature, both the ABI and API may
change in future releases; the feature may even go away completely.
Nevertheless, we hope our users find this feature useful, and welcome
feedback and contributions.
- Shader code generation for various legacy fixed-function features, including
clip planes, point sizes, and point sprites. This is mainly relevant for
executing shader model 1-3 sources in modern target environments like
Vulkan, because those target environments do not implement equivalent
fixed-function features.
- The amount of shader validation done by the internal validator has been
greatly extended. The validator is enabled by the ‘force_validation’ option,
specified through the VKD3D_SHADER_CONFIG environment variable.
- New interfaces:
- The VKD3D_SHADER_COMPILE_OPTION_DOUBLE_AS_FLOAT_ALIAS flag specifies that
the ‘double’ type behaves as an alias for the ‘float’ type in HLSL sources
with shader model 1-3 target profiles.
- The VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4 enumeration value
specifies that a shader parameter contains a 4-dimensional vector of
32-bit floating-point data.
- The VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_MASK shader parameter specifies
which clip planes are enabled.
- The VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_[0-7] shader parameters specify
the corresponding clip planes.
- The VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE shader parameter specifies the
point size to output when the source shader does not explicitly output a
point size.
- The VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MIN shader parameter specifies
the minimum point size to clamp point size outputs to.
- The VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MAX shader parameter specifies
the maximum point size to clamp point size outputs to.
- The VKD3D_SHADER_PARAMETER_NAME_POINT_SPRITE shader parameter specifies
whether texture coordinate inputs in fragment shaders should be replaced
with point coordinates.
- The VKD3D_SHADER_SOURCE_FX source type specifies binary Direct3D effects.
- The VKD3D_SHADER_TARGET_MSL target type specifies Metal Shading Language
shaders.
### libvkd3d-utils
- The GetDesc() method of the ID3D12ShaderReflection interface returned by
D3DReflect() returns shader version information.
- New interfaces:
- D3DCompile2VKD3D() is a variant of D3DCompile2() that allows targeting the
behaviour of a specific d3dcompiler version.
### vkd3d-compiler
- The ‘--alias-double-as-float’ option specifies that the ‘double’ type
behaves as an alias for the ‘float’ type in HLSL sources with shader model
1-3 target profiles.
- The ‘fx’ source type specifies binary Direct3D effects.
- The ‘msl’ target type specifies Metal Shading Language shaders.
### Changes since vkd3d 1.13:
```
Andrey Gusev (3):
vkd3d: Recognise VK_QUEUE_VIDEO_ENCODE_BIT_KHR in debug_vk_queue_flags().
vkd3d-utils: Store the actual serialisation return value in get_blob_part().
vkd3d-utils: Store the actual serialisation return value in D3DStripShader().
Anna (navi) Figueiredo Gomes (14):
vkd3d-shader/spirv: Pass a vkd3d_shader_descriptor_info1 structure to spirv_compiler_emit_resource_declaration().
vkd3d-shader/spirv: Pass a vkd3d_shader_descriptor_info1 structure to spirv_compiler_emit_cbv_declaration().
vkd3d-shader/spirv: Pass a vkd3d_shader_descriptor_info1 structure to spirv_compiler_emit_sampler_declaration().
vkd3d-shader/spirv: Pass a vkd3d_shader_descriptor_info1 structure to spirv_compiler_build_descriptor_variable().
vkd3d-shader/spirv: Break long assembly lines.
vkd3d/state: Replace ERR with WARN in vkd3d_validate_descriptor_set_count().
tests/shader_runner: Extract a pipeline creation function from d3d12_runner_draw().
tests/shader_runner: Use ID3D12Device2_CreatePipelineState() when available.
tests/shader_runner: Introduce a 'depth-bounds' test option.
tests/shader_runner: Introduce a "d3d12" tag.
tests: Test depth bounds.
vkd3d: Implement d3d12_command_list_OMSetDepthBounds().
tests/shader_runner: Test the "earlydepthstencil" attribute.
vkd3d-shader/hlsl: Implement the "earlydepthstencil" attribute.
Arkadiusz Hiler (1):
vkd3d-shader/preproc: Support namespaces in macro identifiers.
Atharva Nimbalkar (7):
vkd3d-shader/glsl: Implement VKD3DSIH_ADD.
vkd3d-shader/glsl: Implement support for VKD3DSPR_IMMCONST registers.
vkd3d-shader/glsl: Implement VKD3DSIH_AND.
vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
vkd3d-shader/glsl: Implement VKD3DSIH_MOVC.
vkd3d-shader/glsl: Implement VKD3DSIH_ITOF.
vkd3d-shader/glsl: Implement VKD3DSIH_UTOF.
Conor McCarthy (21):
vkd3d-shader/ir: Free the semantic names of deleted signature elements in shader_signature_merge(). (Valgrind)
tests/d3d12: Test a bounded range at the same offset as an unbounded one in test_unbounded_resource_arrays().
vkd3d: Sort bounded descriptor ranges after unbounded ones of equal offset.
tests/d3d12: Test invalid bytecode in test_root_signature_byte_code().
vkd3d: Clear the output pointer on failure in vkd3d_create_versioned_root_signature_deserializer().
vkd3d-shader/dxil: Load forward-referenced comparands as value/type pairs in sm6_parser_emit_cmpxchg().
vkd3d-shader/dxil: Load forward-referenced sources as value/type pairs in sm6_parser_emit_store().
tests: Move the dxc compilation helpers to utils.h.
tests/shader_runner: Introduce struct vulkan_test_context for the Vulkan runner.
tests/shader-runner: Move struct vulkan_test_context to vulkan_utils.h.
tests/shader-runner: Move the Vulkan helper functions to vulkan_utils.h.
tests/d3d12: Test buffer and texture SRVs in test_unbounded_resource_arrays().
vkd3d: Access the current range via the declared pointer in d3d12_root_signature_init_root_descriptor_tables().
vkd3d: Introduce a separate structure for storing Vulkan descriptor binding arrays.
vkd3d: Create a separate Vulkan descriptor binding array for each descriptor set.
vkd3d: Lay out virtual descriptor heap buffer and image bindings consecutively instead of interleaving them.
vkd3d: Zero the pipeline state UAV counter view array when the state is invalidated. (Valgrind)
tests: Use state RESOLVE_SOURCE for readback from multisampled textures.
vkd3d: Check the IASetVertexBuffers() view count against the device limits.
vkd3d-shader/ir: Add a secondary sort by sysval for signature element register merges.
vkd3d-shader/dxil: Implement DX intrinsic SampleIndex.
Elizabeth Figura (92):
vkd3d-utils: Add a D3DCompile2VKD3D() that allows configuring DLL version.
vkd3d-utils: Do not emit implicit truncation warnings from D3DCompile2VKD3D() before version 42.
build: Do not warn on incomplete documentation.
vkd3d-shader: Mention the structure name when referring to a struct field.
vkd3d-shader: Escape a hash in Doxygen documentation.
vkd3d-shader: Do not use \ref for parameters.
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in write_atan_or_atan2().
vkd3d-shader/hlsl: Use elementwise_intrinsic_convert_args() in intrinsic_dst().
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_faceforward().
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_smoothstep().
vkd3d-shader/hlsl: Preserve halves in intrinsic_step().
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in refract().
vkd3d-shader/hlsl: Use intrinsic_float_convert_arg() in write_acos_or_asin().
vkd3d-shader/hlsl: Use expr_common_base_type() in intrinsic_cross().
vkd3d-shader/hlsl: Preserve doubles in intrinsic_float_convert_arg().
vkd3d-shader/hlsl: Preserve doubles in elementwise_intrinsic_float_convert_args().
vkd3d-shader/hlsl: Preserve doubles in intrinsic_cross().
vkd3d-shader/hlsl: Preserve doubles in intrinsic_determinant().
vkd3d-shader/hlsl: Store a pointer to the block's "value" instruction in the block.
vkd3d-shader/hlsl: Return bool from add_assignment().
vkd3d-shader/hlsl: Do not create a copy in add_assignment().
vkd3d-shader/hlsl: Do not handle HLSL_CLASS_CONSTANT_BUFFER in copy_propagation_transform_load().
vkd3d-shader/hlsl: Clarify a comment.
vkd3d-shader/hlsl: Introduce the "error" type.
vkd3d-shader/hlsl: Return an "error" expression when constructing an arithmetic expression from incompatible types.
vkd3d-shader/hlsl: Handle error expressions in unary expressions.
vkd3d-shader/hlsl: Use add_cast() in append_conditional_break().
vkd3d-shader/hlsl: Fix a corner case in ternary type conversion.
vkd3d-shader/ir: Remove newlines from some vkd3d_shader_error() calls.
vkd3d-shader: Allow controlling clip planes through vkd3d-shader parameters.
tests: Test clip planes.
vkd3d-shader/hlsl: Free static initializers after functions.
vkd3d-shader/hlsl: Return an "error" expression when using an undeclared variable.
vkd3d-shader/hlsl: Handle error expressions in function calls.
vkd3d-shader/hlsl: Handle error expressions in binary expressions.
vkd3d-shader/hlsl: Handle error expressions in assignments.
vkd3d-shader/hlsl: Handle error expressions in method calls.
vkd3d-shader/preproc: Store argument values per expansion, not per macro.
vkd3d-shader/hlsl: Introduce an add_explicit_conversion() helper.
vkd3d-shader/hlsl: Handle error expressions in explicit casts.
vkd3d-shader/hlsl: Handle error expressions in array indexes.
vkd3d-shader/hlsl: Handle error expressions in subscripts.
vkd3d-shader/hlsl: Handle error expressions in increments.
vkd3d-shader/spirv: Always write the point size in vertex shaders.
tests: Add a test for shader point size output.
vkd3d-shader/spirv: Implement shader point size.
vkd3d-shader/ir: Allow controlling FFP point size through a vkd3d-shader parameter.
tests: Test FFP point size.
vkd3d-shader/ir: Allow controlling FFP point size clamping through vkd3d-shader parameters.
tests: Test FFP point size clamping.
vkd3d-shader/hlsl: Factor out an initialize_var() helper.
vkd3d-shader/hlsl: Store the initializer location in struct parse_initializer.
vkd3d-shader/hlsl: Factor the component count check into initialize_var().
vkd3d-shader/hlsl: Handle error expressions in initializers.
vkd3d-shader/hlsl: Handle error expressions in ternary expressions.
vkd3d-shader/ir: Allow controlling point sprite through a parameter.
tests: Test point sprite.
vkd3d-shader: Factor out a vsir_parse() helper.
vkd3d-shader: Validate the parsed shader in vsir_parse().
vkd3d-shader/hlsl: Handle error expressions in conditions.
vkd3d-shader/hlsl: Handle error expressions in return statements.
vkd3d-shader/hlsl: Handle error expressions in array sizes.
vkd3d-shader/hlsl: Return an error expression when an invalid subscript is used.
vkd3d-shader/hlsl: Avoid leaking the block in the subscript rule.
tests/shader_runner: Store shader caps using an array.
tests/shader_runner: Get rid of the "dxbc_ptr" parameter to create_shader_stage().
tests/shader_runner: Store shader sources as an array.
tests/shader_runner: Store the dxc_compiler in the shader_runner.
tests/shader_runner: Centralize the compile_hlsl() helper in shader_runner.c.
tests/shader_runner: Split HLSL and SPIRV compilation in the Vulkan shader runner.
tests/shader_runner: Compile HLSL for all stages before compiling SPIRV.
tests/shader_runner: Build a varying map in the Vulkan runner.
tests: Add a test for sm1 inter-stage interface matching.
vkd3d: Initialize vk_extensions in vk_init_device_caps().
vkd3d-shader/fx: Remove an unnecessary hlsl_is_numeric_type().
vkd3d-shader: Make an assert into an explicit check.
vkd3d-shader/hlsl: Use early return in allocate_register().
tests: Silence a bogus -Wmaybe-uninitialized.
tests: Add a test for uninitialized varyings.
vkd3d-shader: Always ensure a RET at the end of a program.
vkd3d-shader: Reduce masks to only read components in vsir_program_remap_output_signature().
vkd3d-shader: Write uninitialized components of COLOR0 as 1.
vkd3d-shader: Write zeroes for uninitialized outputs in vsir_program_remap_output_signature().
vkd3d-shader/fx: Fix checking for a GS with stream output.
tests: Add some tests for FOG and PSIZE writemask restrictions.
vkd3d-shader/hlsl: Enforce PSIZE component count for sm1 VS output.
vkd3d-shader/hlsl: Enforce FOG component count for sm1 VS output.
vkd3d-shader/ir: Force fog and point size to 1 component when normalizing I/O.
vkd3d-shader/hlsl: Write all writemask components for PSIZE and FOG outputs.
vkd3d-shader/ir: Add an is_pre_rasterization_shader() helper.
vkd3d-shader/hlsl: Silence a spurious -Wmaybe-uninitialized in sm4_generate_vsir_instr_dcl_semantic().
vkd3d-shader: Silence a spurious -Wmaybe-uninitialized in vsir_program_insert_alpha_test().
Evan Tang (4):
vkd3d-shader/ir: Remove an unnecessary typecast in shader_instruction_eliminate_phase_instance_id().
vkd3d-shader/ir: Don't shift register write masks by the component index in shader_dst_param_io_normalise().
tests: Add a test for shader interstage register packing.
tests: Add a test for writing patch constants during tessellation.
Feifan He (30):
vkd3d-shader: Introduce VKD3D_SHADER_TARGET_MSL.
vkd3d-shader/msl: Generate comments for unhandled instructions.
vkd3d-shader/msl: Call vsir_program_transform() before generating code.
vkd3d-shader/msl: Keep track of the current indentation level
vkd3d-shader/msl: Add vkd3d-shader version information to the generated shader.
vkd3d-shader/msl: Implement VKD3DSIH_NOP.
vkd3d-shader/msl: Implement VKD3DSIH_MOV.
vkd3d-shader/msl: Implement VKD3DSIH_RET.
vkd3d-shader/msl: Implement support for VKD3DSPR_TEMP registers.
vkd3d-shader/msl: Generate shader output structure declarations.
vkd3d-shader/msl: Generate shader input structure declarations.
vkd3d-shader/msl: Generate the shader entry point.
vkd3d-shader/msl: Generate the shader entry point epilogue.
vkd3d-shader/msl: Generate the shader entry point prologue.
vkd3d-shader/msl: Handle signature element masks in the prologue and epilogue.
vkd3d-shader/msl: Generate shader descriptor structure declarations.
vkd3d-shader/msl: Implement support for VKD3DSPR_CONSTBUFFER registers.
vkd3d-shader/msl: Implement support for VKD3DSPR_INPUT registers.
vkd3d-shader/msl: Implement support for VKD3DSPR_OUTPUT registers.
tests/shader_runner: Introduce a Metal shader runner.
vkd3d-shader/msl: Add the missing output register index in msl_generate_entrypoint_epilogue().
vkd3d-shader/msl: Use pointers for constant buffer descriptors.
tests/shader_runner_metal: Implement graphics shader compilation.
vkd3d-shader/msl: Output the generated shader code.
tests/shader_runner_metal: Create vertex descriptors.
tests/shader_runner_metal: Create Metal render targets.
tests/shader_runner_metal: Create Metal vertex buffers.
tests/shader_runner_metal: Implement render target readback.
tests/shader_runner_metal: Create Metal constant buffers.
tests/shader_runner_metal: Implement draws.
Francisco Casas (77):
vkd3d-shader/hlsl: Introduce hlsl_ir_vsir_instruction_ref.
vkd3d-shader/hlsl: Store SM1 constant dcls on the vsir_program.
vkd3d-shader/hlsl: Store SM1 sampler dcls on the vsir_program.
vkd3d-shader/hlsl: Save hlsl_ir_constants in the vsir_program for SM1.
vkd3d-shader/hlsl: Save hlsl_ir_loads in the vsir_program for SM1.
vkd3d-shader/hlsl: Save hlsl_ir_stores in the vsir_program for SM1.
vkd3d-shader/hlsl: Save hlsl_ir_swizzles in the vsir_program for SM1.
vkd3d-shader/hlsl: Parse the shader 'compile' syntax.
vkd3d-shader/hlsl: Parse the CompileShader() syntax.
vkd3d-shader/hlsl: Save simple hlsl_ir_exprs in the vsir_program for SM1.
vkd3d-shader/hlsl: Save per-component hlsl_ir_exprs in the vsir_program for SM1.
vkd3d-shader/hlsl: Save DOT hlsl_ir_exprs in the vsir_program for SM1.
vkd3d-shader/hlsl: Save COS_REDUCED and SIN_REDUCED in the vsir_program for SM1.
vkd3d-shader/hlsl: Save DP2ADD hlsl_ir_exprs in the vsir_program for SM1.
vkd3d-shader/hlsl: Save REINTERPRET hlsl_ir_exprs as vsir_program MOVs for SM1.
vkd3d-shader/hlsl: Save CAST hlsl_ir_exprs in the vsir_program for SM1.
vkd3d-shader/hlsl: Save hlsl_ir_resource_load in the vsir_program for SM1.
vkd3d-shader/hlsl: Save hlsl_ir_jump in the vsir_program for SM1.
vkd3d-shader/hlsl: Introduce enum hlsl_compile_type.
tests: Test ConstructGSWithSO() parsing.
vkd3d-shader/hlsl: Process GeometryShader as a valid stateblock lhs.
vkd3d-shader/hlsl: Parse ConstructGSWithSO().
vkd3d-shader/hlsl: Allow effect calls on default value initializers.
vkd3d-shader/hlsl: Save hlsl_ir_if in the vsir_program for SM1.
vkd3d-shader/hlsl: Remove hlsl_ir_vsir_instruction_ref.
vkd3d-shader/d3dbc: Remove ctx and entry_func args in d3dbc_compile().
tests/shader_runner: Skip the GLSL tests when GLSL support is not enabled.
tests/shader_runner: Skip the DXIL tests when DXIL support is not enabled.
tests/shader_runner: Use skip() when the d3d12 device doesn't support shader model 6.
tests/shader_runner: Query for GLSL target support instead of checking VKD3D_SHADER_UNSUPPORTED_GLSL.
tests/shader-runner: Query for SM6 support instead of checking VKD3D_SHADER_UNSUPPORTED_DXIL.
tests: Test sampler_state keyword syntax.
vkd3d-shader/hlsl: Process 'texture' as a valid stateblock lhs.
vkd3d-shader/hlsl: Parse sampler_state.
vkd3d-shader/hlsl: Fix the conditions to discard default values.
vkd3d-shader/tpf: Write sysval semantic consistently.
vkd3d-shader/tpf: Use dcl_input_ps_sgv for sv_isfrontface.
tests: Test interstage signature optimizations.
tests: Test interstage signature with arrays.
vkd3d-shader/d3dbc: Remove the "hlsl_" prefix from external functions.
vkd3d-shader/hlsl: Split hlsl_sm4_write().
vkd3d-shader/tpf: Rename "tpf_writer" to "tpf_compiler".
vkd3d-shader/tpf: Pass a tpf_compiler structure to tpf_compile() callees.
vkd3d-shader/tpf: Use the I/O signatures from the vsir program in tpf_write_signature().
vkd3d-shader/tpf: Replace uses of ctx->profile with tpf->program->shader_version.
vkd3d-shader/tpf: Make sysval_semantic_from_hlsl() independent of HLSL IR.
vkd3d-shader/tpf: Make hlsl_sm4_register_from_semantic() independent of HLSL IR.
tests: Add signature reflection test with structs.
vkd3d-shader/hlsl: Add mode field to register_allocator allocations.
vkd3d-shader/hlsl: Use a register_allocator to allocate semantic registers.
vkd3d-shader/hlsl: Also pass field storage modifiers to output signature elements.
vkd3d-shader/hlsl: Allow accounting for interpolation mode when allocating semantics.
vkd3d-shader/hlsl: Allow to force alignment on some semantic vars.
vkd3d-shader/hlsl: Allow prioritizing smaller writemasks when allocating signature elements.
vkd3d-shader/hlsl: Optimize interstage signatures.
vkd3d-shader/hlsl: Sort signature elements by register id.
vkd3d-shader/hlsl: Store the thread group size in the vsir program.
vkd3d-shader/hlsl: Introduce hlsl_ir_vsir_instruction_ref, again.
vkd3d-shader/hlsl: Store temp declarations in the vsir program.
vkd3d-shader/hlsl: Make allocation functions static again.
vkd3d-shader/tpf: Use instr.extra_bits for IF.
vkd3d-shader/hlsl: Store SM4 swizzles in the vsir program.
vkd3d-shader/hlsl: Introduce vsir_src_from_hlsl_node().
vkd3d-shader/hlsl: Store SM4 ABS instructions in the vsir program.
vkd3d-shader/hlsl: Run sm4_generate_vsir_block() recursively.
vkd3d-shader/tpf: Remove HLSL IR ABS handling.
vkd3d-shader/hlsl: Store simple SM4 expressions in the vsir program.
vkd3d-shader/hlsl: Store RASTERIZER_SAMPLE_COUNT in the vsir program.
vkd3d-shader/tpf: Use SCALAR swizzle dimension for RASTERIZER registers.
vkd3d-shader/hlsl: Store SM4 casts in the vsir program.
vkd3d-shader/hlsl: Store SM4 SIN and COS in the vsir program.
vkd3d-shader/hlsl: Store SM4 RCP in the vsir program.
vkd3d-shader/hlsl: Store SM4 SAT in the vsir program.
vkd3d-shader/hlsl: Store SM4 MUL in the vsir program.
vkd3d-shader/hlsl: Store SM4 DIV in the vsir program.
vkd3d-shader/hlsl: Store SM4 DOT in the vsir program.
vkd3d-shader/hlsl: Store SM4 MOD in the vsir program.
Giovanni Mascellani (203):
vkd3d-shader: Use a hash to build the filename when dumping shaders.
vkd3d-shader: Dump the converted shader too.
vkd3d-shader/ir: Emit a warning instead of an error on validation failures.
vkd3d-shader/ir: Do not decide the control flow type on NOPs.
vkd3d-shader/ir: Run validation after lowering instructions.
vkd3d-shader/ir: Run validation after materializing PHI SSAs to TEMPs.
vkd3d-shader/ir: Run validation after lowering switches to selection ladders.
vkd3d-shader/ir: Run validation after structurization.
vkd3d-shader/ir: Run validation after flattening control flow constructs.
vkd3d-shader/ir: Run validation after materializing undominated SSAs to TEMPs.
vkd3d-shader/ir: Assume that Hull Shaders have a control point phase in vsir_program_normalise_io_registers().
vkd3d-shader/ir: Run validation after remapping the output signature.
vkd3d-shader/ir: Run validation after flattening hull shader phases.
vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers.
vkd3d-shader/ir: Run validation after normalising I/O registers.
vkd3d-shader/ir: Run validation after normalising flat constants.
vkd3d: Directly call the function to update descriptors.
vkd3d: Do not keep track of descriptor heaps when using virtual heaps.
vkd3d-shader/ir: Run validation after removing dead code.
vkd3d-shader/ir: Run validation after normalising combined samplers.
vkd3d-shader/ir: Run validation after flattening control flow constructs.
vkd3d-shader/ir: Run validation after inserting the alpha test.
vkd3d-shader/ir: Rename vsir_program_normalise() to vsir_program_transform().
vkd3d-shader/ir: Print results as signed numbers.
vkd3d-shader/ir: Move the control flow type enumeration to vkd3d_shader_private.h.
vkd3d-shader/ir: Record the control flow type in the program.
vkd3d-shader/ir: Introduce a helper for validating DCL_TEMPS.
vkd3d-shader/ir: Introduce a helper for validating IF.
vkd3d-shader/ir: Introduce a helper for validating IFC.
vkd3d-shader/ir: Introduce a helper for validating ELSE.
vkd3d-shader/ir: Introduce a helper for validating ENDIF.
vkd3d-shader/ir: Introduce a helper for validating LOOP.
vkd3d-shader/ir: Introduce a helper for validating ENDLOOP.
vkd3d-shader/ir: Introduce a helper for validating REP.
vkd3d-shader/ir: Introduce a helper for validating ENDREP.
vkd3d-shader/ir: Introduce a helper for validating SWITCH.
vkd3d-shader/ir: Introduce a helper for validating ENDSWITCH.
vkd3d-shader/ir: Introduce a helper for validating RET.
vkd3d-shader/ir: Introduce a helper for validating LABEL.
vkd3d-shader/ir: Introduce a helper for validating BRANCH.
vkd3d-shader/ir: Introduce a helper for validating SWITCH_MONOLITHIC.
vkd3d-shader/ir: Introduce a helper for validating PHI.
vkd3d-shader/ir: Do not access a missing destination register when validating PHI.
vkd3d-shader/ir: Validate NOP instructions.
vkd3d-shader/ir: Record leaving a block in the relevant validation handlers.
vkd3d-shader/ir: Record entering a block in the LABEL validation handler.
vkd3d-shader/ir: Introduce a helper for validating DCL_HS_MAX_TESSFACTOR.
vkd3d-shader/ir: Introduce a helper for validating DCL_INPUT_PRIMITIVE.
vkd3d-shader/ir: Introduce a helper for validating DCL_VERTICES_OUT.
vkd3d-shader/ir: Introduce a helper for validating DCL_OUTPUT_TOPOLOGY.
vkd3d-shader/ir: Introduce a helper for validating DCL_GL_INSTANCES.
vkd3d-shader/ir: Introduce a helper for validating DCL_OUTPUT_CONTROL_POINT_COUNT.
vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_DOMAIN.
vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_OUTPUT_PRIMITIVE.
vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_PARTITIONING.
vkd3d-shader/ir: Introduce a helper for validating Hull Shader phases.
vkd3d-shader/ir: Allow failure in shader_signature_find_element_for_reg().
vkd3d-shader/spirv: Propagate errors from vkd3d_spirv_stream_append().
vkd3d-shader/spirv: Do not reallocate the SPIR-V program.
vkd3d-shader/spirv: Rewrite vkd3d_spirv_get_type_id_for_data_type() in terms of vkd3d_spirv_get_type_id().
vkd3d-shader/spirv: Cache numeric types without through the general declaration cache.
vkd3d-shader/spirv: Do not specify depth for SPIR-V images.
vkd3d-shader/dxil: Release memory on exceptional paths in sm6_parser_read_signature(). (Valgrind)
vkd3d-shader/dxil: Release memory on exceptional paths when parsing DXIL code. (Valgrind)
vkd3d-shader: Get rid of the SAMPLER data type.
vkd3d-shader: Get rid of the UAV data type.
vkd3d-shader: Get rid of the RESOURCE data type.
vkd3d-shader/ir: Do not allow NULL registers in source parameters.
vkd3d-shader/ir: Disallow SAMPLER registers in destination parameters.
vkd3d-shader/ir: Disallow RESOURCE registers in destination parameters.
vkd3d-shader/dxil: Emit RESOURCE and UAV registers with data type UNUSED.
vkd3d-shader/ir: Validate SAMPLER registers.
