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February 2014
- 63 participants
- 549 messages
Re: FOSDEM Videos - previews
by Scott Ritchie
Are there currently watchable videos with working audio anywhere?
On Thu, Feb 6, 2014 at 9:29 AM, Marcus Meissner <meissner(a)suse.de> wrote:
> Hi,
>
> The FOSDEM Video team is still processing our videos.
>
> But! Previews can be checked out at:
>
> http://video.fosdem.org/2014/previews/AW1120/2014-02-02/
>
>
> They are basically in order of appearance. The filenames
> are UTC (so Bruessel - 1 hour).
>
> (timetable:)
> https://fosdem.org/2014/schedule/track/wine/
>
> Notes:
> - We only got the master recording laptop around 9:10,
> so Alexandres keynote is mostly lost in time and space.
>
> I did not dare him to redo it for us ;)
>
> - I failed to select the +48V switch in fear of blowing
> up the microphone.
>
> So sound arrived at 42:20 in the Pipelight Talk after
> the audio angel helped us.
>
> Sound is only on the left side.
>
> - The presenter laptop->slave laptop firewire cable was broken,
> so it only started working for Rosannes talk.
> (Its also the reason her talk is cut into various pieces
> as we rebooted the machines inbetween.)
>
> - Talks after Rosannes are good.
>
> - As there were no BOF topics, the recording slot is empty.
> - We did not record the blame session.
>
> Ciao, Marcus
>
>
Feb. 12, 2014
Re: [PATCH 1/3] ws2_32: Ask the server to process unsupported WSAIoctl operations (resend).
by Erich E. Hoover
On Wed, Feb 12, 2014 at 12:43 PM, Alexandre Julliard
<julliard(a)winehq.org> wrote:
> ...
> The returned size handling doesn't look right.
Really sorry about that, that's my bad. I know at one point that I
implemented that functionality but it looks like that code didn't
survive a "git reset" :/ I'll resubmit with the appropriate fix here
shortly.
Best,
Erich
Feb. 12, 2014
Re: d3d8/tests: Ignore broken CheckDeviceType() behavior on 64-bit Windows 8.
by Ken Thomases
On Feb 12, 2014, at 1:45 PM, Marvin wrote:
> === w8 (32 bit device) ===
> device.c:2572: Test failed: Expected foreground window 00030196, got 0002004E.
> device.c:3268: Test failed: Expected wndproc 0x4100c0, got 0x4100c0.
Not related to my changes.
-Ken
Feb. 12, 2014
Re: [PATCHv2 3/3] d3d9/tests: Add tests for different YUV texture layouts
by Marvin
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=4843
Your paranoid android.
=== w8 (32 bit visual) ===
visual.c:10628: Test failed: IDirect3DDevice9_StretchRect failed with 0x8876086c.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(0/4), pixel 80 60, expected 0x8800.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(0/4), pixel 240 60, expected 0x8800.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(0/4), pixel 400 60, expected 0xff7dff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(0/4), pixel 560 60, expected 0xff7dff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(1/4), pixel 80 180, expected 0x8800.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(1/4), pixel 240 180, expected 0x8800.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(1/4), pixel 400 180, expected 0xff7dff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(1/4), pixel 560 180, expected 0xff7dff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(2/4), pixel 80 300, expected 0xff7dff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(2/4), pixel 240 300, expected 0xff7dff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(2/4), pixel 400 300, expected 0xff7dff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(2/4), pixel 560 300, expected 0xff7dff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(3/4), pixel 80 420, expected 0xff7dff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(3/4), pixel 240 420, expected 0xff7dff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(3/4), pixel 400 420, expected 0xff7dff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(3/4), pixel 560 420, expected 0xff7dff.
