Wine-Devel

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wine-devel@list.winehq.org

June 2018

  • 68 participants
  • 1149 messages
[PATCH 2/4] msi: Resolve source when executing InstallFiles.
by Zebediah Figura
June 6, 2018
[PATCH 1/4] msi/tests: Test that some actions cause resolution of SourceDir.
by Zebediah Figura
June 6, 2018
Re: [PATCH] ntoskrnl: Have MmIsAddressValid use IsBadReadPtr.
by Zhiyi Zhang
June 6, 2018
Re: [PATCH 1/5] wined3d: Declare the correct number and type of fragment shader color outputs.
by Alistair Leslie-Hughes
June 6, 2018
Re: [PATCH 5/5] d3d11/tests: Add test for negative viewport coordinates.
by Marvin
June 5, 2018
[PATCH 3/3] kernel32: Implement Wow64SetThreadContext().
by Zebediah Figura
June 5, 2018
[PATCH 2/3] kernel32: Implement Wow64GetThreadContext().
by Zebediah Figura
June 5, 2018
[PATCH 1/3] winnt.h: Add some WOW64 definitions.
by Zebediah Figura
June 5, 2018
[PATCH] netapi32/tests: Use the available ARRAY_SIZE() macro
by Michael Stefaniuc
June 5, 2018
[PATCH] msvfw32/tests: Use the available ARRAY_SIZE() macro
by Michael Stefaniuc
June 5, 2018
[PATCH] msvcr120/tests: Use the available ARRAY_SIZE() macro
by Michael Stefaniuc
June 5, 2018
[PATCH] msvcr110/tests: Use the available ARRAY_SIZE() macro
by Michael Stefaniuc
June 5, 2018
[PATCH] msvcr90/tests: Use the available ARRAY_SIZE() macro
by Michael Stefaniuc
June 5, 2018
[PATCH] msvcp140/tests: Use the available ARRAY_SIZE() macro
by Michael Stefaniuc
June 5, 2018
[PATCH] msvcp120/tests: Use the available ARRAY_SIZE() macro
by Michael Stefaniuc
June 5, 2018
[PATCH] msvcp90/tests: Use the available ARRAY_SIZE() macro
by Michael Stefaniuc
June 5, 2018
[PATCH] msvcp60/tests: Use the available ARRAY_SIZE() macro
by Michael Stefaniuc
June 5, 2018
[PATCH] msvcirt/tests: Use the available ARRAY_SIZE() macro
by Michael Stefaniuc
June 5, 2018
[PATCH] d3d8/tests: Use the available ARRAY_SIZE() macro
by Michael Stefaniuc
June 5, 2018
[PATCH] credui/tests: Use the available ARRAY_SIZE() macro
by Michael Stefaniuc
June 5, 2018
[PATCH 5/5] d3d11/tests: Add test for negative viewport coordinates.
by Matteo Bruni
June 5, 2018
[PATCH 4/5] d3d9: Get rid of an unnecessary wined3d_device_set_base_vertex_index() call.
by Matteo Bruni
June 5, 2018
[PATCH 3/5] wined3d: Set stream stride and offset even when buffer is NULL.
by Matteo Bruni
June 5, 2018
[PATCH 2/5] d3d9/tests: Test how state is reset after DrawPrimitive[Indexed]UP().
by Matteo Bruni
June 5, 2018
[PATCH 1/5] wined3d: Declare the correct number and type of fragment shader color outputs.
by Matteo Bruni
June 5, 2018