Wine-Devel

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wine-devel@list.winehq.org

December 2020

  • 68 participants
  • 931 messages
[PATCH] ntdll: Don't set xstate in context if xstate features are not supported.
by Paul Gofman
Dec. 11, 2020
Fw: FOSDEM 21 emulator devroom
by Mahmoud Abdelghany
Dec. 11, 2020
Re: [PATCH 2/4] kernel32/tests: Add tests for Get(Active|Maximum)ProcessorCount
by Marvin
Dec. 11, 2020
[PATCH 4/4] kernel32: Reimplement GetMaximumProcessorCount on top of SystemCpuInformation
by Alex Henrie
Dec. 11, 2020
[PATCH 3/4] ntdll: Fill in SYSTEM_CPU_INFORMATION.MaximumCpus
by Alex Henrie
Dec. 11, 2020
[PATCH 2/4] kernel32/tests: Add tests for Get(Active|Maximum)ProcessorCount
by Alex Henrie
Dec. 11, 2020
[PATCH 1/4] kernel32: Print processor group in Get(Active|Maximum)ProcessorCount
by Alex Henrie
Dec. 11, 2020
[PATCH resend 4/4] ntdll: Add stub RtlLookupElementGenericTable function
by Alex Henrie
Dec. 11, 2020
[PATCH resend 3/4] ntdll: Add stub RtlGetElementGenericTable function
by Alex Henrie
Dec. 11, 2020
[PATCH resend 2/4] ntdll: Implement RtlNumberGenericTableElements
by Alex Henrie
Dec. 11, 2020
[PATCH resend 1/4] ntdll: Implement RtlInitializeGenericTable
by Alex Henrie
Dec. 11, 2020
[PATCH 1/1] ntdll: Remove unnecessary call to strlen from get_dos_device
by Alex Henrie
Dec. 11, 2020
Re: Re: [PATCH] evr: Add missing LeaveCriticalSection on creating tracking thread.
by Marvin
Dec. 11, 2020
Re: [PATCH] evr: Add missing LeaveCriticalSection on creating tracking thread.
by Zhiyi Zhang
Dec. 11, 2020
Re: [PATCH] include: Fix broken defines in d3d9 headers
by Rafal Harabień
Dec. 10, 2020
[PATCH v2 2/2] dlls/d3d9: Fix handling of D3DENUM_WHQL_LEVEL
by Rafał Harabień
Dec. 10, 2020
[PATCH v2 1/2] include: Remove two D3DCAPS2 defines in d3d9 headers
by Rafał Harabień
Dec. 10, 2020
[PATCH vkd3d 4/4] vkd3d-shader: Implement #elif.
by Zebediah Figura
Dec. 10, 2020
[PATCH vkd3d 3/4] vkd3d-shader: Implement #else.
by Zebediah Figura
Dec. 10, 2020
[PATCH v2 vkd3d 2/4] vkd3d-shader: Implement basic support for #if and #endif.
by Zebediah Figura
Dec. 10, 2020
[PATCH v2 vkd3d 1/4] vkd3d-shader: Handle preprocessor parsing errors.
by Zebediah Figura
Dec. 10, 2020