visual.c:10628: Test failed: IDirect3DDevice9_StretchRect failed with 0x8876086c.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(0/4), pixel 80 60, expected 0x4aff14.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(0/4), pixel 240 60, expected 0x4aff14.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(0/4), pixel 400 60, expected 0xb800ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(0/4), pixel 560 60, expected 0xb800ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(1/4), pixel 80 180, expected 0x4aff14.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(1/4), pixel 240 180, expected 0x4aff14.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(1/4), pixel 400 180, expected 0xb800ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(1/4), pixel 560 180, expected 0xb800ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(2/4), pixel 80 300, expected 0xb800ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(2/4), pixel 240 300, expected 0xb800ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(2/4), pixel 400 300, expected 0xb800ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(2/4), pixel 560 300, expected 0xb800ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(3/4), pixel 80 420, expected 0xb800ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(3/4), pixel 240 420, expected 0xb800ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(3/4), pixel 400 420, expected 0xb800ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(3/4), pixel 560 420, expected 0xb800ee.
visual.c:10628: Test failed: IDirect3DDevice9_StretchRect failed with 0x8876086c.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(0/4), pixel 80 60, expected 0x24ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(0/4), pixel 240 60, expected 0x24ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(0/4), pixel 400 60, expected 0xffe114.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(0/4), pixel 560 60, expected 0xffe114.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(1/4), pixel 80 180, expected 0x24ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(1/4), pixel 240 180, expected 0x24ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(1/4), pixel 400 180, expected 0xffe114.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(1/4), pixel 560 180, expected 0xffe114.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(2/4), pixel 80 300, expected 0xffe114.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(2/4), pixel 240 300, expected 0xffe114.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(2/4), pixel 400 300, expected 0xffe114.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(2/4), pixel 560 300, expected 0xffe114.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(3/4), pixel 80 420, expected 0xffe114.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(3/4), pixel 240 420, expected 0xffe114.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(3/4), pixel 400 420, expected 0xffe114.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(3/4), pixel 560 420, expected 0xffe114.
visual.c:10628: Test failed: IDirect3DDevice9_StretchRect failed with 0x8876086c.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(0/4), pixel 80 60, expected 0xb80000.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(0/4), pixel 240 60, expected 0xb80000.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(0/4), pixel 400 60, expected 0x4affff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(0/4), pixel 560 60, expected 0x4affff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(1/4), pixel 80 180, expected 0xb80000.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(1/4), pixel 240 180, expected 0xb80000.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(1/4), pixel 400 180, expected 0x4affff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(1/4), pixel 560 180, expected 0x4affff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(2/4), pixel 80 300, expected 0x4affff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(2/4), pixel 240 300, expected 0x4affff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(2/4), pixel 400 300, expected 0x4affff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(2/4), pixel 560 300, expected 0x4affff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(3/4), pixel 80 420, expected 0x4affff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(3/4), pixel 240 420, expected 0x4affff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(3/4), pixel 400 420, expected 0x4affff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(3/4), pixel 560 420, expected 0x4affff.
visual.c:10628: Test failed: IDirect3DDevice9_StretchRect failed with 0x8876086c.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(0/4), pixel 80 60, expected 0x4affff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(0/4), pixel 240 60, expected 0x4affff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(0/4), pixel 400 60, expected 0xb80000.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(0/4), pixel 560 60, expected 0xb80000.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(1/4), pixel 80 180, expected 0x4affff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(1/4), pixel 240 180, expected 0x4affff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(1/4), pixel 400 180, expected 0xb80000.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(1/4), pixel 560 180, expected 0xb80000.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(2/4), pixel 80 300, expected 0xb80000.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(2/4), pixel 240 300, expected 0xb80000.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(2/4), pixel 400 300, expected 0xb80000.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(2/4), pixel 560 300, expected 0xb80000.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(3/4), pixel 80 420, expected 0xb80000.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(3/4), pixel 240 420, expected 0xb80000.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(3/4), pixel 400 420, expected 0xb80000.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(3/4), pixel 560 420, expected 0xb80000.
