Re: [PATCH vkd3d v3 1/5] vkd3d-shader: Implement an initial pass-through HLSL preprocessor.
by Henri Verbeet
Dec. 9, 2020
[PATCH 5/5] include: Add ID2D1Multithread interface in d2d1_1.idl.
by Biswapriyo Nath
Dec. 9, 2020
[PATCH 4/5] include: Add ID2D1StrokeStyle1 interface in d2d1_1.idl.
by Biswapriyo Nath
Dec. 9, 2020
[PATCH 3/5] include: Add ID2D1ImageBrush interface in d2d1_1.idl.
by Biswapriyo Nath
Dec. 9, 2020
Dec. 9, 2020
[PATCH 1/5] include: Add ID2D1ColorContext interface in d2d1_1.idl.
by Biswapriyo Nath
Dec. 9, 2020
[PATCH 2/2] wined3d: Use an sRGB fallback format for sRGB formats in wined3d_swapchain_vk_select_vk_format().
by Henri Verbeet
Dec. 9, 2020
[PATCH 1/2] wined3d: Ensure the last mip-level is at least large enough to hold a single compressed block.
by Henri Verbeet
Dec. 9, 2020
[PATCH] winegstreamer: Remove the color matrix setting for the other videoconvert as well.
by Zebediah Figura
Dec. 9, 2020
Dec. 9, 2020
Dec. 9, 2020
Dec. 9, 2020
Dec. 9, 2020
Dec. 9, 2020
Dec. 9, 2020
Dec. 9, 2020
[PATCH] iphlpapi/tests: Skip Get[Icmp|Ip|Udp]StatisticsEx AF_INET6 tests on platforms where support is missing.
by Gijs Vermeulen
Dec. 8, 2020
[PATCH] version/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 8, 2020
[PATCH] shcore/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 8, 2020
[PATCH] dnsapi/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 8, 2020
[PATCH] cryptui/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 8, 2020
[PATCH] scrrun/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 8, 2020
[PATCH] include: Fix broken defines in d3d9 headers
by Rafał Harabień
Dec. 8, 2020
Re: [PATCH] ntdll: Only build Linux-specific functions on Linux
by Alexandre Julliard
Dec. 8, 2020
[PATCH] dbghelp: Use WINELOADER environment variable from debuggee process in get_wine_loader_name.
by Jacek Caban
Dec. 8, 2020
[PATCH] winex11.drv: Avoid freezing when dropping from native into Wine application that shows modal dialog.
by Roman Pišl
Dec. 8, 2020
Dec. 8, 2020
Re: ntdll:exception crashes some Windows 10
by Francois Gouget
Dec. 8, 2020
Dec. 8, 2020
Re: ntdll:exception crashes some Windows 10
by Paul Gofman
Dec. 8, 2020
Re: ntdll:exception crashes some Windows 10
by Francois Gouget
Dec. 8, 2020
Code freeze
by Alexandre Julliard
Dec. 8, 2020
[PATCH] wlanapi:Add a few more stubs.
by Haidong Yu
Dec. 8, 2020
Dec. 8, 2020
Dec. 8, 2020
Dec. 8, 2020
[PATCH v2 6/6] user32: Remove code that queries monitor information from SetupAPI device properties.
by Zhiyi Zhang
Dec. 8, 2020
[PATCH v2 5/6] winex11.drv: Query virtual screen and primary screen rectangles from the wineserver.
by Zhiyi Zhang
Dec. 8, 2020
[PATCH v2 4/6] winemac.drv: Store monitor information in the wineserver for EnumDisplayMonitors().
by Zhiyi Zhang
Dec. 8, 2020
[PATCH v2 3/6] winex11.drv: Store monitor information in the wineserver for EnumDisplayMonitors().
by Zhiyi Zhang
Dec. 8, 2020
[PATCH v2 2/6] user32/tests: Test that monitor enumeration is not affected by window stations and desktops.
by Zhiyi Zhang
Dec. 8, 2020
Dec. 8, 2020
[PATCH] iphlpapi: Fix copy-paste error.
by Chip Davis
Dec. 8, 2020
Dec. 8, 2020
Dec. 7, 2020
Dec. 7, 2020
Re: [PATCH] ieframe/tests: Use wide-char string literals.
by Jacek Caban
Dec. 7, 2020
Re: [PATCH] jscript/tests: Use wide-char string literals.
