[PATCH] d3dx11/tests: Use wide-char string literals.
by Michael Stefaniuc
Sept. 30, 2020
[PATCH] d3dx10/tests: Use wide-char string literals.
by Michael Stefaniuc
Sept. 30, 2020
[PATCH] comsvcs/tests: Use wide-char string literals.
by Michael Stefaniuc
Sept. 30, 2020
[PATCH] comcat/tests: Use wide-char string literals.
by Michael Stefaniuc
Sept. 30, 2020
[PATCH] combase/tests: Use wide-char string literals.
by Michael Stefaniuc
Sept. 30, 2020
[PATCH] combase: Use wide-char string literals.
by Michael Stefaniuc
Sept. 30, 2020
Sept. 30, 2020
[PATCH v2] msdmo: Also handle ERROR_SUCCESS with nonzero size from RegQueryValueExW().
by Zebediah Figura
Sept. 30, 2020
[PATCH vkd3d] vkd3d-shader: Correct an off-by-one error when comparing against ARRAY_SIZE.
by Zebediah Figura
Sept. 30, 2020
Sept. 30, 2020