[PATCH v2 1/2] odbccp32: Implement SQLRemoveDSNFromIni/w
by Alistair Leslie-Hughes
Dec. 2, 2020
Dec. 2, 2020
[PATCH 5/5] dpnhupnp: add stub dll (resend)
by Austin English
Dec. 2, 2020
[PATCH 4/5] dpmodemx: add stub dll (resend)
by Austin English
Dec. 2, 2020
[PATCH 3/5] dimap: add stub dll (resend)
by Austin English
Dec. 2, 2020
[PATCH 2/5] diactfrm: add stub dll (resend)
by Austin English
Dec. 2, 2020
[PATCH 1/5] d3dpmesh: add stub dll (resend)
by Austin English
Dec. 2, 2020
[PATCH] mscoree/tests: The comtest registry tests may require elevated privileges.
by Francois Gouget
Dec. 2, 2020
[PATCH] fsutils/tests: fsutils requires elevated privileges on Windows <= 7.
by Francois Gouget
Dec. 2, 2020
Re: [PATCH] windowscodecs: Use wide-char string literals.
by Esme Povirk (they/them)
Dec. 2, 2020
Re: [PATCH] windowscodecs: Use wide-char string literals in regsvr.c.
by Esme Povirk (they/them)
Dec. 2, 2020
Re: [PATCH] windowscodecs: Use wide-char string literals in metadataquery.c.
by Esme Povirk (they/them)
Dec. 2, 2020
[PATCH vkd3d 5/5] vkd3d-shader: Validate "compile_info" in vkd3d_shader_preprocess().
by Zebediah Figura
Dec. 2, 2020
[PATCH vkd3d 4/5] tests: Add a test for macro invocation split across multiple files.
by Zebediah Figura
Dec. 2, 2020
[PATCH vkd3d 3/5] vkd3d-utils: Initialize input parameters to ID3DInclude::Open().
by Zebediah Figura
Dec. 2, 2020
[PATCH vkd3d 2/5] vkd3d-utils: Return an error from open_include() if a NULL ID3DInclude was passed to D3DPreprocess().
by Zebediah Figura
Dec. 2, 2020
Dec. 2, 2020
Dec. 1, 2020
Dec. 1, 2020
Dec. 1, 2020
Dec. 1, 2020
Dec. 1, 2020
Dec. 1, 2020
Dec. 1, 2020
Dec. 1, 2020
[PATCH 02/10] msvcrt: Use stdio.h definitions.
by Piotr Caban
Dec. 1, 2020
Dec. 1, 2020
Dec. 1, 2020
Re: [PATCH v2 3/4] winegstreamer: Implement ::Process(Input/Output) for audio conversion transform.
by Derek Lesho
Dec. 1, 2020
Dec. 1, 2020
[PATCH 1/2] jscript: Use wide-char string literals.
by Jeff Smith
Dec. 1, 2020
Dec. 1, 2020
Re: [PATCH v2 3/4] winegstreamer: Implement ::Process(Input/Output) for audio conversion transform.
by Zebediah Figura (she/her)
Dec. 1, 2020
Re: [PATCH v2 3/4] winegstreamer: Implement ::Process(Input/Output) for audio conversion transform.
by Derek Lesho
Dec. 1, 2020
Re: [PATCH v2 3/4] winegstreamer: Implement ::Process(Input/Output) for audio conversion transform.
by Zebediah Figura (she/her)
Dec. 1, 2020
Re: [PATCH v2 2/4] winegstreamer: Implement ::Set(Input/Output)Type for audio conversion transform.
by Derek Lesho
Dec. 1, 2020
Re: [PATCH v2 2/4] winegstreamer: Implement ::Set(Input/Output)Type for audio conversion transform.
by Zebediah Figura (she/her)
Dec. 1, 2020
Dec. 1, 2020
Re: [PATCH v2 1/4] winegstreamer: Introduce audio conversion transform.
by Zebediah Figura (she/her)
Dec. 1, 2020
Re: [PATCH] shdocvw: Use wide-char string literals.
by Jacek Caban
Dec. 1, 2020
Dec. 1, 2020
[PATCH 5/5] d3d11: Don't explicitly check for cube map support.
by Matteo Bruni
Dec. 1, 2020
[PATCH 4/5] d3d9/tests: Make a variable static const.
by Matteo Bruni
Dec. 1, 2020
[PATCH 3/5] wined3d: Get rid of an unnecessary assignment.
by Matteo Bruni
Dec. 1, 2020
Dec. 1, 2020
[PATCH 1/5] include: Extend debug channel name size to 31 bytes.
by Matteo Bruni
Dec. 1, 2020
[PATCH 5/5] wined3d: Reference the stream output bo in context_load_stream_output_buffers().
by Henri Verbeet
Dec. 1, 2020
Dec. 1, 2020
[PATCH 3/5] wined3d: Reference the indirect buffer bo in wined3d_context_gl_draw_indirect().
by Henri Verbeet
Dec. 1, 2020
[PATCH 2/5] wined3d: Reference the bo in wined3d_unordered_access_view_gl_clear_uint().
by Henri Verbeet
Dec. 1, 2020