Wine-Devel

By thread
wine-devel@list.winehq.org

October 2016

  • 45 participants
  • 233 messages
Re: [PATCH] msvcrt: Implement __std_type_info_hash
by Piotr Caban
Oct. 5, 2016
Re: [PATCH 4/7] wined3d: Avoid using destroyed context.
by Józef Kucia
Oct. 5, 2016
wine-1.8.5-rc2 Available
by Michael Stefaniuc
Oct. 5, 2016
Re: [PATCH] winebus.sys: Implement common IRP_MJ_POWER handling
by Sebastian Lackner
Oct. 4, 2016
Re: [PATCH] msinfo32: Display an About dialog when the program is run.
by Alex Henrie
Oct. 4, 2016
Re: [PATCH] msinfo32: Display an About dialog when the program is run.
by Alex Henrie
Oct. 4, 2016
Re: [PATCH] msinfo32: Display an About dialog when the program is run.
by Hugh McMaster
Oct. 4, 2016
Re: [PATCH 4/7] wined3d: Avoid using destroyed context.
by Henri Verbeet
Oct. 4, 2016
Re: [3/3] winebus.sys: Add implementation for device removal. (v9)
by Aric Stewart
Oct. 3, 2016
Re: [PATCH 3/7] wined3d: Bind dummy textures to all texture image units.
by Józef Kucia
Oct. 3, 2016
Beating the Wineconf drum
by Jeremy White
Oct. 3, 2016
Re: [3/3] winebus.sys: Add implementation for device removal. (v9)
by Sebastian Lackner
Oct. 3, 2016
RE: [PATCH] make_unicode: Change handling of Turkish i to match Windows
by Daniel Lehman
Oct. 3, 2016
Re: [3/3] winebus.sys: Add implementation for device removal. (v9)
by Aric Stewart
Oct. 3, 2016
Re: [PATCH 4/7] wined3d: Avoid using destroyed context.
by Józef Kucia
Oct. 3, 2016
Re: [PATCH v2] d2d1: Initial implementation of HWND render target
by Nikolay Sivov
Oct. 3, 2016
Re: [PATCH 4/7] wined3d: Avoid using destroyed context.
by Henri Verbeet
Oct. 3, 2016
Re: [PATCH 3/7] wined3d: Bind dummy textures to all texture image units.
by Henri Verbeet
Oct. 3, 2016
Re: [PATCH 1/7] wined3d: Use MAX_TEXTURES instead of magic number.
by Henri Verbeet
Oct. 3, 2016
Re: [PATCH] d3d11: Add stub implementation for deferred context.
by Henri Verbeet
Oct. 3, 2016
Re: [PATCH v2] d2d1: Initial implementation of HWND render target
by Henri Verbeet
Oct. 3, 2016
Re: [2/2] [v2] kernel32: Implement LCMAP_HALFWIDTH.
by Marvin
Oct. 2, 2016
Re: [1/2] [v2] kernel32: Implement LCMAP_FULLWIDTH.
by Marvin
Oct. 2, 2016
Re: [PATCH 6/6] ddraw/tests: Add D3DVIEWPORT2 transform tests.
by Marvin
Oct. 1, 2016
Re: [PATCH 4/6] ddraw: Apply legacy clipspace to d3d2.
by Marvin
Oct. 1, 2016
Re: [PATCH 3/6] ddraw/tests: Test d3d2 and 3 drawing with non-standard viewports (v2).
by Marvin
Oct. 1, 2016
Re: [PATCH 2/6] ddraw: Store d3d1 projection matrices in device->legacy_projection.
by Marvin
Oct. 1, 2016
Re: [PATCH 1/6] ddraw/tests: Add position tests for D3DPROCESSVERTICES_TRANSFORM (v2).
by Marvin
Oct. 1, 2016
Re: [PATCH] d2d1: Initial implementation of HWND render target
by Marvin
Oct. 1, 2016
Re: [2/2] user32: Also release GMEM_FIXED data in free_cached_data.
by Alexandre Julliard
Oct. 1, 2016
Re: [PATCH] make_unicode: Change handling of Turkish i to match Windows
by Henri Verbeet
Oct. 1, 2016
Re: Some code ambiguity in tab control code.
by John Found
Oct. 1, 2016
Re: [PATCH v6] winebus.sys: Watch for hid raw device addition and removal
by Alexandre Julliard
Sept. 30, 2016