[PATCH 6/6] wined3d: Respect the BO memory offset in wined3d_context_gl_map_bo_address().
by Zebediah Figura
Nov. 30, 2021
[PATCH 5/6] wined3d: Do not pass an offset and size to wined3d_bo_gl_map().
by Zebediah Figura
Nov. 30, 2021
[PATCH 4/6] wined3d: Always map the whole OpenGL buffer.
by Zebediah Figura
Nov. 30, 2021
Nov. 30, 2021
[PATCH v2 2/6] wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in glsl_blitter_upload_palette().
by Zebediah Figura
Nov. 30, 2021
[PATCH v2 1/6] wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in wined3d_texture_gl_allocate_mutable_storage().
by Zebediah Figura
Nov. 30, 2021
Nov. 30, 2021
Nov. 30, 2021
Nov. 30, 2021
Nov. 30, 2021