Wine-Devel

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wine-devel@list.winehq.org

November 2021

  • 83 participants
  • 2620 messages
[PATCH v2 6/6] wined3d: Try to allocate new Vulkan BOs from the client thread for DISCARD maps.
by Zebediah Figura
Nov. 9, 2021
[PATCH v2 5/6] wined3d: Introduce a wined3d_buffer_update_sub_resource() helper.
by Zebediah Figura
Nov. 9, 2021
[PATCH v2 4/6] wined3d: Allocate all OpenGL buffer BOs from heap.
by Zebediah Figura
Nov. 9, 2021
[PATCH v2 3/6] wined3d: Avoid accessing the "bo" member of struct wined3d_buffer_gl.
by Zebediah Figura
Nov. 9, 2021
[PATCH v2 2/6] wined3d: Make the "buffer_object" field of struct wined3d_buffer a wined3d_bo pointer.
by Zebediah Figura
Nov. 9, 2021
[PATCH v2 1/6] wined3d: Reference vertex buffer objects only after calling context_update_stream_info().
by Zebediah Figura
Nov. 9, 2021
[PATCH v5 2/2] ntdll: Prevent loading Wine system dependencies in place of identically named application DLLs.
by Zebediah Figura
Nov. 9, 2021
[PATCH v5 1/2] ntdll: Allow loading system DLLs from a path specified at configure time.
by Zebediah Figura
Nov. 9, 2021
[PATCH v4 2/2] mshtml: Populate the element props properly.
by Gabriel Ivăncescu
Nov. 9, 2021
[PATCH v4 1/2] mshtml: Implement inline attributes parsing for createElement.
by Gabriel Ivăncescu
Nov. 9, 2021