visual.c:10628: Test failed: IDirect3DDevice9_StretchRect failed with 0x8876086c.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(0/4), pixel 80 60, expected 0xffe114.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(0/4), pixel 240 60, expected 0xffe114.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(0/4), pixel 400 60, expected 0x24ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(0/4), pixel 560 60, expected 0x24ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(1/4), pixel 80 180, expected 0xffe114.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(1/4), pixel 240 180, expected 0xffe114.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(1/4), pixel 400 180, expected 0x24ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(1/4), pixel 560 180, expected 0x24ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(2/4), pixel 80 300, expected 0x24ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(2/4), pixel 240 300, expected 0x24ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(2/4), pixel 400 300, expected 0x24ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(2/4), pixel 560 300, expected 0x24ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(3/4), pixel 80 420, expected 0x24ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(3/4), pixel 240 420, expected 0x24ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(3/4), pixel 400 420, expected 0x24ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(3/4), pixel 560 420, expected 0x24ee.
visual.c:10628: Test failed: IDirect3DDevice9_StretchRect failed with 0x8876086c.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(0/4), pixel 80 60, expected 0xb800ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(0/4), pixel 240 60, expected 0xb800ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(0/4), pixel 400 60, expected 0x4aff14.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(0/4), pixel 560 60, expected 0x4aff14.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(1/4), pixel 80 180, expected 0xb800ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(1/4), pixel 240 180, expected 0xb800ee.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(1/4), pixel 400 180, expected 0x4aff14.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(1/4), pixel 560 180, expected 0x4aff14.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(2/4), pixel 80 300, expected 0x4aff14.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(2/4), pixel 240 300, expected 0x4aff14.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(2/4), pixel 400 300, expected 0x4aff14.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(2/4), pixel 560 300, expected 0x4aff14.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(3/4), pixel 80 420, expected 0x4aff14.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(3/4), pixel 240 420, expected 0x4aff14.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(3/4), pixel 400 420, expected 0x4aff14.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(3/4), pixel 560 420, expected 0x4aff14.
visual.c:10628: Test failed: IDirect3DDevice9_StretchRect failed with 0x8876086c.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(0/4), pixel 80 60, expected 0xff7dff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(0/4), pixel 240 60, expected 0xff7dff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(0/4), pixel 400 60, expected 0x8800.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(0/4), pixel 560 60, expected 0x8800.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(1/4), pixel 80 180, expected 0xff7dff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(1/4), pixel 240 180, expected 0xff7dff.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(1/4), pixel 400 180, expected 0x8800.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(1/4), pixel 560 180, expected 0x8800.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(2/4), pixel 80 300, expected 0x8800.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(2/4), pixel 240 300, expected 0x8800.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(2/4), pixel 400 300, expected 0x8800.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(2/4), pixel 560 300, expected 0x8800.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (0/4)/(3/4), pixel 80 420, expected 0x8800.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (1/4)/(3/4), pixel 240 420, expected 0x8800.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (2/4)/(3/4), pixel 400 420, expected 0x8800.
visual.c:10641: Test failed: Format D3DFMT_YUY2: Got color 0 for pixel (3/4)/(3/4), pixel 560 420, expected 0x8800.
Feb. 12, 2014
Re: d3d8/tests: Ignore broken CheckDeviceType() behavior on 64-bit Windows 8.
by Marvin
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=4841
Your paranoid android.
=== w8 (32 bit device) ===
device.c:2572: Test failed: Expected foreground window 00030196, got 0002004E.
device.c:3268: Test failed: Expected wndproc 0x4100c0, got 0x4100c0.