vkd3d-shader/ir: Validate RESOURCE registers.
vkd3d-shader/ir: Validate UAV registers.
vkd3d-shader/d3d-asm: Dump all indices when tracing VSIR code.
vkd3d-shader/tpf: Propagate validation errors after parsing.
vkd3d-shader/d3dbc: Trace the program when validation fails after parsing.
vkd3d-shader/dxil: Trace the program when validation fails after parsing.
vkd3d-shader/d3dbc: Do not emit indices for DEPTHOUT registers.
vkd3d-shader/ir: Validate index count for DEPTHOUT registers.
vkd3d-shader/ir: Validate index count for DEPTHOUTGE registers.
vkd3d-shader/ir: Validate index count for DEPTHOUTLE registers.
vkd3d-shader/ir: Validate index count for RASTOUT registers.
vkd3d-shader/ir: Validate index count for MISCTYPE registers.
readme: Move the "Developing vkd3d" section upwards.
readme: Document some preprocessor definitions used by vkd3d.
vkd3d-shader/spirv: Handle all possible destination modifiers.
vkd3d-shader/dxil: Emit SAMPLER, UAV and RESOURCE registers with only 2 indices.
vkd3d-shader/ir: Validate indices for SAMPLER registers.
vkd3d-shader/ir: Validate indices for RESOURCE registers.
vkd3d-shader/ir: Validate indices for UAV registers.
tests/shader-runner: Print the WARP driver version.
vkd3d-shader/dxil: Emit double arithmetic operations when appropriate.
vkd3d-shader/d3d-asm: Rename vkd3d_shader_trace() to vsir_program_trace().
vkd3d-shader/d3d-asm: Rename dump_signature() to dump_dxbc_signature().
vkd3d-shader/d3d-asm: Rename dump_signatures() to dump_dxbc_signatures().
vkd3d-shader/d3d-asm: Dump signatures when tracing a VSIR program.
vkd3d-shader/ir: Set the signature sort indices in shader_signature_merge().
vkd3d-shader: Ignore the patch constant signature when it doesn't make sense.
vkd3d-shader/ir: Allow a patch constant signature only for Hull and Domain Shaders.
vkd3d-shader/ir: Validate register counts in input signatures.
vkd3d-shader/ir: Validate register counts in output signatures.
vkd3d-shader/ir: Validate register counts in patch constant signatures.
vkd3d-shader/ir: Validate masks in shader signatures.
vkd3d-shader/spirv: Write spirv_compiler_emit_variable() in terms of spirv_compiler_emit_array_variable().
tests: Only destroy the device if the context has one in vulkan_test_context_destroy().
vkd3d-shader/ir: Do not emit an instruction number before starting validating instructions.
vkd3d-shader/ir: Validate usage masks in shader signatures.
vkd3d-shader/ir: Validate system value semantics in shader signatures.
vkd3d-shader/ir: Validate component types in shader signatures.
vkd3d-shader/ir: Validate minimum precision in shader signatures.
vkd3d-shader/ir: Validate interpolation mode in shader signatures.
vkd3d-shader/ir: Validate that constant interpolation is used with integer types.
vkd3d-shader/ir: Do not search for signature elements using a scalar write mask.
vkd3d-shader/ir: Disallow INPUT registers in destination parameters.
vkd3d-shader/ir: Disallow OUTPUT registers in source parameters.
vkd3d-shader/ir: Only allow PATCHCONST registers as source parameteres in Hull and Domain Shaders.
vkd3d-shader/ir: Only allow PATCHCONST registers as destination parameteres in Hull Shaders.
vkd3d-shader/ir: Introduce a helper for validating TEMP registers.
vkd3d-shader/ir: Introduce a helper for validating SSA registers.
vkd3d-shader/ir: Introduce a helper for validating LABEL registers.
vkd3d-shader/ir: Introduce a helper for validating registers without indices.
vkd3d-shader/ir: Introduce a helper for validating SAMPLER registers.
vkd3d-shader/ir: Introduce a helper for validating RESOURCE registers.
vkd3d-shader/ir: Introduce a helper for validating UAV registers.
vkd3d-shader/ir: Introduce a helper for validating RASTOUT registers.
vkd3d-shader/ir: Introduce a helper for validating MISCTYPE registers.
vkd3d-shader/ir: Validate the allowed signatures and stages for SV_Position.
vkd3d-shader/ir: Validate the allowed data type and component count for SV_Position.
vkd3d-shader/ir: Validate the allowed signatures and stages for SV_ClipDistance.
vkd3d-shader/ir: Validate the allowed data type and component count for SV_ClipDistance.
vkd3d-shader/ir: Validate the allowed signatures and stages for SV_CullDistance.
vkd3d-shader/ir: Validate the allowed data type and component count for SV_CullDistance.
vkd3d-shader/ir: Validate the input control point count.
vkd3d-shader/ir: Validate the output control point count.
vkd3d-shader/ir: Validate that signatures are sensible for shader type.
tests/shader-runner: Make geometry shaders optional.
vkd3d-shader/ir: Validate SV_TessFactor signature elements for quad domains.
vkd3d-shader/ir: Validate SV_InsideTessFactor signature elements for quad domains.
vkd3d-shader/ir: Validate SV_TessFactor signature elements for tri domains.
vkd3d-shader/ir: Validate SV_InsideTessFactor signature elements for tri domains.
vkd3d-shader/ir: Validate the line detail SV_TessFactor signature element for isolines domains.
vkd3d-shader/ir: Validate the line density SV_TessFactor signature element for isolines domains.
ci: Use the macOS image from the master vkd3d repository.
vkd3d: Introduce a helper function to add bindings to struct vk_binding_array.
vkd3d: Use vk_binding_array_add_binding() in d3d12_root_signature_init_static_samplers().
vkd3d: Use vk_binding_array_add_binding() in d3d12_root_signature_init_root_descriptors().
vkd3d: Create Vulkan bindings in d3d12_root_signature_append_vk_binding().
vkd3d-shader/d3dbc: Make signature masks contiguous.
vkd3d-shader/ir: Check that signature masks are contiguous.
tests: Test discontiguous signature masks with SM<4 shaders.
ci: Remove the tart username and password environment variables.
ci: Use widl from the mingw-w64 brew package on macOS.
ci: Stop building widl for the macOS image.
ci: Build the DirectX shader compiler for macOS.
ci: Test DXIL shaders on macOS.
vkd3d-shader: Keep track of whether programs have normalised I/O.
vkd3d-shader: Keep track of whether programs have normalised hull shader control point I/O.
vkd3d-shader/ir: Validate INPUT registers.
vkd3d-shader/ir: Validate OUTPUT registers.
vkd3d-shader/ir: Validate PATCHCONST registers.
vkd3d-shader/ir: Validate INCONTROLPOINT registers.
vkd3d-shader/ir: Validate OUTCONTROLPOINT registers.
vkd3d: Allow overriding the device capabilities.
tests: Mark a sampling test as buggy on llvmpipe.
tests: Mark creating an 8x MSAA render target as buggy on llvmpipe.
tests: Mark latching the predicated value as todo on llvmpipe.
vkd3d-shader/ir: Represent the normalisation level with an enumeration.
vkd3d/device: Trace which descriptor heap implementation is being used.
vkd3d: Disable push descriptors when that's helpful to stay within 8 descriptor sets.
tests: Compute the correct value for condition conjunctions.
tests: Use appropriate RTV formats in max-min.shader_test.
tests: Use the appropriate RTV format in minimum-precision.shader_test.
tests: Mark interface packing pipeline creation as todo on MoltenVK.
ci: Build DXC for release.
tests: Test mismatching RTV and pixel shader output types.
vkd3d: Introduce an enumerant for the mutable descriptor set.
vkd3d: Move descriptor sets backing the SRV-UAV-CBV heap at the end.
vkd3d: Only put the mutable descriptor set once in the pipeline layout.
vkd3d: Incorporate mutable descriptors in the push descriptor disabling logic.
vkd3d-shader: Do not dump the target shader if compilation failed.
vkd3d-shader: Warn instead of erroring out when failing to dump a shader.
tests: Consider LOD miscalculation a todo rather than a driver bug.
tests: Use the appropriate RTV format in bitwise.shader_test.
tests: Dispatch just four invocations when testing for wave reconvergence.
tests: Mark geometry.shader_test as todo on MoltenVK.
tests: Mark tessellation.shader_test as todo on MoltenVK.
ci: Update the DXC version used on the CI to 1.8.2407.
tests: Mark tessellation-patch-vars.shader_test as todo on MoltenVK.
ci: Error out on Objective-C warnings.
tests: Mark fog.shader_test as todo with MSL.
tests: Use the appropriate RTV format in f32tof16.shader_test.
tests: Mark some tests in wave-reconvergence.shader_test as buggy on MoltenVK.
tests: Work around a Metal bug in switch.shader_test.
tests: Mark a couple of tests in register-reservations-numeric.shader_test as todo with MSL.
tests/shader_runner_vulkan: Avoid using ok() for shader compilation failues in create_graphics_pipeline().
tests: Remove some todo markings on MoltenVK in interface-packing.shader_test.
vkd3d-shader/spirv: Get rid of the "offset_component_count" field of struct vkd3d_spirv_resource_type.
tests: Mark a conditional rendering test as buggy on llvmpipe.
ci: Update Mesa to version 24.2.4.
vkd3d: Use WARN rather than ERR in vkd3d_instance_init().
vkd3d-shader/ir: Move applying flat interpolation to a dedicated pass.
vkd3d-shader/ir: Return an error when the FLAT_INTERPOLATION parameter is invalid.
Henri Verbeet (130):
vkd3d-shader/tpf: Return a vkd3d_shader_sysval_semantic from hlsl_sm4_usage_from_semantic().
vkd3d-shader/d3dbc: Return a vkd3d_decl_usage from hlsl_sm1_usage_from_semantic().
vkd3d-shader/tpf: Use enum vkd3d_shader_component_type in write_sm4_signature().
vkd3d-shader/tpf: Use enum vkd3d_sm4_data_type in sm4_resource_format().
vkd3d-shader/d3dbc: Store a enum vkd3d_sm1_opcode in struct sm1_instruction.
vkd3d-shader/d3dbc: Use VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT instead of D3DSI_INSTLENGTH_SHIFT.
vkd3d-shader/d3dbc: Avoid D3DVS_VERSION and D3DPS_VERSION.
vkd3d-shader/d3dbc: Use VKD3D_SM1_REGISTER_TYPE_SHIFT and related constants in sm1_encode_register_type().
vkd3d-shader/d3dbc: Use enum vkd3d_shader_dst_modifier in struct sm1_dst_register.
vkd3d-shader/d3dbc: Use enum vkd3d_shader_src_modifier in struct sm1_src_register.
vkd3d-shader/d3dbc: Use VKD3D_SM1_DCL_USAGE_SHIFT and VKD3D_SM1_DCL_USAGE_INDEX_SHIFT in d3dbc_write_semantic_dcl().
vkd3d-shader/tpf: Include vkd3d_d3dcommon.h only from tpf.c.
vkd3d-shader/ir: Move the source parameter helpers up.
vkd3d-shader/ir: Move the destination parameter helpers up.
vkd3d-shader/ir: Move the instruction helpers together.
vkd3d-shader/ir: Introduce vsir_src_param_init_resource().
vkd3d-shader/ir: Introduce vsir_src_param_init_sampler().
vkd3d-shader/ir: Merge vsir_program_normalise_combined_samplers() into vsir_program_lower_instructions().
vkd3d-shader/glsl: Implement support for VKD3DSPR_INPUT registers.
vkd3d-shader/glsl: Implement support for VKD3DSPR_OUTPUT registers.
build: Use a tab to indent the "tests/hlsl/constructgswithso.shader_test" line in Makefile.am.
vkd3d-shader/d3dbc: Introduce enum vkd3d_sm1_misc_register.
vkd3d-shader/glsl: Handle SV_TARGET outputs.
vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers.
vkd3d-shader/glsl: Implement support for VKD3DSPSM_ABS modifiers.
vkd3d-shader/d3dbc: Introduce enum vkd3d_sm1_rastout_register.
vkd3d-shader/glsl: Implement VKD3DSIH_NEU.
vkd3d-shader/glsl: Implement VKD3DSIH_MUL.
vkd3d-shader/glsl: Implement VKD3DSIH_INE.
vkd3d-shader/glsl: Implement VKD3DSIH_OR.
vkd3d-utils: Make D3D12CreateDevice a variadic macro, if possible.
vkd3d-shader/glsl: Implement VKD3DSIH_DIV.
vkd3d-shader/glsl: Implement support for VKD3DSPSM_NEG modifiers.
vkd3d-shader/glsl: Implement VKD3DSIH_GEO.
vkd3d-shader/glsl: Implement VKD3DSIH_FRC.
vkd3d-shader/d3dbc: Write the actual constant info offset in write_sm1_uniforms().
vkd3d-shader/glsl: Implement VKD3DSIH_FTOI.
vkd3d-shader/glsl: Implement VKD3DSIH_FTOU.
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_PI.
vkd3d-shader/ir: Properly check the register bounds in shader_signature_find_element_for_reg().
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_Z.
vkd3d-shader/glsl: Implement support for the VKD3DSPR_DEPTHOUT register.
vkd3d-shader/glsl: Implement VKD3DSIH_DP3.
vkd3d-shader/glsl: Implement VKD3DSIH_DP4.
vkd3d-shader/glsl: Implement VKD3DSIH_DP2.
vkd3d-shader/glsl: Implement VKD3DSIH_SQRT.
vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT_PS.
vkd3d-shader/glsl: Implement VKD3DSIH_IEQ.
vkd3d-shader/glsl: Implement VKD3DSIH_EXP.
vkd3d-shader/glsl: Implement VKD3DSIH_LTO.
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_NI.
vkd3d-shader/glsl: Implement VKD3DSIH_IF and VKD3DSIH_ENDIF.
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_NE.
vkd3d-shader/glsl: Handle SV_IS_FRONT_FACE inputs.
vkd3d-shader/glsl: Implement VKD3DSIH_LOG.
vkd3d-shader/glsl: Implement VKD3DSIH_MAX.
vkd3d-shader/glsl: Implement VKD3DSIH_MIN.
vkd3d-shader/glsl: Implement VKD3DSIH_RSQ.
vkd3d-shader/glsl: Implement VKD3DSIH_NOT.
vkd3d-shader/glsl: Implement VKD3DSIH_ELSE.
vkd3d-shader/glsl: Implement support for VKD3DSPDM_SATURATE modifiers.
vkd3d-shader/glsl: Implement VKD3DSIH_MAD.
vkd3d-shader/glsl: Implement VKD3DSIH_ISHL.
vkd3d-shader/glsl: Implement VKD3DSIH_ISHR.
vkd3d-shader/glsl: Implement VKD3DSIH_USHR.
vkd3d-shader/glsl: Implement VKD3DSIH_LD.
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE.
vkd3d-shader/glsl: Implement VKD3DSIH_IGE.
vkd3d-shader/glsl: Implement VKD3DSIH_ILT.
vkd3d-shader/glsl: Implement VKD3DSIH_IMUL.
vkd3d-shader/glsl: Implement VKD3DSIH_EQO.
vkd3d-shader/glsl: Handle SV_VERTEX_ID inputs.
vkd3d-shader/glsl: Add interpolation modifiers to interstage inputs and outputs.
vkd3d-shader/glsl: Implement VKD3DSIH_IADD.
vkd3d-shader/glsl: Implement support for VKD3DSPR_IDXTEMP registers.
vkd3d-shader/glsl: Handle SV_POSITION inputs in fragment shaders.
vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT outputs.
vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT inputs.
vkd3d-shader/glsl: Implement VKD3DSIH_INEG.
vkd3d-shader/glsl: Implement VKD3DSIH_IMAX.
vkd3d-shader/ir: Store the thread group size in struct vsir_program.
vkd3d-shader/glsl: vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_INT inputs.
vkd3d-shader/glsl: Implement loops.
vkd3d-shader/glsl: Implement switches.
vkd3d-shader/glsl: Implement VKD3DSIH_ULT.
vkd3d-shader/glsl: Implement VKD3DSIH_CONTINUE.
vkd3d-shader/ir: Remove VKD3DSIH_DCL_UAV_TYPED instructions.
vkd3d-shader/glsl: Use VKD3D_SHADER_ERROR_GLSL_UNSUPPORTED for unsupported CBV descriptor arrays.
vkd3d-shader/glsl: Use the semantic index for shader_out_* declarations.
vkd3d-shader/glsl: Implement VKD3DSIH_STORE_UAV_TYPED.
vkd3d-shader/glsl: Implement support for compute shaders.
tests/shader_runner: Trace the "clip-planes" cap.
build: Actually run interface-packing.shader_test and tessellation-patch-vars.shader_test.
tests: Add a basic shader model 6 interface packing test as well.
vkd3d-shader/dxil: Shift register write masks by the component index in sm6_parser_emit_dx_store_output().
vkd3d-shader/d3dbc: Avoid D3DXSHADER_CONSTANTTABLE.
vkd3d: Slightly simplify the SRV/UAV logic in vk_write_descriptor_set_from_d3d12_desc().
vkd3d-shader/glsl: Implement VKD3DSIH_LD_UAV_TYPED.
vkd3d-shader/glsl: Implement support for the VKD3DSPR_THREADID register.
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_B.
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_C.
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_C_LZ.
vkd3d-shader/ir: Store the global flags in struct vsir_program.
vkd3d-shader/glsl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL.
vkd3d-shader/glsl: Implement VKD3DSIH_UMAX and VKD3DSIH_UMIN.
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_LOD.
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_GRAD.
vkd3d-shader/glsl: Implement VKD3DSIH_GATHER4.
tests/shader_runner: Print the test context in fatal_error().
vkd3d-shader/d3d-asm: Implement support for VKD3DSPR_PARAMETER registers.
vkd3d-shader/spirv: Handle oPts in spirv_compiler_get_register_name().
tests/shader_runner: Handle render target sizes other than 640x480.
tests/shader_runner_d3d12: Introduce a helper to get the default resource state for a resource.
tests: Add a test for actual multisample loads.
tests/shader_runner: Set "properties2.sType" in get_physical_device_info() in the Vulkan runner.
tests/shader_runner: Print "(none)" for an empty caps list in trace_shader_caps().
tests/shader_runner: Check whether copy/dispatch/draw succeeded in parse_test_directive().
vkd3d-shader/ir: Specifically search for SV_POSITION0 in vsir_program_insert_clip_planes().
vkd3d-shader/ir: Search for SV_TARGET0 vsir_program_insert_alpha_test().
vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_INT outputs.
vkd3d-shader/glsl: Implement VKD3DSIH_GATHER4_PO.
vkd3d-shader/glsl: Implement support for static texel offsets in shader_glsl_sample().
vkd3d-shader/glsl: Handle SV_SAMPLE_INDEX inputs.
vkd3d-shader/glsl: Implement VKD3DSIH_LD2DMS.
tests/shader_runner: Slightly simplify dxc handling.
tests/shader_runner_metal: Get rid of some stray semicolons.
vkd3d-shader/msl: Implement VKD3DSIH_DCL_INPUT.
vkd3d-shader/msl: Implement VKD3DSIH_DCL_OUTPUT_SIV.
vkd3d-shader/msl: Implement VKD3DSIH_DCL_OUTPUT.
include: Document the binary effect transformations supported by vkd3d_shader_compile().
Nikolay Sivov (61):
vkd3d-shader/fx: Set structure field offsets in bytes.
vkd3d-shader/fx: Only add numeric variables when writing buffers.
vkd3d-shader/fx: Expand BlendState array fields for fx_4_1 as well.
vkd3d-shader/fx: Fix the unpacked size and stride fields of the fx_4_0 types.
vkd3d-shader/tpf: Fix a typo when adding the SFI0 section.
vkd3d-shader: Handle the SV_SampleIndex semantic.
vkd3d-shader/hlsl: Implement the mad() intrinsic.
vkd3d-shader/fx: Check modifiers when reusing types.
vkd3d-shader/tpf: Create a stub STAT section.
vkd3d-shader/tpf: Handle conversion instructions in STAT.
vkd3d-shader/tpf: Handle arithmetic instructions in STAT.
vkd3d-shader/tpf: Handle 'emit' and 'cut' in STAT.
vkd3d-shader/tpf: Handle 'movc' in STAT.
vkd3d-shader/tpf: Handle texture instructions in STAT.
vkd3d-shader/d3d-asm: Tweak some GS declaration names.
vkd3d-shader/tpf: Handle GS reflection fields in the STAT section.
vkd3d-shader/tpf: Handle bitwise instructions in STAT.
vkd3d-shader/tpf: Handle atomic instructions in STAT.
vkd3d-shader/tpf: Handle tessellation stage fields in STAT.
vkd3d-shader/tpf: Handle barrier instructions in STAT.
vkd3d-shader/tpf: Add a 'lod' counter to the STAT.
vkd3d-shader/tpf: Set 'gather' instructions counter in the STAT.
vkd3d-shader/tpf: Move STAT fields update to a separate helper.
vkd3d-shader/tpf: Set temps count in the STAT section.
vkd3d-shader: Explicitly set indices for the numeric type names array.
tests: Add some more tests for type name handling.
vkd3d-shader/hlsl: Remove the 'double' keyword.
vkd3d-shader/d3dbc: Add an option to treat doubles as floats.
tests: Add some tests for initial values in effects.
vkd3d-shader/fx: Handle the 'half' type in fx_4+.
vkd3d-shader/fx: Add initial support for writing default values for fx_2_0.
vkd3d-shader/fx: Add support for writing annotations for fx_2_0.
vkd3d-shader/hlsl: Move default values indexing fixup to the tpf writer stage.
tests: Add some tests for state value assignments.
vkd3d-shader/hlsl: Do not lower index expressions for effects.
vkd3d-shader/fx: Handle assignments with array RHS indexed with a constant or a single variable.
vkd3d-shader/fx: Implement writing fx_2_0 object initializer data sections.
vkd3d-shader/hlsl: Remove the type equality assertion for binary expression arguments.
tests: Add a test for uniform array indexing.
vkd3d-shader/fx: Introduce a parser/disassembler.
vkd3d-shader/fx: Add support for parsing constant buffer elements.
vkd3d-shader/fx: Add support for tracing string variables.
vkd3d-shader/hlsl: Implement the modf() intrinsic.
vkd3d-shader/fx: Add support for tracing annotations.
vkd3d-compiler: Add missing 'fx' source type to the CLI output.
vkd3d-shader/fx: Implement parsing groups and techniques.
vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats.
vkd3d-shader/hlsl: Implement the f32tof16() intrinsic.
vkd3d-shader/hlsl: Handle SV_GroupIndex.
vkd3d-shader/hlsl: Use a more compact way to store object method configurations.
vkd3d-shader/hlsl: Add parser support for the RWByteAddressBuffer type.
tests: Add some more tests for RWByteAddressBuffer store methods.
vkd3d-shader/hlsl: Implement RWByteAddressBuffer.Store*() methods.
vkd3d-shader/fx: Implement parsing shader objects.
vkd3d-shader/fx: Implement parsing shader resources types.
vkd3d-shader/hlsl: Accept multiple colon-separated attributes.
vkd3d-shader/spriv: Only lookup resource symbols for UAVs in the ld_raw/ld_structured handler.
vkd3d-shader/hlsl: Add parser support for the ByteAddressBuffer type.
vkd3d-shader/hlsl: Implement the ByteAddressBuffer.Load*() methods.
vkd3d-shader/fx: Implement parsing the remaining fx_5_0 object types.
vkd3d-shader/fx: Implement parsing states objects.
Petrichor Park (2):
vkd3d-shader/hlsl: Implement the dst() intrinsic.
vkd3d-shader/hlsl: Implement the sincos() intrinsic.
Shaun Ren (36):
vkd3d-shader/hlsl: Check for duplicate attributes in function declaration.
tests: Test hull shader attributes.
tests: Test hull shader function overloads.
vkd3d-shader/hlsl: Introduce parse_entry_function_attributes() helper.
vkd3d-shader/hlsl: Parse the domain attribute.
vkd3d-shader/hlsl: Parse the outputcontrolpoints attribute.
vkd3d-shader/hlsl: Parse the outputtopology attribute.
vkd3d-shader/hlsl: Parse the partitioning attribute.
vkd3d-shader/hlsl: Parse the patchconstantfunc attribute.
vkd3d-shader/hlsl: Validate hull shader attributes.
vkd3d-shader/hlsl: Introduce process_entry_function() helper.
vkd3d-shader/hlsl: Clone static_initializers for each entry function.
vkd3d-shader/hlsl: Record semantic extern vars separately for each entry function.
vkd3d-shader/hlsl: Track whether a variable is read in any entry function.
vkd3d-shader/hlsl: Allocate temporary registers separately for each entry function.
vkd3d-shader/hlsl: Invoke prepend_uniform_copy() only once for global uniforms.
tests: Test struct single inheritance.
vkd3d-shader/hlsl: Implement struct single inheritance.
vkd3d-shader/tpf: Write hull shader declarations.
vkd3d-shader/tpf: Implement semantics for hull shaders.
tests: Test hull shader uniform input parameters.
vkd3d-shader/hlsl: Process the patch constant function in hlsl_emit_bytecode().
vkd3d-shader/tpf: Introduce tpf_write_shader_function().
vkd3d-shader/tpf: Determine SIV from SV and index in write_sm4_dcl_semantic().
tests: Test signature reflection for hull shaders.
vkd3d-shader/tpf: Write the patch constant function in hull shaders.
vkd3d-utils: Implement version reflection.
vkd3d-utils: Return correct use masks during reflection.
vkd3d-shader/ir: Validate control point counts correctly.
vkd3d-shader/tpf: Write the input signature of domain shaders as PCSG.
vkd3d-shader/tpf: Use vpc input registers for domain shaders.
vkd3d-shader/tpf: Write domain shader declarations.
vkd3d-shader/tpf: Implement semantics for domain shaders.
tests: Test signature reflection for domain shaders.
vkd3d-shader/hlsl: Support discard for SM1.
vkd3d-shader/hlsl: Store SM4 semantic declarations in the vsir program.
Victor Chiletto (3):
vkd3d-shader/hlsl: Fold logic AND and logic OR identities.
tests: Add a test for unused overlapping cbuffer reservations.
vkd3d-shader/hlsl: Allow cbuffer reservations to overlap if only one of them is allocated.
```
The Wine development release 9.21 is now available.
What's new in this release:
- More support for network sessions in DirectPlay.
- Header fixes for C++ compilation.
- I/O completion fixes.
- More formats supported in D3DX9.
