Re: [PATCH vkd3d v3 1/5] vkd3d-shader: Implement an initial pass-through HLSL preprocessor.
by Henri Verbeet
Dec. 9, 2020
[PATCH 5/5] include: Add ID2D1Multithread interface in d2d1_1.idl.
by Biswapriyo Nath
Dec. 9, 2020
[PATCH 4/5] include: Add ID2D1StrokeStyle1 interface in d2d1_1.idl.
by Biswapriyo Nath
Dec. 9, 2020
[PATCH 3/5] include: Add ID2D1ImageBrush interface in d2d1_1.idl.
by Biswapriyo Nath
Dec. 9, 2020
Dec. 9, 2020
[PATCH 1/5] include: Add ID2D1ColorContext interface in d2d1_1.idl.
by Biswapriyo Nath
Dec. 9, 2020
[PATCH 2/2] wined3d: Use an sRGB fallback format for sRGB formats in wined3d_swapchain_vk_select_vk_format().
by Henri Verbeet
Dec. 9, 2020
[PATCH 1/2] wined3d: Ensure the last mip-level is at least large enough to hold a single compressed block.
by Henri Verbeet
Dec. 9, 2020
[PATCH] winegstreamer: Remove the color matrix setting for the other videoconvert as well.
by Zebediah Figura
Dec. 9, 2020
Dec. 9, 2020
Dec. 9, 2020
Dec. 9, 2020
Dec. 9, 2020
Dec. 9, 2020
Dec. 9, 2020
Dec. 9, 2020
[PATCH] iphlpapi/tests: Skip Get[Icmp|Ip|Udp]StatisticsEx AF_INET6 tests on platforms where support is missing.
by Gijs Vermeulen
Dec. 8, 2020
[PATCH] version/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 8, 2020
[PATCH] shcore/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 8, 2020
[PATCH] dnsapi/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 8, 2020
[PATCH] cryptui/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 8, 2020
[PATCH] scrrun/tests: Use wide-char string literals.
by Michael Stefaniuc
Dec. 8, 2020
[PATCH] include: Fix broken defines in d3d9 headers
by Rafał Harabień
Dec. 8, 2020
Re: [PATCH] ntdll: Only build Linux-specific functions on Linux
by Alexandre Julliard
Dec. 8, 2020
[PATCH] dbghelp: Use WINELOADER environment variable from debuggee process in get_wine_loader_name.
by Jacek Caban
Dec. 8, 2020