Wine-Devel

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wine-devel@list.winehq.org

November 2021

  • 83 participants
  • 2620 messages
[PATCH 6/6] wined3d: Respect the BO memory offset in wined3d_context_gl_map_bo_address().
by Zebediah Figura
Nov. 30, 2021
[PATCH 5/6] wined3d: Do not pass an offset and size to wined3d_bo_gl_map().
by Zebediah Figura
Nov. 30, 2021
[PATCH 4/6] wined3d: Always map the whole OpenGL buffer.
by Zebediah Figura
Nov. 30, 2021
[PATCH 3/6] wined3d: Don't return the BO address offset if glMapBuffer() fails.
by Zebediah Figura
Nov. 30, 2021
[PATCH v2 2/6] wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in glsl_blitter_upload_palette().
by Zebediah Figura
Nov. 30, 2021
[PATCH v2 1/6] wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in wined3d_texture_gl_allocate_mutable_storage().
by Zebediah Figura
Nov. 30, 2021
Re: [PATCH] ntdll: Set rcx and r11 on exit from syscall dispatcher on x64.
by Paul Gofman
Nov. 30, 2021
[PATCH] ntdll: Remove the no longer used "mutex" argument to server_select().
by Zebediah Figura
Nov. 30, 2021
Re: [PATCH v4] ws2_32: Fix setsockopt(TCP_NODELAY) when optlen is less than 4.
by Marvin
Nov. 30, 2021
[PATCH v4] ws2_32: Fix setsockopt(TCP_NODELAY) when optlen is less than 4.
by Bastien Orivel
Nov. 30, 2021
Re: [PATCH v11 10/10] jscript: Return the correct string for Object.toString(null) in ES5+ modes.
by Jacek Caban
Nov. 30, 2021
Re: [PATCH v11 06/10] mshtml: Associate props with attributes for IE8 mode, but keep them stringified.
by Jacek Caban
Nov. 30, 2021
[PATCH] kernel32: Use uppercase ntdll name in forwarded exports.
by Paul Gofman
Nov. 30, 2021
Re: [PATCH v3] ws2_32: hardcode optlen to 4 for setsockopt in the TCP_NODELAY case
by Marvin
Nov. 30, 2021
[PATCH v3] ws2_32: hardcode optlen to 4 for setsockopt in the TCP_NODELAY case
by Bastien Orivel
Nov. 30, 2021
[PATCH] msvcr100: Add _Timer class implementation.
by Piotr Caban
Nov. 30, 2021
Re: [PATCH vkd3d v8 2/4] vkd3d-shader/hlsl: Handle conditionals in copy propagation.
by Zebediah Figura
Nov. 30, 2021
Re: [PATCH] ntdll: Set rcx and r11 on exit from syscall dispatcher on x64.
by Paul Gofman
Nov. 30, 2021
Re: [PATCH 3/4] wined3d: Always set GL_PIXEL_UNPACK_BINDING in wined3d_texture_gl_allocate_mutable_storage().
by Zebediah Figura
Nov. 30, 2021
Re: [PATCH] d3d9/tests: Add more tests for fullscreen window size reset.
by Henri Verbeet
Nov. 30, 2021
Re: [PATCH 3/4] wined3d: Always set GL_PIXEL_UNPACK_BINDING in wined3d_texture_gl_allocate_mutable_storage().
by Henri Verbeet
Nov. 30, 2021