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/9.x/wine-9.21.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-9.21/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 9.21 (total 16):
- #27933 Implement sort.exe command
- #47776 Multiple games crash on unimplemented function D3DXOptimizeVertices (Timeshift, Call of Duty 2 modding tools, Rise of Nations: Rise of Legends 2010)
- #48235 Multiple applications need 'ntdll.NtWow64QueryInformationProcess64' (IP Camera Viewer 4.x)
- #48796 Saints Row 2 needs GUID_WICPixelFormat48bppRGB
- #52078 MusicBee: exception when attempting to drag tabs ( (QueryInterface for the interface with IID '{83E07D0D-0C5F-4163-BF1A-60B274051E40}' gives Exception E_NOINTERFACE))
- #54295 Touhou Puppet Dance Performance: Shard of Dreams Can't Locate Base Game Data After Installation
- #54623 MediRoutes crashes on unimplemented function websocket.dll.WebSocketCreateClientHandle
- #56219 Paint Shop Pro 9.01, printing function doesn't work
- #57164 Can't start RtlpWaitForCriticalSection
- #57183 9.17-devel: Drag and Drop no longer works on Ubuntu 24.04 Noble
- #57275 Black screen when using full-screen mode from version 9.18
- #57292 unimplemented function apphelp.dll.SdbSetPermLayerKeys
- #57296 WineHQ-devel-9.19: Renders Distorted Radio Buttons on WinXP Solitaire
- #57314 Metal Gear Solid V gametrainer needs wmi Win32_Process executablepath property
- #57355 Window-resize won't refresh controls on mainform
- #57392 AnyRail msi crashes
### Changes since 9.20:
```
Alex Henrie (2):
ntdll: Implement NtWow64QueryInformationProcess64.
include: Annotate PFN_CMSG_ALLOC with __WINE_ALLOC_SIZE.
Alexandre Julliard (22):
winetest: Remove strmake() len argument for consistency with other modules.
winetest: Get default tag and URL from Gitlab CI variables.
capstone: Allow callers to specify their memory allocators.
capstone: Comment out error printfs.
opengl32: Cache downloaded files in make_opengl.
opencl: Cache downloaded files in make_opencl.
winevulkan: Cache downloaded files in make_vulkan.
include: Use __attribute__ in preference to __declspec.
wow64: Fix handle conversion in NtWow64QueryInformationProcess64.
wow64: Move NtWow64QueryInformationProcess64 to process.c.
user32: Add some new entry points and ordinals.
gdi32: Add some new entry points and ordinals.
win32u: Add some new stub entry points.
ntdll/tests: Skip the syscall relocation test if the file on disk is not updated.
kernel32/tests: Search the current directory for newly-created dlls.
netstat: Use wide character string literals.
notepad: Use wide character string literals.
oleview: Use wide character string literals.
services: Use wide character string literals.
taskmgr: Use wide character string literals.
winefile: Use wide character string literals.
wordpad: Use wide character string literals.
Alexey Prokhin (1):
kernelbase: Set the proper error code in GetQueuedCompletionStatus{Ex} when the handle is closed.
Alistair Leslie-Hughes (11):
include: Add rstscr.idl.
include: Add rstxsc.idl.
include: Add rstfnd.idl.
include: Add rstidn.idl.
include: Add DBGUID_DBSQL define.
include: Add DB_S_ROWLIMITEXCEEDED define.
include: Dbs.idl: Added DBVECTOR/DB_VARNUMERIC types.
include: Move ISAXXMLFilter interface to after base ISAXXMLReader.
dplayx: Use a single reference count for IDirectPlay interfaces.
dplayx: Remove numIfaces variable in IDirectPlayLobby.
dplayx: Use default DllCanUnloadNow implementation.
Anton Baskanov (31):
dplayx: Inline logic from CreatePlayer() functions into DP_IF_CreatePlayer().
dplayx: Allow storing group SP data.
dpwsockx: Get player address from SP header and use it in SendEx().
dpwsockx: Add partial SendToGroupEx() implementation.
dplayx: Send CREATEPLAYER instead of ADDFORWARDREQUEST in CreatePlayer().
dplayx: Queue DPSYS_CREATEPLAYERORGROUP on player creation.
dplayx: Remove received message from the queue.
dplayx: Set message sender and receiver IDs in Receive().
dplayx: Make a deep copy of the message.
dplayx: Set message data size in Receive().
dplayx: Set flags correctly in CreatePlayer().
dplayx: Always set the data size in GetPlayerData().
dplayx/tests: Test that player from CREATEPLAYER is added to the session.
dplay: Handle CREATEPLAYER and add player to the session.
dplayx/tests: Use the correct system player ID in sendSuperEnumPlayersReply().
dplayx/tests: Test client side of Send() separately.
dplayx: Queue the message for local players in SendEx().
dplayx: Remove the separate branch for DPID_ALLPLAYERS in SendEx().
dplayx: Send the message in SendEx().
dplayx/tests: Test client side of Receive() separately.
dplayx: Handle game messages.
dplayx: Check the buffer size in Receive().
dplayx: Return DPERR_BUFFERTOOSMALL from Receive() if data is NULL.
dplayx: Handle DPRECEIVE_TOPLAYER and DPRECEIVE_FROMPLAYER in Receive().
dplayx: Enter the critical section in DP_IF_Receive().
dplayx/tests: Test non-guaranteed Send().
dpwsockx: Support non-guaranteed delivery.
dplayx/tests: Test receiving UDP messages.
dpwsockx: Receive UDP messages.
dplayx/tests: Test that PINGREPLY is sent in reply to PING.
dplayx: Handle PING and send PINGREPLY.
Aurimas Fišeras (1):
po: Update Lithuanian translation.
Bartosz Kosiorek (2):
gdiplus: Add GdipGetEffectParameterSize stub and fix GdipDeleteEffect.
gdiplus/tests: Add GdipGetEffectParameterSize test.
Biswapriyo Nath (2):
include: Add new property keys in propkey.h.
include: Add windows.applicationmodel.datatransfer.idl.
Brendan Shanks (2):
ntdll/tests: Add test for direct syscalls on x86_64.
ntdll: Add SIGSYS handler to support syscall emulation on macOS Sonoma and later.
Christian Costa (1):
d3dx9: Add semi-stub for D3DXOptimizeVertices().
Connor McAdams (10):
d3dx9: Introduce d3dx_pixel_format_id enumeration.
d3dx9: Use the d3dx_pixel_format_id enumeration inside of the d3dx_image structure.
d3dx9: Use the d3dx_pixel_format_id enumeration inside of the DDS pixel format lookup structure.
d3dx9: Use the d3dx_pixel_format_id enumeration inside of the WIC pixel format lookup structure.
d3dx9/tests: Add more tests for handling JPG/PNG files.
d3dx9: Report 24bpp RGB as 32bpp XRGB for JPG and PNG files.
d3dx9: Add support for decoding 64bpp RGBA PNG files.
d3dx9: Add support for decoding 48bpp RGB PNG files.
d3dx9: Add support for loading surfaces from 48bpp RGB PNG files.
d3dx9: Add support for loading volumes from 48bpp RGB PNG files.
Elizabeth Figura (7):
win32u: Normalize inverted rectangles in dibdrv_RoundRect().
win32u: Correctly handle transforms which flip in get_arc_points().
win32u: Do not convert back to integer before finding intersections.
win32u: Forward to Rectangle() if the ellipse width or height is zero.
wmilib.sys: Add stub DLL.
ntoskrnl: Stub PoRequestPowerIrp().
ntdll: Do not queue completion for a synchronous file.
Eric Pouech (2):
midiseq: Reduce race window when closing sequencer.
kernelbase: Add undocumented EXTENDED_FLAGS to process attribute list.
Fabian Maurer (13):
comdlg32/tests: Fix compilation for gcc 4.7.
mf/tests: Fix compilation for gcc 4.7.
wbemprox/tests: Add test for Win32_Process querying "ExecutablePath" propery.
wbemprox: Add property "ExecutablePath" to Win32_Process.
userenv/tests: Add another test for GetProfilesDirectoryA.
ntdll/tests: Add more tests for RtlExpandEnvironmentStrings/_U.
kernel32/tests: Add tests for ExpandEnvironmentStringsW.
kernel32/tests: Add more tests for ExpandEnvironmentStringsA.
kernel32/tests: Add ExpandEnvironmentStringsA tests for japanese.
ntdll: Rework RtlExpandEnvironmentStrings/_U to account for corner cases.
kernel32: Rework ExpandEnvironmentStringsW error handling.
kernel32: Rework ExpandEnvironmentStringsA to return ansi size and fix corner cases.
userenv: Fix GetProfilesDirectoryA return value.
Hans Leidekker (2):
fc: Support /c option.
wintypes/tests: Add tests for RoResolveNamespace().
Jacek Caban (2):
winecrt0: Use version 2 of CHPE metadata.
winegcc: Skip --no-default-config in find_libgcc.
Jactry Zeng (11):
msvcrt/tests: Test tolower() with DBCS.
msvcrt: Improve DBCS support for _tolower_l().
msvcrt/tests: Test _tolower_l() with DBCS.
msvcrt: Correct the result of non-ASCII characters for _strnicmp_l().
msvcrt/tests: Test _stricmp() with multiple bytes characters.
include: Add _strnicmp_l() declaration.
msvcrt/tests: Add tests of _strnicmp_l().
msvcrt/tests: Test toupper() with DBCS.
msvcrt: Improve DBCS support for _toupper_l().
msvcrt/tests: Add tests for locale information.
msvcrt: Try to generate CTYPE data according to the given codepage.
Jinoh Kang (2):
server: Allow creating named pipes using \Device\NamedPipe\ as RootDirectory.
server: Implement more FSCTLs on \Device\NamedPipe and \Device\NamedPipe\.
Matteo Bruni (2):
d3dx9/tests: Disable test sometimes crashing on Windows.
winegstreamer: Split large WMA samples.
Maxim Karasev (1):
klist: Migrate to KerbQueryTicketCacheExMessage.
Michael Lelli (1):
ntdll: Use __wine_unix_spawnvp() to invoke unmount command.
Paul Gofman (7):
ntdll: Introduce a separate per-thread object for internal completion waits.
ntdll: Assign completion to thread when wait for completion is satisfied.
ntdll: Handle user APCs explicitly in NtRemoveIoCompletionEx().
server: Signal completion port waits on handle close.
ntdll/tests: Add tests for completion port signaling.
server: Sync cursor position on window position change.
mountmgr.sys: Stub StorageDeviceSeekPenaltyProperty query.
Piotr Caban (1):
kernelbase: Support backslashes when parsing relative URL in UrlCombine.
Rémi Bernon (59):
win32u: Do not adjust old valid rect when moving child window bits.
winex11: Introduce a new struct host_window for host-only windows.
winex11: Create host windows recursively up to root_window.
winex11: Keep track of the host window children of interest.
winex11: Keep track of the host windows relative rects.
winex11: Keep track of the host windows children window rects.
winex11: Use the new host windows to register foreign window events.
winex11: Generate relative ConfigureNotify on parent ConfigureNotify events.
winex11: Get rid of the now unnecessary foreign windows.
windows.gaming.input: Invoke event handlers outside of the critical section.
windows.devices.enumeration: Invoke event handlers outside of the critical section.
windows.media.speech: Invoke event handlers outside of the critical section.
winex11: Avoid processing RRNotify events in xrandr14_get_id.
winemac: Merge DND structures and rename constants / functions.
winemac: Introduce a new QUERY_DRAG_DROP_ENTER query.
winemac: Use the new win32u drag'n'drop interface.
winex11: Set configure_serial when resizing on display mode change.
winex11: Rename read_net_wm_state to get_window_net_wm_state.
winex11: Move ConfigureNotify checks after computing visible rect.
winex11: Move embedded check in update_net_wm_states / sync_window_style.
winex11: Register PropertyChangeMask for unmanaged windows.
win32u: Clear display device before refreshing the registry cache.
win32u: Allocate device manager context gpu dynamically.
win32u: Keep the source registry key on the source struct.
win32u: Allocate device manager context source dynamically.
win32u: Allocate device manager context monitors dynamically.
winex11: Track WM_STATE window property requests and updates.
winex11: Track _XEMBED_INFO window property changes.
winex11: Introduce a new window_set_wm_state helper.
winex11: Introduce a new window_set_net_wm_state helper.
winex11: Track _NET_WM_STATE window property requests and updates.
winex11: Introduce a new window_set_config helper.
winex11: Track window config requests and updates.
win32u: Introduce a NTGDI_RGN_MONITOR_DPI flag for NtGdiGetRandomRgn.
winex11: Compute absolute rect using the window data window rects.
winex11: Use the toplevel window drawable to create DCs.
winex11: Remove now unused child_window_from_point helper.
win32u: Compute the owner window hint on behalf of the drivers.
include: Add __pctype_func declaration.
include: Add some localized ctype.h function declarations.
include: Add some struct timespec definitions.
include: Add some ___mb_cur_max_func declarations.
include: Add some __sys_nerr declaration.
include: Fix _strtod_l/strtold/_strtold_l declarations.
include: Remove non-existing _atold definition.
include: Add math.h _(l|f)dtest function declarations.
include: Add wcscat_s C++ wrapper definitions.
include: Add abs C++ wrapper definitions.
include: Add atan2l inline definition.
include: Add max_align_t definition.
include: Add CaptureStackBackTrace macro definition.
include: Add SYMBOLIC_LINK_FLAG_ALLOW_UNPRIVILEGED_CREATE flag.
include: Fix IMAGE_IMPORT_BY_NAME declaration.
win32u: Implement get_win_monitor_dpi.
win32u: Use MDT_RAW_DPI monitor DPI type in the drivers.
win32u: Move some monitor info getter code around.
win32u: Inform wineserver about the winstation monitors.
server: Use the monitor infos to compute the virtual screen rect.
winex11: Skip faking ConfigureNotify if state/config change is expected.
Sebastian Krzyszkowiak (1):
mciseq: Don't seek to the end of the root chunk in RMID files.
Semenov Herman (Семенов Герман) (1):
ole32: Fixed copy paste error with OFFSET_PS_MTIMEHIGH in UpdateRawDirEntry.
Vijay Kiran Kamuju (11):
gdiplus: Add GdipCreateEffect implementation.
gdiplus: Partial implementation of GdipGetEffectParameterSize.
apphelp: Add stub SdbSetPermLayerKeys().
apphelp: Add stub SdbGetPermLayerKeys().
apphelp: Add stub SetPermLayerState().
include: Add missing defines and enums for IDragSourceHelper2.
websocket: Add stub for WebCreateClientHandle.
websocket: Add stub for WebSocketAbortHandle.
websocket: Add stub for WebSocketDeleteHandle.
taskschd: Implement IDailyTrigger_put_EndBoundary.
taskschd: Implement IDailyTrigger_get_EndBoundary.
Zhiyi Zhang (30):
include: Add Windows.Foundation.PropertyValue runtime class.
wintypes: Use DEFINE_IINSPECTABLE.
wintypes: Add IPropertyValueStatics stub.
wintypes: Support IPropertyValue primitive objects.
wintypes: Support IPropertyValue primitive array objects.
wintypes: Implement IReference<boolean>.
wintypes: Implement IReference<HSTRING>.
wintypes: Implement IReference<DOUBLE>.
wintypes: Add IPropertyValueStatics tests.
include: Add windows.applicationmodel.datatransfer.dragdrop.idl.
include: Add windows.applicationmodel.datatransfer.dragdrop.core.idl.
include: Add dragdropinterop.idl.
dataexchange: Add initial dll.
dataexchange: Add ICoreDragDropManagerStatics stub.
dataexchange: Add IDragDropManagerInterop stub.
dataexchange: Implement dragdrop_manager_interop_GetForWindow().
dataexchange/tests: Add ICoreDragDropManagerStatics tests.
dataexchange/tests: Add ICoreDragDropManager tests.
dataexchange: Make core_dragdrop_manager_add_TargetRequested() return S_OK.
iertutil: Add IUriRuntimeClassFactory stub.
iertutil: Implement uri_factory_CreateUri().
iertutil: Implement uri_RawUri().
iertutil: Add uri_AbsoluteUri() semi-stub.
iertutil/tests: Add IUriRuntimeClassFactory tests.
iertutil/tests: Add IUriRuntimeClass tests.
user32: Add EnableMouseInPointerForThread() stub.
user32: Add RegisterTouchPadCapable() stub.
include: Add IAgileReference and INoMarshal.
combase: Implement RoGetAgileReference().
combase/tests: Add RoGetAgileReference() tests.
```
The Wine development release 9.20 is now available.
What's new in this release:
- Bundled Capstone library for disassembly in WineDbg.
- More formats supported in D3DX9.
- Static analysis and JUnit test reports in Gitlab CI.
- More support for network sessions in DirectPlay.
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/9.x/wine-9.20.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-9.20/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 9.20 (total 15):
- #39848 Victoria 2 (Steam) fails to start with Wine-Mono
- #50850 Just Cause crashes when starting new game (D3DXCreateTexture unsupported format, fallback format crashes)
- #56372 musl based exp2() gives very inaccurate results on i686
- #56645 unimplemented function httpapi.dll.HttpSendResponseEntityBody
- #56973 Building wine with mingw/gcc 14.1.1 fails with error '-Wimplicit-function-declaration'
- #57233 Multiple games show black screen/window on startup (BeamNG.drive, Wargaming.net games)
- #57245 Can't recognize executables/scripts with a dot in the name...
- #57250 Rhinoceros installers crash with bad_alloc
- #57269 wine-9.19 build with ffmpeg fails in winedmo in Ubuntu 20.04
- #57271 `winetricks -q art2kmin` shows several popups -- Unable to load dll
- #57293 Helicon Focus 8.2.0 regression: open images hangs the application
- #57294 Wine 9.13+ freezes in some applications using WMA Lossless audio
- #57300 KnightOfKnights crashes once entering the game
- #57302 In Notepad++ find window gets glitched after losing and regaining focus
- #57311 Nikon NX Studio Overlay windows incorrectly shown.
### Changes since 9.19:
```
Aida Jonikienė (1):
winex11: Properly handle minimized windows in update_net_wm_fullscreen_monitors().
Alex Henrie (2):
winebus: Allow any free device index to be reused immediately.
explorer: Support the NoDesktop registry setting.
Alexandre Julliard (21):
gitlab: Add support for static analysis using Clang.
gitlab: Add a daily sast build.
gitlab: Add a daily mac build.
faudio: Import upstream release 24.10.
mpg123: Import upstream release 1.32.7.
png: Import upstream release 1.6.44.
tiff: Import upstream release 4.7.0.
ldap: Import upstream release 2.5.18.
fluidsynth: Import upstream release 2.3.6.
xslt: Import upstream release 1.1.42.
libs: Import the Capstone library version 5.0.3.
winedbg: Switch to the Capstone disassembler.
libs: Remove the no longer used Zydis library.
widl: Use plain inline instead of defining a macro.
include: Remove custom stdcall/cdecl definition for ARM platforms.
include: Assume that nameless unions/structs are supported.
include: Stop using WINAPIV in msvcrt headers.
xml2: Import upstream release 2.12.8.
makefiles: Use llvm-strip in MSVC mode.
tools: Update the install-sh script.
wow64: Add missing ThreadIdealProcessorEx class.
Alistair Leslie-Hughes (1):
dplayx/tests: Correct Enum tests.
Anton Baskanov (27):
dplayx: Use DP_CreatePlayer() in DP_SecureOpen().
dplayx: Free the old session desc in DP_SecureOpen().
dplayx: Free resources on error paths in DP_SecureOpen().
dplayx: Send password in player creation forward request.
dplayx: Check REQUESTPLAYERREPLY size before access.
dplayx: Free message header on error path in DP_MSG_SendRequestPlayerId().
dplayx: Use the documented reply layout in DP_MSG_SendRequestPlayerId().
dplayx: Check reply result in DP_MSG_SendRequestPlayerId().
dplayx/tests: Test receiving REQUESTPLAYERREPLY with error result.
dplayx: Handle ADDFORWARDREPLY and return error.
dplayx/tests: Test receiving ADDFORWARDREPLY.
dplayx/tests: Wait for Open() to finish when forward request is not expected.
dplayx/tests: Correctly report lines in check_Open().
dplayx/tests: Send correct port in requests in check_Open().
dplayx: Don't crash on unknown command ids.
dplayx/tests: Test that ADDFORWARDACK is sent in reply to ADDFORWARD.
dplayx: Keep track of the connection status in bConnectionOpen.
dplayx: Enter the critical section when accessing the session desc.
dplayx: Enter the critical section when accessing the player list.
dplayx: Remove const from message body and header parameters of DP_HandleMessage().
dplayx: Handle ADDFORWARD, add player to the session and send ADDFORWARDACK.
dplayx: Prevent multiplication overflow in DP_MSG_ReadSuperPackedPlayer().
dplayx/tests: Use DPENUMPLAYERS_LOCAL and DPENUMPLAYERS_REMOTE to check player flags in checkPlayerList().
dplayx: Respect enumeration flags in EnumPlayers().
dplayx: Return DPERR_INVALIDPARAM from CreatePlayer() if session is not open.
dplayx/tests: Test client side of CreatePlayer() separately.
dplayx: Remove the unused lpMsgHdr parameter from DP_IF_CreatePlayer().
Bernhard Übelacker (1):
msvcrt: Initialize locale data in new threads.
Biswapriyo Nath (7):
include: Add windows.data.xml.dom.idl.
include: Add windows.security.authorization.appcapabilityaccess.idl.
include: Fix base class of ICompositorInterop interface.
include: Add windows.ui.notifications.idl.
include: Add IUISettings4 definition in windows.ui.viewmanagement.idl.
include: Add IUISettings5 definition in windows.ui.viewmanagement.idl.
include: Add IUISettings6 definition in windows.ui.viewmanagement.idl.
Charlotte Pabst (5):
riched20/tests: Test that ScrollWindowEx and GetClientRect are only called when control is in-place active.
riched20: Exit from editor_ensure_visible when control is not in-place active.
riched20: Only call ME_SendRequestResize when control is in-place active.
comdlg32: Fix buffer overflow when current_filter is longer than MAX_PATH.
comdlg32/tests: Add tests for itemdlg filters longer than MAX_PATH.
Connor McAdams (28):
d3dx9: Add pixel_format_desc type checking helper functions.
d3dx9: Rework pixel_format_desc structure format type value.
d3dx9: Always align and mask channel bits in format_to_d3dx_color().
d3dx9: Get rid of la_{to,from}_rgba format callbacks.
d3dx9: Get rid of index_to_rgba callback.
d3dx9: Add support for D3DFMT_X8L8V8U8.
d3dx9: Add support for D3DFMT_A2W10V10U10.
d3dx9: Add support for D3DFMT_A8P8.
d3dx9: Add support for D3DFMT_V16U16.
d3dx9: Add support for D3DFMT_Q16W16V16U16.
d3dx9/tests: Add tests for DDS files containing indexed pixel formats.
d3dx9: Include color palette size when validating the size of DDS files with indexed pixel formats.
d3dx9: Add support for retrieving pixels from DDS files with indexed pixel formats.
d3dx9: Add support for D3DFMT_A8P8 DDS files.
d3dx9/tests: Add more DDS pixel format tests.
d3dx9/tests: Add file size validation tests for DDS files containing packed pixel formats.
d3dx9: Validate the size of DDS files containing packed pixel formats.
d3dx9: Rework conversion to/from D3DFORMAT from/to DDS pixel format.
d3dx9: Add support for more DDS pixel formats.
d3dx9: Do not use WIC to detect image file format.
d3dx9/tests: Add TGA header image info tests.
d3dx9: Use d3dx9 to get image information for targa files.
d3dx9/tests: Remove now unused arguments from check_tga_image_info().
d3dx9/tests: Add more tests for loading targa files.
d3dx9: Add support for loading basic targa images without WIC.
d3dx9: Add support for decoding targa files with different pixel orders in d3dx9.
d3dx9: Add support for decoding targa files with run length encoding in d3dx9.
d3dx9: Add support for decoding targa files with a color map in d3dx9.
Daniel Lehman (4):
msvcp90/tests: Add tests for string length.
msvcp90/tests: Add some tests for num_put on ints.
msvcp90: Exclude sign from count in num_put.
msvcp90/tests: Add tests for int in num_put.
Dmitry Timoshkov (1):
gdiplus: Add support for EmfPlusRecordTypeSetRenderingOrigin record playback.
Elizabeth Figura (6):
wined3d: Move rasterizer state invalidation to wined3d_stateblock_set_render_state().
ddraw: Do not apply the entire stateblock when clearing.
d3d8: Do not apply the stateblock when clearing.
d3d9: Do not apply the stateblock when clearing.
win32u: Allocate the whole max_points for the top_points array.
win32u: Always select the point that's closer to the ellipse.
Eric Pouech (3):
dbghelp: Protect against buffer overflow in traces.
dbghelp: Add a couple of TRACE().
dbghelp: Fix a couple a typos.
Esme Povirk (1):
comctl32: Implement WM_GETOBJECT for buttons.
Gabriel Ivăncescu (7):
jscript: Allow ES5 keywords as identifiers in variable declarations.
jscript: Allow ES5 keywords as identifiers in catch statements.
jscript: Allow ES5 keywords as identifiers in function expressions.
jscript: Allow ES5 keywords as identifiers in function parameter lists.
jscript: Allow ES5 keywords as identifiers in labelled statements.
jscript: Allow ES5 keywords as identifiers in expressions.
mshtml: Make sure disp_invoke is called before locking the document mode.
Hans Leidekker (4):
msiexec: Remove quotes from all filenames.
findstr: Fix codepage passed to WideCharToMultiByte().
ntdll: Add a stub implementation of NtQueryInformationThread(ThreadIdealProcessorEx).
sort: New program.
Haoyang Chen (1):
mlang: Check handle validity in IMLangFontLink_GetFontCodePages.
Martin Storsjö (1):
musl: Fix limiting the float precision in intermediates.
Paul Gofman (15):
wininet: Validate pointers in InternetReadFile().
user32/tests: Add tests for QueryDisplayConfig( QDC_VIRTUAL_MODE_AWARE ).
win32u: Support QDC_VIRTUAL_MODE_AWARE in NtUserGetDisplayConfigBufferSizes().
win32u: Support QDC_VIRTUAL_MODE_AWARE in NtUserQueryDisplayConfig().
ntdll/tests: Add more tests for printf format.
ntdll: Fix passing char argument to pf_handle_string_format().
ntdll: Output unrecognized format symbol in pf_vsnprintf().
ntdll: Make 'l' modifier also affect char wideness.
ntdll: Make 'h' take precedence over 'l' in pf_vsnprintf().
shlwapi: Use printf implementation from ntdll.
windowscodecs: Implement 48bppRGB -> 64bppRGBA conversion.
ddraw/tests: Fix texture interface IID in test_multiple_devices() for ddraw1.
ddraw: Use global handle table in d3d_device2_SwapTextureHandles().
ddraw: Validate handles in d3d_device2_SwapTextureHandles().
ddraw: Update state if d3d_device2_SwapTextureHandles() results in texture change.
Piotr Caban (2):
advapi32: Don't trace password in CreateProcessWithLogonW stub.
conhost: Start input thread for GetNumberOfConsoleInputEvents.
