Wine-Devel

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wine-devel@list.winehq.org

March 2016

  • 66 participants
  • 533 messages
Re: [v8 1/6] d3dx9: Implement preshader parsing.
by Matteo Bruni
March 31, 2016
Re: [PATCH 2/2] d3dx10: Add D3DX10UnsetAllDeviceObjects stub
by Matteo Bruni
March 31, 2016
Re: [PATCH 5/5] wined3d: Alpha test emulation for core profile contexts.
by Matteo Bruni
March 31, 2016
Re: [PATCH 5/5] wined3d: Alpha test emulation for core profile contexts.
by Henri Verbeet
March 31, 2016
Re: [PATCH v2 1/5] ddraw/tests: Add a test for color varyings clamping.
by Marvin
March 31, 2016
wine-1.8.2-rc1 Available
by Michael Stefaniuc
March 31, 2016
Re: [PATCH 1/2] d3dx10: Add D3D10CreateEffectPoolFromMemory stub
by Józef Kucia
March 31, 2016
Re: [PATCH (try2)] setupapi: Fix spec entries for handle parameters
by Alexandre Julliard
March 31, 2016
Re: [PATCH (try2)] setupapi: Fix spec entries for handle parameters
by Andrew Eikum
March 31, 2016
Re: [PATCH] msvcr120: Add scalbn
by Piotr Caban
March 31, 2016
Re: Need some advice on shell32
by Alexandre Julliard
March 31, 2016
Re: ntoskrnl.exe: Make IoAllocateIrp not crash on negative values. (try 2)
by Sebastian Lackner
March 31, 2016
Re: [PATCH (try2)] setupapi: Fix spec entries for handle parameters
by Sebastian Lackner
March 31, 2016
Re: [PATCH 4/4] mshtml: Added IHTMLElement::outerText tests.
by Jacek Caban
March 30, 2016
Re: [PATCH 4/4] mshtml: Added IHTMLElement::outerText tests.
by Marvin
March 30, 2016
Re: Need some advice on shell32
by Mathy Vanvoorden
March 30, 2016
Re: [PATCH] t2embed: Implement TTGetEmbeddingType()
by Nikolay Sivov
March 30, 2016
Re: [PATCH] t2embed: Implement TTGetEmbeddingType()
by Marvin
March 30, 2016
Re: WineHQ upgrade breaking dinput8:dinput?
by Bernhard Übelacker
March 30, 2016
Re: WineHQ upgrade breaking dinput8:dinput?
by Francois Gouget
March 30, 2016
Re: Need some advice on shell32
by Alexandre Julliard
March 30, 2016
Re: ntoskrnl.exe: Make IoAllocateIrp not crash on negative values.
by Bernhard Übelacker
March 29, 2016
Re: Need some advice on shell32
by Mathy Vanvoorden
March 29, 2016
Re: [PATCH] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v3).
by Henri Verbeet
March 29, 2016
Re: [PATCH] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v3).
by Aaryaman Vasishta
March 29, 2016
Re: Need some advice on shell32
by Vincent Povirk
March 29, 2016
Re: [PATCH] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v3).
by Henri Verbeet
March 29, 2016
Re: [PATCH] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v3).
by Aaryaman Vasishta
March 29, 2016
Re: [v7 2/7] d3dx9: Implement preshader parsing.
by Matteo Bruni
March 29, 2016
Re: [v7 2/7] d3dx9: Implement preshader parsing.
by Paul Gofman
March 29, 2016
Re: [v7 2/7] d3dx9: Implement preshader parsing.
by Paul Gofman
March 29, 2016
Re: [v7 2/7] d3dx9: Implement preshader parsing.
by Matteo Bruni
March 29, 2016
Re: Need some advice on shell32
by Mathy Vanvoorden
March 29, 2016
Re: [PATCH] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v3).
by Henri Verbeet
March 29, 2016
Re: [v2 PATCH 2/3] d2d1/tests: Basic test for ID2D1DCRenderTarget creation
by Nikolay Sivov
March 29, 2016
Re: [v2 PATCH 2/3] d2d1/tests: Basic test for ID2D1DCRenderTarget creation
by Henri Verbeet
March 29, 2016
Re: [PATCH 2/5] ddraw/tests: Add a test for color varyings clamping.