Feb. 12, 2014
Re: [PATCH 1/3] ws2_32: Ask the server to process unsupported WSAIoctl operations (resend).
by Alexandre Julliard
"Erich E. Hoover" <erich.e.hoover(a)gmail.com> writes:
> @@ -4101,11 +4125,29 @@ INT WINAPI WSAIoctl(SOCKET s, DWORD code, LPVOID in_buff, DWORD in_size, LPVOID
> WSASetLastError(WSAEOPNOTSUPP);
> return SOCKET_ERROR;
> default:
> - FIXME("unsupported WS_IOCTL cmd (%s)\n", debugstr_wsaioctl(code));
> status = WSAEOPNOTSUPP;
> break;
> }
>
> + if (status == WSAEOPNOTSUPP)
> + {
> + status = server_ioctl_sock(s, code, in_buff, in_size, out_buff, out_size, ret_size,
> + overlapped, completion);
> + if (status != WSAEOPNOTSUPP)
> + {
> + if (status == 0 || status == WSA_IO_PENDING)
> + TRACE("-> %s request\n", debugstr_wsaioctl(code));
> + else
> + ERR("-> %s request failed with status 0x%x\n", debugstr_wsaioctl(code), status);
> +
> + /* overlapped and completion operations will be handled by the server */
> + completion = NULL;
> + overlapped = NULL;
> + }
> + else
> + FIXME("unsupported WS_IOCTL cmd (%s)\n", debugstr_wsaioctl(code));
> + }
The returned size handling doesn't look right.
--
Alexandre Julliard
julliard(a)winehq.org
Feb. 12, 2014
Re: ddraw/tests: Skip the primary palette tests if the 640x480x8 mode is not supported.
by Francois Gouget
On Wed, 12 Feb 2014, Henri Verbeet wrote:
> On 12 February 2014 10:28, Francois Gouget <fgouget(a)codeweavers.com> wrote:
> > hr = IDirectDraw_SetDisplayMode(ddraw, 640, 480, 8);
> > + if (hr == E_NOTIMPL)
> > + {
> > + win_skip("8bpp display mode is not supported\n");
> > + DestroyWindow(window);
> > + return;
> > + }
> Is this for the Win 8 testbot? Unsupported display modes should return
> DDERR_UNSUPPORTED, and 640x480 at 8 bpp should pretty much always be
> supported. Does changing display modes work at all on that VM? IIRC it
> had more issues with changing display modes, and not just in the ddraw
> tests.
My Windows 8.1 laptop (Intel HD4000) also returns E_NOTIMPL for these
tests (among other errors). Fixing this crash does reveal other errors.
ddraw:ddraw1 start dlls/ddraw/tests/ddraw1.c -
ddraw1.c:1329: Test failed: Expected color 0x000000ff for test 0, got 0x00ff0000.
ddraw1.c:1329: Test failed: Expected color 0x000000ff for test 1, got 0x00ff0000.
ddraw1.c:3949: Test failed: Got unexpected color 0x000000ff.
ddraw1.c:3982: Test failed: Got unexpected color 0x000000ff.
ddraw1.c:3995: Test failed: Got unexpected color 0x00ff0000.
ddraw1.c:4081: Test failed: Failed to set display mode, hr 0x80004001.
ddraw1.c:4106: Test failed: Failed to set palette, hr 0x88760091.
ddraw1.c:4108: Test failed: Got unexpected refcount 1.
ddraw1.c:4112: Test failed: Got unexpected palette caps 0x44.
ddraw1.c:4116: Test failed: Failed to set palette, hr 0x8876023c.
ddraw1.c:4125: Test failed: Failed to set palette, hr 0x88760091.
ddraw1.c:4127: Test failed: Got unexpected refcount 1.
ddraw1.c:4130: Test failed: Failed to get palette, hr 0x8876023c.
ddraw1.c:4131: Test failed: Got unexpected palette 00000000, expected 006542E8.
ddraw1.c:4131: this is the last test seen before the exception
ddraw1: unhandled exception c0000005 at 00410079
ddraw:ddraw1 done (-1073741819) in 29s
ddraw:ddraw2 start dlls/ddraw/tests/ddraw2.c -
ddraw2.c:1583: Test failed: Expected color 0x000000ff for test 0, got 0x00ff0000.
ddraw2.c:1583: Test failed: Expected color 0x000000ff for test 1, got 0x00ff0000.
ddraw2.c:4630: Test failed: Got unexpected color 0x000000ff.
