Wine-Devel

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wine-devel@list.winehq.org

November 2021

  • 83 participants
  • 2620 messages
Re: [PATCH vkd3d v2 5/7] tests: Return a failure code if unable to parse a shader_test file.
by Giovanni Mascellani
Nov. 3, 2021
Re: [PATCH vkd3d v2 4/7] tests: Add a shader test for texture sampling.
by Giovanni Mascellani
Nov. 3, 2021
Re: [PATCH vkd3d v2 3/7] tests: Allow using multiple [test] directives in the same shader_test file.
by Giovanni Mascellani
Nov. 3, 2021
Re: [PATCH vkd3d v2 2/7] vkd3d-shader/hlsl: Write SM4 image load instructions.
by Giovanni Mascellani
Nov. 3, 2021
Re: [PATCH vkd3d v2 1/7] vkd3d-shader/hlsl: Define a symbolic constant to represent the D3D_SIF_TEXTURE_COMPONENTS shift.
by Giovanni Mascellani
Nov. 3, 2021
Re: [PATCH v5 2/4] ntdll: Implement RtlWalkFrameChain() for x86 and x86_64.
by Marvin
Nov. 3, 2021
[PATCH v5 4/4] ntdll: Don't return the last NULL address when capturing frames.
by Paul Gofman
Nov. 3, 2021
[PATCH v5 3/4] ntdll: Also capture first frame in back trace on x86.
by Paul Gofman
Nov. 3, 2021
[PATCH v5 2/4] ntdll: Implement RtlWalkFrameChain() for x86 and x86_64.
by Paul Gofman
Nov. 3, 2021
[PATCH v5 1/4] ntdll: Factor out capture_stack_back_trace() helper.
by Paul Gofman
Nov. 3, 2021