Re: [PATCH 3/4] d3dx9: Implement ID3DXBaseEffect::GetPixelShader().
by Henri Verbeet
May 3, 2011
msvcrt: Add tests to show that utime() can take a NULL-pointer for the utimbuf structure field
by Louis Lenders
May 3, 2011
May 3, 2011
May 3, 2011
Re: [PATCH 1/2] d3d9/tests: Added a test for resetting an invisible, inactive window to fullscreen mode.
by Henri Verbeet
May 2, 2011
Working on UpdateSemantics or D3DXWeldVertices in D3DX9?
by Michael Mc Donnell
May 2, 2011
Re: comctl32: avoid using ZeroMemory()
by Austin English
May 2, 2011
Re: comctl32: avoid using ZeroMemory()
by Marcus Meissner
May 2, 2011