ddraw2.c:4663: Test failed: Got unexpected color 0x000000ff.
ddraw2.c:4676: Test failed: Got unexpected color 0x00ff0000.
ddraw2.c:5178: Test failed: Failed to set display mode, hr 0x80004001.
ddraw2.c:5203: Test failed: Failed to set palette, hr 0x88760091.
ddraw2.c:5205: Test failed: Got unexpected refcount 1.
ddraw2.c:5209: Test failed: Got unexpected palette caps 0x44.
ddraw2.c:5213: Test failed: Failed to set palette, hr 0x8876023c.
ddraw2.c:5222: Test failed: Failed to set palette, hr 0x88760091.
ddraw2.c:5224: Test failed: Got unexpected refcount 1.
ddraw2.c:5227: Test failed: Failed to get palette, hr 0x8876023c.
ddraw2.c:5228: Test failed: Got unexpected palette 00000000, expected 0092BF68.
ddraw2.c:5228: this is the last test seen before the exception
ddraw2: unhandled exception c0000005 at 0041EA0D
ddraw:ddraw2 done (-1073741819) in 35s
ddraw:ddraw4 start dlls/ddraw/tests/ddraw4.c -
ddraw4.c:1216: Test failed: Expected color 0x0000ff00 at 400,60, got 0x00ff0000.
ddraw4.c:1216: Test failed: Expected color 0x0000ff00 at 560,60, got 0x00ff0000.
ddraw4.c:1216: Test failed: Expected color 0x0000ff00 at 400,180, got 0x00ff0000.
ddraw4.c:1216: Test failed: Expected color 0x0000ff00 at 560,180, got 0x00ff0000.
ddraw4.c:1216: Test failed: Expected color 0x0000ff00 at 80,300, got 0x00ff0000.
ddraw4.c:1216: Test failed: Expected color 0x0000ff00 at 240,300, got 0x00ff0000.
ddraw4.c:1216: Test failed: Expected color 0x0000ff00 at 400,300, got 0x00ff0000.
ddraw4.c:1216: Test failed: Expected color 0x0000ff00 at 560,300, got 0x00ff0000.
ddraw4.c:1216: Test failed: Expected color 0x0000ff00 at 80,420, got 0x00ff0000.
ddraw4.c:1216: Test failed: Expected color 0x0000ff00 at 240,420, got 0x00ff0000.
ddraw4.c:1216: Test failed: Expected color 0x0000ff00 at 400,420, got 0x00ff0000.
ddraw4.c:1216: Test failed: Expected color 0x0000ff00 at 560,420, got 0x00ff0000.
ddraw4.c:1721: Test failed: Expected color 0x000000ff for test 0, got 0x00ff0000.
ddraw4.c:1721: Test failed: Expected color 0x000000ff for test 1, got 0x00ff0000.
ddraw4.c:5233: Test failed: Got unexpected color 0x000000ff.
ddraw4.c:5266: Test failed: Got unexpected color 0x000000ff.
ddraw4.c:5279: Test failed: Got unexpected color 0x00ff0000.
ddraw4.c:5774: Test failed: Failed to set display mode, hr 0x80004001.
ddraw4.c:5799: Test failed: Failed to set palette, hr 0x88760091.
ddraw4.c:5801: Test failed: Got unexpected refcount 1.
ddraw4.c:5805: Test failed: Got unexpected palette caps 0x44.
ddraw4.c:5809: Test failed: Failed to set palette, hr 0x8876023c.
ddraw4.c:5818: Test failed: Failed to set palette, hr 0x88760091.
ddraw4.c:5820: Test failed: Got unexpected refcount 1.
ddraw4.c:5823: Test failed: Failed to get palette, hr 0x8876023c.
ddraw4.c:5824: Test failed: Got unexpected palette 00000000, expected 008ED930.