Rémi Bernon (49):
win32u: Use an internal message for XIM IME notifications.
win32u: Add winevulkan/driver entry points to sync surfaces with the host.
winemac: Stop mapping toplevel window rects to parent window.
winemac: Use NtUserSetWindowPos when DPI awareness is unnecessary.
winex11: Use NtUserSetWindowPos when DPI awareness is unnecessary.
winex11: Use XTranslateCoordinates to compute relative coordinates.
win32u: Introduce a new NtUserSetRawWindowPos call for the drivers.
win32u: Pass a rect to SetIMECompositionWindowPos.
win32u: Pass absolute rect to SetIMECompositionRect.
winemac: Use SetIMECompositionRect to keep track of IME position.
win32u: Notify the drivers of destroyed windows on thread detach.
winedmo: Check and guard libavcodec/bsf.h inclusion.
winex11: Move the XDND IDataObject implementation around.
winex11: Cleanup XDND IDataObject methods and variables.
winex11: Use the IDataObject interface to check for CF_HDROP format.
winex11: Cleanup variable names in X11DRV_XDND_SendDropFiles.
winex11: Use IDataObject to get CF_HDROP format for WM_DROPFILES.
winex11: Allocate the XDND data object dynamically.
winex11: Pass window_rects structs parameters to move_window_bits.
win32u: Copy the entire window rect when the whole window is moved.
win32u: Adjust the valid rects to handle visible rect changes.
winex11: Only enter the CS to get a reference on the data object.
winex11: Assume that PostMessageW WM_DROPFILES succeeds.
winex11: Get rid of X11DRV_XDND_SendDropFiles helper.
winex11: Clear the XDND data object on drop event.
winex11: Use a custom IEnumFORMATETC interface implementation.
winex11: Get rid of X11DRV_XDND_HasHDROP helper.
win32u: Use parent-relative coordinates for old window rectangles.
win32u: Avoid crashing when creating a new layered window surface.
winetest: Add printf attributes to strmake.
winetest: Add printf attributes to xprintf.
winetest: Always use a temporary file for test output.
winetest: Pass output file handle to xprintf.
winetest: Introduce some test report helpers.
winetest: Implement JUnit report output mode.
gitlab: Use winetest JUnit output mode.
winex11: Keep the target window on the data object.
winex11: Keep the target window point on the data object.
winex11: Keep the target effect on the data object.
winex11: Keep the IDropTarget pointer instead of HWND/accepted.
winex11: Keep the IDropTarget pointer on the data object.
winegstreamer: Use wmaversion = 4 for MFAudioFormat_WMAudio_Lossless.
win32u: Introduce a new NtUserDragDropCall message call.
winex11: Compute DND drop point earlier when dropping files/urls.
winex11: Query the DndSelection property value earlier.
winex11: Lookup for files/urls DND target window in user32.
win32u: Move the PE side DND callbacks to user32.
win32u: Map points from window monitor DPI to thread DPI.
user32/tests: Flush events after test_SetForegroundWindow.
Santino Mazza (2):
gdiplus: Assign box height when bounding box height is larger.
mmdevapi: Fix buffer overflow in pulse_set_sample_rate.
Vibhav Pant (1):
bluetoothapis/tests: Redefine SDP type descriptor constants to compile with older GCC versions.
Zhiyi Zhang (4):
gitlab: Update generated files for static analysis.
ntdll/tests: Add reserve object tests.
ntdll: Implement NtAllocateReserveObject().
ntdll/tests: Add NtAllocateReserveObject() tests.
Ziqing Hui (4):
propsys/tests: Add tests for PropVariantToVariant.
propsys/tests: Test converting clsid to string.
propsys: Support converting clsid to string for PropVariant.
propsys: Initially implement PropVariantToVariant.
```
The Wine development release 9.19 is now available.
What's new in this release:
- Character tables updates to Unicode 16.0.0.
- Better window positioning in the Wayland driver.
- More support for network sessions in DirectPlay.
- Support for plug&play device change notifications.
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/9.x/wine-9.19.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-9.19/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 9.19 (total 11):
- #41268 Songr 1 installation fails
- #52208 Malus crashes on unimplemented function WS2_32.dll.WSCGetApplicationCategory
- #56875 WordSmith 9.0 shows error message on start
- #56975 Death to Spies: black screen during video playback
- #57079 Quicken WillMaker Plus 2007 requires unimplemented msvcp70.dll.?getline@std@@YAAAV?$basic_istream@DU?$char_traits@D@std@@@1@AAV21@AAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@@Z
- #57139 SET changes errorlevel in .bat files
- #57147 exit /B doesn't break for loop
- #57205 FL Studio - ALL RECENT VERSIONS - After Wine 9.17 I cannot drag and drop audio files from file manager into the app, and then file manager crashes
- #57215 cnc-ddraw OpenGL renderer is broken again in 9.18
- #57240 Wine 9.18 - Regression - FL Studio (and probably other apps) don't export correct file formats anymore
- #57242 Quicken WillMaker Plus 2007 requires unimplemented msvcp70.dll.??0?$basic_ofstream@DU?$char_traits@D@std@@@std@@QAE@PBDH@Z
### Changes since 9.18:
```
Aida Jonikienė (1):
server: Move last_active variable initialization (Valgrind).
Alexandre Julliard (14):
include: Use __readfsdword intrinsic on MSVC.
include: Remove some obsolete MSVC version checks.
widl: Output statements contained inside modules.
gitlab: Add 'build' tag on Linux build jobs.
tools: Upgrade the config.guess/config.sub scripts.
server: Match formatting of the English manpage.
programs: Formatting tweaks in the man pages.
tools: Formatting tweaks in the man pages.
loader: Formatting tweaks in the man pages.
kernel32/tests: Use a different invalid character since u1806 is now valid.
gitlab: Remove make -j options.
documentation: Update URLs to point to the Gitlab Wiki.
appwiz.cpl: Update URLs to point to the Gitlab Wiki.
winedbg: Update URLs to point to the Gitlab Wiki.
Andrew Nguyen (2):
wininet: Add additional tests for handling of user agent configuration in requests.
wininet: Only include non-empty session user agent string in request headers.
Anton Baskanov (36):
dplayx/tests: Test client-side of Open() separately.
dplayx: Check session desc size first in DP_SecureOpen().
dplayx: Return DPERR_NOSESSIONS from DP_SecureOpen() when there are no sessions.
dpwsockx: Store name server address in Open().
dpwsockx: Start listening for incoming TCP connections in Open().
dplayx: Unlink and clean up the reply struct on error paths in DP_MSG_ExpectReply().
dplayx: Return and check HRESULT from DP_MSG_ExpectReply().
dplayx: Allow specifying multiple reply command ids in DP_MSG_ExpectReply().
dplayx: Expect SUPERENUMPLAYERSREPLY in DP_MSG_ForwardPlayerCreation().
dpwsockx: Return DP_OK from CreatePlayer().
dpwsockx: Add a partial SendEx() implementation.
dplayx: Use SendEx() instead of Send().
dplayx: Initialize the unknown field in DP_MSG_ForwardPlayerCreation().
dpwsockx: Set player data in CreatePlayer().
dplayx: Use the documented message layout in DP_MSG_ForwardPlayerCreation().
dplayx: Merge DP_CalcSessionDescSize() into DP_CopySessionDesc().
dplayx: Add a session duplication helper function and use it in DP_SetSessionDesc() and NS_AddRemoteComputerAsNameServer().
dplayx: Return SP message header from NS_WalkSessions() and get rid of NS_GetNSAddr().
dplayx: Set session desc when joining a session.
dplayx/tests: Test Open() with two enumerated sessions.
dplayx: Find the matching session instead of using the first one.
dplayx/tests: Test that players from SUPERENUMPLAYERSREPLY are added to the session.
dplayx: Don't enumerate system players.
dplayx: Add player to the system group in DP_CreatePlayer().
dplayx: Set player data in DP_CreatePlayer().
dplayx: Return HRESULT from DP_CreatePlayer().
dplayx: Inform the SP about player creation in DP_CreatePlayer().
dplayx: Set SP data in DP_CreatePlayer().
dplayx: Return message header from DP_MSG_ExpectReply().
dplayx: Parse SUPERENUMPLAYERSREPLY and add players to the session.
dplayx/tests: Also check the names returned by GetPlayerName() in checkPlayerListCallback().
dplayx: Don't check dwSize in DP_CopyDPNAMEStruct().
dplayx: Add a name copying helper function and use it in DP_IF_GetGroupName() and DP_IF_GetPlayerName().
dplayx: Store the names contiguously.
dplayx: Store the names as both Unicode and ANSI.
dplayx: Pass ANSI name when enumerating through ANSI interface.
Bernhard Kölbl (1):
mscoree: Register mono log handler callback.
Bernhard Übelacker (2):
ntdll: Add warning if dlopen of unixlib failed.
mmdevapi: Add error if no driver could be initialized.
Billy Laws (3):
ntdll: Match the new ARM64 KiUserExceptionDispatcher stack layout.
regsvr32: Explicitly specify the target machine when relaunching.
msi: Disable WOW64 redirection for all 64-bit package archs.
Biswapriyo Nath (9):
include: Add new value in DWRITE_GLYPH_IMAGE_FORMATS in dcommon.idl.
include: Add UI Automation Text Attribute ID definitions.
include: Add UI Automation Landmark Type ID definitions.
include: Add IDWriteFontFace7 definition in dwrite_3.idl.
include: Add ISystemMediaTransportControls2 definition in windows.media.idl.
include: Add DataWriter runtimeclass in windows.storage.streams.idl.
include: Add IRandomAccessStreamReferenceStatics in windows.storage.streams.idl.
include: Add IRandomAccessStreamReference in windows.storage.streams.idl.
include: Add IOutputStream in windows.storage.streams.idl.
Charlotte Pabst (2):
comdlg32: Update current itemdlg filter in SetFileTypeIndex.
comdlg32/tests: Add test for SetFileTypeIndex updating current filter.
Connor McAdams (7):
d3dx9/tests: Add more d3d format conversion tests.
d3dx9/tests: Add format conversion tests for premultiplied alpha DXTn formats.
d3dx9: Clamp source components to unorm range.
d3dx9: Store pixel value range alongside pixel values when reading pixels.
d3dx9: Add support for D3DFMT_Q8W8V8U8.
d3dx9: Add support for D3DFMT_V8U8.
d3dx9: Use format_from_d3dx_color() instead of fill_texture().
Dmitry Timoshkov (1):
msi: Also set "MsiTrueAdminUser" property.
Elizabeth Figura (11):
d3d11: Stub ID3D11VideoDecoder.
d3d11: Stub ID3D11VideoDecoderOutputView.
d3d11: Stub ID3D11VideoContext.
wined3d: Invalidate the FFP VS when diffuse presence changes.
wined3d: Move geometry_shader_init_stream_output().
wined3d: Call geometry_shader_init_stream_output() from shader_set_function().
wined3d: Remove the redundant "device" parameter to shader_set_function().
wined3d: Merge the rest of vertex_shader_init() into shader_set_function().
wined3d: Merge the rest of pixel_shader_init() into shader_set_function().
win32u: Implement drawing transformed arcs.
win32u: Implement drawing transformed round rectangles.
Eric Pouech (17):
cmd: Rewrite part of WCMD_expand_envvar.
cmd: Fix consecutive ! in variable expansion.
cmd: Add tests for 'EXIT /B' inside FOR loops.
cmd: EXIT /B shall break FOR loops.
cmd/tests: Add tests for running .BAT files.
cmd: Don't always set errorlevel for some builtin commands.
cmd: Extend tests for FOR loop variables.
cmd: Extend the range of usable variables in FOR loops.
cmd: Better detection of %~ as modifier.
cmd: Rewrite parsing of tokens= options in FOR /F loop.
kernel32: Correctly advertize unicode environment for AeDebug startup.
cmd/tests: Add test about external commands with dots.
cmd: Fix searching external commands with dots in their basename.
cmd/tests: Add more tests for SET command.
cmd: Use CRT memory function for environment.
cmd: Free environment strings.
cmd: Fix 'SET =' invocation.
Esme Povirk (2):
comctl32: Implement MSAA events for buttons.
comctl32/tests: Test MSAA events for buttons.
Gabriel Ivăncescu (5):
mshtml: Don't make hidden props enumerable.
mshtml: Move lookup_dispid and get_dispid calls out of get_builtin_id.
mshtml: Fix builtin style translation in removeAttribute for IE9+ modes.
mshtml: Move the hook invocations inside of the builtin_prop* helpers.
mshtml: Add support for host object accessor props.
Georg Lehmann (2):
winevulkan: Avoid empty struct extension conversions.
winevulkan: Update to VK spec version 1.3.296.
Hans Leidekker (11):
winedump: Dump CLR metadata.
fc: Add support for comparing files with default options.
fc/tests: Add tests.
findstr: Support case insensitive search.
findstr: Support search with regular expressions.
crypt32/tests: Fix a test failure.
ntdll: Return success for NtSetInformationProcess(ProcessPowerThrottlingState).
findstr: Preserve line endings.
cmd: Call ReadConsoleW() with standard input handles only.
imagehlp: Add a test to show that ImageGetDigestStream() supports 64-bit images.
wine.inf: Add a couple of NTFS registry values.
Jinoh Kang (1):
win32u: Don't release surface before passing it to create_offscreen_window_surface().
Louis Lenders (1):
kernelbase: Add stub for FindFirstFileNameW.
Matteo Bruni (3):
d3dx9/tests: Handle uncommon test results in test_D3DXCheckTextureRequirements().
d3dx9/tests: Handle lack of support for D3DFMT_A1R5G5B5 in test_D3DXFillCubeTexture().
d3dx9: Clean up color key handling in convert_argb_pixels() and point_filter_argb_pixels().
Nikolay Sivov (1):
unicode: Update to Unicode 16.0.0.
Owen Rudge (2):
odbc32: Wrap dlerror in debugstr_a to avoid potential buffer overflow.
odbc32: Return SQL_NO_DATA from SQLGetDiagRec if no active connection.
Paul Gofman (18):
ntdll: Implement RtlRbInsertNodeEx().
ntdll: Implement RtlRbRemoveNode().
ntdll/tests: Add tests for RTL RB tree.
ntdll: Fill LDR_DATA_TABLE_ENTRY.BaseAddressIndexNode.
ntdll: Use base address tree in get_modref().
ntdll: Use base address tree in LdrFindEntryForAddress().
ntdll/tests: Add more tests for process instrumentation callback.
ntdll: Call instrumentation callback from wine_syscall_dispatcher on x64.
ntdll: Call instrumentation callback for KiUserExceptionDispatcher on x64.
ntdll: Call instrumentation callback for LdrInitializeThunk on x64.
ntdll: Call instrumentation callback for KiUserModeCallback on x64.
ntdll: Support old parameter layout for NtSetInformationProcess( ProcessInstrumentationCallback ).
wow64: Fix length check in wow64_NtSetInformationProcess().
uxtheme: Better detect the presence of default transparent colour in prepare_alpha().
win32u: Call set_active_window() helper directly from handle_internal_message().
win32u: Correctly fill new foreground window TID in WM_ACTIVATEAPP.
kernel32/tests: Add test for finding loaded module when the module file is renamed.
ntdll: Skip dll file search when getting module handle from short name.
Piotr Caban (2):
msvcp70: Export std::getline function.
msvcp70: Add basic_ofstream constructor implementation.
Rémi Bernon (69):
mfplat/tests: Add tests for VIDEOINFOHEADER(2) user data conversion.
mfplat: Fill user data when converting VIDEOINFOHEADER formats.
winedmo: Avoid printing errors on expected statuses.
winedmo: Set the buffer size to zero on read failure.
mfsrcsnk: Send EOS event only when there is no more samples queued.
mfsrcsnk: Fill the stream mapping for unknown stream types too.
winex11: Avoid recreating the offscreen GL window if not necessary.
win32u: Notify drivers of the child surfaces state when their ancestor moves.
winewayland: Use window DPI for the OpenGL client surface size.
winewayland: Call ensure_window_surface_contents with the toplevel window.
winewayland: Keep the toplevel hwnd on the wayland_client_surface.
winewayland: Update the client separately from the window surface updates.
winewayland: Split wayland_win_data_update_wayland_surface helper.
winewayland: Pass the client surface rect to wayland_surface_reconfigure_client.
winewayland: Attach client client surfaces to their toplevel surface.
winewayland: Let the render threads commit changes to client surfaces.
winegstreamer: Pass H264 codec data as streamheader.
mfsrcsnk: Serialize stream sample requests with the state callbacks.
winedmo: Hoist the demuxer input format.
winedmo: Simplify demuxer creation error handling.
winedmo: Allocate a dedicated demuxer structure.
winedmo: Move the last packet to the demuxer struct.
winedmo: Create bitstream filters for demuxer streams.
winedmo: Pass demuxer packets through the bitstream filters.
winedmo: Convert H264 streams to Annex B format.
winex11: Use NtUserGetDpiForWindow when only checking for empty rect.
win32u: Keep per display source monitor DPI values.
win32u: Introduce a new NtUserGetWinMonitorDpi call for drivers.
win32u: Only reuse scaling target surface if it matches the monitor rect.
win32u: Update the window state when display settings changes.
user32: Stub DisplayConfigSetDeviceInfo.
user32/tests: Add more tests for GetDpiForMonitorInternal.
user32/tests: Add more tests with display source DPI scaling.
user32/tests: Add tests with windows and monitor DPI scaling.
winewayland: Move surface title change to wayland_surface_make_toplevel.
winewayland: Call wayland_surface_clear_role in wayland_surface_destroy.
winewayland: Introduce a new wayland_surface role enumeration.
winewayland: Introduce a new wayland_surface_reconfigure_xdg helper.
winewayland: Introduce a new update_wayland_surface_state_toplevel helper.
winewayland: Use subsurfaces for unmanaged windows.
user32/tests: Load more DPI-related functions dynamically.
user32/tests: Move the monitor DPI tests below others.
user32/tests: Use more commonly available resolutions.
mfplat/tests: Test source resolver bytestream interactions.
mfplat: Seek byte stream to the start for URL hint detection.
win32u: Make sure to load drivers when updating the display cache.
win32u: Always write the source current mode to the registry.
win32u: Keep the source depth separately from the current mode.
win32u: Remove now unnecessary GetDisplayDepth driver entry.
win32u: Cache display source current display settings.
win32u: Remove unnecessary GetCurrentDisplaySettings call.
win32u: Add virtual modes when drivers report a single display mode.
win32u: Keep track of the display source physical display mode.
win32u: Use the current display mode as monitor rect.
winemac: Remove unnecessary MoveWindowBits implementation.
win32u: Pass rects in window DPI to MoveWindowBits.
win32u: Pass a MONITOR_DPI_TYPE param to monitor_get_dpi.
win32u: Pass a MONITOR_DPI_TYPE param to monitor_get_rect.
win32u: Pass a MONITOR_DPI_TYPE param to NtUserGetVirtualScreenRect.
win32u: Pass a MONITOR_DPI_TYPE param to get_monitor_from_rect.
win32u: Use the parent window monitor DPI for child windows.
win32u: Pass a MONITOR_DPI_TYPE param to NtUserGetWinMonitorDpi.
dinput/tests: Add tests for IoReportTargetDeviceChange(Asynchronous).
sechost: Pass individual parameters to I_ScRegisterDeviceNotification.
sechost: Filter the device notifications before copying them.
sechost: Keep device notification temporary copies in a list.
sechost: Get rid of the device_notification_details internal struct.
plugplay: Pass a device path to plugplay notifications.
win32u: Read AppCompatFlags DPI awareness overrides from the registry.
Sergei Chernyadyev (5):
shell32: Move icon related fields in notify_data into separate struct.
shell32: Introduce a new get_bitmap_info helper.
shell32: Cleanup some local variable names.
shell32: Introduce a new fill_icon_info helper.
shell32: Add support for balloon icon copying.
Tim Clem (6):
nsiproxy: Only set the connection count from tcp_conns_enumerate_all when appropriate.
nsiproxy: Only set the endpoint count from udp_endpoint_enumerate_all when appropriate.
advapi32: Use CreateProcessAsUser to implement CreateProcessWithToken.
user32/tests: Test that shell windows are per-desktop and should be set on the default desktop.
server: Make shell, taskman, and progman windows per-desktop.
explorer: Set the shell window when creating the Default desktop.
Vibhav Pant (17):
bluetoothapis: Add stub for BluetoothSdpGetElementData.
bluetoothapis/tests: Add tests for BluetoothSdpGetElementData.
bluetoothapis: Implement BluetoothSdpGetElementData.
bluetoothapis: Add stub for BluetoothSdpGetContainerElementData.
bluetoothapis/tests: Add tests for BluetoothSdpGetContainerElementData.
bluetoothapis: Implement BluetoothSdpGetContainerElementData.
bluetoothapis: Add stub for BluetoothSdpEnumAttributes.
bluetoothapis/tests: Add tests for BluetoothSdpEnumAttributes.
bluetoothapis: Implement BluetoothSdpEnumAttributes.
bluetoothapis: Add stub for BluetoothSdpGetAttributeValue.
bluetoothapis/tests: Add tests for BluetoothSdpGetAttributeValue.
bluetoothapis: Implement BluetoothSdpGetAttributeValue.
ntoskrnl: Add stub for IoReportTargetDeviceChange.
plugplay: Only broadcast WM_DEVICECHANGE for DBT_DEVTYP_DEVICEINTERFACE.
sechost: Add support for DBT_DEVTYP_HANDLE notifications.
user32: Add support for DBT_DEVTYP_HANDLE notifications.
ntoskrnl: Implement IoReportTargetDeviceChange.
Vijay Kiran Kamuju (3):
ws2_32: Add stub WSCGetApplicationCategory().
windows.ui: Add stubs for UIViewSettings class.
windows.ui: Add stub IInputPaneStatics implementation.
Yuxuan Shui (1):
d3d11: Stub ID3D11VideoDevice1.
Zhiyi Zhang (9):
user32/tests: Test that DragDetect() uses client coordinates instead of screen coordinates.
ntdll/tests: Add RtlConvertDeviceFamilyInfoToString() tests.
ntdll: Implement RtlConvertDeviceFamilyInfoToString().
include: Add Windows.ApplicationModel.DesignMode runtime class.
include: Add more Windows.Foundation.IReference<> interfaces.
include: Add windows.ui.xaml.interop.idl.
include: Add windows.ui.xaml.idl.
include: Add Windows.Globalization.ApplicationLanguages runtime class.
windows.ui: Register Windows.UI.Core.CoreWindow.
```
The Wine development release 9.18 is now available.
What's new in this release:
- New Media Foundation backend using FFMpeg.
- Initial support for network sessions in DirectPlay.
- New Desktop Control Panel applet.
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/9.x/wine-9.18.tar.xz>
Binary packages for various distributions will be available
from <https://www.winehq.org/download>
You will find documentation on <https://www.winehq.org/documentation>
Wine is available thanks to the work of many people.
See the file [AUTHORS][1] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/raw/wine-9.18/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 9.18 (total 18):
- #10648 gRPC library fails to send RPC packets correctly (nonblocking send() should not perform partial writes)
- #53727 TreeView doesn't check the return value of TREEVIEW_SendExpanding
- #55347 widl generated winrt headers fails to compile with C++ code
- #56596 Keyboard keypress generates NumLock keypress for all keys
- #56873 WordSmith 9.0 doesn't show text in installer
- #57136 Steinberg Download Assistant crashes (part 2)
- #57141 Repaper Studio crashes on unimplemented function USER32.dll.CreateSyntheticPointerDevice
- #57155 Gigapixel ai crashes on startup in win7 mode
- #57158 HID devices not detected after removal until Wine processes restart
- #57160 16-bit color no longer works when using Xephyr
- #57163 msiexec sometimes fails with unquoted filenames
- #57173 Wine-dev 9.17 does not allow drag-and-drop of files into LTspice
- #57181 PathGradientBrushTest:Clone fails with InvalidParameter
- #57189 Caesar 3, Neighbours from Hell 1-2: screen cropped
- #57190 Configure ends with: Do '' to compile Wine.
- #57195 wineconsole is broken Wine 9.17 after moving its window (Far File Manager is broken as well, as a result)
- #57199 Window surface leaks with DPI unaware apps
- #57200 Warlords III: Darklords Rising shows distorted image
### Changes since 9.17:
```
Aida Jonikienė (1):
winewayland: Make the pointer protocols optional.
Alexandre Julliard (47):
combase: Avoid modifying input object attributes in create_key (Clang).
ole32: Avoid modifying input object attributes in create_key (Clang).
odbc32: Avoid buffer overflow on empty connection string (Clang).
ntdll: Remove some dead initializations (Clang).
configure: Re-generate with autoconf 2.72.
configure: Disable misguided autoconf error on wow64 builds without large time_t.
configure: Use the compiler instead of the preprocessor to check CPU defines.
configure: Remove some no longer used defines.
server: Add a helper to append data to a buffer.
server: Remove some dead initializations (Clang).
server: Avoid a redundant list check (Clang).
server: Avoid memcpy with null pointer (Clang).
server: Make masks unsigned (Clang).
mf/tests: Remove todo_wine from a test that succeeds now.
ntoskrnl/tests: Mark some failing tests as todo_wine.
comctl32/tests: Skip hotkey test if window is not foreground.
comctl32/tests: Wait a bit more for the tooltip to appear.
d3dx9: Use sizeof on the correct type in malloc (Clang).
dsound: Use sizeof on the correct type in malloc (Clang).
gdiplus: Use sizeof on the correct type in malloc (Clang).
hidclass.sys: Use sizeof on the correct type in malloc (Clang).
msi: Use sizeof on the correct type in malloc (Clang).
msvcrt: Use sizeof on the correct type in malloc (Clang).
wintrust: Use sizeof on the correct type in malloc (Clang).
win32u: Use the correct type in malloc (Clang).
mscoree: Use the correct size in malloc (Clang).
winex11: Use the correct type in malloc (Clang).
winecfg: Use the correct type in malloc (Clang).
comctl32/tests: Skip tests if tooltip isn't displayed.
comctl32/tests: Make some messages optional in propsheet display sequence.
urlmon/tests: Skip test if ftp connection fails.
ntdll: Avoid closing an invalid handle (Clang).
regedit: Fix potential buffer overflow (Clang).
oleaut32: Fix potential double free (Clang).
msvcrt: Mark _CxxThrowException noreturn (Clang).
configure: Update make command in final message.
configure: Add /usr/share/pkgconfig to the pkg-config path.
comctl32/tests: Add more optional propsheet messages.
nsi/tests: Properly cancel all change notifications.
comctl32/tests: Fix an optional propsheet message id.
cmd/tests: Comment out test that shows a popup on Windows.
po: Update files for previous commit.
sc/tests: Remove todo from a test that succeeds now.
ntdll/tests: Remove an unreliable test.
configure: Remove some obsolete checks.
configure: Remove some no longer needed program checks.
configure: Remove some no longer needed header checks.
Alexey Lushnikov (1):
gdi32: Actually return the device context and bitmap from get_bitmap_info().
