Wine-Devel

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wine-devel@list.winehq.org

September 2021

  • 83 participants
  • 2758 messages
[PATCH v2 3/3] gdi32: Use NtAllocateVirtualMemory to allocate GDI_SHARED_MEMORY.
by Jacek Caban
Sept. 30, 2021
[PATCH v2 2/3] gdi32: Use NtAllocateVirtualMemory to alloc DC_ATTR.
by Jacek Caban
Sept. 30, 2021
[PATCH v2 1/3] gdi32: Use native memory allocators in Unix library.
by Jacek Caban
Sept. 30, 2021
[v2 PATCH vkd3d 2/2] vkd3d-shader: Allocate memory for a string buffer at init time.
by Matteo Bruni
Sept. 30, 2021
[v4 PATCH vkd3d 1/2] vkd3d-shader: Don't resize the buffer when there is enough free space.
by Matteo Bruni
Sept. 30, 2021
Re: [PATCH 1/6] d3d10/effect: Go through both local and shared buffers when looking for shader resources.
by Matteo Bruni
Sept. 30, 2021
Re: [PATCH 2/6] d3d10/effect: Go through both local and shared variables when looking for shader resources.
by Matteo Bruni
Sept. 30, 2021
Re: [PATCH 1/6] d3d10/effect: Go through both local and shared buffers when looking for shader resources.
by Nikolay Sivov
Sept. 30, 2021
Re: [PATCH 1/6] d3d10/effect: Go through both local and shared buffers when looking for shader resources.
by Matteo Bruni
Sept. 30, 2021
Re: [PATCH 2/6] d3d10/effect: Go through both local and shared variables when looking for shader resources.
by Nikolay Sivov
Sept. 30, 2021