ddraw4.c:5824: this is the last test seen before the exception
ddraw4: unhandled exception c0000005 at 00445764
ddraw:ddraw4 done (-1073741819) in 34s
--
Francois Gouget <fgouget(a)free.fr> http://fgouget.free.fr/
Linux: Because rebooting is for adding new hardware
Feb. 12, 2014
Re: [PATCH 5/6] wined3d: Add support for I420 textures
by Martin Storsjö
On Wed, 12 Feb 2014, Henri Verbeet wrote:
> On 12 February 2014 16:50, Martin Storsjö <martin(a)martin.st> wrote:
>> I can easily change the above mentioned test app to use I420, which works
>> both on the physical windows machine and in wine with this patch, but I
>> can't name any other app off-hand which would use this format. So if you
>> prefer to hold off adding support for this format until there's a concrete
>> need, I can drop this one.
>>
> Just for what it's worth, I420 appears to be unsupported on my Win 7
> test machine with AMD GPU.
Right - FWIW the machine where it was supported was a Samsung
Np940x3g-k03se with Windows 8.1.
Anyway, I guess that's another reason to drop this patch for now until
there's some actual need for it.
// Martin
Feb. 12, 2014
Re: [PATCH 6/6] d3d9/tests: Add tests for different YUV texture layouts
by Martin Storsjö
On Wed, 12 Feb 2014, Stefan Dösinger wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Am 2014-02-11 12:14, schrieb Martin Storsjo:
>> + hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 8, 8, format, D3DPOOL_DEFAULT, &surface, NULL);
>> + ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed, hr = %08x\n", hr);
> Please use a non power of two size and skip the test if D3DPTEXTURECAPS_POW2 is set and D3DPTEXTURECAPS_NONPOW2CONDITIONAL is not set. That should avoid another regression in the np2 code.
Indeed, I changed the texture size later yesterday (and removed the
hardcoded numbers by making the width/height a local variable); will check
that capability.
> There's a decent chance that StretchRect from a plain np2 surface works even if NP2 textures are completely unsupported, but it will be rather hard to find a Windows machine to confirm this.
Yeah, it's probably not worth worrying about that case.
>> + memset(&lr, 0, sizeof(lr));
>> + hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0);
>> + ok(hr == D3D_OK, "IDirect3DSurface9_LockRect failed, hr = %08x\n", hr);
> There's no need to memset lr to 0. We know LockRect returns a properly initialized structure if it succeeds.
Ok - this was an artifact from the existing yuv_color test FWIW.
>> + /* Draw the top left quarter of the screen with color1, the rest with color2 */
>> + for (y = 0; y < 8; y++)
>> + {
>> + for (x = 0; x < 8; x += 2)
>> + {
>> + DWORD color = (x < 4 && y < 4) ? test_data[i].color1 : test_data[i].color2;
>> + BYTE Y = (color >> 16) & 0xff;
> It would be nice to use different values for the two Y channels, unless this makes reading the result too difficult with filtering on.
I guess it would make things a little bit more difficult when the output
is filtered. As long as we calculate how to hit the center of the pixels
correctly I guess it should work, but I went the easy route and just draw
the top-left quarter of the screen in one color and the rest in another,
and sample at four points near the corners of each quadrant.
Handling the individual two different Y values in UYVY/YUY2 is already
tested in the yuv_color test anyway, and for the other pixel formats there
isn't really any distinction between first/second Y samples.
I'll fix up the other style issues you pointed out and resend the set
later today then.
// Martin
Feb. 12, 2014
Re: [PATCH 5/6] wined3d: Add support for I420 textures
by Henri Verbeet
On 12 February 2014 16:50, Martin Storsjö <martin(a)martin.st> wrote:
> I can easily change the above mentioned test app to use I420, which works
> both on the physical windows machine and in wine with this patch, but I
> can't name any other app off-hand which would use this format. So if you
> prefer to hold off adding support for this format until there's a concrete
> need, I can drop this one.
>
Just for what it's worth, I420 appears to be unsupported on my Win 7
test machine with AMD GPU.
Feb. 12, 2014