Wine-Devel

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wine-devel@list.winehq.org

October 2021

  • 81 participants
  • 2597 messages
[PATCH 7/7] d3d10/effect: Remove a bit of a dead code for semantic handling, for anonymous shader variables.
by Nikolay Sivov
Oct. 1, 2021
[PATCH 6/7] d3d10/effect: Make it clear which assignment types are supported in state groups.
by Nikolay Sivov
Oct. 1, 2021
[PATCH 5/7] d3d10/effect: Use separate enum to describe property container.
by Nikolay Sivov
Oct. 1, 2021
[PATCH 4/7] d3d10/effect: Reduce duplication in state and shader object release helpers.
by Nikolay Sivov
Oct. 1, 2021
[PATCH 3/7] d3d10/effect: Remove unused field from pass structure.
by Nikolay Sivov
Oct. 1, 2021
[PATCH 2/7] d3d10/effect: Set corresponding flag for pooled variables.
by Nikolay Sivov
Oct. 1, 2021
[v2 PATCH 1/7] d3d10/effect: Fix handling samplers array binding.
by Nikolay Sivov
Oct. 1, 2021
[PATCH 2/2] vbscript: Handle Recursive calls.
by Robert Wilhelm
Oct. 1, 2021
[PATCH 1/2] vbscript: introduce ident bytecode.
by Robert Wilhelm
Oct. 1, 2021
Re: [PATCH v3] riched20: Fix saving to disk first-indent and left-indent (\fi and \li)
by Nikolay Sivov
Oct. 1, 2021