Wine-Devel

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wine-devel@list.winehq.org

December 2020

  • 68 participants
  • 931 messages
[PATCH v2 1/2] odbccp32: Implement SQLRemoveDSNFromIni/w
by Alistair Leslie-Hughes
Dec. 2, 2020
[PATCH 5/5] dpnhupnp: add stub dll (resend)
by Austin English
Dec. 2, 2020
[PATCH 4/5] dpmodemx: add stub dll (resend)
by Austin English
Dec. 2, 2020
[PATCH 3/5] dimap: add stub dll (resend)
by Austin English
Dec. 2, 2020
[PATCH 2/5] diactfrm: add stub dll (resend)
by Austin English
Dec. 2, 2020
[PATCH 1/5] d3dpmesh: add stub dll (resend)
by Austin English
Dec. 2, 2020
[PATCH] mscoree/tests: The comtest registry tests may require elevated privileges.
by Francois Gouget
Dec. 2, 2020
[PATCH] fsutils/tests: fsutils requires elevated privileges on Windows <= 7.
by Francois Gouget
Dec. 2, 2020
Re: [PATCH] windowscodecs: Use wide-char string literals.
by Esme Povirk (they/them)
Dec. 2, 2020
Dec. 2, 2020
Dec. 2, 2020
[PATCH vkd3d 5/5] vkd3d-shader: Validate "compile_info" in vkd3d_shader_preprocess().
by Zebediah Figura
Dec. 2, 2020
[PATCH vkd3d 4/5] tests: Add a test for macro invocation split across multiple files.
by Zebediah Figura
Dec. 2, 2020
[PATCH vkd3d 3/5] vkd3d-utils: Initialize input parameters to ID3DInclude::Open().
by Zebediah Figura
Dec. 2, 2020
[PATCH vkd3d 2/5] vkd3d-utils: Return an error from open_include() if a NULL ID3DInclude was passed to D3DPreprocess().
by Zebediah Figura
Dec. 2, 2020
[PATCH vkd3d 1/5] tests: Use vkd3d_memmem() in shader_runner_d3d12 (Valgrind).
by Zebediah Figura
Dec. 2, 2020
[PATCH 10/10] msvcrt: Remove MSVCRT_ prefix from string.c functions.
by Piotr Caban
Dec. 1, 2020
[PATCH 09/10] msvcrt: Remove MSVCRT_ prefix from scanf.c functions.
by Piotr Caban
Dec. 1, 2020
[PATCH 08/10] msvcrt: Remove MSVCRT_ prefix from process.c functions.
by Piotr Caban
Dec. 1, 2020
[PATCH 07/10] msvcrt: Remove MSVCRT_ prefix from misc.c functions.
by Piotr Caban
Dec. 1, 2020
[PATCH 06/10] msvcrt: Remove MSVCRT_ prefix from mbcs.c functions.
by Piotr Caban
Dec. 1, 2020
[PATCH 05/10] msvcrt: Remove MSVCRT_ prefix from exit.c functions.
by Piotr Caban
Dec. 1, 2020
[PATCH 04/10] msvcrt: Remove MSVCRT_ prefix from except.c functions.
by Piotr Caban
Dec. 1, 2020
[PATCH 03/10] msvcrt: Remove MSVCRT_ prefix from environ.c functions.
by Piotr Caban
Dec. 1, 2020
[PATCH 02/10] msvcrt: Use stdio.h definitions.
by Piotr Caban
Dec. 1, 2020
[PATCH 01/10] msvcrt: Use heap structures and definitions from public header.
by Piotr Caban
Dec. 1, 2020
Re: [PATCH 1/5] include: Extend debug channel name size to 31 bytes.
by Matteo Bruni
Dec. 1, 2020
Re: [PATCH v2 3/4] winegstreamer: Implement ::Process(Input/Output) for audio conversion transform.
by Derek Lesho
Dec. 1, 2020
[PATCH 2/2] jscript: Clean up date formatting strings with era.
by Jeff Smith
Dec. 1, 2020
[PATCH 1/2] jscript: Use wide-char string literals.
by Jeff Smith
Dec. 1, 2020
Re: [PATCH v2 1/4] winegstreamer: Introduce audio conversion transform.
by Derek Lesho
Dec. 1, 2020
Re: [PATCH v2 3/4] winegstreamer: Implement ::Process(Input/Output) for audio conversion transform.
by Zebediah Figura (she/her)
Dec. 1, 2020
Re: [PATCH v2 3/4] winegstreamer: Implement ::Process(Input/Output) for audio conversion transform.
by Derek Lesho
Dec. 1, 2020
Re: [PATCH v2 3/4] winegstreamer: Implement ::Process(Input/Output) for audio conversion transform.
by Zebediah Figura (she/her)
Dec. 1, 2020
Re: [PATCH v2 2/4] winegstreamer: Implement ::Set(Input/Output)Type for audio conversion transform.
by Derek Lesho
Dec. 1, 2020
Re: [PATCH v2 2/4] winegstreamer: Implement ::Set(Input/Output)Type for audio conversion transform.
by Zebediah Figura (she/her)
Dec. 1, 2020
Re: [PATCH v2 1/4] winegstreamer: Introduce audio conversion transform.
by Derek Lesho
Dec. 1, 2020
Re: [PATCH v2 1/4] winegstreamer: Introduce audio conversion transform.
by Zebediah Figura (she/her)
Dec. 1, 2020
Dec. 1, 2020
[PATCH] server: Block console write until conhost processes ioctl.
by Jacek Caban
Dec. 1, 2020
[PATCH 5/5] d3d11: Don't explicitly check for cube map support.
by Matteo Bruni
Dec. 1, 2020
[PATCH 4/5] d3d9/tests: Make a variable static const.
by Matteo Bruni
Dec. 1, 2020
[PATCH 3/5] wined3d: Get rid of an unnecessary assignment.
by Matteo Bruni
Dec. 1, 2020
[PATCH 2/5] wined3d: Allow forcing adapter commands serialization in the CS.
by Matteo Bruni
Dec. 1, 2020
[PATCH 1/5] include: Extend debug channel name size to 31 bytes.
by Matteo Bruni
Dec. 1, 2020
[PATCH 5/5] wined3d: Reference the stream output bo in context_load_stream_output_buffers().
by Henri Verbeet
Dec. 1, 2020
[PATCH 4/5] wined3d: Reference the indirect buffer bo in dispatch_compute().
by Henri Verbeet
Dec. 1, 2020
[PATCH 3/5] wined3d: Reference the indirect buffer bo in wined3d_context_gl_draw_indirect().
by Henri Verbeet
Dec. 1, 2020
[PATCH 2/5] wined3d: Reference the bo in wined3d_unordered_access_view_gl_clear_uint().
by Henri Verbeet
Dec. 1, 2020