Wine-Devel

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wine-devel@list.winehq.org

December 2020

  • 68 participants
  • 931 messages
[PATCH] ntdll/tests: The case-sensitivity tests don't need write access.
by Francois Gouget
Dec. 14, 2020
[PATCH] ntdll/tests: Skip some registry tests when missing elevated privileges.
by Francois Gouget
Dec. 14, 2020
Re: [PATCH] crypt32/tests: Fix a registerOIDInfo() failure when missing elevated privileges.
by Dmitry Timoshkov
Dec. 14, 2020
[PATCH] gdi32/tests: Add tests for zero-width control characters.
by Sven Baars
Dec. 14, 2020
[PATCH] crypt32/tests: Fix a registerOIDInfo() failure when missing elevated privileges.
by Francois Gouget
Dec. 14, 2020
[PATCH] ws2_32/tests: Skip some raw socket tests when missing elevated privileges.
by Francois Gouget
Dec. 14, 2020
Re: [PATCH v3] dlls/d3d9: Fix handling of D3DENUM_WHQL_LEVEL
by Henri Verbeet
Dec. 14, 2020
[PATCH 6/6] d3d9: Fix handling of D3DENUM_WHQL_LEVEL.
by Henri Verbeet
Dec. 14, 2020
[PATCH 5/6] wined3d: The Vulkan blitter supports depth blits.
by Henri Verbeet
Dec. 14, 2020
[PATCH 4/6] wined3d: Unmap the slab if needed in wined3d_context_vk_destroy_bo().
by Henri Verbeet
Dec. 14, 2020
[PATCH 3/6] wined3d: Unmap the chunk if needed in wined3d_context_vk_destroy_bo().
by Henri Verbeet
Dec. 14, 2020
[PATCH 2/6] wined3d: Only clear "map_ptr" if the memory was unmapped in wined3d_allocator_chunk_vk_unmap().
by Henri Verbeet
Dec. 14, 2020
[PATCH 1/6] wined3d: Compare requested memory types in wined3d_bo_slab_vk_compare().
by Henri Verbeet
Dec. 14, 2020
[PATCH] ntdll: Remove unwind registers save space from struct stack_layout on x64.
by Paul Gofman
Dec. 14, 2020
[PATCH 2/2] po: Update Japanese translation style.
by Akihiro Sagawa
Dec. 14, 2020
[PATCH 1/2] po: Update Japanese translation.
by Akihiro Sagawa
Dec. 14, 2020
[website] German translation for release 6.0-rc2
by Julian Rüger
Dec. 14, 2020
Re: TestBot news
by Francois Gouget
Dec. 14, 2020
Re: [PATCH] msi/tests: Use wide-char string literals.
by Hans Leidekker
Dec. 14, 2020
[PATCH 2/2] gdi32/tests: Fix test failures on Win10 1909+.
by Zhiyi Zhang
Dec. 14, 2020
[PATCH 1/2] gdi32/tests: Fix possible test failures in test_clip_box().
by Zhiyi Zhang
Dec. 14, 2020
[PATCH resend] winex11.drv: Call XIconifyWindow() after XMapWindow() with a minimized window.
by Zhiyi Zhang
Dec. 14, 2020
[PATCH] po: Update Catalan translation
by Alex Henrie
Dec. 14, 2020
Re: [PATCH] schedsvc/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 13, 2020
Re: [PATCH] schedsvc/tests: Use wide-char string literals.
by Marvin
Dec. 13, 2020
[PATCH v3] dlls/d3d9: Fix handling of D3DENUM_WHQL_LEVEL
by Rafał Harabień
Dec. 13, 2020
Re: [PATCH] ntdll: Only build Linux-specific functions on Linux
by Gerald Pfeifer
Dec. 13, 2020
[PATCH] schedsvc/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 13, 2020
[PATCH] msi/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 13, 2020
[PATCH] hnetcfg/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 13, 2020
[PATCH] wldap32/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 13, 2020
[PATCH] atl100/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 13, 2020
Wine staging 6.0-rc2 release
by Alistair Leslie-Hughes
Dec. 13, 2020
Re: [PATCH v2 vkd3d 2/4] vkd3d-shader: Implement basic support for #if and #endif.
by Zebediah Figura (she/her)
Dec. 11, 2020
Re: [PATCH v2 vkd3d 1/4] vkd3d-shader: Handle preprocessor parsing errors.
by Zebediah Figura (she/her)
Dec. 11, 2020
Re: [PATCH v2 vkd3d 2/4] vkd3d-shader: Implement basic support for #if and #endif.
by Henri Verbeet
Dec. 11, 2020
Re: [PATCH v2 vkd3d 1/4] vkd3d-shader: Handle preprocessor parsing errors.
by Henri Verbeet
Dec. 11, 2020
Dec. 11, 2020
[PATCH] setjmp.h: Use GCC-style setjmp on Clang in MSVC mode.
by Jacek Caban
Dec. 11, 2020
Re: [PATCH v2 2/2] dlls/d3d9: Fix handling of D3DENUM_WHQL_LEVEL
by Henri Verbeet
Dec. 11, 2020
