[PATCH 6/6] wined3d: Respect the BO memory offset in wined3d_context_gl_map_bo_address().
by Zebediah Figura
Nov. 30, 2021
[PATCH 5/6] wined3d: Do not pass an offset and size to wined3d_bo_gl_map().
by Zebediah Figura
Nov. 30, 2021
[PATCH 4/6] wined3d: Always map the whole OpenGL buffer.
by Zebediah Figura
Nov. 30, 2021
Nov. 30, 2021
[PATCH v2 2/6] wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in glsl_blitter_upload_palette().
by Zebediah Figura
Nov. 30, 2021
[PATCH v2 1/6] wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in wined3d_texture_gl_allocate_mutable_storage().
by Zebediah Figura
Nov. 30, 2021
Nov. 30, 2021
Nov. 30, 2021
Nov. 30, 2021
Nov. 30, 2021
Nov. 30, 2021
Re: [PATCH v11 10/10] jscript: Return the correct string for Object.toString(null) in ES5+ modes.
by Jacek Caban
Nov. 30, 2021
Re: [PATCH v11 06/10] mshtml: Associate props with attributes for IE8 mode, but keep them stringified.
by Jacek Caban
Nov. 30, 2021
Nov. 30, 2021
Nov. 30, 2021
Nov. 30, 2021
[PATCH] msvcr100: Add _Timer class implementation.
by Piotr Caban
Nov. 30, 2021
Re: [PATCH vkd3d v8 2/4] vkd3d-shader/hlsl: Handle conditionals in copy propagation.
by Zebediah Figura
Nov. 30, 2021
Re: [PATCH vkd3d v3 2/7] vkd3d-shader/hlsl: Make pre/post decrement generate a signed one.
by Zebediah Figura
Nov. 30, 2021
Nov. 30, 2021
Re: [PATCH 3/4] wined3d: Always set GL_PIXEL_UNPACK_BINDING in wined3d_texture_gl_allocate_mutable_storage().
by Zebediah Figura
Nov. 30, 2021
Nov. 30, 2021
Re: [PATCH 3/4] wined3d: Always set GL_PIXEL_UNPACK_BINDING in wined3d_texture_gl_allocate_mutable_storage().
by Henri Verbeet
Nov. 30, 2021
Re: [PATCH 2/4] wined3d: Always set GL_PIXEL_PACK_BUFFER binding in texture2d_read_from_framebuffer().
by Henri Verbeet
Nov. 30, 2021
Re: [PATCH 1/4] wined3d: Always set GL_PIXEL_PACK_BUFFER binding before downloading texture data.
by Henri Verbeet
Nov. 30, 2021