Wine-Devel

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wine-devel@list.winehq.org

December 2019

  • 73 participants
  • 1394 messages
[PATCH 02/10] d3d10: Implement scalar effect variable set methods.
by Connor McAdams
Dec. 7, 2019
[PATCH 01/10] d3d10: Allocate buffers for effect interface local_buffers.
by Connor McAdams
Dec. 7, 2019
[PATCH 00/10] Implement d3d10 effect framework functionality
by Connor McAdams
Dec. 7, 2019
Re: [wine-devel] Wine staging 4.21 release
by Olivier F. R. Dierick
Dec. 7, 2019
Re: [PATCH 5/5] d3d9: Stop setting the device state when setting the default ZENABLE state.
by Marvin
Dec. 7, 2019
Re: [PATCH 4/5] d3d9: Stop setting the device state in d3d9_device_SetRenderState().
by Marvin
Dec. 7, 2019
Re: [PATCH 3/5] d3d9: Handle multisample depth resolve in d3d9_device_SetRenderState().
by Marvin
Dec. 7, 2019
Re: [PATCH 2/5] d3d9: Apply the device state before executing a draw call.
by Marvin
Dec. 7, 2019
[PATCH 5/5] d3d9: Stop setting the device state when setting the default ZENABLE state.
by Zebediah Figura
Dec. 7, 2019
[PATCH 4/5] d3d9: Stop setting the device state in d3d9_device_SetRenderState().
by Zebediah Figura
Dec. 7, 2019
[PATCH 3/5] d3d9: Handle multisample depth resolve in d3d9_device_SetRenderState().
by Zebediah Figura
Dec. 7, 2019
[PATCH 2/5] d3d9: Apply the device state before executing a draw call.
by Zebediah Figura
Dec. 7, 2019
[PATCH 1/5] wined3d: Introduce wined3d_device_apply_stateblock().
by Zebediah Figura
Dec. 7, 2019
Re: [PATCH] wineqtdecoder: Fix macos compile error
by Zebediah Figura
Dec. 7, 2019
Re: Winter is coming
by Sveinar Søpler
Dec. 7, 2019
[PATCH vkd3d v4] Support RS 1.0 VOLATILE descriptors
by Sveinar Søpler
Dec. 7, 2019
[PATCH vkd3d v4] Allocate one large buffer for a heap and offset into it.
by Hans-Kristian Arntzen
Dec. 7, 2019
Re: [PATCH] kernel32/tests: Trace the mapped string when FoldStringW fails.
by Marvin
Dec. 7, 2019
[PATCH] kernel32/tests: Trace the mapped string when FoldStringW fails.
by Mathew Hodson
Dec. 7, 2019
[PATCH 4/4] d3d8: Support texture dirty regions.
by Akihiro Sagawa
Dec. 7, 2019
[PATCH 3/4] wined3d: Update a part of the texture if dirty regions is tracked.
by Akihiro Sagawa
Dec. 7, 2019
[PATCH 2/4] wined3d: Record texture dirty regions.
by Akihiro Sagawa
Dec. 7, 2019
[PATCH 1/4] wined3d: Add dirty region members for d3d9 textures.
by Akihiro Sagawa
Dec. 7, 2019
Re: [wine-devel] Wine staging 4.21 release
by Alistair Leslie-Hughes
Dec. 7, 2019
Re: [wine-devel] Wine staging 4.21 release
by Alan W. Irwin
Dec. 7, 2019