Alistair Leslie-Hughes (3):
dplayx: Merged IDirectPlayLobby/2A in to IDirectPlayLobby3A.
dplayx: Use a single reference count for IDirectPlayLobby interfaces.
dplayx: Merged IDirectPlayLobby/2 in to IDirectPlayLobby3.
Anton Baskanov (26):
dpwsockx: Remove endianness conversion macros.
dpwsockx: Remove unused DPWS_DATA fields.
dplayx: Don't crash if sdesc is NULL in EnumSessions().
dplayx/tests: Use CRT allocation functions.
dplayx/tests: Test client-side of EnumSessions() separately.
dplayx: Check dwSize of DPSESSIONDESC2 in EnumSessions().
dpwsockx: Call WSACleanup() in ShutdownEx().
dpwsockx: Start listening for incoming TCP connections in EnumSessions().
dpwsockx: Broadcast enumeration request in EnumSessions().
dplayx/tests: Report lines correctly in session enumeration callback.
dplayx/tests: Retry enumeration manually instead of returning TRUE from the callback.
dpwsockx: Add a background thread.
dpwsockx: Accept incoming TCP connections.
dpwsockx: Receive TCP messages.
dplayx: Add a separate session list for walking.
dplayx: Put the sync enumeration code before the async one.
dplayx: Move enumeration reset and prune out of DP_InvokeEnumSessionCallbacks().
dplayx: Enter critical section when accessing the session cache.
dplayx: Restart session enumeration when the callback returns TRUE.
dplayx: Respect timeout set by session enumeration callback.
dplayx: Add a string copying helper function and use it in DP_CalcSessionDescSize() and DP_CopySessionDesc().
dplayx: Reduce nesting of the async enumeration code.
dplayx: Send password in session enumeration request.
dplayx/tests: Correctly compute session enumeration reply size.
dplayx: Check the message size before access.
dplayx: Check ENUMSESSIONSREPLY size before access.
Aurimas Fišeras (1):
po: Update Lithuanian translation.
Biswapriyo Nath (3):
include: Add Calendar runtimeclass in windows.globalization.idl.
include: Add DXVA_PicParams_HEVC_RangeExt declaration in dxva.h.
include: Add new GUIDs in dxva.h.
Brendan Shanks (8):
winemac: Marshal user-mode callback pointers in macdrv_init wow64 thunk.
Revert "configure: Don't define HAVE_CLOCK_GETTIME on macOS.".
ntdll: Always use mach_continuous_time() on macOS.
sfnt2fon: Replace sprintf with snprintf to avoid deprecation warnings on macOS.
widl: Replace sprintf with snprintf to avoid deprecation warnings on macOS.
winebuild: Replace sprintf with snprintf to avoid deprecation warnings on macOS.
wmc: Replace sprintf with snprintf to avoid deprecation warnings on macOS.
wrc: Replace sprintf with snprintf to avoid deprecation warnings on macOS.
Charlotte Pabst (2):
comdlg32: Allow entering a filter in the itemdlg file name field.
comdlg32/tests: Add tests for itemdlg file name field filters.
Danyil Blyschak (1):
mlang: Use EnumFontFamiliesEx() in map_font().
Dmitry Timoshkov (4):
msiexec: Avoid crash if PackageName is NULL.
advapi32/tests: Add some tests for SERVICE_CONFIG_DELAYED_AUTO_START_INFO.
services: Add support for ChangeServiceConfig2(SERVICE_CONFIG_DELAYED_AUTO_START_INFO).
services: Add support for QueryServiceConfig2(SERVICE_CONFIG_DELAYED_AUTO_START_INFO).
Elizabeth Figura (14):
wined3d: Invalidate the VS from wined3d_device_apply_stateblock() when light state changes.
wined3d: Invalidate the VS from wined3d_device_apply_stateblock() when the light type changes.
wined3d: Invalidate the VS from wined3d_device_apply_stateblock() when the vertex declaration changes.
wined3d: Invalidate the VS from wined3d_device_apply_stateblock() when WINED3D_TSS_TEXCOORD_INDEX changes.
wined3d: Add an append_structure() helper for get_physical_device_info().
wined3d: Don't use structures from unsupported extensions in get_physical_device_info().
wined3d: Do not require EXT_vertex_attribute_divisor.
winevulkan: Separate a parse_array_len() helper.
winevulkan: Handle multidimensional static arrays.
wined3d: Use W as a fog source with shaders and a non-orthogonal matrix.
wined3d: Use output specular W as a fog source if the shader does not output oFog.
wined3d: Invalidate STATE_SHADER when WINED3D_TS_PROJECTION changes.
wined3d: Invalidate the VS from wined3d_device_apply_stateblock() when fog states change.
wined3d: Invalidate the VS from wined3d_device_apply_stateblock() when WINED3D_RS_VERTEXBLEND changes.
Eric Pouech (10):
cmd/tests: Add some more tests.
cmd: Expand command before searching for builtin commands.
cmd: Introduce internal command to change drive.
cmd: Introduce helper to search for external program.
cmd: Introduce helper for running a builtin command.
cmd: Integrate builtin command search in search_program() helper.
cmd: Speed-up external command look up.
cmd: Get rid of circular ref for internal/external commands.
winedbg: Give user feedback when attaching to a second process.
dbghelp: Fix discrimination of local variable / parameter in PDB files.
Esme Povirk (3):
msiexec: Fix allocation to include NULL terminator.
user32: Implement listbox MSAA events on click.
gdiplus: Fix assignment of result in GdipCloneBrush.
Francisco Casas (3):
quartz: Emit FIXME when the rendering surface is smaller than the source in VMR7.
quartz: Properly copy data to render surfaces of planar formats in VMR7.
quartz: Align src_pitch for planar formats.
Gabriel Ivăncescu (13):
mshtml: Don't cast to int to bound the timer.
mshtml: Remember if timer was blocked.
mshtml: Don't process tasks recursively.
mshtml: Don't process tasks recursively from script runners.
mshtml: Don't process tasks recursively from Gecko events.
mshtml: Use designated initializers for function_dispex.
mshtml: Move formatting of the builtin func disp string to a helper.
mshtml: Implement retrieving the builtin method props for the legacy function objects.
jscript: Use proper dispatch flags to retrieve the enumerator.
jscript: Use deferred fill-in if available to fill the exception info.
mshtml/tests: Add more host object related tests for IE9+ modes.
mshtml: Return MSHTML_E_INVALID_PROPERTY when trying to construct a legacy function object.
jscript: Return JS_E_OBJECT_NOT_COLLECTION when object has no DISPID_NEWENUM.
Gijs Vermeulen (1):
user32: Add CreateSyntheticPointerDevice stub.
Hans Leidekker (1):
odbc32: Only call process_detach() if the unixlib was successfully loaded.
Jacek Caban (7):
include: Define __imp_aux symbols in __ASM_DEFINE_IMPORT macro on ARM64EC.
widl: Use alias qualified names in winrt mode in write_type_left.
tools: Use GetModuleFileNameA in get_bindir on Windows targets.
tools: Use /proc/self/exe in get_bindir on Cygwin targets.
include: Use __has_declspec_attribute in corecrt.h.
include: Remove DECLSPEC_ALIGN define from sys/stat.h.
include: Use __has_declspec_attribute in basetsd.h.
Louis Lenders (1):
uxtheme: Add stub for FlushMenuThemes.
Michael Ehrenreich (2):
kernelbase: Fix EnumSystemLocalesA/W filtering of default/alternate sort orders.
kernel32/tests: Add basic tests for EnumSystemLocalesA/W.
Nikolay Sivov (1):
d2d1/tests: Add a few tests for ComputeArea().
Owen Rudge (2):
sc: Return error value rather than 1 on failure.
ntdll: Ensure Unix path strings are wrapped with debugstr_a in traces.
Paul Gofman (6):
ntdll: Do not call LDR notifications during process shutdown.
ws2_32/Tests: Add tests for send buffering.
ntdll: Avoid short writes on nonblocking sockets.
ntdll: Locally duplicated socket fd for background send.
ntdll: Don't cancel background socket sends.
server: Correct STATUS_NOT_FOUND return from (cancel_async).
Rémi Bernon (112):
winex11: Resize offscreen client surfaces after they are presented.
winex11: Create OpenGL client windows in window DPI units.
winex11: Detach offscreen OpenGL windows after creation.
winex11: Introduce a new present_gl_drawable helper.
winex11: Implement offscreen window presents with NtGdiStretchBlt.
winex11: Drop now unnecessary X11DRV_FLUSH_GL_DRAWABLE ExtEscape.
winex11: Use offscreen rendering to scale DPI-unaware GL windows.
winedmo: Introduce a new internal DLL.
winedmo: Link and initialize FFmpeg on load.
winedmo: Export a new winedmo_demuxer_check function.
mfsrcsnk: Stub byte stream handlers if demuxing is supported.
winewayland: Move wayland_surface_get_client to window.c.
winewayland: Introduce a new wayland_client_surface_attach helper.
winewayland: Pass hwnd to and return client rect from wayland_surface_get_client.
winewayland: Move client surface to wayland_win_data struct.
winewayland: Detach client surfaces when they are not visible.
mfsrcsnk: Stub the source IMFByteStreamHandler interface.
mfsrcsnk: Stub the media source IMFMediaSource interface.
mfsrcsnk: Implement IMFMediaSource_Shutdown for the media sources.
mfsrcsnk: Implement IMFMediaSource_GetCharacteristics for the media sources.
mfsrcsnk: Stub the media source IMFGetService interface.
mfsrcsnk: Stub the media source IMFRateSupport interface.
mfsrcsnk: Stub the media source IMFRateControl interface.
winex11: Use the correct dnd_drop_event user dispatch callback.
win32u: Leave window surface alpha bits to -1 when unset.
hidclass: Combine waits for pending IRP and I/O thread shutdown.
mfsrcsnk: Get the IMFByteStream url from MF_BYTESTREAM_ORIGIN_NAME.
mfsrcsnk: Seek and get the media source IMFByteStream length.
winedmo: Export new winedmo_demuxer_(create|destroy) functions.
mfsrcsnk: Create a winedmo_demuxer object on the media sources.
winedmo: Implement FFmpeg seek and read with user callbacks.
winedmo: Allocate a client-side stream context with the demuxers.
winedmo: Use the stream context to track stream position.
winedmo: Use the stream context as a buffer for larger reads.
winedmo: Introduce a winedmo_stream callback interface for I/O.
winedmo: Return detected MIME type from winedmo_demuxer_create.
winedmo: Improve MIME type detection with the stream url.
winedmo: Detect and return stream count from winedmo_demuxer_create.
winedmo: Compute and return total duration from winedmo_demuxer_create.
winedmo: Export a new winedmo_demuxer_stream_type function.
mfsrcsnk: Initialize a stream map, sorted for specific mime types.
winevulkan: Use client rect in window DPI instead of monitor DPI.
win32u: Pass vulkan driver private data to vulkan_surface_presented.
winex11: Use a dedicated structure for vulkan surface private data.
winex11: Update the vulkan surface size when it is presented.
winex11: Update the GL client window size when it is presented.
winex11: Only update the client window position in sync_client_position.
winex11: Move offscreen client window helpers to init.c.
winex11: Implement vulkan DPI scaling and child window rendering.
winedmo: Pass stream size by value to winedmo_demuxer_create.
winedmo: Implement video media type conversion.
winedmo: Implement audio media type conversion.
mfsrcsnk: Stub IMFMediaStream objects for the media source.
mfsrcsnk: Create stream descriptors for the media source streams.
winedmo: Implement more compressed audio/video formats conversion.
conhost: Advertise system DPI awareness.
win32u: Lock the window when removing a vulkan surface from its list.
winex11: Move update_gl_drawable_size helper around.
winex11: Resize GL drawable when necessary, if wglSwapBuffer isn't called.
include: Introduce a new __has_declspec_attribute macro.
include: Use winnt.h DECLSPEC_UUID definition in rpcndr.h.
include: Use winnt.h DECLSPEC_NOVTABLE definition in rpcndr.h.
include: Add DECLSPEC_UUID/DECLSPEC_NOVTABLE to MIDL_INTERFACE.
include: Remove __need_wint_t/__need_wchar_t definitions.
include: Don't import atexit from CRTs.
include: Define __cpuid(ex) as intrinsics when possible.
win32u: Avoid leaking window surface references with DPI scaling.
winedmo: Fix winedmo_demuxer_create prototype in spec file.
winedmo: Export a new winedmo_demuxer_stream_name function.
mfsrcsnk: Fill the stream descriptors MF_SD_STREAM_NAME attribute.
winedmo: Export a new winedmo_demuxer_stream_lang function.
mfsrcsnk: Fill the stream descriptors MF_SD_LANGUAGE attribute.
mfsrcsnk: Select one stream of each time, exclude others.
win32u: Use map_dpi_rect in map_dpi_create_struct.
win32u: Use map_dpi_rect in map_dpi_winpos.
win32u: Split monitor_from_rect logic to a separate helper.
win32u: Split get_monitor_info into separate helpers.
win32u: Use get_monitor_from_handle in get_monitor_dpi.
win32u: Introduce a new monitor_dpi_from_rect helper.
win32u: Introduce a new monitor_info_from_rect helper.
win32u: Introduce a new monitor_info_from_window helper.
joy.cpl: Refresh devices list when they are plugged in or out.
joy.cpl: Cleanup the main panel control IDs and text.
joy.cpl: Reduce the height of some main panel controls.
joy.cpl: Add advanced settings controls in the main panel.
win32u: Fix inverted return condition in get_cursor_pos.
winex11: Also resize or re-create the GL drawable with XComposite child windows.
mfsrcsnk: Implement asynchronous media source start operation.
mfsrcsnk: Implement asynchronous media source stop operation.
mfsrcsnk: Implement asynchronous media source pause operation.
winedmo: Export a new winedmo_demuxer_seek function.
winedmo: Export a new winedmo_demuxer_read function.
winedmo: Read sample flags, timestamps and duration.
mfsrcsnk: Read samples from the media source demuxer.
include: Define NULL as 0LL in C++ on 64bit archs.
win32u: Use get_virtual_screen_rect directly within the module.
win32u: Use is_window_rect_fullscreen directly in clip_fullscreen_window.
win32u: Use get_window_rect directly in clip_fullscreen_window.
win32u: Pass whether a window is fullscreen to drivers WindowPosChanged.
winewayland: Use the new fullscreen flag instead of NtUserIsWindowRectFullScreen.
winex11: Use the new fullscreen flag instead of NtUserIsWindowRectFullScreen.
win32u: Remove now unused NtUserIsWindowRectFullScreen call.
desk.cpl: Introduce new control panel applet.
desk.cpl: Enumerate the desktop display devices.
desk.cpl: Display the virtual desktop and monitors rects.
desk.cpl: Implement monitor highlight and selection.
desk.cpl: Enumerate and display available resolutions.
desk.cpl: Add a reset button to discard display settings changes.
desk.cpl: Update the monitor rects when changing resolutions.
desk.cpl: Keep the monitor rectangles snapped together.
desk.cpl: Implement monitor rectangle positioning.
desk.cpl: Add a button to apply display settings changes.
Stefan Dösinger (1):
netapi32: Add a stub NetFreeAadJoinInformation function.
```
The Wine development release 9.17 is now available.
What's new in this release:
- Window surface scaling on High DPI displays.
- Bundled vkd3d upgraded to version 1.13.
- Mono engine updated to version 9.3.0
- Improved CPU detection on ARM64.
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/9.x/wine-9.17.tar.xz>
Binary packages for various distributions will be available
from <https://www.winehq.org/download>
You will find documentation on <https://www.winehq.org/documentation>
Wine is available thanks to the work of many people.
See the file [AUTHORS][1] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/raw/wine-9.17/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 9.17 (total 29):
- #11770 mapi32.dll.so does not support attachments for sending mail
- #18154 cmd.exe: failure to handle file extension association
- #18846 Anti-Grain Geometry gdiplus Demo does not render correctly
- #26813 Multiple programs ( python-3.1.3.amd64.msi, scoop) need support for administrative install (msiexec.exe /a )
- #42601 Foxit Reader 8.2 crashes after running for an extended period of time (>30 minutes)
- #43472 Several apps (R-Link 2 Toolbox, Mavimplant 1.0, Kundenkartei 5) crash on startup (Wine's 'packager.dll' is preferred over native, causing failure to load app provided library with same name)
- #48404 Can't close free game notifications from Epic Games Store
- #49244 GdipDeleteFontFamily is declared, but does nothing
- #50365 Starcraft Remastered black screen on launch or window only mode
- #52687 OpenKiosk installer not working
- #53154 Crash of EpicOnlineServicesUserHelper.exe" --setup
- #54212 Nexus ECU Tuning Software for HALTECH ECU
- #55322 SBCL 2.3.4: unattended msiexec in administrator mode fails
- #55343 Game Constantine doesn't respond to key inputs.
- #55410 msi:package fails on w8adm
- #55804 DICOM Viewer (eFilm Workstation 2.x/3.x) aborts because libxml2 doesn't like "ISO8859-1" (builtin msxml6).
- #55936 Sven Bømwøllen series: Several games crash after loading screen
- #55964 wine-mono: Dlls include reference to filenames different to the files in wine-mono-8.1.0-dbgsym.tar.xz
- #56102 Comdlg32/Color - Out of bound value is used
- #56103 PropertySheet - CTRL+TAB and CTRL+SHIFT+TAB not processed
- #56352 comctl32: Handle progress bar state messages
- #57096 Hogia Hemekonomi does not start
- #57102 Textbox-border is missing if textbox is on topmost layer of e. g. a TabControl.
- #57103 "opengl32.dll" failed to initialize with WOW64 on Wayland
- #57117 BsgLauncher cannot launch due to unhandled exception in System.Security.Cryptography (.NET48)
- #57119 WPF app (VOCALOID) fails to initialize Markup
- #57127 Dutch button labels are cut off in Wine Internet Explorer
- #57140 ADOM fails to launch
- #57145 Quicktime 3.02 (16-bit) setup hangs
### Changes since 9.16:
```
Aida Jonikienė (4):
explorer: Make the driver error message more neutral.
msvcrt: Print less FIXMEs for ThreadScheduler_ScheduleTask*().
msvcrt: Remove FIXME for _StructuredTaskCollection_dtor().
msvcrt: Only print FIXME once for Context_Yield().
Alex Henrie (5):
explorer: Make the "Wine Desktop" window title translatable.
explorer: Don't display "Default" in the virtual desktop window title.
ieframe: Widen toolbar buttons to accommodate Dutch translation.
explorer: Return void from show_icon and hide_icon.
explorer: Support the NoTrayItemsDisplay registry setting.
Alexandre Julliard (3):
vkd3d: Import upstream release 1.13.
ntdll: Use custom x64 thunks for syscall exports.
ntdll: Add custom x64 thunk for KiUserExceptionDispatcher.
Alexandros Frantzis (1):
winewayland: Rename surface buffer size to content size.
Alistair Leslie-Hughes (9):
odbccp32: Return false on empty string in SQLValidDSNW.
odbccp32: Check for valid DSN before delete in SQLRemoveDSNFromIniW.
odbccp32: Correctly handle config_mode in SQLWrite/RemoveDSNFromIniW.
odbc32: Pass through field id SQL_MAX_COLUMNS_IN_TABLE in SQLColAttribute/W.
odbc32: Correcly convert columns ID in SQLColAttribute/W for ODBC v2.0.
odbccp32: Only append slash if required in write_registry_values.
include: Move ColorChannelLUT outside of if __cplusplus.
include: Add basic constructors for Rect/RectF.
include: Add class SizeF.
Andrew Eikum (1):
mmdevapi: Add stub IAudioClockAdjustment implementation.
Andrew Nguyen (2):
msi/tests: Add additional test cases for validating package template summary info strings.
msi: Allow package template summary info strings without semicolon separator.
Arkadiusz Hiler (2):
mmdevapi/tests: Add more IAudioClock tests.
winepulse.drv: Implement set_sample_rate.
Aurimas Fišeras (1):
po: Update Lithuanian translation.
Bernhard Übelacker (1):
msxml3: Allow encoding name "ISO8859-1".
Billy Laws (2):
ntdll: Populate the SMBIOS with ARM64 ID register values.
wineboot: Populate ARM64 ID register registry keys using SMBIOS info.
Biswapriyo Nath (3):
include: Add http3 flag in winhttp.h.
include: Add input assembler related constants in d3d11.idl.
include: Add ISelectionProvider2 definition in uiautomationcore.idl.
Brendan McGrath (2):
windows.gaming.input: Zero 'value' in GetCurrentReading until first state change.
winegstreamer: Allow application to drain queue.
Brendan Shanks (2):
winemac.drv: Call CGWindowListCreateImageFromArray through a dlsym-obtained pointer.
secur32: Ensure unixlib function tables and enum stay in sync.
Dmitry Timoshkov (2):
dssenh: Add support for enumerating algorithms.
dssenh: Add support for CPGetProvParam(PP_NAME).
Dylan Donnell (1):
winegstreamer: Support IYUV alias for I420.
Elizabeth Figura (12):
cmd/tests: Save and restore the drive when performing drive change tests.
cmd: Do not try to handle ERROR_FILE_NOT_FOUND from CreateProcessW().
cmd: Separate a run_full_path() helper.
cmd: Run files with ShellExecute() if CreateProcess() fails.
wined3d: Invalidate STATE_SHADER instead of STATE_POINT_ENABLE.
wined3d: Invalidate the PS from wined3d_device_apply_stateblock() when texture states change.
wined3d: Invalidate the PS from wined3d_device_apply_stateblock() when WINED3D_RS_COLORKEYENABLE changes.
wined3d: Invalidate the PS from wined3d_device_apply_stateblock() when the texture changes.
wined3d: Invalidate the VS from wined3d_device_apply_stateblock() when WINED3D_RS_NORMALIZENORMALS changes.
cmd: Allow deleting associations via ftype.
cmd: Report an error from ftype or assoc if the value is empty.
winegstreamer: Append HEAACWAVEINFO extra bytes to AAC user data.
Eric Pouech (5):
cmd: Don't display dialog boxes.
cmd/tests: Add some more tests.
cmd: Minor fix to the lexer.
cmd: Fix reading some input in CHOICE command.
cmd: Strip leading white spaces and at-sign from command nodes.
Esme Povirk (2):
mscoree: Update Wine Mono to 9.3.0.
user32: Implement EVENT_OBJECT_FOCUS for listbox items.
Etaash Mathamsetty (1):
win32u: Implement NtGdiDdDDIEnumAdapters.
Fabian Maurer (5):
comctl32/tests: Add test for propsheet hotkey navigation.
comclt32: Allow hotkeys for propsheet navigation.
comdlg32: Update luminosity bar when changing hue/sat/lum manually.
comdlg32: Prevent recursion inside CC_CheckDigitsInEdit.
comdlg32: Properly handle out of bounds values.
Garrett Mesmer (1):
ntdll: Determine the available address space dynamically for 64bit architectures.
Georg Lehmann (1):
winevulkan: Update to VK spec version 1.3.295.
Hans Leidekker (14):
rsaenh: Return an error on zero length only when decrypting the final block.
wmiutils: Handle paths with implied key.
msi: Remove traces from a couple of helpers.
msi: Add support for the ADMIN top level action.
msi: Implement the InstallAdminImage action.
msiexec: Remove an obsolete fixme.
msiexec: Don't remove quotes from properties passed on the command line.
msi/tests: Test escaped double quote on the command line.
msi: Bump version to 5.0.
wpcap/tests: Skip tests when pcap_can_set_rfmon() returns PCAP_ERROR_PERM_DENIED.
msiexec: Don't quote property values if already quoted.
odbc32: Fix a memory leak.
odbc32: Fix driver name query.
odbc32: Load libodbc dynamically.
Haoyang Chen (1):
gdiplus: Check if graphics is occupied in GdipDrawString.
Huw D. M. Davies (11):
nsiproxy: Add linux guards for the IPv6 forward info.
win32u: Use unsigned bitfields.
widl: Remove unused variable.
winedump: Remove unused variable.
opengl32: Test the unix call function table sizes.
combase: Group the post quit info in a structure.
include: Always declare the imagelist read and write functions.
winemapi: Don't write past the end of the argv array.
secur32: Simplify the cred_enabled_protocols logic slightly.
winecoreaudio: Set the synth volume to the greater of the left and right channels.
widl: Avoid using sprintf() to add a single character.
Jacob Czekalla (4):
user32/tests: Add test for edit control format rect size.
user32/edit: Fix incorrect size for format rect when it is smaller than text.
comctl32/tests: Add test for edit control format rect size.
comctl32/edit: Fix incorrect size for format rect when it is smaller than text.
Jason Edmeades (2):
cmd: Skip directories when looking for an openable file.
cmd/tests: Test running a file with an association.
Jeremy White (1):
winemapi: Directly use xdg-email if available.
Martin Storsjö (3):
ntdll: Improve ARM feature checking from /proc/cpuinfo.
include: Add new PF_* constants.
arm64: Detect new processor features.
Nikolay Sivov (8):
d3dx9/tests: Use explicit numeric values as expected test results.
d3dx9/tests: Remove unused fields from effect values test data.
d3dx9/tests: Add a test for matrix majority class.
d3d10/effect: Rename some variable array fields to better reflect their meaning.
d3d10/effect: Simplify setting GlobalVariables value.
d3d10/tests: Compile some of test effects.
d3d10/tests: Fully check matrix types.
d3d10/tests: Fully check scalar and vector types.
Paul Gofman (10):
concrt140: Don't forward _IsSynchronouslyBlocked functions.
dxcore: Prefer native.
kernel32/tests: Add a test for TLS links.
ntdll: Reserve space for some TLS directories at once.
ntdll: Iterate TEBs only once in alloc_tls_slot().
ntdll: Do not use TlsLinks for enumerating TEBs.
ntdll: Ignore HW breakpoints on the Unix side.
uxtheme: Define a constant for default transparent colour.
uxtheme: Try to avoid TransparentBlt() when possible.
ntdll: Allow sending to port 0 on UDP socket to succeed.