by Henri Verbeet
March 29, 2016
Re: [PATCH] msvcr120/tests: Add critical section test.
by Francois Gouget
March 29, 2016
Re: [v7 2/7] d3dx9: Implement preshader parsing.
by Paul Gofman
March 28, 2016
Re: [v7 2/7] d3dx9: Implement preshader parsing.
by Matteo Bruni
March 28, 2016
Re: [PATCH 2/5] ddraw/tests: Add a test for color varyings clamping.
by Marvin
March 28, 2016
Re: [PATCH 2/3] d2d1/tests: Basic test for ID2D1DCRenderTarget creation
by Henri Verbeet
March 28, 2016
Re: [PATCH] d2d1: Added a stub implementation for ID2D1DCRenderTarget
by Nikolay Sivov
March 28, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Aaryaman Vasishta
March 28, 2016
Re: [PATCH 10/10] jscript: Find Function.arguments on the stack instead of storing it in FunctionInstance object.
by Marvin
March 28, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Henri Verbeet
March 28, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Aaryaman Vasishta
March 28, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Aaryaman Vasishta
March 28, 2016
RE: regedit: Display REG_DWORD_BIG_ENDIAN values
by Hugh McMaster
March 28, 2016
Re: [GSoC] Mailinglist discussions
by Ivan Akulinchev
March 28, 2016
Re: msvcirt: Avoid superfluous comparison in some compilers
by Iván Matellanes
March 28, 2016
Re: regedit: Display REG_DWORD_BIG_ENDIAN values
by Nikolay Sivov
March 28, 2016
Re: ntoskrnl.exe: Make IoAllocateIrp not crash on negative values.
by Sebastian Lackner
March 28, 2016
Re: Assorted spelling fixes.
by Marvin
March 28, 2016
Re: Assorted spelling fixes.
by Marvin
March 28, 2016
Re: Assorted spelling fixes.
by Marvin
March 28, 2016
Re: Assorted spelling fixes.
by Marvin
March 28, 2016
Re: Assorted spelling fixes.
by Marvin
March 28, 2016
Re: Assorted spelling fixes.
by Marvin
March 28, 2016
Re: Assorted spelling fixes.
by Marvin
March 28, 2016
Re: [GSoC] Support of pluggable theming engines
by Ivan Akulinchev
March 28, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Henri Verbeet
March 28, 2016
Re: [v6 1/7] d3dx9: Introduce preshaders in effect.
by Paul Gofman
March 27, 2016
Re: [v6 1/7] d3dx9: Introduce preshaders in effect.
by Matteo Bruni
March 27, 2016
Re: [v6 1/7] d3dx9: Introduce preshaders in effect.
by Paul Gofman
March 27, 2016
Re: msvcirt: Avoid superfluous comparison in some compilers
by Henri Verbeet
March 27, 2016
Re: [GSoC] Mailinglist discussions
by Matteo Bruni
March 27, 2016
Re: [v6 1/7] d3dx9: Introduce preshaders in effect.
by Matteo Bruni
March 27, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Aaryaman Vasishta
March 27, 2016
Re: d3d8: Unlock already unlocked surface does not fail
by Stefan Dösinger
March 27, 2016
Re: [1/3] user32/tests: Test loading monochrome icons.
by Thomas Faber
March 27, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Stefan Dösinger
March 27, 2016
Re: [GSoC] Support of pluggable theming engines
by Ruslan Kabatsayev
March 27, 2016
Re: [3/3] user32: Correctly determine bit count for BITMAPCOREINFO in is_dib_monochrome.
by Marvin
March 27, 2016
Re: [2/3] user32: Handle BITMAPCOREINFO when loading icons.
by Marvin
March 27, 2016
Re: [1/3] user32/tests: Test loading monochrome icons.
