[PATCH] ntdll/tests: The case-sensitivity tests don't need write access.
by Francois Gouget
Dec. 14, 2020
Dec. 14, 2020
Re: [PATCH] crypt32/tests: Fix a registerOIDInfo() failure when missing elevated privileges.
by Dmitry Timoshkov
Dec. 14, 2020
Dec. 14, 2020
[PATCH] crypt32/tests: Fix a registerOIDInfo() failure when missing elevated privileges.
by Francois Gouget
Dec. 14, 2020
[PATCH] ws2_32/tests: Skip some raw socket tests when missing elevated privileges.
by Francois Gouget
Dec. 14, 2020
Re: [PATCH v3] dlls/d3d9: Fix handling of D3DENUM_WHQL_LEVEL
by Henri Verbeet
Dec. 14, 2020
[PATCH 6/6] d3d9: Fix handling of D3DENUM_WHQL_LEVEL.
by Henri Verbeet
Dec. 14, 2020
[PATCH 5/6] wined3d: The Vulkan blitter supports depth blits.
by Henri Verbeet
Dec. 14, 2020
Dec. 14, 2020
Dec. 14, 2020
[PATCH 2/6] wined3d: Only clear "map_ptr" if the memory was unmapped in wined3d_allocator_chunk_vk_unmap().
by Henri Verbeet
Dec. 14, 2020
[PATCH 1/6] wined3d: Compare requested memory types in wined3d_bo_slab_vk_compare().
by Henri Verbeet
Dec. 14, 2020
Dec. 14, 2020
[PATCH 2/2] po: Update Japanese translation style.
by Akihiro Sagawa
Dec. 14, 2020
[PATCH 1/2] po: Update Japanese translation.
by Akihiro Sagawa
Dec. 14, 2020
[website] German translation for release 6.0-rc2
by Julian Rüger
Dec. 14, 2020
Re: TestBot news
by Francois Gouget
Dec. 14, 2020
Re: [PATCH] msi/tests: Use wide-char string literals.
by Hans Leidekker
Dec. 14, 2020
[PATCH 2/2] gdi32/tests: Fix test failures on Win10 1909+.
by Zhiyi Zhang
Dec. 14, 2020
Dec. 14, 2020
[PATCH resend] winex11.drv: Call XIconifyWindow() after XMapWindow() with a minimized window.
by Zhiyi Zhang
Dec. 14, 2020
[PATCH] po: Update Catalan translation
by Alex Henrie
Dec. 14, 2020
Re: [PATCH] schedsvc/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 13, 2020
Dec. 13, 2020
[PATCH v3] dlls/d3d9: Fix handling of D3DENUM_WHQL_LEVEL
by Rafał Harabień
Dec. 13, 2020
Re: [PATCH] ntdll: Only build Linux-specific functions on Linux
by Gerald Pfeifer
Dec. 13, 2020
[PATCH] schedsvc/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 13, 2020
[PATCH] msi/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 13, 2020
[PATCH] hnetcfg/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 13, 2020
[PATCH] wldap32/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 13, 2020
[PATCH] atl100/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 13, 2020
Dec. 13, 2020
Dec. 13, 2020
Wine staging 6.0-rc2 release
by Alistair Leslie-Hughes
Dec. 13, 2020
Dec. 13, 2020
Dec. 12, 2020
Re: [PATCH v2 vkd3d 2/4] vkd3d-shader: Implement basic support for #if and #endif.
by Zebediah Figura (she/her)
Dec. 11, 2020
Re: [PATCH v2 vkd3d 1/4] vkd3d-shader: Handle preprocessor parsing errors.
by Zebediah Figura (she/her)
Dec. 11, 2020
Dec. 11, 2020
Dec. 11, 2020
Dec. 11, 2020
Dec. 11, 2020
Re: [PATCH v2 2/2] dlls/d3d9: Fix handling of D3DENUM_WHQL_LEVEL
by Henri Verbeet
Dec. 11, 2020
Dec. 11, 2020
Dec. 11, 2020
[website] German translation for release 6.0-rc1
by Julian Rüger
Dec. 11, 2020
[website] German translation for release 5.22
by Julian Rüger
Dec. 11, 2020
[PATCH] po: Update German translation.