by Jacek Caban
Dec. 7, 2020
[PATCH vkd3d] vkd3d: Fix misplaced parenthesis.
by Andrey Gusev
Dec. 7, 2020
Dec. 7, 2020
Dec. 7, 2020
Dec. 7, 2020
Dec. 7, 2020
Dec. 7, 2020
Re: [PATCH vkd3d v3 1/5] vkd3d-shader: Implement an initial pass-through HLSL preprocessor.
by Marvin
Dec. 7, 2020
TestBot news
by Francois Gouget
Dec. 7, 2020
Dec. 7, 2020
[PATCH vkd3d v3 4/5] vkd3d-shader: Handle preprocessor parsing errors.
by Zebediah Figura
Dec. 7, 2020
[PATCH vkd3d v3 3/5] vkd3d-shader: Preserve some tokens verbatim for HLSL.
by Zebediah Figura
Dec. 7, 2020
[PATCH vkd3d v3 2/5] vkd3d-shader: Parse comments in the preprocessor.
by Zebediah Figura
Dec. 7, 2020
[PATCH vkd3d v3 1/5] vkd3d-shader: Implement an initial pass-through HLSL preprocessor.
by Zebediah Figura
Dec. 7, 2020
[PATCH] setupapi: Handle NULL source filename in build_filepathsW.
by Hans Leidekker
Dec. 7, 2020
Re: ntdll:exception crashes some Windows 10
by Paul Gofman
Dec. 7, 2020
ntdll:exception crashes some Windows 10
by Francois Gouget
Dec. 7, 2020
Re: [PATCH] ntdll/tests: Add a broken result for Win7u in test_extended_context().
by Francois Gouget
Dec. 7, 2020
Dec. 7, 2020
[PATCH] ntdll: Restore non-volatile registers in call_user_exception_dispatcher() on x86_64.
by Paul Gofman
Dec. 7, 2020
[RFC PATCH 4/4] winex11.drv: Dump keysyms and translations for all keys.
by Giovanni Mascellani
Dec. 7, 2020
[RFC PATCH 3/4] winex11drv: Recognize the keyboard in a locale-independent way.
by Giovanni Mascellani
Dec. 7, 2020
[RFC PATCH 2/4] winex11.drv: Do not pollute logs with misencoded bytes.
by Giovanni Mascellani
Dec. 7, 2020
[RFC PATCH 1/4] winex11.drv: Allow keyboard score to be negative.
by Giovanni Mascellani
Dec. 7, 2020
Dec. 7, 2020
[PATCH] ntdll: Only build Linux-specific functions on Linux
by Gerald Pfeifer
Dec. 6, 2020
Re: [PATCH] gameux/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 6, 2020
[PATCH] Revert "winegstreamer: Avoid performing color matrix conversions in videoconvert."
by Zebediah Figura
Dec. 6, 2020
Dec. 6, 2020
[PATCH] jscript/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 6, 2020
[PATCH] ieframe/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 6, 2020
[PATCH] gameux/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 6, 2020
Re: FOSDEM 21 emulator devroom
by Marcus Meissner
Dec. 6, 2020
Re: FOSDEM 21 emulator devroom
by Stefan Dösinger
Dec. 6, 2020
Fwd: FOSDEM 21 emulator devroom
by Austin English
Dec. 6, 2020
[PATCH v3] odbccp32: Implement SQLWriteDSNToIni/W
by Alistair Leslie-Hughes
Dec. 6, 2020
Re: Wine staging 5.19 release
by Zebediah Figura (she/her)
Dec. 6, 2020
[PATCH] kernelbase: Add rudimentary mui resource support to loader.c
by Craig Schulstad
Dec. 5, 2020
[PATCH] winegstreamer: Clean up a newly allocated buffer on error in bytestream_wrapper_pull().
by Zebediah Figura
Dec. 5, 2020
[PATCH v2] msctf/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 5, 2020
Re: Re: Wine staging 5.19 release
by Marvin
Dec. 5, 2020
Wine staging 6.0rc1 release
by Alistair Leslie-Hughes
Dec. 5, 2020
Dec. 4, 2020
Dec. 4, 2020
Re: [PATCH v2 10/17] winegstreamer: Implement ::SetInputType for color conversion transform.
by Marvin
Dec. 4, 2020
Dec. 4, 2020