[PATCH 2/2] winevulkan: Check for NULL in vkDestroyDebugReportCallbackEXT.
by Georg Lehmann
Dec. 11, 2020
[PATCH 1/2] winevulkan: Check for NULL in vkDestroyDebugUtilsMessengerEXT.
by Georg Lehmann
Dec. 11, 2020
[website] German translation for release 6.0-rc1
by Julian Rüger
Dec. 11, 2020
[website] German translation for release 5.22
by Julian Rüger
Dec. 11, 2020
[PATCH] po: Update German translation.
by Julian Rüger
Dec. 11, 2020
[PATCH] ntdll: Don't set xstate in context if xstate features are not supported.
by Paul Gofman
Dec. 11, 2020
Fw: FOSDEM 21 emulator devroom
by Mahmoud Abdelghany
Dec. 11, 2020
Re: [PATCH 2/4] kernel32/tests: Add tests for Get(Active|Maximum)ProcessorCount
by Marvin
Dec. 11, 2020
[PATCH 4/4] kernel32: Reimplement GetMaximumProcessorCount on top of SystemCpuInformation
by Alex Henrie
Dec. 11, 2020
[PATCH 3/4] ntdll: Fill in SYSTEM_CPU_INFORMATION.MaximumCpus
by Alex Henrie
Dec. 11, 2020
[PATCH 2/4] kernel32/tests: Add tests for Get(Active|Maximum)ProcessorCount
by Alex Henrie
Dec. 11, 2020
[PATCH 1/4] kernel32: Print processor group in Get(Active|Maximum)ProcessorCount
by Alex Henrie
Dec. 11, 2020
[PATCH resend 4/4] ntdll: Add stub RtlLookupElementGenericTable function
by Alex Henrie
Dec. 11, 2020
[PATCH resend 3/4] ntdll: Add stub RtlGetElementGenericTable function
by Alex Henrie
Dec. 11, 2020
[PATCH resend 2/4] ntdll: Implement RtlNumberGenericTableElements
by Alex Henrie
Dec. 11, 2020
[PATCH resend 1/4] ntdll: Implement RtlInitializeGenericTable
by Alex Henrie
Dec. 11, 2020
[PATCH 1/1] ntdll: Remove unnecessary call to strlen from get_dos_device
by Alex Henrie
Dec. 11, 2020
Re: Re: [PATCH] evr: Add missing LeaveCriticalSection on creating tracking thread.
by Marvin
Dec. 11, 2020
Re: [PATCH] evr: Add missing LeaveCriticalSection on creating tracking thread.
by Zhiyi Zhang
Dec. 11, 2020
Re: [PATCH] include: Fix broken defines in d3d9 headers
by Rafal Harabień
Dec. 10, 2020
[PATCH v2 2/2] dlls/d3d9: Fix handling of D3DENUM_WHQL_LEVEL
by Rafał Harabień
Dec. 10, 2020
[PATCH v2 1/2] include: Remove two D3DCAPS2 defines in d3d9 headers
by Rafał Harabień
Dec. 10, 2020
[PATCH vkd3d 4/4] vkd3d-shader: Implement #elif.
by Zebediah Figura
Dec. 10, 2020
[PATCH vkd3d 3/4] vkd3d-shader: Implement #else.
by Zebediah Figura
Dec. 10, 2020
[PATCH v2 vkd3d 2/4] vkd3d-shader: Implement basic support for #if and #endif.
by Zebediah Figura
Dec. 10, 2020
[PATCH v2 vkd3d 1/4] vkd3d-shader: Handle preprocessor parsing errors.
by Zebediah Figura
Dec. 10, 2020
Dec. 10, 2020
Dec. 10, 2020
Dec. 10, 2020
Dec. 10, 2020
Re: [PATCH] include: Fix broken defines in d3d9 headers
by Henri Verbeet
Dec. 10, 2020
[PATCH 3/3] wined3d: Do not request VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT for unmappable buffers.
by Henri Verbeet
Dec. 10, 2020
[PATCH 2/3] wined3d: Request VK_MEMORY_PROPERTY_HOST_CACHED_BIT for WINED3D_RESOURCE_ACCESS_MAP_R buffers.
by Henri Verbeet
Dec. 10, 2020
[PATCH 1/3] wined3d: Do not request VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT for dynamic buffers.
by Henri Verbeet
Dec. 10, 2020
Dec. 10, 2020
Dec. 10, 2020
Dec. 10, 2020
Dec. 10, 2020
Dec. 10, 2020
Re: Wine staging 6.0rc1 release
by Gerald Pfeifer
Dec. 9, 2020
Re: [PATCH] ntoskrnl/tests: Use wide-char string literals in locale.c.
by Marvin
Dec. 9, 2020
[PATCH] ntoskrnl/tests: Use wide-char string literals in locale.c.
by Michael Stefaniuc
Dec. 9, 2020
[PATCH] wmvcore/tests: Use wide-char string literals in locale.c.
by Michael Stefaniuc
Dec. 9, 2020
[PATCH] gdi32: Fix gdi font leak in CreateScalableFontResourceW.
by Rémi Bernon
Dec. 9, 2020
Re: ntdll:exception crashes some Windows 10
by Francois Gouget
Dec. 9, 2020
Re: [PATCH vkd3d v3 5/5] vkd3d-shader: Implement basic support for #if and #endif.
by Henri Verbeet
Dec. 9, 2020
Re: [PATCH vkd3d v3 4/5] vkd3d-shader: Handle preprocessor parsing errors.
by Henri Verbeet
Dec. 9, 2020
Dec. 9, 2020