Rémi Bernon (69):
win32u: Only allow a custom visible rect for toplevel windows.
win32u: Add missing thunk lock parameters callback.
opengl32: Add missing WOW64 process_attach unixlib entry.
opengl32: Remove unnecessary function addresses.
winex11: Wrap x11drv_dnd_drop_event params in a struct.
winex11: Wrap x11drv_dnd_enter_event params in a struct.
winex11: Wrap x11drv_dnd_post_drop params in a struct.
winex11: Use a UINT64 for the foreign_window_proc parameter.
winex11: Route kernel callbacks through user32.
mfmediaengine: Remove duplicate classes IDL.
mfplat: Fix pointer dereference when caching buffer data.
win32u: Map window region DPI before calling into the drivers.
win32u: Map window rects DPI before calling into the drivers.
win32u: Move window_surface creation helper to dce.c.
win32u: Implement DPI scaled window surface.
explorer: Use the EnableShell option to show or hide the taskbar.
mfreadwrite: Always try inserting a converter for non-video streams.
winewayland: Require the wp_viewporter protocol.
winewayland: Set the window viewport source rectangle.
winewayland: Create the window surface buffer queue unconditionally.
winewayland: Avoid recreating window surface buffer queues.
mfsrcsnk: Refactor sink class factory helpers.
mfsrcsnk: Register the AVI Byte Stream Handler class.
mfsrcsnk: Register the WAV Byte Stream Handler class.
mfmp4srcsnk: Register the MPEG4 Byte Stream Handler class.
mfasfsrcsnk: Register the Asf Byte Stream Handler class.
mfmp4srcsnk: Register the MP3 and MPEG4 sink factory classes.
winewayland: Remove unnecessary logical to physical DPI mapping.
winex11: Map message pos to physical DPI in move_resize_window.
win32u: Map rect to window DPI in expose_window_surface.
win32u: Pass window_from_point dpi to list_children_from_point.
server: Pass window's per-monitor DPI in set_window_pos.
user32: Move dpiaware_init to SYSPARAMS_Init.
explorer: Make the desktop thread per-monitor DPI aware.
win32u: Stop setting DPI_PER_MONITOR_AWARE by default.
colorcnv: Register the Color Converter DMO class.
msvproc: Register the Video Processor MFT class.
resampledmo: Register the Resampler DMO class.
wmadmod: Register the WMA Decoder DMO class.
msauddecmft: Register the AAC Decoder MFT class.
wmvdecod: Register the WMV Decoder DMO class.
msmpeg2vdec: Register the H264 Decoder MFT class.
mfh264enc: Register the H264 Encoder MFT class.
gitlab: Install FFmpeg development libraries.
winewayland: Post WM_WAYLAND_CONFIGURE outside of the surface lock.
winewayland: Introduce a new ensure_window_surface_contents helper.
winewayland: Introduce a new set_window_surface_contents helper.
winewayland: Introduce a new get_window_surface_contents helper.
winewayland: Reset the buffer damage region immediately after copy.
winewayland: Move window contents buffer to wayland_win_data struct.
winewayland: Get rid of wayland_surface reference from window_surface.
winewayland: Get rid of window_surface reference from wayland_win_data.
winewayland: Introduce a new wayland_client_surface_create helper.
winewayland: Get rid of the window surface individual locks.
include: Declare D3DKMT resource creation functions.
include: Declare D3DKMT keyed mutex creation functions.
include: Declare D3DKMT sync object creation functions.
win32u: Stub D3DKMTShareObjects.
win32u: Stub D3DKMT resource creation functions.
win32u: Stub D3DKMT keyed mutex creation functions.
win32u: Stub D3DKMT sync object creation functions.
quartz: Simplify the filter registration code.
quartz: Move registration code to main.c.
quartz: Register the MPEG1 Splitter class.
quartz: Register the AVI Splitter class.
quartz: Register the WAVE Parser class.
quartz: Register the MPEG Audio Decoder class.
quartz: Register the MPEG Video Decoder class.
l3codecx.ax: Register the MP3 Decoder class.
Sebastian Lackner (1):
packager: Prefer native version.
Sergei Chernyadyev (2):
comctl32/tooltip: Support large standard title icons.
explorer: Support large tooltip icons.
Tim Clem (5):
nsiproxy: Implement TCP table on top of a server call.
nsiproxy: Implement UDP table on top of a server call.
nsiproxy: Remove now unused git_pid_map and find_owning_pid.
iphlpapi/tests: Confirm that GetExtendedTcpTable associates a socket with the correct PID.
iphlpapi/tests: Confirm that GetExtendedUdpTable associates a socket with the correct PID.
Topi-Matti Ritala (1):
po: Update Finnish translation.
Torge Matthies (2):
winemac: Route kernel callbacks through user32.
user32: Remove NtUserDriverCallback* kernel callbacks.
Vibhav Pant (2):
ntoskrnl: Implement IoGetDevicePropertyData().
ntoskrnl/tests: Add test for getting and setting device properties.
Ziqing Hui (4):
mf/tests: Test h264 encoder sample processing.
mf/tests: Test codecapi for h264 encoder.
winegstreamer/video_encoder: Add ICodecAPI stubs.
winegstreamer/video_encoder: Initially implement ProcessOutput.
```
The vkd3d team is proud to announce that release 1.13 of vkd3d, the Direct3D
to Vulkan translation library, is now available.
This release contains improvements that are listed in the release notes below.
The main highlights are:
- Basic loop unrolling support in the HLSL compiler.
- Effects compiler support for several version 4.0+ state objects.
- Miscellaneous bug fixes.
The source is available from the following location:
<https://dl.winehq.org/vkd3d/source/vkd3d-1.13.tar.xz>
The current source can also be pulled directly from the git repository:
<https://gitlab.winehq.org/wine/vkd3d.git>
Vkd3d is available thanks to the work of multiple people. See the file AUTHORS
for the complete list.
# What's new in vkd3d 1.13
### libvkd3d
- The ID3D12CommandList6 interface is supported.
- Block-compressed textures can be created with unaligned dimensions. This
corresponds to
D3D12_FEATURE_D3D12_OPTIONS8.UnalignedBlockTexturesSupported.
- Some minor issues pointed out by the Vulkan validation layers have been
addressed. These are not known to affect applications in practice, but
should make libvkd3d slightly more well-behaved.
### libvkd3d-shader
- New features for the HLSL source type:
- Basic loop unrolling support. Some of the more complicated cases like
loops containing conditional jumps are still unsupported.
- Initialisation values for global variables, function parameters, and
annotation variables are parsed and stored in output formats supporting
them.
- Shader model 5.1 register spaces are supported when using the
corresponding target profiles, as well as shader model 5.1 reflection
data.
- Register reservations support expressions as offsets. For example:
‘float f : register(c0[1 + 1 * 2]);’
- The tex1D(), tex2D(), tex3D(), and texCUBE() intrinsic function variants
with explicit derivatives are supported.
- The following intrinsic functions are supported:
- asint()
- f16tof32()
- faceforward()
- GetRenderTargetSampleCount()
- rcp()
- tex2Dbias()
- tex1Dgrad(), tex2Dgrad(), tex3Dgrad(), and texCUBEgrad()
- The sin() and cos() intrinsic functions are supported in shader model
1-3 profiles. These were already supported in shader model 4+ profiles.
- The following features specific to effects target profiles:
- Types supported in version 4.0+:
- BlendState
- ComputeShader, DomainShader, GeometryShader, and HullShader
- DepthStencilState
- RasterizerState
- State application functions implemented for version 4.0+ effects:
- OMSetRenderTargets()
- SetBlendState()
- SetComputeShader(), SetDomainShader(), SetGeometryShader(),
SetHullShader(), SetPixelShader(), and SetVertexShader()
- SetDepthStencilState()
- SetRasterizerState()
- String types. These are mainly used for annotations.
- Annotations on global variables.
- Support for the ‘Texture’ field of the ‘SamplerState’ type.
- Support for NULL values.
- Stores to swizzled matrix variables.
- The ‘unsigned’ type modifier is supported. (For example,
‘unsigned int’.) Note that ‘uint’ and related types were already
supported.
- ‘ConstantBuffer<>’ types.
- The ‘SV_Coverage’ output semantic for fragment shaders.
- The experimental DXIL source type supports quad group operations.
- The Direct3D shader model 2-3 ‘texldb’ instruction is correctly disassembled
when outputting Direct3D shader assembly.
- New interfaces:
- The vkd3d_shader_parameter_info structure extends the
vkd3d_shader_compile_info structure, and can be used to specify shader
parameters. This is a more generic version of the shader parameter
interface for SPIR-V targets in struct vkd3d_shader_spirv_target_info.
- The VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32 enumeration value specifies
that a shader parameter contains 32-bit floating-point data.
- The VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_FUNC shader parameter
specifies the alpha test function.
- The VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF shader parameter
specifies the alpha test reference value.
- The VKD3D_SHADER_PARAMETER_NAME_FLAT_INTERPOLATION shader parameter
specifies the interpolation mode for colour inputs in Direct3D shader
model 1-3 fragment shaders.
- The VKD3D_SHADER_PARAMETER_TYPE_BUFFER enumeration value specifies that
the value of a shader parameter is provided at run-time through a buffer
resource.
### Changes since vkd3d 1.12:
```
Anna (navi) Figueiredo Gomes (6):
vkd3d-shader/ir: Periodically flush buffers when tracing blocks.
Add a .editorconfig file.
vkd3d: Use D3D12_SHADER_VISIBILITY_ALL for 32-bit root constants when using vk_heaps.
vkd3d-shader/spirv: Avoid decorating variables multiple times with NonReadable.
vkd3d-shader/spirv: Use unique SPIR-V variables for descriptors where visibility differs.
vkd3d-shader/spirv: Avoid decorating variables multiple times with Coherent.
Atharva Nimbalkar (2):
vkd3d-shader/glsl: Implement VKD3DSIH_MOV.
vkd3d-shader/glsl: Implement support for VKD3DSPR_TEMP registers.
Conor McCarthy (16):
vkd3d-shader/dxil: Implement DX intrinsic QuadOp.
vkd3d-shader/spirv: Implement the QUAD_READ_ACROSS_* instructions.
vkd3d-shader/dxil: Implement DX intrinsic QuadReadLaneAt.
vkd3d-shader/spirv: Implement the QUAD_READ_LANE_AT instruction.
tests/d3d12: Check for unaligned block texture support in test_create_committed_resource().
vkd3d: Allow block compressed textures to have unaligned width and height.
tests/d3d12: Test a null vertex buffer 'views' pointer on multiple slots.
vkd3d: Interpret a null vertex buffer 'views' pointer as a null buffer.
tests/shader-runner: Set the correct flag and format for raw UAVs.
tests/shader-runner: Create a new runner object for the shader model 6 tests.
vkd3d: Create a descriptor pool for static samplers when Vulkan-backed heaps are used.
tests: Add a test for clearing a large buffer UAV.
vkd3d: Limit the workgroup X count for buffer UAV clears to the supported max.
vkd3d: Add support for the ID3D12CommandList6 interface.
vkd3d-shader/spirv: Free the spirv parameter info.
vkd3d: Free descriptor range information on error paths in d3d12_root_signature_info_from_desc(). (Valgrind)
Elizabeth Figura (39):
vkd3d-shader/hlsl: Add a hlsl_fixme() for 5.1 resource arrays.
vkd3d-shader/hlsl: Put constant buffers into the extern_resources struct.
vkd3d-shader: Write SM5.1 register indices.
vkd3d-shader/hlsl: Allocate register spaces for constant buffers.
vkd3d-shader/hlsl: Allocate register spaces for objects.
vkd3d-shader: Write SM5.1 register spaces.
vkd3d-shader/hlsl: Write SM5.1 binding reflection data.
tests: Add reflection tests for register space.
vkd3d-shader/hlsl: Always initialize $$ when parsing modifiers from an arbitrary string.
tests: Stop probing all pixels when drawing a uniform colour.
tests: Run combined-samplers.shader_test on sm1 as well.
tests: Add another combined sampler test.
vkd3d-shader/hlsl: Respect the coords writemask in write_sm1_resource_load().
vkd3d-shader/hlsl: Only allocate the aligned size for uniforms.
vkd3d-shader/hlsl: Separate an "array" rule.
vkd3d-shader/d3dbc: Use enum vkd3d_shader_register_type in struct sm1_instruction.
tests/shader_runner: Use resource->width instead of resource->size for buffer width.
tests/shader_runner: Factor out a resource_desc structure.
tests: Implement multisampling in the Vulkan renderer.
tests: Implement multisampling in the GL renderer.
vkd3d-shader/hlsl: Implement the GetRenderTargetSampleCount() intrinsic.
vkd3d-shader/hlsl: Implement output SV_Coverage.
vkd3d-shader: Introduce struct vkd3d_shader_parameter_info and struct vkd3d_shader_parameter1.
include: Document shader parameters.
vkd3d-shader/spirv: Support passing shader parameters through uniform buffers.
tests: Add a test for the vkd3d_shader_parameter APIs.
vkd3d-shader/spirv: Respect VKD3D_SHADER_CONDITIONAL_OP_Z when discard has a bool argument.
vkd3d-shader: Allow controlling alpha test through vkd3d-shader parameters.
tests: Offset the viewport by 0.5 when running d3dbc shaders.
tests: Factor out a set_default_target() helper.
tests: Test alpha test.
vkd3d-shader/spirv: Allocate output_info after normalization.
vkd3d-shader: Factor out a vsir_program_get_parameter() helper.
vkd3d-shader/spirv: Pass a vkd3d_data_type to spirv_compiler_emit_shader_parameter().
vkd3d-shader: Do not make the alpha test ref parameter VSIR_DIMENSION_VEC4.
vkd3d-shader: Use the program parameters in spirv_compiler_alloc_spec_constant_id().
vkd3d-shader: Allow controlling d3d color shade mode through vkd3d-shader parameters.
tests: Test shade mode.
vkd3d-shader: Use an extended version of vkd3d_shader_immediate_constant in vkd3d_shader_parameter1.
Francisco Casas (52):
vkd3d-shader/hlsl: Record default values for uniforms and constant buffers.
vkd3d-shader/hlsl: Initialize default values with braceless initializers.
tests: Test default values using reflection.
vkd3d-shader/tpf: Write default values for SM4.
vkd3d-shader/d3dbc: Write default values for SM1.
tests: Test matrix default value initializers.
vkd3d-shader/hlsl: Fix numeric register offset for matrix components.
vkd3d-shader/hlsl: Reorder default values for matrices for SM4.
tests: Test register reservations on unused variables.
vkd3d-shader/hlsl: Only error out on bind_count register reservation overlaps for SM1.
vkd3d-shader/d3dbc: Split hlsl_sm1_write().
vkd3d-shader/hlsl: Generate CTAB outside d3dbc_compile().
vkd3d-shader/d3dbc: Introduce struct d3dbc_compiler.
vkd3d-shader/d3dbc: Use program->shader_version instead of ctx->profile.
vkd3d-shader/d3dbc: Don't require a hlsl_semantic to get register and usage.
vkd3d-shader/d3dbc: Use vsir_program I/O signatures to write dcls.
vkd3d-shader/d3dbc: Don't write inconsequential MOVs.
vkd3d-shader/hlsl: Free array sizes on function parameters (Valgrind).
tests: Separate the valid stateblock function names test from the string arg test.
vkd3d-shader/hlsl: Parse function call syntax on state blocks.
tests: Test whether valid state block function names are case-sensitive.
vkd3d-shader/hlsl: Validate state block function calls.
vkd3d-shader/hlsl: Add missing src1 and src2 constants to sincos on SM2.
tests: Test string escape sequences.
vkd3d-shader/hlsl: Parse string constants.
vkd3d-shader/hlsl: Parse string escape sequences.
vkd3d-shader/hlsl: Parse string type.
tests: Add missing double precission require directives.
tests: Report tests skipped because of missing capabilities.
tests/shader-runner: Add missing trace for wave_ops caps.
tests: Introduce VKD3D_TEST_DETAILED for the test driver.
vkd3d-shader/hlsl: Avoid dereferencing rel_offset if it is NULL.
tests: Add additional non-constant array indexing tests.
vkd3d-shader/hlsl: Lower non-constant array loads for SM1.
vkd3d-shader/hlsl: Remove SM1 fixme for matrix writemasks.
vkd3d-shader/hlsl: Lower non-constant row_major matrix loads for SM1.
tests: Add additional string tests.
vkd3d-shader/hlsl: Parse string default values.
vkd3d-shader/hlsl: Skip writing string default values.
vkd3d-shader/hlsl: Always work with the extern resource's component type.
vkd3d-shader: Avoid div by zero on assert in vkd3d_calloc() (ubsan).
tests: Add additional tests for function calls in state block rhs.
tests: Test shader compilation within function definitions.
tests: Test compile syntax on effects.
tests: Test shader compilation within braces.
tests: Test shader compilation with default values.
tests/shader_runner: Require explicit formats for UAV resources.
tests/shader_runner: Move parse_format() up.
tests/shader_runner: Replace spaces with dashes in format names.
tests/shader_runner: Don't skip shader compilation on missing caps.
tests/shader_runner: Explicitly require UAV load support.
tests/test-driver: Avoid double space when printing details.
Giovanni Mascellani (57):
tests: Mark some root signature unbounded range failures as todo on MoltenVK.
vkd3d: Do not request VK_EXT_debug_marker if debug is disabled.
vkd3d: Enable VK_KHR_portability_subset if available.
vkd3d: Do not synchronize with the geometry shader stage if it's not enabled.
ci: Assume an Apple Silicon-based environment for the macOS CI job.
tests: Skip sampling cube textures on Qualcomm.
tests: Transition resources to PIXEL_SHADER_RESOURCE in test_sample_c_lz().
tests: Check that depth/stencil formats are supported before using them.
vkd3d: Do not synchronize with the tessellation shader stages if they're not enabled.
tests: Improve feedback when enabling d3d12 debug layers.
tests: Enable the d3d12 debug layer message callbacks.
tests: Support using the Agility SDK in the crosstests.
vkd3d: Propagate a failure in d3d12_descriptor_heap_init().
tests: Define WIDL macros in utils.h.
vkd3d: Allocate temporary arrays on the stack in d3d12_command_list_update_push_descriptors().
tests: Pad the constant buffer in test_update_compute_descriptor_tables() to 256 bytes.
tests: Terminate the Agility SDK path with a slash.
vkd3d: Document how to install "Graphics Tools" to use the Agility SDK.
vkd3d: Rebuild the vkd3d_physical_device_info chain before creating the device.
vkd3d: Remove the temporary pointers in vkd3d_physical_device_info_init().
vkd3d: Propagate errors out of d3d12_root_signature_append_vk_binding().
vkd3d: Disable WARN_ON() when VKD3D_NO_DEBUG_MESSAGES is defined.
vkd3d: Disable FIXME_ONCE() when VKD3D_NO_DEBUG_MESSAGES is defined.
vkd3d: Allow disabling ERR() by defining VKD3D_NO_ERROR_MESSAGES.
vkd3d: Introduce debug severity MESSAGE.
vkd3d: Introduce a softer form of assertion.
vkd3d: Allow aborting on ERR().
vkd3d: Emit an ERR() when reaching unreachable code.
ci: Abort on assertions on the CI.
tests: Test register conflicts in a root signature.
vkd3d: Replace assert() with VKD3D_ASSERT() in command.c.
vkd3d: Replace assert() with VKD3D_ASSERT() in resource.c.
vkd3d: Replace assert() with VKD3D_ASSERT() in state.c.
vkd3d: Replace assert() with VKD3D_ASSERT() in utils.c.
vkd3d: Replace assert() with VKD3D_ASSERT() in vkd3d_private.h.
vkd3d-common: Remove an assertion in vkd3d_dbg_printf().
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in checksum.c.
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in d3d_asm.c.
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in d3dbc.c
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in dxbc.c.
tests: Mark a couple of tests as working on recent NVIDIA GPUs.
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in dxil.c.
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in fx.c.
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_codegen.c.
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_constant_ops.c.
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.c.
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.h.
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.y.
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in ir.c.
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.h.
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.l.
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.y.
vkd3d: Check the entire root signature for register conflicts.
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in spirv.c.
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in tpf.c.
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in vkd3d_shader_main.c.
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in vkd3d_shader_private.h.
Henri Verbeet (9):
vkd3d-shader/ir: Rename the "handler_idx" field of struct vkd3d_shader_instruction to "opcode".
vkd3d: Always use UINT views to clear UAVs with integer formats.
vkd3d-shader/ir: Remove VKD3DSIH_DCL instructions.
vkd3d-shader/ir: Remove VKD3DSIH_DCL_SAMPLER instructions.
vkd3d-common: Replace assert() with VKD3D_ASSERT().
vkd3d-shader/fx: Replace assert() with VKD3D_ASSERT().
vkd3d: Do not include assert.h.
build: Actually run bitwise-assignment.shader_test.
vkd3d-shader/spirv: Decorate non-array descriptor variables as well.
Nikolay Sivov (66):
vkd3d-shader/hlsl: Handle "unsigned int" type.
tests: Add some basic tests for ConstantBuffer type.
tests: Add a few tests for the NULL value.
vkd3d-shader/fx: Do not write shared buffers block when not compiling as a child effect.
vkd3d-shader/hlsl: Implement tex2Dbias().
vkd3d-shader/asm: Output 'bias' flag for 'texld'.
vkd3d-shader/d3dbc: Write load instruction for tex2Dbias().
vkd3d-shader/hlsl: Store original semantic name.
vkd3d-shader/fx: Use original full semantic name.
vkd3d-shader/fx: Set EXPLICIT_BIND_POINT flag for packoffset() reservations as well.
vkd3d-shader/fx: Fix variable buffer offset value.
vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.
vkd3d-shader/fx: Cast state block field values to target type.
vkd3d-shader/fx: Add support for writing DepthStencilState objects.
vkd3d-shader/hlsl: Add RasterizerState type.
vkd3d-shader/fx: Add support for writing RasterizerState objects.
vkd3d-shader: Implement tex*() functions variants with gradient arguments.
vkd3d-shader/hlsl: Implement tex*grad() functions.
vkd3d-shader/fx: Fix structure type data written for fx_4.
vkd3d-shader/fx: Write default numeric values.
vkd3d-shader/fx: Fix packed size for fx_4+ types.
vkd3d-shader/fx: Preserve parsing order of initializer components.
vkd3d-shader/fx: Add missing fields for structure types on fx_5_0.
vkd3d-shader/hlsl: Do not crash on initialization of a redefined variable.
vkd3d-shader/hlsl: Set default values for annotations variables.
vkd3d-shader/fx: Write annotations for fx_4+ profiles.
tests: Add some fx profiles tests for structure types containing objects.
vkd3d-shader: Disallow object structure fields for fx profiles.
vkd3d-shader/fx: Do not output empty strings for missing semantics for fx_2_0.
vkd3d-shader/hlsl: Allow annotations on global variables.
vkd3d-shader/fx: Correct empty pass check.
vkd3d-shader/fx: Set total pass count for fx_2_0.
vkd3d-shader/fx: Correct one of the object counters in the fx_2_0 header.
vkd3d-shader/fx: Decompose function-style state assignments to individual states.
vkd3d-shader/fx: Handle SetRasterizerState().
vkd3d-shader/hlsl: Add parser support for ComputeShader, DomainShader, and HullShader types.
vkd3d-shader/fx: Fix state block entry array shifting when decomposing.
vkd3d-shader/fx: Add support for SetDomainShader(), SetComputeShader(), and SetHullShader() states.
vkd3d-shader/fx: Handle "Texture" field of the sampler state objects.
vkd3d-shader/fx: Use more descriptive names for FX-specific types.
vkd3d-shader/fx: Add an array size field to the states description table.
vkd3d-shader/fx: Add support for the OMSetRenderTargets() state.
vkd3d-shader/hlsl: Add parser support for GeometryShader type.
vkd3d-shader/fx: Check destination array index when checking for duplicate state entries.
vkd3d-shader/hlsl: Add parser support for BlendState type.
vkd3d-shader/fx: Enable writing BlendState variables.
vkd3d-shader/fx: Run full set of constants passes on state block entries values.
vkd3d-shader/fx: Handle states of a BlendState object.
vkd3d-shader/fx: Explicitly handle bool values in state entries.
vkd3d-shader/fx: Turn assignments to arrays to element assignments for certain states.
vkd3d-shader/hlsl: Check MS texture declaration without sample count only for used variables.
vkd3d-shader/hlsl: Handle NULL constants.
vkd3d-shader/hlsl: Add a test for assigning to DSV and RTV variables.
vkd3d-shader/hlsl: Tokenize 'String' the same as 'string'.
vkd3d-shader/hlsl: Treat "string" type name as case-insensitive.
vkd3d-shader/fx: Enable writing string objects for fx_4+.
vkd3d-shader/fx: Support string annotations for fx_4+.
vkd3d-shader/fx: Handle SetBlendState().
vkd3d-shader/fx: Handle SetPixelShader() and SetVertexShader().
vkd3d-shader/hlsl: Adjust NULL type properties to make it usable in transformations.
vkd3d-shader/fx: Support NULL constants for object fields.
vkd3d-shader/fx: Resolve NULL values for SamplerState.Texture field.
vkd3d: Fix a few typos in the comments.
vkd3d-shader/glsl: Fix a typo in a few messages.
include: Fix a few typos in the IDL files.
vkd3d-shader/fx: Fix the matrix type class for fx_2_0.
Petrichor Park (5):
vkd3d-shader/hlsl: Implement the faceforward() intrinsic.
vkd3d-shader/hlsl: Implement tests for the rcp() intrinsic.
vkd3d-shader/hlsl: Implement the rcp() intrinisic.
vkd3d-shader/tpf: Implmenent HLSL_OP1_RCP.
vkd3d-shader/hlsl: Factor out add_binary_expr() and use it for assignment operators.
Shaun Ren (6):
vkd3d-shader/ir: Lower SM1 SINCOS to SM4 SINCOS.
vkd3d-shader/hlsl: Implement sin/cos for SM1.
vkd3d-shader/d3dbc: Implement HLSL_OP3_MAD for SM1.
vkd3d-shader/hlsl: Allocate registers for HLSL_OP1_{COS,SIN}_REDUCED with the required writemasks.
vkd3d-shader/d3dbc: Implement HLSL_OP1_{COS,SIN}_REDUCED for SM1.
vkd3d-shader/hlsl: Support default values for function parameters.
Stefan Dösinger (2):
include: Get rid of the RB_FOR_EACH* macros.
vkd3d: Pass a proper struct shader_cache_key * to rb_put() in vkd3d_shader_cache_add_entry().
Victor Chiletto (20):
tests: Add more register reservations tests.
vkd3d-shader/hlsl: Support expressions as register offsets.
vkd3d-shader/hlsl: Pass a pointer to struct hlsl_reg_reservation in parse_reservation_index.
vkd3d-shader/hlsl: Ignore bracket offsets for 'b' register types prior to SM 5.1.
vkd3d-shader/hlsl: Do not immediately fail parsing for malformed 'b' register reservations.
vkd3d-shader/hlsl: Validate cbuffer register allocations.
vkd3d-shader/hlsl: Reserve register slots for unused buffers.
tests: Add reflection tests for register expressions.
vkd3d-shader/d3dbc: Fix implicit enum conversion warning.
tests/hlsl: Add a test for dynamically indexed multisampled texture loads.
vkd3d-shader/hlsl: Use a switch in validate_static_object_references().
vkd3d-shader/hlsl: Defer bounds checks to after copy propagation.
vkd3d-shader/hlsl: Pull evaluate_static_expression_as_uint() upwards.
vkd3d-shader/hlsl: Parse loop and unroll loop attributes.
vkd3d-shader/hlsl: Allow cloned blocks to contain external references.
vkd3d-shader/hlsl: Implement loop unrolling.
tests/hlsl: Test loop unrolling edge cases.
vkd3d-shader/hlsl: Implement the asint() intrinsic.
vkd3d-shader/hlsl: Push a new scope when compiling internal functions.
vkd3d-shader/hlsl: Implement f16tof32 intrinsic.
