Wine-Devel

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wine-devel@list.winehq.org

November 2021

  • 83 participants
  • 2620 messages
[PATCH 3/3] wined3d: Avoid accessing the "bo" member of struct wined3d_buffer_gl.
by Henri Verbeet
Nov. 10, 2021
[PATCH 2/3] wined3d: Introduce wined3d_context_gl_reference_buffer().
by Henri Verbeet
Nov. 10, 2021
[PATCH 1/3] ddraw: Use wined3d_bit_scan() in compute_sphere_visibility().
by Henri Verbeet
Nov. 10, 2021
Re: [PATCH vkd3d 5/5] vkd3d-shader/hlsl: Write SM4 sample instructions.
by Henri Verbeet
Nov. 10, 2021
Re: [PATCH vkd3d 2/5] vkd3d-shader/hlsl: Perform a copy propagation pass.
by Giovanni Mascellani
Nov. 10, 2021
[PATCH 7/7] dinput: Fix DIEFF_CARTESIAN to DIEFF_SPHERICAL conversion.
by Rémi Bernon
Nov. 10, 2021
[PATCH 6/7] dinput: Only convert DIEFFECT directions to spherical when needed.
by Rémi Bernon
Nov. 10, 2021
[PATCH 5/7] dinput: Check for DIEFF_POLAR axes count before capacity.
by Rémi Bernon
Nov. 10, 2021
[PATCH 4/7] dinput: Allow DIEFF_CARTESIAN directions when cAxes matches.
by Rémi Bernon
Nov. 10, 2021
[PATCH 3/7] dinput8/tests: Add more force-feedback effect direction tests.
by Rémi Bernon
Nov. 10, 2021