by Marvin
March 27, 2016
Re: [GSoC] Support of pluggable theming engines
by Ivan Akulinchev
March 27, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Aaryaman Vasishta
March 27, 2016
Re: [GSoC] Support of pluggable theming engines
by Nikolay Sivov
March 27, 2016
Re: [GSoC] Support of pluggable theming engines
by Ivan Akulinchev
March 27, 2016
Re: d3d8: Unlock already unlocked surface does not fail
by Marvin
March 27, 2016
Re: [GSoC] Support of pluggable theming engines
by Nikolay Sivov
March 27, 2016
Re: [GSoC] Support of pluggable theming engines
by Nikolay Sivov
March 27, 2016
Re: [PATCH] winex11: Don't put a default icon on modal dialogs.
by Alex Henrie
March 26, 2016
Re: [GSoC] Support of pluggable theming engines
by Ivan Akulinchev
March 26, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Aaryaman Vasishta
March 26, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Aaryaman Vasishta
March 26, 2016
Re: [GSoC] Support of pluggable theming engines
by Ivan Akulinchev
March 26, 2016
Re: [GSoC] Support of pluggable theming engines
by Nikolay Sivov
March 26, 2016
Re: [GSoC] Support of pluggable theming engines
by Ivan Akulinchev
March 26, 2016
Re: [GSOC] Implement rendering for Direct3D Retained Mode
by Aaryaman Vasishta
March 26, 2016
[GSOC] Implement rendering for Direct3D Retained Mode
by Aaryaman Vasishta
March 26, 2016
[GSoC] Mailinglist discussions
by André Hentschel
March 26, 2016
[GSoC] Support of pluggable theming engines
by André Hentschel
March 26, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Aaryaman Vasishta
March 26, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Stefan Dösinger
March 26, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Henri Verbeet
March 26, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Aaryaman Vasishta
March 26, 2016
Re: [PATCH 1/3] msvcrt: Call C structured exception translator in x86_64 __CxxFrameHandler
by Piotr Caban
March 26, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Henri Verbeet
March 26, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Aaryaman Vasishta
March 26, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Aaryaman Vasishta
March 26, 2016
Re: [PATCH 5/5] d3d9/tests: Add a test for color varyings clamping.
by Marvin
March 25, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Henri Verbeet
March 25, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Aaryaman Vasishta
March 25, 2016
Re: Need some advice on shell32
by Mathy Vanvoorden
March 25, 2016
Re: Allowing child HWND to be shared across multiple processes
by Stefan Dösinger
March 25, 2016
Re: WineHQ upgrade breaking dinput8:dinput?
by Francois Gouget
March 25, 2016
Re: WineHQ upgrade breaking dinput8:dinput?
by Bernhard Übelacker
March 25, 2016
Re: [PATCH] winex11: Don't put a default icon on modal dialogs.
by Alexandre Julliard
March 25, 2016
Re: Need some advice on shell32
by Vincent Povirk
March 25, 2016
Need some advice on shell32
by Mathy Vanvoorden
March 24, 2016
Re: [PATCH] riched20: Implement ITextRange::ScrollIntoView.
by Adam Buchbinder
March 24, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Henri Verbeet
March 24, 2016
Re: [PATCH] wined3d: Support D3DFMT_L8 format as render target when supported by GPU.
by Henri Verbeet
March 24, 2016
Re: jscript: Added a few more arguments tests.
by Jacek Caban
March 24, 2016
Re: jscript: Added a few more arguments tests.
by Sebastian Lackner
March 24, 2016
Re: [PATCH] winex11: Don't put a default icon on modal dialogs.
by Alex Henrie
March 24, 2016
Re: [PATCH] winex11: Don't put a default icon on modal dialogs.
by Alexandre Julliard
March 24, 2016
Re: [PATCH] winex11: Don't put a default icon on modal dialogs.
by Alex Henrie
March 24, 2016
Re: jscript: Added a few more arguments tests.
by Marvin
March 24, 2016
Re: [v3] bcrypt: Added BCryptHash function.
by Patrick Armstrong
March 24, 2016
Re: Possible security bug with unmount
by Lauri Kenttä
March 24, 2016
Re: [PATCH] winex11: Don't put a default icon on modal dialogs.
by Alexandre Julliard
March 24, 2016
Re: [PATCH] wined3d: Support D3DFMT_L8 format as render target when supported by GPU.
