Wine-Devel

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wine-devel@list.winehq.org

December 2020

  • 68 participants
  • 931 messages
[PATCH 02/10] msvcrt: Use stdio.h definitions.
by Piotr Caban
Dec. 1, 2020
[PATCH 01/10] msvcrt: Use heap structures and definitions from public header.
by Piotr Caban
Dec. 1, 2020
Re: [PATCH 1/5] include: Extend debug channel name size to 31 bytes.
by Matteo Bruni
Dec. 1, 2020
Re: [PATCH v2 3/4] winegstreamer: Implement ::Process(Input/Output) for audio conversion transform.
by Derek Lesho
Dec. 1, 2020
[PATCH 2/2] jscript: Clean up date formatting strings with era.
by Jeff Smith
Dec. 1, 2020
[PATCH 1/2] jscript: Use wide-char string literals.
by Jeff Smith
Dec. 1, 2020
Re: [PATCH v2 1/4] winegstreamer: Introduce audio conversion transform.
by Derek Lesho
Dec. 1, 2020
Re: [PATCH v2 3/4] winegstreamer: Implement ::Process(Input/Output) for audio conversion transform.
by Zebediah Figura (she/her)
Dec. 1, 2020
Re: [PATCH v2 3/4] winegstreamer: Implement ::Process(Input/Output) for audio conversion transform.
by Derek Lesho
Dec. 1, 2020
Re: [PATCH v2 3/4] winegstreamer: Implement ::Process(Input/Output) for audio conversion transform.
by Zebediah Figura (she/her)
Dec. 1, 2020
Re: [PATCH v2 2/4] winegstreamer: Implement ::Set(Input/Output)Type for audio conversion transform.
by Derek Lesho
Dec. 1, 2020
Re: [PATCH v2 2/4] winegstreamer: Implement ::Set(Input/Output)Type for audio conversion transform.
by Zebediah Figura (she/her)
Dec. 1, 2020
Re: [PATCH v2 1/4] winegstreamer: Introduce audio conversion transform.
by Derek Lesho
Dec. 1, 2020
Re: [PATCH v2 1/4] winegstreamer: Introduce audio conversion transform.
by Zebediah Figura (she/her)
Dec. 1, 2020
Dec. 1, 2020
[PATCH] server: Block console write until conhost processes ioctl.
by Jacek Caban
Dec. 1, 2020
[PATCH 5/5] d3d11: Don't explicitly check for cube map support.
by Matteo Bruni
Dec. 1, 2020
[PATCH 4/5] d3d9/tests: Make a variable static const.
by Matteo Bruni
Dec. 1, 2020
[PATCH 3/5] wined3d: Get rid of an unnecessary assignment.
by Matteo Bruni
Dec. 1, 2020
[PATCH 2/5] wined3d: Allow forcing adapter commands serialization in the CS.
by Matteo Bruni
Dec. 1, 2020
[PATCH 1/5] include: Extend debug channel name size to 31 bytes.
by Matteo Bruni
Dec. 1, 2020
[PATCH 5/5] wined3d: Reference the stream output bo in context_load_stream_output_buffers().
by Henri Verbeet
Dec. 1, 2020
[PATCH 4/5] wined3d: Reference the indirect buffer bo in dispatch_compute().
by Henri Verbeet
Dec. 1, 2020
[PATCH 3/5] wined3d: Reference the indirect buffer bo in wined3d_context_gl_draw_indirect().
by Henri Verbeet
Dec. 1, 2020
[PATCH 2/5] wined3d: Reference the bo in wined3d_unordered_access_view_gl_clear_uint().
by Henri Verbeet
Dec. 1, 2020