Yuxuan Shui (2):
tests: Pass the correct buffer size to vsnprintf() in vkd3d_test_push_context().
vkd3d-shader/hlsl: Implement storing to a swizzled matrix.
```
The Wine development release 9.16 is now available.
What's new in this release:
- Initial Driver Store implementation.
- Pbuffer support in the Wayland driver.
- More prototype objects in MSHTML.
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/9.x/wine-9.16.tar.xz>
Binary packages for various distributions will be available
from <https://www.winehq.org/download>
You will find documentation on <https://www.winehq.org/documentation>
Wine is available thanks to the work of many people.
See the file [AUTHORS][1] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/raw/wine-9.16/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 9.16 (total 25):
- #30938 Update a XIM candidate position when cursor location changes
- #37732 Corel Paint Shop Pro X7 Installer fails
- #41607 Piggi 2 Demo version fails to start and throws runtime and fatal error
- #42997 Opera Neon Installation throws backtrace
- #43251 Anarchy Online Login Window Play and Settings button disapper after minimising and maximising window
- #44516 Anarchy Online doesn't start in Windows7 prefix
- #45105 heap-buffer overflow in gdi32 (CVE-2018-12932)
- #45106 OOB write in gdi32 (CVE-2018-12933)
- #45455 Multiple DIFxApp-based USB hardware driver installers fail due to missing 'setupapi.dll.DriverStoreFindDriverPackageW' stub (Cetus3D-Software UP Studio 2.4.x, Plantronics Hub 3.16)
- #46375 Vietcong: game save thumbnails (screenshots) have corrupted colors
- #48521 StaxRip 2.0.6.0 (.NET 4.7 app) reports 'System.ComponentModel.Win32Exception (0x80004005): Invalid function' when converting AVI (PowerRequest stubs need to return success)
- #53839 Anarchy Online (Old Engine) Installer hangs after downloading game files
- #54587 GMG-Vision - ShellExecuteEx failed: Bad EXE format for install.exe.
- #55841 Lotus Approach: print "Properties" button ignored
- #56622 Systray icons now have black background without compositor, and on some panels can be misaligned or don't redraw, becoming invisible
- #56825 Unable to see screen for Harmony Assistant version 9.9.8d (64 bit)
- #56884 FoxitPDFReaderUpdateService shows crash dialog
- #57003 Naver Line tray icon is always gray since 9.13
- #57036 Splashtop RMM client crashes on Wine 9.14
- #57055 Window surfaces are empty
- #57059 Regression - UI broken with winewayland
- #57070 cnc-ddraw OpenGL performance regression in Wine 9.15
- #57071 Incorrect window drawing
- #57073 StaxRip 2.0.6.0 crashes inside gdiplus
- #57083 ClickStamper: stamp circle is missing.
### Changes since 9.15:
```
Aida Jonikienė (1):
win32u: Initialize parent_rect variables in window.c.
Akihiro Sagawa (5):
oleaut32/tests: Add OLE Picture object tests using DIB section.
oleaut32: Convert 32-bit or 16-bit color bitmaps to 24-bit color DIBs when saving.
oleaut32: Initialize reserved members before saving.
gdiplus/metafile: Fix DrawEllipse record size if compressed.
gdiplus/metafile: Fix FillEllipse record size if compressed.
Alex Henrie (3):
rpcrt4/tests: Correct a comment in test_pointer_marshal.
rpcrt4/tests: Test whether Ndr(Get|Free)Buffer calls StubMsg.pfn(Allocate|Free).
rpcrt4/tests: Allocate stub buffers with NdrOleAllocate.
Alexandre Julliard (15):
ntdll: Avoid nested ARM64EC notifications.
ntdll: Support STATUS_EMULATION_SYSCALL exception on ARM64EC.
ntdll: Add a test for BeginSimulation().
wow64: Fetch the initial thread context from the CPU backend.
wow64: Only update necessary registers when raising exceptions.
include: Unify the syscall thunk on x86-64.
include: Clean up formatting of long asm statements.
ntdll: Allocate the ARM64EC code map in high memory.
ntdll: Allocate the x64 context on the asm side of KiUserExceptionDispatcher.
ntdll: Pass the full exception record to virtual_handle_fault().
ntdll: Implement Process/ThreadManageWritesToExecutableMemory.
ntdll: Implement NtSetInformationVirtualMemory(VmPageDirtyStateInformation).
ntdll/tests: Add tests for Process/ThreadManageWritesToExecutableMemory.
ntdll: Read the Chpev2ProcessInfo pointer before accessing the data.
shell32/tests: Delete a left-over file.
Alexandros Frantzis (5):
winewayland: Store all window rects in wayland_win_data.
winewayland: Support WGL_ARB_pbuffer.
winewayland: Support WGL_ARB_render_texture.
winewayland: Advertise pbuffer capable formats.
winewayland: Fix off-by-one error in format check.
Alfred Agrell (2):
mountmgr.sys: Read and use disk label from dbus.
kernelbase: Delete now-inaccurate 'FS volume label not available' message.
Alistair Leslie-Hughes (4):
odbccp32: Support driver config in SQLGet/WritePrivateProfileStringW.
odbccp32: Correctly hanndle ODBC_BOTH_DSN in SQLWritePrivateProfileStringW.
odbccp32: Fall back to ConfigDSN when ConfigDSNW cannot be found.
kernel32: Return a valid handle in PowerCreateRequest.
Anders Kjersem (2):
reg/tests: Wait for process termination.
wscript: Implement Sleep.
Andrey Gusev (1):
wined3d: Fix return for WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY.
Bernhard Übelacker (1):
userenv: Avoid crash in GetUserProfileDirectoryW.
Billy Laws (4):
include: Move arm64ec_shared_info to winternl and point to it in the PEB.
ntdll: Initialize dll search paths before WOW64 init.
ntdll: Call the exception preparation callback on ARM64EC.
configure: Don't use CPPFLAGS for PE cross targets.
Brendan McGrath (3):
mf/tests: Test video processor with 2D buffers.
mf/tests: Test 1D/2D output on 2D buffers.
mf/tests: Test 2D buffers can override stride.
Daniel Lehman (3):
odbc32: Support {}'s in Driver connection string.
msvcr120: Add feholdexcept stub.
msvcr120: Implement feholdexcept.
Danyil Blyschak (4):
win32u: Don't check ansi_cp when adding fallback child font.
win32u: Include Microsoft Sans Serif as a child font.
win32u: Include Tahoma and its linked fonts in child font list.
mlang: Use larger destination buffer with WideCharToMultiByte().
Dmitry Timoshkov (10):
gdiplus: Add a couple of missing gdi_dc_release().
msv1_0: Make buffer large enough to hold NTLM_MAX_BUF bytes of base64 encoded data.
secur32/tests: Don't load secur32.dll dynamically.
secur32/tests: Avoid assigning a 4-byte status to an 1-byte variable.
secur32/tests: Don't use fake user/domain/password in NTLM tests.
secur32/tests: Fix a typo.
secur32/tests: Separate NTLM signature and encryption tests.
secur32/tests: Make NTLM encryption tests work on newer Windows versions.
kernel32/tests: Fix compilation with a PSDK compiler.
kernel32: EnumCalendarInfo() should ignore CAL_RETURN_NUMBER flag.
Elizabeth Figura (17):
widl: Explicitly check for top-level parameters before adding FC_ALLOCED_ON_STACK.
widl: Get rid of the write_embedded_types() helper.
widl: Ignore strings in is_embedded_complex().
widl: Propagate attrs to inner pointer types.
setupapi: Move INF installation functions to devinst.c.
setupapi: Separate a copy_inf() helper.
setupapi: Add an any_version_is_compatible() helper.
setupapi: Implement DriverStoreAddDriverPackage().
setupapi: Implement DriverStoreDeleteDriverPackage().
setupapi: Implement DriverStoreFindDriverPackage().
setupapi: Uninstall from the driver store in SetupUninstallOEMInf().
setupapi: Install to the driver store in SetupCopyOEMInf().
setupapi: Add stub spec entries for DriverStoreEnumDriverPackage().
setupapi/tests: Add Driver Store tests.
winevulkan: Strip the name tail when parsing members.
winevulkan: Add video interfaces.
winevulkan: Fix pointer arithmetic in debug utils callback marshalling.
Eric Pouech (1):
winedump: Get rid of GCC warning.
Esme Povirk (5):
user32: Implement EVENT_OBJECT_STATECHANGE for BM_SETSTYLE.
user32: Implement EVENT_SYSTEM_DIALOGEND.
user32: Implement EVENT_OBJECT_CREATE for listboxes.
user32: Implement EVENT_OBJECT_DESTROY for listboxes.
user32: Implement MSAA events for LB_SETCURSEL.
Etaash Mathamsetty (1):
netapi32: Move some implementations to netutils.
Fabian Maurer (1):
printdlg: Allow button id psh1 for "Properties" button.
Gabriel Ivăncescu (6):
mshtml: Avoid calling remove_target_tasks needlessly.
mshtml: Don't return default ports from location.host in IE10+ modes.
mshtml: Implement EmulateIE* modes for X-UA-Compatible.
mshtml/tests: Accept rare return value from ReportResult on native.
jscript: Don't use call frame for indirect eval calls for storing variables.
jscript: Restrict the allowed escape characters of JSON.parse in html mode.
Hans Leidekker (18):
odbc32: Add locking around driver calls.
odbc32: Remove unused Unix calls.
odbc32: Try the DRIVER attribute if the DSN attribute is missing.
odbc32: Fail freeing an object while child objects are alive.
odbc32: Call the driver function in SQLBindCol().
odbc32: Add support for descriptor handles in SQLGet/SetStmtAttr().
odbc32: Parse incoming connection string in SQLBrowse/DriverConnct().
odbc32: Set win32_funcs on the descriptors returned from SQLGetStmtAttr().
odbc32: Implicit descriptors can be retrieved but not set.
odbc32: Connection string keywords are case insensitive.
odbccp32: Respect config mode in SQLGet/WritePrivateProfileString().
odbccp32: Use wide character string literals.
odbccp32/tests: Get rid of a workaround for XP.
odbccp32: Handle NULL DSN in SQLValidDSN().
odbc32: Handle missing SQLSetConnect/EnvAttr().
odbc32: Set initial login timeout to 15 seconds.
odbc32: Map SQLColAttributes() to SQLColAttribute().
odbc32: Map SQLGetDiagRec() to SQLError().
Ilia Docin (3):
comctl32/tests: Add rebar chevron visibility test.
comctl32/tests: Add LVM_GETNEXTITEM test.
comctl32/listview: Do not return items count on getting next item for last one.
Ivo Ivanov (3):
winebus.sys: Pass each input report regardless of report ID to the pending read IRQ.
winebus.sys: Add devtype parameter to get_device_subsystem_info().
winebus.sys: Read vendor/product/serial strings from the usb subsystem.
Jacek Caban (33):
mshtml: Add support for MSEventObj prototype objects.
mshtml: Add support for Event prototype objects.
mshtml: Add support for UIEvent prototype objects.
mshtml: Add support for mouse event prototype objects.
mshtml: Add support for keyboard event prototype objects.
mshtml: Add support for page transition event prototype objects.
mshtml: Add support for custom event prototype objects.
mshtml: Add support for message event prototype objects.
mshtml: Add support for progress event prototype objects.
mshtml: Add support for storage event prototype objects.
mshtml: Add support for screen prototype objects.
mshtml: Add support for history prototype objects.
mshtml: Add support for plugins collection prototype objects.
mshtml: Add support for MIME types collection prototype objects.
mshtml: Add support for performance timing prototype objects.
mshtml: Add support for performance navigation prototype objects.
mshtml: Add support for performance prototype objects.
mshtml: Add support for namespace collection prototype objects.
mshtml: Add support for console prototype objects.
mshtml: Add support for media query list prototype objects.
mshtml: Add support for client rect list prototype objects.
mshtml: Add support for DOM token list prototype objects.
mshtml: Add support for named node map prototype objects.
mshtml: Add support for element collection prototype objects.
mshtml: Add support for node list prototype objects.
mshtml: Add support for text range prototype objects.
mshtml: Add support for range prototype objects.
mshtml: Add support for selection prototype objects.
mshtml: Increase buffer size in dispex_to_string.
mshtml: Add support for unknown element prototype objects.
mshtml: Add support for comment prototype objects.
mshtml: Add support for attribute prototype objects.
mshtml: Add support for document fragment prototype objects.
Jacob Czekalla (4):
comctl32/tests: Add tests for progress bar states.
comctl32/progress: Add states for progress bar.
comctl32/tests: Add test to check if treeview expansion can be denied.
comctl32/treeview: Allow treeview parent to deny treeview expansion.
Louis Lenders (3):
kernel32: Fake success in PowerCreateRequest.
kernel32: Fake success in PowerSetRequest.
kernel32: Fake success in PowerClearRequest.
Martin Storsjö (1):
ucrtbase: Export powf on i386.
Nikolay Sivov (7):
include: Add IWICStreamProvider definition.
windowscodecs/tests: Add a helper to check for supported interfaces.
windowscodecs/tests: Remove noisy traces from the test stubs.
windowscodecs/tests: Add some tests for IWICStreamProvider interface availability.
windowscodecs/metadata: Add a stub for IWICStreamProvider.
windowscodecs/metadata: Reset the handler on LoadEx(NULL).
windowscodecs/tests: Add some more tests for the IWICStreamProvider methods.
Paul Gofman (25):
qcap/tests: Fix test failure in testsink_Receive() on some hardware.
qcap/tests: Add a test for simultaneous video capture usage.
quartz: Propagate graph start error in MediaControl_Run().
qcap: Delay setting v4l device format until stream start.
gdi32/tests: Add test for Regular TTF with heavy weight.
win32u: Always set weight from OS/2 header in freetype_set_outline_text_metrics().
win32u: Do not embolden heavy weighted fonts.
kernelbase: Better match Windows behaviour in PathCchStripToRoot().
kernelbase: Better match Windows behaviour in PathCchRemoveFileSpec().
kernelbase: Better match Windows behaviour in PathCchIsRoot().
kernelbase: Reimplement PathIsRootA/W() on top of PathCchIsRoot().
kernelbase: Reimplement PathStripToRootA/W() on top of PathCchStripToRoot().
kernelbase: Remimplement PathRemoveFileSpecA/W().
kernelbase/tests: Add more tests for some file manipulation functions.
shell32: Register ShellItem coclass.
include: Add some shell copy engine related constants.
shell32/tests: Add tests for IFileOperation_MoveItem.
shell32/tests: Add tests for IFileOperation_MoveItem notifications.
shell32: Implement file_operation_[Un]Advise().
shell32: Store operation requested in file_operation_MoveItem().
shell32: Partially implement MoveItem file operation execution.
shell32: Implement directory merge for MoveItem.
shell32: Support sink notifications for file MoveItem operation.
ws2_32/tests: Test UDP broadcast without SO_BROADCAST.
server: Support IPV4 UDP broadcast on connected socket without SO_BROADCAST.
Piotr Caban (6):
ntdll: Accept UNC paths in LdrGetDllPath.
ntdll: Accept UNC paths in LdrAddDllDirectory.
msi: Fix msi_add_string signature.
msi: Fix row index calculation when stringtable contains empty slots.
vcruntime140_1: Handle empty catchblock type_info in validate_cxx_function_descr4.
vcruntime140_1: Store exception record in ExceptionInformation[6] during unwinding.
Rozhuk Ivan (1):
wineoss: Store the OSS device in midi_dest.
Rémi Bernon (59):
win32u: Don't request a host window surface for child windows.
win32u: Avoid crashing with nulldrv when creating offscreen surface.
mfplat/tests: Add more tests for MFCreateMediaBufferFromMediaType.
mfplat: Implement MFCreateMediaBufferFromMediaType for video formats.
mf/tests: Cleanup the video processor test list.
win32u: Introduce a new window rects structure.
win32u: Use window_rects struct in set_window_pos.
win32u: Use window_rects struct in update_window_state.
win32u: Use window_rects struct in NtUserCreateWindowEx.
win32u: Pass a window_rects struct to calc_winpos helper.
winex11: Check whether the window surface needs to be re-created.
win32u: Fix CreateWindowSurface call when updating layered surfaces.
winex11: Avoid moving embedded windows in the systray dock.
winex11: Don't call X11DRV_SET_DRAWABLE with invalid drawable.
win32u: Split driver side window bits move to a separate entry.
win32u: Use window_rects structs in apply_window_pos.
win32u: Pass window_rects structs to create_window_surface.
win32u: Pass a window_rects struct to WindowPosChanged driver entry.
win32u: Pass a window_rects struct to WindowPosChanging driver entry.
win32u: Pass a window_rects struct to MoveWindowBits driver entry.
win32u: Introduce new get_(client|window)_rect_rel helpers.
win32u: Pass a window_rects struct from get_window_rects helper.
win32u: Pass a window_rects struct to calc_ncsize helper.
win32u: Keep a window_rects struct in the WND structure.
winebus.sys: Always parse uevent PRODUCT= line on input subsystem.
mfplat/tests: Add missing todo_wine for MFCreateMediaBufferFromMediaType.
mf/tests: Load MFCreateMediaBufferFromMediaType dynamically.
win32u: Get visible and client rects in parent-relative coordinates.
winex11: Discard previous surface when window is directly drawn to.
win32u: Flush window surface after UpdateLayeredWindow.
winex11: Remove now unnecessary window surface flushes.
winemac: Remove unused unminimized window surface.
winemac: Remove unnecessary window surface invalidation.
winex11: Fix the exposed window surface region combination.
win32u: Introduce a new NtUserExposeWindowSurface call.
wineandroid: Remove now unnecessary window surface pointer.
winemac: Remove now unnecessary window surface pointer.
winex11: Remove now unnecessary window surface pointer.
win32u: Allocate and initialize window surface in window_surface_create.
wineandroid: Keep a window_rects struct in the driver window data.
winemac: Remove unnecessary window data rects update.
winemac: Keep a window_rects struct in the driver window data.
winemac: Use the window rects to convert host visible to window rect.
winemac: Use the window rects to convert window to host visible rect.
win32u: Keep SetIMECompositionWindowPos with other IME entries.
winex11: Keep a window_rects struct in the driver window data.
winex11: Use the driver rects to convert from host visible to window rect.
winemac: Return a macdrv_window_features from get_cocoa_window_features.
win32u: Move visible rect computation out of the drivers.
win32u: Move the "Decorated" driver registry option out of the drivers.
mfplat: Add MFCreateLegacyMediaBufferOnMFMediaBuffer stub.
mfplat/tests: Test MFCreateLegacyMediaBufferOnMFMediaBuffer.
mfplat: Implement MFCreateLegacyMediaBufferOnMFMediaBuffer.
user32: Pass a free_icon_params struct to User16CallFreeIcon.
user32: Pass a thunk_lock_params struct to User16ThunkLock.
user32: Introduce a generic KeUserDispatchCallback kernel callback.
user16: Use NtUserDispatchCallback instead of User16ThunkLock.
winevulkan: Route kernel callbacks through user32.
opengl32: Route kernel callbacks through user32.
Sven Püschel (11):
dssenh/tests: Remove skipping sign tests.
dssenh/tests: Remove unnecessary verify test cases.
dssenh/tests: Move test loop out of sub function.
dssenh/tests: Remove redundant hash test.
dssenh: Finish hash in the SignHash function.
dssenh/tests: Fix signLen usage.
dssenh/tests: Set 0xdeadbeef last error before function execution.
dssenh/tests: Remove redundant signature verification.
dssenh/tests: Separate the public key export from the signhash test.
dssenh/tests: Add test for VerifySignatureA.
dssenh: Swap the endianness of the signature.
Tim Clem (1):
winemac.drv: Better detect whether to unminimize a window when the app becomes active.
Tom Helander (4):
httpapi: Add tests for HttpResponseSendEntityBody.
http.sys: Skip clean up if HTTP_SEND_RESPONSE_FLAG_MORE_DATA is set.
httpapi: Handle HTTP_SEND_RESPONSE_FLAG_MORE_DATA flag.
httpapi: Implement HttpSendResponseEntityBody.
Torge Matthies (1):
wineandroid: Route kernel callbacks through user32.
Zhiyi Zhang (6):
riched20: Release IME input context when done using it.
user32/tests: Add more display DC bitmap tests.
win32u: Use a full size bitmap for display device contexts.
win32u: Support setting host IME composition window position for ImmSetCompositionWindow().
win32u: Set host IME composition window position in set_caret_pos().
win32u: Set host IME composition window position in NtUserShowCaret().
```
The Wine development release 9.15 is now available.
What's new in this release:
- Prototype and constructor objects in MSHTML.
- More support for ODBC Windows drivers.
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/9.x/wine-9.15.tar.xz>
Binary packages for various distributions will be available
from <https://www.winehq.org/download>
You will find documentation on <https://www.winehq.org/documentation>
Wine is available thanks to the work of many people.
See the file [AUTHORS][1] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/raw/wine-9.15/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 9.15 (total 18):
- #35991 WinProladder v3.x crashes during 'PLC connect check' (async event poll worker writes to user event mask buffer whose lifetime is limited)
- #39513 Desperados: input lag after resuming from pause
- #51704 Final Fantasy XI Online: Short Freezes / Stutters Every Second
- #53531 FTDI Vinculum II IDE gets "Out of memory" error on startup
- #54861 UK's Kalender: Crashes when adding or changing event category - comctl32 related
- #56140 ListView with a custom column sorter produces wrong results
- #56494 Splashtop RMM v3.6.6.0 crashes
- #56811 Jade Empire configuration tool fails to show up (only in virtual desktop mode)
- #56984 Star Wars: Knights of the Old Republic (Steam, GOG): broken rendering when soft shadows enabled
- #56989 Doom 3: BFG Edition fails to start in virtual desktop
- #56993 Can not change desktop window resolution (pixel size)
- #57005 Wine segfaults on macOS when run from install
- #57008 _fdopen(0) does not return stdin after it was closed
- #57012 Astra 2 needs kernel32.SetFirmwareEnvironmentVariableA
- #57026 compile_commands.json change causes segmentation faults when running configure.
- #57028 LTSpice will not print with WINE 9.xx on Ubuntu 24.04
- #57033 ChessBase 17 crashes after splash screen again
- #57042 rsaenh RSAENH_CPDecrypt crashes when an application tries to decrypt an empty string
### Changes since 9.14:
```
Alex Henrie (2):
atl: Correct comment above AtlModuleRegisterTypeLib function.
atl: Only warn in AtlModuleGetClassObject if the class was not found.
Alexandre Julliard (2):
makedep: Don't add empty cflags to a compile command.
dnsapi/tests: Update tests for winehq.org DNS changes.
Alistair Leslie-Hughes (2):
include: Add *_SHIFT macros.
include: Forward declare all gdiplus classes.
Billy Laws (1):
configure: Test PE compilers after setting their target argument.
Brendan Shanks (5):
include: Ensure that x86_64 syscall thunks have a consistent length when built with Clang.
ntdll: Use environ/_NSGetEnviron() directly rather than caching it in main_envp.
ntdll: Use _NSGetEnviron() instead of environ when spawning the server on macOS.
msv1_0: Use _NSGetEnviron() instead of environ on macOS.
mmdevapi: Remove unused critical section from MMDevice.
Connor McAdams (9):
d3dx9/tests: Add tests for D3DXLoadSurfaceFromMemory() with a multisampled surface.
d3dx9: Return success in D3DXLoadSurfaceFromMemory() for multisampled destination surfaces.
d3dx9: Return failure from D3DXLoadSurfaceFromMemory() if d3dx_load_pixels_from_pixels() fails.
d3dx9/tests: Add d3dx filter argument value tests.
d3dx9: Introduce helper function for retrieving the mip filter value in texture from file functions.
d3dx9: Further validate filter argument passed to D3DXFilterTexture().
d3dx9: Validate filter argument in D3DXLoadVolumeFrom{Volume,FileInMemory,Memory}().
d3dx9: Validate filter argument in D3DXLoadSurfaceFrom{Surface,FileInMemory,Memory}().
d3dx9: Validate filter argument in texture from file functions.
Dmitry Timoshkov (1):
sechost: Check both lpServiceName and lpServiceProc for NULL in StartServiceCtrlDispatcher().
Elizabeth Figura (14):
wined3d: Invalidate push constant flags only for the primary stateblock.
wined3d: Feed the material through a push constant buffer.
wined3d: Move get_projection_matrix() to glsl_shader.c.
wined3d: Feed the projection matrix through a push constant buffer.
wined3d: Do not use the normal or modelview matrices when drawing pretransformed vertices.
wined3d: Feed modelview matrices through a push constant buffer.
wined3d: Pass d3d_info and stream_info pointers to wined3d_ffp_get_[vf]s_settings().
wined3d: Feed the precomputed normal matrix through a push constant buffer.
wined3d: Store the normal matrix as a struct wined3d_matrix.
wined3d: Hardcode 1.0 point size for shader model >= 4.
wined3d: Feed point scale constants through a push constant buffer.
d3d9/tests: Test position attribute W when using the FFP.
wined3d: Use 1.0 for position W when using the FFP.
d3d9/tests: Add comprehensive fog tests.
Eric Pouech (1):
cmd: Fix test failures for SET /P command.
Esme Povirk (6):
comctl32: Handle WM_GETOBJECT in tab control.
gdi32: Fix out-of-bounds write in EMR_ALPHABLEND handling.
win32u: Implement EVENT_SYSTEM_CAPTURESTART/END.
user32: Implement EVENT_OBJECT_STATECHANGE for BST_PUSHED.
user32: Implement EVENT_OBJECT_STATECHANGE for BM_SETCHECK.
gdi32: Bounds check EMF handle tables.
Fabian Maurer (5):
kernel32: Add SetFirmwareEnvironmentVariableA stub.
odbc32: In get_drivers prevent memory leak in error case (coverity).
odbc32: In get_drivers simplify loop condition.
iphlpapi: Add stub for SetCurrentThreadCompartmentId.
win32u: Remove superflous null check (coverity).
Gabriel Ivăncescu (1):
jscript: Implement arguments.caller.
Gerald Pfeifer (1):
nsiproxy.sys: Fix the build on non-Apple, non-Linux systems.