by Julian Rüger
Dec. 11, 2020
Dec. 11, 2020
Dec. 11, 2020
Fw: FOSDEM 21 emulator devroom
by Mahmoud Abdelghany
Dec. 11, 2020
[PATCH] winex11.drv: Minimizing a window with the owner property does not require a real minimization.
by Haoyang Chen
Dec. 11, 2020
Dec. 11, 2020
[PATCH 4/4] kernel32: Reimplement GetMaximumProcessorCount on top of SystemCpuInformation
by Alex Henrie
Dec. 11, 2020
Dec. 11, 2020
Dec. 11, 2020
Dec. 11, 2020
Dec. 11, 2020
Dec. 11, 2020
Dec. 11, 2020
Dec. 11, 2020
Dec. 11, 2020
Dec. 11, 2020
Dec. 11, 2020
Dec. 11, 2020
Dec. 11, 2020
Re: [PATCH] include: Fix broken defines in d3d9 headers
by Rafal Harabień
Dec. 10, 2020
[PATCH v2 2/2] dlls/d3d9: Fix handling of D3DENUM_WHQL_LEVEL
by Rafał Harabień
Dec. 10, 2020
[PATCH v2 1/2] include: Remove two D3DCAPS2 defines in d3d9 headers
by Rafał Harabień
Dec. 10, 2020
[PATCH vkd3d 4/4] vkd3d-shader: Implement #elif.
by Zebediah Figura
Dec. 10, 2020
[PATCH vkd3d 3/4] vkd3d-shader: Implement #else.
by Zebediah Figura
Dec. 10, 2020
Dec. 10, 2020
[PATCH v2 vkd3d 1/4] vkd3d-shader: Handle preprocessor parsing errors.
by Zebediah Figura
Dec. 10, 2020
Dec. 10, 2020
Dec. 10, 2020
Dec. 10, 2020
Dec. 10, 2020
Dec. 10, 2020
Re: [PATCH] include: Fix broken defines in d3d9 headers
by Henri Verbeet
Dec. 10, 2020
[PATCH 3/3] wined3d: Do not request VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT for unmappable buffers.
by Henri Verbeet
Dec. 10, 2020
[PATCH 2/3] wined3d: Request VK_MEMORY_PROPERTY_HOST_CACHED_BIT for WINED3D_RESOURCE_ACCESS_MAP_R buffers.
by Henri Verbeet
Dec. 10, 2020
[PATCH 1/3] wined3d: Do not request VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT for dynamic buffers.
by Henri Verbeet
Dec. 10, 2020
Re: [PATCH v2 5/5] gdiplus/tests: Use wide-char string literals for test strings.
by Esme Povirk (they/them)
Dec. 10, 2020
Re: [PATCH 4/5] gdiplus/tests: Use wide-char string literal for metafile description.
by Esme Povirk (they/them)
Dec. 10, 2020
Re: [PATCH 1/5] gdiplus/tests: Use wide-char string literals for font names.
by Esme Povirk (they/them)
Dec. 10, 2020
Re: [PATCH 3/5] gdiplus/tests: Use wide-char string literal for mimetype.
by Esme Povirk (they/them)
Dec. 10, 2020
Re: [PATCH 2/5] gdiplus/tests: Use wide-char string literals for file names.
by Esme Povirk (they/them)
Dec. 10, 2020
Re: Wine staging 6.0rc1 release
by Gerald Pfeifer
Dec. 9, 2020
Dec. 9, 2020
[PATCH] ntoskrnl/tests: Use wide-char string literals in locale.c.
by Michael Stefaniuc
Dec. 9, 2020
[PATCH] wmvcore/tests: Use wide-char string literals in locale.c.
by Michael Stefaniuc
Dec. 9, 2020
Dec. 9, 2020
Re: ntdll:exception crashes some Windows 10
by Francois Gouget
Dec. 9, 2020
Dec. 9, 2020
Dec. 9, 2020
Re: [PATCH vkd3d] vkd3d: Fix misplaced parenthesis.
by Henri Verbeet
Dec. 9, 2020
Dec. 9, 2020
Dec. 9, 2020