Dec. 11, 2019
[PATCH 4/4] comctl32/listbox: Update caret index on LB_SETSEL.
by Nikolay Sivov
Dec. 11, 2019
[PATCH 3/4] comctl32/listbox: Scroll to specified caret index.
by Nikolay Sivov
Dec. 11, 2019
[PATCH 2/4] user32/listbox: Update caret index on LB_SETSEL.
by Nikolay Sivov
Dec. 11, 2019
[PATCH 1/4] user32/listbox: Scroll to specified caret index.
by Nikolay Sivov
Dec. 11, 2019
Re: Suppressing Wine prefix configuration message window?
by Sebastian M. Ernst
Dec. 11, 2019
Re: Suppressing Wine prefix configuration message window?
by Dmitry Timoshkov
Dec. 11, 2019
Re: Suppressing Wine prefix configuration message window?
by Sebastian M. Ernst
Dec. 11, 2019
Re: Suppressing Wine prefix configuration message window?
by Dmitry Timoshkov
Dec. 11, 2019
[PATCH v2 2/2] shell32/tests: Add PathResolve tests.
by Gijs Vermeulen
Dec. 11, 2019
[PATCH v2 1/2] shell32: Implement PathResolve.
by Gijs Vermeulen
Dec. 11, 2019
Suppressing Wine prefix configuration message window?
by Sebastian M. Ernst
Dec. 11, 2019
[PATCH vkd3d] vkd3d/tests: Enable on vkd3d the tests for ID3D12CommandQueue::Wait().
by Conor McCarthy
Dec. 11, 2019
[PATCH v2 6/6] qedit/samplegrabber: Use strmbase sink connection methods.
by Zebediah Figura
Dec. 11, 2019
[PATCH v2 5/6] qcap/avico: Use base sink connection methods.
by Zebediah Figura
Dec. 11, 2019
[PATCH v2 4/6] winegstreamer: Use base sink connection methods.
by Zebediah Figura
Dec. 11, 2019
[PATCH v2 3/6] winegstreamer: Store the sink as a strmbase_sink structure.
by Zebediah Figura
Dec. 11, 2019
[PATCH v2 2/6] qcap/avimux: Use strmbase sink connection methods.
by Zebediah Figura
Dec. 11, 2019
[PATCH v2 1/6] strmbase: Check for a NULL media type in IPin::ReceiveConnection().
by Zebediah Figura
Dec. 11, 2019
[PATCH v2 5/5] d3d9: Stop setting the device state when setting the default ZENABLE state.
by Zebediah Figura
Dec. 11, 2019
[PATCH v2 4/5] d3d9: Stop setting the device state in d3d9_device_SetRenderState().
by Zebediah Figura
Dec. 11, 2019
[PATCH v2 3/5] d3d9: Handle multisample depth resolve in d3d9_device_SetRenderState().
by Zebediah Figura
Dec. 11, 2019
[PATCH v2 2/5] d3d9: Apply the device state before executing a draw call.
by Zebediah Figura
Dec. 11, 2019
[PATCH v2 1/5] wined3d: Introduce wined3d_device_apply_stateblock().
by Zebediah Figura
Dec. 11, 2019
Dec. 11, 2019