Hans Leidekker (25):
odbc32: Forward SQLGetConnectAttr() to the Unicode version if needed.
odbc32: Forward SQLGetConnectOption() to the Unicode version if needed.
odbc32: Forward SQLGetCursorName() to the Unicode version if needed.
odbc32: Forward SQLGetDescField() to the Unicode version if needed.
odbc32: Forward SQLGetDescRec() to the Unicode version if needed.
odbc32: Forward SQLGetDescField() to the Unicode version if needed.
odbc32: Forward SQLGetInfo() to the Unicode version if needed.
odbc32: Forward SQLGetStmtAttr() to the Unicode version if needed.
odbc32: Forward SQLGetTypeInfo() to the Unicode version if needed.
odbc32: Forward SQLNativeSql() to the Unicode version if needed.
odbc32: Forward SQLPrepare() to the Unicode version if needed.
odbc32: Forward SQLPrimaryKeys() to the Unicode version if needed.
odbc32: Forward SQLProcedureColumns() to the Unicode version if needed.
odbc32: Forward SQLProcedures() to the Unicode version if needed.
odbc32: Make the driver loader thread-safe.
odbc32: Return an error when a required driver entry point is missing.
odbc32: Forward SQLSetConnectAttr() to the Unicode version if needed.
odbc32: Forward SQLSetConnectOption() to the Unicode version if needed.
odbc32: Forward SQLSetCursorName() to the Unicode version if needed.
odbc32: Forward SQLSetDescField() to the Unicode version if needed.
odbc32: Forward SQLSetStmtAttr() to the Unicode version if needed.
odbc32: Forward SQLSpecialColumns() to the Unicode version if needed.
odbc32: Forward SQLStatistics() to the Unicode version if needed.
odbc32: Forward SQLTablePrivileges() to the Unicode version if needed.
odbc32: Forward SQLTables() to the Unicode version if needed.
Herman Semenov (1):
gdiplus: Fixed order of adding offset and result ternary operator.
Jacek Caban (83):
mshtml: Use dispex_next_id in NextProperty implementation.
jscript: Ensure that external property is still valid in jsdisp_next_prop.
mshtml: Use host object script bindings for storage objects.
mshtml: Use host object script bindings for frame elements.
mshtml: Use host object script bindings for iframe elements.
mshtml: Introduce get_outer_iface and use it instead of get_dispatch_this.
jscript: Allow host objects to specify an outer interface.
mshtml: Return E_UNEXPECTED for unknown ids in JSDispatchHost_CallFunction.
mshtml: Use get_prop_descs for window object.
mshtml: Use host object script bindings for Window object.
mshtml: Introduce get_script_global and use it instead of get_compat_mode.
mshtml: Use HTMLPluginContainer for DispatchEx functions in object element.
mshtml: Store property name in HTMLPluginContainer.
mshtml: Use host object script bindings for object elements.
mshtml: Use host object script bindings for select elements.
mshtml: Use host object script bindings for HTMLRect.
mshtml: Use host object script bindings for DOMTokenList.
mshtml: Use dispex_index_prop_desc for HTMLFiltersCollection.
mshtml: Use host object script bindings for HTMLAttributeCollection.
mshtml: Use dispex_index_prop_desc for HTMLElementCollection.
mshtml: Use host object script bindings for HTMLDOMChildrenCollection.
mshtml: Use host object script bindings for HTMLStyleSheetsCollection.
mshtml: Use host object script bindings for HTMLStyleSheet.
mshtml: Use host object script bindings for HTMLStyleSheetRulesCollection.
mshtml: Use host object script bindings for HTMLStyleSheetRule.
mshtml: Use get_prop_desc for legacy function object implementation.
mshtml: Use host object script bindings for style objects.
mshtml: Add initial constructor implementation.
mshtml: Store vtbl in dispex_data_t.
mshtml: Split ensure_dispex_info.
mshtml: Factor out init_dispatch_from_desc.
mshtml: Add initial support for MSHTML prototype objects.
mshtml: Don't expose prototype properties directly from object instances.
mshtml: Store name in dispex_data_t.
mshtml: Use proper prototype names.
jscript: Allow using MSHTML constructors in instanceof expressions.
maintainers: Remove shdocvw from WebBrowser control section.
mshtml: Add support for navigator prototype objects.
mshtml: Add support for HTMLBodyElement object.
mshtml: Add initial support for prototype chains.
mshtml: Add support for Element and Node prototype objects.
mshtml: Add support for Storage prototype objects.
mshtml: Add support for document prototype objects.
mshtml: Add support for window prototype objects.
include: Always declare _setjmp in setjmp.h on i386 targets.
mshtml: Add support for image element prototype objects.
jscript: Introduce HostConstructor function type.
mshtml: Use host constructor script bindings for Image constructor object.
mshtml: Use host constructor script bindings for XMLHttpRequest constructor object.
mshtml: Add support for option element prototype objects.
mshtml: Use host object script bindings for Option constructor object.
mshtml: Add support for MutationObserver consturctor and prototype objects.
include: Add DECLSPEC_CHPE_PATCHABLE definition.
mshtml/tests: Use winetest.js helpers in xhr.js.
mshtml: Add support for anchor element prototype objects.
mshtml: Add support for area element prototype objects.
mshtml: Add support for form element prototype objects.
mshtml: Add support for frame elements prototype objects.
mshtml: Add support for head elements prototype objects.
mshtml: Add support for input elements prototype objects.
mshtml: Add support for link element prototype objects.
mshtml: Add support for object and embed element prototype objects.
mshtml: Add support for script element prototype objects.
mshtml: Add support for select element prototype objects.
mshtml: Add support for style element prototype objects.
mshtml: Add support for table and tr element prototype objects.
mshtml: Add support for td element prototype objects.
mshtml: Add support for textarea element prototype objects.
mshtml: Add support for svg element prototype objects.
mshtml: Add support for circle SVG element prototype objects.
mshtml: Add support for tspan SVG element prototype objects.
mshtml: Add support for document type node prototype objects.
mshtml: Add support for text node prototype objects.
mshtml: Get object name from its ID when possible.
mshtml: Add support for computed style prototype objects.
mshtml: Add support for style prototype objects.
mshtml: Add support for current style prototype objects.
mshtml: Add support for style sheet prototype objects.
mshtml: Add support for style sheet list prototype objects.
mshtml: Add support for CSS rule list prototype objects.
mshtml: Add support for CSS rule prototype objects.
mshtml: Add support for rect prototype objects.
mshtml: Make mutation_observer_ctor_dispex_vtbl const.
Jacob Czekalla (6):
comctl32/tests: Add test for listview sorting order.
comctl32: Fix sorting for listview.
comctl32/tests: Add test for propsheet page creation when propsheet gets initialized.
comctl32/propsheet: Create pages with PSP_PREMATURE on initialization.
comctl32/tests: Add test for PSN_QUERYINITIALFOCUS for the propsheet.
comctl32: Add handling for PSN_QUERYINITIALFOCUS in prop.c.
Jactry Zeng (1):
ntdll: Try to use page size from host_page_size() for macOS.
Jakub Petrzilka (1):
rsaenh: Don't crash when decrypting empty strings.
Kieran Geary (1):
shell32: Make SHGetStockIconInfo() attempt to set icon.
Martino Fontana (2):
dinput/tests: Update tests for DIPROP_SCANCODE.
dinput: Implement DIPROP_SCANCODE.
Matteo Bruni (1):
d3dx9: Don't silently ignore d3dx_calculate_pixel_size() errors.
Matthias Gorzellik (3):
hidparse: Pre-process descriptor to find TLCs.
winebus: Store pending reads per report-id.
hidclass: Create a child PDO for each HID TLC.
Nikolay Sivov (3):
d3dx9/effect: Document one remaining header field.
d3dx9/tests: Add some tests for D3DXEFFECT_DESC fields.
d3dx9/effect: Return creator string from GetDesc().
Paul Gofman (11):
nsiproxy.sys: Only get owning pid when needed in udp_endpoint_enumerate_all().
mmdevapi: Return stub interface from ASM_GetSessionEnumerator().
mmdevapi: Add implementation for IAudioSessionEnumerator.
mmdevapi/tests: Add test for IAudioSessionEnumerator.
ntdll: Stub NtQuerySystemInformation[Ex]( SystemProcessorIdleCycleTimeInformation ).
kernel32: Implement QueryIdleProcessorCycleTime[Ex]().
ntdll: Implement NtQuerySystemInformationEx( SystemProcessorIdleCycleTimeInformation ) on Linux.
ntdll: Raise exception on failed CS wait.
mmdevapi: Unlock session in create_session_enumerator().
mmdevapi: Implement control_GetSessionIdentifier().
mmdevapi: Implement control_GetSessionInstanceIdentifier().
Piotr Caban (4):
msvcrt: Reuse standard streams after they are closed.
ntdll: Optimize NtReadVirtualMemory for in-process reads.
kernel32/tests: Test ReadProcessMemory on PAGE_NOACCESS memory.
wineps.drv: Fix EMR_SETPIXELV record playback.
Rémi Bernon (27):
win32u: Simplify offscreen surface previous surface reuse check.
winex11: Rely on win32u previous surface reuse.
wineandroid: Rely on win32u previous surface reuse.
winewayland: Rely on win32u previous surface reuse.
winemac: Remove unnecessary old window surface bounds copy.
winemac: Rely on win32u previous surface reuse.
win32u: Avoid sending WM_PAINT to layered window surfaces.
win32u: Merge drivers CreateLayeredWindow with CreateWindowSurface.
dinput/tests: Add more tests reading multiple TLCs reports.
hidparse: Use ExFreePool to free preparsed data.
hidclass: Keep HID device desc on the FDO device.
hidclass: Start PDO thread in IRP_MN_START_DEVICE.
hidclass: Allocate child PDOs array dynamically.
win32u: Force updating the display cache when virtual desktop state changes.
hidclass: Use poll_interval == 0 for non-polled devices.
hidclass: Read reports with the largest input report size over TLCs.
hidclass: Use a single lock for PDO queues and removed flag.
hidclass: Pass HIDP_DEVICE_DESC to find_report_with_type_and_id.
hidclass: Start the HID device thread with the FDO.
win32u: Always use the dummy surface if a surface isn't needed.
win32u: Fix a typo in read_source_from_registry.
win32u: Always enumerate the primary source first.
win32u: Remove unnecessary UpdateLayeredWindow driver entry args.
wineandroid: Remove now unnecessary WindowPosChanging checks.
winemac: Remove now unnecessary WindowPosChanging checks.
winewayland: Remove now unnecessary WindowPosChanging checks.
winex11: Remove now unnecessary WindowPosChanging checks.
Spencer Wallace (2):
shell32/tests: Add tests for moving dir(s) to destination(s) with conflicting dir.
shell32: Fix FO_MOVE when destination has conflicting directory.
Sven Baars (1):
ntdll: Use the module debug channel in virtual_map_builtin_module().
Vijay Kiran Kamuju (4):
include: Add more Task Scheduler Trigger interface definitions.
include: Add ISessionStateChangeTrigger declaration.
include: Added IEventTrigger declaration.
include: Add gdiplus effect parameter structs.
Ziqing Hui (14):
propsys: Add stubs for variant conversion functions.
propsys/tests: Add tests for VariantToPropVariant.
propsys: Initially implement VariantToPropVariant.
include: Fix name of CODECAPI_AVDecVideoAcceleration_H264.
include: Add video encoder statistical guids.
include: Add video encoder header guids.
include: Add video encoder chroma defines.
include: Add video encoder color defines.
include: Add video encode guids.
include: Add video encoder max guids.
include: Add video encoder inverse telecine guids.
include: Add video encoder source defines.
include: Add more video encoder codec api guids.
winegstreamer/quartz_parser: Handle 0 size in read_thread.
Đorđe Mančić (1):
kernelbase: Implement GetTempPath2A() and GetTempPath2W().
```
The Wine development release 9.14 is now available.
What's new in this release:
- Mailslots reimplemented using server-side I/O.
- More support for ODBC Windows drivers.
- Still more user32 data structures in shared memory.
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/9.x/wine-9.14.tar.xz>
Binary packages for various distributions will be available
from <https://www.winehq.org/download>
You will find documentation on <https://www.winehq.org/documentation>
Wine is available thanks to the work of many people.
See the file [AUTHORS][1] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/raw/wine-9.14/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 9.14 (total 20):
- #11268 Civilization I for Windows (16-bt) incorrectly displays some dialogues
- #32679 cmd.exe Add support for || and &&
- #48167 1000 Mots V4.0.2 freeze when 3 words are pronounced - Underrun of data
- #48455 Multiple .inf driver installers hang due to missing handling of architecture-specific SourceDisks{Names,Files} .inf sections (Native Instruments Native Access 1.9, WinCDEmu 4.1)
- #49944 Multiple games fail to detect audio device (Tom Clancy's Splinter Cell: Conviction, I Am Alive)
- #50231 Ys: Origin shows black screen during video playback
- #54735 AOL (America Online) Desktop Beta fails when installing .net 4.8
- #54788 AOL 5.0 Installation fails
- #55662 Different behaviour of "set" command
- #55798 Unreal Engine 5.2: Wine minidumps take hours to load into a debugger
- #56751 New WoW64 compilation fails on Ubuntu Bionic
- #56861 Background color of selected items in ListView(or ListCtrl) is white
- #56954 Regression causes wine to generate ntlm_auth <defunct> processes
- #56956 MSVC cl.exe 19.* fails to flush intermediate file
- #56957 CEF application (BSG Launcher) freezes on mouse hover action
- #56958 ChessBase 17 crashes after splash screen
- #56969 Act of War (Direct Action, High Treason) crashes in wined3d when loading the mission
- #56972 Warlords III: Darklords Rising shows empty screen in virtual desktop
- #56977 accept()-ed socket fds are never marked as cacheable
- #56994 mbstowcs for UTF8, with an exact (not overallocated) output buffer size fails
### Changes since 9.13:
```
Alex Henrie (1):
shell32: Put temp directory in %LOCALAPPDATA%\Temp by default.
Alexandre Julliard (3):
ntdll: Implement KiUserEmulationDispatcher on ARM64EC.
urlmon/tests: Fix a test that fails after WineHQ updates.
ntdll: Always clear xstate flag on collided unwind.
Alexandros Frantzis (2):
winex11: Query proper GLX attribute for pbuffer bit.
opengl32: Fix match criteria for WGL_DRAW_TO_PBUFFER_ARB.
Alistair Leslie-Hughes (5):
odbc32: Handle NULL handles in SQLError/W.
odbc32: Fake success for SQL_ATTR_CONNECTION_POOLING in SQLSetEnvAttr.
odbc32: Handle NULL EnvironmentHandle in SQLTransact.
msado15: Fake success in _Recordset::CancelUpdate.
msado15: Report we support all options in _Recordset::Supports.
Arkadiusz Hiler (1):
ntdll: Use the correct io callback when writing to a socket.
Billy Laws (1):
ntdll: Map PSTATE.SS to the x86 trap flag on ARM64EC.
Biswapriyo Nath (1):
include: Fix return type of IXAudio2MasteringVoice::GetChannelMask in xaudio2.idl.
Brendan Shanks (1):
wine.inf: Don't register wineqtdecoder.dll.
Connor McAdams (14):
d3d9/tests: Add tests for IDirect3DDevice9::UpdateSurface() with a multisampled surface.
d3d9: Return failure if a multisampled surface is passed to IDirect3DDevice9::UpdateSurface().
ddraw/tests: Add tests for preserving d3d scene state during primary surface creation.
d3d9/tests: Add a test for device reset after beginning a scene.
d3d8/tests: Add a test for device reset after beginning a scene.
wined3d: Clear scene state on device state reset.
d3dx9/tests: Make some test structures static const.
d3dx9/tests: Reorder test structure members.
d3dx9/tests: Add more D3DXCreateCubeTextureFromFileInMemory{Ex}() tests.
d3dx9: Refactor texture creation and cleanup in D3DXCreateCubeTextureFromFileInMemoryEx().
d3dx9: Cleanup texture value argument handling in D3DXCreateCubeTextureFromFileInMemoryEx().
d3dx9: Use d3dx_image structure inside of D3DXCreateCubeTextureFromFileInMemoryEx().
d3dx9: Add support for specifying which array layer to get pixel data from to d3dx_image_get_pixels().
d3dx9: Add support for loading non-square cubemap DDS files into cube textures.
Daniel Lehman (3):
odbc32: Handle NULL attribute in SQLColAttribute[W].
odbc32: Return success for handled attributes in SQLSetConnectAttrW.
mshtml: Add application/pdf MIME type.
Dmitry Timoshkov (3):
odbc32: Correct 'WINAPI' placement for function pointers.
light.msstyles: Use slightly darker color for GrayText to make text more readable.
dwrite: Return correct rendering and gridfit modes from ::GetRecommendedRenderingMode().
Elizabeth Figura (32):
setupapi/tests: Add more tests for SetupGetSourceFileLocation().
setupapi: Correctly interpret the INFCONTEXT parameter in SetupGetSourceFileLocation().
setupapi: Return the file's relative path from SetupGetSourceFileLocation().
setupapi: Use SetupGetIntField() in SetupGetSourceFileLocation().
ddraw: Call wined3d_stateblock_texture_changed() when the color key changes.
wined3d: Store all light constants in a separate structure.
wined3d: Store the cosines of the light angle in struct wined3d_light_constants.
wined3d: Feed light constants through a push constant buffer.
wined3d: Sort light constants by type.
wined3d: Transform light coordinates by the view matrix in wined3d_device_apply_stateblock().
setupapi: Use SetupGetSourceFileLocation() in get_source_info().
setupapi: Use SetupGetSourceInfo() in get_source_info().
setupapi/tests: Test installing an INF file with architecture-specific SourceDisks* sections.
setupapi: Fix testing for a non-empty string in get_source_info().
ntoskrnl/tests: Remove unnecessary bits from add_file_to_catalog().
setupapi/tests: Make function pointers static.
setupapi/tests: Move SetupCopyOEMInf() tests to devinst.c.
setupapi/tests: Use a randomly generated directory and hardcoded file paths in test_copy_oem_inf().
setupapi/tests: Use a signed catalog file in test_copy_oem_inf().
wined3d: Avoid division by zero in wined3d_format_get_float_color_key().
wined3d: Don't bother updating the colour key if the texture doesn't have WINED3D_CKEY_SRC_BLT.
wined3d: Move clip plane constant loading to shader_glsl_load_constants().
wined3d: Correct clip planes for the view transform in wined3d_device_apply_stateblock().
wined3d: Pass stream info to get_texture_matrix().
wined3d: Do not use the texture matrices when drawing pretransformed vertices.
wined3d: Feed texture matrices through a push constant buffer.
server: Make pipe ends FD_TYPE_DEVICE.
kernel32/tests: Add more mailslot tests.
server: Treat completion with error before async_handoff() as error.
ntdll: Respect the "options" argument to NtCreateMailslotFile.
server: Reimplement mailslots using server-side I/O.
ntdll: Stub NtQueryInformationToken(TokenUIAccess).
Eric Pouech (20):
winedump: Protect against corrupt minidump files.
winedump: Dump comment streams in minidump.
cmd: Add success/failure tests for pipes and drive change.
cmd: Set success/failure for change drive command.
cmd: Run pipe LHS & RHS outside of any batch context.
cmd: Better test error handling for pipes.
cmd: Enhance CHOICE arguement parsing.
cmd: Implement timeout support in CHOICE command.
include/mscvpdb.h: Use flexible array members for all trailing array fields.
include/msvcpdb.h: Use flexible array members for codeview_fieldtype union.
include/mscvpdb.h: Use flexible array members for codeview_symbol union.
include/mscvpdb.h: Use flexible array members for codeview_type with variable.
include/mscvpdb.h: Use flexible array members for the rest of structures.
cmd: Some tests about tampering with current batch file.
cmd: Link env_stack to running context.
cmd: Split WCMD_batch() in two functions.
cmd: Introduce helpers to find a label.
cmd: No longer pass a HANDLE to WCMD_ReadAndParseLine.
cmd: Save and restore file position from BATCH_CONTEXT.
cmd: Don't keep batch file opened.
Esme Povirk (3):
win32u: Implement EVENT_OBJECT_DESTROY.
win32u: Implement EVENT_OBJECT_STATECHANGE for WS_DISABLED.
win32u: Implement EVENT_OBJECT_VALUECHANGE for scrollbars.
Fabian Maurer (1):
ntdll: Prevent double close in error case (coverity).
Fan WenJie (1):
win32u: Fix incorrect comparison in add_virtual_modes.
Francisco Casas (2):
quartz: Emit FIXME when the rendering surface is smaller than the source in VMR9.
quartz: Properly copy data to render surfaces of planar formats in VMR9.
François Gouget (1):
wineboot: Downgrade the wineprefix update message to a trace.
Gabriel Ivăncescu (11):
mshtml: Make sure we aren't detached before setting interactive ready state.
jscript: Make JS_COUNT_OPERATION a no-op.
mshtml: Implement event.cancelBubble.
mshtml: Implement HTMLEventObj's cancelBubble on top of the underlying event's cancelBubble.
mshtml: Fix special case between stopImmediatePropagation and setting cancelBubble to false.
mshtml: Use bitfields for the event BOOL fields.
mshtml: Don't use -moz prefix for box-sizing CSS property.
mshtml/tests: Add more tests with invalid CSS props for (get|set)PropertyValue.
mshtml: Compactify the style_props expose tests for each style object into a single function.
mshtml: Implement style msTransition.
mshtml: Implement style msTransform.
Hans Leidekker (27):
odbc32: Fix a couple of spec file entries.
odbc32: Use LoadLibraryExW() instead of LoadLibraryW().
odbc32: Forward SQLDriverConnect() to the Unicode version if needed.
odbc32: Forward SQLGetDiagRec() to the Unicode version if needed.
odbc32: Forward SQLBrowseConnect() to the Unicode version if needed.
odbc32: Forward SQLColAttributes() to the Unicode version if needed.
odbc32: Forward SQLColAttribute() to the Unicode version if needed.
odbc32: Properly handle string length in traces.
winhttp/tests: Mark a test as broken on old Windows versions.
winhttp/tests: Fix test failures introduced by the server upgrade.
odbc32: Forward SQLColumnPrivileges() to the Unicode version if needed.
odbc32: Forward SQLColumns() to the Unicode version if needed.
odbc32: Forward SQLConnect() to the Unicode version if needed.
odbc32: Forward SQLDescribeCol() to the Unicode version if needed.
odbc32: Forward SQLError() to the Unicode version if needed.
odbc32: Handle missing Unicode driver entry points.
odbc32: Forward SQLExecDirect() to the Unicode version if needed.
odbc32: Forward SQLForeignKeys() to the Unicode version if needed.
odbc32: Avoid a clang warning.
odbc32: Get rid of the wrappers for SQLGetDiagRecA() and SQLDataSourcesA().
odbc32/tests: Add tests for SQLTransact().
odbc32: Fix setting the Driver registry value.
odbc32: Find the driver filename through the ODBCINST.INI key.
secur32: Handle GNUTLS_MAC_AEAD.
secur32/tests: Switch to TLS 1.2 for connections to test.winehq.org.
winhttp/tests: Mark more test results as broken on old Windows versions.
secur32/tests: Mark some test results as broken on old Windows versions.
Herman Semenov (3):
dbghelp: Fix misprint access to struct with invalid case.
dplayx: Fix check structure before copy.
gdiplus: Fixed order of adding offset and result ternary operator.
Jacek Caban (32):
mshtml: Use host object script bindings for Attr class.
mshtml: Use host object script bindings for event objects.
mshtml: Use host object script bindings for PluginArray class.
mshtml: Use host object script bindings for MimeTypeArray class.
mshtml: Use host object script bindings for MSNamespaceInfoCollection class.
mshtml: Use host object script bindings for MSEventObj class.
mshtml: Use host object script bindings for XMLHttpRequest class.
mshtml: Directly use dispex_prop_put and dispex_prop_get in HTMLElement implementation.
mshtml: Factor out dispex_next_id.
mshtml: Don't use BSTR in find_dispid.
mshtml: Don't use BSTR in lookup_dispid.
mshtml: Don't use BSTR in get_dispid.
mshtml: Factor out dispex_get_id.
mshtml: Use dispex_prop_put in HTMLDOMAttribute_put_nodeValue.
mshtml: Factor out dispex_prop_name.
jscript: Check if PROP_DELETED is actually an external property in find_prop_name.
mshtml: Use host object script bindings for DOM nodes.
mshtml: Use dispex_get_id in JSDispatchHost_LookupProperty.
mshtml: Introduce get_prop_desc call.
mshtml: Use host object script bindings for HTMLRectCollection.
jscript: Make sure to use the right name for a prototype reference in find_prop_name_prot.
jscript: Fixup prototype references as part of lookup.
jscript: Use a dedicated jsclass_t entry for host objects.
jscript: Improve invoke_prop_func error handling.
mshtml: Explicitly specify case insensitive search in GetIDsOfNames.
jscript: Treat external properties as volatile.
jscript: Suport deleting host object properties.
jscript: Support configuring host properties.
jscript: Allow host objects to implement fdexNameEnsure.
mshtml: Use host object script bindings for HTMLFormElement.
mshtml: Use ensure_real_info in dispex_compat_mode.
mshtml: Use host object script bindings for document nodes.
Jinoh Kang (1):
server: Mark the socket as cacheable when it is an accepted or accepted-into socket.
Nikolay Sivov (2):
winhttp/tests: Add some more tests for string options in WinHttpQueryOption().
winhttp: Handle exact buffer length match in WinHttpQueryOption().
Paul Gofman (2):
mshtml: Check get_document_node() result in get_node().
dxdiagn: Fill szHardwareId for sound render devices.
Piotr Caban (4):
ucrtbase: Fix mbstowcs on UTF8 strings.
msvcrt: Use thread-safe functions in _ctime64_s.
msvcrt: Use thread-safe functions in _ctime32_s.
msvcrt: Don't access input string after NULL-byte in mbstowcs.
Rémi Bernon (16):
ddraw/tests: Make sure the window is restored after some minimize tests.
winex11: Reset empty window shape even without a window surface.
server: Expose the thread input keystate through shared memory.
win32u: Introduce a new NtUserGetAsyncKeyboardState call.
win32u: Use the thread input shared memory in GetKeyboardState.
win32u: Use the desktop shared memory in get_async_keyboard_state.
server: Make the get_key_state request key code mandatory.
server: Expose the thread input keystate lock through shared memory.
win32u: Use the thread input shared memory for GetKeyState.
winemac: Use window surface shape for color key transparency.
winemac: Use window surface shape for window shape region.
winevulkan: Fix incorrect 32->64 conversion of debug callbacks.
winevulkan: Use integer types in debug callbacks parameter structs.
winevulkan: Serialize debug callbacks parameter structures.
opengl32: Use integer types in debug callbacks parameter structs.
opengl32: Serialize debug callbacks message string.
Santino Mazza (1):
gdiplus: Support string alignment in GdipMeasureString.
Tim Clem (2):
nsiproxy.sys: Use the pcblist64 sysctl to enumerate TCP connections on macOS.
nsiproxy.sys: Use the pcblist64 sysctl to enumerate UDP connections on macOS.
Vijay Kiran Kamuju (1):
cmd: Do not set enviroment variable when no input is provided by set /p command.
Zhiyi Zhang (3):
light.msstyles: Add Explorer::ListView subclass.
comctl32/tests: Add more treeview background tests.
comctl32/treeview: Use window color to fill background.
Ziqing Hui (5):
include: Add encoder codec type guids.
include: Add encoder common format guids.
include: Add encoder common attribute defines.
include: Add H264 encoder attribute guids.
include: Add video encoder output frame rate defines.
```