Wine-Devel

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wine-devel@list.winehq.org

October 2019

  • 80 participants
  • 1941 messages
Re: [PATCH 5/6] d3d9: Handle stateblocks in d3d9_device_SetFVF().
by Marvin
Oct. 1, 2019
Re: [PATCH 4/6] d3d9: Handle stateblocks in d3d9_device_SetVertexDeclaration().
by Marvin
Oct. 1, 2019
[PATCH 6/6] quartz/tests: Add a test for filter graph threading.
by Zebediah Figura
Oct. 1, 2019
[PATCH 5/6] quartz/videorenderer: Implement IOverlay::GetWindowHandle().
by Zebediah Figura
Oct. 1, 2019
[PATCH 4/6] quartz/videorenderer: Add a stub IOverlay interface to the sink pin.
by Zebediah Figura
Oct. 1, 2019
[PATCH 3/6] strmbase: Add a callback to expose renderer pin interfaces.
by Zebediah Figura
Oct. 1, 2019
[PATCH 2/6] strmbase: Don't send EC_COMPLETE in IBaseFilter::Run().
by Zebediah Figura
Oct. 1, 2019
[PATCH 1/6] quartz/tests: Add some tests for IPin::EndOfStream() on the video renderer.
by Zebediah Figura
Oct. 1, 2019
Re: [PATCH 3/6] wined3d: Introduce wined3d_stateblock_set_vertex_declaration().
by Marvin
Oct. 1, 2019
Re: [PATCH 2/6] d3d9: Handle stateblocks in d3d9_device_SetVertexShader().
by Marvin
Oct. 1, 2019