by Paul Gofman
March 24, 2016
Re: [PATCH 1/4] xmllite/writer: Handle initial and ready states in the rest of tested Write* methods
by Dmitry Timoshkov
March 24, 2016
Re: oleaut32: add OleLoadPictureFile stub (try 2)
by Marcus Meissner
March 24, 2016
Re: oleaut32: add OleLoadPictureFile stub (try 2)
by Dmitry Timoshkov
March 24, 2016
Re: oleaut32: add OleLoadPictureFile stub
by Austin English
March 24, 2016
Re: [PATCH] wined3d: Support D3DFMT_L8 format as render target when supported by GPU.
by Matteo Bruni
March 23, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Aaryaman Vasishta
March 23, 2016
Re: Possible security bug with unmount
by Cédric Picard
March 23, 2016
Re: oleaut32: add OleLoadPictureFile stub
by Andrew Eikum
March 23, 2016
Re: Possible security bug with unmount
by Vincent Povirk
March 23, 2016
Re: Possible security bug with unmount
by Marcus Meissner
March 23, 2016
Re: Possible security bug with unmount
by Michael Müller
March 23, 2016
Re: [v2] d3d9: Add test for D3DFMT_L8 format as render target.
by Henri Verbeet
March 23, 2016
Re: Possible security bug with unmount
by Marcus Meissner
March 23, 2016
Possible security bug with unmount
by Cédric Picard
March 23, 2016
Re: XInput and HID - architecture
by Roderick Colenbrander
March 23, 2016
Re: [PATCH] wined3d: Support D3DFMT_L8 format as render target when supported by GPU.
by Henri Verbeet
March 23, 2016
Re: [PATCH] wined3d: Support D3DFMT_L8 format as render target when supported by GPU.
by Paul Gofman
March 23, 2016
Re: XInput and HID - architecture
by Aric Stewart
March 23, 2016
Re: XInput and HID - architecture
by Nathan Schulte
March 23, 2016
Re: [PATCH] wined3d: Support D3DFMT_L8 format as render target when supported by GPU.
by Henri Verbeet
March 23, 2016
Re: WineConf 2016
by Jeremy White
March 23, 2016
Re: [PATCH] wined3d: Support D3DFMT_L8 format as render target when supported by GPU.
by Paul Gofman
March 23, 2016
Re: WineHQ upgrade breaking dinput8:dinput?
by Francois Gouget
March 23, 2016
Re: [PATCH] wined3d: Support D3DFMT_L8 format as render target when supported by GPU.
by Henri Verbeet
March 23, 2016
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Henri Verbeet
March 23, 2016
Re: WineHQ upgrade breaking dinput8:dinput?
by Francois Gouget
March 23, 2016
Re: [PATCH 2/5] d3d11/tests: Add test for ClearRenderTargetView().
by Marvin
March 23, 2016
Re: [PATCH 1/5] d3d10core/tests: Add test for ClearRenderTargetView().
by Marvin
March 23, 2016
Re: XInput and HID - architecture
by Aric Stewart
March 23, 2016
Re: XInput and HID - architecture
by Aric Stewart
March 23, 2016
Re: WineHQ upgrade breaking dinput8:dinput?
by Michael Stefaniuc
March 23, 2016
Re: [PATCH] riched20: Implement ITextRange::ScrollIntoView.
by Huw Davies
March 23, 2016
WineHQ upgrade breaking dinput8:dinput?
by Francois Gouget
March 23, 2016
Re: [PATCH 4/4] xmllite/writer: Fix WriteEndElement()/WriteFullEndElement() on ready state
by Marvin
March 23, 2016
Re: [PATCH 3/4] xmllite/writer: Properly fail on initial state in WriteEndElement()
by Marvin
March 23, 2016
Re: [PATCH 2/4] xmllite/writer: Fix initial state handling in WriteEndDocument()
by Marvin
March 23, 2016
Re: [PATCH 1/4] xmllite/tests: A test for Write* behaviour on initial writer state
by Marvin
March 23, 2016
Re: [v2] bcrypt: Added BCryptHash function.
by Hans Leidekker
March 23, 2016
Re: [v5 2/8] d3dx9: Introduce preshaders in effect.
