Wine-Devel

By thread
wine-devel@list.winehq.org

October 2016

  • 45 participants
  • 233 messages
Re: [PATCH v2] d2d1: Initial implementation of HWND render target
by Henri Verbeet
Oct. 3, 2016
Re: [2/2] [v2] kernel32: Implement LCMAP_HALFWIDTH.
by Marvin
Oct. 2, 2016
Re: [1/2] [v2] kernel32: Implement LCMAP_FULLWIDTH.
by Marvin
Oct. 2, 2016
Re: [PATCH 6/6] ddraw/tests: Add D3DVIEWPORT2 transform tests.
by Marvin
Oct. 1, 2016
Re: [PATCH 4/6] ddraw: Apply legacy clipspace to d3d2.
by Marvin
Oct. 1, 2016
Re: [PATCH 3/6] ddraw/tests: Test d3d2 and 3 drawing with non-standard viewports (v2).
by Marvin
Oct. 1, 2016
Re: [PATCH 2/6] ddraw: Store d3d1 projection matrices in device->legacy_projection.
by Marvin
Oct. 1, 2016
Re: [PATCH 1/6] ddraw/tests: Add position tests for D3DPROCESSVERTICES_TRANSFORM (v2).
by Marvin
Oct. 1, 2016
Re: [PATCH] d2d1: Initial implementation of HWND render target
by Marvin
Oct. 1, 2016
Re: [2/2] user32: Also release GMEM_FIXED data in free_cached_data.
by Alexandre Julliard
Oct. 1, 2016