Wine-Devel

By thread
wine-devel@list.winehq.org

June 2018

  • 68 participants
  • 1149 messages
[PATCH v3 1/2] gdiplus: Report error for brush_fill_path().
by Zhiyi Zhang
June 20, 2018
[PATCH] comctl32/imagelist: fix ImageList_Read/Write.
by Denis Malikov
June 20, 2018
[PATCH] wsdapi: Add a trailing '\n' to a WARN() message.
by Francois Gouget
June 20, 2018
[PATCH] winetest: Don't show dll=skipped messages for skipped tests.
by Francois Gouget
June 20, 2018
[PATCH 2/2] testbot/web: Highlight test failures and build errors on the job page.
by Francois Gouget
June 20, 2018
[PATCH 1/2] testbot/web: Allow showing multiple job screenshots and logs.
by Francois Gouget
June 20, 2018
[PATCH 4/4] testbot/build: Let the TestBot deal with logging.
by Francois Gouget
June 20, 2018
[PATCH 3/4] testbot/Build: Don't use tainting and improve handling of the patch filename.
by Francois Gouget
June 20, 2018
[PATCH 2/4] testbot/web: Reject filenames that are not valid Windows filenames.
by Francois Gouget
June 20, 2018
[PATCH 1/4] testbot: Add section headers and reorder the Utils.pm functions.
by Francois Gouget
June 20, 2018
[PATCH] testbot/WineRunTask: Trace the effective timeout, with leeway.
by Francois Gouget
June 20, 2018
[PATCH] testbot: Retrieve the list of Wine files.
by Francois Gouget
June 20, 2018
[PATCH] testbot/WineRun*: Rename the timeout WrapUpAndExit() parameter.
by Francois Gouget
June 20, 2018
[PATCH] testbot/build: Detect patches that impact more than the tests.
by Francois Gouget
June 20, 2018
[PATCH] testbot: Adjust the reconfig timeout.
by Francois Gouget
June 20, 2018
[PATCH] testbot: Simplify a loop in PatchUtils::GetPatchImpact().
by Francois Gouget
June 20, 2018
K32EnumDeviceDrivers
by Anthony Lauzon
June 19, 2018
[PATCH 2/2] winedbg: Suppress all message boxes if ShowCrashDialog is disabled.
by Zebediah Figura
June 19, 2018
[PATCH 1/2] winedbg: Provide a more helpful error message when unable to attach to a process.
by Zebediah Figura
June 19, 2018
Re: [PATCH 3/6] d3d9/tests: Add test for depth stencil initialization.
by Marvin
June 19, 2018
[PATCH 6/6] wined3d: Call wined3d_cs_emit_update_sub_resource() directly in buffer_init().
by Józef Kucia
June 19, 2018
[PATCH 5/6] wined3d: Use WINED3D_LOCATION_DISCARDED before initializing buffers with data.
by Józef Kucia
June 19, 2018
[PATCH 4/6] wined3d: Reduce nesting in texture2d_load_sysmem().
by Józef Kucia
June 19, 2018
[PATCH 3/6] d3d9/tests: Add test for depth stencil initialization.
by Józef Kucia
June 19, 2018
[PATCH 2/6] wined3d: Initialize depth/stencil texture data.
by Józef Kucia
June 19, 2018