Wine-Devel

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wine-devel@list.winehq.org

November 2021

  • 83 participants
  • 2620 messages
[PATCH vkd3d 5/5] vkd3d-shader/hlsl: Write SM4 sample instructions.
by Zebediah Figura
Nov. 9, 2021
[PATCH vkd3d 4/5] vkd3d-shader/hlsl: Write SM4 sampler declarations.
by Zebediah Figura
Nov. 9, 2021
[PATCH vkd3d 3/5] vkd3d-shader/hlsl: Handle samplers in write_sm1_uniform().
by Zebediah Figura
Nov. 9, 2021
[PATCH vkd3d 2/5] vkd3d-shader/hlsl: Allocate samplers.
by Zebediah Figura
Nov. 9, 2021
[PATCH v4 vkd3d 1/5] vkd3d-shader/hlsl: Avoid hard-coding array sizes in hlsl_type_to_string().
by Zebediah Figura
Nov. 9, 2021
[PATCH] kernelbase: Implement AppPolicyGetMediaFoundationCodecLoading.
by Mohamad Al-Jaf
Nov. 9, 2021
[PATCH] wined3d: Parse ISG1, PSG1 and OSG1 signatures.
by Zebediah Figura
Nov. 9, 2021
Re: [PATCH 1/3] wined3d: Test if an offset is needed to get the correct filling convention (v3).
by Francois Gouget
Nov. 8, 2021
[PATCH] sechost: Fix hang when a device notification callback tries to register/unregister a notify.
by Brendan Shanks
Nov. 8, 2021
[PATCH v4 6/6] wined3d: Try to allocate new Vulkan BOs from the client thread for DISCARD maps.
by Zebediah Figura
Nov. 8, 2021