by Paul Gofman
March 23, 2016
Re: mshtml: Fixed remaining xmlhttprequest test failures.
by Marvin
March 23, 2016
Re: [tools 2/2] Support for disabling and enabling warnings, handle warning number 2368
by Sergei Bolotov
March 23, 2016
Re: XInput and HID - architecture
by Roderick Colenbrander
March 23, 2016
Re: XInput and HID - architecture
by Roderick Colenbrander
March 23, 2016
Re: [tools 2/2] Support for disabling and enabling warnings, handle warning number 2368
by Nikolay Sivov
March 23, 2016
Re: [v5 8/8] d3dx9: Implement setting named shader constants in effect.
by Matteo Bruni
March 22, 2016
Re: [v5 8/8] d3dx9: Implement setting named shader constants in effect.
by Paul Gofman
March 22, 2016
Re: [v5 1/8] d3dx9: Add test for preshader in effect.
by Matteo Bruni
March 22, 2016
Re: [PATCH] riched20: Implement ITextRange::ScrollIntoView.
by Adam Buchbinder
March 22, 2016
Re: [v5 2/8] d3dx9: Introduce preshaders in effect.
by Paul Gofman
March 22, 2016
Re: [v5 1/8] d3dx9: Add test for preshader in effect.
by Paul Gofman
March 22, 2016
Re: [tools 2/2] Support for disabling and enabling warnings, handle warning number 2368
by Sergei Bolotov
March 22, 2016
Re: [v5 8/8] d3dx9: Implement setting named shader constants in effect.
by Matteo Bruni
March 22, 2016
Re: [v5 5/8] d3dx9: Implement fxlc constants (expressions) in effect.
by Matteo Bruni
March 22, 2016
Re: [v5 3/8] d3dx9: Implement preshader parsing.
by Matteo Bruni
March 22, 2016
Re: [v5 2/8] d3dx9: Introduce preshaders in effect.
by Matteo Bruni
March 22, 2016
Re: [v5 1/8] d3dx9: Add test for preshader in effect.
by Matteo Bruni
March 22, 2016
Re: [v4 2/6] d3dx9: add preshaders to effect.
by Matteo Bruni
March 22, 2016
Re: [tools 2/2] Support for disabling and enabling warnings, handle warning number 2368
by Nikolay Sivov
March 22, 2016
Re: [tools 1/2] Handle "midl_pragma warning" statement in parser
by Nikolay Sivov
March 22, 2016
Re: WineConf 2016
by Tom Wickline
March 22, 2016
Re: XInput and HID - architecture
by Juan Jose Gonzalez
March 22, 2016
Re: [PATCH 1/6] ddraw/tests: Rewrite blt_test().
by Marvin
March 22, 2016
Re: Student interested in GSoC 2016 implementing D3DX9 API idea
by Xu Zhao
March 22, 2016
Re: Server Downtime 2016-03-16 19:00 CDT
by Jeremy Newman
March 22, 2016
Allowing child HWND to be shared across multiple processes
by Brandon Adkins
March 22, 2016
Re: Server Downtime 2016-03-16 19:00 CDT
by Sebastian Lackner
March 22, 2016
Re: [PATCH 2/6] ddraw/tests: Get rid of the unused "d3d" variable in test_shademode().
by Marvin
March 22, 2016
Re: [PATCH] vulkan-icd: Add stub dll.
by Gabríel Arthúr Pétursson
March 22, 2016
Re: [PATCH] vulkan-icd: Add stub dll.
by Roderick Colenbrander
March 22, 2016
Re: [PATCH] msvcr120/tests: Add critical section test.
by Piotr Caban
March 22, 2016
Re: [PATCH] msvcr120/tests: Add critical section test.
by YongHao Hu
March 22, 2016
Re: services: Make release_process() static.
by Sebastian Lackner
March 22, 2016
Re: [PATCH] msvcr120/tests: Add critical section test.
by Piotr Caban
March 22, 2016
Re: XInput and HID - architecture
by Aric Stewart
March 22, 2016
Re: [PATCH 2/2] ddraw/tests: Use SetRect() instead of open coding it.
by Michael Stefaniuc
March 22, 2016